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  1. There will be no more "halp i need to learn mtgs" threads. Just ask your questions here instead. I might add your questions to the FAQ in the OP. Also, if you catch any broken links below let me know. Q: I want to learn how to play the game. I know that you tap lands to cast spells, but that's about it. A: The basic rulebook with most of the mechanics that you'll need can be found here: [url="http://www.wizards.com/magic/rules/EN_MTGM11_Rulebook_LR_Web.pdf"]http://www.wizards.c...book_LR_Web.pdf[/url]. I also recommend having someone in real life teach you all of the mechanics. Most people find it easier to learn that way. Odds are if you walk into your local card shop you will find someone who is very happy to teach you the game. If you have the basics down and want to learn every last detail of the rules, check out the comprehensive rule guide: [url="http://www.wizards.com/magic/comprules/MagicCompRules_20110930.pdf"]http://www.wizards.c...es_20110930.pdf[/url]. It's designed to comprehensively explain the entire game. No questions are left unanswered. Q: So I want to start playing standard, but not get my ass kicked either. How should I go about that? A: First off, you should probably know what's standard legal. Standard contains the last 2 blocks of Magic and a core set. If you have no idea what I just said, you can make things easier on yourself by just reading the format guidelines on wizards: [url="http://www.wizards.com/Magic/TCG/Resources.aspx?x=judge/resources/sfrstandard"]http://www.wizards.c...ces/sfrstandard[/url]. Once you know what's legal, you should get an idea of what other people are playing. The best resource for netdecking and metagame analysis is over here: [url="http://mtgpulse.com/"]http://mtgpulse.com/[/url]. Try to build a deck that suits your playstyle. This may sound cheesy, but I recommend that you take the color test: [url="http://www.wizards.com/magic/playmagic/whatcolorareyou.asp"]http://www.wizards.c...colorareyou.asp[/url]. It's a good way to find out what colors you might like to play. Then you should decide whether you want to play an aggressive deck or a control deck. Usually aggressive decks are easier to play and better suited towards newer players, but there are some players (such as myself) who start off learning how to play control decks. Once you have an idea what deck you want to play, build it and talk to other people who play the same deck. You want to make sure that you are playing it correctly. Take your deck to a few FNMs. You first FNMs probably won't be a success, but you'll be a master soon enough! Q: How do drafts work exactly? Limited formats are a big deal in Magic, and you should know how they work at a minimum. If you ever decide to go pro, being a good drafter is mandatory. The idea in a draft is that you use the cards from packs to build a good deck. You take a card out of a pack, put it in your stack, then pass the rest of the cards. You repeat this process until all of the cards are gone, and then open another pack. Things to keep in mind while drafting: Value bombs (what we call "boss monsters" in yugioh), removal (cards that get creatures off the board), and evasion (creations that have abilities which make them hard to block) cards highly. Also, realize that you're not just trying to get powerful cards; you want to build a synergistic deck. You might not like drafting much at first, but it becomes very entertaining (and addictive) once you get the hang of it. Q: What are these other formats that I've heard about? Modern, vintage, EDH? A: If you're new, don't worry about these formats at all. They most likely won't be relevant in your local scene. There are only 5 formats that are relevant for professional play: Standard, Modern, Legacy, Draft, and Sealed. Information on all of these other formats can be found here: [url="http://www.wizards.com/Magic/TCG/Resources.aspx?x=mtg/tcg/resources/formats"]http://www.wizards.c...sources/formats[/url]. Q: I'm really good at Yugioh, but I can't seem to win consistently in Magic. It seems like I keep getting bad beats. What's the deal here? A: It's not because Magic is an inferior game or that luck is rigged against you. Most likely you're still in the transition process. Relax and try to learn. No one masters a new game overnight. Realize that due to far greater prize support, Magic is a much more explored game than Yugioh and the playerbase is more committed to getting better. This means that the competition is harder, and you might not be putting in sufficient effort. Try to improve your technical play and your mental game. Collaborate with other players. There are tons of ways to improve your game, but don't just get frustrated and call it quits. Q: What is Magic Online? A: It's a full simulation of Magic. It's got built in rules, it's own economy, the whole shebang. It's nothing like YVD or DN. It does cost money to get packs and singles, but most things are cheaper online than in real life. Most professional Magic players play a good deal of Magic Online. The players online are far better on average that the players you'll find at your FNM, which makes it good testing. You can make money off of Magic Online (it is very hard though) and it possible to convert your digital cards to real cards, but only if you have completed an entire set. Q: I really don't want to pay money to play online. What are my other options? A: I personally like [url="http://www.magicworkstation.com/"]http://www.magicworkstation.com/[/url], but there's also Apprentice ([url="http://www.magic-league.com/download/apprentice.php"]http://www.magic-lea.../apprentice.php[/url]) and [url="http://cockatrice.de/"]http://cockatrice.de/[/url]. These programs are very similar to YVD. No built in rules or anything. magic-league.com offers competitive league play, but I've personally never tried it. Q: Actually I just don't want to spend a lot of money period. Is it possible to play standard on a reasonable budget? A: Yes, it is. Generally the less colors you're playing, the cheaper your deck is (so mono color is the cheapest). Try to avoid mythic rares when constructing your deck; they're like secret rares in Yugioh. If you do decide to play a 2+ color deck, play the proper dual lands. Cutting them to save money might seem like good value, but they are the glue that holds your deck together and keeps it consistent. Magic players don't trade as actively as Yugioh players, but it [i]is[/i] easier to uptrade. Building a deck might be cheaper than you think. Q: What is StarCityGames and why are they such a big deal? A: Along with channelfireball.com, starcitygames.com has the best articles written by pro players. Both are good resources to learn about the game. But the main reason that SCG is so well known is due to their cash tournament series (more info on this can be found on their website). They have both standard and legacy tournaments. Results of these tournaments can often shape the metagame, so even if you aren't playing in these tournaments you should pay attention nonetheless. Q: I want to be a master and win pro tours and shit. A: Not everyone can be a master, and it's going to be a hard road. Just focus on honing your skills as best you can; everything else will follow. Your best odds of qualifying for a Pro Tour are to win a Pro Tour Qualifier. You should also try to attend a Grand Prix if you get one in your area. Most of the information about going pro, including event schedules, etc. can be found over here: [url="http://www.wizards.com/Magic/TCG/Events.aspx?x=mtg/tcg/events/proplay"]http://www.wizards.c.../events/proplay[/url]. You can also watch the coverage of pro events here: [url="http://www.wizards.com/Magic/Magazine/Events.aspx"]http://www.wizards.c...ine/Events.aspx[/url]/ Note that Wizards' coverage is much better than Konami's.