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Monsters: 22 2x Blue-Eyes White Dragon 1x Labradorite Dragon 1x Alexandrite Dragon 1x Red-Eyes Darkness Metal Dragon 1x Black Luster Soldier - Envoy of the Beginning 3x Bright Star Dragon 1x Elemental HERO Prisma 3x Hieratic Dragon of Nuit 1x Honest 2x Summoner Monk 3x The White Stone of Legend 3x Maiden with Eyes of Blue Spells:11 2x Riryoku 2x Trade-In 3x Cards of Consonance 1x Dark Hole 1x Foolish Burial 1x SSilver's Cry Traps: 7 3x Reckless Greed 3x Castle of Dragon Souls 1x Sixth Sense Extra 1x Blue-Eyes Ultimate Dragon 1x Trident Dragion 1x Azure-Eyes Silver Dragon 1x Ancient Sacred Wyvern 1x Armades, Keeper of Boundaries 1x Skypalace Gangaridai 1x Hieratic Sun Dragon Overlord of Heliopolis 1x Divine Dragon Knight Felgrand 1x Gaia Dragon, the Thunder Charger 1x Constellar Ptolemys M7 1x Hieratic Dragon King of Atum 1x Queen Dragun Djinn 1x Noblswarm Belzebuth 1x Lavalval Chain 1x Daigusto Emeral Made this after reading through http://duelistgroundz.com/index.php?showtopic=156238#entry3595659. Seems workable to me. The deck has a lot of two-card combos that need to come together, and with all the draw power in place Reckless Greed was a no-brainer. Castle of Dragon Souls is, of course, MVP, activating Maiden and Nuit and giving the latter a chance to live past the turn its dropped. Foolish Burial drops things like REDMD into the grave for Castle. Castle banish REDMD target Nuit, summon Labradorite, summon Trident Dragion, break Castle summon REDMD is the most obvious OTK. Bright Star Dragon and Maiden with Eyes of Blue is another potential OTK; target Maiden, summon BEWD, sync for ASW, swing into clear field for game. There's likely others I haven't figured out; maybe smarter players than I can help. There's only one copy of Prisma - this lessens the conflict with White Stone, and you never want to draw him anyway. You always want to grab him through Monk to make the Emeral -> BEWD play. Symbols of Duty is something of a dark horse in here, acting as a more situational Monster Reborn. I'd love to fit things other than Castle to help with Nuit and Maiden activations, but I have no idea what to cut. Extra deck space is pretty tight, too.
3 Blaster, Ruler of Inferno 3 Redox, Ruler of Boulders 3 Tempest, Ruler of Storms 2 Tidal, Ruler of Waterfalls (I haven't had a problem with only running 2, currently have 1 cut for space) 2 Blue-Eyes White Dragon 2 The White Stone of Legend 1 Dragunity Phalanx (I only run 1 because game 1 my opponent usually will have no way of removing him and making Dux unplayable. But I might add the 2nd one in to open up side deck space and overall make Dux more consistent.) 3 Dragunity Dux 1 Flamveil Guard 3 Dragon's Ravine 1 Terraforming 3 Cards of Consonance 3 Trade-In (Even though I only run 2 targets, having 3 Ravine, 1 Terraforming, 2 White Stone and the occasional Tempest search, I haven't had a problem yet.) 3 Sacred Sword of Seven Stars 1 Mystical Space Typhoon 1 D.D.R. Different Dimension Reincarnation 1 Return from the Different Dimension 2 Vanity Emptiness 2 Raigeki Break