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Dragon Rulers Dragon Rulers (Elemental Dragons in the OCG) are dragon-type monsters that are either level 3, 4 (those are the babies) and level 7 (Big Daddies). The deck mainly spammed the Daddies to have big beaters or made Rank 7/Lv8 Synchro plays. With the September 2013 ban list the deck has lost all of the Babies, Monster Reborn, Heavy Storm and Super Rejuvation. Also Gold Sarcophagus was at 3 in this deck but is now 0-1 because we don't have anymore Babies too. I think i'm missing more but i can add on more later if someone else wants to mention it. There are different builds of the deck that uses the Plant Engine, Blue Eyes Engine, Ravines and Dragunitys. Monsters: [spoiler] Dragon Rulers: Blaster, Dragon Ruler of Infernos The Dragon with the highest attack. You can use his effect to discard itself and another Fire Monster (Another copy of Blaster, Flamvell Guard, Lonefire Blossom,etc) to destroy a card on the field. Which you can destroy cards like Evilswarm Ophion, Vanity's Emptiness, Mermail Abyssgaios, Constellar Pleiades, etc. This is one of the 2 monsters you can banish that'll not only grab itself but can grab Flamvell Guard which is a dragon-type tuner to help make a Synchro summon. Though with it being the highest attack Dragon Ruler be careful with how many you remove. Redox, Dragon Ruler of Boulders The Dragon with the lowest attack but with the highest defense. You can use his effect to discard itself and another Earth monster (Another copy of Redox, Maxx "C", Card Trooper, etc) to special summon a monster from your graveyard to your said of the field. This was the deck's 2nd Monster Reborn but since now the card itself is banned it is your only Monster Reborn. You can special summon another Dragon Ruler to make a Rank/Synchro monster then use that same Dragon Ruler's effect to special summon itself to the field too. You can bring back tuners as well to help make Synchro summon plays. With itself being able to be searched if banished you have to be smart with it so you don't lose much resources mid/late game. Tempest, Dragon Ruler of Storms The Dragon with the in-between stats. You can use his effect to discard itself and another Wind Monster (Another copy of Tempest, Debris Dragon, Dragunity Corsesca, Spore, etc.) to add 1 dragon-type monster from your deck to your hand. It's basically your ROTA for dragons. You can add a Dragon Ruler, Debris Dragon, Flamvell Guard, Dragunity Corsesca, etc. This is one of the 2 monsters you can banish that'll not only grab itself but can grab Debris Dragon or Dragunity Corsesca. Tidal, Dragon Ruler of Waterfalls The Dragon with the 2nd highest attack and 2nd lowest defense. You can use his effect to discard itself and another Water Monster (Another Copy of Tidal) to send a monster from your deck to the graveyard. It's basically a 2nd Foolish Burial to help get your graveyard going with more Dragon Rulers, Plants, etc. You don't use this effect too often since you have Foolish Burial, Card Trooper, Dragon's Ravine but it's an option if you need it. With itself being able to be searched if banished you have to be smart with it so you don't lose much resources mid/late game. Blue-Eyes Build: [spoiler] The White Stone of Legend Stone can be used with CoC, Ravine/D.D.R. discard/sent fodder to get its effect to add a Blue-Eyes White Dragon from your deck to your hand. You can use it to tune with one of the dragons to make a Level 8/9 snychro. You can make Azure-Eyes Silver Dragon with this and Blue-Eyes White Dragon. You can also remove this for Dragon Ruler fodder to special summon themselves. Blue-Eyes White Dragon Can be used with Trade-In/Ravine as fodder. Also can be removed with Dragon Ruler's effects. Being it 3000 attack, having this with Azure-Eyes is a pretty stance in the duel seeing as a lot of decks have a hard time getting over high attacking monsters and that Azure-Eyes can protect that Blue-Eyes. [/spoiler] Dragunity Build: [spoiler] Dragunity Dux Dux puts in work to make Synchros and or Atum to put more monsters on the field. Can be searched via Dragon's Ravine. Dragunity Phalanx The main tuner in the deck to work with Dux and can be searched via Dragon's Ravine. Also can be used with Cards of Consonance. Dragunity Arma Mystletainn This card helps to make Atum if you have Vajrayana on the field. You can also make a level 8 synchro with this card and Phalanx too. Remember that you only get his effect to grab a Dragunity monster in your graveyard if it was Normal/Special summoned from your hand. If this card is in your hand and you have Dux as well with a Phalanx in grave you can summon the Dux then grab Phalanx then synchro into Vajrayana then use its effect to grab Phalanx. Then you can send that Phalanx to the graveyard to special summon this card then grab that same Phalanx. You can do a couple of things like: Overlay both Mystletainn/Vajrayana to XYZ Summon Atum. Use Atum's effect to special summon REDMD. Use REDMD's effect to special summon Mystletainn from the grave then use that with Phalanx to synchro summon a level 8 synchro like Stardust, Blader, Colossal, Scrap Dragon, etc. Red-Eyes Darkness Metal Dragon Really good card to bring out with Atum's effect to spam more monsters and/or to use to bring out Dragon Rulers from the hand or graveyard to help make Rank 7 plays. [/spoiler] Plant Engine: [spoiler] Lonefire Blossom You'd use Lonefire to get out Dandylion from your deck to the field so it can be used to create tokens and later Debris play. You can bring out Spore too if you have tokens out to make Formula Synchro to draw a card and make more synchro monsters like Armory Arm/Catastor/etc. Lonefire can also be used with Blaster's effect of discarding and banish cost. Remember you can tribute a Dandylion Token for Lonefire's effect too but remember than Effect Veiler/Breakthrough Skill are cards. Dandylion One of the more important cards in the plant engine. The ability to make tokens is really good to synchro summon, keeping Dracossack alive, Enemy Controller tributes and making Debris Dragon really good. You can mill this out through Card Trooper, Foolish Burial and Tidal. You can also special summon this from the deck with Lonefire's effect. If needed this card can be used as cost to use Redox's effect. Spore You can bring out Spore from the deck to the field with Lonefire Blossom and One For One. You can also send it to the grave from the deck with Tidal, Card Trooper and Foolish Burial. Being a level 1 tuner is really good and seeing as you use tokens in the deck you have options in synchro monsters. They all play their part for the deck to help you out. Also you can banish Lonefire Blosson/Dandylion to special summon it from the grave to make another synchro monster if needed. You can also use Spore for Tempest's effects. Debris Dragon One of the dragon tuners of the deck but mostly the "go to" one. You can search it off of either Tempest effects. You can retrieve Dandylion/Card Trooper/Maxx "C"/Effect Veiler/etc with his effect. If you grab Dandylion you can special summon tokens after a synchro summon. If you grab trooper you can use trooper's effect to mill the 3 cards in your deck to fill your grave up more if you need to though it won't gain the extra attack boost. If Debris gets veiler'd you can special summon a Dragon Ruler to make Star Eater so it doesn't go to waste. You can make Black Rose Dragon, Scrap Dragon, Stardust Dragon, Star Eater, Orient Dragon, etc with Debris easily if your effect goes through. This card can also be used with Tempest's effect and be banished by a Dragon Ruler's effect. Card Trooper Trooper gets your graveyard flowing by being able to mill Dragon Rulers and your plants (Spore/Dandylion) to the grave. Also the attack boost is good if you can dig in damage early so mid to late game it won't be much of a hassle to win the game. Also if it gets destroyed you can draw another card so it replaces itself in a way. This card can also be used with Redox's effect. [/spoiler] Other Monsters: Trigon You can dump him with Ravine. Blaster fodder for pop effect and it's a Dragon. Also you can use with Debris Dragon, synchro summon Black Rose Dragon to nuke the field or Ancient Fairy Dragon to pop a/your Ravine then gain 1000 lps then add another copy to your hand. You can then play that Ravine you've added (if you know you're not playing the mirror/etc) and dump to add more Dragons to your grave. Hand Traps: Maxx "C" Good hand trap to use against your opponent to either stop them from advancing from their play or force them to continue their play while you draw cards for each special summon that occurs. You'll either even out or draw a lot of cards that turn. This card can also be used for Redox's effect. Effect Veiler Another good hand trap in the deck that can help negate an opponent's monster effect or be used as a tuner for a snychro summon. Other Monsters you'll/can use in the deck: Dragunity Corsesca Flamvell Guard Fog King Gorz The Emissary of Darkness Fusilier Dragon, The Dual-Mode Beast Mecha Phantom Beast Tetherwolf [/spoiler] Spells: [spoiler] Sacred Sword of Seven Stars The draw card for the deck. You have 12 level 7 monsters in the deck to use as a cost for this card. Also when banishing a Dragon Ruler monster it can basically replace itself. You can also use level 7 monsters on the field if needed. Trade-In Use this with your Blue-Eyes White Dragon to draw more into your deck. Dragon Ravine Not really seen in the Plant builds but in the other builds that main Skill Drain and stuff. This card can act as a Foolish Burial and you can also search out Dragunity Corsesca if needed. D.D.R. - Different Dimension Reincarnation Since you banish monsters easily wouldn't it be cool if you can bring them back in a way? This card does that. You can discard a card and special summon a banished monster to the field. Basically the Premature Burial of the deck. It's a cool tech and can be very useful. Bringing back Dragon Rulers to make Rank/Snychro plays and also you can bring back tuners if needed. Spells for Dragunity Build: [spoiler] Cards of Consonance/Upstart Goblin The draw cards for the Dragunity build. Upstart to get your combo cards ready to go and Cards of Consonance to dump those Phalanx/Corcescas for 2 other cards. Terraforming Basically to search for your Ravine. [/spoiler] Other Spells you'll/can use in the deck: Gold Sarcophagus Dark Hole Book of Moon Mystical Space Typhoon Enemy Controller [/spoiler] Traps: [spoiler] Return From The Different Dimension One of the better traps in the deck. Pay half of your life points to bring back banished monsters to your side of the field. Basically you can go for game/heavy damage with all of your Dragons or help set up Rank/Synchro plays to be in control. - Raigeki Break/Phoenix Wing Wind Blast Really good snipers of the deck to help clear monsters and back row cards. You can run 2-3 copies of either one though people like different outcomes. Taking apart their back rows to leave their monsters vulnerable and or get rid of problem cards like Dracossack, etc. You can discard your Dragon Rulers and dead cards in the hand. Sixth Sense You call 5, 6. That's it. Draw 5 or 6 or mill 1-4 cards. Reckless Greed Good in the Dragunity build to help draw into your combo pieces. Mixed people play it but play them as you liked. Trap Stun Really good card right now against Constellars, Evilswarms, Fire Fists or any other deck that relies a lot on back row cards. It allows you to get around Anti-Dragon cards like Iron Imperial Wall, Vanity's Emptiness, Gozen Match, Soul Drain, Dimensional Fissure, etc and also cards that disrupt your summons like Bottomless Trap Hole, Torrential Tribute, etc. Vanity’s Emptiness Good card against not only the mirror match but against other decks that rely on special summoning. Other Traps you'll/can use in the deck: Torrential Tribute Castle of Dragon Souls Call of the Haunted Skill Drain [/spoiler] Side: [spoiler] Mystical Refpanel You can use this in the mirror to draw for Swords/CoC/Trade-In/etc instead of your opponent. XYZ Encore Good card to use against Evilswarms, Fire Fists, etc. They can't chain Pandemic/Lance to protect it. Also good against the Master Key Beetle XYZ monster as well. Debunk Good card to negate an Effect Veiler, Maxx "C", Honest, Kalut, Dragon Ruler/Mermail/High Priestest summon effects too. Other cards you'll/can use in the side deck: Swift Scarecrow Mystical Space Typhoon Vanity's Emptiness Dust Tornado DNA Surgery Electric Virus Deck Devastation Virus Malevolent Catastrophe Skill Drain A Wingbeat of Giant Dragon Dark Hole Eradicator Epidemic Virus D.D. Crow Horus the Black Flame Dragon LV6 Horus the Black Flame Dragon LV8 Ryko, Lightsworn Hunter Needle Ceiling Royal Decree Mind Crush Divine Wrath [/spoiler] Extra: [spoiler] XYZs: Mecha Phantom Beast Dracossack This card is still damn important in the deck to make and with all the tokens flying around you can easily protect it if they get destroyed or gets veiler'd on effect activation. Draco's effect to pop a card on the field can be really useful to get rid of back row, monsters on the field or to make room on your side of the field. Can be banished for Tempest's effect. -> Hieratic Dragon King of Atum/Gaia Dragon, the Thunder Charger Atum can be brought out with Vajrayana + Mystletainn. You can make more plays with the card by making another snychro monster bringing out REDMD then special summoning a dragon to tune with a Phalanx or whatever. You can leave Atum on the field for the next turn to bring out another monster or you can overlay Gaia Dragon to deal some damage/go for game. Constellar Ptolemy M7 Cool card to help out clear a problem card or to return a card from the graveyard to the hand. You can return a Dux (Summon it again to make synchros/atum), Mystletainn (have a phalanx on the field and you can bring it on the field again. Bring back Phalanx then make Stardust/Colossal/etc), Blaster (Use 2 blasters to destroy something), REDMD (basnish a dragon to SS it then SS another to make a big push), Redox (Use 2 Redox to use its Monster Reborn effect), etc to make some plays. Hieratic Sun Dragon Overload of Heliopolis You'd only make this to get rid of extra monsters on the field or to basically make room on your field to do more damage/better field set-up. You can use your Blue-Eyes White Dragons and/or Level 8 snychro monsters. Synchros: Armory Arm One of the best synchro monsters in the game. You can make this and attach it to one of your monsters to run over other monsters and inflict damage to your opponent. You also still have the Armory Arm OTK if the timing is right. Basically what you would do is make this with tokens and attach it to a monster that has over 1900+ attack points. You'd then spam your field with Dragon Ruler monsters/XYZ/synchro monsters. Then you'd crash them all into that monster equip'd with Armory Arm. You would only take like 100-500 life points at most with each monster but with Armory Arm's effect you would inflict those monsters attack points to their life points. Example: [spoiler] Opp: Random monster with 1900 attack eq'd with Armory Arm making it 2900 attack You: Tidal Blaster Gaia Charger If your opponent has 8000 life points and you have over 1100 life points left: Tidal crashes into 2900 attack monster You: 8000-300=7700 Opp: 8000-2600=5400 Gaia Charger crashes into 2900 attack monster You: 7700-300=7400 Opp: 5400-2600=2800 Blaster crashes into 2900 attack monster You: 7400-100=7300 Opp: 2800-2800=0 That would be game. Though remember they can Effect Veiler your Armory Arm when trying to use it's attach effect. Also only do this if there isn't a threat of back row or your opponent has too much life points. [/spoiler] Black Rose Dragon You go to synchro to fuck shit up on the field. This card has 2 good effects. The 1st obviously being that you can destroy the whole field. The 2nd also comes in handy when wanting to inflict more damage to your opponent by switching like a token from defense mode to attack mode or any other monster that's in defense. You have at least 3 plants in grave for cost. It's also level 7 so you can use Black Rose for Rank 7 plays with your Dragon Rulers or use it for another synchro summon. This card can be banished by a Dragon Ruler's effect. Ancient Fairy Dragon Another level 7 Dragon synchro which can help you get your graveyard going by popping Ravines/other Field Spells and letting you add one from your deck to your hand. Also having a beefy 3000 defense can come in handy if your opponent Maxx "C"s your Debris Dragon summon. Dragunity Knight – Vajrayana This is mostly you go to level 6 synchro to either go into a Rank 6 with Mystletainn or level 8 synchro with Phalanx. He also has a 2nd effect where you can send that Phalanx to the grave while it was equipped to it to double the card's attack making it 3800 if you need to go for game or get over a monster until the End Phase. Stardust Dragon Stardust is being used more in the Dragunity builds to help push through Mirror Force and protect from Dark Hole/Black Rose Dragon and other cards. Dragunity Knight – Gae Dearg If you're under Maxx "C" and don't want your opponent to draw more cards you can make this and search another Dux then dump a Dragon Ruler to the grave so you have another play for the next turn. You won't see this guy a lot in your duels but the thought of having him in that situation can help. Crimson Blader Even though this deck got hit by the ban list this card is still very useful against the mirror, Mermails, Chaos Dragons, etc. This card can be banished for Blaster's effect. Azure-Eyes Silver Dragon This big dragon can keep reviving your Blue-Eyes White Dragons on your standby phases. When it is special summoned the monsters that were on the field when this resolves are protected by it from being targeted/destroyed by card effects until the end of the next turn which can come in handy if you wanted to evade Mirror Force/Dark Hole/etc. Star Eater The very biggest monster in this deck. 3200 attack is pretty huge and its effect to be unaffected by cards like Mirror Force, Dimensional Prison, Ryko, etc is very useful. Did i mention that it's summon can't be negated or be chained to by other card effects? This card can be banished by a Dragon Ruler's effect. You can bring this out by: Debris + Dragon Ruler/Level 7 monster Debris + Trooper/Lonefire/Dandylion/Clausolas + 1 MPB Token + 1 Level 1 Token Debris + Orient Dragon + 1 Level 1 Token Debris + Catastor + 2 Level 1 Tokens Debris + Clausolas + 1 MPB Token + 1 Level Token Corsesca/Guard/Veiler/Spore + Dragon Ruler/Level 7 Monster + 3 Level 1 Tokens Corsesca/Guard/Veiler/Spore + Dragon Ruler/Level 7 Monster + 1 MPB Token Corsesca/Guard/Veiler/Spore + Orient Dragon + 1 MPB Token + 1 Level 1 Token Corsesca/Guard/Veiler/Spore + Orient Dragon + Armory Arm Corsesca/Guard/Veiler/Spore + Catastor + 1 MPB/Card Trooper/Lonefire Blossom/Dandylion/Clausolas + 2 Level 1 Tokens Corsesca/Guard/Veiler/Spore + Catastor + Armory Arm + 1 Level 1 Token Corsesca/Guard/Veiler/Spore + Level 8 Synchro + 2 Level 1 Tokens Other Monsters you'll/can use in the Extra Deck: Red Dragon Archfiend Scrap Dragon Colossal Fighter Thought Ruler Archfiend Ally of Justice Catastor Number 74: Master of Blades Mist Bird Clausolas Orient Dragon Number 11: Big Eye Formula Synchron HTS Psyhemuth [/spoiler] -------------- Deck Examples: UPDATE 10.11.2013 [spoiler] YCS San Mateo 1st Place Merlin Schumacher (Dragon Ruler) Monsters (25) 3 Blaster, Dragon Ruler of Infernos 3 Tidal, Dragon Ruler of Waterfalls 3 Tempest, Dragon Ruler of Storms 3 Redox, Dragon Ruler of Boulders 3 Maxx "C" 2 Dragunity Corsesca 2 Swift Scarecrow 1 Flamvell Guard 2 Debris Dragon 2 Card Trooper 1 Fog King Spells (9) 3 Sacred Sword of Seven Stars 3 Cards of Consonance 3 Dragon Ravine Traps (7) 2 Phoenix Wing Wind Blast 2 Castle of Dragon Souls 1 Return from the Different Dimension 1 Torrential Tribute 1 Mirror Force Side Deck (15) 1 Snipe Hunter 1 Electric Virus 2 Xyz Encore 2 Mystical Space Typhoon 2 Trap Stun 2 Debunk 2 Mystical Refpanel 3 Skill Drain Extra Deck (15) 2 Mecha Phantom Beast Dracossack 1 Number 11: Big Eye 1 Mermail Abyssgaios 1 Thought Ruler Archfiend 1 Angel of Zera 1 Ancient Fairy Dragon 1 Black Rose Dragon 1 Stardust Dragon 1 Colossal Fighter 1 Crimson Blader 1 Orient Dragon 1 Scrap Dragon 1 Armory Arm 1 Star Eater 3rd place Billy Brake (Dragon Ruler) Monsters (22) 3 Blaster, Dragon Ruler of Infernos 3 Tempest, Dragon Ruler of Lightning 3 Tidal, Dragon Ruler of Waterfalls 3 Redox, Dragon Ruler of Boulders 3 Maxx “C” 2 Dragunity Corseca 2 Debris Dragon 1 Swift Scarecrow 1 Flamvell Guard 1 Trigon Spells (12) 1 Cards of Consonance 2 Terrafrorming 3 Dragon Ravine 3 Mystical Space Typhoon 3 Sacred Sword of Seven Stars Traps (6) 3 Phoenix Wing Wind Blast 2 Vanity’s Emptiness 1 Return From The Different Dimension Side Deck (15) 2 Debunk 3 DNA Surgery 2 D.D Crow 2 Mind Crush 1 Bottomless Trap Hole 1 Deck Devastation Virus 1 Dust Tornado 3 XYZ Encore Extra Deck (15) 2 Number 11 Big Eye 3 Mecha Phantom Beast Dracossack 1 Armory Arm 1 Black Rose Dragon 2 Ancient Fairy Dragon 1 Stardust Dragon 1 Thought Archifiend 1 Scrap Dragon 1 Colossal Fighter 1 Crimson Blader 1 Star Eater Top 8 Chris Welch (Dragunity Ruler) Monsters (17) 3 Dragunity Dux 2 Dragunity Phalanx 1 Dragunity Arma Mystletainn 1 Garuda the Wind Spirit 1 Blackwing - Zephyros the Elite 1 Red-Eyes Darkness Metal Dragon 3 Tempest, Dragon Ruler of Storms 3 Blaster, Dragon Ruler of Infernos 2 Redox, Dragon Ruler of Boulders Spells (16) 2 Upstart Goblin 2 Cards of Consonance 1 Mystical Space Typhoon 3 Sacred Sword of Seven Stars 3 Dragon Ravine 3 Terraforming 1 Book of Moon 1 Gold Sarcophagus Traps (7) 2 Mirror Force 2 Vanity’s Emptiness 1 Return From the Different Dimension 1 Phoenix Wing Wind Blast 1 Compulsory Evacuation Device Side Deck (15) 3 Imperial Iron Wall 2 Deck Devastation Virus 2 Mystical Refpanel 1 Infestation Terminus 1 D.D. Crow 2 Mystical Space Typhoon 2 Xyz Encore 2 Electric Virus Extra Deck (15) 1 HTS Psyhemuth 1 Queen Dragon Djinn 1 Mecha Phantom Beast Dracossack 1 Photon Strike Bounzer 1 Number 11: Big Eye 1 Hieratic Dragon King of Atum 1 Constellar Ptolemy M7 1 Scrap Dragon 1 Stardust Dragon 1 Colossal Fighter 1 Crimson Blader 1 Dragunity Knight – Gae Dearg 3 Dragunity Knight – Vajrayana Top 16 Ed Acepcion (Assault Mode Dragon Ruler) Monsters (22) 3 Blaster, Dragon Ruler of Infernos 3 Tidal, Dragon Ruler of Waterfalls 3 Tempest, Dragon Ruler of Storms 3 Redox, Dragon Ruler of Boulders 3 Stardust Dragon/Assault Mode 3 Assault Beast 3 Dragunity Corsesca 1 Flamvell Guard Spells (11) 3 Sacred Sword of Seven Stars 3 Dragon Ravine 2 Fire Formation - Tenki 2 Mystical Space Typhoon 1 Terraforming Traps (7) 3 Assault Mode Activate 3 Raigeki Break 1 Return from the Different Dimension Side Deck (15) 2 Fencing Fire Ferret 2 Malevolent Catastrophe 2 DNA Surgery 2 Divine Wrath 2 Skill Drain 2 Xyz Encore 1 Mystical Space Typhoon 1 Ancient Lamp 1 Debunk Extra Deck (15) 2 Mecha Phantom Beast Dracossack 1 Number 11: Big Eye 1 Gaia dragon, the thunder Charger 3 Stardust Dragon 1 Black Rose Dragon 1 Red Dragon Archfiend 1 Thought Ruler Archfiend 1 Colossal Fighter 2 Crimson Blader 2 Scrap Dragon [/spoiler]