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This is an extremely combo oriented build of madolche that uses a few performage monsters along with brilliant fusion as an engine to jump-start the hootcake combos. I feel like this could be a decent deck in the up and coming format before BOSH is released. For those who aren't aware madolche queen tiaramisu doesn't target so it can deal with both the kozmo untargetable ships along with the field spell at once. It can also clear both pendulum scales as well. The deck has some consistency issues though due to the puddingcess and the garnet's being bad to draw which may hold the deck back from topping larger events. The combos when things go well are absolutely insane though. Also one of the main issues that madolche have faced in the past is getting completely blown out by exciton knight which will soon be banned and the deck has always been forced to main-deck an excessive amount of monster effect negation to avoid this. Without exciton people will likely need to rely on castel and diamond dire wolf to out the field spell and ticket, and ticket makes them think twice about using castel on one of your monsters. Another major issue of the deck, however, which are hand traps such as maxx "C" still exists. Shaddolls were always a bad match-up for this deck though due to shaddoll dragon popping your continuous spells for free and the decks reliance on rank 4s to win but they just got neutered by the ban list. Nekroz of unicore was also a pretty big problem but nekroz also got nerfed pretty hard by the ban list as well. I'm also hoping to spark a bit of a discussion about reviving madolche as a deck and if anyone has other ideas about how to build the deck it would be interesting to hear them. I've tried some other builds including speedroid but nothing has measured up to the power that brilliant fusion gives the deck. Here is the decklist: [spoiler] [/spoiler] Monsters: 21 3 Madolche Magileine 1 Madolche Puddingcess 2 Madolche Messengelato 2 Madolche Hootcake 1 Madolche Mewfeuille 3 Madolche Anjelly 1 Performage Damage Juggler 1 Performage Hat Tricker 1 Performage Trick Clown 2 Gem-Knight Garnet 2 Maxx "C" 2 Effect Veiler Spells: 12 2 Madolche Chateau 1 Madolche Ticket 1 Raigeki 2 Mystical Space Typhoon 3 Brilliant Fusion 3 Instant Fusion Traps: 8 2 Breakthrough Skill 1 Ring of Destruction 1 Solemn Warning 1 Bottomless Trap Hole 1 Vanity's Emptiness 2 Phoenix Wing Wind Blast Total = 41 Extra Deck: 15 1 Gem-Knight Seraphinite 2 Elder Entity Norden 1 Fusionist 1 Madolche Puddingcess Chocolat A-La-Mode 1 Stellarknight Constellar Diamond 1 Tellarknight Ptolemaeus 2 Madolche Queen Tiaramisu 1 Daigusto Emeral 1 Castel, The Skyblaster Musketeer 1 Performage Trapeze Magician 1 Abyss Dweller 2 Leviair the Sea Dragon Side Deck: 15 3 Retaliating "C" 2 Flying "C" 1 Archfiend Eccentrick 2 Wavering Eyes 1 Mystcial Space Typhoon 2 Debunk 2 Imperial Iron Wall 2 Light-Imprisoning Mirror Deck building thoughts: As for individual card choices there is some flexibility. Triple magileine might not be as good as it has been in the past, it could possibly be lowered in number to be completely honest to make room for more tech cards depending on what is strong in the meta or defensive cards. Puddingcess is there for the combos with brilliant fusion which I will explain below. 3 Anjelly is mandatory as it is one of the cards you almost always want to see. Mewfeuille I feel like should be played at 1 so you can summon a messengelato that is stuck in hand or if you want to leviair off of hootcake. One interesting play of note is to instant fusion for norden at some point in the game, banish it with hootcake, then summon it back with leviair! 1 of each of the performage clowns is just so you have barely enough to run brilliant fusion while also minimizing the amount of hands that are clogged with monsters. Veiler can also be used as a light for seraphinite if really needed. Daigusto emeral can recycle the clowns and seraphinite if you want to use brilliant fusion later in the game. Could also go up to 2 seraphinite and possibly cut something else like the second castel. Garnet is a necessary card and bricking with it is unavoidable in this build. I feel like the deck is too slow without something like brilliant fusion to speed it up though. Triple instant fusion and brilliant fusion help take away the weakness of reliance on the one normal summon in a turn. Instant fusion and double summon were already cards that have seen play in madolche in the past, brilliant fusion is double summon but much more and instant fusion now has norden as a target. For the other cards such as mystical space typhoon, fiendish chain, and mirror force, they could honestly be replaced depending on what decks end up being on top. I feel like mystical space typhoon will likely be good due to new pendulum decks coming to the meta. Mirror force I feel like could be a lot more reliable due to exciton being out of the game as they can't just rank 4 into a field wipe and might feel compelled to make multiple attackers to out your field or multiple XYZs after a combo. Finally the deck is 41 cards, a hootcake could be cut for sure to bring it down to 40. Now to explain the brilliant fusion combos: Brilliant fusion + anjelly/hootcake using puddingcess 1) Brilliant fusion to summon seraphinite sending damage juggler or trick clown and garnet 2) Summon anjelly and trick clown using the 2nd normal summon 3) Tribute anjelly for hootcake from deck 4) Hootcake banish garnet for puddingcess from deck 5) Overlay puddingcess and seraphinite for chocolat a-la-mode 6) Chocolat effect shuffle anjelly back into deck and special summon messengelato and activate the effect to search ticket or chateau, you have a lot of options here. Can also grab mewfeuille to make leviair to levair back damage juggler. Can also get magileine if you want to go for damage with trapeze magician. So from two cards you end up with choco a-la mode, a performage, messengelato and a search, and hootcake, and you haven't used your 2nd normal summon if you haven't summoned the clown. Use your imagination for rank 4 plays such as castel. The way to do this with hootcake instead of anjelly is to grab anjelly off of hootcake and then tribute anjelly for puddingcess. If you had another madolche such as a magileine or messengelato you could go for a tiaramisu play into ticket effect instead of summoning trick clown. In this case hat tricker could also be used. Brilliant fusion + magileine using tiaramisu into puddingcess 1) Brilliant fusion for seraphinite sending performage and garnet 2) Summon magileine searching anjelly 3) 2nd normal for anjelly and tribute to summon hootcake from deck 4) Hootcake banish garnet for messengelato, messengelato effect to get ticket 5) Activate ticket and overlay for tiaramisu with magileine and messengelato 6) Tiaramisu detach something to shuffle back up to 2 cards since you have anjelly in grave from when it was tributed, if you want to use chocolat a-la-mode effect in step 9 then just shuffle back 1 card 7) Ticket special summon puddingcess 8) Overlay puddingcess and seraphinite for chocolat a-la-mode 9) Chocolat shuffle back a madolche from grave and summon messengelato from deck, search for chateau. 10) You now have tiaramisu, chocolat a-la-mode, hootcake, and messengelato. You can also banish damage juggler to search hat tricker. Can grab magileine from deck in step 9 instead of messengelato if you want to make trapeze magician for damage. This deck is a lot of fun to play and has been a bit of a casual deck for me the past few months or so but it has potential to be a more competitive deck now due to exciton and other changes in the meta-game. The deck could definitely be refined depending on how the format turns out. The major issues for the deck are maxx "C" and consistency. It has a lot of different ways to combo but also a lot of different ways to brick. It also has a lot of cute plays such as leviair for a banished norden which you don't really see very often. Edit: Updated the build, cut mirror force and fiendish chain for 2 breakthrough skill and 2 phoenix wing wind blast. Also took out the 3rd hootcake for a ring of destruction. Also found that the 2nd leviair comes up pretty often, if you mewfeuille into anjelly you can tribute anjelly for hootcake, banish anjelly for messengelato to grab ticket, leviair with mewfeuille and hootcake to summon anjelly, then xyz for tiaramisu and effect detach 1 to shuffle back the one you detached and mewfeuille from the leviair detach, then ticket summons another madolche from deck. The above play also works with instant fusion for a level 3 fusion instead of mewfeuille. I feel like I should also go over why I think wing blast can work. Phoenix wing wind blast seems like a pretty solid trap that outs a lot of different cards and slows down pendulum decks and kozmo if you hit the field spell. It helps you push clear backrows and outs vanity's emptiness as well. You have a lot of potentially dead cards such as garnet, a 2nd brilliant fusion, and decent targets to discard which are clowns. Sometimes if your field spell and ticket just get you a ton of monsters in hand and you can't summon them all so you can make use of them by discarding them. It can help put a monster in grave for hootcake as well. Could get cut but it has been really good so far. Brilliant fusion can dump damage juggler to get you trick clown as a discard target as well. I also added a side-deck but I need to test it more, have no idea what to side going into the new meta. I think infernoid will be good and seems like a pretty bad match-up for this deck so I use the 3 retaliating "C" and the 2 imperial iron wall. Maxx "C" wrecks me so I use two debunk which also work against psy-frame. Light-imprisoning mirror could possibly work against psy-frame, satellarknights, and kozmo I suppose. Flying "C" is for random decks that XYZ a lot like satellars. Wavering eyes with eccentrick archfiend for crazy pendulum decks.
Inexorably posted a topic in Yu-Gi-Oh! General GroundzThe program is available here. Please read below for explanations and things. ***Please note that I have not added complete variable confirmation yet -- if you enter 'a' (a letter) or some shit as the number of upstarts or something, the program is probably going to infinitely loop, so just close it and open again in that case.*** This is essentially an evolved version of my Pot of Duality calculator. The main choices as of now are: -Font selection at start up (For people with different sized screens or vision) -Choose to calculate a single target, for x - m copies. Running Cardcar D. Running Pot of Duality. Running Kuribandit (And target is a spell or trap of course). After running any of these, it will not only display your results on the screen but also write it to 'results.txt' (located in the same location as the exe) so that you can copy and paste it easily. -Choose to calculate for multiple targets resulting in multiple possible combinations. Please note that I have restricted the number of combo pieces as for each new combo piece I need to do the formulas by hand and it was ~400 lines of the cuddles to type this out for each calculator option (so times 3). It will likely reach ~800 lines if I add in a 5th combo piece, even with the nests. Running Cardcar D. Running Pot of Duality. Running Kuribandit. After running any of these, it will not only display your results on the screen but also write it to 'results.txt' (located in the same location as the exe) so that you can copy and paste it easily. -Choose to quit (option 0). Screenshots: -The icon on my desktop. [spoiler] [/spoiler] -Selecting a font size. [spoiler] [/spoiler] -The program telling the user the location of the output file, as well as to choose between a single target calculator or the multi target / combo calculator. [spoiler] [/spoiler] -Having selected the combo option, the program asks how many combo pieces you have, which possible combos from said pieces are desired by you, and to choose whether to use Cardcar, Pot of Duality, or Kuribandit as your 'special' card. [spoiler] [/spoiler] -In this example, I chose to use Cardcar as my special card. [spoiler] [/spoiler] -The results screen, as well as the result.txt file. [spoiler] [/spoiler] -The results of an online virus scan. [spoiler] [/spoiler] Things I would like to expand upon. [spoiler] Write a program to dynamically find and write the paths for more combo pieces (possibly up to circa 15), as the brute force method is pretty slow. Convert the program from console (cmd) to a windows application. Please note that I only program things that interest me, so it may be a while before I convert this. Account for combinations of Pot of Duality, Cardcar, and Kuribandit all in the same deck. Writing general formulas for this is just agonizing, as I spent an hour doing it for PoD + Cardcar only to find I'd missed a tree. The brute force method is similarly cancerous, I believe that one calculation would take between 30 minutes and 5-6 hours. Release a header file with standard functions to let people make their own things. Alot of the stuff is hardcoded right now into the main though, so this isn't out yet of course. [/spoiler] I'm pretty tired from coding so forgive me if I forgot to include something in the op. This release was cuddly as shit to do so please tell me if there are any bugs. There are a few grammar errors in some flow paths but I don't feel that warrants a fix right now.
DBZJudgment posted a topic in Yu-Gi-Oh! General GroundzHi Guys, Sorry if this combo has been posted here before, but I've never seen it and sorry if this is posted in the wrong section (its only my second ever post). I went through it several times to make sure it was correct and couldn't see anything wrong, but if there is please let me know. Anyway lets get to the combo. You need an hand of Inzektor Dragonfly, Inzektor Hornet and Inzektor Sword. The result will leave you with a field on Gaia Dragoon, the Thunder Charger, Daigusto Phoenix and Number 20:Giga-Brilliant. Doing a total damage of 9400. Firstly normal summon Inzektor Dragonfly, equiping the Inzektor Sword and activating Inzektor Dragonfly's effect to equip Inzektor Hornet Then activate Inzektor Hornet's effect, destroying the sword, which in turn will activate Inzektor Dragonfly's effect. Add Inzektor Hornet back to your hand, from sword's effect and special summon two Inzektor Centipede's Activate Inzektor Centipede #1 effect, equiping Inzektor Hornet. Activate Inzektor Hornet's effect to destroy Inzektor Dragonfly Search for Inzektor Giga-Mantis from Inzektor Centipede's effect Equip Inzektor Giga-Mantis to Inzektor Centipede #1 and activate Inzektor Centipede #2 effect equiping Inzektor Hornet Activate Inzektor Hornet's effect to destroy Inzektor Giga-Mantis and special summon Inzektor Dragonfly from your graveyard with Inzektor Giga-Mantis effect Search Inzektor Ladybug and Inzektor Sword from Inzektor Centipede #1 and #2's effect Overlay both Inzektor Centipede to XYZ summon Number 20: Giga-Brilliant Next activate Inzektor Dragonfly's effect equiping Inzektor Hornet from graveyard and also equip the Inzektor Sword to Inzektor Dragonfly Activate Inzektor Hornet's effect to destroy the Inzektor Sword and with the Sword's effect add Inzektor Giga-Mantis back to your hand and special summon an Inzektor Ladybug and an Inzektor Centipede from your deck with Inzektor Dragonfly's effect. (So now your field should consist of Number 20: Giga-Brilliant, Inzektor Dragonfly, Inzektor Centipede and Inzektor Ladybug, with Inzektor Dragonfly's effect having been activated). Next you will activate Inzektor Centipede's effect equiping Inzektor Ladybug from your hand. Activate Inzektor Ladybug's effect targeting Inzektor Dragonfly and increasing its level to 5. Equip Inzektor Giga-Mantis from your hand to Inzektor Dragonfly. Activate Inzekor Ladybug's effect equiping Inzektor Hornet from your graveyard. Activate Inzektor Hornet's effect and destroy the Inzektor Giga-Mantis that is equiped to Inzektor Dragonfly. (NOTE: Giga-Mantis effect cannot activate again because its has already been used) Special summon Inzektor Ladybug from your deck with Inzektor Dragonfly's effect. Activate the newly special summoned Inzektor Ladybug's effect, equiping an Inzektor Ladybug from your graveyard and activate its effect targeting Inzektor Centipede and increasing its level to 5. (Now your field consist's of Number 20: Giga-Brillant, Inzektor Dragonfly (level 5), Inzektor Centipede (level 5), Inzektor Ladybug and Inzektor Ladybug). Now overlay the two Inzektor ladybug's to XYZ summon Daigusto Phoenix Overlay the to level 5's (Inzektor Dragonfly and Inzektor Centipede) to XYZ summon summon Inzektor Exa-Stag (NOTE: You can activate Inzektor Exa-Stag's effect to equip your opponents monsters if they have one, thus clearing the field for a direct attack) Next overlay Gaia Dragoon, the Thunder Charger on top off Inzektor Exa-Stag and activate Number 20:Giga-Brilliant's effect increasing all of your monster's attack by 300 and then activate Daigusto Phoenix's effect to allow Gaia Dragoon, the Thunder Charger to attack twice. Finally your field your consist of Number 20: Giga-Brilliant, Gaia Dragoon, the Thunder Charger and Daigusto Phoenix which can in total attack for 9400 Damage. Alternatively instead of overlaying for Giga-Brillant you can overlay for Leviathan Dragon, which in turn will do 9200 damage. Thanks for reading and sorry for the wall of text.
[center][img]http://images1.wikia.nocookie.net/__cb20080513211359/yugioh/images/f/f1/ButterflyDagger-ElmaDCR-NA-SR-1E.jpg[/img][/center] Unless I'm missing something here, this card is banned for the infinite loop it forms with Gearfried the Iron Knight and Royal Magical Library. Now my question to you is this: Is that really all that unfair compared to the current standards in the game? It's a 3 card combo, which is about what the playable maximum has been in the game historically. In order to go off it takes up 2 normal summons, or some way to get both out in one turn (Call of the Haunted, Double Summon, ect.). The answers that have been planted in the game since the banning of Elma have also grown in a rediculous amount. Back in the day, we didn't have Effect Veiler, Fiendish Chain, Solemn Warning, 2 Torrentials, D.D. Crow, ect. Obviously if you're drawing into Exodia it's an instant win, and on occassion you will just lose to it turn 1 or turn 2 due to lack of answers. However, the same can be said about decks like Empty Jar and FTK. I feel like this combo isn't insane and consistent enough to be feared by the banned list, especially if Elma only came back to 1 copy.