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Found 32 results

  1. I've been testing this deck for a couple of weeks, and I am planning to take it to regionals on the 27th.   The side deck is mostly theory so please say something if you think I need to fix it.   Main(40): Visual List: http://i.imgur.com/tVbO5X9.png Monsters(26): 3x Tefnuit 3x Su 3x Nebthet 3x Gebeb 3x Eset 3x Legendary Maju Garzett 2x Hieratic Seal 1x Labradorite 1x Eclipse Wyvern 1x Dragard  Red Eyes Darkness Metal  Blaster  Tidal   Spells(14): 3x Upstart 3x Mst 3x Galaxy Queen's Light 2x Convocation Raigeki Book of Moon 1x Book of Eclipse   Side(15): 3x Maxx C - for the mirror and ba 3x Twister - for qlis and floodgates 2x Lance - for backrow heavy decks : not sure if necessary 2x Mind crush/soul release - not sure on which to run 2x Wingbeat - for qlis and slow backrow heavy decks 2x Mistake - for qlis going first, and nekroz 1x Book of eclipse - nekroz and for monster floodgates like the fiends or darklaw   Extra(15): 1x Galaxy-Eyes Prime Photon Dragon 1x Galaxy-Eyes Tachyon 1x Felgrand 1x Heliopolis 2x Dracossack - one can be cut if necessary 1x Big Eye 1x M7 1x Atum 1x Utopia Beyond 1x Dragocytus/Leo 1x Star Eater   My regional will be small but I wanted at least 4 djinn outs between main and side. 3 mst are in the main because backrow and emptiness can suck game 1. Not entirely sure on the side deck, especially on just having maxx c for the mirror match. 
  2. Chaos Ninjas

    [spoiler] [/spoiler]     Monsters: 23 1 Red-Eyes Darkness Metal Dragon 1 Dark Armed Dragon 1 Black Luster Soldier - Envoy of the Beginning 2 Chaos Sorcerer 3 Lightpulsar Dragon 1 Darkflare Dragon 3 Ninja Grandmaster Hanzo 3 Upstart Golden Ninja 1 Eclipse Wyvern 3 Tour Guide From the Underworld 3 Kuribandit 1 Scarm, Malebranche of the Burning Abyss   Spells: 4 3 Reinforcement of the Army 1 Soul Charge   Traps: 14 3 Breakthrough Skill 3 Ninjitsu Art of Super Transformation 3 Trap Stun 3 Vanity's Emptiness 1 Compulsory Evacuation Device 1 Solemn Warning   Total = 41     Extra Deck: 15 1 Constellar Ptolemy M7 1 Heroic Challenger Excalibur 1 Queen Dragun Djinn 1 Abyss Dweller 1 Number 101: Silent Honor ARK 1 Evilswarm Exciton Knight 1 Lavalval Chain 2 Castel, The Sky Musketeer 1 Cairngorgon, Antiluminescent Knight 1 Number 80: Rhapsody In Berserk 1 Leviair the Sea Dragon 1 Dante, Traveler of the Burning Abyss 1 Ghostrick Alucard 1 Downerd Magician     This deck is very interesting to play and can be as explosive as the old chaos dragon decks could putting a lot of damage on board if the grave is set-up. Super-transformation and sorcerer work well against the hands and hanzo is just a ridiculous card. Upstart gold ninja is also pretty amazing allowing for you to toolbox into rank 4s and not lose advantage as hanzo gets another gold ninja for next turn if you have more traps or to pitch for lightpulsar. Kuribandit was also a pretty strong buff to the deck and the tour guide engine lets you grab hanzo or gold ninja with leviair. I also go into lavalval chain a lot with gold ninja if I have a chaos monster in hand which can result in OTKs without too much trouble if you grab dark armed.   The build is far from perfect and can definitely be improved and some cards might be cut like the second eclipse or zephyros. Eclipse can be nice if you use transformation art to get darkflare to pitch them both which I've done a few times. Breakthrough skill would also be better in this than for other decks if you pitch it with gold ninja.
  3. Do I Wanna Know

    <iframe width="560" height="315" src="//www.youtube.com/embed/CjwwmFrsX_E" frameborder="0" allowfullscreen></iframe>     4 Dragon Rulers 3 Maxx "C" 2 Card Trooper 1 Kuribandit 2 Flamvell Guard 1 White Stone of Legend 1 Blue-Eyes White Dragon 1 Influence Dragon 1 Debris Dragon 2 Mythic Water Dragon 1 Mythic Tree Dragon   3 Dragon Shrine 3 Soul Charge 3 Upstart Goblin 2 Trade-In 2 Cards of Consonance 1 Foolish Burial 1 Gold Sarcophagus 1 Burial From a Different Dimension   2 Phoenix Wing Wind Blast 1 Vanity's Emptiness 1 Torrential Tribute 1 Compulsory Evacuation Device     So I am pretty sure Hoban just had the right idea with 1-1 blue eyes engine. It's really just the right way to go about it I do just think Trooper is better than Kuribandit(although I still like the 1 kuribandit acting kind of like a 3rd trooper). Being an element and giving you easier black rose access seems extremely important and being able to out problem cards and getting the mill mp1 is good. Plus if it ever survives a turn you're probably just going to win. It is also super good to grab off soul charge if you plan on making a scrap draogn. Fuel you're grave a little bit and get a draw Influence Dragon giving access to Leo so you can get over Azure without having to burn debris or after debris has hit the yard is very nice. Plus Leo is just insane vs SO many decks. And making CoC more live is neato   I have been back and forth between 2-2 hands and 1 meition and bottomless or 3-3 hands. It's a bit of an easier decision irl considering I don't own meitions(heh) but it's still something I am messing with   yugioh etc etc etc
  4. crane crane plants

        This has been working well on dn but have yet to test irl.  crane cranes help go into meliae with ease outside of eff negation so that you may get your plant engine going.  The rulers are there for easy level 8 syncro access and simply because they are essentially free to summon and can re occur every turn.  Tytannial comes in handy as another big beater that can come easy via lonefire if the dandy play is alrdy set up.  Zephyros acts as a recycle tool who can allow me to re use dead call of the haunteds and fiendish chains for a free special summon and can combo well with a spore that's in grave to go level 8s or 5s with any level 1 tuner in hand.  the deck shits out syncros at will and uses the plants and cranes to get the initial set up going, followed by a late game push with rulers via trooper and shrine plays.  a typical first move would be to play shrine, dump flamvell and kidmodo, summon crane grab modo and proceed with meliae.  Or if there is no crane in hand you cand set up a level 8 syncro play by dumping dragons with shrine, summon a dragon and a level 1 to make stardust dragon/spark.  I have hieratic rulers built but I wanted to see how this worked out. Help and hard criticism are appreciated
  5. This is one of my favorite decks to play and I plan on taking it to the next Shreveport, LA regional.  It's been doing very well in testing and I'm posting it here for feedback.  I feel that every card choice is solid based on testing, and I'll explain anything that might raise question.     Monsters: 29 x1 Red-Eyes Darkness Metal Dragon x1 Gorz The Emissary of Darkness x1 Genex Neutron x1 Genex Ally Birdman x1 Koa'ki Meiru Drago x1 Wattail Dragon x1 Labradorite Dragon x2 Tragoedia x2 Exodius The Ultimate Forbidden Lord x3 Cardcar D x3 Hieratic Dragon of Eset x3 Hieratic Dragon of Tefnuit x3 Hieratic Dragon of Su x3 Hieratic Dragon of Nebthet x3 Maxx "C"   Spells: 11   x1 One Day of Peace x1 Dark Hole x3 Wingbeat of Giant Dragon x3 Pot of Duality x3 Hieratic Seal of Convocation   Side Board: 15 x1 Battle Fader x2 XYZ Encore x3 Mind Drain x3 Breakthrough Skill x3 Mystical Space Typhoon x3 Trap Stun   Extra Deck: 15   x1 Tiras, Keeper of Genesis x1 Number 51: Volcasaurus x1 Shark Fortress x1 Constellar Ptolemy M7 x1 Photon Strike Bounzer x3 Gaia Dragon, The Thunder Charger x3 Hieratic Dragon King of Atum x1 Superdreadnought Rail Cannon Gustav Max x1 Stardust Dragon x1 Scrap Dragon x1 Star Eater       Now onto explanations...  I'll start out with Genex Neutron.  Drawing Birdman alone increases your chances of winning by a substantial ammount.  In a deck like this where you rely on drawing combos pieces to win, consistency is the most important factor.  I rarely ever open up with both cards, and even if I do it's not a big deal because I have Birdman, which means I'm probably going to win.  To make an analogy, Birdman for Hieratics is Gateway for Six Sams.   Trag and Gorz are basically it help me stall for combo pieces if I get a bad opening hand.  I can also use Trag to go into Gustav Max.   For the longest time I ran 1 copy of Exodius, but I realized just how amazing Gustav was.  Gustav helps you OTK in places where you normally couldn't.  It's very consistent at two with all of the deck thinning and draw power that you have.  You can also use Exodius to recycle REDMD back in the deck if it somehow finds its way to the graveyard and screws up your combos.   I always try to end my combos with Koa'ki Meiru Drago so the opponent can't drop Trag, Gorz, or Battle Fader.  Those cards can really ruin your day.  If you know what you're doing, it's not hard at all to end your combos with this card.  It just requires a little bit of thinking ahead.   Now I think every Hieratic player is running Labradorite to allow for Star Eater access.   Cardcar D helps with consistency and helps me draw my combo peices.  I can also use it to bait out Veiler if I think my opponent has it/they add it with Duality.   Even if Maxx "C" is just a one-for-one trade off, it has fufilled its purpose.  It can be used to stop a push, but it's mainly for the draw power.   Sometimes you might only be able to put up 9k-10k damage or so, so I don't run Upstart because it gives your opponent life points.  One Day of Peace gives me a draw and it can be used to stall.   Wingbeat is freaking legit.  3 Heavy Storms in the main.  This is a card that you want to draw into, so always run 3.  Even if you draw two, that's perfectly okay.  Wingbeat can be used as a pseudo-Birdman and return REDMD back to the hand for an extra summon.  It won't let you get Stardust or Scrap, but it does help your combos if you can use it or need it.  The only downside is that it can be voided if your opponent can remove the target, and it needs a target in order to be activated (spell/trap target).   The side is standard.  Mind Drain is the VIP.  It stops Veiler, Scarecrow, Gorz, Trag, Maxx "C", and whatever else you can think of that would usually put a kink in your day.  It does not stop Tefnuit or any of your shenanigans.  It does stop Birdman though, but you can live with that.  The side is also heavily geared to dealing with Verz and countering the opponent's side deck.   The extra is also pretty standard.  It has just about everything for a given situation.  Crimson Blader is actually a waste of space because ideally, you're opponent isn't gonig to get a next turn.  If your opponent is going to survive a push, you will want Stardust Dragon.       Here are just a few screenshots that I've taken on DN:  Screenshot #1  Screenshot #2  Screenshot #3    
  6. This Deck is mean to be a mash-up of Chaos Dragons and a form of Zombies. It utilizes the most out of its mills and the two engines compliment each other very well. I've been playing this for 6 months and have been continuously changing it to adapt against the metagame. With the new banlist, the boost that Zombies and Chaos Dragons recieved might improve its playability and show back up in the competitive scene. You might recognize me and this decklist from POJO. Let's go onto the decklist....     Monsters: [1] Black Luster Soldier - Envoy of the Beginning [1] Red-Eyes Darkness Metal Dragon [1] Dark Armed Dragon [2] Chaos Sorcerer [3] Lightpulsar Dragon [3] Zombie Master [3] Goblin Zombie [3] Mezuki [2] Plaguespreader Zombie [2] Effect Veiler [3] Destiny Hero - Malicious [1] Eclipse Wyvern [3] Lyla, Lightsworn Sorceress Spells: [1] Charge of the Light Brigade [1] Allure of Darkness [1] Dark Hole [1] Dragon's Mirror [1] Book of Life [1] Foolish Burial [3] Mystical Space Typhoon   Traps: [2] Phoenix Wing Wind Blast [2] Breakthrough Skill Extra Deck: [1] Underworld Dragon Draconecro [1] Crimson Blader [1] HTS Psyhemoth [1] Jeweled Red Dragon Archfiend [1] Stardust Spark Dragon [1] Orient Dragon [1] Constellar Ptolemy M7 [1] Queen Dragun Djinn [1] Diamond Dire Wolf [1] Evilswarm Ouroborous [1] Gauntlet Launcher [2] Lavalval Chain [1] Silent Honors Noble Ark [1] Maestroke the Symphony Djinn [1] Noblswarm Belzebuth   This build is nowhere finalized until I receive updates and results from the competitive metagame. Side Deck is currently a bunch of possible cards (Yes I know it looks awkward but I'm lising out options). As you might notice, I'm playing a couple OCG cards in the extra deck. For the time being in the TCG, I play Burial from a DD (Dragon's Mirror) Master Key Beetle, Scrap Dragon, Abyss Dweller, and Blackship as replacements.   Cards Options and Ratios   3 Lightpulsar: Boss monster, Key player in rank 6 plays with Malicious and level 8 synchro plays with Plaguespreader 2 Veiler, 2 BTS: I'm not very fond of using this type of ratio but Lavalval Chain dumps can open up many plays with BTS against anti-meta cards 3 Lyla, 3 MST: Zombies are a very agressive deck and needs some protection from backrow, Lyla can setup grave. 2 Phoenix Wing Wind Blast: I anted to make effective use of Mezukis, Plaguespreader, and Malicious in hand without entirely relying on Zombie Master. It's also very good against the meta 0 Chaos Dragon Minis and Raiden: A common denom for Zombies but I found the rank 4 engine already had enough speed to promote plays and the level 6/PSZ enine was already effective for making level 8 synchros.   LOOKING FOR CONSTRUCTIVE CRITICISM. I WILL NOT MAKE HUGE CHANGES TO THE DECK SO MUCH THAT IT LOOKS LIKE AN ALIEN COMPARED TO THIS. Please and thanks...  
  7. Have You Seen Me

            https://www.youtube.com/watch?v=zxXGLxzBhC8     [spoiler] [/spoiler]   3 Blaster, Dragon Ruler of Infernos 3 Tidal, Dragon Ruler of Waterfalls 3 Tempest, Dragon Ruler of Storms 3 Redox, Dragon Ruler of Boulders 3 Maxx "C" 2 Debris Dragon 2 Flamvell Gaurd 1 Dragunity Corsesca 1 Kidmodo Dragon 1 Influence Dragon 1 Battle Fader   3 Sacred Swords of Seven Swords 3 Dragon Ravine 2 Dragon Shrine 1 Terraforming 1 Forbidden Lance 1 Book of Moon   3 Phoenix Wind Wing Blast 2 Trap Stun 1 Sixth Sense 1 Return from the Different Dimension   2 Mecha Phantom Beast Dracossack 1 Number 11: Big Eye 1 Gaia Dragon, the Thunder Charger 1 Star Eater 1 Trident Dragion 1 Crimson Blader 1 Scrap Dragon 1 Colossal Fighter 1 Stardust Dragon 1 Stardust Spark Dragon 1 Black Rose Dragon 2 Ancient Fairy Dragon 1 Orient Dragon     After playing Dragons for most of the format, this is my current build I have been messing around with.
  8. Possible regional deck need help

    Monsters: 21 3 Redox 3 Blaster 3 Tempest 3 Tidal 2 Mythic Tree Dragon 2 Mythic Water Dragon 2 Maxx "C" 1 Dragunity Corsesca 1 Flamvell Guard 1 Debris Dragon   Spells: 8 3 Sacred Sword 3 Dragon Ravine 2 Forbidden Lance/Mystical Space Typhoon (I have to test more to see what is better, lance is only a idea to protect felgrand from higher attack monsters)   Traps: 12 1 Return 1 Sixth Sense 2 Raigeki Break 2 Trap Stun (Not sure about these) 1 Solemn Warning 1 Compulsory Evacuation Device 1 Bottomless Trap Hole (also considering a torrential) 3 Reckless Greed   Side Deck: 15 3 Debunk 2 XYZ Encore 2 DNA Surgery 3 Mystical Space Typhoon 2 Vanity's Emptiness 2 Skill Drain 1 Dark Hole   Extra Deck: 15 1 Divine Dragon Knight Felgrand 1 Heliopolis 1 Gimmick Puppet Giant Grinder 1 Dracossack 1 Big Eye 1 Master of Blades 1 Gaia Charger 1 Number 46: Dragluon 1 Maestroke 1 Crimson Blader 1 Stardust Dragon 1 Stardust Spark 1 Scrap Dragon 1 Colossal Fighter 1 Star Eater     It's at 41 cards currently, and I'm trying to get it down to 40 if possible. I thought about cutting a trap stun to do it, but I'm open to ideas. The side deck I feel could use some work and maybe some different choices.  Honestly I don't have a deck I really love to play at this regional, but dragons is probably the best. I'm not sure if this or a regular dragon version would be better and I don't have the Vajrayana to play dragunity ruler. Any help would be great, thank you!   P.S. and I'm missing book of moon which I need to fit in there
  9. Take Me To Church

    <iframe width="420" height="315" src="//www.youtube.com/embed/MYSVMgRr6pw" frameborder="0" allowfullscreen></iframe>   This is the build I ran at San Mateo. Lost to return inf times then bricked game 2/3 against wind ups to his rab+fac+backrow openers but overall I still think the build I used was really good. Only thing I'd probably change is cutting a Maxx for something         12 Dragons 2 Debris Dragon 3 Maxx C 2 Corsesca 1 Guard 1 Trigon 1 Scarecrow   3 Sword 3 Ravine 2 Terraforming 2 Cards of Con 2 Mst   2 Wing Blast 2 Emptiness 1 Return 1 Trap Stun   I was pretty happy with the build. wish I didn't get returned so many times and wish I didn't brick when it mattered but that's ygo etc etc
  10. Mystic Refpanel

      Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the other player instead.     Haven't seen a discussion on this yet, but it's starting to get really popular online.   Can take an opponent's Sword/Cards of Consanance, or Trade-Ins. Has other applications that could randomly come up.   For now it seems just great for the Dragon matchup. Card turns into a PoG for you, and a -1/2 for them.   What are everyone's thoughts on this?
  11. Your True Enemy - Ninja Rulers

    <iframe width="420" height="315" src="//www.youtube.com/embed/ZmvUdSBFOuo" frameborder="0" allowfullscreen></iframe> -----   ----- ----- -----     ---------------------------------   3 Blaster 3 Tidal 3 Redox 3 Tempest 3 Hanzo 2 Debris Dragon 2 Maxx "C" 1 Dandylion 1 Dragunity Corsesca 1 Flamvell Guard 22   3 Dragon Ravine 3 Sacred Sword 1 Reinforcement of the Army 1 Foolish Burial 1 D.D.R. 9   3 Super-Transformation 2 Divine Wrath 2 Raigeki Break 1 RFTDD 1 Solemn Warning 9   I really, really love this deck. I like how Hanzo gives this deck some healthy interruption for the opponent. Hanzo is my favorite monster and Dragons is my favorite deck so I'm really happy <3 Today I went 4-1 at locals. Won against the mirror, 2 blackwings, and one prophecy. Lost to fucking Ophion.    
  12. thank you based god     Monsters: 3 Blaster 3 Tidal 3 Tempest 3 Redox 2 Debris Dragon 2 Card Trooper 2 Maxx "c" 2 Effect Veiler 1 Dragunity Corsesca 1 Flamvell Guard 1 Spore 1 Dandylion 1 Lonefire Blossom 25   Spells: 3 Dragon Ravine 3 Sacred Sword 2 Cards of Consonance 1 Dark Hole 1 Foolish Burial 1 Gold Sarcophagus 11   Traps: 3 Raigeki Break 1 Return 4
  13. Survival

    [media]http://www.youtube.com/watch?v=cPA9w5rp3Y4[/media] Monsters: 26 3 Blaster, Dragon Ruler of Infernos 3 Tidal, Dragon Ruler of Waterfalls 3 Redox, Dragon Ruler of Boulders 3 Tempest, Dragon Ruler of Storms 3 Maxx "C" 2 Effect Veiler 2 Debris Dragon 2 Card Trooper 1 Lonefire Blossom 1 Spore 1 Dandylion 1 Flamvell Guard 1 Dragunity Corsesca Spells: 11 3 Sacred Sword of Seven Stars 2 Enemy Controller 2 Dragon Ravine 1 D.D.R. Different Dimension Reincaration 1 Monster Reborn 1 Heavy Storm 1 Book of Moon Traps: 3 2 Skill Drain 1 Return from the Different Dimension Extra: 15 1 Formula Synchron 1 Mist Bird Clausolas 1 Armory Arm 1 Armades, Keeper of Boundaries 1 T.G. Hyper Librarian 1 Black Rose Dragon 1 Scrap Dragon 1 Stardust Dragon 1 Red Dragon Archfiend 1 Colossal Fighter 1 Crimson Blader 1 Trishula, Dragon of Ice Barrier 1 Star Eater 1 Mecha Phantom Beast Dracossack 1 Number 11: Big Eye I've been testing this for the past couple of days with variations of the 3rd goat, the 3rd drain, and 2 Dragon Ravine. Skill Drain pretty much laughs at every other deck that could be relevant in the format except the mirror (but in some cases isn't not the worst in the mirror). It's much harder to go into rank 7's now with the deck that's why there is only 2 of them currently in my extra deck.  D.D.R. - gives you more explosiveness and allows for OTK's as well as cute Lonefire combos it also helps the deck make rank 7's which isn't as easy as before.  Skill Drain - Every time I've drawn this card in testing against anything other than the mirror it's just beyond good. The deck honestly feels like Drain DAD when you have the Skill Drain up because you have the cards in your extra which can still work under Drain, the only card it affects in the main being Debris but this isn't hard to play around honestly.  Scapegoat - I've been iffy on goats with the Drain in the main alongside them, but the goats give you defensive plays when you don't have the Drain as well as offensive synchro plays. (yes this is obvious) Enemy Controller - The card has been insane in testing allowing more random OTK plays as well as outs to anything that's a problem when you have a tuner, outside of  Dragon Ravine - For the hands where you just can't seem to find a Dragon Ruler (has been happening way more often than it should), it also just replaces the Spellbook Tower in the Prophecy match up. It also helps color fix as well as has the ability to fetch a tuner (Corsesca) if it's needed. It also provides clutch ways to get Dandy or Spore into the grave. 
  14. NA WCQ Top 32 Report

    So I topped my 2nd premiere event this weekend, and I have the DGz community to thank for most of it. Special thanks to Rapture for taking the time to answer all my stupid questions about dragons, and of course, congrats on going to worlds. So, here we go I guess.   Wednesday Night: Realize I haven’t tested enough for this event but hopefully I can get by just because most people are just god awful (That’s how I topped my 1st event). So after maybe 5 matches of testing against the mirror, and 2 matches against prophecy, I guess I’m ready for nationals…We leave around 3AM in a car packed tight as fuck for our 13 hour drive, oh joy.   Thursday: Still on the road, we finally get to Chicago in time for insane rush hour traffic. I suppose I should be thinking about my deck list, but whatever. We get to the hotel around 6ish and I think I have the decklist I want to play. I play a few mirrors, and a few games against books, and I still have no idea how to beat that deck.  I figure I will get some sleep, because there is no way I will get any more this weekend.   Friday: One of our friends needs to LCQ, so we get to the convention center mad early. I meet up with some of my Delaware friends, all of which are playing books. They try to convince me over and over to play books, but I’m having none of it. I play 9 game 1s against my friend Jeff Strain and he destroys me 8 of them. I’m no longer feeling too confident, but it happens. I figure he probably knows how to play the deck better than 95% of the room, so I figure I’m still okay. I start writing down my deck list but I realize that it’s pretty awful. I find my friend Karim Ahamjik and just tell him to fix it. He gives me his 2 cents and I feel a little better about my list. I hand in my decklist with a few minutes before 7 to go and find Jarel finishing up his list for books. I give him my 2 cents, but Ben Leveret has that covered already. I leave the event center, feeling fairly confident about my deck list. We get back to the hotel, I help my friend out with his list, and I crash knowing that I will need the sleep. Here is the deck list I registered.   My shitty list:   Monsters: 28 3x Blaster, Dragon Ruler of Infernos 3x Redox, Dragon Ruler of Boulders 3x Tidal, Dragon Ruler of Waterfalls 3x Tempest, Dragon Ruler of Storms 2x Burner, Dragon Ruler of Sparks 2x Reactan, Dragon Ruler of Pebbles 2x Stream, Dragon Ruler of Droplets 1x Lightning, Dragon Ruler of Drafts 3x Effect Veiler 2x Maxx "C" 2x Droll and Lock Bird 1x Dragunity Corseca 1x Swift Scarecrow   Spells: 12   3x Super Rejuvenation 2x Gold Sarcophagus 2x Sacred Sword of Seven Stars 1x Monster Reborn 1x Dark Hole 1x Heavy Storm 1x Book of Moon 1x Lightning Vortex   Side Deck: 15   2x Electric Virus 1x Maxx “C” 1x Tsukyomi 1x Psi-Blocker 3x Mystical Space Typhoon 2x Last Day of Witch 3x Eradicator Epidemic Virus (Fuck this card) 2x Vanity’s Emptiness   Extra Deck: 15   3x Mecha Phantom Beast Dracossack 2x Number 11: Big Eye 1x Gaia Dragon the Thunder Charger 1x Armory Arm 1x Ancient Sacred Wyvern 1x Black Rose Dragon 1x Karakuri Shogun MDL Burei 2x Crimson Blader 1x Scrap Dragon 1x Thought Ruler Archfiend 1x Colossal Fighter   I was dead set on playing 3 sword and 0 Sarc, but my friends told me I was crazy. I kept drawing too many hands with 0 monsters so I figured Sarc’s wouldn’t be that bad. A few of my friends topped with that 3-0 ratio, so it clearly was good. I also cut the 3rd Maxx “C” because I assumed I would play too much prophecy. I never missed it in the mirror game 1, almost all of which I won.   Saturday, Day 1:   As with every Yugioh event, as a mixture of being nervous and getting 0 sleep, I throw up. We get to the event center insanely early, wait a few hours, re-sleeve, and round 1 finally starts. Round 1: Michael Albanese vs. Josh Temple (Dragons) Table 879 Game 1: I go first and summon a dragon which he Maxx C’s. On his turn he makes a big eye which I veiler, then OTK him the next turn. Game 2: He Yolo’s turn 2 under Maxx C with 2 dragons, a Dracossack, and Ancient Sacred Wyvern, and I have the scarecrow. I dark hole him, burei the token, and once I reborn his Wyvern he scoops.   1-0 Round 2: Michael Albanese vs. Cory Fowser (Dragons) Table 320   I have played this guy before at a YCS.  He is a friend of mine. We played round 11 at YCS Providence when we were both X-1 and I lost, but it didn’t matter much. I still wanted revenge Game 1: I have all the hand traps, and I straight up OTK him turn 2 with Tidal, Blaster, and Dracossack. Game 2: Turn 1 I rejuv for 12, then Maxx C him on his next turn. He tries to armory arm me but I have the veiler and he just says “I literally can’t win”   2-0   Round 3 Michael Albanese vs. Brian Chen (Dragons) Table 207   Game 1: I make an early Dracossack which he veilers then attempts to Blader but I also have the veiler. I summon a few times, he doesn’t have Maxx “C” so I put 8000 on board, hit him with lightning vortex, and attack for game. Game 2: He flips an early emptiness, but I just can’t do anything. Game 3: I make colossal and flip emptiness, which he has to set babies to get around. Eventually he summons pebbles and uses e-con to get around colossal and emptiness, but I just have a lot of advantage. I read his backrow as emptiness, but he doesn’t have a dragon so he can’t flip it to make use of it. I summon a few and he finally flips it, at which point my board is like tidal, blaster, burner. I swing and put him at 400 when time is called. He vortex’s me to get rid of emptiness, but just sets 2 backrow and ends. I put a few dragons on the field, make a thought ruler to dodge enemy controller, and swing for game. He shows me enemy controller and book set.   3-0   Round 4: Michael Albanese vs.  Danny Yin (Spellbooks) Table 108   Wasn’t looking forward to playing against books, but It has to happen eventually.   Game 1: He goes first, activates judgment, 3 upstarts, and my hand just can’t deal with it and I scoop soon after.   Game 2: I make big eye and set eradicator and mst. He sets a monster, 2 backrow, a tower, and passes. I activate big eye to take the set, he veilers, and I chain eradicator to make tower miss timing. He has decree but I have the mst to chain. He scoops after revealing his backrow as D fissure and his set monster as veiler (I guess he didn’t want to win) Game 3: He summons kycoo, sets 2, activates tower, and passes. I heavy him, big eye his kycoo, summon a blaster from grave and swing in for 4600. He draws and I just flip the eradicator and he reveals tsukyomi and 2 jowgens. He kills kycoo but I have game next turn.   4-0   Round 5: Michael Albanese vs. Roy St. Clair (Evilswarm) Table 30   Game 1: I have no idea what he is playing, and all I see is a bottomless trap hole. I side for books/Evilswarm   Game 2: We have an issue with a judge that takes a while and he gives us 2 minutes (Thanks a lot judge lol). But I just scoop so we don’t go to time.   Game 3: We have another judge call on Dragon rulers returning to the hand vs. Shock Master. I am correct. He opens Necrovalley but like a sack I have the heavy. I opened tsukyomi so he keeps just turning off ophion. Time gets called and the field is his bahamut and my tidal and mine is empty and he is up by 3550. He Maxx C’s me but I go for it. I big eye the tidal back, electric virus the bahamut, tribute the big eye and something else for a blaster and swing for game.   5-0   Round 6: Michael Albanese vs. Gaeten Georges (Dragons) Table 15   Game 1: I sword, search, and pass. He baby pitches for redox and I allow it, but Maxx C when he banishes for blaster. He passes. I triple baby pitch for tidal, redox, and blaster. I big eye with no fear because I have book, and I figure I can just go for game because my last 2 cards are book and veiler. I make blader so blaster can be sent to grave, summon him and attack for game with my blaster, blader, and his blaster. He asks if I decided against bladering and I just respond that I would rather just win the game.   Game 2: He goes first and passes. I look at my hand and I think, well I win. I baby pitch and am met with nothing. I baby pitch again and nothing. I make dracossack which he has to veiler or else he just loses. I banish for blaster, but I also have reborn. The salt was real, but I can’t really blame him I drew pretty great both games.   6-0   Round 7: Michael Albanese vs. Joey Chou (Books) Table 8   Game 1: I have heavy by other than that my hand sucks. He summons kycoo, sets 3 and activates tower and passes. I heavy and he judgments, and I figure I can just beat him right away but he has the wing blast, and begins to overwhelm me with advantage and I lose.   Game 2: I open Big eye set eradicator, but it doesn’t even matter. He has judgment and magician and I have 2 reactans left in hand. I just lose.   He gets 1st place after day one, but he goes 0-3 day 2. Really nice guy, wish he topped.   6-1   Round 8: Michael Albanese vs. Scott Page (Dragons) Table 42   I really enjoyed this match. We had a lot of fun talking and making fun of a really strange player playing next to us vs. Patrick Hoban.   Game 1: He Maxx C’s me early and I consider pushing for game, but I just swing with dracossack and feel safe behind Scarecrow and other hand traps. He makes a push under Maxx “C” but I have the scarecrow to stop him. I start pushing back with big eye, and he just scoops for the sake of time.   Game 2: He veilers me early and beats over my dracossack (With blaster I think). Later he has dracosack with tokens and no backrow and I have a possible game push. I dark hole to kill the tokens, figuring I will either win this turn or blader him. I big eye which he veilers, make blader which is also veilered, but I summon another dragon and reborn a tuner for my 2nd blader and successfully blader him. He draws and sets 2 backrow, one of which I assume is book and the other rejuv. I figure I need to summon once just to beat the book so I summon Tidal and he Maxx C’s and I swing for game.   Really awesome guy, wish I didn’t have to play him.   Day 1 ends and I finish 7-1 at 22nd place. We get lost on the way back to the hotel, and I plan on re-sleeving but I just go to sleep.   Day 2: We get up too late so we have to rush out, but when Phil Forte is driving you can get anywhere on time. I end up getting there before the event doors even open. I sit down at table 7 ready for round 9.   Round 9: Michael Albanese vs. Larry Wade (Dark World) Table 7   Game 1: He summons tour guide and I look around and say out loud does anyone else see this tour guide? But as I say that I realize I watched him play day 1 and I know he is playing dark world. He makes zenmaines, sets torrential and passes. I try and just big eye it but he torrentials, and I rejuv for 4. He doesn’t really do anything so next turn I just big eye the zenmaines and win pretty easily with the help from dark hole.   Game 2: He opens tour guide and makes zenmaines and passes. I baby pitch and he has the Maxx C, and I just pass safe behind scarecrow AND droll. I pray for dealings but he has dragged down, he rips droll and I rip his grapha, leaving his hand dead unless he draws a snow. He flips a set dealings and I draw droll (ribbed), he discards snow but I droll. He sets a backrow and ends with gate, 1 backrow, and trance archfiend discarding grapha to kill my big eye. I draw and just space his lone backrow which is torrential and put a bunch of dragons on the field, reborn his grapha for safe measures, and attack for game.   8-1. Alright just gotta win one more.   Round 10: Michael Albanese vs. Phil Pena (Dragons) Table 4 or 5   Our locals and the whole NY/NJ area pretty much killed this event so I figured I would have to play one of them eventually.   Game 1: He drolls My Maxx C, activates card destruction, and I ask if he can do that. A nearby judge we asks says yes, then another on looking judge says no. We appeal and he cannot. He makes big eye and I veiler, and after a 15 minute judge call, proceed to stupidly draw for Maxx “C.” I realize I have game but I get a game loss after Phil says I drew after droll and a nearby judge hears what he says. Bad beats, I was literally winning that turn.   Game 2: I just savaged him; all my life point sheet says was 8000-0.   Game 3: He opens 3 Veiler, Maxx C, and scarecrow. We go back and forth into time but his last turn he swords, draws a card and prays the gods he draws the right card, which he does. I hope that it’s emptiness because I have heavy, but it’s deck devi to rip my corseca and my electric virus that would have won me the game. Oh well, bubble time. Good games man.   8-2   Round 11: Michael Albanese vs. Bryan Rockenbach (Dragons) Table 21 (I think)   We find our table and the judges are like feature match and I’m like feature match on the bubble, let’s have all the pressure! Julien Lafon, a favorite of all of DGz says to me, if you can say no don’t do it, it’s too much pressure. I tell him that I am not a bitch, and I make my way to the feature match table. I am told that he got 2nd at nationals in 2007, but all I really care is if he is playing dragons. They explain to us all the feature match stuff, and we get started. If you want to read the feature it’s right here: http://www.konami.com/yugioh/blog/?p=14735   Game 1:   I go first and honestly open the nuts for the mirror match, Maxx “C”, scarecrow, Veiler, and yeah. I make dracossack and he veilers, and I laugh because I have veiler for the blader, rejuv for 2 and pass. He makes blader and I veiler after I Maxx C for 2. I make dracossack with 2 babied dragons, pop the blader and swing 2600 with tidal. He draws redox, redox back blader which I veiler again. I big eye his blader to crash with blaster and swing for 2400 with tempest. He draws veiler, summons a dragon and searches a baby, baby pitches and summons veiler to make another blader. He finally connects with it but by now I know that I have won this game. I pass, he swings and I scarecrow, then on my turn I drop dark hole and lightning vortex and he scoops.   Game 2: He stops me with Maxx C, then OTK’s me on his 2nd turn with a hard summoned blaster, a reborned blaster, and my blaster that he stole with enemy controller.   Game 3: I baby pitch and rejuv twice for 4 and pass. He misplays here when he summons redox, babies for blaster, electric virus my redox, and xyz with his redox that can attack and not his blaster that can’t attack. I veilered his dracossack because time was just called and I could go for game next turn, so he just attacks with dracossack and passes. I electric virus his dracossack, make tokens, and tribute the dracossack to pop his set emptiness. I baby pitch for tidal, hard summon redox, make big eye and take his blaster (I had book for the veiler and scarecrow). I hard summon tidal, tribute the tokens for tidal, and swing for exactly 8000.   Whoo. 9-2, topping nats lets go.   Top 64: Michael Albanese vs. Larry Chapman (Dragons)   Game 1: I Maxx C him, and he tries to OTK me with Tidal, Blaster Colossal but I have the scarecrow, and the dark hole. I try to blader him but he has the veiler so I just swing over the dracossack. He pushes back but I have a lot of hand traps. At this point he has around 10 dragons banished and I only have 1 and it’s under gold sarc so it would be pretty hard to lose at this point. Next turn he feels the wrath of my second blader and he scoops shortly after. I rejuv’d for 2 cards turn 1 and turn 2 I remember.   Game 2: He opens poorly and I just OTK him on my 2nd turn.   Woo, top 32. We watch Pegasus duel which is painful because my phone is dead.   Top 32: Michael Albanese vs. Carl Manigat   Game 1: I open 3 Redox, Reactan, and Veiler. My next card is the other reactan. He draws a very playable hand and I lose very early.   Game 2: My hand is nearly just as unplayable. He has a Maxx C and I have to stop after I already used heavy storm. He makes colossal, attacks, and sets emptiness and deck devi. I baby pitch and he flips emptiness, and on my end phase deck devi rips my veiler, Maxx C, and scarecrow. He puts game on board and I give him the handshake.   I get my mat and prize card, and pretty much just chill and talk to people before we leave for our endless drive back to Jersey.   In 13 rounds, I played against 9 Mirror matches, 2 Prophecy, 1 Evilswarm, and 1 Dark World.   Pros: -          All the mirror matches -          Scarecrow Main decked -          A lot of people I know topping this event -          Lightning Vortex -          First feature match -          Rapture destroying swiss and going to worlds -          Dragons winning the event -          Drawing consistent hands all day until t32   Cons: -          Not maining the 3rd Maxx C -          Not siding more scarecrows -          EEV -          Not playing DNA surgery -          Not going to worlds -          My hands in top 32   Again, I have DGz to thank for my success this weekend. Thanks everyone for their sharing of knowledge on this site.
  15. Rock the House

    <iframe width="640" height="360" src="https://www.youtube.com/embed/2euA3zfxoIQ?feature=player_detailpage" frameborder="0" allowfullscreen></iframe>     Monsters: [2] Caius the Shadow Monarch [2] Card Trooper [3] Crane Crane [1] Dandylion [2] Debris Dragon [1] Lonefire Blossom [3] Maxx "C" [1] Reactan, Dragon Ruler of Pebbles [2] Reborn Tengu [2] Redox, Dragon Ruler of Boulders [1] Spore [1] Tempest, Dragon Ruler of Storms [2] Tour Guide from the Underworld   Spells: [1] Dark Hole [2] Enemy Controller [1] Foolish Burial [2] Gold Sarcophagus [1] Heavy Storm [1] Mind Control [1] Monster Reborn [1] Pot of Avarice   Traps: [3] Call of the Haunted [3] Compulsory Evactuation Device [1] Icarus Attack   Extra Deck: Ally of Justice Catastor Ancient Fairy Dragon Armory Arm Black Rose Dragon Crimson Blader Flamvell Uruquizas Formula Synchron Scrap Dragon T.G. Hyper Librarian Leviair the Sea Dragon Number 17: Leviathan Dragon Number 30: Acid Golem of Destruction Number 49: Fortune Tune Temtempo the Percussion Djinn Wind-Up Zenmaines   I spent this morning playing a fun plant build that revolved around turboing big synchros onto the field as well as Tytannial because I could and I like how the plant engine works. After playing a lot and winning I felt that Crane Crane was one of the MVPs of my deck and I could abuse him even further than I was already doing. So I made this. I also had some inspiration from the Crane Crane deck that ran Valley and Return, but I feel this list is more abusive and also takes advantage of Fortune Tune. This is basically abusing Crane Crane, building a plant deck and using dragons to abuse it even further. Redox Reborn effect allows the deck to keep going through synchros and spamming the field while Tempest search allows you to get Debris so you can go into Black Rose or any of the other dragons whenever you want. I also included Icarus Attack because Crane Crane is a Winged Beast, but mainly because of Fortune Tune which came out in Number Hunters. Essentially, Fortune Tune can last through attacks once per turn and cannot be targeted by effects which is good in a format where stuff like Compulsory exists (the current format). Also it recycles itself and its materials when it dies so you can continue to use Crane Crane when it is sent back to the extra deck.
  16. Top 32 NA WCQ 2013

    Pre-Tourney   Sunday (before the event) Honestly, I had no idea what I was deck I'd use going into this event. Since I hadn't played a relevant deck since before Tachyon came out, Nats seemed like a terrible idea for someone who was just fucking around at locals with fun (read: bad) decks like Nimbles, Fire Kings, Malefics, etc. My friend Russ offered to let me use borrow his Evilswarms, and after a bit of testing, while it was a step up from the shit I was playing before, I still deemed it too "fair" of a deck to bring to an 11 round event that would contain loads of Dragons and Prophecy.    Monday My friend Max let me take a look at his testing gauntlet, in which he had the 4 best decks (tier 1 comprising of Dragons and Prophecy, tier 2 being Evilswarms and Constellar) and I was initially enthralled by Constellar. It had OTK potential while still being controlling, the ability to run all the gay continuous traps like Imperial Iron Wall and Vanity's Emptiness, and in general just being more fun/less linear to play than Swarms. Unfortunately, after more DN grinding, the deck just didn't seem to cut it against Prophecy and still had to fight for it's life to beat Dragons on a less-than-consistent basis. Max offered to let me bring Dragons or Prophecy but I was appalled by the fact that I had less than a week to learn the nuances of what I understood to be very skill-intensive mirror matches. Still, the idea was there though...   Tuesday-Thursday Pretty much just pulled 2 all-nighters reading the Dragon thread on here while also grinding on DN to pull my Matches ranking up into the top 50 and I gain much more confidence in the deck, especially against the mirror. Still was very afraid of the Prophecy matchup though. I visit the Game Academy (my locals in Tampa) to get the full main deck from Max, but find out he only had 1 Dracossack... Luckily, my other friend Kyle managed to save the day and lend me 2 more, and I managed to get some last minute testing in with Jacob Burgess and some other local regulars. Since I was one of the few people able to go and represent the Tampa area (besides Sam Jones, Danny Fitz,  David Cooper, and idk some other guys) I got a lot of support, which greatly helped my confidence. The only thing I needed now was a final build.    Friday My flight left fairly early in the morning, but I was too anxious about coming up with a final build to be able to get some good rest on the plane. I saw the guy next to me on the plane playing Pokemon, so  I considered it safe enough to solitaire some Yugioh without looking like too much of an autist. As it turns out, he actually also played at our locals and while he wasn't going to Chicago for Nats, it was still pretty neat. Land in Chicago, my home town, and go meet my family (must be nice to have relatives and a place to stay). Meet some friends that I made last year while I was up there for the summer (one of them, Bernardo, was actually the Constellar player who made top 64) and go to pre-register. I don't turn in my decklist however, because I still couldn't decide on the last couple of tech spots in the main and side.    Saturday After consulting a bit more with Jacob and Max, I decide to finalize this build:   Main Deck: Monsters (28) 3 Blaster, Dragon Ruler of Infernos 2 Burner, Dragon Ruler of Sparks 1 Dragunity Corsesca 3 Effect Veiler 2 Lightning, Dragon Ruler of Drafts 3 Maxx "C" 2 Reactan, Dragon Ruler of Pebbles 3 Redox, Dragon Ruler of Boulders 2 Stream, Dragon Ruler of Droplets 1 Swift Scarecrow 3 Tempest, Dragon Ruler of Storms 3 Tidal, Dragon Ruler of Waterfalls   Spells (12) 1 Book of Moon 1 Card Destruction 1 Dark Hole 1 Forbidden Chalice 1 Gold Sarcophagus 1 Heavy Storm 3 Sacred Sword of Seven Stars 3 Super Rejuvenation   Extra Deck: 1 Ancient Sacred Wyvern 1 Armory Arm 1 Black Rose Dragon 1 Colossal Fighter 1 Crimson Blader 1 Karakuri Shogun MDL 00 "Burei" 1 Red Dragon Archfiend 1 Scrap Dragon 1 Gaia Dragon, the Thunder Charger 3 Mecha Phantom Beast Dracossack 1 Mermail Abyssgaios 2 Number 11: Big Eye   Side Deck: 1 Droll & Lock Bird 1 Psi Blocker 1 Swift Scarecrow 2 Tsukuyomi 3 Mystical Space Typhoon 3 Eradicator Epidemic Virus 2 Skill Drain 2 Vanity's Emptiness   Tournament   Round 1: Infernity (Dominick) Game 1 - He wins the roll and goes first. Goes Armageddon Knight dump Stygian, activates, and I chain Maxx "C". He keeps going and makes Lavalval Chain and I Veiler it's foolish burial effect, reading that he has an Archfiend in hand. He has a couple sets and passes. I proceed to kill his backrow with Dracossacks and it's smooth sailing from there. W Game 2 - He opens slow with Archfiend set 5, and activates Soul Drain in my draw phase. I chain space, and expend most of his backrow and end up resolving a Super Rejuvenation for 4, and he whiffs his next draw and concedes. W 2-0   Overall nice kid, very young, just not very prepared for this event imo. He had mained Mystical Space Typhoons and Bottomless Trap Holes, cards I'd consider to be not very good right now. 1-0   Round 2: Fire Fist (Jefferey) Game 1 - I go first and open up very well, ending with double Dracossack and a Rejuvenation for 4. He tries to get something started but I just have hand traps to answer him, and my planes just bomb his backrow and kill him next turn. W Game 2 - He goes first with the guy that sets Tenki from deck and searches out Raven, the Debris Dragon of that deck I think. Activates Tensu and summons her into Horse Prince into Hawk, which boosted his guys considerably. I end up just using Sword to get my deck started and just attack over his guys then kill his set Typhoon in main phase 2. I set Skill drain and that pretty much doesn't let him play his cards anymore and it's an easy win from there. W 2-0   Nice older guy. He tried to activate raven twice in one turn after I Veiler'd the first one but other than that there weren't any issues with rulings. I was just playing a superior deck. 2-0   Round 3: Anti-Meta (Matt) Game 1 - I go first and open Dracossack and Rejuvenation for 2. He proceeds to surprise me by summoning Cyber Dragon and makes Chimeratech out of my Sack and normals Fossil Dyna to kill my tokens, then set 3. This would've been a major problem if I hadn't topped Dark Hole to complement the Storm I had in hand. W Game 2 - He uses Pot of Duality to reveal Fossil Dyna, Typhoon, and Maxx and thinks about it for awhile, eventually grabbing Maxx, setting 2 and passing. I attempt to go off with Lightning and he chains Maxx, so I just stop and play Sword because my hand wasn't too great and I didn't want to get scraped by his backrow. He summons Cardcar D and sets another card and draws 2. I draw for turn and he activates Imperial Iron Wall right away, and I have another Sword, a Blaster, 2 Tempest (one returned to hand from last turn), a Reactan, and a Rejuvenation in hand. I just pass and he summons another Cardcar, and sets more and draws. I draw into a Burner and decide to go crazy. I pitch Blaster and Burner to pop an Iron Wall, though he just chains another. Tempest to search Tidal, Reactan to Special Redox (he Maxx "C"s here idk why) and I just end and draw into Storm and my Tsukuyomi off of my 6 from Rejuv to deal with his backrow and Kycoo that he has next turn. W 2-0   This guy had a Brady Bunch Shirt on so I asked if he was on DGZ but I forgot to ask who he was on here, but I felt bad for sacking him on that game 1. So if you're reading this dude I'm sorry! 2-0   Round 4: Dragons (Tedmund) Game 1 - I lose this one pretty quickly because I only get 2 elements online and just run out of steam pretty quickly. I specifically remember having to play into Maxx to get a desperate Big Eye off but it just gets Veiler'd and my backrow gets Stormed. L 0-1 Game 2 - I swear I went full retard this game. So I go Stream for Tidal then Summon Tidal, waiting for Maxx. When it doesn't come I makes Gaios but then get greedy and attempt to make a Draco also by using Lightning and then another big dragon but then he drops the Maxx on lightning so I just stop and set Vanity's Emptiness. He Sarcs for Redox and grabs Redox, and Reborns one of my in grave big dragons, which I don't chain Emptiness to for some dumb reason like "oh maybe I'll chain it when he attempts to summon a second dragon so I could get my guy back"  and I completely forget that Electric Virus is a card. So he plays the virus and takes my Tempest, and I still don't activate Emptiness for some reason because I know he could just tribute set Redox at this point the get rid of it, so i just get my Gaios killed by Sacc tributing itself and I end up having to use my Emptiness with no monsters on board... I just lose from there because I'm on tilt and pissed away a bunch of resources on that. Pretty much the dumbest I played all day. L 0-2   I was pretty bummed that I got wrecked by my first meta matchup of the day, which I though would be a forecast for things to come, but I didn't mind losing to Tedmund, since I knew I had recognized his name from here and he was pretty chill during our match and talked about how we misplayed and stuff. 3-1   Round 5: Six Samurai (Tyler) Game 1 - He opened up Gateway but it didn't matter because I had Maxx and I also happened to be playing dragons... W 1-0 Game 2 - He has an early Mind Drain and a shit ton of traps but I eventually managed to summon some dragons from grave and used a Skill drain to keep them on board and just play beatdown against the few monsters he drew. W 2-0   This guy was also pretty chill (a trend wasn't continued for a lot more of my opponents later) but I'm guessing he must've gotten this far by being paired against a lot of Prophecy decks and/or winning the rolls against them. I must admit that my pairings have been super easy so far, having this many rogue matchups was probably not a blessing that a lot of other, more skillful players had. 4-1   Round 6: Evilswarm (Andrew) Game 1 - Luckily for me he only opens Heliotrope and 2 sets, because I had a lot of babies in hand that would get wrecked by an Ophion. I make Draco to kill his backrows after running over his monsters with my dragons, and just get too far ahead for him to do anything. W 1-0 Game 2 - Ophion turns 1 and 2 followed by and Iron wall become too much for me to handle, and I lose pretty quickly. L 1-1 Game 3 - I make a double Draco play and have veiler in hand for his Bahamut, but he Compulsory Evacs both of them on my turn and makes an Ophion on his. Luckily, my sided Tsukuyomi put in work and I do what Dragons happen to do to slow decks. W 2-1   We were sitting right under a vent and it was freezing, which sucked, although it might've helped me be more astute throughout the game. This guy was alright at first, kinda bragging about his top 64 from last year's nats, but became pretty salty after he lost, though most of his frustration was directed towards the game, not me, which is completely understandable. 5-1   Round 7: Prophecy (Randy) Game 1 - I use my draw cards to help me get Dark Hole and Heavy Storm against his early Judgment+Secrets setup with Jowgen and friends, but I'm forced to use them prematurely because I'd die from the damage his boosted Kycoos and Magicians were dealing me. He unfortunately gets Veiler off of his Star Hall and I have to chain Chalice to his Wisdom so he also gets to summon another Kycoo off of tower, so I definitely couldn't otk, and eventually lose after 35 minutes of the round are already up. L 0-1 Game 2 - I literally open with the straight fire as I had: Blaster, Tidal, Tempest, Redox, Card Destruction, and Rejuv. He concedes pretty soon just because of the sheer advantage I have, and we start siding for game 3 with less than a minute on the clock. W 1-1   Unfortunately, I couldn't side and shuffle my going second side cards in quite quickly enough and a judge standing near us tells us we can't begin our game 3 as no one had drawn their opening 5 cards or started yet, so we get a draw. It was rather unfortunate because I think this guy wasn't that great of a player and I could've won, but I guess shit happens. They also announced at this point that only 8 rounds would be played today and we only needed 16 points to make day 2, which was pretty cool though. 5-1-1   Round 8: Dragons (Yanis) Game 1 - I open extremely well with double Draco and Rejuv for 6, but drag the game out much longer than it should've been because I fucked up my otk, then ran into Scarecrow the turn after, but finally eventually run him out of resources. W 1-0 Game 2 - We're pretty close to time and I get an early hit in with Blaster, and we just trade some more hits and hand traps and I allow myself to get Crimson Bladered, because I had 2 Scarecrow to maintain my lifepoint lead after we went into time. W 2-0   This match was relatively low-stress for us, as we had both already guaranteed our way into day 2. I still wanted to win obviously because I didn't want to be under the pressure of having to win out all 3 of my rounds the next day. My opponent wished me luck and I promised him I'd be a good tiebreaker. 6-1-1   Round 9: Prophecy (Daniel) Game 1 - He opens pretty slow with what I'm assuming to be a bad Crescent pick and a normal summoned Jowgen, so I capitalize and manage to kill him pretty quickly. W 1-0 Game 2 - I open 3 of my Swords and keep trying to dig for my power spells and more dragons to get online, but have to end up banishing Tidal 2 times and just whiff on the draws. I see the clock running fairly low so I just scoop and head into game 3. L 1-1 Game 3 - Our game goes into time and I get some hits in with my dragons and eventually resolve a late Eradicator to ensure that he couldn't deal the damage he needed. W 2-1   This guy was a little salty after losing but once again I don't really blame him. It's just that Prophecy, despite being as powerful as it is, still tends to be a floodgate deck against Dragons once they get their power cards, like every other deck. 7-1-1   Round 10: Prophecy (Luke) Game 1 - We get deck checked and unfortunately for my opponent, he had forgotten what was on his list for his extra deck, and put in the wrong thing the night before. He told me after our match that he couldn't remember if he ran Photon Papilloperative or Wind-Up Zenmaister, and it turned out to be the opposite of what he put. W 1-0   Game 2 - He opens slow by revealing Judgment, Wisdom, and Tower for double Priestess and sets 1 unknown backrow. Unfortunately, I also open very slow and am forced to activate my Sword (despite his draw phase judgment activation) to get my hand going. I do get a better hand running but am unsure of his backrow. I try to Big Eye a Priestess but his backrow is Book of Moon. If it had been any other trap/spell I'd have had enough resources to make another Big Eye and take his monster anyways. He ends up activating his Wisdom too and searching 3 (Sword, Book of Moon, and Wisdom gave Judgment its counters) and gains control of the game. L 1-1   Game 3 - I open quite nicely with Eradicator and Rejuv for 2 but he has Judgment and Magician on his turn to keep himelf in the game. He ends up with Tower searching Power, Secrets, and Fate, setting his Magician and summoning Jowgen but I manage to play around his cards by summoning Tsukuyomi to flip his Jowgen, just tributing Draco to kill his set Magician without making any tokens, and chaining Typhoon targeting Tower to Tsukuyomi's end phase return effect. He draws a spell for turn under Virus and scoops. W 2-1   The guy was pretty cool we just talked about random stuff while our decks were getting checked and it really sucks to get a game loss for stupid shit like that. I guess the moral of the story is always take a picture of your decklist! 8-1-1   Round 11: Prophecy (Pedro) Game 1 - He opens pretty slow with 2 Upstarts which don't really get him anything and he just goes Kycoo set 2. That wasn't too hard to deal with as his sets were Wind Blasts and he lost too many cards from them so I take the first game pretty quickly. W 1-0 Game 2 - He opens up pretty slowly again but I do too this time, and he more relevant backrow and I can't deal with Kycoo set 5 and I just get beaten down. L 1-1 Game 3 - I open with Big Eye set 1 (guess the card) and I see his shoulders slump visibly. I wait til he activates something then chain my Virus although he had Judgment and 2 Magician to not lose instantly. Gets some pretty decent searches off but I Card Destruction and he draws a bunch of spells from it that he had to end up discarding his entire hand. W 2-1   So I wasn't too worried going into this match because I was pretty confident in topping at this point anyways since my tiebreaker, Tedmund, was 10-1 when I check the tournament thread on here. In any case, I still thought having a 9-1-1 record was pretty cool/funny because like a true terrorist, my planes were putting in work. (9/11 joke, yeah I know not very funny etc.) I ended up in 10th after swiss, a first for me because I'd never even topped a regional, let alone a premiere event. 9-1-1     It wasn't over yet though...   Top 64: Prophecy (John) Game 1 - He goes first with the typical Judgment + Secrets Setup, summoning Kycoo for some reason instead of Jowgen. I out a Redox on board to block but he Power + Master over it and hits me with a Daigusto Phoenix from a second Magician.  I get pretty low while I use my Swords to draw into Dark Hole and Heavy Storm and put otk damage on board. W 1-0 Game 2 - He does the same setup and gets Kycoo again, and I set up with Tempest's search effect, Tidal's Foolish Burial effect, and a Reactan, all into a Rejuv for 6 into another Rejuv. On his turn he compulses my guy and gets me to 800 with Daigusto Phoenix and Kycoo with Power + Master + Star Hall on an open field (idk why he'd waste these cards without putting lethal damage on board). I Storm and have Tsukuyomi and Blaster for the Kycoo originally on board and the one summoned off of tower (I think he had Jowgen in hand at this point) and just go crazy and make a Big Eye to grab his Kycoo, attack with a lot of dragons, Card Destruction his searched out hand, and set Space. He thinks the set is an Eradicator so he scoops, but he shows me his hand and he didn't really have any outs to my field anyways. W 2-0   He gets pretty salty about saying he played perfectly the whole time but still got sacked. Like, yeah, I drew pretty well, but I don't think he made the most optimal plays. Anyways he wished me luck so I guess he was alright. 10-1-1   Top 32: Dragons (Garret) Game 1 - I open pretty decently with a Redox on field and a Sword for the +1 but I get destroyed by an Enemy Controller into Crimson Blader. L 0-1 Game 2 - I make 2 Dracos but Enemy Controller once again gets in there and takes one of my Dracos and makes his own tokens, then pops a token of mine, then he kills my tokens and with enough guys and Bladers over my now defenseless Draco and I lose pretty quickly after that. L 0-2   I had a pretty good run and I didn't mind losing to this guy, especially after finding out he's on here and seeing his report. Wish I paid more attention to the Dragon thread where they talked about Econ being such a beastly tech. 10-2-1   Matchups 5 Prophecy (4 win 1 draw) 3 Dragon (1 win 2 loss) 1 Evilswarm (1 win) 1 Six Samurai (1 win) 1 Anti-Meta (1 win) 1 Fire Fist (1 win) 1 Infernity (1 win)   Overall I was pretty happy with this deck. Nothing groundbreaking, just fairly straightforward. 3 Swords was very good, like most other people on DGZ have already been saying, although I often did wish I had at least 1 more Gold Sarcophagus throughout the tournament because I didn't have some elements online. The side deck was good aside from the inclusion of the random Droll, I hated it all day and I stopped siding it after my first Prophecy matchup. Surprisingly, I was way more confident about the Dragon mirror and scared about the Prophecy matchup going in, but the results show the opposite of this. Just something I found interesting. I think if I had picked jumped on the Dragon hype train sooner I might've performed better, but who knows... The deck still performed admirably for me throughout the day, which was good.    I ended up getting the super rare prize card, the Paladynamo mat, and the extra WCQ sleeves that came with the top 32 so I felt really good about this event and had a lot of fun. I wish I had gone to the DGZ meetup but I was kinda shy about it since no one on here really knows me and I'm a little awkward. I did get one deck profile, though I hadn't really heard of the guy before and it was probably really bad because I was mentally exhausted at that point. I at least got to meet Squiddy too after my deck profile.   Props - Max for letting me borrow his deck - Kyle for letting me borrow the extra Dracossacks - Jacob for helping me get some last minute testing in with the deck, as well as sending me advice and tips all day - Russ for being my ygo bro - the Dragon Ruler thread for giving me a crash course on how to play this magnificent deck correctly - all the DGZ'ers that went to this event, whether ya'll topped or not, although extra props to the guys who did - Sacred Sword of Seven Stars for letting me draw the outs and my sided cards - my friend Bernardo making top 64 with Constellars - drawing the friendship thing from the original cartoon on mine and my friends hands for the token picture LOL - prizes - not losing to Prophecy   Slops - rounds going 50ish minutes over time, every round - Droll & Lock Bird - not doing very well against the mirror - no one else from Tampa doing that well (that I'm aware of) - ass cracks visible everywhere     anyways thanks for reading my long report!
  17. Dragon Rulers

     [media]http://www.youtube.com/watch?v=ViGNBLQpGWE[/media] Monsters: 28 3 Blaster, Dragon Ruler of Infernos 3 Redox, Dragon Ruler of Boulders 3 Tempest, Dragon Ruler of Storms 3 Tidal, Dragon Ruler of Waterfalls 2 Burner, Dragon Ruler of Sparks 2 Reactan, Dragon Ruler of Pebbles 2 Lightning, Dragon Ruler of Drafts 2 Stream, Dragon Ruler of Droplets 3 Effect Veiler 3 Maxx "C" 1 Dragunity Corsesca 1 Puppet Plant Spells: 12 1 Book of Moon 1 Card Destruction 1 Dark Hole 1 Heavy Storm 2 Gold Sarcophagus 3 Sacred Sword of Seven Stars 3 Super Rejuvenation Extra: 15 3 Mecha Phantom Beast Dracosack 2 Number 11: Big Eye 1 Mermail Abyssgaios 1 Gaia Dragon, the Thunder Charger 1 Armory Arm 1 Ancient Sacred Wyvern 1 Black Rose Dragon 1 Karakuri Shogun MDL 00 "Burei" 1 Colossal Fighter 1 Crimson Blader 1 Scrap Dragon 1 Thought Ruler Archfiend Side: 2 Psi-Blocker 2 Swift Scarecrow 3 Last Day of Witch 3 Mystical Space Typhoon 1 Deck Devastation Virus 2 Royal Decree 2 Vanity's Emptiness Super basic, but what I would have ended up running at nationals had my ride not bailed out on me last second :/ Deck Devastation is amazing in the mirror match, you flip it and go off for the next 3 turns with no worries of any hand traps, and you can play around every play they can make in the future turns, obvious but yeah.
  18. One More Night

    [media]http://www.youtube.com/watch?v=fwK7ggA3-bU[/media]   3 Blaster, Dragon Ruler of Infernos 2 Buner, Dragon Ruler of Sparks 3 Tidal, Dragon Ruler of Waterfalls 2 Stream, Dragon Ruler of Droplets  3 Tempest, Dragon Ruler of Storms 2 Lightning, Dragon Ruler of Drafts  3 Redox, Dragon Ruler of Boulders 2 Reactan Dragon Ruler of Pebbles   1 Exploder Dragon  1 Flamvell Guard    3 Maxx "C" 3 Effect Veiler 3 Droll & Lock Bird   3 Gold Sarcophagus 3 Super Rejuvenetion 1 Sacred Sword of Seven Stars  1 Heavy Storm  1 Card Destruction    3 Ryko, Lightsworn Hunter 3 Mystical Space Typhoon 3 Epidemic Erradication Virus 3 Breakthrough Skill  3 Vanity's Emptiness   3 Mecha Phantom Beast Dracossack 2 Number 11: Big Eye 1 Mermail Abyssgaios 1 Gaia Dragoon, the Thunder Charger 1 Crimson Blader 1 Scrap Dragon 1 Colossal Fighter 1 Thought Ruler Archfiend 1 Black-Winged Dragon 1 Ancient Sacred Wyvern 1 Karakuri Shogun MDL 00 "Burei" 1 Armory Arm   [spoiler]   [/spoiler]
  19. Holy Grail

    <iframe width="560" height="315" src="//www.youtube.com/embed/2YcIgow6TDk" frameborder="0" allowfullscreen></iframe>     Monsters: 28 3 Blaster, Dragon Ruler of Infernos 2 Burner, Dragon Ruler of Sparks 2 Lightning, Dragon Ruler of Drafts 2 Reactan, Dragon Ruler of Pebbles 3 Redox, Dragon Ruler of Boulders 2 Stream, Dragon Ruler of Droplets 3 Tempest, Dragon Ruler of Storms 3 Tidal, Dragon Ruler of Waterfalls 2 Maxx "C" 2 Effect Veiler 2 Droll & Lock Bird 1 Swift Scarecrow 1 Dragunity Corsesca   Spells: 12 1 Dark Hole 1 Heavy Storm 1 Card Destruction 3 Gold Sarcophagus 3 Super Rejuvenation 3 Sacred Sword of the Seven Stars
  20. <iframe width="640" height="360" src="https://www.youtube.com/embed/majaL5_qFu8?feature=player_detailpage" frameborder="0" allowfullscreen></iframe>     Main Deck: [3] Blaster, Dragon Ruler of Infernos [2] Burner, Dragon Ruler of Sparks [1] Dragunity Corsesca [3] Effect Veiler [2] Lightning, Dragon Ruler of Drafts [3] Maxx "C" [2] Reactan, Dragon Ruler of Pebbles [3] Redox, Dragon Ruler of Boulders [2] Stream, Dragon Ruler of Droplets [3] Tempest, Dragon Ruler of Storms [3] Tidal, Dragon Ruler of Waterfalls [1] Book of Eclipse [1] Book of Moon [1] Card Destruction [1] Dark Hole [1] Forbidden Chalice [2] Gold Sarcophagus [1] Heavy Storm [2] Sacred Sword of Seven Stars [3] Super Rejuvenation   Side Deck: [2] Kycoo the Ghost Destroyer [2] Psi Blocker [1] Swift Scarecrow [2] Tsukuyomi [2] Lightning Vortex [3] Mystical Space Typhoon [3] Vanity's Emptiness   Extra Deck: [1] Ancient Sacred Wyvern [1] Armory Arm [1] Black Rose Dragon [1] Colossal Fighter [1] Crimson Blader [1] Karakuri Shogun MDL 00 "Burei" [1] Scrap Dragon [1] Thought Ruler Archfiend [1] Gaia Dragon, the Thunder Charger [3] Mecha Phantom Beast Dracossack [1] Mermail Abyssgaios [2] Number 11: Big Eye   Dragunity Corsesca - I like this card over Guard much more and I feel like you only need to run one tuner. I've never needed to use double tuner in testing and I've used both of them. In clutch scenarios, this can run over an attack-mode Jowgen the Spiritualist.   Book of Eclipse - Very good card when you need to push for game or you need to shut down an opponent's Kycoo/Jowgen. Can also shut down attacks as a pseudo Swift Scarecrow. Usually you are giving them such a negligible draw or you are killing them when you activate this.   Forbidden Chalice - This card has its applications in many different matchups. You can also deck out an opponent with this and Colossal if they decide to use Maxx "C" on you. It can stop Big Eye/Dracossack/Jowgen/Kycoo and more.   Card Destruction - This card is very card against Evilswarms/Prophecies/Dragons. Against Dragon Rulers, you can hold this and deck your opponent out or if you think they have Scarecrow you can Card Destruction it out of their hand. Against Evilswarms, you can use this to power through your deck in bad situations and draw side cards. Against Prophecies, if they use Judgment and get a good hand, you can mess that hand up.   Dark Hole - Dark Hole is very good vs Prophecies as it can keep Jowgen/Kycoo off the board when you need to make plays. It is also very good vs rogue matchups and bad players.   Lightning Vortex - A non-situational Last Day of Witch. It can be good in more than just the Prophecies matchup due to it not only destroying Spellcasters.   Vanity's Emptiness - Drawing this turn 1 and then going off and flipping it in chain to your opponents baby effects is a complete blowout. It can keep your opponent from doing anything and force your opponent to waste a lot of resources.
  21. Nats/Oceanic Championships in Australia was this weekend. So I wrote a not-so-brief tourney report. Walls of text inc.   Wed-Fri was boring as fuck. Penrith is a hole. I spent ten minutes trying to beat the security checkpoint boss at the airport.   List - We ended up playing so many different lists over the course of the weekend but I stuck with a safe list and just mirrored Jono h4h4   Only change was I played 2 Sarcs at Nats and 1/1 Sarc/Sword for Oceanics. Sword was pretty insane for me but Jono hated it.     Wake up, catch a cab to the event where we meet up with the rest of the NZ players. Shoot the shit for literal hours. Event starts, cool beans.   'turns out jake steals cartons of smokes from his work and was handing them out like candy/selling packs for 10 a pop' - Bodan.  So I was set on smokes all weekend which made 30 hours of YGO over three days nearly bearable.   Rd1 - Wil Evers (Books) 2-0   G1: I open a solid hand with a Rejuv. I double tribute a pair of dragons to get off a rejuv for six? I think they chain and I have infinite cards. G2: He opens a really mediocre hand. I win a few turns after he drops a fairly naked Jowgen via Chalice on my Blaster + summon Burner.   Rd2 - Chris Short (Dragons) 2-1   G1: I lose to a mained Scarecrow. I was kinda salt but not tilted because hey you can dodge books all day right? G2: I make a Colo and ride it to victory via Emptiness. I attempt to setup game with a cute ECon play (summon a Lightning into his set baby hoping to attack then ECon tribute and get a direct hit with Colo for game) but he had set Veiler and I just win. G3: I win after he plays his Raigeki Break slightly wrong and I'm able to push through his Draco + Gaios board, he tries to setup a Return play but can't break my board due to Emptiness, card is fucking insane.   Rd3 - Anthony Marr (Water) 2-1   G1: I lose as I Card Destruction away a really weak hand, and he evidently draws into the nuts (double goons Glacia reborn) I veiler the Glacia and he reborns my veiler, drops tidal and bladers my naked dragon. G2: I win off Dragons being the best. G3: I blader him at some point when he's fishing for answers, get into a big-eye fight and win in time because all of the Eyes have no materials.   Rd4: Russel (Books) 2-0   G1: I open veiler + rejuv + offcolors and rip droll off my rejuv. G2: He opens a pretty rancid hand and has to summon Justice (idk why this was still in his deck post-board) and I have perfect knowledge of his hand when he banishes it. He reborns my tidal and tries to push for beats (hoping to game me with Priestess next turn) and I hole -> all four dragons and kill him, he tries to fate my shit without a spellcaster. No dice.   Rd5 - Marcus Rokman (Dragons) 0-2   G1: I draw a pretty mediocre hand and lose quickly. G2: See G1.   Rd 6 - Anchong (Dragunity) 1-2   G1: Dragunity. o ok. I die. G2: I kill him dead with some dragons. G3: He Mind Drains me then OTKs me. Nice.   Rd 7 - Dimitri (Books) 1-2   G1: I lose, books etc. G2: I win, despite getting nearly blown-out by a second Jowgen when I storm him for 3 + Tower. His face when I Puppet Planted his Kycoo over Jowgen and then went spazzy with Dragossacks made this enjoyable. G3: I open double droll and no gas, lose despite drolling him.   Rd 8 - Opponent (Water) 2-1   G1: I get nutted on pretty bad. G2: I magically win. Think I made like Double Sac t1 or some other standard dragons bullshit. G3: I open Chalice + Veiler for his double goons marks Megalo into second Megalo push. I win in time off Thought Ruler Archfiend + Vanity's Emptiness.   5-3 and I scrape at 51/64 off some good breakers (Rokman was 3rd? after swiss, and the rest of my loseses were 1x in swiss)   I check the player standings and almost everybody had a draw. Fucking Australians play slow as balls.   We don't finish til late as all fuck so all the food places are closed except for a Subway. We had Subway wraps in the streets of Penrith. We wake up on time, all of us manage to shower and get our shit together. I call a cab for 9:30 or w/e and the cab doesn't get there til 9:55. We just barely make it to the event and dodge the Taxi FTK.   T64: Kenny Xu (Verz) 2-0   G1: I try and Blocker his Ophion t1- he has Veiler. I Tempest for Blaster and just pray for a Fire as my topdeck. Gets there, make some dudes, kill him dead. G2: He sets a BR and passes. I Stream out a Tidal and set Ryko Decree. He sets a BR and passes. I endphase the Decree. I summon up a Dragon and he Maxx "C"'s me, I make Scrap and flip my Ryko to clear his board of backrow and put 82 or something on the board.   He seemed a bit salty but he opened stone garbage g2 so I can't blame him.   T32: James Moore (Dragons) 1-2   G1: I lose. G2: I win. G3: We wall with Redoxes back and forth- so I assume he doesn't have a way to game me, but after Rejuvenating for four on t1 I know he must be close, so I push with a Blader over a naked Dragon and get Veilered, then OTKed back. He shows me a hand of Swift Virus after the ECon for game, nice.   Oh well, I lost to my friend so it's not a big deal. He then loses in T16 to Marcus Rokman.   - Jono and Kosc have to duke it out for Top 8, and Kosc wins in time with a fucking Obelisk. - Kosc and Rokman play it out for 3rd/4th. Kosc loses his second 3rd/4th playoff at a Nats, after losing to Bodan in 2011. - There was a point where somebody, I think it was AJ, said he could have decked himself with Rejuvs. That was nice. - My teammate Marcus Wheeler goes undefeated throughout the day and beats AJ for the National title and a fully sick WiFi 16G iPad Mini, and a super prize card. Nice.   So we go out for celebratory steaks, and the kiwis come along. Casual table for 30 people at the steakhouse. Was nice.   Oceanics:   Rd1: Khoi Vo (Six Sams) 2-0   G1: I special Tidal t1 by removing a pair of bigs from my hand and attack into a Chamberlain of the 6S. I just start thinking to myself "Are you fucking kidding me?" G2: I get Bladered but have Psi-Blocker to not die, then push back with dragons + Colossal into mp2 Sac to his 0 cards.   Rd2: Callum Borck (Dragons) 1-2   G1: I lose to getting my Blader chaliced/veilered 3 times in a row while I protected it. After the game he told me he ripped Veiler in his drawphases back-to-back so I was pretty salty. G2: I open Rejuv + offcolor babies+bigs into Rejuv into Rejuv. He makes a play and gets veilered and scoops. G3: He rejuvs me for 12 t1. My hand is baby hole emptiness emptiness baby mst. (I boarded in the MST as respect for Emptiness) I set the Emptinesses + MST and he pushes for damage with a Kycoo. I end up bricking my draw and just scoop after making an irrelevant play.   Also Kye loses to a Waboku in g3 in this round while sitting next to me.   Rd3: Opponent (Deck) 2-0?   I don't really remember this match so it must have been pretty uneventuful- no nutdraws here just a solid game I guess.   Somewhere in here Marcus Wheeler, our national champion, gets Judge FTKed for writing the shittiest "3" ever for the MSTs in his board.   Rd4: Gareth (Dragons) 2-0   G1: He opens pretty rancid and I open double sac + rejuv into unknown deck and it gets me there. G2: He opens what seems like stone garbage and I make a Blader play, it gets Veilered and then he t sets. I stupidly Dracossack the br when it's obviously Chalice and nearly lose, but I have hand-traps and go the distance.   Rd5: Opponent (Verz) 2-0   G1: I make a Sac he can't really do shit. G2: He makes an Ophion sets Pandemic and guns Iron Wall in my dp. I Blaster Ophion, Redox back the Blaster and summon Veiler to make Thought Ruler. It goes the distance for 3-4 turns, and then I draw Card D and play it trying to draw Storm/MST to kill him- I draw MST and do so.   Rd6: Sam (Dragons) 2-1   G1: I get shitstomped by the nuts rejuv hand. G2: I open pretty insane and win. G3: I open alright and get into Blader on t2/t3 after sitting behind a Wall, and then spend 10 turns trying to kill him with a Blader after I Emptiness him while he does nothing hoping to draw an out. I'm 5sure he has at least one Swift, so after hitting him to 2k + burning his Book of Moon to protect himself, I get a Scarecrow. On the following turn I break Emptiness with Rejuv and kill him with Blader + Blaster + Book for the second Scarecrow.   Rd7: Patrick Diaz (Books) 1-1   G1: He just completely roflstomps me after taking a while to get rolling. Mained Lily brings the beats- I top a dead Droll the turn after he goes off. G2: I open on the Big-Eye set a bluff EEV plan and he plays around it- I win in time off damage as I'm scared to do anything that reveals I don't actually have the EEV, and he's scared of being blown out by it.   I'd like to add that during this match I see Yaoweii, who was playing Kye, on the table below me, burn Kye for 29k with a Tempest Magician, and then Kye flat-out fucks him with a Jester Lord for 8k on his second turn.   T16: Justin Zappy (Books) 0-2   G1: I open stone garbage + Droll. He has a hand that plays around Droll. I make a cute Big Eye play hoping to turn off his Tower and then kill him next turn- he rips Priestess and shits on my soul. G2: I open stone garbage. Remember Kye telling me about summoning Big Eye and setting a backrow even not playing EEV is cool. Do it. He plays into the nonexistant EEV and rapes my soul.   Oh well, prize card + top cut mat heals all wounds.   I chill after my mauling in top to go and chat with friends/give Jono shit about going 1-3 drop. At one point I hear that a guy in T8 won his match off playing United We Stand on his Crimson Blader. I remember this is Australia and that's probably par for the course.   My team-mate Chris loses in T4 to the eventual winner, Chris Mattiske, and Kye (CheeseCake) ends up winning his T4 game against United-We-Stand Dragons for the trip to Worlds. Then gets 2-0'd in 10 minutes in the finals.    Wake up and head back to sunny Brisbane where it's approximately 50 times warmer than the hell-hole that is Sydney.   It was fun seeing all the ygo players from across Australia again, and I look forward to next year when Nationals will be held in my home town, Brisbane. shud b gud.   Oh, and Bodan borrowed my Spellbook deck.   Props --   + Dragons being beyond-insane + Bodan being the most filthy degen ever. Again. + Not getting stormed the entire weekend. + Scarf being the raddest thing ever + Kye making it to worlds + Vanity's Emptiness for being the embodiment of most retarded card ever + 40 minute rounds + 20 minute turnarounds for pairings is the greatest for getting smoke breaks every round.   Slops --   - Jono going 1-3 drop at Oceanics. Go Jono. - Hanson losing in Top 4 for a repeat progressive Top 4 loss. - Penrith being literally the worst place ever. - The aircon being like 8 celsius and me spending the entire weekend playing in a huge jacket. - Not having a mobile phone the entire weekend because Jono has something from the stone-age. - Never getting to Colo Chalice anybody out. Fuck I really wanted to do this at least once.
  22. Battle! Ancient Pokemon

    [video]http://www.youtube.com/watch?v=BfEXQOM0p9k[/video]   Pokemon - 15 3 Rayquaza-EX (DRX) 4 Tynamo (DEX) 4 Electrik (NV) 3 Emolga (DRX) 1 Rayquaza (DRX)   Trainers (Supporters) - 13 4 Professor Juniper 4 N 3 Bianca 2 Colress   Trainers (The Rest) - 18 4 Pokemon Catcher 3 Ultra Ball 3 Level Ball 3 Switch 2 Super Rod 2 Skyarrow Bridge 1 Computer Search 1 Tool Scrapper   Energy - 13 8 Lightning 5 Fire   Ehhhh what can I say?  I like Dragon decks and this is in my opinion the best Dragon based deck in the game (there's also Garchomp/Altaria but it hasn't been doing much as much as I hate to admit it).  I acknowledge that with the last set release that Rayeels has taken a bit of a dive in the Tiers and that this deck only has a couple months to live before Rotation kills it and I move onto Plasma.dek, Water.dek or Grass.dek.  That said it's still a load of fun to play and I figure I may as well post my list and tweak it for the one or two more matches I'll have (I rarely get to go to locals).  That said this is pretty much typical Rayeels and those familiar with the game should know how it works.  For those just getting into the game I'll explain the main strategy of the deck along with some of my card choices;   -THE IDEAL SETUP; Get Skyarrow Bridge in play with a Rayquaza active, one on Bench with 3 Electriks.  Both Dragons must have a Fire Energy attached and you must have 3 Lightning in the Discard Pile.  With this you can have the Eels use Dynamotor to put Lightnings from the discard onto a benched Dragon, switch it into the active and Dragon Burst for 180 damage.  Since Dragon isn't resisted no EX in the game will be able to take a 3 Energy Dragon Burst unless they have Eviolite equipped.   -3 Emolga to search out the Rayquazas and Eels I don't open with.   -Regular Rayquaza is in here to get around Plasma Klingklang which does see play here while also being able to score some quick hits with Dragon Pulse.  Shred being able to ignore Eviolite means he'll 2KO anything in the game.  I also admit he's kinda in here because I pulled the Secret Rare.   -Really liking the 4-4-3-2 Supporter line in Bench Heavy decks like this.  Colress has been phenominal thus far.   -Switch is to get any Dragons that may have been Lasered or any Catchered Eels out of the active.  One of this decks biggest drawbacks is how much it hurts having those Electriks taken out early and often.   -2 Skyarrow Bridges in order to win the "Stadium War" that is becoming more frequent.  I may honestly bump this up to 3 since this deck really needs a Skyarrow in play to operate at maximum efficiency (otherwise I'd just run the 2 and hold my Stadium until I see a Virbank played).   -Tool Scrapper is to get rid of those annoying Eviolites and Tools equipped to Garbador.   -Liking the 8/5 Energy Ratio...although I've had games where I went 5 turns without seeing a Fire Energy.  Not fun.   That's pretty much it.  I know the deck isn't as fast as the top decks and it has its flaws but its one I come back to every now and then for the things it does well.
  23. [wPBTSA1] Table of Contents [wPBTSA1]Table of Contents [wPBTSA2] Intro [wPBTSA3] Stats Shit [wPBTSA4] Uni-variate Distribution and You [wPBTSA5] Multivariate Distribution and You [wPBTSA6] Practice [wPBTSA7] Applications [wPBTSA8] Conclusion [wPBTSA2] Intro   This article is inspired by a curiosity as to how much information I could marshal and articulate,  an influx of new members and a free Sunday afternoon. I'm gonna talk a lot of numbers, and hopefully communicate something useful/insightful. Worst case scenario, you can use all the calculations I have in here as a mini combinatorial index.   [wPBTSA3] Stats Shit   I have a personal preference for self-contained works, so I'm gonna try and lay down all the stuff you'll need to know to get through this so you don't have to go and Google shit. So, if you know a fair amount of math stuff, skip this; or just check back here if you get lost on something.   Housekeeping: I use a lowercase "x" to denote multiplication within parentheses. Enclosed parenthetical terms are being multiplied, in the absence of another notated operation. All of my variables will be different uppercase letters.    Factorials: An exclamation point following a number denotes a factorial. X! is a notation for (X)(X-1)(X-2)...(1). 0! = 1. Example: 4! = 4 x 3 x 2 x 1 = 24. Factorials are grade-school level, but I figured since it's not something you run into everyday, it'd be good reference.   Rounding Errors: Totals of individual statistics may not equal 100%. That is due to rounding errors being collected across many terms. In practice, though, all statistical likelihoods for outcomes of a scenario do equal 1 or 100% or w/e.   Expected Value: Expected value is what you get when you, for each possible outcome value, multiple the value by it's likelihood of occurrence and add those quantities together. Example: On a standard 6-sided die, the outcomes 2-6 reward you $30, while the 1 penalizes you $60. Thus the expected value would be ($30 x (5/6)) + (-$60 x (1/6)) or $25 - $10 or $15. Whenever someone refers to an output occurring "on average", they are typically referring to expected value.   Variance: Variance is a term to describe the ability of many different results being possible, and the range that occurs as a result. The fact that you can have results far from the norm is "variance". Example, in the opening, 5 cards plus one for the turn, you hold 15% of a 40 card deck. Thus, you ought to have 15% of all the cards you have in your deck. But you don't, because instead of having .15-.45 of a card in your hand, you have anywhere from 0-3 copies. This is variance, the ability of results to stray from the norm. The farther from the norm your result is, the less likely it can possibly be. You can use variance to describe a luck-based occurrence when discussing it, like getting one-outter'd. Instead of saying "I got sacked", try saying "I lost due to variance in my opponent's draw"; it will still be a bullshit loss make you feel better.   Hyper-geometric Distribution:  Hyper-Geometric Distribution is a discrete expression for the likelihood of a particular number of "successes" in a number of draws that occur in sequence and without replacement. In other words, when you draw a number of cards out of the deck, Hyper-Geometric distribution expresses the likelihood of X number of a card existing in your draws. This distribution discretely expresses the measure of variance involved with whatever outcome you received. Remember, your expected value for a playset of cards in a 40 card deck is .45 copies per opening hand. You can also calculate distributions for the multiple sorts of "successes" occurring jointly.   Effective Population Size: I will often refer to a deck of cards as a "population", since it is "populated" by all the sort of cards your deck contains. An "effective" size is a population size that occurs as a result of the dynamics of cards in your deck. For example, a Gishkill deck contains 7 cards that can be played immediately and, generally, as soon as they are seen. Thus, it has an "effective population size" of 33, not 40, in terms of opening hands. I will mostly use 40 as my population size for all my examples, because it's the smallest practical size. There will be one example each of smaller and larger populations, though.   Intuitive Concepts of Increasing/Decreasing Likelihoods: The greater your population, the less likely you are to find any given card. This is because you have a higher number of cards that simply aren't what you're looking for. The lowest physical/effective population size, conversely, maximizes your likelihood of reaching any given card. Further, the more specific and complex the scenario, the less likely it is to happen. Lastly, the more equally distributed your scenario's deviation from the norm, the greater it's relative likelihood. For example, it's more likely that you will open with 2 of 2 different cards you play 3 of each, then 1 of one and 3 of the other. This will make more sense when I display the expressions for the distributions, but a good way to think about is that a square and a non-square rectangle can have the same perimeter, but the square has more area. In this case, area is likelihood, and the square is the 2-2, whereas the rectangle is the 1-3 distribution.   Complement: A complement to an event, is the likelihood that it wont happen. If you express an event as "A", it's complement would be denoted as "A'". A + A' will equal 1 or 100%. If you have a very broad set of ways to succeed at a scenario, you can occasionally save yourself some time by simply calculating all the ways your even WON'T happen, and then subtracting the result from 1. If you want to know the odds of opening with "at least" X copies of a card, for instance, it can be easier to just calculate the odds of opening with less than X.   Disclaimer of Applicability: A lot of the uses for this sort of math are in regards to opening a game or building a deck. This is due to every turn within a game being a unique event, such that you'd have to be a some sort of autist/savant/master to actually calculate something ingame when the opportunity arose. Also, you wouldn't even need to calculate a distribution ingame in most cases anyway, but that's a point for later. Also, no amount of statistical knowledge can protect you from bad beats or whatever, I can only offer what knowledge I've collected, I can't alter your luck.   [wPBTSA4] Uni-variate Distribution and You   As "Uni" implies, this is an examination of 1 sort of success, simply, 1 kind of card in your deck. If you draw the card, great, success; if you draw any other card then you failed. Good job, scrub. Now, let's define our situational parameters: we're going to go ahead and use a 40 card deck, and draw 6 cards as our opener. So, our population size is 40 and our sample size is 6. Now we need to define our success parameter: how many copies of our card are we even playing, and how many copies do we have to draw? We'll go ahead and play 3 copies, because we're dealing with one of those broke cards that somehow hasn't gone and gotten restricted/banned; and because the card is really broken, let's go ahead and see if we can get just 1 copy exactly in out opener, anything more would just be too nutty for out opponent's anus to handle.   Because we're looking at a likelihood of something occurring, we can frame it as a ratio of scenarios that are that occurrence, in some form, over the total of all possible occurrences. It will be a fraction, and the denominator will, naturally, be all possible opening hands. This is where our factorials come in handy, they allow us to express the wide variety of arrangements for our cards. We have 40 cards, and we are picking 6, so we express the set of all possible opening hands as "40 choose 6". Numerically, this works out as 40!/(6!x34!). The 40 and 34 are natural consequences of taking 6 cards out of a pile of 40, and the 6! in the denominator is a convention used to eliminate opening hands that are simply the same cards but drawn in a different order.    Our numerator, as you'd expect, is an expression of all the possible sorts of ways we CAN succeed at our goal: every sort of hand where we get exactly one of our target card. Now, an we already defined our opening hand as 6 cards, so we would be constructing it of 1 success card and 5 failure cards. Like our denominator, we will use a factorial expression to account for both components of our numerator. To select 1 of our 3 copies of the success card we use the following expression: 3!/(1!x2!); 1 card selected of 3, and the same factorial used to eliminate duplicate distributions of differing orders (though this is less relevant in a selection of one single card, of course). Constructing out suite of failures follows the same structure: 37!/(5!x32!).   Now, let's put all the pieces together. The components of out numerator are directly multiplies together, and the denominator just goes on the bottom, as you'd expect. So, the odds of opening exactly 1 copy of a card you play 3 copies of in a 40 card deck are (3!/(1!x2!))(37!/(5!x32!))/(40!/(6!x34!)) -> (3)(435897)/(3838380) -> 1307691/3838380 -> .340688 -> 34.0688%   Great job, now you have your odds of opening that one copy of your card. "But wait, wonderPreaux", you might be saying, "I thought it was common knowledge that you have an approximately 39.4% chance of opening a given card, does this mean that you're some inaccurate faggot?" The answer to your question is, of course, no (at least regarding the inaccuracy). The common statistic of 39.4% that you may have chanced across is the chance of opening AT LEAST 1 copy of a card occupying 3 spaces in a 40 card deck. The extra 5 or so percentage points come from the odds of opening with 2 and 3 copies of the card (the sharp readers will have intuited that of those 2 additions, the odds of opening 3 copies of a card would account for a smaller change than 2 copies, due to it's lower likelihood).   While we could calculate the chance of opening with 2 copies, and then 3 copies, and then add both results to our first result, we have the faster option of computing a complement. If we want at least 1 copy of our success card, we can finish this whole thing in one stroke by subtracting, from 1, the chance of opening with 0 copies of our success card (the complement of having any copies would be having none of the card). Here's the breakdown: 1 - ((3!/(0!x3!))(37!/(6!x31!))/(40!/(6!x34!))) -> 1 - ((1)(2324784)/(3838380)) -> 1 - (2324784/3838380) -> 1 - .605668 -> .394332 -> 39.4332% Hey, what-do-ya-know, it works.   For reference, here's how it should break down for any number of successes within your opener:   [spoiler]Opening 0 of a card you play 3 copies of in a 40 card deck: (3!/(0!x3!))(37!/(6!x31!))/(40!/(6!x34!)) = 060.5668% Opening 1 of a card you play 3 copies of in a 40 card deck: (3!/(1!x2!))(37!/(5!x32!))/(40!/(6!x34!)) = 034.0688% Opening 2 of a card you play 3 copies of in a 40 card deck: (3!/(2!x1!))(37!/(4!x33!))/(40!/(6!x34!)) = 005.1619% Opening 3 of a card you play 3 copies of in a 40 card deck: (3!/(3!x0!))(37!/(3!x34!))/(40!/(6!x34!)) = 000.2024% 060.5668% 034.0688% 005.1619% 000.2024% Total 099.9999%[/spoiler]   Now, the results obviously change when you only have 2 copies of your card. The stats of success are lower because there are less cards to actually succeed with (and you obviously can't open with 3 of a card you only have 2 of). The chunk of your numerator that obviously changes would be the first part, the selection of success cards. It'd look like this: 2!/(1!x1!). If you noticed, your denominator within your expressions adds up to the numerator of the same expression; 34 + 6 = 40, for instance. So, if your first numerator component starts with "2!", it obviously has to be followed by a combo of 2,0; 1,1; or 0,2 (This makes sense, as you'd obviously open with 0, 1, or 2 of a card you're playing 2 of).   Less obviously, the "failure" construction of your numerator changes too. After all, if you add 2 and 37, it doesn't add up to 40. Thus, you have to show the increase of failure as your success population diminishes; success + failure always has to add up to your total population size. In general, the numbers involved in the first chunk of your numerator are getting smaller, the numbers in the latter part are getting larger. Try constructing an expression, then check the spoiler:   [spoiler]Opening 0 of a card you play 2 copies of in a 40 card deck: (2!/(0!x2!))(38!/(6!x32!))/(40!/(6!x34!)) = 071.9231% Opening 1 of a card you play 2 copies of in a 40 card deck: (2!/(1!x1!))(38!/(5!x33!))/(40!/(6!x34!)) = 026.1538% Opening 2 of a card you play 2 copies of in a 40 card deck: (2!/(2!x0!))(38!/(4!x34!))/(40!/(6!x34!)) = 001.9231% 071.9231% 026.1538% 001.9231% Total 100.0000%[/spoiler]   Try bouncing between the expressions for 3-ofs and 2-ofs. Look at what's changing and what isn't. The neat part of these integrated permutations is that there are a network of numbers that always add up, so even if something is getting "smaller" it has a complementary entity within the expression that gets larger. Give one-ofs a try, it's pretty simple, only 2 expressions:   [spoiler]Opening 0 of a card you play 1 copies of in a 40 card deck: (1!/(0!x1!))(39!/(6!x33!))/(40!/(6!x34!)) = 085.0000% Opening 1 of a card you play 1 copies of in a 40 card deck: (1!/(1!x0!))(39!/(5!x34!))/(40!/(6!x34!)) = 015.0000% 085.0000% 015.0000% Total 100.0000%[/spoiler]   Now, you should notice that the large denominator, the one that always works out to be "3838380", isn't changing. That's because the only thing that we could do to change that would be to change the sample size or the population size. Practically, we can experiment with a change in sample size. Let's try a sample size of 5, since you don't always go first, and hand traps are a thing.   Let's look at our predominant denominator: 40!/(6!x34!) -> 40!/(5!x35!). The changes here are pretty intuitive, we are picking up 5 cards from 40, so our operative numbers would become 5, 35, and 40. For our numerator, we should think about our numerator in terms of the "success" and "failure" components. We, at the moment, are only considering a success population with a maximum size of 3, so the success portion is the same as ever. The numbers for the failure portion would have to change to accommodate the lower sample size, though (one component will increase, the other will decrease, do you know which is which?). Use notepad or something, play with the numbers until you think you've got it, then check the spoiler.   [spoiler]Seeing, in your top 5 cards, 0 of a card you play 3 copies of in a 40 card deck: (3!/(0!x3!))(37!/(5!x32!))/(40!/(5!x35!)) = 066.2449% Seeing, in your top 5 cards, 1 of a card you play 3 copies of in a 40 card deck: (3!/(1!x2!))(37!/(4!x33!))/(40!/(5!x35!)) = 030.1113% Seeing, in your top 5 cards, 2 of a card you play 3 copies of in a 40 card deck: (3!/(2!x1!))(37!/(3!x34!))/(40!/(5!x35!)) = 003.5425% Seeing, in your top 5 cards, 3 of a card you play 3 copies of in a 40 card deck: (3!/(3!x0!))(37!/(2!x35!))/(40!/(5!x35!)) = 001.0121% 066.2449% 030.1113% 003.5425% 001.0121% Total 100.9098% Seeing, in your top 5 cards, 0 of a card you play 2 copies of in a 40 card deck: (2!/(0!x2!))(38!/(5!x33!))/(40!/(5!x35!)) = 076.2821% Seeing, in your top 5 cards, 1 of a card you play 2 copies of in a 40 card deck: (2!/(1!x1!))(38!/(4!x34!))/(40!/(5!x35!)) = 022.4359% Seeing, in your top 5 cards, 2 of a card you play 2 copies of in a 40 card deck: (2!/(2!x0!))(38!/(3!x35!))/(40!/(5!x35!)) = 001.2821% 076.2821% 022.4359% 001.2821% Total 100.0001%[/spoiler]   This is the extent of uni-variate distribution, there's only so much you need to know about 1 sort of card. You can also group similar cards as a sort of success (for example I can say I have 6 successes of "battle stoppers" as opposed to 3 Wabokus or 3 Threatening Roars). There are actually calculators for uni-variate distributions, but practicing it is useful as a foundation for the more complex arrangements. If nothing in any of the spoilers is confusing, then you should have a good handle on how the numbers here are orienting themselves. So go ahead and take a peek at the general rule for uni-variate distribution: [spoiler]Seeing, in the top W cards, X of a card you play Y copies of in a Z card deck: (Y!/(X!x(Y-X)!))((Z-Y)!/((W-X)!x((Z-Y)-(W-X))!))/(Z!/(W!x(Z-W)!))[/spoiler]   [wPBTSA5] Multivariate Distribution and You   Multivariate distributions are simply the addition of another, different, sort of success that you are accounting for; it's a combo, basically. Up to this point, you could look at the odds of opening Diva, or you could look at the odds on Megalo; now you can look at the odds for opening various quantities of both. Like a Punett's Square, though, each of your success parameters will increase the variety of scenarios that you have to do a specific distribution for. The odds of opening with 2 of card A are, of course, different for differing quantities of B in the same hand.   So, to keep things simple, we'll look at our 6 of 40 opener with the addition of a single other sort of card, one we are also playing 3 of. Now, let's see the odds of opening with no copies of either card (I guess this goes out to all the Dino Rabbit players who don't want to see their normals). We begin with the success component of 3!(0!x3!), but since we're looking at 2 success we, also feature another, deliberately identical component to compose all our successes: (3!/(0!x3!))(3!/(0!x3!)). Our "failure component now has smaller bounds, since we doubled the number of things we're examining as success, yielding the next step of our predominant numerator: (3!/(0!x3!))(3!/(0!x3!))(34!/(6!x28!)). Our predominant denominator is exactly the same, since it's defined by population and sample sizes, leaving us with the following distribution: (3!/(0!x3!))(3!/(0!x3!))(34!/(6!x28!))/(40!/(6!x34!)). It simplifies thusly to: (1)(1)(1344904)/(3838380) -> 1344904/3838380 -> 35.0383%   Now we've established that you can go through a little over a third of your games opening none of 2 sorts of cards you play a full playset of. Because we have 4 results (0, 1, 2, 3), and 2 successes to actually get results from we 4 x 4, or 16 potential results to quantify, we touched on (0,0), to put in terms of an ordered pair. This obviously changes if you play different numbers of cards, like you wanted to check the odds of opening Forbidden Lance and Rescue Rabbit. You have 3 of one, 2 of the other, and thus 12 (4 x 3) results to quantify. I've included an index for a pair of cards that each take up 2 spots in a 40 card deck, though there obvious levels of complexity that could be examined, now that another dimension is being scrutinized.   [spoiler]Opening with 0 of a card you play 3 copies of and 0 of another card you play 3 copies of in a 40 card deck. (3!/(0!x3!))(3!/(0!x3!))(34!/(6!x28!))/(40!/(6!x34!)) = 035.0383% Opening with 1 of a card you play 3 copies of and 0 of another card you play 3 copies of in a 40 card deck. (3!/(1!x2!))(3!/(0!x3!))(34!/(5!x29!))/(40!/(6!x34!)) = 021.7479% Opening with 2 of a card you play 3 copies of and 0 of another card you play 3 copies of in a 40 card deck. (3!/(2!x1!))(3!/(0!x3!))(34!/(4!x30!))/(40!/(6!x34!)) = 003.6247% Opening with 3 of a card you play 3 copies of and 0 of another card you play 3 copies of in a 40 card deck. (3!/(3!x0!))(3!/(0!x3!))(34!/(3!x31!))/(40!/(6!x34!)) = 000.1559% Opening with 0 of a card you play 3 copies of and 1 of another card you play 3 copies of in a 40 card deck. (3!/(0!x3!))(3!/(1!x2!))(34!/(5!x29!))/(40!/(6!x34!)) = 021.7479% Opening with 0 of a card you play 3 copies of and 2 of another card you play 3 copies of in a 40 card deck. (3!/(0!x3!))(3!/(2!x1!))(34!/(4!x30!))/(40!/(6!x34!)) = 003.6247% Opening with 0 of a card you play 3 copies of and 3 of another card you play 3 copies of in a 40 card deck. (3!/(0!x3!))(3!/(3!x0!))(34!/(3!x31!))/(40!/(6!x34!)) = 000.1559% Opening with 1 of a card you play 3 copies of and 1 of another card you play 3 copies of in a 40 card deck. (3!/(1!x2!))(3!/(1!x2!))(34!/(4!x30!))/(40!/(6!x34!)) = 010.8740% Opening with 2 of a card you play 3 copies of and 1 of another card you play 3 copies of in a 40 card deck. (3!/(2!x1!))(3!/(1!x2!))(34!/(3!x31!))/(40!/(6!x34!)) = 001.4031% Opening with 3 of a card you play 3 copies of and 1 of another card you play 3 copies of in a 40 card deck. (3!/(3!x0!))(3!/(1!x2!))(34!/(2!x32!))/(40!/(6!x34!)) = 000.4677% Opening with 1 of a card you play 3 copies of and 2 of another card you play 3 copies of in a 40 card deck. (3!/(1!x2!))(3!/(2!x1!))(34!/(3!x31!))/(40!/(6!x34!)) = 001.4031% Opening with 1 of a card you play 3 copies of and 3 of another card you play 3 copies of in a 40 card deck. (3!/(1!x2!))(3!/(3!x0!))(34!/(2!x32!))/(40!/(6!x34!)) = 000.4677% Opening with 2 of a card you play 3 copies of and 2 of another card you play 3 copies of in a 40 card deck. (3!/(2!x1!))(3!/(2!x1!))(34!/(2!x32!))/(40!/(6!x34!)) = 000.1315% Opening with 3 of a card you play 3 copies of and 2 of another card you play 3 copies of in a 40 card deck. (3!/(3!x0!))(3!/(2!x1!))(34!/(1!x33!))/(40!/(6!x34!)) = 000.0027% Opening with 2 of a card you play 3 copies of and 3 of another card you play 3 copies of in a 40 card deck. (3!/(2!x1!))(3!/(3!x0!))(34!/(1!x33!))/(40!/(6!x34!)) = 000.0027% Opening with 3 of a card you play 3 copies of and 3 of another card you play 3 copies of in a 40 card deck. (3!/(3!x0!))(3!/(3!x0!))(34!/(0!x34!))/(40!/(6!x34!)) = 000.0000% (2.605e-7) 035.0383% 021.7479% 003.6247% 000.1559% 021.7479% 003.6247% 000.1559% 010.8740% 001.4031% 000.4677% 001.4031% 000.4677% 000.1315% 000.0027% 000.0027% 000.0000% Total 100.8478%[/spoiler]   The general case rule for multivariate distributions can take many forms, but still looks similar to the uni-variate case:   [spoiler]Seeing, in the top U cards, V of a card you play W of and X of another card you play Y copies of in a Z card deck: (W!/(V!x(W-V)!))(Y!/(X!x(Y-X)!))((Z-U)!/((U-(V+W))!x((Z-U)-(U-(V+W))!))/(Z!/(U!x(Z-U)!))[/spoiler]   Notice that the basic structure is the same, the pattern is more complex but not fundamentally different. This is because we are simply expanding our awareness of our population's differing characteristics. Try and envision what trio-variate distributions ought to look like, 3 sorts of cards. Your numerator will gain another "success" term, your failure term will operate with smaller bounds, and your predominant denominator which represents possible opening hands will remain unaffected. When you've got a good idea of what adding a third term does to the general case, look at the spoiler (a good way to observe the change would be writing out the odds of opening 0 or 3 of 3 cards you play 3 of).   [spoiler]Seeing, in the top S cards, T of a card you play U of and V of another card you play W off and X of another card you play Y copies of in a Z card deck. (T!/(S!x(T-S)!))(W!/(V!x(W-V)!))(Y!/(X!x(Y-X)!))((Z-U)!/((U-(T+V+W))!x((Z-U)-(U-(T+V+W)))!))/(Z!(S!x(Z-S)!))[/spoiler]   Notice that, again, the construction is just getting longer and integrating more variables. The equation will expand but remain effectively the same, if you're really on point you'll have figured out the pattern of the equation's expansion, and it's relation to it's components...   [wPBTSA6] Practice   Below are some story problems to test your knowledge. You can skip these if you wanna just get to the end, or you can actually apply yourself and see if you've mastered the material. It's your call, I won't judge,   Problem 1: Dragon Master Knight   You are famed 48-card-Mermail player Long Dao. You are at the lolcals. You are having a great time with the card games and attractive women that seem to gravitate to you. Then you get paired against some ugly, pale, shitstain of a human. He talks trash because he's garbage, the ladies are disgusted. You then drop the phat dougie on him with a dream-crushing double Dragoon + Megalo play, right on the first turn. Swag maneuver aside, what was the likelihood of that opening occurring?   [spoiler]Important things to know here are that Long Dao's decklist is your reference for population size and success populous sizes. Also, you would have to account for all the various ways "at least 1 Megalo" and "at least 2 Dragoons" can actually happen. If you tried the complement, you wasted time, as there are 6/16 ways for successful distributions to happen.   Opening with at least 1 of a card you play 3 copies of and at least 2 of another card you play 3 copies of in a 48 card deck. 3,3 = C(3,3)*C(3,3)*C(42,0)/C(48,6) = 1/12271512 2,3 = C(3,2)*C(3,3)*C(42,1)/C(48,6) = 126/12271512 1,3 = C(3,1)*C(3,3)*C(42,2)/C(48,6) = 2583/12271512 3,2 = same as 2,3 = 126/12271512 2,2 = C(3,2)*C(3,2)*C(42,2)/C(48,6) = 7749/12271512 1,2 = C(3,1)*C(3,2)*C(42,3)/C(48,6) = 103320/12271512 Total = 113905/12271512 = 0.0092820672790769 *Credit to Allen Pennington for correcting this one. [/spoiler]   Problem 2: Must be nice   You are riding high on DN, massive winning streak. You destroy some shitty at RPS, and lube up your Gustav for the all-in maneuver. Unfortunately, right as your turn starts, your opponent simply reveals all 5 pieces of Exodia, who subsequently drives a spike into your erect Gustav. Sucks to suck, baddy, what are the odds this could have happened?   [spoiler]The neat trick here is that this is not a quintuple-variate distribution. It's drawing 5 of 5 cards, since only 1 of each limb can exist. From there, the process simply reveals a very unlike result, who expected value sits at around once every 600000+ games. Seeing, in the top 5 cards, 5 of a 5-card set of cards in a 40 card deck. (5!/(5!x0!)(35!/(0!x35!))/(40!/(5!x35!)) = 000.000152[/spoiler]   Problem 3: Sometimes you just have all these.   You are master dueling man Mike Steinman, playing your Bear deck. The opponent is a master and goes turn 1 Rabbit -> Laggia -> set 3. Because you live a based life, you simply Dark Hole to force the Laggia, and then Heavy Storm, because it's nice to not have to be on the receiving end of that latter card every now and then. You follow up with a Rabbit of your own, who gets Veiler'd. You quip that there's another Rabbit in the deck, a statement every bit as true as you are handsome. What are the odds?   [spoiler]Opening with 1 each of 2 cards you play 1 copy of each, and 1 copy of another card you play 2 copies of, in a 40 card deck. (1!/(1!x0!))(1!/(1!x0!))(2!/(1!x1!))(36!/(3!x33!))/(40!(6!x34!)) = 000.3720%[/spoiler]   [wPBTSA7] Applications   You'll notice these calculations get put to work examining the opening hand of a game an awful lot. The reason for that is that the opening hand is really the only time you get to draw multiple cards. For a single draw, its just a ratio of success/population. Example: Squiddy has to rip an Archfiend to come back, with 1 in his grave, what are his odds? We'd express it as Ribs/Population, with his remaining cards in deck being the denominator and the numerator being his remaining Archfiends + any cards that could revive the one I said was in the grave.   In general, drawing multiple cards just doesn't happen a lot. Pot of Duality revealing 3 can be subjected to a distribution, note that your population size can't be effectively smaller, as you can't play Upstart Goblin from the revealed cards to reveal more cards. You can apply a similar line of reasoning to Maxx C on the opponent's turn, multiple cards drawn but no effective change as there are no draw hand-traps, outside of Maxx C itself. Because it ends your turn and draws multiple cards, Cardcar D has a similar operation. Pot of Avarice, Card Destruction and Reckless Greed can all involve meaningful distributions. As can Magical Mallet and Trade-In, as if Gishkill didn't have enough numbers to crunch.   The main use for this is for informed decisions, in game and out of it. Knowing what will clog and why is important in deckbuilding. Knowing what you ought to get out of Card Destruction makes your subsequent Dark World effects that much better. Understanding what you stand to draw off Avarice gives you a better idea of what to put back. It goes on and on, once you understand the mechanism at work when you are setting up your population, you can more effectively interact with it.   [wPBTSA8] Conclusion   It's about 2am, and I'm about out of steam. I wanted to get this out here because it's worth thinking about. There's all sorts of stats for sports and poker or whatever, and it would be ridiculous not to afford our game the same treatment. I will comeback later to correct any errors someone may find, and potential expand this at reader-request or my own discretion. I hope this becomes a useful addition to DGZ's collection of game knowledge and thoughts. Goodnight, thanks for reading.
  24. I've always wanted a way to abuse Sacred Crane. I know this might not be the best Ninja Build, but I want to play Sacred Crane. Monsters: 18 3 Ninja Grandmaster Hanzo 3 Effect Veiler 3 Tour Guide from the Underworld 2 Sacred Crane 2 Summoner Monk 1 Upstart Golden Ninja 1 Blackwing - Zephyros the Elite 1 Sangan 1 Black Luster Soldier - Envoy of the Beginning 1 Chaos Sorcerer Spells: 12 3 Pot of Duality 2 Mystical Space Typhoon 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 1 Reinforcement of the Army 1 Allure of Darkness 1 Mind Control 1 Book of Moon Traps: 10 3 Call of the Haunted 2 Ninjitsu Art of Transformation 2 Torrential Tribute 2 Solemn Warning 1 Solemn Judgment Extra Deck: 1 Gaia Dragon, the Thunder Charger 1 Gemknight Pearl 1 Number 39: Utopia 1 Number C39: Utopia Ray 1 Blade Armor Ninja 1 Photon Papilloperative 1 Steelswarm Roach 1 Symphony Devil Maestroke 1 Wind-Up Zenmaines 1 Leviair the Sea Dragon 1 Number 20: Giga-Brilliant 1 Number 17: Leviathan Dragon 1 Tentempo the Percussion Djinn 1 Armory Arm 1 Ally of Justice Catastor EU, so no Acid Golem
  25. So I will be attending Regionals this weekend, and this is the deck I am going to take. It has been testing well on DN and at local tournaments, but the bulk of testing I do on DN is with players whom I know, and have done very well at high level events. I haven't posted very much on here, but I am looking to try and be more active on the forums as I am trying to compete. Any and all comments and suggestions are welcome. -40 Cards- -27 Monsters- [1] Black Luster Soldier - Envoy of the Beginning [2] Card Trooper [2] Chaos Sorcerer [1] Dark Armed Dragon [2] Darkflare Dragon [2] Divine Dragon Apocralyph [2] Eclipse Wyvern [2] Effect Veiler [1] Gorz the Emissary of Darkness [2] Lightpulsar Dragon [3] Lyla, Lightsworn Sorceress [2] Maxx "C" (will sub D.D. Crow if I can't get them) [1] Plaguespreader Zombie [3] Red-Eyes Darkness Metal Dragon [1] Ryko, Lightsworn Hunter -13 Spells- [1] Allure of Darkness [1] Charge of the Light Brigade [3] D.D.R. - Different Dimension Reincarnation [1] Dark Hole [1] Future Fusion [1] Heavy Storm [1] Hidden Armory [1] Mind Control [1] Monster Reborn [2] Mystical Space Typhoon -15 Extra- [1] Chimeratech Fortress Dragon [1] Five-Headed Dragon [1] Ally of Justice Catastor [1] Arcanite Magician [1] Armory Arm [1] Black Rose Dragon [1] Brionac, Dragon of the Ice Barrier [1] Dark End Dragon [1] Orient Dragon (or Gachi Gachi Gantetsu) [1] Red Dragon Archfiend [1] Scrap Dragon [1] Stardust Dragon [1] Number C39: Utopia Ray [1] Number 39: Utopia [1] Inzektor Exa-Beetle -15 Side- [2] Cyber Dragon [2] D.D. Crow (Debunk if I can't get Maxx "C") [2] Electric Virus [2] Thunder King Rai-Oh [2] Mirror of Oaths [2] Rivalry of Warlord [3] Royal Decree
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