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Found 9 results

  1. Grandsoil Psy-Plants

    Edit: Added new build for after the release of soul charge and mathematician.   This deck is pretty fun but a bit inconsistent but can dish out some massive damage out of nowhere. Grandsoil psychics have had problems with consistency in the past and adding in tytannial and chiribume only increase that, but it also gives you more good opening plays outside of witch and trooper through lonefire blossom. You also have access to the new level 10 synchro, Leo, the Keeper of the Sacred Tree, and also Divine Dragon Knight Felgrand, which are both very powerful cards which can be tough to deal with. Plants and psychics also both work really well with call of the haunted allowing for more plays and just grabbing back recruiters. This is pretty similar to something a few posters posted a while back but I didn't really see any lists going the grandsoil route.   This deck could use a lot more testing and such though but this is what I've been testing. This deck probably isn't as strong as the top decks at the moment but has some plays that can match them such as tytannial, leo, and felgrand being effective in quite a few match-ups.   Current Build: Monsters: 24 1 Tytannial, Princess of Camellias 1 Chirubime, Princess of Autumn Leaves 3 Grandsoil the Elemental Lord 1 Redox, Dragon Ruler of Boulders   3 Serene Psychic Witch 1 Psychic Jumper 1 Esper Girl 1 Psychic Commander 3 Mathematician 1 Crane Crane 1 Debris Dragon 2 Lonefire Blossom 1 Mythic Macrocarpa Seed 1 Dandylion 2 Maxx "C" 1 Spore   Spells: 9 3 Emergency Teleport 3 Soul Charge 2 Mystical Space Typhoon 1 Foolish Burial     Traps: 7 1 Torrential Tribute 1 Solemn Warning 1 Bottomless Trap Hole 1 Phoenix Wing Wind Blast 1 Breakthrough Skill 2 Vanity's Emptiness     Total = 40     Extra Deck: 15 1 Formula Synchron 1 Armory Arm 1 T.G. Hyper Librarian 1 Ally of Justice Catastor 1 Naturia Beast 1 Naturia Barkion 1 Black Rose Dragon 1 Scrap Dragon 1 Stardust Dragon OR Crimson Blader 1 Leo, the Keeper of the Sacred Tree 1 Shooting Quasar Dragon 2 Meliae of the Trees 1 Mechquipped Agineer   -Still deciding on extra deck     Old Build [spoiler] Monsters: 24 1 Tytannial, Princess of Camellias 1 Chirubime, Princess of Autumn Leaves 3 Grandsoil the Elemental Lord 1 Redox, Dragon Ruler of Boulders   3 Serene Psychic Witch 1 Psychic Jumper 1 Esper Girl 1 Psychic Commander 1 Hushed Psychic Cleric 1 Destructotron 2 Card Trooper 2 Cardcar D 2 Crane Crane 2 Lonefire blossom 1 Dandylion 1 Spore   Spells: 5 3 Emergency Teleport 1 Foolish Burial 1 Dark Hole   Traps: 11 3 Call of the Haunted 2 Raigeki Break 1 Torrential Tribute 2 Fiendish Chain 3 Reckless Greed   Total = 40     Extra Deck: 15 1 Formula Synchron 1 Armory Arm 1 Armades, Keeper of Boundaries (could also be hyper librarian) 1 Ally of Justice Catastor 1 Naturia Beast 1 Naturia Barkion 1 Black Rose Dragon 1 Scrap Dragon 1 Crimson Blader 1 Leo, the Keeper of the Sacred Tree 1 Divine Dragon Knight Felgrand 1 Meliae of the Trees 1 Mechquipped Agineer 1 Leviair the Sea Dragon 1 Wind-Up Zenmaines [/spoiler]   Some plays explained: Lonefire + Call of the haunted Lonefire for dandy call for lonefire lonefire tribute dandy for lonefire lonefire tribute dandy token for chiribume or tytannial so you have 2 lonefire, tytannial/chiribume, and a token     Level 3 earth + lonefire Lonefire for dandy teleport or whatever for any level 3 earth xyz for meliae detach dandy for lonefire + 2 tokens tribute token for lonefire can now either make synchro plays like level 8 with spore or go into 2 lonefire + meliae + chiribume which can be annoying to clear.     If you have a level 3 earth with lonefire and something like call of the haunted or grandsoil you can do a lot like go into felgrand or leo with formula and quasar if you run it. Chirubime with meliae + lonefires can be annoying to clear and sets up strong plays for the next turn. This deck has a lot of options so I won't really go over every one.     Some card choices Hushed Psychic Cleric - I'm using him since he can extend plays and is a discard outlet for spore, dandy, redox, and the plant princesses.   Destructotron - Probably would cut either this or mind control, but he can be hit or miss. Sometimes he is the best thing ever and clears their sets as people set tons of stuff like MST and you can recruit him with witch, but other times he just eats their set such as fiendish or bottomless but that isn't necessarily a bad thing if he baits those out, if they fiendish you could synchro with it.   Crane Crane - A lot of synergy with the plant and psychic engines. Revives dandy, makes easy rank 3s such as meliae, and if they attack witch you have a strong follow with crane crane next turn.   Call of the haunted - Plants always have enjoyed using this card, allows for additional plays and just works well after you get something big like the princesses in the grave. Works with troopers, chrubime, witch, etc if they try to pop it.   Raigeki break - The deck has a few things that it likes to put in the grave so this works well here, just a versatile card overall.   Swift scarecrow - mermail and hieratics are scary, same reasoning for maxx "C" but they have some synergy with the earth engine   Leo, the Keeper of the Sacred Tree - Not too difficult to make here with the plant princesses, grandsoil, and redox. Can be tough for decks like fire fist to get over.   Divine Dragon Knight Felgrand - Might get cut, not sure but he can be made without too much trouble. If you go lonefire for chiribume you can call for lonefire for tytannial and make this. Also if you don't kill them with a grandsoil play and are scared of retaliation from something like exciton you can bring him out. other rank 8s such as Alsei, the Sylvan High Protector could also be options. 
  2. Grandsoil Psychics w/Redox

    Hello!, This deck i've built (With Inspiration from Jeff Jones) is mainly for fun purposes but i would like to make the deck more competitive so i can play alongside people with meta decks at my locals and stand a reasonable chance.   In testing the deck has performed quite well (Only versus other non top tier decks like Chaos Dragons and Chaos Agents and the likes) but i just have so much fun utilizing these cards.   Before i go into more detail here's the decklist :           Monsters: 30   3x Serene Psychic Witch 2x Psychic Jumper 3x Psychic Commander 3x Redox 3x Crane Crane 1x Dandylion 1x Lonefire 1x Spore 3x Gigantes 2x Effect Veiler 2x Swift Scarecrow 2x Maxx "C" 2x Card Trooper 3x Grandsoil The Elemental Lord   Spells: 10   3x Emergency Teleport 1x Mind Control 1x Foolish Burial 1x Dark Hole 2x Scapegoat 1x Book Of Moon 1x Monster Gate     Traps: 0       Extra Deck: 15   1x Armory Arm 1x Naturia Beast 1x Ally Of Justice Catastor 1x Gaia Knight The Force Of Earth 1x Naturia Barkion 1x Black Rose 1x Ancient Fairy Dragon 1x Scrap Dragon 1x Colossal Fighter 1x Crimson Blader 1x XX-Saber Gottoms 1x Mist Wurm 2x Leviar The Sea Dragon 1x Soul of Silver Mountain     I don't have a side deck built but it would be pretty standard. (The things in the side deck slot on the picture are considerations i had for the Main Deck)     It would be awesome if you guys could give me suggestions for cards to take out/put in - Also don't hesitate to question my reasoning for playing some cards.   Cheers!   -----------------------------------------------------------------------------------------------   Possible changes :   - Plant engine (Dandy, Spore, Lonefire) - Monster Gate - Foolish Burial   + 2 Creature Swap + Return + Maxx "C" + Sixth Sense
  3. Psychics

    Could use some help with this deck... I really like the concept and it plays well but more often than I'd like I get really clunky hands that are nearly unplayable (random example - when I played 3 grandsoil 3 redox I've opened 2 of each with a reborn and creature swap.  Couldn't draw anything good for the other 5 turns...  I've drawn similar hands and it's becoming annoying...    What can I add to throw some more consistency into this?    
  4. Grandsoil Psychics w/Redox

    MONSTERS 29 3 Grandsoil the Elemental Lord 3 Redox, Dragon Ruler of Boulders 2 Reactan, Dragon Ruler of Pebbles 1 Silent Psychic Wizard 3 Serene Psychic Witch 2 Psychic Commander 2 Psychic Jumper 2 Card Trooper 1 Exploder Dragon 1 Neo-Spacian Grand Mole 3 Maxx "C" 3 Effect Veiler 3 Swift Scarecrow SPELLS 10 1 Gold Sarcophagus 3 Emergency Teleport 1 Mind Control 1 Pot of Avarice 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 1 Book of Moon TRAPS 2 2 Breakthrough Skill Extra Deck 15 1 Armory Arm 1 Ally of Justice Catastor 1 Naturia Beast 1 Naturia Barkion 1 Gaia Knight, the Force of Earth 1 Black Rose Dragon 1 Psychic Lifetrancer 1 Scrap Dragon 1 Crimson Blader 1 XX-Saber Gottoms 1 Wind-Up Zenmaines 1 Leviair the Sea Dragon 1 Number 11: Big Eye 1 Gaia Dragon, the Thunder Charger 1 Mecha Phantom Beast Dracossack Side Deck 15 3 Droll & Lock Bird 2 Electric Virus 1 Infestation Terminus 3 Morphing Jar #2 2 Mystical Space Typhoon 2 Gozen Match 2 Royal Decree It has a great chance against Prophecy and Dragon Rulers, especially with the help of Redox, Dragon Ruler of Boulders. I just have a hard time agianst Evilswarms since Evilswarm Ophion stops a lot of my plays; any suggestions will help! I can barely find any Grandsoil Psychic players.. grr! I am taking this to Chicago Nats
  5. Hi, my name is Nick and this is my report for the Seattle regional I played in on June 1, 2013. I didn't do as well I would have liked, but am posting anyway to get the deck list out there. I have played Yu-Gi-Oh since the release of LOB, but have played competitively for just the last year and a half. I used Wind-Up with an Earth engine. The list is as follows:   Monsters (20)   x3 Wind-Up Rabbit x3 Wind-Up Rat x3 Wind-Up Shark x2 Wind-Up Warrior x2 Tour Guide From The Underworld x2 Maxx "C" x2 Redox, Dragon Ruler Of Boulders x1 Cardcar D x1 Swift Scarecrow x1 Grandsoil The Elemental Lord   Spells (11)   x3 Wind-Up Factory x2 Fire Formation-Tenki x3 Mystical Space Typhoon x1 Monster Reborn x1 Dark Hole x1 Heavy Storm   Traps (10) x2 Torrential Tribute x2 Dimensional Prison x2 Bottomless Trap Hole x1 Solemn Judgment x1 Solemn Warning x1 Trap Stun x1 Memory Loss   Extra Deck x1 M-X-Saber Invoker x1 Soul Of SIlvermountain x1 Leviair The Sea Dragon x1 Wind-Up Zenmaines x1 Number 17: Leviathan Dragon x1 Temtempo The Percussion Djinn x1 Diamond Dire Wolf x1 Number 16: Shock Master x1 Maestroke The Symphony Djinn x1 Photon Butterfly Assassin x1 Abyss Dweller x1 Number 61: Volcasaurus x1 Tiras, Keeper of Genesis x1 Shark Fortress x1 Gaia Dragon, The Thunder Charger   Side Deck   x2 Fossil Dyna Pachycephalo x2 Snowman Eater x1 Puppet Plant x1 Electric Virus x2 Messenger of Peace x2 Dimensional Prison x2 System Down x1 Enemy Controller x1 Mind Crush x1 Trap Stun   The Report   I start the day by paying $25 for parking. Excellent. My cousin Chris, my friend Sam and I walk to the short line and fill out our registration forms and get our packs. Chris is using Dino Rabbit today, and Sam is using Nurse Burn. LOL. On the way to a table, a friend of mine from locals points down at the table and says, "First pack." I look down and see a Dragossack. We sit near him and open our packs. I open my first pack, then turn to him and say, "Look, first pack," showing him my own Dragossack. I wanted to build this deck at first, but I would later sell the card for $100, which pretty much paid for the whole trip, which included the entry fee, parking, and the Dicks. I get a set of foreign secret Wind-Up Rabbits from a buddy, and pick up the second Redox. I fill out my list and then help a friend fill his out, and once this is done the judges collect the lists and the tournament begins, and at this point I have not slept for around 18 hours.   Round 1: vs. Guy from Locals He didn't show, so I get a freebie. Yay. I instead watch the duel next to me between Battlin' Boxers and Constellar. Every time the Battlin' Boxer duelist does damage to his opponent, he stares right at me with a very serious look on his face for a few seconds, then continues dueling. This, along with his nasally voice, provides for some good entertainment. 1-0   Round 2: vs. Luke (Elemental Dragons) This is my first time playing against this deck. Game 1: I remember him having a Dragossack with one token on board. I make Butterfly Tiras to attack token and pop Dragossack at the end of battle phase. This leaves him at 200. I am unable to put 200 damage on board for the rest of the game. I really wish I had played Cowboy. Game 2: Memory Loss, Scarecrow, and Redox let me hold on a little longer, but I make no headway and am just avoiding the inevitable. 1-1   Round 3: vs. Robert (Malefic Skill Drain Gravekeeper) Game 1: This is Rabbit Beatdown. He has very little monsters and I have traps for the few he does get. Game 2: Royal Tribute Game 3: I beat him down with Rabbit for a couple turns. He eventually Skill Drain Barbaroses me, and I take 1600 when he attacks Rabbit. I have Trap Stun down, but wait until next turn to use it so I can Rat Shark into Invoker Volcasaurus for the GG. 2-1   Lunch Round: I eat a bunch of Dicks. Nick 1 Dicks 0   Round 4: vs. Jacob (Chain Beat) Game 1: He opens Thunderbird set 2 and I assume this is Evilswarm. I Tenki, he banishes, I Rabbit Factory and he takes the 1500. I search in end phase. He draws and Tenki for Wind-Up Rabbit. He swings with Thunderbird, sets a 3rd backrow and ends without summoning. I hit him with Rabbit a couple of times, and use a Memory Loss Torrential play to get rid of the Thunderbird. I finish shortly thereafter with a Trap Stun followed by Rat Shark Grandsoil. Game 2: I open subpar, and he hits me with Thunderbird several times early on. I Memory Loss Torrential again, but I have no follow up. I activate Messenger with only 700 LP, attempting to hold on, but it gets me nowhere. Game 3: I Judgment for 4k early on and hit him with a couple Rabbit attacks. Again I Trap Stun and finish him with Redox plays that result in a Shark Fortress and Invoker, among other monsters. 3-1   Round 5: vs. Big Tony (Evilswarm) This is someone I know from locals, and I know he is very good. I was expecting E Dragons here because a mutual friend had said Tony needed Dragossacks for regionals at locals a few days ago. Game 1: I open Factory Rabbit Dimensional Prison. He Rescue Rabbits, and the surprise is evident on my face. He makes the mistake of attacking with Heliotrope. I banish one, and take the other directly. It dies at the end of the turn after he sets a couple. Two turns later I Trap Stun and OTK with Shark Fortress. Game 2: Here I make the mistake of going off under Maxx "C". He draws the Veiler for Invoker and it leaves me in a terrible position, allowing him to capitalize. Game 3: At this point an army of his friends are around the table watching. I make a couple small pushes, and reduce him to 5450 before the game slows down and I am forced to activate Messenger of Peace. He resolves Cornship twice, and sets up with an Evilswarm Nightmare. I Trap Stun after several turns of nothing, and he Maxx "C" the Tour Guide. I make Zenmaines and end up running over Nightmare, refusing to make the same mistake as last game. A couple turns later he summons Kerykeion. I allow this, and Judgment the Ophion. On my turn, I go off, and finish him with a Shark Fortress and Zenmaines swinging directly. I honestly love playing Evilswarm with this deck, grinding out a victory is such a thrill. 4-1   Round 6: vs. Armando (Dark World) Another player I thought was using Dragons. Game 1: He begins by Alluring and banishing Dark Creator. What? After a Card Destruction for no DW effects and some other draw cards, he ends with Grapha and two sets, and Gates. I draw and he Eradicators spells. I chain my only spell, MST, to destroy Gates, and reveal the rest of my hand. He Eradicators traps next turn. I make an attempt at a comeback, and after Scarecrowing to save my LP I drop Grandsoil. This almost turns it around, but he drops a 3k Trag to seal the GG. Game 2: I remain calm siding, telling myself this is what Dark World does, it's a game one deck. I get deck Dev'd this game, and am left with a Rabbit and Factory. I hit him with Rabbit, and then take a Grapha directly. On my turn he attempts to Eradicator, and I Trap Stun. This leaves him open for a gameshot with Shark Fortress Invoker Rabbit, which goes through. Game 3: He opens badly, and after taking a few direct hits he is at 3600. He makes a Zenmaines, and I Bottomless. My Rabbit is banished, so he is forced to Zenmaines himself and detach a second material. On my turn I go off, ending with Tiras, Invoker, Shark Fortress, and Redox. I activate Fortress' effect targeting Tiras, and he sees this is more than enough to run over Zenmaines and hit for game, even through a Trag. 5-1   Round 7: vs. Chancy (Spellbook) I am on table 3 at this point, and have the honor of listening to Alexander Thomas, who is on table 1 with Madolche, yell at his opponent for saying he doesn't think Jennifer Aniston is hot. I played my opponent round 1 of my last regional, so I know he means serious business. Game 1: I open Rabbit Factory, and win the die roll. Doesn't matter. I also reduce him to 200 LP on turn 3. Doesn't matter. Judgment Days every turn, along with Tower, allow him to recycle his Fates very efficiently, and putting Jowgen on board when possible forces me to waste my battle phase to kill it with Rabbits. The scary part is he didn't even sack me, its just that once you Judgment day once, you will constantly have a way to get another one back.  Had I ran Cowboy in my extra deck, I was in a position to bait the Fate and then finish him. Sigh, I need Cowboy. Game 2: See game 1. Fate and Jowgen ruin my day. This guy was very fun to play against, and he is a very good and respectful player. He seemed interested in my deck idea, and liked that I had taken it up this far. He is a large part of the reason I am posting it here, as he suggested it. I hope to see/play him again in the future. 5-2   Round 8: vs. Chris (Constellar) sigh Game 1: I misplay super hard here. My field is Rabbit Rat Factory, with Torrential and Prison set. He has Tenki, a dead Fiendish, a set, and Sheratan on board with two in hand. He normals Sombre and I allow it, he grabs Kaus and normals it. Now, I have no idea why I didn't Torrential and chain Rabbit here to banish Rat and search, but I didn't. Of course, he makes Omega and this ends up winning him the game. Game 2: I take a couple early hits, pound him with Rabbit, then finish with a bunch of XYZ summons.  Game 3: Pleaides This is that one that got away. I feel like I should have won game 1. Oh well. I resolve that come hell or high water I will win my final round. 5-3   Round 9: vs. Andrew (Hunder) And I do. Game 1: He opens Stardust equipped with Vylon Prism. I set TT and Prison. He summons Giraffe, attacks. I take it, then attempt to Prison the dragon. He is very quick to point out Giraffe's effect, which I should have read. Next turn, I make Tiras and kill Giraffe. I target Stardust with it's ability, and he attempts to sacrifice Stardust to negate. I point out it will not destroy Tiras, and he calls a judge. She agrees with me. I take the game from here. Game 2: It's T-King beatdown. I have a couple search cards that I can't use. I finally bait the negation by making Zenmaines. I revive Thunderking with Reborn, as I feel it is fairly useful against his deck. Next turn, I normal Warrior and make Wolf. I employ Rabbit shenanigans with my on field bunny against his backrow. With T-King under Wolf, I Tenki and attack, then end. He kills my Wolf on his next turn. On my turn I normal my second Rabbit and start applying pressure. He is low on life and begins to use traps to stall for time. Next turn he Cylinders my Rabbit, and I chain effect. He calls a judge, insisting that I still take the damage. The judge explains that I don't, and when I Warning the monster he draws on his next turn he scoops it up. 6-3   After tournament: I eat a bunch of Dicks. Nick 2 Dicks 0   So after all is said and done I place 35th out of what I believe was 280. I am pleased, considering my deck choice, but I missed my invite by 3 spots. Eh, whatever. After the tourney, I would definitely remove Abyss Dweller or Butterfly and replace it with a Cowboy. Shark Fortress was definitely the best card all day. I still can't believe its a common for how little restrictions it has. I may consider a 3rd Redox and second Cardcar. A second Memory Loss is definitely happening, that card worked well. Bottomless has to go, it did nothing for me. I never sided Dyna once, as it clashes with my deck. I will definitely be adding Droll and Lock Bird.   Props Pulling Dragossack Sam winning one round with Nurse Burn Jake for the foreign Rabbits Shark Fortress and Trap Stun Having a really good match with Big Tony Getting to table 3 with this deck Doing better than expected Chancy Dicks   Slops 6-3 This shitty format $25 parking Misplaying terribly against Constellar 29 hours of no sleep Buying 6 packs of LTGY and getting nothing but Gauntlet Launcher Missing invite by 3 spots
  6. 3 Go-go-gadget Green 3 Go-go-gadget Red 3 Go-go-gadget Yellow 2 Maxx "C" 2 Machina Fortress 2 Tragoedia 1 Machina Gearframe 1 Grandsoil the Elemental Lord 3 Double Summon 2 Forbidden Lance 2 MST 1 Pot of Avarice 1 Dark Hole 1 Heavy Storm 1 Monster Reborn 2 Fiendish Chain 2 Bottomless Trap Hole 2 Torrential Tribute 2 Mirror Force 2 Solemn Warning 1 Ultimate Offering 1 Solemn Judgement 1 Starlight Road 41 2 Gear Gigant X 1 Shock Master 1 Maestroke 1 Utopia 1 Utopia Ray 1 Black Corn 1 Pearl 1 Pappiloperative 1 Abyss Dweller 1 Steelswarm Roach 1 Gagaga Cowboy 1 Fairy King 1 Stardust Dragon 1 Big Eye SIDE 15 Tbd Still thinking about the side. Haven't decided to go anti meta or go for a full switch conversion side. Thoughts?
  7. Grandsoil Turbo-Stun

    This is a deck me and my flatmate have been messing about with, and has been testing awesome. Might take it to regionals in Bristol soon. Started out as Rock Stun but found the Koaki Meiru engine had too many draw backs. This deck lets you draw out the game with heavy backrow, T-King and rabbit, and uses Cardcar and Maxx C to speed you to your grandsoils and get the earth in your grave. Just looking for ideas and advice to improve before I take it for tournament play . It runs: 20x Monsters 3x Grandsoil the Elemental Lord 3x Cardcar D 3x Wind-Up Rabbit 3x Thunder King Rai-Oh 2x Tour Guide from the Underworld 1x Sangan 2x Card Trooper 2x Maxx "C" 1x Neo-Spacian Grand Mole 8x Spells 1x Monster Reborn 1x Dark Hole 1x Heavy Storm 3x Mystical Space Typhoon 2x Pot of Duality 12x Traps 2x Solemn Warning 1x Solemn Judgment 3x Dimensional Prison 2x Bottomless Trap Hole 2x Torrential Tribute 2x Compulsory Evacuation Device [img]http://i.imgur.com/2BcIm.png[/img]
  8. Ratbox

    [img]http://i.imgur.com/viLs4.png[/img] Giant rat is just amazing right now and in this deck it has to ability to toolbox for any answer I need with conjunction with the wind-up engine while at the same time maintaining field presence. I can search trooper to bump thunder kings, mole for pesky xyzs or synchros, wind-up rabbit, or wind-up rat for any rank 3 xyz i need. Also Tragoedia and Gorz are just amazing with wind-up rabbit and help to combat problem cards like thunder king. Also Soul of Silver mountain is quite amazing in this deck and can be easily made with the wind-up line up I am running. This deck plays a lot like Synchro Plants in that it has a lot of answers and plays a lot of cards that are just good on their own which makes the deck more consistent. Currently I am trying out 2 grandsoils and have not drawn it in enough situations to have an opinion on the card and the number of Grandsoils I am playing. But having the rat engine and troopers I can fuel the graveyard quite quickly while at the same time, I have cards like wind-up rat and call of the haunted to fix my graveyard if I over mill. Thoughts?
  9. Something fun

    [url="http://i.imgur.com/TjUac.png"]http://i.imgur.com/TjUac.png[/url] Decklist: 3 Chamberlain of the Six Samurai 3 X-Saber Anu Piranha 2 Grandsoil the Elemental Lord 3 Heroic Challenger - Double Lance 1 Mystic Swordman LV2 2 Rescue Rabbit 2 X-Saber Pashuul 1 Book of Moon 1 Dark Hole 1 Heavy Storm 1 Monster Reborn 2 Mystical Space Typhoon 1 Pot of Avarice 2 Pot of Duality 1 Reinforcement of The Army 1 The Warrior Returning Alive 2 Bottomless Trap Hole 1 Compulsory Evacuation Device 3 Dimensional Prison 2 Reinforce Truth 1 Solemn Judgment 2 Solemn Warning 1 Starlight Road 1 Torrential Tribute Extra: 1 Ally of Justice - Catastor 1 Naturia Barkion 1 Naturia Beast 1 Flamvel Urquizas 1 Stardust Dragon 1 Heroic Champion - Excalibur 1 Blade Armor Ninja 1 Leviar 1 Leviathan 1 X-Saber Invoker 1 Zenmaines 1 Acid Golem 1 Maestroke 1 Utopia 1 Papilloperative I felt like doing something different, so I tried this. It is very fun to use, specially those shenanigans with Lancer after my rabbits are gone. The only problems are that it's really slow and the normals are a pain in my life when I draw them. I would like to make this a bit competitive since I had so much joy with it thus far, so any help is appreciated. Things I want to fit in: Scrap Dragon Hyunlei Shi En Also, the side deck was kinda put together in a rush for the screenshot, don't pay too much attention to it.
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