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Found 10 results

  1. Kolkata Street Pajeets ____________________________ »| 1 |»| 2 |»| 3 |»| 4 |»| 5 |»| 6 |»| 7 »|Satchmo »|Satchmo »|Current Preference ____________________________ »| 2 |»| 3 |»| 4 |»| 5 |»| 6 |»| 7 |»| 8 »|Digbick »|digbic »|Both ____________________________ »| 3 |»| 4 |»| 5 |»| 6 |»| 7 |»| 8 |»| 9 »|wrinklywinkie »|My mom wont let me play ygo »|Both ____________________________ »| 4 |»| 5 |»| 6 |»| 7 |»| 8 |»| 9 |»| 10 »|Kyou »|Aegisouls »|Current ____________________________ »| 5 |»| 6 |»| 7 |»| 8 |»| 9 |»| 10 |»| 11 »|berdversary »|3-D bird model »|Current ____________________________ »| 6 |»| 7 |»| 8 |»| 9 |»| 10 |»| 11 »| FVFRYTHFNG »| FVFRYTHFNG »| Current ____________________________ »| 7 |»| 8 |»| 9 |»| 10 |»| 11 »|Shining Blue-eyes »|Shining Blue-eyes »|Goat ____________________________ »| 8 |»| 9 |»| 10 |»| 11 »|NB96 »|Nick »|Goat ____________________________ »| 9 |»| 10 |»| 11 »|themadgician »|theMadgician »|Both ____________________________ »| 10 |»| 11 »|Markus »|Markus »|Goat ____________________________ »»War History
  2. Rate My Goats!

    Hi guys, my first post here and I'm just looking for feedback on my irl goat control deck. It's a pretty standard build, mostly looking for help with my side deck. What should I be siding for and which cards are the best for them? MONSTERS (17) 1 Black Luster Soldier 2 Airknight Parshath 2 Exarion Universe 2 Tsukuyomi 2 Magician of Faith 2 Magical Merchant 1 Breaker the Magical Warrior 1 D.D. Warrior Lady 1 Tribe-Infecting Virus 1 Sangan 1 Morphing Jar 1 Sinister Serpent SPELLS (15) 2 Scapegoat 2 Metamorphasis 2 Book of Moon 2 Nobleman of Crossout 1 Pot of Greed 1 Graceful Charity 1 Delinquent Duo 1 Premature Burial 1 Snatch Steal 1 Heavy Storm 1 Mystical Space Typhoon TRAPS (8) 2 Sakuretsu Armor 2 Dust Tornado 1 Torrential Tribute 1 Mirror Force 1 Ring of Destruction 1 Call of the Haunted EXTRA (15) 3 Thousand-Eyes Restrict 1 Gatling Dragon 1 King Dragun 1 Ryu Senshi 1 Ojama King 1 Dark Blade the Dragon Knight 2 Dark Balter the Terrible 1 Fiend Skull Dragon 1 Reaper on the Nightmare 1 Darkfire Dragon 1 Dragoness the Wicked Knight 1 Flame Ghost SIDE (15) 2 Gravekeeper's Spy 1 Gravekeeper's Guard 2 Kycoo the Ghost Destroyer 1 Des Wombat 1 Neko Mane King 1 Mobius the Frost Monarch 1 Jinzo 1 Mystic Swordsman Lvl 2 2 Barrel Behind the Door 2 Royal Decree 1 Bottomless Trap Hole
  3. Super Scum Bros vs. Team Name

    Super Scum Bros.   Audioslayne ~ Audioslayne  Gemstone Mine ~ BetterOnPaper   Logic ~ RToTheZappicky     team name ♥   Lucas. - CuStOm ♥  Kewl`Kat - Kewl`Kat ♥  Randy_Carter - deathknight777265 ♥  dicepod - dicepod    History Logic > Randy_Carter 2 - 0 Logic > Kewl`Kat 2 - 0 -Randy_Carter +dicepod Kewl`Kat  > Audioslayne 2 - 1 Lucas. > Gemstone Mine 2 - 1 Logic > Lucas. 2 - 0 Logic > dicepod 2 - 0 Lucas. > Audioslayne 2 - 0
  4. Super Scum Bros.   Audioslayne ~ Audioslayne  Gemstone Mine ~ BetterOnPaper   Logic ~ RToTheZappicky     No Combo, Goats Only, Final Destination  ♥ ♥ ♥ ♥ ♥   DGZ - DN - skype crazymeatmountain - crazymeatmountain - mattossi00  ♥ ♥ MavsBoy - MavsBoy - MavsBoy  ♥ ♥ Soul - A$AP Yugi - ???  ♥ ♥    History: Soul > Logic 2 - 0
  5. [spoiler]Everywhere I look, it seems like Frogs are the popular engine.  I get that they're reliable, but, in my testing with various Frog builds, I keep getting dead hands with no Monarchsgames where I have no outs by turn 3 or 5, and I lose.  So this got me thinking: can I do Monarchs in another way?   (That, and, for some reason, I just don't like Frogs.)   Monster: 18 3 Caius 3 Raiza 2 Mobius 2 Majesty's Fiend 2 Cyber Dragon (wrecks Dracossack) 3 Spell Striker 3 Battle Fader Spell:17 1 Card Advance 2 Fiend's Sanctuary 2 Forbidden Lance 2 Pot of Duality 2 Return of the Monarchs 2 Reinforcements of the Army (for Striker) 2 Soul Exchange 3 The Monarchs Stormforth 1 The Warrior Returning Alive (for Striker) Trap: 6 (I don't really know what I'm doing here) 2 Grisaille Prison (kind of shitty; maybe replace with Breakthrough?) 1 Bottomless Trap Hole 1 Compulsory Evacuation Device 1 Solemn Warning 1 Torrential Tribute Extra: 6 2 Chimeratech Fortress Dragon 2 Photon Strike Bounzer 1 Gauntlet Launcher 1 Constellar Ptolemy M7 My whole idea is to use Fiend's Sanctuary and Spell Striker to make Monarchs on Turn 2. (I think going second is best for this deck?) Soul Exchange, Stormforth, and Return allow to me keep up pressure. I really wanted to run Mega Raiza, but I think it's too much of a win-more card here. I also really like the idea of Soul Charging into two Delgs and making Photon Strike Bounzer or Norito, but I had a hard time playing Delg into the set-up, so I scrapped that idea. I'd like some Extra deck advice too. Thanks in advance for your comments![/spoiler] Old deck was shit, so I'll be running this until I can put together Ghostricks. I'll probably have a solid Qliphort build in a couple of months.   Monster: 20 3 Caius 3 Raiza 2 Mobius 1 Dark Dust Spirit   3 Battle Fader 3 Cardcar D 3 Cyber Valley 2 Treeborn Frog   Spell: 20 1 Book of Moon 3 Enemy Controller 1 Foolish Burial 1 Mind Control 2 MST 3 Pot of Duality 3 Scapegoat 3 Soul Exchange 3 The Monarchs Stormforth   Extra: 10? 1 Constellar Ptolemy M7 1 Downerd Magician 1 Gaia Dragon, the Thunder Charger 1 Gauntlet Launcher 1 Inzektor Exa-Beetle 1 Number 25: Force Focus 1 Number 72: Shogi Rook 1 Photon Strike Bounzer 1 Slacker Magician 1 Sword Breaker
  6. Come With Me Now

      There are some extra deck cards missing, like Reaper, etc cause I am lending them to a friend at the moment.     2 Airknight Parshath 2 Magician of Faith 2 Tsukuyomi 1 Asura Priest 1 Black Luster Soldier - Envoy of the Beginning 1 Breaker the Magical Warrior 1 D. D. Warrior Lady 1 Exarion Universe 1 Morphing Jar 1 Sangan 1 Sinister Serpent 1 Spirit Reaper 1 Tribe-Infecting Virus 1 Big Shield Gardna   3 Metamorphosis 3 Scapegoat 2 Book of Moon 2 Nobleman of Crossout 1 Delinquent Duo 1 Graceful Charity 1 Heavy Storm 1 Mystical Space Typhoon 1 Pot of Greed 1 Premature Burial 1 Snatch Steal   2 Dust Tornado 1 Call of the Haunted 1 Mirror Force 1 Ring of Destruction 1 Sakuretsu Armor 1 Torrential Tribute
  7. Goats 2k14

    All I've been wanting to do lately is make decks this format. Having one of the top decks (fire) be a grind game sort of deck definitely helps my bullshit decks like this and roids and gigaplant to keep up with the current game. This is basically how I spend my time on dn when I'm not practicing infernity.   Reckless has always been one of my favorite cards in ygo. Opening double reckless is sort of a win-condition in and out of itself, so then I thought about it and opening Mask of Darkness + Reckless is essentially the same as opening 2 reckless, and adding tsukuyomi to the mix creates essentially infinite recklesses, thus goats 2k14 was born.     MONSTERS 3 Mask of Darkness 3 Tsukuyomi 1 Magician of Faith 2 Magical Merchant 1 BLS   SPELLS 3 Upstart 3 MST 3 Duality 3 Creature Swap 1 Book of Moon   TRAPS 3 Reckless 3 Fiendish 3 Memory of an Adversary (MVP) 2 Mirror 2 D pris 1 Warning 1 Torrential 1 Compulse 1 BTH   EXTRA 1 Exciton  1 Downerd Magician 1 Diamond Dire Wolf 1 M7 (swap) 1 Armor Kappa 1 Dweller 1 Gachi 1 Cowboy 1 Gaia (swap) 1 101 1 Utopia 1 Utopia Ray (clutched once) 1 Slacker Magician 1 Master Key Beetle 1 Blackship   SIDE 1 Dark Hole 1 D Fissure 3 Debunk 2 Horn 3 Overworked 2 Mistake 2 Needle Ceiling  1 Soul Drain   Breaking down the main: 3 tsuk - for abusing mask mag and merchant, also is an out to some popular cards like rai oh and gorilla and combos with swap 3 mask of darkness - the main card in the deck, combos with tsuk for infinate traps 1 magician of faith - same as mask but for spells 2 magical merchant - this deck is useless if you cant access one of your flip eff guys so i needed another and this guy was perfect cus hes also a light for bls 1 bls - this is basically the sweeper   3 pod and 3 upstart - obvious, gets to the cards you want to get to the fastest 3 creature swap - combos with tsuk for a better brain control essentially, and your answer to big monsters that you cant otherwise out 1 book - great in this deck   3 fiendish - just ok vs everything 3 memory of an adversary - gives this deck a huge edge vs fire cus its like the best out to bear train, im surprised more ppl arent trying this card 3 reckless - this and mask are the main engine of the deck 2 mirror force 2 d pris - bear train and dont want my things to be atkd over so i cant tsuk them bth/comp/warning/tori - obv, compulse isnt that great in some matchups but i think it belongs in this deck     The win condition is getting the tsuk + merchant/mof/mask lock and as a result the game becomes a near-unwinnable battle of attrition for your opponent, or just outgrinding.   by matchup Fire (4) - actually my favorite match up to play against with this deck because of having so many outs to bear train and enough traps to where it's actually possible for them to run out of monsters to fight with, especially post-side with overworked   Hieratic - not as bad as it might seem, against the regular hieratic seal/dragon ruler deck it isn't really as much about otks these days so with traps you can keep up, the side helps a lot here.   Spellbook - huge problem match up that i need better side deck options to fix, its like playing a better version of this deck that has autowin potential with world drops   Water - in my minimal testing vs the standard hoban water build, it's been kind of back in forth and something i need to play against more   Geargia - Haven't got to play against it yet.     problems/things i need help with better side for books, I'm thinking 3 chain disappearance, but idk what to take out sometimes my opponent just wins by lp because my monsters take forever to kill them even though they're down in card advantage, i was thinking maybe throw in a rai oh or some other generic good beatstick to help make the games a little faster facing establishes fields, i can't really fight them directly with my monsters unless bls is live so i need some more traps that are good against them, at least in the side (this is mostly for water and hieratic.) I was considering a third needle cieling because it works with my setting monsters so there only needs to be three monsters my opponent has the problem with the flip monsters is if i either draw multiples or draw none, i do kind of want to play a third merchant but it will increase the odds of me opening multiple flip effect monsters, while lowering the odds of opening none. I'm not sure what the correct number is but i don't think less than 2 merchant is right because then bls is live left often these are the problems and things I need help with which is why im posting this here, but i'd also like to hear any ideas or suggestions to make the actual concept of the deck better, or some tech card that i haven't considered that will make the deck a stronger strategy.   this deck is just a really fun concept but i want to make it a little better   thank you!
  8. I'm at work from midnight to 6am in the IT dept at my university.  we are required to be open due to the library being open 24 hours during exam week.     Just trying to pass some time while here.  no one is in the library, and i dont want to fall asleep cause i'm here till six.  Anyone down for some goat games?
  9. Plants

        I'm not sure if this is allowed, but I did see another deck on the assumed Sept list, so I guess I'd give it a shot. It's essentially the same concept as the old plants.  Shapesister has been amazing in all the testing I've done, making Beast/Barkion with Goats/Dandy/CraneCrane/Trooper is just insane. Swap/Econ + Goats has always been good too. The real problem I've seen with it is the lack tutoring, obviously with old plants there were essentially 4 Sangan in the deck, compared to this decks 0. I was thinking about Tragoedia, it's a versitile Non-Tuner that stops random OTKs. Thunder King seems just as good as it was before Tachyon.   Any help would be appreciated.    Monsters: 20 3 Crane Crane 2 Card Trooper 1 Lonefire Blossom 1 Spore 1 Dandylion 2 Debris Dragon 2 Gorz the Emmisary of Darkness 2 Thunder King Rai-Oh 3 Effect Veiler 3 Maxx "C"   Spells: 13 3 Scapegoat 2 Enemy Controller 2 Creature Swap 1 Book of Moon 1 Mind Control 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 1 One for One   Traps: 7 3 Shapesister 2 Torrential Tribute 1 Solemn Warning 1 Solemn Judgement   Extra: 15 1 Formula Synchron 1 T.G. Hyper Librarian 1 Naturia Beast 1 HTS Psyhemuth 1 Naturia Barkion 1 Black Rose Dragon 1 Scrap Dragon 1 Crimson Blader 1 Stardust Dragon 1 Trishula, Dragon of the Ice Barrier 1 Star Eater 1 Leviair the Sea Dragon 1 Number 20: Acid Golemn 1 Number 17: Leviathan Dragon 1 Wind-Up Zenmaines
  10. Destiny Hero Synchro

      So after not playing for almost a year I may start getting more active in September again.   Monster [20]   3 Destiny Hero Plasma 2 Destiny Hero Malicious 2 Cyber Valley 2 Effect Veiler 2 Tour Guide 2 Maxx C 2 Gorz 1 Dark Armed Dragon 1 Elemental Hero Stratos 1 Lonefire Blossom 1 Dandylion 1 Spore   Spell [16]   3 Destiny Draw 3 Scapegoat 2 Mystical Space Typhoon 1 Allure of Darkness 1 Mind Control 1 Heavy Storm 1 Monster Reborn 1 Dark Hole 1 Book of Moon 1 Foolish Burial 1 One for One   Trap [6]   2 Bottomless Trap Hole 2 Torrential Tribute 1 Solemn Judgment 1 Solemn Warning     Extra Deck [15]   1 Formula Synchron 1 Armory Arm 1 Catastor 1 Hyper Librarian 1 HTS Psyhemuth 1 Black Rose Dragon 1 Stardust Dragon 1 Thought Ruler Archfiend 1 Crimson Blader  1 Scrap Dragon 1 Trishula 1 Star Eater 1 Zenmaines 1 Leviair 1 Leviathan Dragon     I appreciate feedback from you guys :)
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