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Found 28 results

  1. Monster Lunalight Black Sheep x2 E-HERO Neos Alius x2 Sangan Neo Spacian Air Humming Bird Neo Spacian Grand Mole Destiny HERO Diamond Dude Destiny HERO Decider The Dark Hex Sealed Fusion Elemental Hero Neos Summoner Monk E- HERO Shadow Mist x2 Elemental Hero Stratos Elemental Hero Solid Solider Keeper of Dragon Magic Destiny Hero Dynatag Spell Mash Changex3 Skydive Scorcher Monster Reborn Destiny Draw Fusion Tag Polymerization x2 ROTA E Emergency Call Miracle Contact Miracle Fusion x2 A Hero Lives Mask Charge Trap Solemn Warning Crush Card Virus Hero Signal Destiny Signal Extra Deck E-Hero Gaia E Hero Great Tornado Masked Hero Dark Law Elemental Hero Nebula Neos Contrast Hero Choas Decode Talker Elemental Hero Air Neos Masked Hero Koga x2 Mudragon of the Swamp Masked Hero Divine Wind x2 Firewall Dragon Arcana Extra Link Joker Link Spider Number 39: Utopia I know this variant seems somehwat weird but here me out. I'll explain my more bizzare chocies Lunalight Black Sheep x2: An extra Poly. Pretty Important for making Great Tornado and Gaia Neos Engine The Dark Hex Sealed Fusion Elemental Hero Neos E-HERO Neos Alius x2 Neo Spacian Air Humming Bird Neo Spacian Grand Mole Keeper of Dragon Magic I know it seems pretty bad. I mean I don't even run Panther but they synergize pretty well with my other HERO's. Neos And Alias are searchable by Stratos/Decider, Grand Mole is decent removal and Humming Bird summons the fusion. Plus Dark sealed can work for any fusion and Dragon Magic can discard Miracle Fusioon. You see. Synergy. Destiny Hero Dynatag: Honestly I'm thinking of chainging this one. Who should I replace him with. Skydive Scorcher: They work well with Gaia, Great Tronado, and the Neos Fusions. Mudragon of the Swam: Don't really summon him, should I replace him. Fusion Tag: Can summon Contrast Hero Choas pretty easy. Crush Card Virus/ Sangan: Crush card can work with both Shadow Mist and Summoner Monk and Sangan is a good combo with it. Hero Signal/ Destiny Signal: Summon Mist/Decider/Stratos. E-Hero Gaia/ E Hero Great Tornado: Fusion. Use Miracle or Regular Poly. Synergizes with Neos Masked Hero Dark Law: You only really need one of them. Deck that it kills don't have any real outs and if it isn't a deck it kills it can be easily revived. Elemental Hero Nebula Neos/ Elemental Hero Air Neos: Air can OTK and Nebula can be useful for a comback Contrast Hero Choas: Again Quick play Negation plus give Fusion Tag a use. Decode Talker: Link Shokun Masked Hero Koga x2: Running Koga at two is pretty odd but it's nessicary for the Koga FTK. Masked Hero Divine Wind x2: YOu only really need one for drawpower but I run two just in case Firewall Dragon: LINK SHOKUN Arcana Extra Link Joker: Warrior Link, summons Alias, SYNERGY Link Spider: SYNERGY Number 39: Utopia: My Excitons are in my Bujin Deck.
  2. Dark Hero Synchro

    15 3 Destiny HERO Malicious 3 Elemental HERO Shadow Mist 2 Dark Grepher 2 Armageddon Knight 2 Summoner Monk 1 Destiny HERO Dasher 1 Elemental HERO Bubbleman 1 Plaguespreader Zombie 21 3 Pot of Desires 3 Destiny Draw 3 Allure of Darkness 3 A Hero Lives 3 Mask Change 2 Instant Fusion 1 Soul Charge 1 Reinforcement of the Army 1 Foolish Burial 4 3 Solemn Strike 1 Vanity's Emptiness Extra 2 Masked HERO Dark Law 1 Masked HERO Acid 1 Elder Entity Norden 1 Number S39: Utopia the Lightning 1 Number 39: Utopia 1 Castel the Skyblaster Musketeer 1 Daigusto Emeral 1 Abyss Dweller 1 Ultimaya Tzolkin 1 Crystal Wing Synchro Dragon 1 Void Ogre Dragon 1 PSY Framelord Omega 1 Stardust Dragon 1 Coral Dragon Side 3 Ghost Reaper & Winter Cherries 2 Gameciel, the Sea Turtle Kaiju 1 Dante, Traveler of the Burning Abyss 3 Twin Twister 2 Dark Hole 1 Raigeki 3 Light-Imprisoning Mirror Fairly similar to past versions of this kind of deck, the main addition being access to Ultimaya Tzolkin, which you can make any time you have plague mali and a level 4 monster, and additional draw power from Pot of Desires. Generally, if you can, you want to attempt to at minimum get plaguespreader in graveyard before using desires and ideally malicious as well in order to guarantee desires doesn't weaken (or remove) your ability to combo, but, if you can't, you can use desires to dig for combo pieces at the risk of losing combo pieces. Cards I'm looking to add: Red Resonator would be nice to add to help fix hands and gain additional access to coral dragon, but it being a fire and only searchable with resonator call limits its versatility. A third Instant Fusion would be a nice addition as Instant is a prime power card in here. Stardust Spark Dragon would be nice to back up Vanity's, and its a good secondary target for Ultimaya. Cards I'm so-so on: Summoner Monk; it's useful for getting to combo pieces, using dead spells, and fairly easily setting up plays, but it's one of the most disrupt-able plays the deck has and contributes to bad (monster heavy) hands. Beelze; useful for clashing with the 3k beatsticks blue eyes tosses on the board, its also fairly tough for them to out, but most of the time you can make Beelze you could make Ultimaya instead and Crystal Wing performs the same role + effect negation. Further, if you can make Ultimaya and another synchro, you'd usually want something to help protect the setup rather than a standalone.
  3. Fluffal HERO

        So ever since I first saw the Fluffal cards I loved the artwork and I thought they were cool cards with some fun combos, I tested a lot of different variants including Fairy, Pure and Shaddoll variants but this imo is the best variant, I've spent a lot of time play testing it and I feel I've gotten the deck to a decent level although how competitive it is you can decide.      The problem with Fluffals is normally they can be kinda gimmicky with their -1 Scissors play with Vendor as well as Bear is lackluster and Lion while a nice beat stick isn't good outside of your own turn. So to solve this I cut Vendor down from 3 to 2, and then finally to 0 as it just got to the point where I'd set it and hope they popped it for a search.         As well as this Fluffals will run out of fuel pretty easily so thats where Shadow Mist and Blazeman come in with Mist refilling your hand with more monsters to fusion with and Blazeman being able to either search out a Prisma for Edge Imp, or Bubbleman for an xyz play (Blazeman->Shadow Mist to grave) as well as another way to consistently get Polymerization to your hand along with Owl.      This deck has a decent power ceiling where it can pretty often OTK first turn going second, although it can also draw some pretty mismatch hands too but I guess that's expected of mixing archetypes. The cards most worth mentioning are:       Fusion Recovery - if you draw this in your opening hand you're off to a strong start, this card is pretty ridiculous in this deck quite often, and is amazing throughout the duel since most turns you will be trying to fusion summon.            Chain Material - while I may be wrong as to its use, (if so just let me know) but it can be ridiculous if you use it to summon Frightfur Tiger to pop your entire opponents field which seems stupidly OP if it gets through   Furnimal Tiger - this card is the reason Fluffals can be even slightly competitve as rn in the TCG Wolf and Bear fusions just aren't cutting it on their own.   Fluffal Cat & Rabbit - without these cards the deck would have a lot less burst as with these you can keep comboing for even larger fields.   Elemental HERO Shadow Mist - same reason as above^^ as well as offering some standalone plays with A Hero Lives   Element HERO Blazeman & Owl - Getting Polymerization has never been more consistent, including E - Call, ROTA and Dog (obviously slower unless you have Double Summon)    Double Summon - while a -1, its necessary to give it some speed due to how many effects there are that need to be normal summoned e.g Blazeman, Prisma, Dog and Owl     Deck List   Monsters - 19 Elemental HERO Prisma Elemental HERO Bubbleman Elemental HERO Blazeman x3 Elemental HERO Shadow Mist x2 Edge Imp Scissors x2 Fluffal Cat x3 Fluffal Rabbit Fluffal Dog x3 Fluffal Owl x3   Spells - 17 Polymerization x3 E- Emergency Call x3 Reinforcement of the Army A Hero Lives x2  Mask Change x3 Fusion Recovery x3 Double Summon x2   Traps - 4 Call of the Haunted x2 Chain Material x2   Extra Deck - 15 Furnimal Wolf Furnimal Tiger x2 Masked HERO Koga Masked HERO Goka Masked HERO Dark Law Masked HERO Anki Masked HERO Dian Masked HERO Acid Elemental HERO Gaia x2 Elemental HERO Nova Master Elemental HERO Escuridao Castel, the Skyblaster Musketeer Evilswarm Exciton Knight         If you have any criticism please don't hesitate to post, thanks! :)
  4. Hey guys so I have been testing a few versions of the new "Hand" archtype in Dragons of Legend and I have come up with two builds so far. The first idea I had was to put a fire fist engine in the deck in order to have MOAR instant answers and to be able to search some of my beaters/floaters. I reverted the fire engine back to when it played things like tour guide and tengu and went from there. As obvious as it is, fire fist was the most controlling and reactive choice Here was the list: After a bit of testing I had realized that this engine lacked advantage and had no grit game maneuvers. I also realized the synergy that both of these engines lacked together. I decided to take an alternate route with the deck. I chose to put in a new twist. Hero beat came to mind instantly. These engines performed amazingly. The ability to use the hands in tandem with miracle fusion as a pseudo fire or water in order to make NOVA Master or AB Zero has been amazing. After a few days of testing this deck i decided that it was most likely the best version, and the version I would play. Cards like gemini spark and emergency call, cardcar D, and miracle fusion all aid in gaining advantage while simplifying the gamestate. The largest plust i have seen in this version is the abusibility of miracle fusions, gemini sparks for instant plus ones, and THE SKILL DRAIN! Here is the most recent build of the deck that I have engineered. Thanks for your opinions on the deck! Please leave constructive cristicisms below, as well as ideas you may have had for testing on the deck! thanks for the enthusiasm and support in my journey to find the best build of this deck. thanks again guys!!
  5. Monsters: 8 3 Alius 3 Bubbleman 2 Ocean Spells: 21 3 Miracle Fusion 3 Mask Change 3 Gemini spark 3 e call 3 Dualty 3 Lance 1 dark hole 1 rota 1 BoM Traps: 11 2 Hero blast 2 Call of the haunted 2 Mirror Force 2 D Prison 1 bottomless 1 Warning 1 TT 2 shining 2 Zero 2 Acid 1 Vapor 1 dweller 1 Excalibur 1 BAN 1 Mastroke 1 Bahamut Shark 1 Abysstrite 1 cowboy 1 Black ship Side deck 3 MST 3 Super Poly 2 Dust Tornado 2 Light imprisoning mirror 2 Vanity's Emptiness 2 Snowman Eater 1 Smashing Ground With Storm banned and people playing heavy back row, I believe Acid is a really powerful card. I don't believe stratos was the be all end all of hero decks and so far this build has proven very effective going 5-0 at lolcals last week (we played new format) beating 2x Bujin, 1 Consteller, 1 Agent, and loldustons. Granted I haven't played much against prophecy or water, but I feel my water match is decent because zero is nuts Main deck choices are fairly simple, can't say much about the monster line-up, lots of water monsters for mask change Spells are max copies of everything good right now plus the 1 of staples I chose to side MST instead of maining it because of having 3 spark, 2 Acid and 3 Lance to effectively deal with back row. For traps I chose to play 3 hero blast because with only 8 monsters and not being able to count on shining to actually get me guys back, I wanted a way to keep monsters coming to my hand to keep pressure on the board, also hero blast doesn't target the monster on the field so it can kill Yamato unless they have Lance. It also effectively deals with Agents, marksman, most of the monsters in prophecy and plant engine decks. I'm playing 2 CotH because it works well with Ocean to get back a guy, or gives me a monster to use with mask change or spark The rest of the traps are fairly staple imo For my extra I'm not playing many hero fusions because most of them are irrelevant, shining and zero are the only useful ones and the only ones I ever consistently make plus with bubbleman you need room for rank 4s and the masked heros. I chose to play 2 Acid and 1 Vapor because with only 3 mask change the chances of needing more than 2 acid are slim and vapor sucks except in very rare situations, but is nice to have the option. Rank 4s of note are probably pearl and Arthur. Pearl is a big vanilla that gets over opheon and can't be fiendish chained. And King Arthur is very useful against Bujin and to a lesser extent evilswarm. Paired with Lance he becomes immortal! he can get big and can kill opheon and takes 3 honest/cranes for Bujins to kill. Side deck is location based and prediction based. I'm siding 3 MST 2 Dust for the prophecy match because killing tower is very important and you can't count on Acid for that just because of fate on your water guy. Siding 3 Super Poly for Consteller, Bujin, and mostly for Water. Light Mirror is for Bujin, Agents, Consteller and the random JD.deks. Vanity is for Agents and Water, as well as dragon/plant variants. Snowman is for evilswarm and any mirrors I may see(lolnotlikely). And smash is a little extra for Bujins because susano is a bit large I currently plan to play this at regionals on the 14th. Any constructive criticism is appreciated! Edits made: -1 hero blast to make even 40 -1 Gemknight Pearl -1 Comics Hero King Arthur +1 Bahamut Shark +1 Abysstrite
  6. Bring Me To Life

    http://youtu.be/3YxaaGgTQYM Main Deck:40 Monsters:10 3 Cardcar D 3 Elemental Hero Bubbleman 3 Elemental Hero Neos Alius 1 Elemental Hero Stratos Spells:25 3 Miracle Fusion 3 E-Emergency Call 3 Pot of Duality 3 Mystical Space Typhoon 2 Gemini Spark 2 Super Polymerization 2 A Hero Lives 2 The Warrior Returning Alive 1 Book of Moon 1 Monster Reborn 1 Dark Hole 1 Reinforcement of the Army 1 Heavy Storm Traps:05 3 Royal Decree 2 Phoenix Wing Wind Blast Extra Deck: 15 2 Elemental HERO The Shining 1 Heroic Champion Excalibur 1 Elemental HERO Absolute Zero 1 Elemental HERO Escuridao 1 Elemental HERO Great Tornado 1 Elemental HERO Gaia 1 Elemental HERO Nova Master 1 Number 16: Shock Master 1 Blade Armor Ninja 1 Maestroke the Symphony Djinn 1 Evilswarm Ouroboros 1 Number 50: The Black Corn 1 Photon Papilloperative 1 Abyss Dweller
  7. Plasma Plants

      After reading the CoreTCG article about the Destiny HERO Plasma deck that did pretty well in an OCG tournament, I couldn't help but try and adjust it to my own liking. My main problem with the OCG built is that it was specifically designed to counter the meta there (AKA Dragon Ruler, or what we used to call Elemental Dragons). Thus, some card choices didn't really make any sense unless you considered the reasoning behind it. The aim of my built is to try and expand on this deck, making it more versatile, explosive, and generally able to handle a wider variety of decks. Despite what the metagame dictates, there will still probably be a good number of rogues running around for some reason.   If you haven't read it, the article can be found here: http://blog.coretcg.com/finding-a-counter-the-new-perfect-circle/   Monsters: 20   2x Debris Dragon 1x Spore 1x Dandylion 1x Lonefire Blossom 2x Card Trooper 1x Elemental HERO Neos Alius 1x Elemental HERO Stratos 2x Destiny HERO Plasma 2x Summoner Monk 2x Photon Thrasher 2x Thunder King Rai-Oh 2x Maxx "C" 1x Black Luster Soldier - Envoy of the Beginning   Spells: 14   2x E - Emergency Call 1x The Warrior Returning Alive 1x Reinforcement of the Army 1x Dark Hole 1x Monster Reborn 1x Heavy Storm 2x Mystical Space Typhoon 1x Pot of Avarice 1x Scapegoat 1x Enemy Controller 1x One for One 1x Foolish Burial   Traps: 6   2x Call of the Haunted 3x Compulsory Evacuation Device 1x Solemn Warning   Extra: 15   1x Formula Synchron 1x Hyper Librarian 1x Catastor 1x Black Rose Dragon 1x Ancient Fairy Dragon 1x Stardust Dragon 1x Scrap Dragon 1x Gem-Knight Pearl 1x Number 39: Utopia 1x Maestroke the Symphony Djinn 1x Gagaga Cowboy 1x Gem-Knight Emeral 1x Lavalval Chain 1x Number 51: Blackship of Corn 1x Leviair the Sea Dragon   Side: 15   1x Maxx "C" 2x Effect Veiler 2x Kycoo the Ghost Destroyer 1x Mystical Space Typhoon 2x Mind Crush 2x Imperial Iron Wall 3x Soul Drain 2x Dimensional Prison   Plasma can be easily summoned due to the sheer power behind the effects of Dandylion and Lavalval Chain. Three monsters hit the board just from Chain dumping Dandylion from the deck. Should Dandylion already be in the graveyard, Chain can stack Debris on top of the deck, making Plasma viable next turn through Debris -> Dandy -> Ancient Fairy Dragon. Stratos is another lynchpin, being able to search Plasma when you need it via simply getting it to your hand using the spell support, CoTH, or Summoner Monk. In fact, Monk + a Spell, should it be successful and not be negated by Veiler (huge problem), makes a Plasma play viable. 14 spells should be enough to fuel Monk when you need to. Triple Compuls is decent as most decks have power plays coming from the extra deck and Compuls conveniently dodges destruction immunity. I couldn't help but put in BLS because this deck seems to be perfectly capable of bringing out a LIGHT and a DARK into the grave.   One major concern is that effect negation makes Monk very sad. Cards like Veiler, Fiendish Chain, and Breakthrough Skill will prey on Monk's rather hefty cost. Another problem I had specifically was just fitting in cards. The side deck also probably looks rather atrocious, most likely due to my ignorance into the finer intricacies of the metagame. However, in my opinion, the biggest problem is that I haven't tested this at all. With that said, I probably won't be able to test this thing until school is over, so I would greatly appreciate if anyone who tries this deck comes back with some report on how it went. Even a "This was great," or "It sucked" would do.   I'll like to give due credit to the authors of the comments below the CoreTCG article, which saved me from some amount of time having to think, as well as that person, whoever it is, who came up with this deck in the OCG in the first place.   Please leave your comments below, I will try to address them to the best of my ability, and thank you for your time.
  8. Win-D

    Had this idea for awhile, built it on a few dueling programs like Duel Monsters Genesis, DuelingNetwork, etc, and basically been changing it whenever I'm bored. Reason behind the deck is it can toolbox from the extra pretty neatly. It also has an interesting interaction with Dark Simorgh and Anti-Spell (all the draw power allows you to draw into Anti-Spell pretty reliably, and the dark + wind synergy allows you to drop Simorgh very easily).  Those are 2 cards I constantly flip in and out. Also interesting to note that Raizbellt also acts as a defensive card when need be, fucking up the levels of your opponents monsters if they were to go for Ophion, or whatever xyz/synchro they are trying to make. Also considering Summoner Monk heavily. Thoughts and fixes appreciated. It can probably been improved upon vastly, but you guys get the jist;   3 Destiny Hero - Diamond Dude 2 Destiny Hero - Malicious 3 Dragunity Dux 3 Dragunity Phalanx 1 Elemental Hero Stratos 3 Raizbellt the Regulator   3 Cards of Consonance 1 Dark Hole 3 Destiny Draw 3 Emergency Teleport 1 Heavy Storm 1 Monster Reborn 3 Mystical Space Typhoon 1 Reinforcement of the Army   2 Breakthrough Skill 3 Fiendish Chain 1 Solemn Judgment 1 Solemn Warning 2 Torrential Tribute   1 Ally of Justice Catastor 1 Black Rose Dragon 1 Crimson Blader 3 Dragunity Knight - Vajrayana 1 Scrap Dragon 1 Stardust Dragon 1 Stardust Radiance Dragon 1 Trident Dragon 1 Abyss Dweller 1 Lightning Chidori 1 Maestroke the Symphony Djinn 1 Photon Strike Bounzer 1 Wind-Up Zenmaines    
  9. Seattle Regionals Report

    So for the past couple weeks I've been freaking out over what to play this weekend, only finally deciding to go with HERO Beat the day before. Between going to two different locals, and borrowing cards from a couple friends I was able to complete the main deck and most of the extra and side.  After spending the night testing with a friend I realized how desperately I needed an Escuridao for the Six Samurai match up, and told him that we had to get there an hour early for some last minute trading.  He told me he was going to get up around an hour earlier than me, so he slept in a different room with the alarm and said he would come to wake me up, unfortunately that didn't happen.  I woke up at 9:15 and went to his room to find him fast asleep after all 3 of his alarms went off.  Despite this he decided to take around 10 more minutes getting dressed and washed up.  Like shit bro, that should take 2 minutes max.  We get there at 9:50 and are told that the 300 person cap had already been reached and that if we still choose to play, we would be getting a round 1 loss.  I didn't have the time to trade people for most of what I planned to side, or some extra deck cards, but I got an Escuridao which I figured was the most important thing.  Eventually after a shitload of waiting, I finally get to play.   Round 2: Windups; lost the die roll G1: No offense, but the guy was terrible.  Used tenki while his own thunderking was on the field, then shit just went downhill from there. G2: Acts like he drew the nuts, but I mind crush his shark, and he just willingly minuses himself over and over again until I win.   Round 3: Fire Fist; lost the die roll G1: Not much to say, it was a very close game but in the end the match up was just in my favor, and I managed to win. G2: Another very close game that I actually had to think through.  I get on the offensive by baiting him into setting 3 for me to heavy, and then making maestroke, but then he topdecks tour guide.  He chose to make acid golem instead of a zenmaines in defense, and I'm lucky enough to top deck a mirror force the next turn for it and the gorilla he summoned.  At that point he had no cards and I was +2 on him, he couldn't fight back.   Round 4: Six Samurai; lose the die roll G1: He makes first turn shi en with a few backrow.  I duality, and he negates, then I summon alius and attempt to gemini spark but he has the magatama.  I didn't have much choice, but admit that was a reckless and noobish move, and it cost me the game. G2: I go first and just have all the right backrow.  I prevent him from making shi en and just push for game from there. G3: This was an intense game , it actually had my heart racing.   He makes shi en with one backrow.  I have a hand of super poly, torrential, mirror force, 2 dualitys and a fiendish chain.  I activate the first duality and add alius, then summoning it and setting the super poly, fiendish and mirror.  He tries to attack and I super poly shi en for escuridao (thank God I was able to trade for it), discarding the 2nd duality.  I attack on my turn and set the torrential.  On his turn he summons fucking shi en's chancellor which surprised me, and attempted to destroy escuridao, but i used fiendish.  Then he summoned enishi.  At this point I was almost positive the set card he had was a maga, so i knew i couldnt wait and expect mirror force to save me.  I use tt and he negates it with judgment!  Then he specials Kizan and uses enishi's effect, and after thinking things through attacks into mirror force.  We're both top decking at this point, all i get I'm getting are traps and s/t removal while he sets bluffs.  Eventually I topdeck a sided penguin soldier and start laughing hysterically at how weird things were turning out.  I attack for a couple turns, protecting my penguin from anything with the traps i got (my opponent at one point yells "this is an insult, im not losing to a fucking penguin soldier), and finally win when I top Thunder king.  This summary doesn't give the duel justice, it was probably the most stressful game of my life.   Round 5: Fire Fist; lose the die roll.  I fucking suck with dice. G1: This guy wasn't bad by any means, but the match up was in my favor and the way things turned out just didn't make things very difficult.   G2: I open 1 HERO blast and 2 gemini sparks with no monsters.  Eventually get a thunder king which just gets bottomlessd. G3: My hand isn't shit this time so things go pretty smoothly.  The guy was really chill, it was a great way to soothe myself after the last round.   Round 6: Evolsaurs; WIN THE DIE ROLL, FINALLY G1: Another all trap/g spark hand.  He only knows what I'm playing because i duality and show HERO blast. G2: Fine hand, and I'm able to power through his set westlos and najashos with HERO blasts and sparks.  When they're not dead those cards are game winners. G3: He flips decree on me when I have 3 backrow and attacks with a westlo and 2100 Cerato.  I spark the decree and miracle for the shining to fight back.  Later he flips another decree but I'm forced to judgment it, then warning westlo, leaving me with only 350 life and him with 2350.  He only has a d fissure and set card to my shining, alius and 2 backrow when he tops evo-diversity and searches najasho.  I see him start to smile and realize that whatever his set card is, he found a way to win with it, so I flip mst with it.  It was Enemy controller, and he concedes.   Round 7: Lightsworn; lose the die roll G1: He turn 3 msts one backrow, drops jd into my fiendish chain, summons lyla to get rid of chain then blows up the field witht he rest of my backrow, then drops a second JD.  This was after he turn 2 heavied me. G2: Draw almost no back row, and he turn 3 drops JD, nukes the field, then follows with lumina into garoth and BLS.  I wasn't salty because the dude was legitimately a nice guy, but that shit wasn't fair and with my round 1 auto-loss made topping a lot harder.   Round 8: Fire Fist; win the die roll G1: This dude complained about literally everything, he was nice but Goddamn...anyways we went back and forth for awhile and when he had no more backrow I miracle, which wins it for me. G2: Another really bad hand that would've been terrific had I drawn alius/stratos/e-call/rota.  He uses mind crush for no reason and ends up going -2 because of it, but there was literally no way for me to even fight back. G3: Another just 'what the fuck' kind of hand.  I almost felt like giving up, but thought that'd be the bitch way out.  Fortunately for me my opponent said something about 9 hours of yugioh frying his brain, and it showed in how he played.  His misplays made up for my hand, and I was able to win to both of our surprise.   Round 9: Rabbit Glads; lose the die roll G1: first turn rabbit, but i breath a sigh of relief when he goes for andal and makes maestroke instead of kabas and laggia.  We go at it and I'm on the offensive, he ends up setting a card and since hopplomus could put the game in his favor i make photon pappilloperative and use its effect, showing it was just a rescue rabbit.  At this point I have game if I summon the alius in my hand, but afraid of tt/mf I just attack with the buttefly.  MP 2 I realize i drew every hero, and set my e-call as a bluff with a d-prison.  My opponent tops test tiger, uses it to go for darius to bestiari to gyzarus and pops the butterfly and prison instead of my bluff.  He brought out laquari and equeste to add chariot, and on my turn i top decked a 4th monster and scooped since none of them were photon thrasher or honest, and he had enough on board to attack for game. G2: Is just glad shenanagins.  He has the pieces for herk then i tt and he starlights, so I'm in a really bad spot.  He attacks with herk and i fiendish, forcing him to negate then with no other cards i drop gorz and after i attack on my turn he ends up just dark holing.  I'm at 900 life and just end up top decking better than him to make a comeback. G3: He sets a trap and a monster, I summon alius and he bottomlesses it, making the HERO blast in my hand useless. He flps spirit reaper and i fiendish it, then I topdeck Gemini spark.  I realize how impatient I was, and that it was idiotic to summon alius without protection when I knew bottomless/prison would hurt this much.  I don't remember much else other than him making utopia and me top decking bottomless the next turn, and tt after that, which he obviously read and didn't run into, eventually attacking for game.  My opponent was a good guy and a good player, but that was a really bad way to end the day for me.   I lost twice and was late, so I ended the day 55th place out of 357 people with a 6-3 record.  Apparently I had a high tie-breaker score, since a friend of mine was 71st with the same record.  Went home and knocked the fuck out on my bed.   Props: Another friend of mine won a side event and got the new Galaxy-Eyes mat Going 6-3 with my only side cards basically being mind crush, a third mst, and the great penguin soldier Aside from the windup player, i got along with and liked all of my opponents Aside from the 3 fire fist, went against a new deck every round Met Squiddy   Slops: Still going 6-3 like a scrub Realizing too late that running 2 HERO blasts instead of 1 hurt consistency a lot Making a few bad misplays  Losing 5 out of 7 die rolls
  10. Swimming Pools

    https://www.youtube.com/watch?v=8-ejyHzz3XE   2 CardCar D 2 Effect Veiler 2 Bubbleman 3 Alius 1 Stratos 1 Gorz   1 Dark Hole 2 E - Emergency Call 3 Gemini Spark 1 Heavy Storm 3 Miracle Fusion 1 Monster Reborn 2 MST 2 Duality 1 ROTA 2 Super Poly   2 Bottomless 2 Compulsory 2 D. Prison 1 Hero Blast 1 Judgment 1 Warning 2 Torrential   1 Zero 1 Escuridao 1 Gaia 1 Tornado 1 Nova 2 Shining 1 Abyss Dweller 1 Blade Armor 1 Cowboy 1 Pearl 1 Maestroke 1 Shock Master 1 Utopia 1 Blackship   2 Dyna 2 Maxx "C" 2 Snowman 1 Super Poly 1 Hero Blast 3 Macro 2 Malevolent Catastrophe 2 Skill Drain     Basically, I decided to rebuild a deck I had in the past because I've been stumped on ideas for the upcoming format.  I'm toying with the idea of 1 Gorz and 2 CCD and just 3 CCD in the deck, and might change that at any time.  I feel that the trap lineup is slightly lacking, but I don't know in what sense exactly.  The side is something I'm going to fine tune as I keep testing new format decks, but I have a strong feeling I'm going to be running into an abundance of Six Samurai, Blackwings, Darkworld, and other random decks at the beginning of the format.  The Fossil Dynas are always a good surprise card to wipe out a full board of Sams, though I feel like I might change it out after a while.  Malevolent Catastrophe was also testing phenomenally against a few of the Fire Fist decks I was playing against, but I might change it out if I discover something that might be better in the long run.  I'd love to have tips and ideas to look at, as I tend to change up my deck quite often and always test out a bunch of new ideas. 
  11. meep...? [spoiler]   [/spoiler] TOTAL: 40   Monster: 12   3 Noble Knight Gawayn 3 Noble Knight Medraut 3 Elemental Hero Neos Alius 1 Elemental Hero Stratos 1 Elemental Hero Bubbleman 1 Honest   Spell: 19   3 Gemini Spark 3 Miracle Fusion 3 Noble Arms - Arfeudutyr 2 Noble Arms - Caliburn 2 Pot of Duality 2 E - Emergency Call 1 Heavy Storm 1 Monster Reborn 1 Dark Hole 1 Reinforcement of the Army   Traps: 9   2 Bottomless Trap Hole 2 Torrential Tribute 2 Solemn Warning 2 Mirror Force (can also be Hero Blast) 1 Solemn Judgment     2 Elemental HERO The Shining 1 Elemental HERO Absolute Zero 1 Elemental HERO Great Tornado 1 Elemental HERO Escuridao 1 Artorigus, King of the Noble Knights 1 Number 39: Utopia 1 Maestroke the Symphony Djinn 1 Abyss Dweller 1 Blade Armor Ninja 1 Daigusto Emeral 1 Heroic Champion - Excalibur  1 Number 16: Shock Master 1 Number 50: Black Ship of Corn 1 Photon Papilloperative 
  12. Bubble Pop

    [media]http://www.youtube.com/watch?v=bw9CALKOvAI[/media] [img]http://i.imgur.com/8Whae.png[/img] Monsters 1 stratos 3 alius 3 tkr 2 barbaros spells 3 miracle fusion 3 spark 2 duality 2 ecall 1 reborn 1 heavy 1 dark hole 1 rota 1 super poly 2 warning 2 hero blast 2 dprison 2 drain 2 mirror force 2 torrential 2 bribes 1 starlight 1 SJ
  13. I Wish.//

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[color=#F12867]U[/color][color=#F12766]t[/color][color=#F12766]o[/color][color=#F12765]p[/color][color=#F22765]i[/color][color=#F22764]a[/color] [color=#F22763]1[/color][color=#F22763] [/color] [color=#F22662]M[/color][color=#F32662]a[/color][color=#F32661]e[/color][color=#F32661]s[/color][color=#F32660]t[/color][color=#F32660]r[/color][color=#F3265F]o[/color][color=#F3265F]k[/color][color=#F4255E]e[/color][color=#F4255E] [/color] [color=#F4255E]t[/color][color=#F4255D]h[/color][color=#F4255D]e[/color][color=#F4255C] [/color] [color=#F4255C]S[/color][color=#F5255B]y[/color][color=#F5245B]m[/color][color=#F5245A]p[/color][color=#F5245A]h[/color][color=#F52459]o[/color][color=#F52459]n[/color][color=#F62458]y[/color][color=#F62458] [/color] [color=#F62457]D[/color][color=#F62357]j[/color][color=#F62356]i[/color][color=#F62356]n[/color][color=#F62356]n[/color] [color=#F72355]2[/color][color=#F72354] [/color] 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  14. Nationals?

    [img]http://i866.photobucket.com/albums/ab226/rach2907/IMAG0125.jpg[/img] [spoiler]Monsters: 8 3 Elemental HERO Alius 2 Thunder King Rai-Oh 1 Elemental HERO Stratos 1 Crusader of Endymon 1 Honest Spells: 15 3 Pot of Duality 3 Gemini Spark 3 Miracle Fusion 2 E - Emergency Call 1 Reinforcement of the Army 1 Dark Hole 1 Monster Reborn 1 Book of Moon Traps: 17 2 Skill Drain 2 Hero Blast 2 Compulsory Evacuation Device 2 Dimensional Prison 2 Bottomless Trap Hole 2 Torrential Tribute 2 Solemn Warning 1 Solemn Judgment 1 Starlight Road 1 Dark Bribe Extra Deck 3 Elemental HERO The Shining 2 Elemental HERO Nova Master 1 Elemental HERO Absolute Zero 1 Elemental HERO Great Tornado 1 Elemental HERO Gaia 1 Gemknight Pearl 1 Number 39: Utopia 1 Number C39: Utopia Ray 1 Blade Armor Ninja 1 Photon Papilloperative 1 Maestroke the Symphony Devil 1 Stardust Dragon Side deck: 3 Mystical Space Typhoon 3 Shadow-Imprisoning Mirror 2 Snowman Eater 2 Kycoo the Ghost Destroyer 2 Super Polymerization 2 Soul Taker 1 Heavy Storm[/spoiler] [spoiler]Bubble Beat Monsters; 7 3 Elemental HERO Bubbleman 3 Elemental HERO Alius 1 Elemental HERO Stratos Spells: 19 3 Pot of Duality 3 Gemini Spark 3 Miracle Fusion 3 E - Emergency Call 2 Mystical Space Typhoon 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 1 Renforcement of the Army 1 Book of Moon Traps: 14 2 Hero Blast 2 Compulsory Evacuation Device 2 Dimensional Prison 2 Bottomless Trap Hole 2 Torrential Tribute 2 Solemn Warning 1 Solemn Judgment 1 Starlight Road Extra Deck: 2 Elemental HERO the Shining 2 Elemental HERO Absolute Zero 1 Elemental HERO Nova Master 1 Elemental HERO Gaia 1 Elemental HERO Great Tornado 2 Blade Armor Ninja 1 Photon Papilloperative 1 Gemknight Pearl 1 Number 39: Utopia 1 Number C39: Utopia Ray 1 Symphony Devil Maestroke 1 Stardust Dragon Side Deck 3 Shadow-Imprisoning Mirror 2 Thunder King Rai-Oh 2 Snowman Eater 2 Kycoo the Ghost Destroyer 2 Super Polymerization 2 Soul Taker 1 Forbidden Chalice 1 Mystical Space Typhoon[/spoiler] At the moment, I run Utopia Ray over Roach simply because I don't have access to one. The reason I'm tempted to run Bubblebeat is the ability to run Storm and not depending on Skill Drain. I also like not needing to play Bribe. Bubblebeat is also way more agressive, which suits my play style. Remeber, danish nationals will most likely be 7 or 8 round, like an american regional, and there'll be a lot of rouge decks, so the meta is quite different than in the US. I'm sorry for the bad pics, my only camera is my shitty phone xD The face-down card in the Hero deck is a Monster Reborn - I couldn't find the one I own xD Yeah, I only own one common Monster Reborn xD I need to update the pic as well - I cut Mirror for the 2nd Compulsory and a Bribe for Crusader. I'll add pics of side and extra as well when I get the last cards. Bubblebeat pic will be added soon too.
  15. Volcanic Hero

    I may make this IRL and start testing it more often, I played Volcanic Heros a bit over a year ago and loved it. And with Priority gone and Carcar D being released. It seems more viable to me. This build is untested at the moment, but I will start testing it as soon as I can. Posted it here just to get some early thoughts on it before I start testing. And to figure out how to add Heavy Storm xD. Haven't made the Extra yet, and Gorz I'm not sure about so going to test. [img]http://i.imgur.com/5HYer.jpg[/img] [b]Monsters: 14[/b] 3 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Cardcar%20D"]Cardcar D[/url] 3 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Volcanic%20Rocket"]Volcanic Rocket[/url] 3 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Volcanic%20Shell"]Volcanic Shell[/url] 3 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Elemental%20Hero%20Neos%20Alius"]Elemental Hero Neos Alius[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Elemental%20Hero%20Stratos"]Elemental Hero Stratos[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Gorz%20the%20Emissary%20of%20Darkness"]Gorz the Emissary of Darkness[/url] (Going to test this > Bribe / SLR) [b]Spells:[/b] [b]16[/b] 3 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Gemini%20Spark"]Gemini Spark[/url] 3 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Miracle%20Fusion"]Miracle Fusion[/url] 3 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Pot%20of%20Duality"]Pot of Duality[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Blaze%20Accelerator"]Blaze Accelerator[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Reinforcement%20of%20the%20Army"]Reinforcement of the Army[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=E%20-%20Emergency%20Call"]E - Emergency Call[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Monster%20Reborn"]Monster Reborn[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Dark%20Hole"]Dark Hole[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Book%20of%20Moon"]Book of Moon[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Future%20Fusion"]Future Fusion[/url] (No [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Heavy%20Storm"]Heavy Storm[/url], but I want it in here.. just not sure what to cut yet.). [b]Traps: 11[/b] 2 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Torrential%20Tribute"]Torrential Tribute[/url] 2 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Bottomless%20Trap%20Hole"]Bottomless Trap Hole[/url] 2 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Phoenix%20Wing%20Wind%20Blast"]Phoenix Wing Wind Blast[/url] 2 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Hero%20Blast"]Hero Blast[/url] 2 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Solemn%20Warning"]Solemn Warning[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Solemn%20Judgment"]Solemn Judgment[/url]
  16. Classic Hero Beat Deck

    So I've been running Hero Beat for 4 months now and I've gotten to a point where I've started to try out new techs and different monster combinations. As for my tourney record, I haven't been doing to well. I've constantly been going 3-2 or 2-2 and I've always failed to top -.- I've tried bubble beat, Joe Giorlando's Hero Drain, and other builds but I'm just not getting the satisfaction i need. I'm looking forward to all and any of your suggestions. Thx! Monsters: 12 1x Crusader of Endymion 2x Effect Veiler 3x Elemental Hero - Neos Alius 1x Elemental Hero - Stratos 1x Gorz, Emissary of Darkness 1x Honest 1x Evocator Chevalier 2x Thunder King Rai-Oh Spells: 19 3x Miracle Fusion 3x Pot of Duality 3x Gemini Spark 2x E - Emergency Call 1x Reinforcement of the Army 1x Book of Moon 1x Dark Hole 1x Monster Reborn 1x Heavy Storm 2x Mystical space Typhoon 1x Super Polymerization Traps: 9 1x Compulsory Evacuation Device 1x Solemn Judgment 2x Solemn Warning 2x Torrential Tribute 1x Hero Blast 2x Dimensional prison Side: 15 2x D.D. Crow 2x Snowman Eater 2x Cyber Dragon 2x Forbidden Chalice 2x Smashing Ground 1x Super Polymerization 2x Bottomless Traphole 2x Shadow Imprisoning Mirror 2x Skill Drain
  17. Heroic Waterworks

    [b][u]Monsters - 10[/u][/b] Elemental HERO Alius Elemental HERO Alius Elemental HERO Alius Elemental HERO Bubbleman Elemental HERO Bubbleman Elemental HERO Bubbleman Maxx "C" Maxx "C" Maxx "C" Elemental HERO Stratos [b][u]Spells - 19[/u][/b] Pot of Duality Pot of Duality Pot of Duality E - Emergency Call E - Emergency Call E - Emergency Call Gemini Spark Gemini Spark Gemini Spark Miracle Fusion Miracle Fusion Miracle Fusion Mystical Space Typhoon Mystical Space Typhoon Reinforcements of the Army Dark Hole Book of Moon Heavy Storm Monster Reborn [b][u]Traps - 11[/u][/b] Solemn Warning Solemn Warning Skill Drain Skill Drain Fiendish Chain Fiendish Chain Torrential Tribute Torrential Tribute Hero Blast Hero Blast Solemn Judgment [b][u]Extra deck - 15[/u][/b] Elemental HERO The Shining Elemental HERO The Shining Elemental HERO The Shining Elemental HERO Absolute Zero Elemental HERO Absolute Zero Elemental HERO Nova Master Elemental HERO Nova Master Elemental HERO Gaia Chimeratech Fortress Dragon Number 39: Utopia Number 39: Utopia Blade Armor Ninja Blade Armor Ninja Maestroke the Symphony Djinn Maestroke the Symphony Djinn [b][u]Side deck - 15[/u][/b] Cyber Dragon Cyber Dragon Super Polymerization Super Polymerization Super Polymerization Mystical Space Typhoon Chain Disappearance Chain Disappearance Chain Disappearance Bottomless Trap Hole Bottomless Trap Hole Rivalry of Warlords Rivalry of Warlords Shadow-Imprisoning Mirror Shadow-Imprisoning Mirror Not really jumping on the bandwagon, but i haven't played Heroes in quite awhile so I wanted to try. Something different about this deck would be the absence of Photon Thrasher and maindecking 3 Maxx "C" (which i might cut down to 2 if it becomes an inconvenience). I do not believe Photon Thrasher is necessary honestly; it just seems like another utility. Maxx "C" still harms a lot of decks (most actually) and i believe it is a good idea with people on the hype of Dragons and Dark World. The only decks Maxx "C" isn't really effective against is slow decks, like mirror matches or stun which aren't the hardest match-ups to begin with. Also, if Maxx "C" is interfering with Elemental HERO Bubbleman, you can always just discard it; a luxury Effect Veiler does not have. I believe it is the way to go. I'm not maindecking Super Polymerization or Starlight Road either. My locals is piled with many Inzektors and Dark World decks, so I don't really want to take the risk. I do however side 3, because when you can make use of Super Polymerization, it is devastating. Makes Dino Rabbit one of the easiest match-ups basically replacing Smashing Ground, as well as mirrors, rouges, and Wind-Ups. I do like Starlight Road, and might remove a Book of Moon for it, but i am currently testing the uses of my Extra deck (i'm using a variety of Xyz's) and have no room for a Stardust Dragon. There's probably a lot of room for improvement, so help me out .
  18. It's Just Me.

    <iframe width="420" height="315" src="http://www.youtube.com/embed/auuVGjJJrzU" frameborder="0" allowfullscreen></iframe> [size=2]9.18.13.[/size] [size=2][u][b]3[/b][/u] Elemental HERO Neos Alius[/size] [size=2][u][b]2[/b][/u] Thunder King Rai-Oh[/size] [size=2][u][b]2[/b][/u] Snowman Eater[/size] [size=2][u][b]1[/b][/u] Elemental HERO Stratos[/size] [size=2][u][b]1[/b][/u] Crusader of Endymion[/size] [size=2]//[/size] [size=2][u][b]3[/b][/u] Pot of Duality[/size] [size=2][u][b]3[/b][/u] Miracle Fusion[/size] [size=2][u][b]3[/b][/u] Gemini Spark[/size] [size=2][u][b]2[/b][/u] E - Emergency Call[/size] [size=2][u][b]1[/b][/u] Reinforcement of the Army[/size] [size=2][u][b]1[/b][/u] Super Polymerization[/size] [size=2][u][b]1[/b][/u] Mystical Space Typhoon[/size] [size=2][u][b]1[/b][/u] Heavy Storm[/size] [size=2][u][b]1[/b][/u] Dark Hole[/size] [size=2][u][b]1[/b][/u] Monster Reborn[/size] [size=2][u][b]1[/b][/u] Book of Moon[/size] [size=2]//[/size] [size=2][u][b]2[/b][/u] Dark Bribe[/size] [size=2][u][b]2[/b][/u] Skill Drain[/size] [size=2][u][b]2[/b][/u] HERO Blast[/size] [size=2][u][b]2[/b][/u] Torrential Tribute[/size] [size=2][u][b]2[/b][/u] Solemn Warning[/size] [size=2][u][b]1[/b][/u] Solemn Judgment[/size] [size=2][u][b]1[/b][/u] Starlight Road[/size] [size=2][u][b]1[/b][/u] Dimensional Prison[/size] [size=2]15[/size] [size=2]3 Elemental HERO the Shining[/size] [size=2]2 Elemental HERO Absolute Zero[/size] [size=2]1 Elemental HERO Nova Master[/size] [size=2]1 Elemental HERO Great Tornado[/size] [size=2]1 Elemental HERO Gaia[/size] [size=2]1 Vision HERO Adoration[/size] [size=2]1 Number 39: Utopia[/size] [size=2]1 Blade Armor Ninja[/size] [size=2]1 Stardust Dragon[/size] [size=2]1 Black Rose Dragon[/size] [size=2]1 Brionac, Dragon of the Ice Barrier[/size] [size=2]1 Ally of Justice - Catastor[/size]
  19. Heroes for Long Beach

    3 EHERO Hero Neos Alius 2 EHERO Bubbleman 1 EHERO Stratos 1 EHERO Ocean 1 EHERO Wildheart 1 Photon Thrasher 3 Miracle Fusion 3 E - Emergency Call 3 Gemini Spark 2 Mask Change 2 Super Poly 2 MST 1 Monster Reborn 1 Dark Hole 1 Heavy Storm 1 ROTA 1 Book of Moon 2 Solemn Warning 2 TT 2 Skill Drain 1 Solemn Judgment 1 Starlight Road 1 Mirror Force 1 Compulsory Evacuation Device 1 Dimensional Prison 3 Blade Armor Ninja 3 The Shining 2 Absolute Zero 2 Nova Master 2 Acid 1 Daian 1 Gaia 1 Great Tornado I'm working on a side, want to fit in Dragon knight into the extra but don't know what to cut. See you guys at Long Beach!
  20. Masked Hero Acid

    Masked HERO Acid is in the new collector tin wave, coming in March 2012. [url="http://shriektcg.twoday.net/stories/49620529/"]http://shriektcg.two...ories/49620529/[/url] [img]http://images.wikia.com/yugioh/images/1/17/MaskedHEROAcid-PP14-JP-ScR.jpg[/img] Masked HERO Acid Warrior/Fusion/Effect Water Level 8 2600/2100 Must be [url="http://yugioh.wikia.com/wiki/Special_Summon"]Special Summoned[/url] with "[url="http://yugioh.wikia.com/wiki/Mask_Change"]Mask Change[/url]", and cannot be Special Summoned by other ways. When this card is Special Summoned: [url="http://yugioh.wikia.com/wiki/Destroy"]Destroy[/url] all [url="http://yugioh.wikia.com/wiki/Spell_Card"]Spell[/url] & [url="http://yugioh.wikia.com/wiki/Trap_Card"]Trap Cards[/url] your opponent [url="http://yugioh.wikia.com/wiki/Control"]controls[/url], and all [url="http://yugioh.wikia.com/wiki/Face-up"]face-up[/url] [url="http://yugioh.wikia.com/wiki/Monster_Card"]monsters[/url] your opponent currently controls lose 300 [url="http://yugioh.wikia.com/wiki/ATK"]ATK[/url]. I think this card makes Hero decks a lot more competative. This thing is basically a Harpie's Feather Duster when he's Summoned succesfully. Imagine Masked Changing Absolute Zero into this guy, nuking your opponent's field for free! His stats aren't anything to laugh at either. 2600 seems to be just perfect, it runs over anything that can be an actual threat: Stardust Dragon, Evolzars, Monarchs etc. Also, his second effect decreases your opponent's monster stats with 300, so this guy can be considered 2900 for at least the first turn or so. Good thing Mask Change is a Quick-Play Spell, which means you can chain it to whatever your opponent plays, punishing them by countering their MST and what kind of removal they have, and nuke their backrows with it. Or chain Mask Change in the Battle Phase to make another big 2600 push for game. The most popular cards you can use for Mask Change are E-Hero Ocean, Ice Edge, Absolute Zero, which can all be either searched out by Stratos, RotA, E-Call, or Special Summoned by Miracle Fusion or Super Polymerization. I think Acid allows Hero decks to make a comeback by giving them a new big boss monster, and new ways to counter your opponent's plays. For now, only Acid is published as a card in the new tin wave. But who knows, maybe we get Daian with it. If there's already a thread on this, I didn't know. It didn't show in the search bar. Discuss.
  21. Monsters: 3 Effect Veiler 3 Elemental HERO Neos Alius 2 Elemental HERO Ocean 1 Elemental HERO Stratos 1 Honest 3 Maxx "C" Spells: 1 Book of Moon 1 Dark Hole 2 E-Emergency Call 3 Gemini Spark 1 Heavy Storm 2 Mask Change 3 Miracle Fusion 1 Monster Reborn 2 Mystical Space Typhoon 3 Pot of Duality 1 Reinforcement of the Army 2 Super Polymerization Traps: 1 Hero Blast 1 Solemn Judgment 2 Solemn Warning 1 Starlight Road 2 Torrential Tribute Extra: 1 Dragon Knight Draco -Equiste 2 Elemental HERO Absolute Zero 1 Elemental HERO Gaia 1 Elemental HERO Great Tornado 1 Elemental HERO Nova Master 2 Elemenal HERO The Shining 1 Masked HERO Acid 1 Masked HERO Vapor 1 Ally of Justice Catastor 1 Stardust Dragon 1 Blade Armor Ninja 1 Number 39: Utopia 1 Steelswarm Roach
  22. Wake Up

    3 Elemental Hero Neos Alius 3 Thunder King Rai-Oh 2 Effect Veiler 1 Elemental Hero Ice Edge 1 Elemental Hero Heat 1 Elemental Hero Ocean 1 Elemental Hero Stratos 1 Honest 1 Snowman Eater ~. 14 3 Gemini Spark 3 Pot of Duality 2 E-Emergency Call 2 Miracle Fusion 2 Mystical Space Typhoon 2 Super Polymerization 1 Book of Moon 1 Dark Hole 1 Monster Reborn 1 Reinforcement of the Army ~. 18 2 Dimensional Prison 2 Solemn Warning 1 Hero Blast 1 Solemn Judgment 1 Starlight Road 1 Torrential Tribute ~. 8 2 Elemental Hero Absolute Zero 2 Elemental Hero Gaia 2 Elemental Hero Great Tornado 2 Elemental Hero Nova Master 2 Number 39: Utopia 1 Stardust Dragon 1 Steelswarm Roach 3 empty spots, maybe some Mask Change targets if I can find room to fit in Mask Changes ~. 15 I live in Europe, so I can't play The Shining. I don't own Tour Guides and Maxx "C"s, and I won't add them. [center]<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/DyOSx62c2Ic?version=3&amp;hl=nl_NL"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DyOSx62c2Ic?version=3&amp;hl=nl_NL" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>[/center]
  23. The Fabled Mask

    [center][img]http://i672.photobucket.com/albums/vv87/ShadowLordX2/MasqueTCG-1.png[/img][/center] 41 21 3 Tour Guide from the Underworld 3 Maxx C 3 Elemental HERO Ice Edge 2 Snowman Eater 2 Spirit Reaper 2 The Fabled Cerburrel 1 The Fabled Ganashia 1 Effect Veiler 1 Elemental HERO Stratos 1 Black Luster Soldier - Envoy of the Beginning 1 Gorz the Emissary of Darkness 12 3 Miracle Fusion 2 Mask Change 2 Pot of Duality 1 E - Emergency Call 1 Reinforcement of the Army 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 8 2 Dimensional Prison 2 Solemn Warning 1 Solemn Judgment 1 Trap Dustshoot 1 Torrential Tribute 1 Phoenix Wing Wind Blast 15 3 Thunder King Rai-Oh 2 Smashing Ground 2 Mystical Space Typhoon 3 Shadow Imprisoning Mirror 2 Fiendish Chain 2 Bottomless Trap Hole 1 Mirror Force 15 2 Masked HERO Vapor 2 Elemental HERO Absolute Zero 1 Elemental HERO The Shining 1 Number 17: Leviathan 1 Leviair the Sea Dragon 1 Wind Up Zenmaines 1 Fabled Leviathan 1 Trishula, Dragon of the Ice Barrier 1 Scrap Dragon 1 Stardust Dragon 1 Brionac, Dragon of the Ice Barrier 1 Fabled Ragin 1 Ally of Justice Catastor A deck I've been working on for a bit, it's been testing pretty well. For post ORCS I would probably main anywhere from 1-2 more veiler depending on how much of an impact Inzectors have and would probably main a Fiendish Chain.
  24. Hero Gate

    15 1 Black Luster Soldier - Envoy of the Beginning 3 Elemental HERO Neos Alius 2 Elemental HERO Ocean 2 Elemental HERO Voltic 1 Elemental HERO Heat 1 Elemental HERO Stratos 1 Fossil Dyna Pachycehpalo 3 Tour Guide from the Underworld 1 Sangan 19 3 Pot of Duality 3 Fusion Gate 2 Miracle Fusion 1 Super Polymerization 3 E - Emergency Call 1 Reinforcement of the Army 2 Terraforming 1 Monster Reborn 1 Dark Hole 1 Heavy Storm 1 Mystical Space Typhoon 6 2 Solemn Warning 1 Solemn Judgment 1 Dimensional Prison 1 Mirror Force 1 Compulsory Evacuation Device 15 3 Elemental HERO the Shining 2 Elemental HERO Absolute Zero 1 Elemental HERO Nova Master 1 Elemental HERO Great Tornado 1 Elemental HERO Gaia 1 Vision HERO Adoration 1 Dragon Knight Draco - Equeste 1 Chimeratech Fortress Dragon 1 Number 39: Utopia 1 Wind-Up Zenmaines 1 Leviair, the Sea Dragon 1 Number 17: Leviathan Dragon Best play is a 4 card combo. TGU, Gate, Stratos, Alius/Voltic. Gate to fuse Stratos and Alius/Voltic into Shining, then summon TGU get TGU/Sangan, go into Leviair, detach, get Stratos, search for Alius, fuse in hand and field to make another Shining. End result; 2 3800 atk Shinings and a Leviair.
  25. Idea.

    16 3 Elemental Hero Neos Alius 1 Elemental Stratos 1 Evocator Chevalier 3 Reborn Tengu 2 King Tiger Wanghu 3 Thunder King Rai-Oh 3 Maxx "C" 18 3 Pot of Duality 2 Gemini Spark 2 E - Emergency Call 1 Reinforcement of the Army 2 Enemy Controller 1 Book of Moon 2 Miracle Fusion 2 Mystical Space Typhoon 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 7 2 Horn of the Phantom Beast 2 Solemn Warning 1 Solemn Judgment 1 Dimensional Prison 1 Trap Dustshoot Not fully tested, just an idea that randomly came to me. Keep field advantage/control with Tengu's and Miracles.