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  1. Bujin - Discussion

    Bujins are a New Archtype of LIGHT monsters introduced in Judgment of the Light. They're essentially energy spirits incased in armor, similar to Photon monsters. The idea of this deck is to protect the Bujin monsters by using their supportive relics from then Hand or Graveyard. As long as your Bujins are face-up on the field, they will generate advantage for you. After you've built enough advantage, Xyz into one of the Bujin Emperors and proceed to victory. A big advantage this Deck has is it's lack of special summoning, outside of it's Xyz Monsters, making cards like Vanity's emptiness not only less useful against it, but very good to use in the Deck itself. This archtype was actually designed around Vanity's Emptiness by making every effect send from the Hand to the Graveyard.    The Bujins are separated into four colours:  Yellow, Blue, Red, and Black.   Each colour has it's similar layouts. A Beast-warrior "Bujin" monster, whose appearance is based on a character from Yu-Gi-Oh! GX, it's own set of relics, called "Bujingi" monsters; Which are made up of Beast-Type Grave Spells, or Winged-Beast-Type Hand Traps, and its own emperor; a Beast-warrior "Bujintei" Based on one of the Gods from Japanese Folklore.   The Archtype Debuted in Judgment of the Light, releasing the Red Beast Warrior and Xyz, along with the yellow Relics. It was continued in Shadow Specters with the Blue Beast Warrior and Xyz, along with the blue Relics, and will be continued in Legacy of the Valiant, with the Yellow Beast-Warrior, and presumably the red Relics. The Black Bujins seem to be relesing in the form of World Preimere cards.    Lets Meet The Team:     THE BEAST-WARRIORS   Yamato   LIGHT Beast-Warrior 1800/200 Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 face-up "Bujin - Yamato".   This is the Heart and soul of this archtype, and your Deck. The first thing worth noting is that this effect occurs during the end phase, not upon summon, and is optional. This means his summon doesn't trigger things like Dolkka, or Divine Wrath, and that his effect is entirely impervious to forbidden chalice, and Effect veiler. This card searches for a Hand trap to protect himself, and simultaneously discards a Bujin to the Graveyard, which protects him from something else. The name of the game is: Keep Yamato Safe.   This monster appears to be based on the legendary Japanese prince Yamato Takeru.   Susanowo   LIGHT Beast-Warrior 2400/1600 2 Level 4 "Bujin" monsters This card can attack every monster your opponent controls once. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Bujin" monster from your Deck to your hand OR send 1 "Bujin" monster from your Deck to the Graveyard. You can only control 1 face-up "Bujin Emperor - Susanoo".   Asura priest, with built in advantage generation. Similar to Evilswarm Ophion, this monster detatches to search for a card to protect itself with (or ravage the opponent with) but unlike Ophion, when empty, this monsters effect is as potent as ever. Still being a Beast-warrior, you do not inhibit your options by Xyzing yamato into this monster.    This card with Honest, Horn of the Phantom Beast, or any card that can give it pierce (including one of the searchable hand-traps, ohabari, who we will get to later), can generate either insane damage, or insane advantage.   This monster is based on Susanoo, the Shinto god of the sea and storms.   For those keen on artwork, The formation of this monster is shown in "Bujincarnation". "Bujin - Yamato" appears in this card's artwork, armored with "Bujingi Quilin", "Bujingi Wolf", "Bujingi Turtle", "Bujingi Crane" and "Bujingi Ophidian".   FUTURE BEAST WARRIORS Mikazuchi   Kagutsuchi   Arasuda Their pictures and effects can be found on the wiki by clicking on their names. When released, this post will update.     THE RELICS   HAND TRAPS Ophidian   LIGHT Winged-Beast 1700/500 During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn.   Crane   LIGHT Winged-beast 1600/300 During damage calculation, when a "Bujin" Beast-Warrior-Type monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your battling monster becomes double its original ATK during damage calculation only.   Ophidian is used as a damage inflicter, while Crane is used as a Hand-trap form of Limiter removal. Crane works tremendously well with Honest as well. There are trap cards that can add Crane to your hand from the graveyard during the battle step to allow you to use it once again. Searchable limiter removal!   THE GRAVE SPELLS   Wolf   LIGHT Beast 1100/2000 Other face-up Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle.   Quilin   LIGHT Beast 1600/900 If you control a "Bujin" Beast-Warrior-Type monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn.   Turtle   LIGHT Beast 1700/1200 During either player's turn, when a "Bujin" monster(s) you control is targeted by a card effect: You can banish this card from your Graveyard; negate that effect.   The Beast-Type monsters typically banish themselves from the Graveyard to protect your Bujin monsters. An exception to this is Wolf, who does not follow the pattern for reasons which are presently unclear. Wolf Does however still protect your Bujin monsters from battle destruction. Quilin Graveyard banishing spot removal, and Turtle is a chainable target negater that can be used on either players turn.   Two Wolves can create a battle-proof field.   That wraps up the Yellow monsters. I will now go into the spells and traps introduced in JOTL and later move them below the monsters when the shadow specters update gets added to the OP.   Bujincarnation   If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both those targets. They cannot be used as Xyz Materials for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster.   Instant plus machine, that sets you up for an Xyz Summon. You can even use the monsters summoned for a synchro summon. You may also go into diamond dire wolf, sky pegasus, or even constellar omega, who for some unholy reason is a Beast-warrior Type monster.   Bujinfidel   Tribute 1 Beast-Warrior-Type "Bujin" monster, then target 1 "Bujin" monster in your Graveyard with a different name than the Tributed monster; Special Summon that target.   This card gets much better after shadow specters. For now it can mostly be used for silly shenanigans like tributing yamato for himself to allow a second attack, or evade the effect of a targeting card such as Number 11: Big-Eye.    After shadow specters, it can allow you to get two beast-warrior Bujin related searches in one turn. I look forward to this.   Bujin Regalia - The Sword   Activate 1 of these effects. ● Target 1 "Bujin" monster in your Graveyard; add that target to your hand. ● Target 1 of your banished "Bujin" monsters; return that target to the Graveyard.   This was mentioned above, you can get back the limiter removal during the battle step to use in the damage step, or return one of the beast types to the graveyard to use again.      This card sees a lot of play right now as it's an OTK enabler with susanowo and two cranes, one of which can be searched. Using the effect of crane you can bypass the weakening of your own monsters, and by sending this and two tokens you can return a fallen fire fist bear to the field. This is the most popular way to run the deck presently.   Other cards of noteworthy value in this deck: Honest Effect Veiler Vivvit Knight (OCG) Brotherhood of the Fire Fist - Bear   Stoic Challenge Fire Formation - Tenki Fire Formation - Tensu The Big Cattle Drive Kaiser Colloseum   Pinpoint Guard Horn of The Phantom Beast Beckoning Light Vanity's emptiness Safe Zone