Jump to content

Search the Community

Showing results for tags 'Kuribandit'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements/Important News
    • DuelistGroundz Announcements
    • Welcome/Farewell
    • Help Desk
  • General
    • General Groundz
    • Tech Support
    • Travellers Groundz
    • Health, fitness, exercise, and nutrition
    • Social interaction
    • Mafia
  • Entertainment
    • Sports
    • Anime
    • TV, Films, and Books
    • Music
    • Video Games
  • War League & Tournaments
    • Team Wars & Ranked Games
    • Teams and Private Forums
    • Official Duelistgroundz Tournaments
    • LackeyDGZ Official Discussion
    • The Archive
  • Heart of the Cards
    • Yu-Gi-Oh! Rulings and Organized Play
    • Yu-Gi-Oh! Theory and Philosophy
    • Yu-Gi-Oh! General Groundz
    • Yu-Gi-Oh! Duel Links
    • Other TCGs/Tabletop Games
  • Pok√©mon
    • General + Video Games
    • TCG
  • Other Groundz
    • Crazy Spam Kingdom
    • Politigroundz
    • Permanent Threads
    • SMASH'D

Calendars

  • Community Calendar

Found 5 results

  1. The program is available here.  Please read below for explanations and things.   ***Please note that I have not added complete variable confirmation yet -- if you enter 'a' (a letter) or some shit as the number of upstarts or something, the program is probably going to infinitely loop, so just close it and open again in that case.*** This is essentially an evolved version of my Pot of Duality calculator.  The main choices as of now are:   -Font selection at start up (For people with different sized screens or vision) -Choose to calculate a single target, for x - m copies. Running Cardcar D. Running Pot of Duality. Running Kuribandit (And target is a spell or trap of course). After running any of these, it will not only display your results on the screen but also write it to 'results.txt' (located in the same location as the exe) so that you can copy and paste it easily.   -Choose to calculate for multiple targets resulting in multiple possible combinations.  Please note that I have restricted the number of combo pieces as for each new combo piece I need to do the formulas by hand and it was ~400 lines of the cuddles to type this out for each calculator option (so times 3).  It will likely reach ~800 lines if I add in a 5th combo piece, even with the nests. Running Cardcar D. Running Pot of Duality. Running Kuribandit. After running any of these, it will not only display your results on the screen but also write it to 'results.txt' (located in the same location as the exe) so that you can copy and paste it easily. -Choose to quit (option 0).   Screenshots: -The icon on my desktop. [spoiler] [/spoiler] -Selecting a font size.   [spoiler] [/spoiler] -The program telling the user the location of the output file, as well as to choose between a single target calculator or the multi target / combo calculator. [spoiler] [/spoiler] -Having selected the combo option, the program asks how many combo pieces you have, which possible combos from said pieces are desired by you, and to choose whether to use Cardcar, Pot of Duality, or Kuribandit as your 'special' card. [spoiler] [/spoiler] -In this example, I chose to use Cardcar as my special card.   [spoiler] [/spoiler] -The results screen, as well as the result.txt file. [spoiler] [/spoiler] -The results of an online virus scan. [spoiler] [/spoiler] Things I would like to expand upon.   [spoiler] Write a program to dynamically find and write the paths for more combo pieces (possibly up to circa 15), as the brute force method is pretty slow. Convert the program from console (cmd) to a windows application.  Please note that I only program things that interest me, so it may be a while before I convert this. Account for combinations of Pot of Duality, Cardcar, and Kuribandit all in the same deck.  Writing general formulas for this is just agonizing, as I spent an hour doing it for PoD + Cardcar only to find I'd missed a tree.  The brute force method is similarly cancerous, I believe that one calculation would take between 30 minutes and 5-6 hours. Release a header file with standard functions to let people make their own things.  Alot of the stuff is hardcoded right now into the main though, so this isn't out yet of course. [/spoiler] I'm pretty tired from coding so forgive me if I forgot to include something in the op. This release was cuddly as shit to do so please tell me if there are any bugs.  There are a few grammar errors in some flow paths but I don't feel that warrants a fix right now.
  2. Destiny Dark World Creator Turbo

      Monsters - 20   3x Broww 3x Snoww 3x Grapha 3x Kuribandit 3x Destiny HERO - Dreadmaster 2x Elemental HERO - Shadow Mist 3x Dark Creator   Spells - 18   1x Allure of Darkness 3x Dark World Dealings 3x The Gates of Dark World 2x Destiny Draw 1x Mask Change Second 3x Trade-In 3x Upstart Goblin 2x Soul Charge   Traps - 2 2x Phoenix Wing Wind Blast   Extra - 15 1x  Masked HERO - Dark Law 2x Divine Dragon Knight Felgrand 3x Hieratic Sun Dragon Overlord of Heliopolis (3 are necessary for clearing your own field to summon another creator or pop itself; I've had duels where I have had to use all 3) 1x Alsei, the Sylvan High Protector 1x Evilswarm Exciton Knight 1x Diamond Dire Wolf (can pop itself when alone to make way for a creator) 1x Number 15: Gimmick Puppet Giant Grinder 1x Number 22: Zombiestein 1x Lavalval Chain (may swap out for leviair) 1x Number 62: Galaxy-Eyes Prime Photon Dragon 1x Number 107: Galaxy-Eyes Tachyon Dragon 1x Galaxy-Eyes Full Armor Photon Dragon   Please disregard the current side deck, but I would greatly appreciate input as to what I can use to compose the side deck.   Card choices: 0 Beiige: simply unneeded due to massive draw power in conjunction with Soul Charge and Dark Creator spam    Shadow Mist: Shadow Mist can be triggered by Kuribandit, Dealings, Heliopolis, and PWWB; it is fairly easy to resolve. Additionally searches Mask Change Second if Soul Charge'd or Creator'd, which can be a useful utility card. Helps build toward summoning Dark Creator.   Dreadmaster: Multi-target for Destiny Draw and Trade-In and can be Soul Charge'd or Creator'd, unlike Plasma. Helps build toward summoning Dark Creator. Is level 8 and loves xyz-ing with Grapha   2 Soul Charge: deck is consistent enough to dig through the deck by sheer draw power or kurbibandit to add this to the hand. Is extremely cancerous when reviving a fallen dark creator. This card is the back-up Dark Creator if the player does not have any.   3 Dark Creator: Is a trade-in target and can be summoned fairly easily. Standard Dark Creator play: SS creator in DEF, use creator to SS Snoww, bounce to hand for Grapha, normal summon Snoww, bounce to hand for Grapha, attack with both Graphas, overlay for Felgrand. Spam Felgrand protection on Dark Creator's 3000 DEF wall and keep pumping out more rank 8s. Alternatively, if the opponent has a clear field and you control gates, you can summon creator in ATK position and swing in with 2 Graphas for 8300 damage.   2 Destiny Draw: I tried 3, was not as consistent as I would like; it was dead fairly often.   Mask Change Second + Dark Law: searchable Macro Cosmos from Shadow Mist; can wreck Shaddolls and Lightsworns heavily when backed by Creator/Felgrand/other Rank 8 threats. Dark Law can combo nicely with Dark World Dealings.   3 Kuribandit: digs through the deck for Soul Charge and helps clear dead hands by digging for draw/search cards while filling the grave for Dark Creator and Soul Charge plays; if it mills Shadow Mist, you've net a +1 by adding Dreadmaster to hand. Is a FIEND for Gates to banish!   2 PWWB: 3 was a little cloggy; it slowed the deck slightly. At 2, it was definitely accessible due to the draw power of this deck, but did not clog the hand.    Galaxy-Eyes Xyzs - can get out of some tough situations (Beelze) or get over large monsters. Full Armor after resolving Tachyon or reviving Prime can make for some cool plays, but I would not consider them to be integral to the extra deck.   3 Heliopolis: Sometimes, 2 isn't enough, since you'll be using it to clear the field using itself in order to summon more creators or soul charge a creator that was used as a material back. Is extremely deadly after returning monsters to hand for Grapha after Creator/Soul Charge; can trigger Shadow Mist and fill the grave with DARKs   2 Felgrand: I used to run 3, but the situations where the 3rd would be needed were somewhat rare, though sometimes they were necessary (walling with Creator against JD or other threats below 3000 ATK   Alsei: kicks Beelze and other destruction-immune monsters out of the field and can stack your opponent with dead draws in the case of closing for game.     The deck is highly capable of drawing 10+ cards in 1 turn and OTKing; it is very consistent, especially for a Dark World deck.   Cancerous Screenshots (feel free to contribute): [spoiler] Older version that ran DaD:   [/spoiler]   Any advice, especially that of composing a side deck, would be greatly appreciated as I am not as experienced in this game as most of this forum's regulars. Thank you!   P.S.: Please note, that this deck is, not by any means, a fully competitive deck. It is just a very fun, consistent, and sacky deck that I would like to improve.
  3. Top 4 ARGCS 20k!

    So two weeks before the event my bro Josh tells me that he found some arg points online for me to buy. Considering I wanted to do one last event before I quit for good, and nats was not an option with my job, this seemed to be the best bet for me. I bought me 20 points and began testing with the deck I thought I was going to run all the way up to the Thursday before the event, Madolche. I tried every version possible, Traptrix, Hands, spell striker, tg, pure, and none of them had a good enough matchup against both hat and sylvan for me to feel comfortable taking them into the event. So I decided to do what I normally do before events, I decided to just read theory articles the entire week before the event. I started with the two great articles posted by johnny and sam on here, but then I decided to google magic theory articles and I came across midrange deck theory and was extremely intrigued. As I was creating parallels I noticed how the artifact engine came across as the best midrange engine in the game, my only question was what deck to put them in. Also, I wanted to find a deck that didn’t lose to itself and also could play the beatdown or the control game depending on the situation. I first tried out gears (which I guess is now plus 1 geargia) and learned that it was still a good deck, but just absolutely got blown out by any player that was smart enough to go extremely aggro against them, which I was afraid most people would do, even though I was gravely mistaken. Then I tried out madolche artifact traptrix and honestly had some good results with it, but just could not beat a single hat player with it so I scraped that idea. So in theory I had an idea of the style I wanted to run but no results to show for it. Thursday night before the event, I decided to test sylvan and water and realize they just lose to themselves to much and I didn’t have the time to truly test  them to my full ability. So that night I read Steinman’s article about KAT and was absolutely blown away. I knew there were a few things I would change for the event but overall the theory was really good. I wanted to run hands because the mirror would be real, and they just make the mirror playable. I also didn’t like dionaea because it always got stuck in my hand, so I decided to cut a dionaea and a kuribandit, as well as a fiendish chain and a wiretap for the hands and basically finished the main board. The extra was staple, except I don’t own any cards and just borrow everything so I didn’t have a Lavalval Chain or a second Plaedes which would have been nice. The side was basically just the same as Steinman’s except I wanted to run my favorite card Xing Zhen Hu, no matter if it was only useful against the hat and gear match up. Friday we leave out and I don’t even have the physical deck made yet so I can’t even test the deck. We get in Cleveland around 1 in the morning and I build my deck there, without even playing a game before the event. Obviously I didn’t think I would do that well, and honestly I probably played the worst Yugioh in my life, as evident from my feature match and my top 4 match, but damn this deck was stupid good. I get some breakfast, watch some nigga turtles with my bros  and proceed to start the tournament.   Round 1 – Alek Clark – Win Die Roll - Hat G1: Since this was my first game with the deck I just followed what Mike said about soul charge and waited to use mine until my opponent used his and just blew him out with constellar and volca. G2: I draw absolutely nothing playable and get killed really fast. I also main the wrong read on a hand and cost myself the game. G3: I put such early pressure on him with artifacts and lock him out with xing zhen hu and he can’t even touch my life.   1-0   Round 2 – Alyx Lisgathe – LDR - Kat   So I go into this round and I knew Alyx just won the day before with prophecy and knew Kat extremely well. Our match was the written feature and honestly I played the worst yugioh in my life but just drew the stones both games. I even apologized to him multiple times because I absolutely deserved to lose this round. I am so glad I got to play Alyx though because he is literally the coolest guy I have ever met at this game and continually gave me advice and the confidence boosts I needed throughout the day to do as well as I did. I can honestly say that if it wasn’t for him, I would have scrubbed this event. If you want to read the match it is on ARGs website (because I can’t link it haha).   2-0   Round 3 – Luke Mattingly – LDR - Hat G1: I get blown out this game by him having hands and me not having a real answer. G2: I get him off of a late game exciton and plades push. G3: We go into time and I lose because I don’t see a monster or a sanctum….   2-1   Round 4 – Uy Tu – LDR – Infernity G1: When shuffling I see him drop a archfiend and then I lose the dice roll so I am on tilt. But he sets a few and passes, and I summon myrm and set infinite backrow and he can never make a true push. G2: He opens a small combo but cant go off fully because he drew one to many monsters. I bait out the barrier and breaks and the xing zhen the rest of his backrow and just artifact and hand his field for days.   3-1   At this point I may mix the round numbers up for a few because I wrote in random spots on my paper.   Round 5 – Alex – LDR – I don’t even remember what he was playing honestly I remember I got in there with soul charge for a quick 2-1 match.   4-1   Round 6 – Stephen (top 32’d) – LDR – Water G1: This game doesn’t even deserve to be written out. I get savagely outplayed and just lose. G2: I forgot that exciton was a card for not playing in forever and get blown out really really hard.   4-2   Round 7 – Rick – LDR – LSRuler G1: I just go as aggro as possible on him and never let him get out of the early game. He tries to dragon ruler me for a bit but it doesn’t really do anything against soul charge into volca and constellar. G2: I open really slow and he eventually gets a grind fest by using dragosack to clear all of my backrow. G3: I make the mistake of allowing him to go first and he absolutely draws the stones. The only redeeming quality is he has no hand left outside of 1 jd, because the rest were accidentally milled. He also only has 7 cards left in deck. I dark hole his field summon an abyss dweller and set my hand of three artifacts and a tthn. He summons jd after I dweller him and doesn’t activate so I think I am going to lose. I draw soul release to turn off all of his dragons. His go, I tell him he did a good job not misplaying into my tthn and I discretely say that I don’t have any real traps back row, to lead him on to blow them up. He does and I summon my three artifacts and just win from there. I sat beside hoban this round and saw him crack a smile when this happened.   5-2   Round 8 – Nate Forte – Madolche – LDR G1: So after losing what seems to be the 100th dice in a row, nate opens and sets a monster and a single backrow. I watched nate on the stream the day before and knew he didn’t play hands so I summon ice hand and kill a warwolf. Set four backrow and stop every combo he tries to make this game. G2: He opens anjelly into hootcake into anjelly making me realize he has the messagelatos all in hand. I go super aggro on him and just stop every push he tries.   6-2   Round 9 – Zach Leverett – Sylvan – LDR G1: He goes first and both of us have mediocre hands. At one point I successfully go off with all of my hands and get some advantage. He makes a play with soul charge which I stop mostly, but he still ends with a felgrand a Sylvania and an emptiness. I attempt to soul charge and he emptinesses but I have the wiretap and I summon volca which he tries to negate but I have the fiendish chain for the game. G2: He opens much better this game and we end up grinding out because neither of us draw a soul charge. I finally get the advantage and summon an exciton. The only problem was I had 4 more cards then him…. I took the helmet back off though and ended up going into a soul charged volca for game.   7-2   It is super late when we get done and me and my crew go to Denny’s next to our hotel and we see Alyx and Mike there who were drunk out of their minds, but still the coolest guys in the world haha. Alyx comes over and congratulates me for playing better after him and wishes me luck on the next day.   Round 10 – Larry Musgrove – LDR – Geargia Karakuri I knew Larry from when I went to Purdue and hit up some regionals there. I accidentally cheated him at a ycs a few years ago (thank god it ultimately didn’t matter), but ever since then we have been pretty chill with each other, and I honestly consider him to be one of my best friends from that area of the country. And I am so glad I lost to him in the top over any other person. G1: I open with all the backrow and stop his trap stun with a compulse on his armor and just blow him out. G2: Repeat of the first game.   8-2   Round 11 – Pedro – Madolche – LDR G1 and G3 I get absolutely blown out because I have no ability to be aggro which I have to be to even have a chance in this matchup. 8-3   So I finish the day before top cut at 19th place and honestly don’t believe I can win another match for the rest of the day. Alyx comes up to me and really gives me a confidence boost and just honestly made me want to win.   Top 32 – Assammu William – Dragon Rulers – LDR G1: I have no idea what he is playing but he sets a monster and three back row so I assume I am playing a mirror, and really think that when I destroy an ice hand after 5 turns of set and pass. He finally starts going off and I think I am going to lose because I let dragons build up advantage but pull it out with constellar volca and infinitely real backrow. G2: Another grind fest. We had a miscommunication on Exciton and I almost accidentally sharked him. I really do apologize for not understanding the situation, but it ultimately didn’t matter as he grinded out the game with a dracco that went the distance. G3: I open artifacts and deep darks and myrm. I win relatively fast after I dd crow and maxx c him into oblivion as well.   So before top 16 alyx gives me some advice about how to play against Joe and Dalton and it really just gave me some confidence.   Top 16 – Joe G. – Sylvan – LDR G1: He opens and he bricks and I just take advantage of it with an aggressive hand. G2: He finally gets to a point to where he can make some plays and I misplay with my tthn and allow him to go into a felgrand. But I have the dionaea and the breakthrough in the grave to turn the game back around and eventually win when he can’t draw anything but msts.   I have to admit, Joe was probably the best player I played on the day, but his deck just hated on him. He was also one of the nicest and most considerate players as well.   Top 8 – Dalton Bousman – Gears – LDR… again….   I am super confident going into this round because +1 gears was one of the decks I actually tested for the event and I knew exactly how I had to play in order to win.   G1: He misplays and uses his dark hole way to early and I just play super aggressively. I’m not even going to lie when I say I drew extremely well this game. G2: Dalton opens up mediocre and I open up and keep top decking extremely well to just keep the pressure on. I at one point breakthrough his card car d and then on my turn soul charge for one to go into a volca to kill it. Everybody around me thought I had played incorrectly but I knew Dalton at the time didn’t have a wire tap, and I had the solemn warning. I also wanted to save my pladeis because I had the second soul charge and I knew it would be better used to close out the game. I even let him morraltach me without using my breakthrough because I knew the only way I lost was if he had another sanctum when I soul charged again.   Dalton was a super awesome guy and I wish I could actually play more with him. He continually talked to me throughout the day not even knowing who I was and just made me feel like an actual friend, even though he didn’t know me. I am really glad that he has had the year or so that he has.   Top 4 – Larry – WDR   So I learn I have to play Larry in the top and honestly couldn’t be any more excited. If you want to watch the match just google mine or his name. I drew extremely awful, which put me on tilt, which made me play the absolute worst match of yugioh in my career. After I rewatched the video, I made 6 misplays game 1 and 3 in game two. I ignitioned the d fissure because I had the ice hand and didn’t remember seeing tt on his decklist when I checked, but sure enough he had it and I just got blown out.   Overall it was an awesome event, and there is no better way to officially quit the game than by going out with a grand in my hand and getting my first (and last) premier event top. Arg is super awesome and I am really glad what they have brought to the competitive scene.   Props: Alyx  being a freaking champ Steinman for having the best deck ever My luck being amazing on the day Larry being the one who beat me Denny’s Nigga Turtles All the people I played being really good and awesome people in general Xing Zhen Hu being actually useful instead of a joke Winning a grand and a pretty nice trophy Good theory being the most important aspect of the game Only winning two dice rolls because me going second most of the time actually helped more than I would have thought. Having some of the best friends I could ever ask for. Dgz for actually challenging me to be better Vinsant (user on here) for theorying soul charge with me a bit   Slops: I suck at this game Call of the haunted and double cyclone being awful      
  4. Kurivols

    Current version:         Monsters: 12   3 Evolsaur Cerato 3 Evolsaur Vulcano 3 Evoltile Westlo 3 Evoltile Lagosucho   Spells: 13   3 Evo-Force 3 Evo-Diversity 2 Pot of Duality 2 Soul Charge 2 Forbidden Lance 1 Book of Moon   Traps: 15   3 Evo-Singularity 2 Wiretap 2 Black Horn of Heaven 2 Fiendish Chain 2 Dimensional Prison 1 Solemn Warning 1 Torrential Tribute 1 Compulsory Evacuation Device 1 Bottomless Trap Hole   Extra Deck: 15   3 Evolzar Dolkka 2 Evolzar Laggia 1 Evolzar Solda 1 Evilswarm Exciton Knight 1 Number 101: Silent Honor ARK 1 Abyss Dweller 1 Number 103: Ragnazero 1 Number 82: Heartlandraco 1 Number 80: Rhapsody in Berserk 1 Brotherhood of the Fire Fist-Lion Emperor 1 Ghostrick Alucard   Side Deck: 15   3 Mystical Space Typhoon 2 Gozen Match 1 Soul Drain 2 Light-Imprisoning Mirror 2 D.D. Crow 2 Debunk 1 Needle Ceiling         Kuribandit version:         Monsters: 15   3 Kuribandit 3 Evolzar Cerato 3 Evolzar Vulcano 3 Evoltile Westlo 3 Evoltile Lagosucho   Spells: 15   3 Pot of Duality 3 Evo-Diversity 3 Evo-Force 3 Soul Charge 2 Forbidden Lance 1 Book of Moon   Traps: 10   3 Evo-Singularity 3 Breakthrough Skill 1 Solemn Warning 1 Bottomless Trap Hole 1 Torrential Tribute 1 Compulsory Evacution Device   Side Deck: 15   3 D.D. Crow 3 Mystical Space Typhoon 2 Vanity's Emptiness 2 Gozen Match 2 Imperial Iron Wall 2 Light-Imprisoning Mirror 1 Soul Drain   -------     Been testing this concept for a while, it's pretty cool. The goal of this deck is to flood the field with Evolzar monsters. This is not only done via traditional Evols methods (grinding with Westlo, Evo-Force combos, Vulcano plays) but also via Soul Charge and our new trap card Evo-Singularity.   Kuribandit is the centerpiece of the deck: He set up the graveyard for the previously mentioned cards by sending Evolsaurs and Evoltiles, while also grabbing other power cards like Evo- Force. Bandit thins the deck by 5 cards, meaning this deck can get to it's power plays much faster than the Evol builds from the past.   other Monsters:   Cerato is the only Evolsaur who doesn't suck in hand, that's why I use 3 copies. He mainly serves as beatstick and tanks over monsters like Geargiarmor. His effect comes in handy when brought by an Evoltile, too, since you search Westlo and prepare an Evolzar summon/Vulcano plays or Lagosucho to set up your grave/Evo-Force plays/Rank 3 plays.     Vulcano on the other hand has the weakest stats out of all Evolsaurs and thus is a terrible draw. He has the most powerful effect though, because you can instantly summon an Evolzar. Also, you want as many copies of Vulcano in the deck as possible , so you don't weaken your Evo-Force plays. Thus, a full playset is needed.   Diplo should be excluded from the main deck this format, at least as long as Artifact cards are floating around. Hitting face-down Artifacts and especially Artifact Sanctum will lose you games.     Westlo is the Gravekeeper's Spy of the deck and triggers Vulcano's and Cerato's effects respectively. Once you have Evolsaurs in grave, any set Westlo threatens to be an Evolzar next turn. He might be a bit slow for 2014, but he's the best Evoltile, especially because he's a good standalone monster. Big defense is great against HAT,too.   Lagosucho fuels our new trap card, Vulcano and Soul Charge. You can also make rank 3 plays with Westlo, like the following:   Normal Summon Lagosucho, send an Evolsaur to the graveyard, Flip Summon  Westlo,Special Summon Vulcano,Special Summon sent Evolsaur, overlay into Laggia/Dolkka, overlay Lago and Westlo into Lion Emperor, grab back an Evoltile from grave.(this play was also mentioned in the Single Card Discussion) Also, don't forget Lago's second effect. You can set him in a pinch and special summon Westlo in defense to absorb attacks. Alternatively, you can just protect him for a turn, flip him next turn and go into a Rank 3 of your choice.   Also, don't forget Lago's second effect. You can set him in a pinch and special summon Westlo in defense to absorb attacks. Alternatively, you can just protect him for a turn, flip him next turn and go into a Rank 3 of your choice.   Najasho isn't used, because it's basically only a card with Evo-Force and forces you to throw in mediocre cards like Enemy controller to get off it's effect.It will probably sit in your hand until you draw any of those cards. Evo-Force Najasho is very weak to Maxx "C".It has big defense, yes, but you can also set Lagosucho,special summon Westlo and accomplish the same thing. Lago can be used instantly on it's own and fits the deck better, now that Singularity is out.     Spells:   There's nothing special in the Spell department: Duality and Diversity help with consistency , especially because this deck runs a low monster count. I feel like Evo-Force should be run, even though some people disagree. The deck is too slow without Evo-Force and you will have flipped Westlos floating around and Lagosuchos in your hand doing nothing. Evo-Force + Lagosucho is an Evolzar and that shouldn't be ignored. If you have that against certain decks , it's hard for them to come back. Opening Dolkka against HAT, for istance puts huge pressure on them. Soul Charge puts another threat on board, once your opponent dealt with your Evolzars. Forbidden Lance was included to play around backrow, most importantly Breakthrough Skill, which is really powerful against this deck. It also helps you to get over bigger monsters,which the Evolzars sometimes struggle against. Book of Moon flips down flipped Westlos and plays around Wiretap/Trap Stun, which are popular right now.     Traps:   The traps feature the new trap card, Evo-Singularity, the go to cards Solemn Warning, Bottomless Trap Hole and Torrential Tribute, Compulsory Evacuation Device and 3 Breakthrough Skills. One could fit other traps like Trap Trix Trap Hole Nightmare or Dimensional Prison, but I think Breakthrough Skill just counters the meta right now and fits this deck pretty well, since you'll be excavating cards with Bandit.     Extra Deck:   I opted to run 3 Dolkka and 2 Laggia because in testing, Dolkka was more powerful. I could try to squeeze in a third Laggia again, but I wouldn't know what to cut.   Side Deck:   The side deck is something I'm experimenting with, I basically threw in a bunch of floodgates so I can protect them with Laggia. MST is self-explanatory and D.D. Crow is good against almost any deck right now.     -------     This deck works against slower decks like HAT and Geargia, because they let you set up your plays. The Evolzars give you an advantage in long,grindy games. HAT is probably this deck best matchup right now. It's basically a counter to it. You have Dolkka , who is a (although inferior) version of Majesty's Fiend and Solda, who is similar to Stardust Dragon. Westlo is like Geargiarmor , in the sense that it has high defense, so you can stall with it and wait until you're ready to go off.   However Evols struggle against decks that give them early game pressure, such as Mermail or Madolche.This deck suffers from a slow start and any deck that put out a huge field first turn will cause problems.   Maxx "C" also gives this deck trouble, when used on Vulcano/Evo-Force(or Soul Charge) , although in some instances you can play around it.   Evols do have potential, so try them out and tell me what you think.
  5. "Zombie" Exodia

    =========================================================================== [          Monsters: {19}          ]  [            Spells: {21}           ] [ 3 Kuribandit                     ]  [ 3 Monster Reincarnation           ] [ 3 Swift Scarecrow                ]  [ 3 Dark Eruption                   ] [ 3 Cardcar D                      ]  [ 3 Pot of Dichotomy                ] [ 3 Battle Fader                   ]  [ 3 Upstart Goblin                  ] [ 2 Maxx "C"                       ]  [ 3 Pot of Duality                  ] [ 1 Exodia the Forbidden One       ]  [ 2 Dark Factory of Mass Production ] [ 1 Left Arm of the Forbidden One  ]  [ 1 Magical Mallet                  ] [ 1 Left Leg of the Forbidden One  ]  [ 1 Foolish Burial                  ] [ 1 Right Arm of the Forbidden One ]  [ 1 Gold Sarcophagus                ] [ 1 Right Leg of the Forbidden One ]  [                                   ] \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ [       Side: {15}      ] [ 3 Hope for Escape     ] [ 3 Reckless Greed      ] [ 3 Accumulated Fortune ] [ 2 Gift Card           ] [ 2 Waboku              ] [ 2 Threatening Roar    ] =========================================================================== https://www.youtube.com/watch?v=CUflIrTSwK8&feature=kp                     Between Chain Burn, and the Quasar decks, there is no possible way this is the correct deck for the event anymore, pretty unfortunate too considering how much time myself and a friend of mine sunk into it. Sideboard plan is to cut every card that mentions the graveyard except Maxx "C" for all the traps, which mostly blanks their Macros/Dfissures/Banishers, and essentially gives you a 2nd game 1 where they don't have the proper cards sided in.   Anyway, back to the drawing board.
×