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Found 6 results

  1. airplanes

    https://www.youtube.com/watch?v=kn6-c223DUU   Hey! Mecha Phantoms see no game these days and I love machine type themes. I payed them in the past and now with the release of Soul Charge the deck is seriously revitalized. I can lead a solid score at 1500 rating DN and I would love to take this deck to a YCS as well. With PRIO we got Olion but I didn't get any proper ideas to build around him. Feel free to share.   How it works. Apply pressure with beaters and setup small 2 card combos. Discard with Fortress and detach for Xyz costs then bring stuff back with Soul Charge. Having access to ran 7 Xyz mosnters after soul charge is great. Coltwing triggers when summoned by Charge or hamstrat, Tetherwolf is much stronger than in the past and bringing back only one of the fallen MPBs can be enough to turn the game around with a single card in hand. I would love to play Kuribandit and go that way but you really can't afford to run more monsters.    Don't mind side and extra, those are not finished. Second Big eye and third Dracossac are not needed, while better rank 3 and 4 are. In main deck I could drop Hamstrat. With artifacts coming I can see myself playing Traptrix trap hole and Breakthrough skill in main. I will need to find place for all that. I could drop MSts...My monsters don't die that easy.   This deck is very weak to cleansing effects such as Exciton or BRD because you have to commit to play and when you lose control you lose the game. Kind of like Geargia, except geargia plays more traps to mitigate that. In the past I would ust play Effect Veiler to stop any harmful effects and have access to Scrap and Formula Synchron. Nowdays Veiler is kinda bad so...no.     MPB Blackfalcon MPB Hamstrat MPB Harrliard MPB Harrliard MPB Megaraptor MPB Megaraptor MPB Megaraptor MPB Tetherwolf MPB Tetherwolf MPB Tetherwolf Machina Gearframe Machina Forterss Machina Fortress Maxx C Maxx C   3 MST  3 Scapegoat 3 Upstart Gobin 1 Mind Control 3 Soul Charge   3 Blac Horn of Heaven 1 BTH 1 TT 1 Warning 1 Compuls 2 Aerial Recharge 2 Wiretap   Extra 2 Chidori 2 Dracossac 1 Big eye 1 GGX 1 Dweller 1 good Rank 3 1 Gangaridai 1 Gustav Max   Please share opinions, fix my build, share insight of your testing and experience, share decklists, do something with Olion (I love synchros). Let's start a good debate here, awake this deck from slumber.
  2. Karakuri

    (Edited) So, I built Karakuri for the sheer fact that I love the archtype. It’s tested pretty well against everything, is has issues against Ophion obviously, so I have answers for that matchup. But heres the list, looking for edits, and inputs from you lovely people.   Monsters: 26 3 Merchant “Inashichi” 3 Komachi “Ninishi” 2 Strategist “Nishipachi” 3 Ninja “Kuick” 2 Solider “Nisamu” 2 Watchdog Saizan 3 Solar Wind Jammer 3 Redox, Dragon Ruler of Boulders 3 Maxx “C” 2 Effect Veiler   Spells: 9 1 Iron Call 2 Machine Duplication 2 My Body as a Shield 1 Heavy Storm 1 Pot of Avarice 1 Monster Reborn 1 Book of Moon   Traps: 6 2 Breakthrough Skill 1 Solemn Judgment 1 Solemn Warning 2 Royal Decree   Extra: 3 Bureido 2 Burei 1 Thought Ruler Archfiend 1 Stardust Dragon 1 Scrap Dragon 1 Crimson Blader 1 Black Rose Dragon 1 Naturia Landoise 1 Naturia Beast 1 Gear Gigant X 1 Soul of the Silver Mountain   Side: 1 Gorz, Emissary of Darkness 1 Neo-Spacien Grand Mole 2 Ryko, Lightsworn Hunter 1 Effect Veiler 2 Droll and Lock Bird 1 Dark Hole 3 Mystical Space Typhoon 2 Soul Drain 2 Compulsory   So some notable things:   -My Body as a Shield.            This card is actually pretty decent in here, it works better than lance as it protects my dudes from Torrential, Mirror, and Dark hole. Whereas lance can only protect one dude, my body can protect all of them.   -Decree.            My locals isn't the most meta of playing fields, so traps do exist. And this card usually locks out my opponents chance of wrecking me. Might drop em to side for Mst's
  3. dont let them win

    http://youtu.be/dntEScZZGpE
  4. Mecha-Rabbit

    Here is my first post to DGZ, which is my Mecha-Rabbit deck. This was my own original build and I tried to be a little creative with it. I will take suggestions, although I think it's as good as it can get for now. Monsters 3x Mechanicalchaser 3x Sabersaurus 3x Machina Gearframe 3x Machina Fortress 1x Machina Cannon 2x Tour Guide From the Underworld 1x Sangan 1x Night Assailant 1x Gorz the Emissary of Darkness 2x Rescue Rabbit 1x Spirit Reaper 1x Cyber Dragon 1x Cardcar D Spells 1x Limiter Removal 1x Book of Moon 1x Monster Reborn 1x Dark Hole 1x Pot of Avarice 1x Heavy Storm 1x Mind Control 2x Mystical Space Typhoon 2x Forbidden Lance Traps 1x Solemn Judgment 2x Solemn Warning 2x Torrential Tribute 1x Mirror Force 2x Bottomless Trap Hole Extra 1x Chimeratech Fortress Dragon 1x Wind-Up Zenmaines 1x Temtempo the Percussion Djinn 1x Number 17: Leviathan Dragon 1x Leviair the Sea Dragon 1x Gear Gigant X 1x Number 39: Utopia 1x Number 50: Blackship of Corn 1x Maestroke the Symphony Djinn 1x Gagaga Cowboy 1x Evolzar Laggia 1x Evolzar Dolkka 1x Photon Papilloperative 1x Fairy King Albverdich 1x Number 11: Big Eye
  5. Machine Head

    <object width="420" height="315"><param name="movie" value="http://www.youtube.com/v/Er1bwzZCik0?version=3&amp;hl=nl_NL"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Er1bwzZCik0?version=3&amp;hl=nl_NL" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object> 3 Cyber Dragon 3 Cyber Valley 3 Lyla, Lightsworn Sorceress 3 Machina Fortress 3 Machina Gearframe 3 Ryko, Lightsworn Hunter 2 Card Trooper 2 Cyber Eltanin 2 Effect Veiler 1 Gorz the Emissary of Darkness 1 Machina Cannon 3 Forbidden Lance 3 Solar Recharge 2 Overload Fusion 1 Charge of the Light Brigade 1 Dark Hole 1 Heavy Storm 1 Limiter Removal 1 Monster Reborn 1 Return from a Different Dimension 2 Chimeratech Fortress Dragon 2 Chimeratech Overdragon 1 Ally of Justice Catastor 1 Maestroke the Symphony Djinn 1 Number 11: Big Eye 1 Number 39: Utopia 1 Number C39: Utopia Ray 1 Photon Papilloperative 1 Scrap Dragon 1 Stardust Dragon 1 Steelswarm Roach 1 Tiras, Keeper of Genesis 1 Wind-Up Arsenal Zenmaioh I can't log in on my old account (S3xta_Espada) anymore because I'm an idiot who forgot his password. This was something that was posted before the banlist, and I immediatly liked it so I tweaked it around a little bit.
  6. Machine Concept

    [img]http://i.imgur.com/AxGBe.png[/img] Monsters (19) 3x Gearspring Spirit (Clockwork Shikigami) 3x Cyber Valley 2x Birdman 2x Green Gadget 2x Red Gadget 2x Yellow Gadget 2x Machina Cannon 3x Machina Gearframe Spells (13) 1x Hole 1x Heavy 3x Iron Call 1x Limiter Removal 2x Machine Duplication 1x Reborn 3x MST 1x Avarice Traps (9) 2x Bottomless 3x Chain 1x Mirror 1x Judgment 2x Warning Extra 1x Chimeratech 1x Catastor 1x Triforce 1x Burei 1x Bureido 1x Stardust 2x Geargianto X 1x Pearl 1x Neo Galaxy-Eyes Photon Dragon 1x Giant Killer 1x Utopia 1x Heavens' Strings 1x Galaxy Queen 1x Zenmaister This is something I've been working on ever since I saw Gearspring Spirit (Clockwork Shikigami) - ignore the Side Deck for now. As you all know, Gadgets and Gearframe generate pluses so I'll always have something in my hand. Machina Cannon is level 8, so it fuels Xyzing Rank 8 monsters. Getting Birdman's effect off is quite easy and lets me reuse my Gadgets or Gearframe after an Iron Call. The funnest play here is special summoning Spirit/Shikigami, using its effect to bring the opponent's monster to 0 ATK, play Machine Duplication and Xyz into Neo Galaxy for at least 4500 LP damage. Machine Duplication also works with Cyber Valley so I can stall + draw cards or Xyz into Galaxy Queen for protection as well. While the Deck is somewhat fun to play with, I have no idea how to make this better. Thanks for taking the time to read this and I look forward to your responses!
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