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Found 1 result

  1. Macro Rabbit

    [3] Sabersaurus [3] Kabazauls [3] Jurrac Guaiba [2] Rescue Rabbit [2] Tour Guide from the Underworld [1] Snowman Eater - Gets rid of common threats such as Thunder King Rai-Oh [1] Breaker the Magical Warrior - Baits backrow so Sabersaurus, Kabazauls, and Rescue Rabbit hit the field and resolve, and combined with Forbidden Lance wastes most of there backrow. Level 4. 15   [3] Forbidden Lance [3] Mystical Space Typhoon [1] Dark Hole [1] Monster Reborn [1] Heavy storm 9   [3] Dimensional Prison - I chose this over [3] Fiendish Chain because the Mermail Matchup is more dominant that the Fire Fist one at my locals [2] Fiendish Chain [2] Macro Cosmos [2] Torrential Tribute [2] Bottomless Trap Hole [2] Mirror Force [1] Solemn Judgment [1] Solemn Warning [1] Starlight Road 16 40   [1] Stardust Dragon [1] Wind-Up Zenmaines [1] Temtempo the Percussion Djinn [1] Leviair the Sea Dragon [1] Number 17: Leviathan Dragon [1] Number 30: Acid Golem of Destruction [1] Maestroke the Symphony Djinn [1] Diamond Dire-Wolf [1] Number 50: Blackship of Corn [2] Evolzar Dolkka [2] Evolzar Laggia [1] Number 39: Utopia [1] Gem-Knight Pearl 15   [3] Banisher of the Radiance - For the Dark World, Mermail, and other Graveyard Decks [2] Thunder King Rai-Oh - For Fire Fist, Mermail, Wind-Up, Verz [2] Soul Taker - For Game 2 [1] Mystical Space Typhoon - For Game 2 [1] Mind Control - For Macro Rabbit, DinoFist, Mermail [2] Breakthrough Skill - For Macro Rabbit, DinoFist, Fire Fist, Mermail, Wind-Up [2] Compulsory Evacuation Device - For Wind-Up [1] Macro Cosmos - For Mermail, Darkworld, and Other Graveyard Decks [1] Needle Ceiling - For Wind-Up, Mermail, Rogue 15   My reasoning behind no Cardcar "D" is I dont have access to Cardcar "D" as I sold my playset. Picture will be added later
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