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Found 2 results

  1. Imitation Inzektors

    Alright so I'll just cut straight to the list and explain the choices.     Let's start with the side deck, I suppose its one of the more interesting parts of the deck   Kaiser Colosseum - I wrote a nice little discussion on Kaiser and its applications in decks that can control and apply pressure through one monster, you can read it here : http://duelistgroundz.com/index.php?showtopic=155933   Prohibition - I use this as a side for decks that rely heavily on a single card / abuse of it. E.g. Grapha in dark worlds, and yamato in Bujins. Not too sure of how good its been to be perfectly honest, like its ok but there are times where it can be really subpar and shit to draw, but w/e.   Gozen match : For decks that run Multi-attribute : E.g. Wind-up   Rivalry : For decks that run multi-type, E.g. Wind-up   Royal Decree : Ummm, this is actually fair trash but I feel that i need a card to permanently shut down stupid decks like deep-draw exodia and chain burn.   Imperial Iron Wall : Dragons, and any other deck that relies on banishing stuffs.   Please suggest stuff for the sidedeck its incomplete and needs help :).   Also while we are here, the extra deck   1x Dweller 1x Cowboy 1x Gaia Dragon 1x Exa-Stag 1x Chain 1x Leviar 1x Maestroke 1x Mechquipped 1x Leviathin 1x Acid Golem 1x Volca 1x Master Key Beetle 1x Photon Butterfly 1x Tiras 1x Zenmaines.   Now to the mainboard, I'm quite confident of how the deck has been testing and I'm attributing to this success because of the strength of the mainboard.   3x Centipede 3x Ladybug 2x Trooper 2x Maxx C 1x Hornet 1x Dragonfly 1x Hopper   3x Typhoon 3x Duality 3x Lance 3x Imitation 1x Book 1x Inzektor Sword 1x Foolish   3x Threatening 3x Fiendish 2x Call 1x Sixth Sense 1x Warning 1x Bottomless 1x Compulsory   Now Insect Imitation, to a person who has never seen the card before its text is as follows:   Tribute 1 monster. Special Summon 1 Insect-type monster from your Deck whose Level is 1 higher than the Tributed monster's.   Now for a full list of its applications.   Ladybug/ Maxx C becomes : Dragonfly, Hornet, Centipede Card Trooper/Dragonfly/Hornet/Centipede becomes Hopper. Hopper becomes : N/a.   So Imitation is usable on every monster except for Inzektor Hopper. Although It's best application in my opinion is by using it on an Inzektor Ladybug T1 to recruit Inzektor Dragonfly. By the way, if they chain maxx c to the imitation don't fret, rather special summon an Inzektor centipede from the deck, equip the ladybug and search out Hornet/fly/sword, no plusses for them.   Imitation also makes call more alive as you will have more monsters joining the battle thanks to imitation.   Why I don't run the Following : Dark Armed, Gorz, Giga-Mantis, Allure.   Dark Armed : This card can be trash if you open it with no monsters or if you draw it late game with far too many darks in the grave. Not to mention evilswarms are a deck.   Gorz : Triple fiendish and double coth. Evilswarms exist aswell. Not to mention that I'm not a fan of Gorz aswell, so yeah.   Allure : You really never want to banish darks from your hand unless you have searched for all of your ladybugs from centipede's effect etc, but if you have done this you are probably already winning. Allure is just a card that is only good when you are in a winning position thus making it bad.   Giga-Mantis: I honestly never like drawing this, unlike sword it is trash unless you have hornet live :/.   So What is the goal of the deck? : To search for hornet whilst having field presence and protecting it as quickly as possible. This is why triple imitation is run along with triple duality, a beautiful confliction that I unfourtunatly find neccesary to keep the consistency of the deck.   Why not run Mirror/D-prison: I prefer cards that respond to the summon as cards like fire fist bear can prove a problem for inzektors to deal with and you want them to leave the board or negate their effects rather then stop them attacking.   Why Run Lance in Dragon format : Lance is actually really cool. So you have the obvious stuff assosicated with lance stopping over s/t from affecting it and the whole damage step shenanigans, but then you have the other stuff, lance lets you get around shadow mirror and skill drain by making the inzektor monster unaffected by it and then you can pop it with hornet. Also note that you can still equip inzektors if your inzektor monster is being affected by forbidden lance, it will just not gain the ATK/DEF and levels from that Inzektor monster being equipped to it.   If there are any other questions/ suggestions please post them the sideboard is incomplete and I am looking for help to properly build it, thanks.
  2. Earth Style: Plussing-no-Jutsu

    I decided I want to play psychics and this is what I came up with for now.   --------------------------------------------- Main Deck --------------------------------------------- Monsters-22   3x Silent Psychic Wizard 3x Serene Psychic Witch 2x Psychic Jumper 1x Psychic Commander 1x Esper Girl   3x Traptrix Myrmeleo 3x Swift Scarecrow 3x Max"C" 3x Redox, Dragon Ruler of Boulders   Spells-9   1x Monster Reborn 1x Dark Hole 1x Heavy Storm 1x Pot of Avarice 2x Mystical Space Typhoon 3x Emergency Teleport   Traps-9   2x Torrential Tribute 2x Bottomless Trap Hole 2x Traptrix Trap Hole Nightmare 2x Compulsory Evacuation Device 1x Breakthrough Skill -------------------------------------------------------------- Extra Deck -------------------------------------------------------------- [spoiler] 1x Naturia Beast 1x Ally of Justice Catastor 1x Magical Android   1x Naturia Barkion 1x Iron Chian Dragon 1x Psychic Nightmare   1x Black Rose Dragon   1x Scrap Dragon 1x Crimson Blader 1x Thought Ruler Archfiend   1x Mist Wurm   1x Number 85: Crazy Box 1x Abyss Dweller 1x Maestroke the Symphony Djinn 1x Gagaga Cowboy [/spoiler] ----------------------------------------- Things I have tested ----------------------------------------- [spoiler] Monarchs: For an extra boss, also gets some of the psychic effects off but with redox being able to revive synchros they really arent needed. Might main or side Caius if Ophion is that big a deal, i haven't had to much trouble with them so far. Madolche Magileine: A floater, instantly replaces itself on the summon i just felt like it didn't bring anything that the deck didn't already have. Again if Ophion is that big a problem I might main 3 and add some rank 4's but then I might have to restructure the whole deck. Giant Rat: Battle searchers are bad this format, besides the monsters practicly search themselfs CraneCrane: It's a cool trick, instant rank 3/Barkion with commander in the grave but whenever it was in my hand i felt there were better things to do, or it was dead because of whatever my opponent had on the field. Grandsoil: Another cool trick but whenever I had it I found myself focusing more on the graveyard for grandsoil plays rather than trying to make the best play, it just didn't work for me. 2/1 Silent Psychic Wizard: I tryed it at 2 didn't like it. Tryed it at 1 and absolutly hated it. I understand why people would rather play 1 or 2 but it doesn't fit my playstyle. Masked Chameleon: It was fun but I almost never had no synchro out while he was him my hand, also opening him wasn't really fun. [/spoiler]   ----------------------------------------- Explanation of some choices ----------------------------------------- [spoiler] 3 Wizard and 3 Myrmeleo let me go into crazy box Fairly easily for eradicator plays, plus myermeleo lets me search trap holes and acts like extra mst if i need to revive him also an earth for barkion plays.   Grandsoil needs a dedicated build, he could work in this deck since its easy enough to manipulate the grave with redox and wizard but he can be dead more times than i would like.   Mst is for rouges, you don't want to the guy losing to some macro skill drain or some random deck maining vanity's emptiness because you thought you were playing dragon rulers all day.   Trap Hole Nightmare is a target for myermeleo, plus most of the time when your oppoent special summons they're activating the effect. if they want to wait a turn because they know its set then good, gives me a turn to get rid of it.   Iron Chian for when you steal your opponents level 4 monster and there not earth. rank 4's for Wizard/Myermeleo Mist Wurm > Hyper Psychic Blaster becuse its generic [/spoiler]
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