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Found 11 results

  1. Ancient Spirits

    [spoiler]https://www.youtube.com/watch?v=CBOU6ltNRvA[/spoiler] Monsters Daibakaze the Malevolent Hermit Yokai x3 Urenjinchu, Torii of the Hermit Yokai x3 Sarenjinchu, Torii of the Hermit Yokai x3 Yamamisaki of the Hermit Yokai x1 Kamanitachi of the Hermit Yokai x3 Kamaitachi of the Hermit Yokai x3 Kamamitachi of the Hermit Yokai x3   Spells Raigeki x1 Mystical Space Typhoon x2 Yokai Shrine of Trials x3 Fire Formation - Tenki x3 Divine Wind of Mist Valley x1   Traps Bottomless Trap Hole x1 Torrential Tribute x1 Breakthrough Skill x2 Compulsory Evacuation Device x1 Vanity's Emptiness x2 Secret Technique of the Hermit Yokai x3 Solemn Warning x1   Extra Number 39: Utopia Beyond x1 Constellar Ptolemy M7 x1 Gauntlet Launcher x1 Brotherhood of the Fire Fist - Tiger King x2 Number 50: Blackship of Corn x1 Number 101: Silent Honor ARK x1 Castel, the Skyblaster Musketeer x1 Diamond Dire Wolf x1 Lightning Chidori x2 Evilswarm Exciton Knight x1 Lavalval Chain x1 Abyss Dweller x1 Gagaga Cowboy x1     (i'm aware the official name is Yosenjuu go bug devpro about it)   So yeah Yosenjuu i decided to give this a twirl and i love it. it's very much Spirits 2.0 as in you summon them, pull off effects, swing, and they come back. the level 4s (minus the pendulums) do that plus they all have a "Normal Summon another One" effect allowing for some decent swarming, plus they have decent control effects like swinging directly, bouncing and searching. the 2 Pendulum "Hammers" i call them are decent walls and can create a pendulum scale of 3-11 when needed which makes summoning the boss even easier. what makes it better is the boss is a pendulum monster so if he dies, he goes to the extra deck and you can just resummon him later, it also helps having a built in double compuls on summon and 3K attack   The spells are for support and searching, Shrine is winmoar but thats mainly because i never draw it, when i do its awesome but when i dont it can still function without it.    The Traps are mostly for Defense with vanity's being a godsend in a lot of matchups, the deck has a fairly good Normal Summon Game so you dont really need to SS at all in that sense vanity's is a great help and not a hinderance like it is to some decks who run it anyway.   Extra is standard rank 4s with a couple of rank 6s thrown in.   how the deck plays is you get your  resources (usually the Tachi trio and one or both hammers) and proceed to control the field and search out any other cards you may need, completing the pendulum scale for recycling ded hammers or Pendulum Summoning daikabaze or yamamisaki is helpful too but not completely nessecary. just keep summoning and returning while controlling the field. it is very much a grind deck so if you arent a fan of control/grind decks, i wouldnt reccomend it.
  2. Gazer Shark

      Gazer Shark Level 5/ WATER/ Fish 1000 ATK 1900 DEF   You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn.   With the game having so many cards that send from the deck to the grave (like Kuribandit, Genex Undine, Lightsworn Support, ect.) it seems extremely easy to set up, and spamming Crystal Zero Lancer's from the grave seems extremely cool.   However, almost nobody knows this card exists. At locals, I have seen people tearing up this card and I am stunned. Am I over-hyping this card, or is it really a diamond in the rough? What are your thoughts? What else can this card do?
  3. It was a Dark and Stormy Wight.

    Hello,    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------   Monster Cards (26 Cards)   - Skull Servant x 3  - King of the Skull Servants x 3  - The Lady in Wight x 3  - Wightmare x 3  - Wightprince x 3  - Card Trooper x 2  - Lyla, Lightsworn Sorceress x 2  - Ryko, Lightsworn Hunter x 2 - Mezuki x 3  - Zombie Master x 2   Spell Cards (12 Cards)    - Dark World Dealings x 2  - Lightning Vortex x 2  - Burial from a Different Dimension - Foolish Burial - Charge of the Light Brigade - One for One - Mystical Space Typhoon x 2 - Book of Life x 2   Trap Cards (2 Cards)   -  Graceful Revival x 2    Total: 40 Cards.    Extra Deck (15 Cards)   - Utopia  - Lavalval Chain  - Maestroke the Symphony Djinn  - Wind-Up Zenmaines  - Diamond Crab King  - Constellar Omega  - Diamond Dire Wolf  - Gagaga Cowboy  - Blackship of Corn  - Exciton Knight  - Silent Honors Ark  - Photon Papilloperative  - Starliege Paladynamo  - Dark-Line Warrior Caingorgorm  - Crazy Box   --------------------------------------------------------------------------------------------------------------------------------------------------------------------    Wights have always been my favorite family of cards and I find Wight decks to be very fun. However, I do have trouble building Wight decks for as much as I love them. The goal of this deck, obvs, is to dump as many Wights into the grave in as short a time as possible so that I can swing for massive amounts of damage with King of the Skull Servants. It's a kind-of turbo/OTK-type deck.   However, it does have consistency issues.   When it works, it really works. The problem though is that it doesn't work often enough. Also, as you may have guessed, I am terrible at constructing a good extra deck, so the extra deck will probably be in need of an overhaul. I had considered Raiden, Lightsworn Assailant, but then I'd have to make room for synchro monsters and I thought Card Trooper would be the better choice if only because of its ability to let me draw a card when it's destroyed, adding a little more draw power and letting me get to my King of the Skull Servants all the more quicker.    Also, yeah, I'm aware that Graceful Revival will probably need to be replaced with Royal Decree, since King of the Skull Servants is so painfully easy to get around on account of his effect not activating when destroyed by card effects. I thought it was a good idea for a while because I had hoped that having so many ways to bring back King of the Skull Servants could act as a sort-of "work-around" to my opponent's outs. I guess not.    I am open to any and all suggestions.
  4. was wondering if anyone from Manila or been there knows where to get sleeves, deckboxes, mats etc. Looking to bring some back to Melbourne when I go down there for holidays.     
  5. Win-D

    Had this idea for awhile, built it on a few dueling programs like Duel Monsters Genesis, DuelingNetwork, etc, and basically been changing it whenever I'm bored. Reason behind the deck is it can toolbox from the extra pretty neatly. It also has an interesting interaction with Dark Simorgh and Anti-Spell (all the draw power allows you to draw into Anti-Spell pretty reliably, and the dark + wind synergy allows you to drop Simorgh very easily).  Those are 2 cards I constantly flip in and out. Also interesting to note that Raizbellt also acts as a defensive card when need be, fucking up the levels of your opponents monsters if they were to go for Ophion, or whatever xyz/synchro they are trying to make. Also considering Summoner Monk heavily. Thoughts and fixes appreciated. It can probably been improved upon vastly, but you guys get the jist;   3 Destiny Hero - Diamond Dude 2 Destiny Hero - Malicious 3 Dragunity Dux 3 Dragunity Phalanx 1 Elemental Hero Stratos 3 Raizbellt the Regulator   3 Cards of Consonance 1 Dark Hole 3 Destiny Draw 3 Emergency Teleport 1 Heavy Storm 1 Monster Reborn 3 Mystical Space Typhoon 1 Reinforcement of the Army   2 Breakthrough Skill 3 Fiendish Chain 1 Solemn Judgment 1 Solemn Warning 2 Torrential Tribute   1 Ally of Justice Catastor 1 Black Rose Dragon 1 Crimson Blader 3 Dragunity Knight - Vajrayana 1 Scrap Dragon 1 Stardust Dragon 1 Stardust Radiance Dragon 1 Trident Dragon 1 Abyss Dweller 1 Lightning Chidori 1 Maestroke the Symphony Djinn 1 Photon Strike Bounzer 1 Wind-Up Zenmaines    
  6. Whirlwind Weasel

      FLIP: Your Opponent cannot activate any Spell or Trap Cards for the rest of this turn.   >Pseudo Cold Wave effect, enables OTK abilities if flipped on your turn > Beast-type for Diamond Dire Wolf >WIND attribute, can be bounced and reused in certain WIND type decks.     Apparently this card has been seeing a fair amount of play in OCG decks. Any other plays behind this that I'm missing?
  7. Card reads: [url="http://yugioh.wikia.com/wiki/Target"]Target[/url] 1 [url="http://yugioh.wikia.com/wiki/Face-up"]face-up[/url] monster on the [url="http://yugioh.wikia.com/wiki/Playing_Field"]field[/url]; [url="http://yugioh.wikia.com/wiki/Equip"]equip[/url] this card to that target. It gains 500 [url="http://yugioh.wikia.com/wiki/ATK"]ATK[/url]. If the equipped monster is targeted for an [url="http://yugioh.wikia.com/wiki/Attack"]attack[/url] while in [url="http://yugioh.wikia.com/wiki/Defense_Position"]Defense Position[/url]: It gains [url="http://yugioh.wikia.com/wiki/DEF"]DEF[/url] equal to its ATK during [url="http://yugioh.wikia.com/wiki/Damage_calculation"]damage calculation[/url] only. Can you be attacked... say, x monster hits a f/d Snowman Eater, flip up, then flip this in damage step because the monster gains 500 ATK with it as an equip card, THEN get the effect of the def position effect of the card?
  8. [media]http://www.youtube.com/watch?v=Oe5h7Fbnncc[/media] [img]http://i.imgur.com/PhjNV.jpg[/img] 19 3 Inzektor Hornet 3 Inzektor Centibeet 3 Inzektor Dragonfly 3 Maxx "C" 3 Card Car D 2 Inzektor Gluff 1 Inzektor Giga-Mantis 1 Dark Armed Dragon 13 3 Insect Imitation 3 Pot of Duality 3 Mystical Space Typhoon 1 Dark Hole 1 Monster Reborn 1 Heavy Storm 1 Mind Control 8 3 Fiendish Chain 2 Solemn Warning 2 Torrential Tribute 1 Solemn Judgment This will be legal next set, it is fucking amazing
  9. Haven't seen a duel terminal thread since victor posted about DT 10 so not sure if they are allowed or people just don't give a damn about them BUT whatever live and learn etc etc. [url="http://shriek.twoday.net/stories/49588775/"]http://shriek.twoday...ories/49588775/[/url] More support for Verz and Scared. Based on the title I'm expecting more dragon stuff.
  10. Courtesy of duelingdays, here are the OCG rulings for ORCS. [quote]Kuribolt - If there are no copies of this card left in your deck, you cannot activate it's effect - The removal of exceed materials and special summoning effect are at the same timing Gagaga Girl - You can activate it's level copy effect multiple times each turn - If you exceed this card with another Gagaga monster to exceed summon Gemknight Pearl, Gemknight pearl becomes an effect monster as it gains the effect through Gagaga Girl - Its level copy effect maintains even after end phase - If you exceed using multiple copies of Gagaga Girls, you can choose to activate its attack dropping effect the same number of times as the number of Gagaga Girls used - Even if Phantom of Chaos which has copied Gagaga Girl's effect is used as an exceed material, the exceed monster will not gain the attack dropping effect - If Gagaga Girl is used as an exceed material with Phantom of Chaos which has copied Gagaga Magician's name, the exceed monster will gain the attack dropping effect Gogogo Giant - If Gogogo Giant's effect cannot resolve as the selected monster is no longer in grave, Gogogo Giant will not turn to defense mode ZW - Unicorn King Spear - Its equip effect is an activated effect which can be negated by Divine Wrath. The remainder effects is treated as an equipment card effect and not a monster effect - When resolving the equip effect, if the selected monster is no longer face up on the field, the card is sent to grave as an equipment card. - Even if Chain Energy is on the field, you do not have to pay any life points to use its equip effect. - If ZW - Unicorn King Spear is equipped to Relinquished through Relinquished's effect, Relinquished will gain the battle phase effect nullification effect. Shaktopus - Its equipping effect does not target Reverse Buster - It may not direct attack - While Skill Drain is activated and Reverse Buster directly attacks the opponent and Skill Drain is then destroyed by another card's effect, a replay of attack step ensues. If there is no legal targets for Reverse Buster, it's attack will be stopped. Flame Armor Ninja / Air Armor Ninja - It's effect may be activated even during damage step Aqua Armor Ninja - Its attack nullification effect targets Inzektor Hornet - It's equipping effect is an activated effect, the remainder effects are not considered to be monster effects but ruling effects - Sending itself to grave to activate it's effect is a cost - When Hornet is equipped and it's effect is activated, as it is not a monster effect, you cannot use Divine Wrath in response - When you activate Hornet's effect while it is equipped, it cannot be negated by My Body as a Shield, Destruction Jammer or Horus the Black Flame Dragon Lv8 - Hornet's destruction effect can destroy a Vyron Alpha that is equipped - Even if End of Anubis or Koa'ki Meiru Devil is on the field, Hornet may still activate it's effect Inzektor Centipede - It's search effect cannot be activated in the damage step - After it's equipped card is sent to grave, it's search effect is activated in a separate chain block - After the effect card is sent to grave, if Centipede is not face up on the field, it's effect cannot be activated - When an equipment magic is activated on this card and on chain MST is activated to destroy the equipment magic, Centipede's trigger effect cannot be activated Inzector Damsel (Dragonfly sounds weird some how) - You may not activate it's special summoning effect during the damage step - After it's equipped card is sent to grave, it's special summoning effect is activated in a separate chain block (e.g. If you use Hornet's effect, that chain block fully resolves first before Damsel's effect is activated) - If Damsel is targeted by Book of Moon or Raigeki Break and MST is chained to destroy Damsel's equipment, Damsel is not face up at the end of the chain so you cannot activate it's special summoning effect - If you activate Hornet's effect while it is equipped on Damsel, then chain using Variable Form to equip Damsel to another Inzector, you cannot activate Damsel's special summoning effect - If Damsel is not face up on the field when Damsel is triggering it's special summoning effect, it's effect will not resolve and you may not special summon from the deck - (Notable 调整中) If you chain Enemy Controller and change control of Damsel when the equipment magic is being sent to grave (e.g. Hornet), which player gets Damsel's effect is unconfirmed - When an equipment magic is activated on this card and on chain MST is activated to destroy the equipment magic, Centipede's trigger effect cannot be activated - When Damsel is destroyed at the same time as it's equipment (e.g. Black Rose Dragon), it's effect may not be activated - If multiple equipment cards on Damsel are destroyed at the same time (e.g. by Heavy Storm), you may only special once - If Hornet and another equipment card is equipped on Damsel and you use Hornet's effect to destroy the other equipment card, you may special summon twice (Due to the equipments going to grave at different times, shoot Giga-Mantis for love) - If Obsidian Dragon is on the field and equipment magic is used on Damsel, it is treated as the equipment has been successfully equipped before it is sent to grave. Inzector Giga-Mantis / Inzector Giga-Weevil - This card's equipping effect is an activated effect, it's special summoning effect is a trigger effect - Even if the selected monster has another equipment card on it other then Giga-Mantis, apply all attack/defense changes. (E.g. Equipped with Hornet and Giga-Mantis makes the monster 2900 attack) - When the equipped monster is destroyed, you may not activate Giga-Mantis' effect - When Giga-Mantis as an equipment is destroyed at the same time as the equipped monster (e.g. Black Rose Dragon), it's effect may be activated - It's special summoning effect may be activated in the damage step (Note: If the equipment, Giga-Mantis is destroyed. This has nothing to do with the equipped monster dying due to battle) - If you activate it's equipping effect and the selected monster is not face up on the field at resolution, Giga-Mantis is sent to grave - If this card's equipping effect is negated by Divine Wrath, it is sent to grave - If this card's equipping effect is negated by Light and Darkness Dragon, it remains in hand (Infinite loop pro) Zenmai Mouse - It's mode change and special summoning occurs at the same timing Evoldo Pleuros - It's effect may be activated during the damage step Evoldo Casineria - The removing of the monsters special summoned by it's effect does not use the chain block Evoldo Elias - It's effect may be activated during the damage step Ninja Master - Hanzo - It's effect may be activated during the damage step Masked Ninja - Ebisu - If at resolution there are no cards to return to hand at the same amount as the number of Ninjas on the field, Ebisu's effect cannot be applied. (E.g. Opponent's MST is chained and that MST is already marked to go to grave, since it can't go hand, Ebisu's effect cannot be applied) Trance Archfiend - It's effect may be activated during the damage step - (Notable, though not mentioned in the rulings segment but mentioned in the description segment) The discard is not a cost but an effect, therefore it works with Dark World Twin Photon Lizard - You may use Galaxy Eyes Photon Dragon as one of the fusion materials - It's effect does not target - During effect resolution, if 1 of the fusion materials is no longer in the grave, the remainder fusion materials cannot be summoned Number C39: Utopia Ray (Still wondering if there's anything wrong with a perfectly nice name like Hope) - The materials under Number 39: Utopia will be overlaid together with Utopia itself as exceed materials for Utopia Ray - Phantom of Chaos with the name copied to be Number 39: Utopia may be used as an exceed material for Utopia Ray - It's effect does not target - Even if there is no monster on the opponent's field, you may still activate it's effect. In that situation you only apply the attack adding effect - Even if the opponent's monster's attack is less then 1000, you may still apply Utopia Ray's effect and make it 0. You can also apply it's effect on a monster that's attack is already 0. - If Utopia Ray is not face up on the field at resolution, its attack reducing effect cannot be applied Number 12: Crimson Shadow Armor Ninja - It's effect applies also to Ninjas that are summoned after it's effect is activated Number 96: Black Mist - It's effect does not target - The attack change for both monsters stays after battle phase - If Black Mist or the opponent's monster is not on the field during effect resolution, it's effects are not applied - If Inverse Universe is activated when Black Mist stats are 2000/1000 after using its effect, it's stats become 1000/2000 Zenmai Carrier Zenmighty - It's effect cannot be activated during the damage step Evolkaiser Solde - It's effect cannot be activated during the damage step Inzector Exa-Beetle - Even if 1 of the selected targets is no longer on field during resolution, the other target is still sent to grave - If Exa-Beetle is equipped with Giga-Mantis, it's attack becomes 2400 + 1200 = 3600 (Giga-Mantis effect + Exa-Beetle effect) Blow with all One's Might - The destruction of the opponent's monster does not use the chain block Double Defender - It's attack nullification effect targets Galaxy Storm - If the exceed monster is face down at resolution, the monster is not destroyed Armored Ninjitsu Gold Conversion - Facedown Ninjas are not destroyed - This card cannot destroy itself - If Imperial Custom is chained and no Ninjitsu card can be destroyed, you may not draw - If multiple Ninjitsu cards are on the field, and 1 of them is protected by Card Guard and the remainder are destroyed, even though not all the Ninjitsu cards were destroyed, you may draw Armor Blast - You cannot select a face down Inzector on the field - Even if 1 of the selected targets are no longer on the field, the remainder cards are still destroyed - Even if the selected Inzector card is changed into a monster or equipment card by Variable Form's effect, that selected Inzector is still destroyed Primordial Soup - If you only have 1 card left in your deck, you may only return 1 card to your deck for it's effect and not 2. Altar of Mist Valley - Only the controller of this card may activate it's effect - It's effect cannot be activated during the damage step - Even if the wind monster is sent to grave while it is face down, this card's effect may still be activated - Monsters summoned by this card's effect will still have their grave based effects when they go to grave. Dicyclone - You may activate this card's effect when there is only 1 other magic/trap card on the field. However if the dice roll result is 5, it's effect is not applied - If there is no magic/trap card on the field, this card cannot be activated Repellent Force - This card does not target Gagaga Guard - It's effect applies also to monsters that are summoned after it's effect is activated Exceed Reflect - Even if this card negates the effect of a card that activates in grave like Newdoria, and Newdoria cannot be destroyed as it is in grave, the life point damage effect is still applied Splash Capture - This card's effect targets - If the exceed monster is face down at resolution, it's effect is not applied Armored Ninjitsu Freeze Lock - This card's attack nullification effect does not target - During resolution, if the attacking monster is not face up on the field to nullify the attack, this card's effect to nullify attack is not applied Armored Ninjitsu Rust Mist - It's effect uses the chain block - Even if this card leaves the field, monsters which already have the effect applied on by this card will maintain the half attack Inzector Orb - You cannot activate this card in the damage step - If Icarus attack targets and Inzector and another card, you may not activate this card Junction of Evolution - The destruction and special summon effect occurs at the same timing Ninjitsu Art of Super Transformation - The original level of the card when it enters grave is used - As exceed monsters do not have a level, they cannot be selected for this card's effect (Notable since I have seen a lot of people use this card wrongly) - Either of the selected monsters can be a monster token (Assuming you can fit the condition for the token to have the name Ninja), but its level is not considered as it only considers the level when the monster enters grave - The Ninja as well as the selected monster must both be face up to activate this card -If any of the monsters is face down at resolution, the monsters are still sent to grave and the levels are still considered for this card's effect - If any of the monsters' control is switched at resolution, the selected monsters still go to grave and this card's effects are applied as normal - If three is no monsters that may be summoned from the deck at resolution, the selected monsters are still sent to grave - If Dimensional Fissure is on the field, this card may still be activated. However as the monsters do not enter grave, you may not special summon from deck - While this card stays face up on the field, the monster special summoned by this effect is constantly targeted by this card - If 1 of the selected monsters is not on field during resolution, the other monster is still sent to grave and you may special summon a monster with the level equal to or lower then the monster sent to grave. Exceed Reborn - When this card is activated and MST is chained to destroy this card, the exceed monster is still special summoned but this card does not become the exceed material for the exceed monster - If MST is used on this card and this card is chained, the exceed monster is special summoned and this card still becomes the exceed material for the exceed monster - The special summoning for the exceed monster and this card becoming the exceed material occurs at the same timing Huge Revolution Reversal - If 3 Vase of Greed are chained, then Vanity's Call is activated, Huge Revolution Reversal cannot be used to negate Vanity's Call - If there are face up magic or trap cards on the field and Shining Silver Force is activated, Huge Revolution Reversal cannot be used to negate Shining Silver Force[/quote]
  11. Wind-Ups

    New to this Deck, so any ideas would be appreciated. [b]Monsters: 16[/b] 3 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Wind-Up%20Rat"]Wind-Up Rat[/url] 3 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Wind-Up%20Soldier"]Wind-Up Soldier[/url] 3 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Tour%20Guide%20From%20the%20Underworld"]Tour Guide From the Underworld[/url] 2 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Wind-Up%20Magician"]Wind-Up Magician[/url] 2 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Wind-Up%20Dog"]Wind-Up Dog[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Wind-Up%20Bat"]Wind-Up Bat[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Wind-Up%20Nyanko"]Wind-Up Nyanko[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Sangan"]Sangan[/url] [b]Spells: 14[/b] 3 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Wind-Up%20Factory"]Wind-Up Factory[/url] 3 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Mystical%20Space%20Typhoon"]Mystical Space Typhoon[/url] 2 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Pot%20of%20Duality"]Pot of Duality[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Heavy%20Storm"]Heavy Storm[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Pot%20of%20Avarice"]Pot of Avarice[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Monster%20Reborn"]Monster Reborn[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Book%20of%20Moon"]Book of Moon[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Dark%20Hole"]Dark Hole[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Foolish%20Burial"]Foolish Burial[/url] [b]Traps: 10[/b] 2 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Fiendish%20Chain"]Fiendish Chain[/url] 2 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Solemn%20Warning"]Solemn Warning[/url] 2 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Bottomless%20Trap%20Hole"]Bottomless Trap Hole[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Torrential%20Tribute"]Torrential Tribute[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Solemn%20Judgment"]Solemn Judgment[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Starlight%20Road"]Starlight Road[/url] 1 [url="http://yugioh.tcgplayer.com/db/yugioh_single_card.asp?cn=Trap%20Dustshoot"]Trap Dustshoot[/url]
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