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Found 4 results

  1. Ninjas - Discussion

    Ninjas as an archetype have been around since Force of the Breaker but only now are a competitively viable archetype with the introduction of Ninja Master Hanzo and various other new support cards in Order of Chaos. Ninjas have multiple variants that are viable, however the general underlying strategy is to utilize the ninjitsu arts to either gain advantage or control. Ninjas function as something of an engine for various decks revolving around either Ninjitsu Art of Super Transformation, or Ninjitsu Art of Transformation, depending on whether or not the deck utilizes Dragons, Dinosaurs, Sea Serpents, Winged Beasts, Beasts, or Insects. The primary cards are: [quote name='Ninja Grandmaster Hanzo'] [img]http://images.wikia.com/yugioh/images/5/5c/NinjaGrandmasterHanzo-ORCS-EN-UR-1E.jpg[/img] When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster, except "Ninja Master Hanzo", from your Deck to your hand. [/quote] A themed Stratos that both searches the Ninjitsu arts when normal summoned and searches other Ninjas when special or flip summoned. This is the card that makes Ninjas competitively viable. High Attack power in addition to searching fairly powerful cards at no cost makes this card a staple at 3 [quote name='Upstart Golden Ninja'] [img]http://images3.wikia.nocookie.net/__cb20120117031345/yugioh/images/c/ca/UpstartGoldenNinja-ORCS-EN-C-1E.jpg[/img] Once per turn: You can send 1 Trap Card from your hand to the Graveyard; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in either face-up Defense Position or face-down Defense Position. [/quote] A themed Summoner Monk; it allows you to tutor Hanzo and then search another Ninja with Hanzo. You can further then make a Rank 4 Xyz. It’s useful to toss dead Ninjutsu arts as well as other extra traps and can enable quick OTKs with Armored Ninja Bladeheart, as well as automatically setting up a Chaos monster with Lavalval Chain. Run 2-3 in any Chaos build. Run 1-3 in any non-Chaos build. [quote name='Ninja Grandmaster Sasuke'] [img]http://images3.wikia.nocookie.net/__cb20090130225260/yugioh/images/thumb/3/3a/NinjaGrandmasterSasukeSD5-EN-C-1E.jpg/295px-NinjaGrandmasterSasukeSD5-EN-C-1E.jpg[/img] [left]At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster immediately (without damage calculation).[/quote][/left][left]Another light ninja option, Ninja Grandmaster Sasuke has seen something of a rise in play do to his solid stats and ability to easily deal with cards like spirit reaper. 0-2 Copies are recommended.[/left] [quote name='Strike Ninja'] [img]http://images1.wikia.nocookie.net/__cb20060910145157/yugioh/images/2/2f/StrikeNinjaIOC-NA-UR-1E.jpg[/img] You can remove this card from play until the End Phase of this turn by removing 2 DARK monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn. [/quote] Another Dark Ninja, this card works well with Chaos variants of the deck as well as Dark Simorgh builds. It’s especially good alongside Tour Guides and Return from the Different Dimension as it can easily fuel both Leviair and Return. Strike Ninja is also a solid card in the mid-late game where it can be used to make attacks without worrying about removal. Run 0-2. [quote name='Masked Ninja Ebisu'] [img]http://images3.wikia.nocookie.net/__cb20120117030118/yugioh/images/5/5f/MaskedNinjaEbisu-ORCS-EN-C-1E.jpg[/img] Once per turn: Return Spell/Trap Cards your opponent controls to the hand equal to the number of face-up "Ninja" monsters you control. You must control a face-up "Ninja" monster, except "Masked Ninja Ebisu", to activate and to resolve this effect. During this turn, "Goe Goe the Gallant Ninja" can attack your opponent directly. [/quote] A solid Wind Ninja. Its stats are solid and its effect is decent. It’s not particularly amazing but it can function as a good wind in Simorgh builds. 1-2 is suggested for Simorgh Builds, 0-1 in non-Simorgh builds is probably best. [quote name='Blade Armor Ninja'] [img]http://images3.wikia.nocookie.net/__cb20120210091127/yugioh/images/thumb/d/dd/BladeArmorNinja-ORCS-EN-SR-1E.png/300px-BladeArmorNinja-ORCS-EN-SR-1E.png[/img] 2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Ninja" monster you control; that target can attack twice this turn.[/quote] A very good and easily accessible Xyz for ninjas, Blade Heart often enables OTKs by putting 4400 points of damage on the board with little to no commitment. Further it can easily swing over most standard monsters and is one of the easier ways to quickly turn Chaos cards live. Run 1-2. Other options include: Armored Ninja Aqua Armored Ninja Earth Armored Ninja Flame Karakuri Ninja Mdl 339 “Sazank” Number 12: Armored Ninja Crimson Shadow Silver Ninja Ninjitsu Arts: [quote name='Ninjitsu Art of Super-Transformation'] [img]http://images.wikia.com/yugioh/images/e/e4/NinjitsuArtofSuperTransformation-ORCS-EN-SR-1E.jpg[/img] Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent-Type monster with an equal or lower Level than the sent monsters' combined Levels from your Deck to your side of the field. If this card leaves the field, banish that monster.[/quote] This is basically a themed Super Polymerization without the cost. Hanzo can search this allowing you to easily resolve its effect for free and summon a fairly large beater(usually a Dragon, most Sea Serpents and Dinosaurs this can easily summon seem subpar). It’s both great costless disruption and a way to summon a large beatstick easily. Take note that the monster must have less or equal to the combined levels so you can’t use this on Xyz. It’s also a trap which means even if you draw all of its targets it can be used as fodder for Gold Ninja. Run 3 in any Dragon build. [quote name='Ninijitsu Art of Transformation'] [url="http://yugioh.wikia.com/wiki/Ninjitsu_Art_of_Transformation"][img]http://images3.wikia.nocookie.net/__cb20090202012340/yugioh/images/thumb/a/a6/NinjitsuArtofTransformationSD8-EN-C-1E.jpg/300px-NinjitsuArtofTransformationSD8-EN-C-1E.jpg[/img][/url] Activate this card by Tributing 1 face-up "Ninja" monster on your side of the field. Special Summon 1 Beast, Winged Beast, or Insect-Type monster with a Level equal to or less than the Level of the Tributed card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster.[/quote] Another ninjitsu art option. This card is going to be primarily used in the Simorgh build but at least one variant of the Chaos build can make use of it. The tradeoff between using this and Super-transformation is that this card has greater chainability and can instead give you access to cards like Dark Simorgh, however it does not function as disruption as Super-Transformation does. Run 3 in Simorgh builds or Crane Chaos builds. [quote name='Ninjitsu Art of Duplication'] [img]http://images1.wikia.nocookie.net/__cb20120117044637/yugioh/images/thumb/a/a8/NinjitsuArtofDuplication-ORCS-EN-R-1E.jpg/300px-NinjitsuArtofDuplication-ORCS-EN-R-1E.jpg[/img] Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters, from your Deck, in face-up Attack Position or face-down Defense Position with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.[/quote] Another Ninjitsu Art option, this one interesting in that it doesnt require outside monsters to be usable. It has some utility with Hanzo to trade Hanzo for another Hanzo and search Gold. It's also very chainable so can be used to dodge removal. On the other hand it lacks the punch of Super-Transformation and its targets are more limited and less game dominating on their own. Therefore 0-1 copies are recommended in most Ninja variants, however more dedicated builds could run more. [quote name='Armor Ninjitsu Art of Alchemy'] [img]http://images2.wikia.nocookie.net/__cb20120117035360/yugioh/images/thumb/4/47/ArmorNinjitsuArtofAlchemy-ORCS-EN-SR-1E.jpg/300px-ArmorNinjitsuArtofAlchemy-ORCS-EN-SR-1E.jpg[/img] When you control 1 face-up "Ninjitsu Art" card(s): Destroy all face-up "Ninjitsu Art" card(s) you control, then draw 2 card[/quote] A draw card for the theme, it’s generally too situational for use in builds that don’t use Summoner Monk, however in monk builds it can be fairly effective, doubling as both free fodder for monk and occasionally as an easy +1 by using up ninjitsu arts which remain on the field. Run 0-1. The other ninjitsu arts are generally subpar, at best they can protect your ninjas in battle or weaken your opponents cards. Overall they’re most likely not worth it. Transformation Targets: [quote name='Darkflare Dragon'] [img]http://www.bbtoystore.com/mm5/yugioh/YU_SDDCEN002.jpg[/img] You can banish 1 LIGHT and 1 DARK monster from your Graveyard; Special Summon this card (from your hand). Once per turn: You can send 1 Dragon-Type monster from your hand and Deck to the Graveyard; banish 1 card from either player's Graveyard.[/quote] Basically a level 5 Dark Dragon with Chaos style summoning conditions. It’s both easy to summon off Super-Transformation and easy to summon when drawn. Its stats are good however its effect is slightly lack-luster. However it’s level and Dark Attribute make it useful with the next target for Super-Transformation. Run 1-2. [quote name='Lightpulsar Dragon'] [img]http://www.trollandtoad.com/images/products/pictures/328629.jpg[/img] You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can Special Summon this card (from your Graveyard) by sending 1 LIGHT and 1 DARK monster from your hand to your Graveyard. When this card is sent from the field to the Graveyard: You can target 1 Level 5 or higher DARK Dragon-Type monster in your Graveyard; Special Summon that target.[/quote] Another Dragon Chaos monster, its effect allows it to summon back Darkflare Dragon when it dies allowing it to be combo’d with Darkflare to allow it to function as a high powered floater. In addition its Dark Simorgh style second effect can be extremely useful to quickly put damage on the board while also making use of at times extraneous Ninjas that you’ve searched via Hanzo. Run 1-2. [quote name='Dark Simorgh'] [url="http://yugioh.wikia.com/wiki/Dark_Simorgh"][img]http://images3.wikia.nocookie.net/__cb20110903091427/yugioh/images/thumb/0/08/DarkSimorghCT08-EN-SR-LE.png/300px-DarkSimorghCT08-EN-SR-LE.png[/img][/url] While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field. [/quote] The usual target for the original art of Transformation, Dark Simorgh enables you to lock down your opponent from setting their traps or any monster they’d like to set, with Anti-Spell Fragrance as well it functions to completely lock down your opponent’s access to spell or traps. Run 1-2 [quote name='White Dragon Ninja'] [img]http://images1.wikia.nocookie.net/__cb20120117044709/yugioh/images/thumb/4/45/WhiteDragonNinja-ORCS-EN-ScR-1E.jpg/300px-WhiteDragonNinja-ORCS-EN-ScR-1E.jpg[/img] [left]Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spell/Trap Cards you control cannot be destroyed by card effects.[/left][left][/quote][/left][left]A new theme specific Super-Transformation target. White Dragon brings solid stats as well as an effect which synergizes nicely with ninjas natural high trap count play style. It allows for pseudo locks with Safe Zone or Vanity's emptiness which can be extremely difficult for your opponent to deal with. However given that there is no way to get it out of the hand effectively it's a pretty bad dead draw. 0-2 Is recommended, with 1 seeming to be ideal for Jurrac Ninja variants.[/left] Other possibilities for the transformation cards are virtually endless including cards like the Sacred Crane, Blackwing Zephyros, Blackwing Gale and various other cards of numerous different types. Example Decks: Dragon Chaos: [spoiler]19 3 Tour Guide from the Underworld 3 Ninja Master Hanzo 3 Gold Ninja 2 Maxx C 2 Effect Veiler 2 Darkflare Dragon 1 Dark Armed Dragon 1 Lightpulsar Dragon 1 Black Luster Soldier- Envoy of the Begginning 1 Sangan 9 2 Pot of Duality 2 Mystical Space Typhoon 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 1 Reinforcement of the Army 1 Allure of Darkness 13 3 Ninjitsu Art of Super-Transformation 3 Fiendish Chain 2 Dimensional Prison 2 Solemn Warning 1 Solemn Judgment 1 Torrential Tribute 1 Trap Dustshoot 15 2 Armored Ninja: Blade Heart 2 Number 39: Utopia 1 Tiras, Keeper of Genesis 1 Steelswarm Roach 1 Number 17: Leviathan 1 Leviair the Sea Dragon 1 Wind Up Zenmaines 1 Trishula, Dragon of the Ice Barrier 1 Scrap Dragon 1 Black Rose Dragon 1 Brionac, Dragon of the Ice Barrier 1 Ally of Justice Catastor 1 Chimeratech Fortress Dragon[/spoiler] Simorgh Turbo: [spoiler]19 3 Tour Guide from the Underworld 3 Ninja Master Hanzo 2 Gold Ninja 2 Masked Ninja Ebisu 2 Maxx C 2 Dark Simorgh 1 Dark Armed Dragon 1 Sangan 1 Summoner Monk 1 Soldier of Mist Valley 1 Effect Veiler 10 2 Pot of Duality 2 Mystical Space Typhoon 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 1 Reinforcement of the Army 1 Allure of Darkness 1 Armored Ninjitsu Art: Gold Conversion 12 3 Ninjitsu Art of Transformation 2 Anti-Spell Fragrance 2 Fiendish Chain 2 Solemn Warning 1 Solemn Judgment 1 Torrential Tribute 1 Trap Dustshoot 15 2 Number 39: Utopia 2 Armored Ninja: Blade Heart 1 Steelswarm Roach 1 Number 17: Leviathan 1 Leviair the Sea Dragon 1 Wind Up Zenmaines 1 Trishula, Dragon of the Ice Barrier 1 Scrap Dragon 1 Dark End Dragon 1 Stardust Dragon 1 Black Rose Dragon 1 Brionac, Dragon of the Ice Barrier 1 Ally of Justice Catastor[/spoiler] Crane Chaos: [spoiler]20 3 Tour Guide from the Underworld 3 Ninja Master Hanzo 2 Gold Ninja 2 Effect Veiler 2 Chaos Sorcerer 1 Black Luster Soldier- Envoy of the Begginning 1 Dark Armed Dragon 1 Sangan 1 Summoner Monk 1 Sacred Crane 1 Blackwing - Zephyros the Elite 1 Blackwing - Gale the Whirlwind 1 Strike Ninja 10 2 Pot of Duality 2 Mystical Space Typhoon 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 1 Reinforcement of the Army 1 Allure of Darkness 1 Armored Ninjitsu Art: Gold Conversion 11 3 Ninjitsu Art of Transformation 2 Call of the Haunted 2 Solemn Warning 1 Solemn Judgment 1 Return from the Different Dimension 1 Torrential Tribute 1 Trap Dustshoot 15 1 Vylon Disigma 1 Number 39: Utopia 1 Armored Ninja: Blade Heart 1 Steelswarm Roach 1 Lavalval Chain 1 Number 17: Leviathan 1 Leviair the Sea Dragon 1 Wind Up Zenmaines 1 Trishula, Dragon of the Ice Barrier 1 Scrap Dragon 1 Blackwing Armor Master 1 Black Rose Dragon 1 Arcanite Magician 1 Brionac, Dragon of the Ice Barrier 1 Ally of Justice Catastor[/spoiler] Jurrac Ninja [spoiler]16 3 Ninja Master Hanzo 3 Gold Ninja 3 Jurrac Guaiba 2 Maxx C 2 Effect Veiler 1 Jurrac Velo 1 Ninja Grandmaster Sasuke 1 White Dragon Ninja 11 3 Pot of Duality 2 Mystical Space Typhoon 1 Forbidden Lance 1 Reinforcement of the Army 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 1 Book of Moon 14 3 Ninjitsu Art of Supertransformation 3 Fiendish Chain 2 Vanity's Emptiness 2 Solemn Warning 1 Solemn Judgment 1 Dimensional Prison 1 Starlight Road 1 Trap Dustshoot 15 2 Number 39: Utopia 2 Evolzar Laggia 2 Blade Armor Ninja 1 Evolzar Dolkka 1 Steelswarm Roach 1 Trishula, Dragon of the Ice Barrier 1 Scrap Dragon 1 Stardust Dragon 1 Black Rose Dragon 1 Brionac, Dragon of the Ice Barrier 1 Ally of Justice Catastor 1 Chimeratech Fortress Dragon [/spoiler]
  2. http://the808blog.com/2011/12/20/order-of-chaos-se-announced/ [quote=][i]“In addition to 3 packs of Order of Chaos, each Special Edition box will contain a special championship‐level foil card sure to make a lucky Duelist’s day” – Konami[/quote][/i]
  3. ORCS Sneak Peek

    Hey Everyone, First, if this is the wrong location, please either close it or send it to the right place please. Alright, so I was wondering if anyone knew of any Card Shops near the Hoboken area of NJ. That would include Bayone, Jersey City, and parts of New York City around 33rd St or World Trade Center that is going to be hosting the Sneak Peek for ORCS. I don't really have a car, so I don't want to spend over an hour and a half on public transportation trying to get to Kings Games in Brooklyn. Thanks!
  4. White Dragon Ninja

    [url="http://yugioh.wikia.com/wiki/White_Dragon_Ninja"]http://yugioh.wikia....te_Dragon_Ninja[/url] Effect is confirmed for this card. It certainly has potential imo. Thoughts? Edit: [url="http://www.konami.com/yugioh/articles/?p=3469"]http://www.konami.com/yugioh/articles/?p=3469[/url] LOL at Konami being clever.
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