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Found 4 results

  1. Psychics

    Nothing too fancy here, this build is pretty basic. Also considering running thunder king. I will not be running an extra target for tour guide because I just don't feel that the other targets are worth the space. [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]Monsters: 16[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]1 Psychic Commander[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]1 Hushed Psychic Cleric[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]3 Serene Psychic Witch[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]3 Silent Psychic Wizard[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]1 Esper Girl[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]1 Psychic Jumper[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]1 Destructotron[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]2 Giant Rat[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]2 Tour Guide From The Underworld[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]1 Sangan[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]Spells: 13[/font][/color][/size] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif]2 Pot of Duality[/font][/color] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]1 Heavy Storm[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]1 Dark Hole[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]1 Monster Reborn[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]1 Mind Control[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]3 Emergency Teleport[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]1 Miracle Synchro Fusion[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]1 Psychokinesis[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]1 Mystical Space Typhoon[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]1 Pot of Avarice[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]Traps: 13[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]1 Mirror Force[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]2 Torrential Tribute[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]2 Solemn Warning[/font][/color][/size] [font=tahoma, helvetica, arial, sans-serif][color=#5a5a5a]3 Dimensional Prison[/color][/font] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]2 Call of The Haunted[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]2 Bottomless Trap Hole[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]1 Solemn Judgment[/font][/color][/size] [size=4][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif]Total = 42[/font][/color][/size] Extra Deck: 1 Number 30: Acid Golem 1 Wind-Up Zenmaines 1 Leviair The Sea Dragon 1 Number 39: Utopia 1 Ultimate Axon Kicker 1 Thought Ruler Archfiend 1 Stardust Dragon 1 Scrap Dragon 1 Black Rose Dragon 1 Gaia Knight, The Force of Earth 1 Psychic Nightmare 1 Naturia Barkion 1 Naturia Beast 1 Ally of Justice Catastor 1 Magical Android
  2. Psychic-Nordics

    A deck that seems decent in theory, though probably isn't that great at the moment with decks being as explosive as they are and with things like inzektors or dark world destroying set monsters... but it seems fun to play. Some neat plays are if they attack witch you can special summon black goat in defense, grab esper girl/hushed psychic cleric in the standby phase depending on your hand. From here you get the monster from witchs effect, then turn black goat to attack to get you the horse tuner. Then you can do a bunch of different things depending on what you have in your hand. One play is tribute esper girl for overdrive teleporter, pay 2000 for commander and cleric, use cleric to remove esper. Now you can go into mist wurm with black goat, cleric and commander and then a level 8, or you can go naturia barkion with commander/cleric and beast with black goat + esper. Or thor with the horse, cleric and black goat, then a level 8 with esper + overdrive and you still have commander. If you have reborn or teleport than you can likely go for game, there are also opportunities for ancient sacred wyvern OTKs in there as well. There are also hyper librarian opportunities all over the place, idk I havent figured out the optimal plays yet. Most of the nordic and psychic cards are earth too, so they synergize quite well and can easily pump out any of the naturia monsters. New format test build: Monsters: 18 3 Silent Psychic Wizard 1 Psychic Commander 1 Hushed Psychic Cleric 3 Serene Psychic Witch 1 Destructotron 1 Esper Girl 1 Psychic Jumper 2 Guldfaxe of the Nordic Beasts 3 Tanngnjostr of the Nordic Beasts 1 Tanngrisnir of the Nordic Beasts 1 Super-Nimble Mega Hamster Spells: 12 3 Emergency Teleport 1 Heavy Storm 2 Mystical Space Typhoon 1 Dark Hole 1 Monster Reborn 1 Mind Control 1 Book of Moon 2 Pot of Duality Traps: 10 2 Torrential Tribute 1 Gleipnir, the Fetters of Fenrir 2 Bottomless Trap Hole 2 Dimensional Prison 2 Solemn Warning 1 Starlight Road Total = 40 Pre-banlist build: [spoiler]Monsters: 20 1 Gorz The Emissary of Darkness 2 Overdrive Teleporter 2 Psychic Commander 1 Hushed Psychic Cleric 3 Serene Psychic Witch 1 Destructotron 1 Esper Girl 1 Psychic Jumper 2 Guldfaxe of the Nordic Beasts 3 Tanngnjostr of the Nordic Beasts 1 Tanngrisnir of the Nordic Beasts 2 Effect Veiler Spells: 10 2 Emergency Teleport 1 Heavy Storm 2 Mystical Space Typhoon 1 Dark Hole 1 Monster Reborn 1 Mind Control 1 Pot of Avarice 1 Book of Moon Traps: 11 2 Torrential Tribute 2 Gleipnir, the Fetters of Fenrir 2 Bottomless Trap Hole 1 Fiendish Chain 2 Compulsory Evacuation Device 2 Solemn Warning Total = 41[/spoiler] Build 1: [spoiler]Monsters: 21 2 Overdrive Teleporter 2 Psychic Commander 1 Hushed Psychic Cleric 3 Serene Psychic Witch 1 Destructotron 2 Silent Psychic Wizard 1 Esper Girl 2 Guldfaxe of the Nordic Beasts 3 Tanngnjostr of the Nordic Beasts 1 Tanngrisnir of the Nordic Beasts 1 Super-Nimble Mega Hamster 2 Effect Veiler Spells: 10 2 Emergency Teleport 1 Heavy Storm 2 Mystical Space Typhoon 1 Dark Hole 1 Monster Reborn 1 Mind Control 1 Pot of Avarice 1 Book of Moon Traps: 10 2 Torrential Tribute 2 Gleipnir, the Fetters of Fenrir 2 Bottomless Trap Hole 1 Dimensional Prison 1 Starlight Road 2 Solemn Warning Total = 41[/spoiler] Extra Deck: 1 Thor, Lord of the Aesir 1 Mist Wurm 1 Thought Ruler Archfiend 1 Scrap Dragon 1 Stardust Dragon 1 Ancient Sacred Wyvern 1 Black Rose Dragon 1 Naturia Barkion 1 Psychic Nightmare 1 Gaia Knight The Force of Earth 1 Naturia Beast 1 Ally of Justice Catastor 1 Number 39: Utopia 1 Number 30: Acid Golem of Destruction 1 Wind-Up Zenmaines Wanted to run a level 3 xyz, but the extra deck is so cramped for space.
  3. <iframe width="560" height="315" src="http://www.youtube.com/embed/EIVgSuuUTwQ" frameborder="0" allowfullscreen></iframe> Someone posted a build using T.G. and psychics on here a while back and I wanted to try it out for myself. I'm really liking it so far, warwolf with overdrive gives you the option of trish and striker is really useful as tribute or synchro fodder. The fact that striker is earth is also a big bonus so you can go into beast with cleric and then potentially grab a psychics back with cleric's effect. Another thing I've found in the past that if I'm staring down a 2000+ beater all I would be able to do is summon wizard and remove something then hope that I can find a way to synchro next turn. Striker helps with this problem as I can go striker + wizard into nightmare or brionac to deal with the threat immediately, rather than wizard grabbing a commander/cleric/esper only for it to get destroyed by a second attack. Another nice play is have witch grab esper then SS warwolf in the standby when esper comes out so I can go into wonder magician without having to use my normal summon that turn. [b][size=5][color=#FF0000]Monsters: 22[/color][/size][/b] [size=5][color=#FF0000]1 Gorz The Emissary of Darkness[/color][/size] [size=5][color=#FF0000]2 Overdrive Teleporter[/color][/size] [size=5][color=#FF0000]3 Silent Psychic Wizard[/color][/size] [size=5][color=#FF0000]3 Serene Psychic Witch[/color][/size] [size=5][color=#FF0000]1 Destructotron[/color][/size] [size=5][color=#FF0000]1 Psychic Commander[/color][/size] [size=5][color=#FF0000]1 Hushed Psychic Cleric[/color][/size] [size=5][color=#FF0000]1 Psychic Jumper[/color][/size] [size=5][color=#FF0000]1 Esper Girl[/color][/size] [size=5][color=#FF0000]2 T.G. Warwolf[/color][/size] [size=5][color=#FF0000]2 T.G. Striker[/color][/size] [size=5][color=#FF0000]1 Effect Veiler[/color][/size] [size=5][color=#FF0000]3 Maxx "C"[/color][/size] [b][size=5][color=#FF0000]Spells: 11[/color][/size][/b] [size=5][color=#FF0000]1 Miracle Synchro Fusion[/color][/size] [size=5][color=#FF0000]1 Emergency Teleport[/color][/size] [size=5][color=#FF0000]2 Mystical Space Typhoon[/color][/size] [size=5][color=#FF0000]1 Heavy Storm[/color][/size] [size=5][color=#FF0000]1 Dark Hole[/color][/size] [size=5][color=#FF0000]1 Monster Reborn[/color][/size] [size=5][color=#FF0000]1 Mind Control[/color][/size] [size=5][color=#FF0000]1 Book of Moon[/color][/size] [size=5][color=#FF0000]2 Pot of Duality[/color][/size] [b][size=5][color=#FF0000]Traps: 7[/color][/size][/b] [size=5][color=#FF0000]2 Solemn Warning[/color][/size] [size=5][color=#FF0000]1 Trap Dustshoot[/color][/size] [size=5][color=#FF0000]1 Torrential Tribute[/color][/size] [size=5][color=#FF0000]1 Mirror Force[/color][/size] [size=5][color=#FF0000]2 Dimensional Prison[/color][/size] [u][b][size=5][color=#FF0000]Total = 40[/color][/size][/b][/u]
  4. Psychics

    Trying to find room for a psychic overload, just not sure what to take out. Time escaper is pretty awesome though, especially if they try to veiler an overdrive. Monsters: 20 1 Gorz The Emissary of Darkness 2 Overdrive Teleporter 2 Thunder King Rai-Oh 3 Silent Psychic Wizard 3 Serene Psychic Witch 2 Hushed Psychic Cleric 2 Psychic Commander 1 Esper Girl 2 Time Escaper 2 Effect Veiler Spells: 15 3 Pot of Duality 2 Miracle Synchro Fusion 1 Psychokinesis 2 Mystical Space Typhoon 1 Heavy Storm 1 Mind Control 1 Enemy Controller 1 Book of Moon 1 Dark Hole 1 Monster Reborn 1 Emergency Teleport Traps: 6 2 Bottomless Trap Hole 2 Solemn Warning 1 Torrential Tribute 1 Trap Dustshoot Total = 41 Extra Deck: 1 Ultimate Axon Kicker 1 Trishula, Dragon of The Ice Barrier 1 Hyper Psychic Blaster 1 Stardust Dragon 1 Thought Ruler Archfiend 1 Scrap Dragon 1 Psychic Lifetrancer 1 Black Rose Dragon 1 Psychic Nightmare 1 Naturia Barkion 1 Brionac, Dragon of The Ice Barrier 1 Naturia Beast 1 Magical Android 1 Ally of Justice Catastor 1 Number 17: Leviathan Dragon(~Filler)
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