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Found 3 results

  1. [spoiler]   [/spoiler]   A while back, I posted a thread on a Destiny Dark World Creator Turbo deck: http://duelistgroundz.com/index.php?showtopic=161982 So...soul charge is down from 3 to 1. Shadow Mist isn't released in TCG yet but I want to play something in TCG... so I came up with this!   Deck list:   Monsters: 22   3 Grapha 3 Broww 3 Snoww   2 Fabled Raven   2 Shaddoll Beast 2 Shaddoll Dragon 1 Shaddoll Faclo 1 Shaddoll Hedgehog 1 Shaddoll Squamata   3 Dark Creator   Spells: 14 1 Allure of Darkness 3 Dark World Dealings 2 Shaddoll Fusion 3 The Gates of Dark World 2 Trade-In 3 Upstart Goblin   Traps: 4 1 Shaddoll Core 3 Sinister Shadow Games   Extra Deck: 15   2 El Shaddoll Construct 2 El Shaddoll Winda   1 Black Rose Dragon 1 Crimson Blader 1 Scrap Dragon 1 Stardust Spark Dragon   1 Alsei 2 Felgrand 2 Heliopolis 1 Zombiestein   Side deck: 15   3 Maxx "C" 2 Tragoedia 2 Ryko   2 Lance 2 MST   2 Decree 2 Emptiness     Please disregard the current side deck, but I would greatly appreciate input as to what I can use to compose the side deck.   Card Choices:   0 Beiige: I originally included a single copy because it had some cool interactions with fabled raven and made instant Felgrands possible, but I felt that it was more of a "win more" card. I wanted to fit in 3 upstarts.   2 Shaddoll Beast: 3 seems to result in more dead hands, as if Dark World alone doesn't brick often enough. Ironically, Beast is probably one of the more important cards in the deck as drawing 2 and discard 1 as an EFFECT triggers Dark World cards too, resulting in a net +2. It also functions as a secondary broww since it activates from dealings.   2 Shaddoll Dragon: I don't maindeck MST or lance, so Shaddoll Dragon and Grapha are my only methods in getting rid of Vanity outside of the extra deck. It's cool how he triggers from dealings as well.   1 Falco: gets Shaddoll Beast on the board. Is scrap dragon fodder to recycle Beast.   1 Hedgehog: searches out Beast to tribute a fusion summoned monster and also resolves from dealings.    2 Squamata: I don't like running 3, but he's essentially the searcher for the shaddolls when he gets discarded by dealings/raven/helio. I like how it can access any shaddoll in the deck when sent to the graveyard. Also, it plays an important role in searching Shaddoll Fusion (explained later).   3 Dark Creator: trade-in fodder. Graveyard fills up quickly from Shaddoll Fusion, Shaddoll Squamata, and Sinister Shadow Games.  Standard Dark Creator play: SS creator in DEF, use creator to SS Snoww, bounce to hand for Grapha, normal summon Snoww, bounce to hand for Grapha, attack with both Graphas, overlay for Felgrand. Spam Felgrand protection on Dark Creator's 3000 DEF wall and keep pumping out more rank 8s or spam Felgrand nukes. Alternatively, if the opponent has a clear field and you control gates, you can summon creator in ATK position and swing in with 2 Graphas for 8300 damage.   2 Shaddoll Fusion: I dislike drawing multiple copies of this card. I only use 2 because I can effectively search it from the deck using a combo described later.   2 El Shaddoll Construct - I won't be making her often since I essentially only run 2 lights, but she makes for some interesting interactions with pushing for OTKs and baiting traps before creator spamming. Also is the waifu of Grapha since they can make Rank 8s together.   3 Sinister Shadow Games: Gets DARKs in the grave and thins the deck, increasing the consistency of the deck. Dark World is fairly inconsistent and needs the extra consistency.   1 Shaddoll Core: Is a spare Shaddoll Fusion Material. Has cool interactions with a combo mentioned later.   2 Fabled Raven: is LIGHT, triggers Shaddolls, triggers Dark Worlds, is a fiend for gates, is a tuner that can manipulate its level to the appropriate level...this card is great in this deck, but is atrocious when drawing multiples.   One of the most interesting interactions I found in this deck was the ability to essentially search Shaddoll Fusion from the deck. Here's how you do it:   Send a Shaddoll Fusion to the graveyard from the deck via squamata/shadow games Send a Shaddoll Core to the graveyard from the hand from DARK WORLD DEALINGS, FABLED RAVEN, or from the deck via squamata or shadow games.   Any advice, especially that of composing a side deck, would be greatly appreciated as I am not as experienced in this game as most of this forum's regulars. Thank you!   P.S.: Please note, that this deck is, not by any means, a fully competitive deck. It is just a very fun, consistent, and sacky deck that I would like to improve.            
  2. Photon Galaxy Deck

    So this format is pretty boring now and I've been itching to test some decks that can make Divine Dragon Knight Felgrand with some ease and sit on backrow. Basically the deck's goal is to make Felgrand and/or Coach Lord then sit on them with back row to win the game. I like this deck a lot and its really fun. The trap line up is basic to try to protect your monsters/yourself.I'll go over how the deck works and plays/combos so you understand it better.   Monsters: 15 3 Galaxy-Eyes Photon Dragon 3 Photon Thrasher 3 Galaxy Wizard 3 Photon Crusher 2 Galaxy Knight 1 Honest   Spells: 16 3 Galaxy Expedition 3 Accellight 3 Upstart Goblins 2 Galaxy Zero 2 Forbidden Lance 2 Rank-Up-Magic Barian's Force 1 Reinforcement of the Army   Traps: 9 2 Dimensional Prison 2 Mirror Force 1 Compulsory Evacuation Device 1 Bottomless Trap Hole 1 Solemn Warning 1 Torrential Tribute 1 Sixth Sense   Extra: 15 3 Divine Dragon Knight Felgrand 2 CXyz Coach Lord Ultimatrainer 1 Hieratic Sun Dragon Overlord of Heliopolis 1 Number 107: Galaxy-Eyes Tachyon Dragon 1 Neo Galaxy-Eyes Photon Dragon 2 Starliege Lord Galaxion 1 Starliege Paladynamo 1 Constellar Omega 1 Lavalval Chain 1 Queen Dragun Djinn 1 Heroic Champion - Excalibur This card:   is really good because it can protect itself from traps/spells/monster effects and even evade Swift Scarecrow. This deck can pump out 1-2 easily, 3rd if wanting.  Essentially all you really need is 2 cards for this combo: [spoiler]  AND  Summon Galaxy Wizard then use its effect to boost itself +4 levels making it Level 8. Then Activate Galaxy Expedition to special summon Galaxy-Eyes Photon Dragon (Preferably) or Galaxy Knight (if needed). You would then have 2 Level 8 monsters on the field then you can overlay them for Divine Dragon Knight Felgrand. I've added a couple of lances and some traps to help protect it because that card +traps is really strong in this meta/current game.  Galaxy Wizard can combo with other cards like Galaxy Zero and Galaxy Knight. With Galaxy Zero if you have Galaxy-Eyes or Knight in your graveyard you can bring 1 of them back with that card then summon Wizard, boost up level then overlay for Rank 8. With Galaxy Knight if you have Wizard on the field you can boost its effect to raise itself to Level 8 to try to bait out something. If okay, you can use Galaxy Knight's effect to normal summon itself from the hand then use its effect to special summon a Galaxy-Eyes from grave in face-up Defense. You can overlay 2 of the monsters to make a Rank 8 or all 3 to make a Neo Galaxy-Eyes Photon Dragon.   I totally forgot about this card: Basically if you draw this or Wizard with Expedition in hand it's an instant Knight Felgrand on the board. [/spoiler] Another play/combo this deck has is: [spoiler]  +  =  You'll most likely draw into either monster and you have ROTA to help search either as well. Basically you'll special summon Thrasher then normal summon Crusher then overlay for Lord Galaxion. You can use his effect to either special summon 1 Galaxy-Eyes from your hand or deck depending how many you XYZ materials you detach for its effect. If you have a Galaxy-Eyes in hand you can special summon it from there though only if you have Galaxy Expedition in your hand so you can make a Felgrand or other Rank 8s but Felgrand can protect itself from card effects and has high attack. You can do the same play if you have Galaxy-Eyes in your deck to thin it out a little and use Galaxy Expedition, etcetc. You have other options with Rank 4s like Paladynamo to get rid of an Ophion, Constellar Omega to sit on your traps and protect itself from spells/traps, Dragun Djinn to special summon a Galaxy-Eyes from the Grave then you can use Galaxy Expedition to do the wumbo combo for a Felgrand etcetc. Lavalval Chain you can do if you're that desperate to make a Expedition/Zero play live though its not needed since Lord Galaxion is a card. You can use it with another play/combo i'll explain in a bit. [/spoiler] Neat Idea for this deck: [spoiler]  +  =  Remember you can only use this on Felgrand because of Barian's restrictions. Coach Lord Ultimatrainer is really a beast. Not only does it have 3800 attack but it cannot be targeted by card effects like Dracossack, Big Eye, Blaster, Compulsory Evacuation Device, PWWB, Raigeki Break, Ryko, etc. Also it has another effect which is nifty, if it has an XYZ monster as a material you can detach a material to draw 1 card, then reveal it. If it was a monster you inflict 800 damage to your opponent. So you draw a free card in a sense and can also inflict damage to your opponent as well.  [/spoiler] I run Upstart Goblin so i can draw into Accel/Wizard/Expedition faster or ROTA/Thraster/Crusher/Expedition. You can run the deck -2 Rank-Up/-2 Coach Lord, +2 MST or Other Traps/+1 Helio or +2 Rank 4s. I originally had this deck running 2 Monk/1 Rose Warrior/2 Trade-In/3 PWWB/1 Spark Dragon but i felt this route was more effective. Not saying the deck is Tier 0 but it's been fun making an easy Felgrand and just sitting on it. I know some people have been seeing me play this in rated lol.
  3. Flight 643

    http://www.youtube.com/watch?v=1IsFnbMbZe8   So I've been really messing with the Rank 8 build, and while I'm pretty undecided yet, I'm gonna be working on it a bit more for the Circuit in Mass.   12 Colours 1 Guard 2 Corsesca 1 Mythic Tree 1 Mythic Water 3 Maxx "C" 2 Debris 1 Scarecrow 1 Trigon   3 Ravine 3 MST 3 Sword 1 Gold Sarcophagus   2 Phoenix Wing 2 Vanity's Emptiness 1 Return 1 Sixth Sense   As for side, it's all up in the air.  I'm definitely playing stuff like Encore, Decree and whatnot, but there's 6 uncertain spots in there currently.   I'm playing Trigon in the deck still because while Kidmodo was a nice idea, I'd like to give myself as many options to Blaster vs. Swarms as possible, and a vast majority of the time in testing the Kidmodo was in a hand where I had no summonable Dragons, or it wasn't beneficial to use the effect.   The Gold Sarcophagus is to help you not burn resources to get to your Tree/Water, or helps you dig for the Return/Sense.   I'm almost considering dropping Crow for a Fader, only because Felgrand pushing through it is a huge hindrance.   It's like 3 AM when I'm typing this all up so if there's anything I might have missed or if you want a more in depth response as to why I'm playing what, just ask.
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