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Found 1 result

  1. Dragunity/Tempest

      Monsters 3 Dragunity Dux 3 Dragunity Phalanx 2 Dragunity Arma Mystletainn 2 Blackwing – Zephyros the Elite 2 Tempest, Elemental Dragon of Cyclones 1 Red-Eyes Darkness Metal Dragon 1 Dragunity Arma Leyvaten 1 Garuda the Wind Spirit   Spells 3 Dragon Ravine 3 Terraforming 3 Gold Sarcophagus 2 Cards of Consonance 3 Mystical Space Typhoon 2 Night Beam 2 Forbidden Lance 1 Foolish Burial 1 Monster Reborn 1 Heavy Storm   Traps 2 Fiendish chain 1 Solemn Warning 1 Solemn Judgment   Extra Deck 3 Dragunity Knight – Vajrayana 1 Dragunity Knight – Gae Dearg 1 Trident Dragion 1 Stardust Dragon 1 Scrap Dragon 1 Crimson Blader 1 Beastlord Volcan 1 Gem-Knight Pearl 1 Hieratic Dragon King of Atum 1 Constellar Ptolemy M7 1 Photon Strike Bounzer 1 Gaia Dragon, the Thunder Charger 1 Number 107: Galaxy-Eyes Tachyon Dragon   Combos   Needs Ravine + BW Zeph in the hand -Play Ravine and discard Zeph to get Phalanx to the hand. -Bounce Ravine to summon Zeph and take 400. -Play Ravine and discard Phalanx to get Dux, summon Dux and equip then special Phalanx. -Tune Phalanx and Zeph to make Vajrayana, equip and special Phalanx.  Tune Phalanx with Dux to make another Vaj.  Equip and special Phalanx. -Overlay both Vaj to make Hieratic Dragon King of Atum, detatch to summon REDMD from the deck. -Have REDMD revive a Vaj and tune it with Phalanx to make a Level 8 Synchro (usually Stardust if you're going first).  You can either; A) Overlay Atum into Thunder Charger and attack with your two monsters. B) Set any backrow you have and pass turn with Ravine, Stardust Dragon, Atum, and 0/0 REDMD.  If the opponent cannot clear your two monsters (because you set protection) REDMD and Atum can summon more monsters which will allow you to win on that turn or make it damn near impossible for the opponent to crack your board.   Needs Mystletainn, Dux, BW Zeph in hand with a Phalanx in the grave and 2 Hieratic Dragon King of Atum -Summon Dux, Equip Phalanx, send Phalanx to summon Mystletainn.  Equip and special Phalanx, tune with Dux to summon Gae Dearg. -Search Garuda the Wind Spirit and discard BW Zeph with Dearg and overlay with Mystle to make Atum.  Detatch Gae Dearg to summon REDMD from deck. -Have REDMD revive Phalanx and have Zeph bounce REDMD to summon itself, take 400.  Tune Phalanx and Zeph for Vajrayana, equip and special Phalanx. -Remove Atum to summon REDMD. -Banish a Dux to summon Garuda.  Tune it with Phalanx to summon another Vaj, equip and special Phalanx. -Overlay both Vaj to make another Atum.  Detatch to summon Leyvatein from the deck. -Have REDMD revive a Vaj and tune it with Phalanx to make a Level 8.  If you're going second this can be Scrap Dragon and you can have it pop Ravine to pop a card. -Overlay Leyvatein and your Level 8 into Galaxy-Eyes Tachyon Dragon.  Xyz Summon Gaia Dragon the Thunder Charger on top of your Atum.   End Field; Red-Eyes Darkness Metal Dragon, Gaia Dragon the Thunder Charger and Galaxy-Eyes Tachyon Dragon.   When you open with REDMD First off this will happen to you no matter how much you don't want it to.  However the deck can work around this if you open with a means of getting Phalanx in Grave and Dux in hand (ie, open Ravine + Phalanx). -Summon Dux, equip and special Phalanx.  Make Gae Dearg and dump BW - Zephyros to the grave. -Bounce Ravine to summon Zephyros and remove Gae Dearg to Summon REDMD.  Revive Phalanx with REDMD's effect and proceed to make Vajrayana via Phalanx + Zephyros then from there make a Level 8 (again, Stardust).   End field; Red-Eyes Darkness Metal Dragon, Level 8 Synchro with a Dragon Ravine in hand at minimum.  Not the best field but it does allow you to put pressure on the opponent right there as Red-Eyes will be generating constant advantage through his effect if left unchecked.     Needs Dux, Mystletainn, and a way to get Phalanx in grave (tempest, CoC, ravine, foolish, etc): - Dux gets phalanx, sac phalanx for mystletainn, get back phalanx, make Gae Dearg dumping Zephyros - Xyz mystletainn and dearg into first atum getting redmd by detaching Dearg, revive dearg with redmd - Dearg dumps baby roc, special summoning itself Field should be: redmd, roc, atum, dearg - Sync roc and dearg for Scrap Dragon - Bounce redmd with zeph, special summon redmd by banishing atum, redmd revive dearg Field should be: redmd, scrap, dearg, zeph - Dearg searches Garuda by discarding any dragon/winged-beast, special summon garuda - Xyz garuda and zeph into Queen Dragun Djinn, use djinn's effect to revive mystletainn - Xyz mysletainn and dearg for second atum, atum summons KKM Drago from deck. - Overlay Gaia Dragon on top of atum   Ending Field: Redmd, Scrap Dragon, Queen Dragon Djinn, Gaia Dragon, and KKM Drago 2800 + 2800 + 2200 + 2600 = 10400 with 2600 piercing, a Scrap Dragon pop, and no fear of gorz/trag.     With Leyvaten in the main Same setup as above: - Dux gets phalanx, sac phalanx for mystletainn, get back phalanx, make Gae Dearg dumping Zephyros - Xyz mystletainn and dearg into first atum getting redmd by detaching Dearg, redmd revive phalanx - Bounce redmd with zeph, sync zeph and phalanx for first Vajrayana and get back phalanx - Special summon redmd by banishing atum, redmd revive dearg Field should be: phalanx, vaj, redmd, dearg - Use dearg effect to search a Garuda, special garuda - Sync garuda and phalanx for second vaj and get back phalanx - Sync vaj and phalanx for Crimson Blader/Scrap Dragon (because this loop involves trident, having cards to pop for scrap is not guaranteed) - Xyz other vaj and dearg for second atum, get Leyvaten from deck. Field should be: Level 8 synchro, redmd, atum, leyvaten - Leyvaten gets back phalanx, sync into Trident Dragion and pop as many cards as necessary - Overlay Gaia Dragon on top of atum - MP2 Xyz redmd and trident into Gustav if necessary   Ending Field: Redmd, Level 8 synchro, Gaia Dragon, Trident Dragion, and MP2 Gustav 2800 + 2800 + 2600 + 3000 - 9000 + 2000 = 13200 - 19200 with 2600 piercing.   Credit to Randy for both of these.     In regards to my own build it's pretty much moulded after the decklists I've seen pop up on Shriek with tweaks.  I'm not comfortable going less than 4 traps and I really like Fiendish's ability to stop attacks so I'm running them over the Veilers.  I'm also cycling between Lances and Legionnaire/Aklys to pop threats like T-King and Ophion.  
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