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Found 4 results

  1. Destiny Dark World Creator Turbo

      Monsters - 20   3x Broww 3x Snoww 3x Grapha 3x Kuribandit 3x Destiny HERO - Dreadmaster 2x Elemental HERO - Shadow Mist 3x Dark Creator   Spells - 18   1x Allure of Darkness 3x Dark World Dealings 3x The Gates of Dark World 2x Destiny Draw 1x Mask Change Second 3x Trade-In 3x Upstart Goblin 2x Soul Charge   Traps - 2 2x Phoenix Wing Wind Blast   Extra - 15 1x  Masked HERO - Dark Law 2x Divine Dragon Knight Felgrand 3x Hieratic Sun Dragon Overlord of Heliopolis (3 are necessary for clearing your own field to summon another creator or pop itself; I've had duels where I have had to use all 3) 1x Alsei, the Sylvan High Protector 1x Evilswarm Exciton Knight 1x Diamond Dire Wolf (can pop itself when alone to make way for a creator) 1x Number 15: Gimmick Puppet Giant Grinder 1x Number 22: Zombiestein 1x Lavalval Chain (may swap out for leviair) 1x Number 62: Galaxy-Eyes Prime Photon Dragon 1x Number 107: Galaxy-Eyes Tachyon Dragon 1x Galaxy-Eyes Full Armor Photon Dragon   Please disregard the current side deck, but I would greatly appreciate input as to what I can use to compose the side deck.   Card choices: 0 Beiige: simply unneeded due to massive draw power in conjunction with Soul Charge and Dark Creator spam    Shadow Mist: Shadow Mist can be triggered by Kuribandit, Dealings, Heliopolis, and PWWB; it is fairly easy to resolve. Additionally searches Mask Change Second if Soul Charge'd or Creator'd, which can be a useful utility card. Helps build toward summoning Dark Creator.   Dreadmaster: Multi-target for Destiny Draw and Trade-In and can be Soul Charge'd or Creator'd, unlike Plasma. Helps build toward summoning Dark Creator. Is level 8 and loves xyz-ing with Grapha   2 Soul Charge: deck is consistent enough to dig through the deck by sheer draw power or kurbibandit to add this to the hand. Is extremely cancerous when reviving a fallen dark creator. This card is the back-up Dark Creator if the player does not have any.   3 Dark Creator: Is a trade-in target and can be summoned fairly easily. Standard Dark Creator play: SS creator in DEF, use creator to SS Snoww, bounce to hand for Grapha, normal summon Snoww, bounce to hand for Grapha, attack with both Graphas, overlay for Felgrand. Spam Felgrand protection on Dark Creator's 3000 DEF wall and keep pumping out more rank 8s. Alternatively, if the opponent has a clear field and you control gates, you can summon creator in ATK position and swing in with 2 Graphas for 8300 damage.   2 Destiny Draw: I tried 3, was not as consistent as I would like; it was dead fairly often.   Mask Change Second + Dark Law: searchable Macro Cosmos from Shadow Mist; can wreck Shaddolls and Lightsworns heavily when backed by Creator/Felgrand/other Rank 8 threats. Dark Law can combo nicely with Dark World Dealings.   3 Kuribandit: digs through the deck for Soul Charge and helps clear dead hands by digging for draw/search cards while filling the grave for Dark Creator and Soul Charge plays; if it mills Shadow Mist, you've net a +1 by adding Dreadmaster to hand. Is a FIEND for Gates to banish!   2 PWWB: 3 was a little cloggy; it slowed the deck slightly. At 2, it was definitely accessible due to the draw power of this deck, but did not clog the hand.    Galaxy-Eyes Xyzs - can get out of some tough situations (Beelze) or get over large monsters. Full Armor after resolving Tachyon or reviving Prime can make for some cool plays, but I would not consider them to be integral to the extra deck.   3 Heliopolis: Sometimes, 2 isn't enough, since you'll be using it to clear the field using itself in order to summon more creators or soul charge a creator that was used as a material back. Is extremely deadly after returning monsters to hand for Grapha after Creator/Soul Charge; can trigger Shadow Mist and fill the grave with DARKs   2 Felgrand: I used to run 3, but the situations where the 3rd would be needed were somewhat rare, though sometimes they were necessary (walling with Creator against JD or other threats below 3000 ATK   Alsei: kicks Beelze and other destruction-immune monsters out of the field and can stack your opponent with dead draws in the case of closing for game.     The deck is highly capable of drawing 10+ cards in 1 turn and OTKing; it is very consistent, especially for a Dark World deck.   Cancerous Screenshots (feel free to contribute): [spoiler] Older version that ran DaD:   [/spoiler]   Any advice, especially that of composing a side deck, would be greatly appreciated as I am not as experienced in this game as most of this forum's regulars. Thank you!   P.S.: Please note, that this deck is, not by any means, a fully competitive deck. It is just a very fun, consistent, and sacky deck that I would like to improve.
  2. http://youtu.be/hTWKbfoikeg   [spoiler]http://i.imgur.com/B6v96dM.png[/spoiler]   monster 17 3 aratama 3 nikitama 1 dark dust 1 iznami 3 kagetokage 2 chaos sorc 1 bls 2 effect veiler 1 thunder king   spell 12 3 creature swap 3 mst 3 upstart 1 book 1 allure 1 dark hole   traps 11 3 reckless 2 legacy of yata 2 prison 1 warning 1 tt 1 compulsory 1 bottomless   side (might change) 2 banisher 1 fenghuang 3 maxx c 2 black horn 2 chaos trap hole 2 divine wrath 2 full house 1 soul drain   extra still tweaking   This deck has been alot of fun to play and has some simple yet really good plays once you get set up or draw into the combos   standard combos   ara-niki-kage   normal niki summon ara and special kage search niki. now you can make a 4 rank here and if you detach this turn you draw. it becomes really handy with des feral imp where you can search a kage andget a draw to set up the play again next turn. also you can make lavaval chain dump niki and draw 2 or topdeck and draw the card you topdecked.   iznami-niki in hand and niki in grave this sets up a psuedo draw engine in the grindy games. its simple summon iz pitch nik add back other nik and draw 1.   creature swap-legacy of yata   pretty simple you swap when its set and you pot of greed.   this deck just has alot of options and i wanted to share  :)  
  3. UOENO

    http://www.youtube.com/watch?v=uFaz2GN8FKY     1 Tytannial, princess of Camellias 1 Redox, Dragon Ruler of Boulders   3 Crane Crane 3 Serene psychic Witch 2 Spell Striker 2 Lonefire Blossom 1 Spore 1 Junk Forward 1 Debris Dragon 1 Dandylion 1 psychic Commander 1 Esper Girl   3 Upstart Goblin 3 Miracle Fertilizer 3 Emergency Teleport 2 Instant Fusion 2 Mystical Space Typhoon 1 Foolish Burial 1 Reinforcement of the Army 1 Book of Moon   2 Divine Wrath 1 Solemn Warning 1 Bottomless Trap Hole 1 Threatening Roar 1 Compulsory Evaquation Device   3 Meliae of the Trees 1 Mechquipped Eingeneer 1 Leviair the Sea Dragon 1 Formula Synchron 1 Armory Arm 1 Naturia Beast 1 T.G. Hyper Librarian 1 Naturia Barkion 1 Vulcan the Divine 1 Black Rose Dragon 1 Stardust Dragon 1 Scrap Dragon 1 Fusionist     props to Mars for the concept   http://duelistgroundz.com/index.php?showtopic=157372     so yea the idea is pretty much turbo into Meliae and do silly stuff.   Lonefire+any way to get a lv3: Blossom into Dandy, Dandy and lv3 into Meliae, detatch 1 and get Blossom.   Blossom, sack Meliae, get Spore, Spore Blossom and token into Librarian, remove Meliae for Spore and synchro into Formula.     
  4. Booming Dark world 1.0

    <iframe width="560" height="315" src="http://www.youtube.com/embed/jcDWh0YOtJQ" frameborder="0" allowfullscreen></iframe> I've been testing this deck more and more and I'm really enjoying it. I have only been playing again since selling all my stuff for about 3 weeks now and am already starting to build up a decent collection, but I don't have tourguides yet. This is what i've been playing. Monsters:12 3 Grapha 3 Snoww 3 Broww 3 Beiige Spells:18 3 Gates 3 Upstart 3 Dragged down 3 Dark World Dealing 1 Foolish Burial 1 Allure of Darkness 1 Storm 1 Hole 1 Reborn 1 Card Destruction Traps:10 3 Reckless 2 Mind Crush 1 Return 1 Torrential 1 Solemn 1 Deck Devestation 1 Dustshoot Side:15 3 MST 2 Reaper 1 Cyber Dragon 1 Giant Orc 2 Prison 2 Gozen 2 Magic Drain (amazing) 1 Tornado 1 Mirror Force
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