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Found 10 results

  1. Ill Mind

    https://www.youtube.com/watch?v=QBsA2ETp7JA   Monsters    2 - Cardcar D 1 - Rescue Rabbit 3 - Evilswarm Kerykeion 3 - Evilswarm Castor 3 - Evilswarm Thunderbird 3 - Evilswarm Mandragora 3 - Evilswarm Heliotrope   | 18 |   Spells   1 - Soul Charge 1 - Pot Of Dichotomy  1 - Reinforcement Of The Army 3 - Pot Of Duality 3 - Infestation Pandemic 3 - Mystical Space Typhoon   | 12 |   Traps   1 - Bottomless Trap Hole 1 - Solemn Warning 1 - Torrential Tribute 1 - Infestation Infection 2 - Black Horn Of Heaven 2 - Breakthrough Skill 2 - Wiretap   | 10 |   Extra   1 - Evilswarm Ourobouros 3 - Evilswarm Ophion 1 - Evilswarm Exciton Knight 1 - Evilswarm Bahamut 1 - Gagaga Cowboy 1 - Diagusto Emeral 1 - Maestroke The Symphony Djinn 1 - Number 101: ARK 1 - Number 103: Ragnazero 1 - Number 50: Blackship Of Corn 1 - Diamond Dire Wolf 1 - Number 80: Rhapsody In Berserk   | 15 |   Side Deck   3 - Fire Hand 3 - Ice Hand 1 - Thunder King Rai-Oh 3 - Traptrix Myrmeleo 2 - Traptrix Dionaea 2 - Traptrix Traphole Nightmare 1 - Vanity's Emptiness   Pic: [spoiler][/spoiler]   I've been out of the game for a long while, my last event was YCS Philly, which I performed poorly at and decided to put down the cards for a while, this deck is just for fun, I don't plan on playing at a competitive level for now and I just wanted to have fun and this deck came to mind with just the cards I had laying around that I didn't have a chance to sell, Verz has always been a personal favorite of mine, and when the hands came out I was pretty obsessed with them, the meta right now I am not a huge fan of and I dont like the idea of having to drop a few hundred dollars to have to play the game to success, so this seems like a fun gimmick to fool around with at lolcals and maybe WIn-A-Mats and such. The obvious idea is to smokescreen oppt so what I have planned for swaps are as followed.   Out   1 - Rescue Rabbit 3 - Kerykeion 3 - Castor 3 - Heliotrope 1 - Mandragora 3 - Infestation Pandemic 1 - Infestation Infection   In   3 - Fire Hand 3 - Ice Hand 3 - TT Myrmeleo 2 - TT Dionaea 1 - Thunder King Rai Oh 2 - Traptrix Traphole Nightmare  1 - Vanity's Emptiness   All suggestions and criticism is welcomed, thanks for the read, have a good day.  :)
  2. Ain't No Rest For The Wicked

    http://www.youtube.com/watch?v=LnSp9rgfel8   I actually have two Evilswarm builds I want to post and improve today. One of them is based on continuous traps, imperial customs, and magic planter. The other is based on adding summoner monk. They're not particularly teched out for tournaments because I mostly play online. They're set up for generalist devpro environment that includes a lot of rogue decks. Otherwise, I'd definitely run 3x Maxx C and Imperial Iron Wall in the continuous trap deck.   Both decks have their strengths. The continuous trap deck has interesting combos like imperial custom and safe zone/vanity's emptiness. You can also search out infection infestation with Ophion, use the effect, and then draw two cards off of it from Magic Planter. The summoner monk deck has more first turn Master Key Beetle plays and can use monk to summon Kerykeion straight from the deck in the mid-to-late game and use his effect. In addition, monk can also summon a Ketos or Lantern to blow up a troublesome card on the field if necessary.   Evilswarm Deck 1: Magic Planter Continuous Traps         Monster:18 3x Evilswarm Castor 3x Evilswarm Kerykeion 1x Rescue Rabbit 3x Evilswarm Heliotrope 3x Evilswarm Mandragora 1x Evilswarm Thunderbird 1x Evilswarm O'Lantern 1x Evilswarm Ketos 2x Maxx "C"   Spell: 11 1x Dark Hole 1x Book of Moon 1x ROTA 3x MST 2x Pandemic Infestation 3x Magic Planter   Traps: 11 2x Safe Zone 2x Vanity's Emptiness 2x Fiendish Chain 2x Infestation Infection 1x Imperial Customs 1x Bottomless Trap Hole 1x Compulsory Evacuation Device   Extra Deck: 3x Evilswarm Ophion 1x Evilswarm Bahamut 1x Silent Honors Ark Knight (OCG) / Evigishki Merrowgeist (TCG) 1x Evilswarm Ouroboros 1x Blackship of Corn 1x Diamond Dire Wolf 1x Photon Papilloperative 1x Maestroke 1x Master Key Beetle 1x Gem Knight Pearl 1x Gagaga Cowboy 1x Abyss Dweller 1x Noblswarm Beezlebub (OCG) / Additional Master Key Beetle (TCG)   Evilswarm Deck 2: Summoner Monk/Master Key Beetle       Monster:18 3x Evilswarm Castor 3x Evilswarm Kerykeion 1x Rescue Rabbit 3x Evilswarm Heliotrope 3x Evilswarm Mandragora 1x Evilswarm Thunderbird 1x Evilswarm O'Lantern 1x Evilswarm Ketos 2x Summoner Monk   Spell: 13 1x Dark Hole 1x Book of Moon 1x ROTA 3x MST 3x Pandemic Infestation 3x Upstart Goblin 1x Allure of Darkness   Traps: 11 2x Safe Zone 2x Vanity's Emptiness 2x Fiendish Chain 2x Infestation Infection 1x Bottomless Trap Hole 1x Compulsory Evacuation Device 1x Imperial Customs   Extra Deck: 3x Evilswarm Ophion 1x Evilswarm Bahamut 1x Silent Honors Ark Knight (OCG) / Evigishki Merrowgeist (TCG) 1x Evilswarm Ouroboros 1x Blackship of Corn 1x Diamond Dire Wolf 1x Photon Papilloperative 1x Maestroke 1x Master Key Beetle 1x Gem Knight Pearl 1x Gagaga Cowboy 1x Abyss Dweller 1x Noblswarm Beezlebub (OCG) / Additional Master Key Beetle (TCG)
  3. Summertime Sadness

    <iframe width="560" height="315" src="//www.youtube.com/embed/akhmS1D2Ce4" frameborder="0" allowfullscreen></iframe>   Mainly wanted to post the song, but the deck is extremely solid as well. Usually I keep my decks to myself, but a lot of the Swarm decks I've seen listed are abominations sadly. Out of 11 matches with this deck against all meta minus Fire Kings (which I still beat), I've only lost to 1 Dragon deck. Game 1 I grinded him down to nothing but a SD and 1 FD to my 4 cards including 2 Castor, Safe Zone, and BoM. I go double Castor and he flips the Emptiness and I couldn't do shit. Game 2 I open up extremely well with Ophion + Zone + IIW, however he opens up better with Fusilier + Skill Drain + EEV. Comments and suggestions are welcome.    Main Deck: 40   Monsters: 18 3 Evilswarm Heliotrope 3 Evilswarm Castor 3 Evilswarm Kerykeion 3 Evilswarm Mandragora 2 Evilswarm Thunderbird 3 Kagetokage 1 Rescue Rabbit   Spells: 13 1 Allure of Darkness 1 Book of Moon 1 Dark Hole 3 Infestation Pandemic 3 Mystical Space Typhoon 1 Reinforcement of the Army 3 Upstart Goblin   Traps: 9 1 Bottomless Trap Hole 1 Compulsory Evacuation Device 1 Eradicator Epidemic Virus 1 Infestation Infection 3 Safe Zone 1 Solemn Warning 1 Torrential Tribute   Extra Deck: 15 1 Abyss Dweller 1 Diamond Dire Wolf 1 Evilswarm Bahamut 1 Evilswarm Nightmare 2 Evilswarm Ophion 1 Evilswarm Ouroboros 1 Evilswarm Thanatos 1 Evolzar Laggia 1 Gagaga Cowboy 1 Gem-Knight Pearl 1 King of the Feral Imps 1 Number 50: Blackship of Corn 2 Number 66: Master Key Beetle   Side Deck: 15 2 Effect Veiler 2 Evilswarm Azzathoth 1 Dimensional Fissure 2 Smashing Ground 3 DNA Surgery 3 Imperial Iron Wall 1 Macro Cosmos 1 Soul Drain
  4. EVILSWARM   what is evilswarm?   Storywise, Evilswarm or Verz/Vers/Veruz is a mental virus thing that was carried by the Steelswarm and then released upon the DT World after their destruction, reviving monsters from previous archetypes as twisted evil versions with lots of black beetley shells. Spoiler: they all get absorbed into Constellar Rasalhague, who becomes Evilswarm Kerykeion and kills Sophia with the help of Sombres.   Gameplaywise, Evilswarm is a stun deck that's become popular in the OCG due to its incredible lockdown ability and its relative cheapness in Japan. They are basically Dino Rabbit if Dino Rabbit was an actual archetype, with 1950 monsters everywhere, themed protection, and a variety of Xyz with stunning effects, with the biggest boss being able to say fuck you to the majority of other boss monsters. They are fairly slow but they'll tank through many threats.   IMPORTANT MONSTERS [spoiler]   Evilswarm Kerykeion DARK Level 4 Spellcaster/Effect You can banish 1 "lswarm" monster from your Graveyard to target 1 "lswarm" monster in your Graveyard; add that target to your hand. You can only use this effect of "Evilswarm Kerykeion" once per turn. Once per turn, if that effect was activated this turn: You can Normal Summon 1 "lswarm" monster, as an additional Normal Summon. If this card is in your Graveyard because it was sent there this turn, you can Normal Summon 1 "lswarm" monster with 1 less Tribute than required. (You can only gain this effect once per turn.) ATK/1600 DEF/1550   So this guy is pretty much the main reason Evilswarm became its own deck rather than a variant of Dino Rabbit. K-ON here should be pretty self-explanatory: it gives you a huge consistency boost and a quick way to make a 1-turn Ophion or whatever else you need after your original setup. The third effect is lackluster, but it can be used in Steelswarms. If you actually run Steelswarms or something. 3 is best for now given how it ties the deck together so well.   Evilswarm Thunderbird DARK Level 4 Thunder/Effect During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use the effect of "Evilswarm Thunderbird" once per turn. ATK/1650 DEF/1050   Note: the current HA07 print says “YOUR next Standby Phase” while the current OCG text specifies “THE next Standby Phase”.   It's Evilswarm's Wind-Up Rabbit! While we don't have a Wind-Up Factory to take advantage of, this guy does come back to the field with 1950 ATK, getting over common threats like Raioh. Being able to dodge everything on a larger body is incredibly handy for trading advantage as well as keeping a Level 4 on the field to go into an Evilswarm Xyz more easily. Run 2-3, this guy's really good at what he does.   Evilswarm Castor DARK Level 4 Warrior/Effect During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) ATK/1750 DEF/550 A staple in Evilswarm decks for his ability to churn out Rank 4s quickly and take advantage of otherwise clogged hands. He's also a Warrior which is nice thanks to RotA compatibility. Run 3.   Important note: Castor works like Dodger Dragon. Once he's Normal Summoned and in the clear, his effect can't be stopped. This means that Skill Drain activated after his summon won't hurt him, and neither will Veiler. In other words, smart opponents won't Veiler this guy, and the rest may or may not RQ. Be informed and all that :V   Evilswarm Heliotrope DARK Level 4 Rock .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE" ATK/1950 DEF/650   3 things: He's a Normal Monster. You want Ophion out fast. You run 3 of these as Rabbit targets. He's 1950. He gets over things Sabersaurus and pals could only suicide with. He's an Evilswarm. In addition to getting you Xyz, you can Pandemic him if he needs to be protected.   Simple, but good. 3 is standard for maximum Rabbit efficiency.   Evilswarm Mandragora DARK Level 4 Plant/Effect If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). ATK/1550 DEF/1450   Evilswarm's slowpoke method of catching up to your opponent monsterwise or setting up an Xyz on turn 2. It still gets the job done, though, so 2-3 is best.   In addition to these monsters, most Evilswarm decks will run Rescue Rabbit, Effect Veiler, and Dark Armed Dragon.[/spoiler]   LESS IMPORTANT MONSTERS [spoiler]   Evilswarm Salamandra DARK Level 4 Dinosaur/Effect Up to twice per turn: You can banish 1 monster from your Graveyard; This card gains 300 ATK until your opponent's next End Phase. ATK/1850 DEF/950   Was a more popular card when Evol-Swarm was the more popular deck, due to its Dinosaur typing and Evilswarm status. While it doesn't see as much play today, it's still a good grave manipulator and is tutorable by Fossil Dig.   Evilswarm O'Lantern/Evilswarm Ketos One tributes itself to kill a face-up monster, one tributes itself to kill a spell/trap. They're not awful, but Normal Summons are still fairly tight in this deck, and using these is a 1-for-1 you won't always want to make. If any, run 1 of each at most for spot removal.[/spoiler]   IMPORTANT XYZ MONSTERS [spoiler]   Evilswarm Ophion DARK Rank 4 Dragon/Xyz/Effect 2 Level 4 “lswarm” monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand. ATK/2550 DEF/1650   This guy is probably the biggest reason Evilswarm is as dominant a force in the OCG as it is. Shutting down Level 5 or higher Special Summons shoots down a fuckton of bosses as well as locking out almost all Synchro Summoning. It even means Gorz won't be able to drop down and ruin your day.   Searching for Infestation S/Ts is also quite good, even though you'll usually be searching for one of two cards. However, one is a large consistency booster/Thunderbird trigger and the other is blanket protection so you can keep on plowing through your opponent's small stuff and keep their Megalos and Priestesses crying in their hand.   Also, being 2550 is good for getting over a number of threats, and your opponent may have trouble getting monsters above that extra 50 points. Use this wisely.   Most decks these days are running 3, so the Ophion party never stops.   Evilswarm Bahamut DARK Rank 4 Dragon/Xyz/Effect 2 Level 4 “lswarm” monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster. ATK/2350 DEF/1350   A cool Evilswarm Big Eye of sorts. While he's more limited in his range of targets and it's more costly to do so, you do keep the target permanently and Bahamut can still attack. However, he's not always super useful, so he's better as a one-off in your Extra.   Evilswarm Nightmare DARK Rank 4 Fiend/Xyz/Effect 2 Level 4 DARK monsters When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; change that Special Summoned monster(s) to face-down Defense Position. ATK/950 DEF/1950   A handy dude for slowing down your opponent's Special Summoning if Ophion's not doing the trick. 1950 defense means he's probably going to survive for a turn at least. Of course if you get Ophion AND this guy out, your opponent is gonna be pretty hard pressed to Special Summon anything if they want it to stay alive. Another useful one-off.   Evilswarm Thanatos DARK Rank 4 Fiend/Xyz/Effect 2 Level 4 DARK monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this face-up card is unaffected by other monster effects this turn. ATK/2350 DEF/1350   Kinda the evil counterpart to Constellar Omega, instead of being a walking Lance, he's a walking, uh, monster Lance. The fact that you also run Pandemic means this guy is pretty sturdy if you need sturdiness, but he doesn't directly affect the opponent as Ophion does. Again, a cool one-off.   Evilswarm Ouroboros DARK Rank 4 Dragon/Xyz/Effect 3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. ● Target 1 card your opponent controls; return that target to the hand. ● Send 1 random card from your opponent's hand to the Graveyard. ● Target 1 card in your opponent's Graveyard; banish that target. ATK/2750 DEF/1950   This guy is one of those cards that's put in pretty much every Extra Deck as a neutered Trishula that's handy for getting rid of things. Obviously he's quite good, but the only extra benefits he has here are from Pandemic, Terminus if you run it, and the fact that he's a Virus target.[/spoiler]   SPELLS UND TRAPS [spoiler]   Infestation Pandemic Quick-Play Spell This turn, all face-up "lswarm" monsters you currently control are unaffected by other Spell and Trap Cards.   Fukken Lance-itis. This thing is pretty super cool for obvious reasons. While it doesn't have as myriad applications as Lance itself, it blankets ALL your monsters in cozy AIDS or something which gives it an awesome special niche against field-wipers like Dark Hole, Torrential, and Mirror Force.   It's also searchable by Ophion! Lance on demand! That's really good! I guess Ophion doesn't have too many years left to live ;_; Run 2-3, 2 seems to work best.   Infestation Infection Continuous Trap Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up on your field into the Deck; add 1 "lswarm" monster from your Deck to your hand.   Not only is this a cool card to throw normal monsters back to deck and grab Kerykeion faster, it's also a free effect activation in case your opponent doesn't play anything to let your Thunderbirds jump out of the way. Usually seen at 1.   Infestation Terminus Trap Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand.   Occasionally seen as a cool tech in some Evilswarm decks, it's nice for clearing a field when you've already got things set up or when your opponent has crucial Extra Deck monsters out.   Other common S/Ts include the usual staples, Forbidden Lance, and post-LTGY, Eradicator Epidemic Virus for dealing with Prophecy (and other ST-reliant decks to an extent).[/spoiler]   SAMPLE DECKLISTS [spoiler] Post-LTGY (OCG), slightly updated for March 2013 [spoiler]Monster 22 3 Evilswarm Heliotrope 3 Evilswarm Castor 3 Evilswarm Kerykeion 3 Evilswarm Mandragora 3 Effect Veiler 2 Evilswarm Thunderbird 2 Rescue Rabbit 2 D.D. Crow 1 Dark Armed Dragon   Spell 11 3 Mystical Space Typhoon 2 Infestation Pandemic 2 Pot of Duality 1 Monster Reborn 1 Dark Hole 1 Heavy Storm 1 Reinforcement of the Army   Trap 8 3 Eradicator Epidemic Virus 2 Mind Crush 1 Infestation Infection 1 Solemn Warning 1 Solemn Judgment   Extra 15 3 Evilswarm Ophion 1 Ally of Justice Catastor 1 Gem-Knight Pearl 1 Evigishki Merrowgeist 1 Evilswarm Ouroboros 1 Evilswarm Nightmare 1 Evilswarm Bahamut 1 Gagaga Cowboy 1 Diamond Dire Wolf 1 Maestroke the Symphony Djinn 1 Number 106: Giant Hand 1 Number 16: Shock Ruler 1 Number 50: Blackship of Corn   Side 15 3 Overworked 3 Anti-Spell Fragrance 3 Black Horn of Heaven 2 Mirror Force 2 Droll & Lock Bird 1 D.D. Crow 1 Chaos Hunter[/spoiler]   Pre-LTGY (OCG), slightly updated for March 2013 [spoiler]Monster 21 3 Evilswarm Heliotrope 3 Evilswarm Castor 3 Evilswarm Kerykeion 3 Evilswarm Thunderbird 3 Evilswarm Mandragora 3 Effect Veiler 2 Rescue Rabbit 1 Dark Armed Dragon   Spell 10 3 Mystical Space Typhoon 2 Infestation Pandemic 1 Monster Reborn 1 Dark Hole 1 Heavy Storm 1 Book of Moon 1 Reinforcement of the Army   Trap 9 2 Compulsory Evacuation Device 2 Torrential Tribute 2 Bottomless Trap Hole 1 Infestation Infection 1 Solemn Warning 1 Solemn Judgment   Extra 15 3 Evilswarm Ophion 1 Ally of Justice Catastor 1 Gem-Knight Pearl 1 Evigishki Merrowgeist 1 Evilswarm Ouroboros 1 Evilswarm Bahamut 1 Gagaga Cowboy 1 Diamond Dire Wolf 1 Maestroke the Symphony Djinn 1 Heroic Champion - Excalibur 1 Number 106: Giant Hand 1 Number 16: Shock Ruler 1 Number 50: Blackship of Corn   Side 15 3 Forbidden Lance 2 Soul Drain 2 Overworked 2 Skull Meister 2 Dimensional Prison 1 Forbidden Chalice 1 Fissure 1 Fiendish Chain 1 Wild Tornado[/spoiler]   Ye Olde Evol-Swarm (my own old deck list, you've been warned) [spoiler]Monster 17 3 Sabersaurus 3 Evilswarm Heliotrope 3 Evilswarm Thunderbird 3 Evilswarm Castor 2 Rescue Rabbit 2 Thunder King Rai-Oh 1 Evilswarm Salamandra   Spell 11 3 Mystical Space Typhoon 2 Pandemic Contagion Infestation 2 Pot of Duality 1 Monster Reborn 1 Dark Hole 1 Heavy Storm 1 Reinforcement of the Army   Trap 12 2 Bottomless Trap Hole 2 Torrential Tribute 2 Compulsory Evacuation Device 2 Dimensional Prison 1 Solemn Warning 1 Solemn Judgment 1 Mirror Force 1 Starlight Road   Extra 15 1 Chimeratech Fortress Dragon 1 Stardust Dragon 2 Evilswarm Ophion 1 Evilswarm Bahamut 1 Evilswarm Ouroboros 1 Evolzar Laggia 1 Evolzar Dolkka 1 Steelswarm Roach 1 Gem-Knight Pearl 1 Gagaga Gunman 1 Symphony Djinn Maestroke 1 Number 16: Shock Master 1 Number 39: Utopia 1 Number 50: Blackship of Corn[/spoiler]   [/spoiler]   MATCHUPS (currently courtesy of Kahu, will be cleaned up) [spoiler] FF: Level 4 variation's a bad matchup due to attack flips. This is the biggest thing that FFs have going for them against this deck, as it completely cuts down Ophion's tanking capabilities and Castor and Kerykeion's swarming capabilities, and prevents you from going Bahamut on their asses as they'll still have the ATK needed to kill you. This in turn ironically means that the more raw removal said FF build runs, the more easily you can just rip straight through them with Lance/Infestation spam. A Level 3 variation(assuming Chicken's legal in your area) is a fairly decent matchup, as you shut down their Horse plays and can make quick work of their Spells/Traps with an EEV. Just watch out for the Xyz and the Bears. Mermail: Teus/Tidal/Megalo are shut down fairly easily, as are Gungnir and Dewloren. The question, is obviously whether or not you can hold your own against their Atlanteans. This is why you use Dress, Safe Zone, Soul Drain, DDV and the likes to take them out as soon as you get the chance. Just keep pushing with Ophions. Prophecy: Get Ophion or EEV/Safe Zone/Veiler early, and the game's yours. Fail to do so, and you have to do some dancing. Generally favorable due to the ability to rush with Kery/Castor shenanigns on turn two, make sure you have a way to keep Lily out of the picture. Constellar: Bear and Pleiades rape you to hell and back. Beehive rapes you to hell and back. You obviously want to keep Breakthrough Skill or Fiendish Chain to stop their advances. Preferably the former for flexibility. DW: Ophion, EEV, protection. E-Dragons: Good matchup with protection. Same basic principle as DWs. Protect, then rip, if your opponent does something fishy EEV the fuck out of him and try to stay alive for a counterattack next turn. Wind-Ups: Average match-up. You don't have anything particularly good against them, but you don't have anything particularly bad due to your generally higher ATK. If you can rush them, do so. If you can DDV, even better. Veiler/Fiendish/Breakthrough them at the right time and you should be able to push quickly enough to dominate.   I'll give you Dragunity and Laval shit later. Oh, and the BK matchup is fucking horrible. Potentially worse than the FF matchup, even.   Shit you should be running in the side: Gozen Match(Shuts down Wind-Ups, locks out most Xyz that can kill Ophion, utterly ruins E-Dragons), Soul Drain/D-Fissure/Macro(E-Dragons, DW, Lavals, Dragunity, Mermails, etc. I suggest Soul Drain, personally, as it gives Kery more freedom).   Shit you should probably be running in main/side: Some sort of combination of Dress, Lance, Safe-Zone, Xyz Reborn, EEV, DDV, Breakthrough Skill, Veiler, Fiendish Chain, Compulsory, Mind Crush. Lance makes the FF matchup bearable, strengthens your advances. Dress makes destruction rampant matchups bearable, strengthens your advances. Safe Zone lets you cockblock shit to hell and back. Xyz Reborn functions similarly to Safe Zone in terms of tanking bonuses, but with more flexibility late game. Revive a dead Ophion/Bahamut, keep advancing. Fiendish Chain/Veiler/Skill takes out anything effect-oriented that could give you hell. Breakthrough Skill will prove especially useful in applying constant pressure on a variety of monsters on YOUR turn. Compulsory takes out Xyz bosses, nuff said. Mind Crush is ridic with all the searching, and pairs very well with the viruses. Virus + Crush will take out a large chunk of their hand and render them immobile. [/spoiler]
  5. Alone

    http://www.youtube.com/watch?v=zcbOfVKSMkA   - Monsters -   3 - Evilswarm Kerykeion 3 - Evilswarm Thunderbird 3 - Evilswarm Castor 3 - Evilswarm Mandragora 3 - Evilswarm Heliotrope 2 - Rescue Rabbit 2 - Maxx "C" 2 - Effect Veiler   - 21 -   - Spells -   1 - Reinforcement Of The Army 1 - Monster Reborn 1 - Heavy Storm 1 - Forbidden Dress 2 - Upstart Goblin 3 - Infestation Pandemic   - 9 -   - Traps -   1 - Solemn Warning 1 - Solemn Judgment 1 - XYZ Reborn 1 - Infestation Infection 2 - Torrential Tribute 2 - Compulsory Evacuation Device 2 - Safe Zone   - 10 -   - Extra -   1 - Ally Of Justice Catastor 1  - Evilswarm Ourobouros 1 - Gem-Knight Pearl 3 - Evilswarm Ophion 1 - Number 39: Utopia 1 - Evilswarm Bahamut 1 - Number 16: Shock Master 1 - Number 50: Blackship Of Corn 1 - Photon Papilloperative 1 - Maestroke The Symphony Djinn 1 - Abyss Dweller 1 - Gagaga Cowboy 1 - Evilswarm Nightmare   - 15 -   - Side -   3 - Swift Scarecrow 1 - Maxx "C" 1 - Effect Veiler 1 - Dark Hole 1 - Deck Devastation Virus 2 - Macro Cosmos 2 - Breakthrough Skill 2 - Prideful Roar 2 - Eradicator Epidemic Virus     [Spoiler]   Uploaded with ImageShack.us[/spoiler] [Spoiler]   Uploaded with ImageShack.us[/spoiler] [Spoiler]   Uploaded with ImageShack.us[/spoiler] [Spoiler]   Uploaded with ImageShack.us[/spoiler] [Spoiler]   Uploaded with ImageShack.us[/spoiler]
  6. Violence

    http://www.youtube.com/watch?v=C6lanUBSwlo   Monsters   2 - Rescue Rabbit 3 - Sabersaurus 3 - Evilswarm Heliotrope 3 - Evilswarm Castor 3 - Evilswarm Thunderbird 2 - Evilswarm Mandragora 1 - Dark Armed Dragon   - 17 -   Spells    2 - Forbidden Lance 2 - Mystical Space Typhoon 2 - Infestation Pandemic  1 - Reinforcement Of The Army 1 - Dark Hole 1 - Heavy Storm 1 - Monster Reborn   - 10 -   Traps   1 - Starlight Road 1 - Solemn Judgment 1 - Solemn Warning 1 - Dimensional Prison 2 - Fiendish Chain 2 - Mirror Force 2 - Torrential Tribute 2 - Bottomless Trap Hole 2 - Macro Cosmos   - 14 -   Extra   1 - Stardust Dragon 1 - Evilswarm Ouroburos 1 - Gem-Knight Pearl 3 - Evilswarm Ophion 1 - Evolzar Laggia 1 - Evilswarm Bahamat 1 - Evolzar Dolkka 1 - Number 50: Blackship Of Corn 1 - Daigusto Emeral 1 - Maestroke The Symphony Djinn 1 - Abyss Dweller 1 - Gagaga Cowboy   Missing a Mandragora which I should be getting this weekend, deck space is pretty tight but I would like to make room for dresses or more trap cards. Advice is encouraged.   [spoiler]   [/spoiler] [spoiler]   [/spoiler] [spoiler]   [/spoiler] [spoiler]   [/spoiler]
  7. Welcome to Die

    So, I have no idea when Kerykeion will be out, and this is a build based for TCG Play post HA07.   3 Heliotrope 3 Castor 3 Mandragora 3 Thunderbird 2 Rabbit 2 TKRO 3 Veiler   1 Dark Hole 1 Heavy Storm 1 Reborn 2 Lance 2 Dress 3 MST 2 Infestation Pandemic   2 Bottomless 3 Compulsory 1 Infestation Infection 1 Judgment 1 Warning 2 Torrential   1 Dweller 1 Dire Wolf 2 Bahamut 1 Nightmare 2 Ophion 1 Ouroboros 1 Thanatos 1 Cowboy 1 Pearl 1 Maestroke 1 Shock Master 1 Utopia 1 Corn   3 Droll & Lock 2 Snowman 2 Deck Devi 2 Eradicator 2 Malevolent 3 Soul Drain 1 ? (Unsure as of yet)   I've been playing around and having mixed results with the deck, so I'd love some feedback to possibly change the deck up quite a bit.
  8. Evilswarms

    So my first draft for my Evilswarms post-HA07. So no Ccelyon or whats his name yet. Monsters:15 3 Evilswarm Heliotrope 3 Evilswarm Castor 3 Evilswarm Thunderbird 2 Effect Veiler 2 Rescue Rabbit 2 Tour Guide 1 Sangan 1 Dark Armed Dragon Spells:10 1 Infestation Pandemic 2 Forbidden Lance 2 Mystical Space Typhoon 1 Allure of Darkness 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 1 Reinforcements of the Army Traps:13 2 Torrential 2 Compulsory Evacuation Device 2 Dimensional Prison 2 Mirror Force 2 Bottomless Trap Hole 2 Solemn Warning 1 Solemn Judgment Extra:15 2 Evilswarm Ophion 1 Evilswarm Bahumaut 1 Evilswarm Nightmare 1 Evilswarm Ouroboros 1 Evilswarm Thanatos 9 Staple Rank 4s
  9. For what it's worth, here are the results of a 435 person OCG tournament. http://shriek.twoday.net/stories/232601068/ And here are videos of various matches: http://www.youtube.com/user/hanemancs/videos TLDR: Verz, Windups, and Mermails are topping, and a lot of decks are playing DDV. Hell, even the 4th place Fire Fist deck is running Vorse Raider to access it, as are all the Verz and most Mermail decks. There's a lot of data here to mine and discuss IMO.
  10. Ninja Bunnies

    [img]http://i.imgur.com/2cjWF.jpg[/img] 3 Verz Heliotrope 3 Sabersaurus 3 Rescue Rabbit 3 [url="http://yugioh.wikia.com/wiki/Verz_Mandrago"]Verz Mandrago[/url] 2 Doomcaliber Knight 3 Ninja Grandmaster Hanzo 1 Strike Ninja 2 Upstart Golden Ninja 1 Prime Material Dragon 1 Monster Reborn 1 Dark Hole 1 [url="http://yugioh.wikia.com/wiki/Pandemic_Contagion_Infestation"]Infestation Pandemic Infection[/url] 1 Reinforcement of the Army 1 Allure of Darkness 2 Pot of Duality 1 Heavy Storm 2 Mystical Space Typhoon 1 Pot of Avarice 2 Fiendish Chain 2 Solemn Warning 1 Solemn Judgment 2 Vanity's Emptiness 2 Compulsory Evacuation Device 2 Ninjitsu Art of Super-Transformation 1 Evolzar Laggia 1 Blade Armor Ninja 1 Number 39: Utopia 1 Number C39: Utopia Ray 1 [url="http://yugioh.wikia.com/wiki/Number_16%3A_Ruler_of_Color_-_Shock_Ruler"]Number 16: Shock Ruler Conqueror of Colors[/url] 1 Daigusto Emeral 1 Lavalval Chain 1 Gem-Knight Pearl 1 [url="http://yugioh.wikia.com/wiki/Verz_Bahamut"]Verz Bahamut[/url] 1 [url="http://yugioh.wikia.com/wiki/Verz_Ophion"]Verz Ophion[/url] 1 [url="http://yugioh.wikia.com/wiki/Verz_Thanatos"]Verz Thanatos[/url] 1 [url="http://yugioh.wikia.com/wiki/Verz_Ouroboros"]Verz Ouroboros[/url] 1 [url="http://yugioh.wikia.com/wiki/Vylon_Disigma"]Vylon Disigma[/url] 1 Number 50: Black Corn 1 [URL=http://yugioh.wikia.com/wiki/Evigishki_Merrowgeist]Evigishki Merrowgeist[/URL]
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