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Found 2 results

  1. Yeah, pretty basic stuff. Currently at Gold 4, and with terrible luck from the tag duel tournament, I only have 2 salamandras. Here’s the list: 2x Salamandra 2x Guaiba 2x Iguanon 2x Element Saurus 2x Sgt Electro 3x E-Con 2x Shard of Greed 2x Mirror Wall 1x Curse of Anubis 1x Windstorm of Etaqua 1x Xing Zhen Hu This deck is slow- well, not slow, but it’s very, very cautious. Since there’s such a clusterfuck of decks out there, I can’t see any other way to play. Haven’t played since WC 2017, so when I came back, I was overwhelmed. I thought Bujin was a legit contender, but with only Boar and Centipede at their disposal, it’s difficult to swing things from a non-neutral position. Now, why my choices? We’ll go one by one Guaiba: simple, efficient, advantage. I want to say Hydrogeddon is better, but it doesn’t quite match the deck’s pace. That, and it would throw the synergy out of wack, but more on that in a second. Electro: Good things come to those that wait. Electro is the optimal opening play, forcing the game into a pure battle phase game, which is what this deck does so well. Your opponent must be playing with cards that are currently slow (i.e. Riryoku), with no real way of coping with the high attacks (i.e. traps), for the game to not funnel into an advantageous state. Iguanon: This card is Electro in disguise turn one, plus he clears the board of set monsters later on. Surprisingly good at funneling. Salamandra: Beatdown in it’s purest form. It gets stronger if the game progresses past turn 4, too. Element Saurus: This card is pure glue, and the reason I think the deck works. It clears the board for Electro/Iguanon and is such a nice feint for the people I’m matching with this far. E-Con: still the best card since WC. It is the pace of the deck incarnate. No main phase 2 means easy cleanup. It’s still game more often than not with it’s second effect. Shard: At first, it was filler, but the more I thought about it, it’s so perfect. The two turns invested always give a good return, that, minus the occasional straight flush play, affords one the comfort of committing three cards to the back row. Mirror Wall: It’s great. Honestly not sure about this versus wall of disruption, though. I’ve been alternating. Curse of Anubis: protects against both walls and is a great attack deterrent. Windstorm: kinda underwhelming, but I’ve been facing cloudians and it will stay until I don’t see one. Probably the only card I’m on the fence about. Xing Zhen Hu: I would run 3 if it weren’t such a dead draw after one of them goes off. Perfect for shutting down other decks’ traps and funneling the game. So, any thoughts?
  2. Masked Monarchs

        Monsters (26):   3x Gorz, the Emissary of Dark Plays 3x Caius, the Necessary Monarch 3x Raiza, the Classic Monarch 3x Math Theorist 3x Maxx "Seed" 2x Swap Frog 2x Treebo, RN Frog 2x Jet Synchron 2x Sinister Serpent (it feels all sorts of wrong to type that) 1x Ronintoadin 1x Level Eater 1x Glow-Up Bulb   Spells (14): 3x Mask Change II: This Time it's Personal 3x The Monarchs Froth Storm 3x Enemy Controller 2x Mystical Space Typhoon 1x Raigeki 1x One for One 1x Foolish Burial     Extra Deck: 2x Masked Hero Acid 1x Masked Hero Anki 1x Masked Hero Dark Lawn 2x Formula to Success Synchron 1x Trishula, Remnant of the Ice Barrier 1x Scarp Dagron 1x Black Both Effects Dragon 1x Armory Arm 1x Tatsunoko 1x Constellar Ptolemy M8 1x Down af Magician 1x Centaurea 1x Herald of Recursive Light   As of this post, this deck has gone through about seven revisions to get where it is right now. It started with a 60-card build, running 3 serps and treeborns, and some other d-heroes that were clogging it. At first, it was because I was afraid of sacrificing "consistency" by giving up access to certain plays until I realized that the extra deck just wasn't big enough to house all of the ideas. After cutting things down and experimenting with trick clown, I started to look to older things for ideas; Math to Jet felt all too familiar to the Undine to Fishborg play. I toyed with a synchro variant, attempting to emulate Water tengu synchro, but malicious kept getting in the way of explosive plays, and the plaguespreader stipulation on Jet kept getting in the way of versatility. Right now, I don't think the Extra Deck is at it's most optimal, and the side deck is non-existent. The former may be because I'm too obsessed over level eater becoming dark law and the latter is because I'm keen on the format. The reason that there's no jar of avarice in here is because the games are very quick; MC2 with a monarch and tf going usually clears the board while putting ~5500 damage on board. Couple that with M7 to recycle a monarch, and the next turn should be game. I'm running Gorz as the only battle trick because of the token and the access to Trishula. Ronin is in there because recycling monarchs with herald is more effective than, say, an allure of darkness. One for One honestly felt too good not to run, doubling up on a tuner without using a normal summon is very nice, if it were at 2, the deck would lean more towards a synchron variant, with junks and doppels thrown in. Dandylion was in here for a short time, but it was never really worth it. Once it gets to grave, it just stays there, and outside of glow-up, a one-time use was not worth it. Centaurea is in there because the ability to make a rank 2 without giving up downerd is absolutely necessary, and this guy is super clutch. 3 "C" may seem like a lot, but it puts in a lot of work, especially with having a resolution like Gorz showing up more frequently.   As for the side deck, I have no idea where to start outside of Mistaken Arrest and the new "C" fellow. From what little information I've gathered, the format is leaning toward ba and satellar, so Jinzos may be in order. If Qlips with Towers are still around, Cydra Cores with Chimeratech would probably be optimal. Majesty's Fiend and End of Anubis are definitely my go-tos, but they seem like too great of a double-edged sword with this version of monarchs, seeing as your graveyard makes up half of your plays. The hands will probably go in for sure, granted my opponent isn't playing yosenju.    Anyways, here's wonderwall:   https://www.youtube.com/watch?v=J9neFAM4uZM
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