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-- A lot of stuff in this post is outdated or incorrect. I'm working on a revised version of the opening post that will replace this eventually -- So we've known about the existence of Nekroz for a while. I'm sure we were all thinking "What could possibly go wrong" when Nekroz of Trishula was revealed, and well, they got a lot stronger from there. Nekroz are basically the new age Gishkis, but the cool thing about them is that their rituals are armed with the armor of past Duel Terminal bosses. They have a ritual monster for all levels 3-10:  Mist Bird Clausolas / The Nekroz of Clausolas  The Fabled Unicore / The Nekroz of Unicore  Ally of Justice Catastor / The Nekroz of Catastor  Brionac, Dragon of the Ice Barrier / The Nekroz of Brionac  Gungnir, Dragon of the Ice Barrie / The Nekroz of Gungnir  Fabled Valkyrus / The Nekroz of Valkyrus  Trishula, Dragon of the Ice Barrier / The Nekroz of Trishula  Ally of Justice Decisive Armor / The Nekroz of Decisive Armor The structure between all of the ritual monsters is quite consistent as well. They can all be summoned by any Nekroz Ritual Spell card (which they currently have two of), and they all have two different effects. One of their effects can be used in your hand and involves you discarding that Nekroz, and the other effect is used on the field. All of the field effects also resemble the effect of the armor they wear. Additionally, the level seven and higher Nekroz rituals can only be ritual summoned using monsters that don't have the same level as them, while the level 5 and 6 Nekroz rituals can't be ritual summoned by tributing another copy of themselves. Nekroz also have two (or possibly three, unconfirmed yet though) non-ritual monsters that are meant to be tributed to summon the rituals themselves. Since these cards are better off being tributed, the deck hardly has any good normal summons by themselves, requiring you to mix in other cards to support your rituals. We'll start from the top with The Nekroz of Decisive Armor, and go down in order of level to understand what they do exactly. The Nekroz of Decisive Armor Level 10 WATER Dragon-Type Ritual Effect Monster ATK 3300 DEF 2300 You can Ritual Summon this card with any Nekroz Ritual Spell Card. Must be Ritual Summoned by using non-Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each effect of The Nekroz of Decisive Armor once per turn. During either players turn: You can discard this card, then target 1 Nekroz monster you control; it gains 1000 ATK and DEF until the end of the turn. You can target 1 Set card your opponent controls; destroy it, and if you do, banish it. Decisive Armor is actually the most recent Nekroz we've found, and as you can tell, his hand effect basically turns him into a dual purpose Kalut, letting you buff a Nekroz by 1000 ATK and DEF. This effect alone makes him a decent choice, but his on-field effect is quite lackluster. Once per turn, he can target a set card on your opponent's side of the field, then you get to destroy it and banish it. Being able to banish cards is good, especially versus a certain dark deck, and his 3300 ATK points are no laughing matter, but as it would seem, he doesn't bring as much impact to the board compared to the rest of the Nekroz. At the very least he can come in handy thanks to the Kalut effect. Nekroz of Trishula Level 9 WATER Warrior / Ritual / Effect ATK 2700 / DEF 2000 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 9 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Trishula" once per turn. ● During either player's turn, when a card or effect is activated that targets a "Nekroz" monster(s) you control: You can discard this card; negate the activation. ● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and Graveyard. (The card in the hand is chosen at random.) Oh boy, Japan might have Trishula while we still don't, but soon we'll at the very least be getting an incarnation of Trishula thanks to this guy. His field effect is definitely the reason to play him, since knocking a card off your opponent's field and out of your opponent's hand without targeting is huge, along with getting rid of a card from their graveyard as well. His hand effect is also pretty useful, since he can protect your on field Nekroz from cards like Breakthrough Skill, Effect Veiler, etc. This card is definitely going to be one of the main focuses of the deck, considering how much of an impact he brings to the field. The Nekroz of Valkyrus Level 8 WATER Spellcaster-Type Ritual Effect Monster ATK 2900 DEF 1700 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned by using monsters other than Level 8 monsters, and cannot be Special Summoned by other ways. When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your Graveyard, then discard this card; negate that attack, then end the Battle Phase (this is a Quick Effect). You can Tribute 1 or 2 monsters from your hand and/or your side of the field, and if you do, draw 1 card for each card Tributed. You can only use each effect of "The Nekroz of Valkyrus" once per turn. Valkyrus is one of the more interesting Nekroz. He doesn't warp the board to your favor like Trishula, but he definitely helps you generate advantage. His hand effect basically makes him a Swift Scarecrow with the additional cost of banishing any Nekroz card from your graveyard, making this deck even more annoying to kill off. His field effect lets you tribute any two monsters on your side of the field or hand to draw a card for each monster you tributed. At worst, this card is a hand destruction that can also work with monsters on your field (like Manju of the Ten Thousand Hands or Mermail Abysspike, for example), but the cool thing about Valkyrus is that the non-ritual Nekroz monsters have effects that trigger when you tribute them. If you don't tribute those guys for your ritual summoning, you can tribute them with Valkyrus to draw and also gain their effects! The second effect makes Valkyrus really good, which gives you reason to play multiples and exploit the hand effect, making the deck even more annoying. The Nekroz of Gungnir Level 7 WATER Spellcaster-Type Ritual Effect Monster ATK 2500 DEF 1700 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned by using monsters other than Level 7 monsters, and cannot be Special Summoned by other ways. During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; this turn, it cannot be destroyed by battle or card effects. During either player's turn: You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it. You can only use each effect of "The Nekroz of Gungnir" once per turn. As you might be able to guess at this point, Nekroz have the armors of all three of the Ice Barrier dragons, and they're all evidently really, really good. Gungnir's hand effect is similar to Trishula's, where you can discard him to protect a Nekroz monster from your opponent's cards. Instead of negating target effects, Gungnir protects your monster from dying by battle or card effects for the whole turn, meaning your opponent has to banish, bounce, spin, or book your Nekroz to get them off the board. If you have Trishula and Gungnir in your hand, you can effectively make your Nekroz nearly invincible, which is pretty neat if you disregard the two card investment from your hand. Gungnir's field effect is also absurd: once per turn you can discard a Nekroz card to destroy any card on the field. The absurdity comes from this effect being a quick effect, allowing you to use Gungnir to react to your opponent's plays during their turn. Gungnir's high attack stat combined with this effect makes it an oppressive card to place on the field, while it has a very useful dual purpose while it's in your hand. The Nekroz of Brionac Level 6 WATER Warrior-Type Ritual Effect Monster ATK 2300 DEF 1400 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned by using monsters other than "The Nekroz of Brionac", and cannot be Special Summoned by other ways. You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "The Nekroz of Brionac". You can target 1 or 2 monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only use each effect of "The Nekroz of Brionac" once per turn. Here's the first piece of consistency for our blue cards. Brionac's hand effect quite simply lets you discard him to add any Nekroz monster from your deck to your hand, effectively making him any Nekroz ritual in your deck. Combined with Preparation of Rites, you have six tutor cards for all of your Nekroz rituals, meaning the consistency that this deck offers is insane. Brionac's field effect is really good as well, and introduces the theme of the lower level Nekroz, which is to counter extra deck monsters (sound familiar?). Once per turn, you can target up to two monsters on the field that were summoned from the Extra Deck and shuffle them into the deck. Obviously this effect is quite insane versus certain matchups, and in particular it can be really strong versus Qliphorts since it's removal that doesn't send them back to the extra deck. Even if his field effect isn't superb in a given matchup, he's still literally a ROTA for the deck, so there's no reason to not max him. The Nekroz of Catastor Level 5 WATER Dragon-Type Ritual Effect Monster ATK 2200 DEF 1200 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned by using monsters other than "The Nekroz of Catastor", and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" monster in your Graveyard; Special Summon that target. You can only use this effect of "The Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles a monster that was Special Summoned from the Extra Deck: Destroy that monster. This is, in my opinion, the only bad Nekroz monster. The reason why? All of the Nekroz ritual monsters are nomis, meaning Catastor's hand effect can't even summon them. Your only realistic targets are the non-ritual monsters, and the two guys we've seen already don't really have any benefits from being on the field, and cards like Salvage already have the potential to bring them back to your hand. At the very least, we can hope that the dragon that's shown in Catastor's and Decisive Armor's art becomes an effect monster and has uses on the field, but for now, he's not really useful. When he's on the field, he turns all of your Nekroz into Nephilims, so that's kinda cool I guess. The Nekroz of Unicore Level 4 WATER Spellcaster-Type Ritual Effect Monster ATK 2300 DEF 1000 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned, and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" card in your Graveyard, except "The Nekroz of Unicore"; add it to your hand. You can only use this effect of "The Nekroz of Unicore" once per turn. Negate the effects of all face-up monsters on the field that were Special Summoned from the Extra Deck. Unicore's a cool guy. Like Catastor, he can trade himself for another Nekroz in your graveyard, except he adds that Nekroz to your hand, making him more practical to use with your rituals. His field effect is pretty good, since it negates a lot of effects in today's metagame. While his 2300 ATK doesn't protect him from extra deck monsters, the Nekroz in your hand can be used to make him a force to be reckoned with. The only problem with Unicore is that you definitely don't want to use him vs Qliphorts for obvious reasons. Special summoned Qliphorts are appropriately sized down, and there's no reason for you to change that. The Nekroz of Clausolas Level 3 WATER Warrior-Type Ritual Effect Monster ATK 1200 DEF 2300 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned, and cannot be Special Summoned by other ways. You can discard this card; add 1 "Nekroz" Spell/Trap Card from your Deck to your hand. During either player's turn: You can target 1 monster on the field that was Special Summoned from the Extra Deck; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn. You can only use each effect of "The Nekroz of Clausolas" once per turn. This guy is very similar to Catastor, except he has the ability to fetch your spells (and potentially traps). He's arguably more important since it's harder to find a ritual spell than it is to find a ritual monster, and there's a lot of ways to bring him to your hand as well. For one, Brionac can fetch him, along with Prep, but he's also a target for Reinforcement of the Army and Mermail Abysspike, opening up a lot of options for consistency. His field effect is also really strong, especially when combined with his 2300 DEF. During either player's turn, Clausolas can target a monster special summoned from the extra deck, and that monster's ATK becomes 0 and its effects are negated for the rest of the turn. His 1200 ATK also lets you run over anything you target with his effect, making him quite the mean level 3 monster. Oh, and he's also the only salvage target among the ritual guys. Now that we've gone over all of the rituals, let's go over the guys that actually wear the armor. The Nekroz Caster Shrit Level 3 WATER Warrior-Type Effect Monster ATK 300 DEF 1800 If you Ritual Summon exactly 1 "Nekroz" Ritual Monster, this card can be used as the entire Tribute. If this card is Tributed by a card effect: You can add 1 Warrior-Type "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "The Nekroz Caster Shrit" once per turn. Look, another Reinforcement of the Army target! He's the guy who wears the armor of Trishula, Brionac, and Clausolas, but that doesn't mean you can't use him with your other armors! He can be used as the whole tribute for any Nekroz ritual monster, meaning he can bypass the restrictions on the level 7 and higher guys. Additionally, like I hinted at earlier, if he's tributed by a card effect, you can add any Warrior-type Nekroz ritual monster from your deck to your hand. This means you can fetch either Clausolas or Brionac to grab another card from your deck, or you can just grab Trishula and slam him on the field with another ritual spell. It's also really easy to get him to your hand, as he's a target for Reinforcements, along with Abysspike and Brionac. Nekroz Sorcerer Level 4 WATER Spellcaster-Type Effect Monster ATK 1500 DEF 800 If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Nekroz Sorcerer". You can only use 1 "Nekroz Sorcerer" effect per turn, and only once that turn. Similar to Shrit, Sorcerer comes into play when he's tributed, except instead of adding a Warrior Nekroz ritual, he has to add a Spellcaster Nekroz ritual, meaning the cards he can search generally help protect the ritual monsters on your field. Unfortunately, he can't fulfill a whole tribute like Shrit, but if he's banished by a card effect, you can send any Nekroz monster from your deck to the graveyard. This becomes more useful when we get to the pair of ritual spells. Nekroz Exomirror Ritual Spell This card can be used to Ritual Summon any "Nekroz" Ritual Monster. You must also Tribute monsters from your hand or field, OR banish "Nekroz" monsters from your Graveyard, whose total Levels equal the Level of that Ritual Monster. You can only use this effect of "Nekroz Exomirror" once per turn. If you control no monsters: You can banish both this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand. This is the main method for putting your Nekroz guys on the board. A relevant thing to note is that instead of tributing monsters from your hand or field like you would normally do, you can also banish any amount of Nekroz monsters from your graveyard, as long as their total level is equal to the level of the ritual monster. Think of it like a Miracle Fusion for ritual monsters, though it still comes with a two card investment since you need to the spell and the monster you're summoning. Clausolas and Brionac do a very good job in providing graveyard fuel for your Exomirror by exchanging themselves for another card in your deck, but since the monsters you banish need to have an equal level (as opposed to same or more), your only realistic ritual to summon with them is Trishula. When you bring other Nekroz to the graveyard, it becomes a bit easier. Clausolas + Clausolas makes Brionac Clausolas + Unicore makes Gungnir Clausolas + Catastor makes Valkyrus Clausolus + Brionac makes Trishula Clausolas + Gungnir makes Decisive Armor You can also banish Shrit and Sorcerer from your graveyard, and Shrit, as far as I know, can become the entire tribute if you're banishing him from your graveyard, allowing you to get double value from one Shrit. Sorcerer by itself can be used for a Unicore summon, while other combinations can make things from Gungnir to Decisive Armor. When you banish Sorcerer this way, his effect kicks in to put more guys in your graveyard to banish or add back. Exomirror also has a recursion esque effect to allow you to use him to grab more ritual spells. While you control no monsters, you can banish Exomirror and any other Nekroz monster from your graveyard to add any Nekroz spell card from your deck to your hand. While it does take away from your graveyard resources, putting another Exomirror into your hand for another ritual summon comes in handy when you can't bring back the first one with Rites. Keep in mind you can only use one Exomirror to ritual summon per turn, indicating the deck isn't designed to be a fast one (thankfully). Exomirror's tutoring effect has a second target, leading us to Nekroz's second ritual spell. Nekroz Kaleidomirror Ritual Spell This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. You must also Tribute 1 monster from your hand or field, OR send 1 monster from your Extra Deck to the Graveyard, whose Level equal the Level of that Ritual Monster(s). You can only use this effect of "Nekroz Kaleidomirror" once per turn. If you control no monsters: You can banish both this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand. Herald of Arc Light Level 4 LIGHT Fairy-Type Synchro Effect Monster ATK 1000 DEF 300 1 Tuner + 1 or more non-Tuner monsters Any monster sent from the hand or Main Deck to the Graveyard is banished instead. When a Spell/Trap Card or monster effect is activated: You can Tribute this card; negate the activation, and if you do, destroy it. If this card is sent to the Graveyard: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. Arc Light Herald is a bit older than our new Nekroz friends, and we've already explored his interactions with cards like Zaborg the Mega Monarch and Gale Dogra to send him directly from your extra deck to the graveyard. The idea is to use Kaleidomirror to summon Unicore, sending Arc Light Herald from your Extra Deck to the Graveyard. Unicore is successfully summoned and Arc Light Herald kicks in, adding another ritual monster or ritual spell from your deck to your hand. There are probably more interactions involving sending cards directly from your extra deck to your graveyard, but I haven't come across them yet. Even though I haven't been able to test these guys out yet, the general direction of play you follow is using your massive amount of tutor cards to pump out one Nekroz ritual per turn. Thanks to Reinforcement of the Army, Preparation of Rites, and The Nekroz of Brionac, consistency is hardly an issue. Summoning Trishula as an opener knocks a card out of your opponent's hand, while Valkyrus helps you gain a lot of advantage. Gungnir allows you to play reactive during your opponent's turn and Unicore or Clausolas can protect you versus a variety of threats. The rest of the Nekroz are good to summon as follow-ups to hopefully stabilize the board in your favor. The evident problem with this archetype is that they don't come with a solid normal summon. This is subject to change since they're getting one more effect monster, but at the moment, you need to look outside the box to find out what ties the rest of the deck together. As mentioned before, Mermail Abysspike and Manju of the Ten Thousand Hands add more tutoring to the deck, and you can also play mill cards like Kuribandit to set up your resources and even send an Exomirror or Kaleidomirror to the graveyard to fetch another one. Another concern with the deck is that it can burn itself of its resources. With every ritual summon you're banishing one or two guys from your graveyard, and to add another ritual spell you have to banish one guy, meaning you can run out of Nekroz in a heartbeat. Cards like Burial from a Different Dimension and Miracle Dig can help fill your graveyard back up, but they do nothing to affect your hand or field. Dragoncarnation can add back Catastor or Decisive Armor from your banished zone, but outside of that, there aren't any reliable ways to bring your guys back after you use them up completely. Outside of those two concerns, the deck seems as if it will be a top contender from the get-go. Having a consistent way of putting together literal Trishula is no laughing matter, and the amount of recycling and tutoring makes it really difficult to brick with the deck. If you've tested the deck at all, feel free to share your experiences so we can all get a better idea of how the deck plays.