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Found 2 results

  1. Sandal's Super Special Battle Cube

    So, these are the contents of a cube I began working on when Battle Pack 1 was announced. I had heard of Cube Drafting before and I loved the concept behind it. I realized I had tons of old cards sitting around and figured that instead of buying Konami’s pre packaged Battle Pack, I’d use it as a basic framework and create something better. The concept of building my own format  was really exciting to me as well (deck building is my favorite part of YGO, so this is kind of like extreme deck building).   Criteria: When making my cube, I wanted to accomplish a few things: 1)      Have slow, drawn out games where decking out is a threat 2)      Have monsters constantly being removed onto the field and new ones added to the field 3)      Have 1400 be the new 1900, giving lesser used monsters a chance to shine 4)      Destruction should be costed 5)      Special Summoning should be costed 6)      Both players should be able to synchro/xyz summon via a public extra deck 7)      Advantage is primarily gained through the battle phase and atk modifying spells/traps 8)      Make this format more fun and skill intensive than goat format (not quite there yet, but I’m working on it)   What I have here is a framework that works for me, so I’ll break it down by Monsters, Spells, Traps and Extra Deck Monsters   Monsters [spoiler]   Level 1 Monsters [spoiler] A/D Changer Magician of Faith Cyber Valley Fabled Catsith Crystal Seer   Not much to say here. There aren't many good standalone level 1 monsters [/spoiler]   Level 2 Monsters [spoiler] Hane-Hane Penguin Soldier Fortress Warrior Mystic Swordsman Lv2 Man-Eater Bug Shield Wing Blackwing – Gust the Backblast The Fabled Cerburrel (Tuner) Karakuri Barrel “Shinkuro” (Tuner) Fabled Raven (Tuner) Krebons (Tuner) Magna Drago (Tuner) Cardcar D Worm Linx Cobra Jar Mask of Darkness Skelengel   If you haven’t noticed, a lot of these low level monsters float in one way or another – either they have an effect that prevents them from being destroyed battle, they draw a card, or remove a monster in some way. Your little monsters are going to be doing the heavy lifting and you’re really only xyzing/synchroing if you need to get over something. I wanted going into the extra deck to be more of an investment than an a go to move. [/spoiler]   Level 3 Monsters [spoiler] Spirit Reaper Destiny HERO – Doom Lord – makes xyz monsters a liability Marauding Captain Des Lacooda Blackwing – Steam the Cloak (Tuner) – this is essentially plaguspreader zombie. Plague is too good in here, along with Glow-Up Bulb. Its not too hard to resolve plague 3 or so times a game and doing so pretty much gives you the win. Steam though is really balanced and its pretty easy to get two synchros out of it Clock Resonator (Tuner) Karakuri Nishipachi (Tuner) Naturia Butterfly (Tuner) Necro Gardna Shield Warrior Construction Train Signal Red Mysterious Guard Blackwing – Ghibli the Searing Wind Legendary Jiujutsu Master Neo Spacian Air Hummingbird Naturia Ragweed – a lot of cards net you draws in here so this card is kind of cute Cyber Jar Allure Queen Lv3 – this card is SO cool, it’s like relinquished for level 3 monsters Night Assailant Gray Wing Card Trooper – this card is so different in here since milling is hardly ever good. Going over 1500 ATK turns into being a cost for most monsters. Trooper is essentially spot removal in the cube. Spell Reactor RE Des Mosquito Bowganian Mermaid Archer Cliff the Trap Remover [/spoiler]   Level 4 Monsters [spoiler] Gernia Black Stego Hourglass of Courage – considering taking this out as it never gets drafted Truckroid – when this cube was made, he was such a boss, but through some minor power creep, he has also become obsolete. Might add in some more traps etc to boost his atk Power Injector Zombyra the Dark – there are a few beatsticks in the 2000 atk area with some negative drawbacks. A few days ago my bro summoned Zombyra t1, so I didn’t summon anything since he can’t attack directly, then next tun he summoned spirit reaper and raped my life Jetroid Mad Sword Beast Goblin Attack Force Blast Magician Cyber Phoenix Dekoichi, the Battlechanted Locomotive Cyber Raider Victory Viper XX03 Fushi No Tori Don Zaloog – card is insane. 1500 butt is massive so setting him is actually a really strong play Little Winguard Hannibal Necromancer – has some cute interactions were you can pop an opponents raigeki bottle/spellbinding circle. He also has a pretty big body Moai Interceptor Cannons Sage of Silence Harpie Lady 2 – great spot removal when you get a read on a strong flip effect monster Ancient Gear Soldier Dark Jeroid Absorbing Kid from the Sky Crass Clown – will probably add dream clown too Gale Lizard Garmr of the Nordic Beasts D.D. Warrior Exiled Force Masked Sorcerer – he’s also been outclassed a bit which makes me sad as I think he has once of the best and underutilized effects in the game [/spoiler]   Tribute Monsters [spoiler] Ghost Knight of Jackal – Goyo Guardian, nuff said Airknight Parshath Majioshaleon Vampire Lord Photon Wyvern Dark Magician of Chaos White Night Dragon The Supremacy Sun   The majority of the tribute monsters don’t get their effects off immediately upon summon (except for photon wyvern) just like summoning from the extra deck, you shouldn’t get an immediate payoff for the summon, however over the course of a few turns, they monsters should pay for themselves. [/spoiler] [/spoiler]   Spells [spoiler]   Draw Spells [spoiler] Pot of Greed Pot of Duality Shard of Greed Graceful Charity [/spoiler]   Removal Spells [spoiler] Offerings to the Doomed Change of Heart Nobleman of Crossout Shield Crush Autonomous Action Unit (prema is a bit too good. Paying 1500 is more balanced) Mystical Space Typhoon Lightning Vortex Double Cyclone Ekibyo Drakmord – one of my favorite cards. I remember Trynet wrote an article about this card one time and I became absolutely enamoured with it ever since. If you resolve this, it means youre in such a great position Raigeki – because why not? My logic is it gives you something to play around. You need some power cards in the cube (kind of like ring or BLS in goats) Heavy Storm – NOT Harpies Feather Duster cuz that card is too broke. Last week by brother heavied by 4 backrow and I wound up going +1 off it so that was nice. Book of Moon Share the Pain – out to the supremacy sun – really good card [/spoiler]   Stall Spells [spoiler] Enemy Controller – not really a stall card but I didn’t know where else to put it Scapegoat – same Nightmare’s Steelcage Swords of Revealing Light Messenger of Peace [/spoiler]   ATK/DEF modifiers [spoiler]   I wanted to make equip spells not suck ass but they still kind of suck which is sad. There are some good synchro monsters which can utilize the equips as well Fighting Spirit United We Stand Reptilliane Rage Forbidden Chalice Forbidden Lance Shrink Riryoku Ribbon of Rebirth Rush Recklessly Malevolent Nuzzler Ego Boost Darkworld Shackles – card is nuts – especially after they extend into a big threat. I won a game by equipping this to my brother Supremacy Sun and just stalling him out. Unstable Evolution – Megamorph enables wins from nowhere so this is a more balanced version Cursed Armaments Bashing Shield [/spoiler] [/spoiler]   Traps [spoiler]   Atk/Def Modifiers [spoiler] Blast With Chain Inverse Universe Kunai With Chain Mirror Wall Power Frame Shadow Spell Metalmorph Miniaturze – when your opponent summons two monsters of the same level, you can prevent xyz summons etc. There are so many cute two card interactions in here which is part of what makes it so fun [/spoiler]   Removal Traps [spoiler] Raigeki Bottle Torrential Tribute Raigeki Break Magic Jammer Compulsory Evacuation Device Solemn Judgment – might take this out since resolving it at the right time basically guarantees you game. It its way too versatile Mirror Force Widespread Dud Damage Gate Malevolent Catastrophe – just like Heavy, this cards mere existence affects the way you play your games. Dust Tornado Michizure Dark Bribe Needle Ceiling Adhesion Trap Hole One of the biggest problems with this cube right now is that it’s incredibly difficult to make reads on backrow. It’s easy to spot an obvious man-eater bug/penguin soldier etc. however since 90% of the traps are activated in the BP, you kind of just have to accept that they have something, so you’re always trying to save your best cards for when they leave themselves open. Not sure if I should make more summon responsive cards etc. in here. [/spoiler]   Stall Trap Cards [spoiler] Fiendish Chain Threatening Roar Defense Draw Astral Barrier – since your monsters are what generate your advantage, it’s nice to protect them at the expense of your life points and then extend into an extra deck monster and kill their guy Zero Gravity Impenetrable Attack Negate Attack Waboku   Although these cards are all -1s, it’s nice to protect your monsters at a critical time and then make a bigger threat. [/spoiler] [/spoiler]   Extra Deck Monsters I think Konami’s BIGGEST mistake in terms of their card design was soiling the sanctity of monster levels. A prime example is the ease of summon of the dragon rulers. If I designed Yu-Gi-Oh, I would make it a rule that the higher the level a monster had, the harder it should be to summon and the more reward a payer should get for resolving said summon. That being said, I believe that the player able to make a high level synchro or a high rank xyz monster, should be rewarded with the option of having more varity with his choices. It’s kind of ironic since it’s incredibly difficult to make a level 7+ synchro since that requires 3+ monsters, but if you are able to make it, you should have a wide array of monsters available to you. [spoiler] Synchros [spoiler] Formula Synchron Mist Bird Clausolas Armory Arm Balmung, Underowld Warrior Armades, Keeper of Boundaries Magical Android Samsara, Dragon of Rebirth Flamvell Uruquizas Iron Chain Dragon HTS Psyhemuth X-Saber Urbellum Scrap Archfiend Power Tool Mecha Dragon Ancient Fairy Dragon Lightning Warrior Seven Sword Warrior Stardust Dragon Scrap Dragon Giganticastle Leo, the Keeper of the Sacred Tree Star Eater – to be honest, he sucks. There are hardly any cards that respond to his summon Shooting Star Dragon – The only time I summoned him, the duel went so long that I decked out and lost. That new YCs prize card would be so good in here tho. HMU anybody [/spoiler] XYZ Monsters   The other biggest issue with having a public etra deck is balancing it so that the same 3 or 4 monsters aren’t always being summoned above all else. On top of that, you need to adjust their attack by their ease of getting them out. We used to have Utopia and Chronomaly Crystal Chrononaut in rank 4 and 3 slots respectively, but people went for them every single time and none of the other monsters were ever used. On top of that, 2500 ATK was larger than a number of level 7 synchros and that just doesn’t promote making larger monsters. One of the biggest problems with the current extra deck, especially the xyz monsters is that it’s hardly ever worth it to make a monster requiring 3 materials. [spoiler] Ghostrick Dullahan Slacker Magician Lion Heart – we’ve honestly never made him since there are 5 level 1 monsters in the whole cube L Daigusto Phoenix Shining Elf – so good. Kind of like a Laggia or Dolkka Herald of Pure Light Gachi Gachi Gantetsu Number 96: Dark Mist Leviair, the Sea Dragon Lavalval Ignis Mechquipped Angineer Giga-Brilliant Number 30: Acid Golem Number 49: Fortune Tune Tri-Edge Levia Gagaga Cowboy – both his effects are really good in here. Very valuable card. Sometimes you will go for him early just so you don’t get cowboyed at the end of the game Diamond Dire Wolf Photon Papilloperative Cairngorgon, the Anitluminescent Knight Gem Knight Pearl Number 23: Shock Master – to be honest, this card is like never worth going into. If your opponent has a full backrow, he’ll probably have a mix of spells/traps to stop you and youre better off using your 3 level 4 beaters to sponge up their backrow and then make another push. Might put in that new satellar guy for his ability to pop stuff instead. Tiras, Keeper of Genesis Crimson Armor Ninja Adreus Keeper of Armageddon Shark Fortress Inzektor Exa-Beetle Photon Strike Bounzer Sword Breaker Draccossack Big Eye Hieratic Sun Dragon Overlord of Heliopolis Divine Dragon Knight Felgrand (if youre making this guy you’ve probably already won, but you’ll get him out in some instances) Galaxy Eyes Tachyon Dragon [/spoiler] [/spoiler]     Okay that's an hour of my life I'll never get back. I've worked pretty hard on this over the past few years and want to make it even better. Any feedback would be appreciated. Maybe I'll upload some duels with commentary a bit later
  2. Yugioh Cube?

    UPDATE: See post #11 for most recent list and images! --- Okay, so Yugioh doesn't see much sealed play outside of prereleases, mostly because most of the cards in as set suck. Now, couldn't we remedy this by making a custom sealed pool? For those of you who don't know what a cube is: [url="http://wiki.mtgsalvation.com/article/Casual#Cube_Draft"]http://wiki.mtgsalva...sual#Cube_Draft[/url] I've cubed a lot for Magic, and I'm even working on a cube for VS System.
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