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Table of Contents: I. Monster(s) II: Dark Contracts III: Extra Deck IV: Combo(s) I. Monster(s): D/D Savant Kepler The searcher for your Contracts one of which gets your D/Ds so it's your searcher for everything. It's pretty much self-explainatory. D/D Savant Copernicus It sends Lamia or one of the Slimes to the graveyard which is a great way to setup your plays with targets. Being a Level 4 means you get a Librarian with Lamia which allows for free draws through further Synchro combos. D/D Lamia The Tuner of the deck. Aside from being a Level 1 that can be summoned over and over again it, it's ability to revive itself for a D/D or Contract is very useful to go up the ladder. Just keep in mind that you cannot send a Pendulum card on the field because they don't end up in the graveyard which doesn't fulfill Lamia's condition. Cards in the hand are fine. D/D Swirl Slime This is probably the most important combo card in this deck. You get Genghis and a free SS from your hand which includes the Level 8s. This will cause all of the important effects to trigger and snowball into your standard fields. Swirl Slime starts everything and is absolutely mandatory to run. D/D Necro Slime This is the guy you want to send with Swirl Slime. Gives you a free Fusion which will trigger a Swirl Slime-fused Genghis or Ragnarok's scale effect. It is also used to get some draws with Formula Synchron through Lamia. D/D/D Oblivion King Abyss Ragnarok D/D Savant Thomas Being able to get Ragnarok plus any Rank 8 makes Thomas stupidly powerful though somewhat costly because it requires a Scale. It's Pendulum effect is quite solid because this deck lacks the option to access its Pendulums from the Extra Deck. D/D Savant Newton D/D Orthros II. Dark Contracts: Dark Contract with the Gate Dark Contract with the Swamp King Dark Contract with the Witch III. Extra Deck: D/D/D Flame King Genghis D/D/D Oracle King D'Arc D/D/D Dragonbane King Beowulf D/D/D Gust King Alexander D/D/D Hexblood King Siegfried D/D/D Wave King Caesar D/D/D Duo-Dawn King Kali Yuga IV. Combo(s): (work in progress)
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One thing that I've struggled with in both YGO and MTG is sideboarding. I've always struggled with knowing what to bring in and what to bring out in certain matchups. Am I underboarding/overboarding? Did I bring out the right cards? etc... I've been doing a lot of research recently around the sideboard, and stumbled across this web app called http://sbdemon.com. It has allows you to select a decklist you are playing and an opposing decklist, and it will give you a calculated sideboard plan for the matchup. You can choose lists from recent scg opens and it allows you to see the general sideboard plan for its matchups in the top 8. The results that it gives you are more of guidelines rather than actual "this is what you must do" data, but I still feel as though it is pretty useful nonetheless. If this site has been mentioned on DGZ before, my apologies. Still felt as though I should share this.