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Found 3 results

  1. Insane Deck Theory-Draw and Destroy (Snipe Hunter)

    Essentially, I draw like crazy, and then use Snipe Hunter to wipe the opponent's field. This deck is very consistent. Its all about card advantage. Here's how it works:   1. Play stall cards and draw cards 2. Use the tremendous draw and consistency power to get what I need for the situation (If I don't already have them-I usually do) 3. Snipe Hunter turns all the 'dead' cards into destruction power. Keep drawing for nuke-like effects.   The third point is especially important, as it essentially means I have no dead cards at all, further improving consistency. I already get a lot of stall, so what I 'need' is usually something to protect monsters other than stall (Bribe, My Body as a Shield, and Fiendish) General card choices:   Draw Engine Worm Linx- Pot of Greed each turn. This is so boss. Cardcar- An obvious choice PoD & Upstart- Makes it more consistent Reckless- I don't worry about the 2 turn wait often, an I draw into another draw card. It provides momentum.   Protection A mixture of chainable stall, (Waboku, Roar), medium term stall (Swords), and long term stall (Red Screen, Wall) provides flexible means of protection from battles. For effect protection, Mbaas, Fiendish, and Bribe covers almost everything (cards that activate in grave are more troublesome, but made up for by advantage). Jowgen shuts down tons of plays, but I run 2, not 3, because the effects don't stack, and it doesn't offer as much utility as the Grand Mole, which is handy at times.   Win Condition Snipe Hunter isn't needed earlygame generally, and there are only 3 copies in the whole deck. It might sound dangerous to put all the eggs in one basket, but the ratios are sound and it works well; there is also adequate protection for it.   The deck works well, I let my opponent special summon and combo all they want, I just remain passive and only activate cards to protect my monsters. I wait, then explode. Works very well, I plan to use it in upcoming tourneys.    
  2. Destiny Dandy

    http://youtu.be/ubJODBpCeAA     Monsters (20) 3x Cyber Valley 1x Stratos 2x Plasma 2x Malicious 1x Defender 1x Dandylion 1x Spore 1x Lonefire 2x Debris Dragon 2x Tour Guide 2x Caius 2x Veiler   Spells (14) 3x Destiny Draw 1x Heavy Rain 1x Dark Hole 1x Monster Reborn 1x Mind Control 1x Scapegoat 1x Foolish Burial 1x One for One 1x Rota 1x Avarice 1x Book of Moon 1x Machine Dupe   Traps (6) 2x Breakthrough Skill 2x Compulsory 1x Call of the Haunted 1x RtfDD   Extra (15) 1x Leviair 1x Zenmaines 1x Leviathan 1x Maestroke 1x Dweller 1x Dire wolf 1x Lavalval Chain 1x Pearl 1x M7 1x Gaia Charger 1x Formula 1x Catastor 2x Black Rose 1x Scrap Dragon   Ignore the side, I'm iffy on several of the choices     I was interested in the concept of the Plasma.dek over on Shriek, but wasn't a fan of cards like Monk, Thrasher, etc   Debris + Defender is an instant rank 4. Compared to monk, this play is equally as susceptible to hand traps, but I don't need to ditch a spell. Defender also doubles as a 1 turn meatshield at worst. Cyber Valleys, Caius's, and the plant engine enable me to get more mileage out of my tokens This deck gets wrecked by infinite backrow decks. In a meta filled with prophecy / e dragons / mermail that shouldn't be a thing, but my local meta is awful
  3. Win-D

    Had this idea for awhile, built it on a few dueling programs like Duel Monsters Genesis, DuelingNetwork, etc, and basically been changing it whenever I'm bored. Reason behind the deck is it can toolbox from the extra pretty neatly. It also has an interesting interaction with Dark Simorgh and Anti-Spell (all the draw power allows you to draw into Anti-Spell pretty reliably, and the dark + wind synergy allows you to drop Simorgh very easily).  Those are 2 cards I constantly flip in and out. Also interesting to note that Raizbellt also acts as a defensive card when need be, fucking up the levels of your opponents monsters if they were to go for Ophion, or whatever xyz/synchro they are trying to make. Also considering Summoner Monk heavily. Thoughts and fixes appreciated. It can probably been improved upon vastly, but you guys get the jist;   3 Destiny Hero - Diamond Dude 2 Destiny Hero - Malicious 3 Dragunity Dux 3 Dragunity Phalanx 1 Elemental Hero Stratos 3 Raizbellt the Regulator   3 Cards of Consonance 1 Dark Hole 3 Destiny Draw 3 Emergency Teleport 1 Heavy Storm 1 Monster Reborn 3 Mystical Space Typhoon 1 Reinforcement of the Army   2 Breakthrough Skill 3 Fiendish Chain 1 Solemn Judgment 1 Solemn Warning 2 Torrential Tribute   1 Ally of Justice Catastor 1 Black Rose Dragon 1 Crimson Blader 3 Dragunity Knight - Vajrayana 1 Scrap Dragon 1 Stardust Dragon 1 Stardust Radiance Dragon 1 Trident Dragon 1 Abyss Dweller 1 Lightning Chidori 1 Maestroke the Symphony Djinn 1 Photon Strike Bounzer 1 Wind-Up Zenmaines    
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