Jump to content

Search the Community

Showing results for tags 'earth'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements/Important News
    • DuelistGroundz Announcements
    • Welcome/Farewell
    • Help Desk
  • General
    • General Groundz
    • Tech Support
    • Travellers Groundz
    • Health, fitness, exercise, and nutrition
    • Social interaction
    • Mafia
  • Entertainment
    • Sports
    • Anime
    • TV, Films, and Books
    • Music
    • Video Games
  • War League & Tournaments
    • Team Wars & Ranked Games
    • Teams and Private Forums
    • Official Duelistgroundz Tournaments
    • LackeyDGZ Official Discussion
    • The Archive
  • Heart of the Cards
    • Yu-Gi-Oh! Rulings and Organized Play
    • Yu-Gi-Oh! Theory and Philosophy
    • Yu-Gi-Oh! General Groundz
    • Yu-Gi-Oh! Duel Links
    • Other TCGs/Tabletop Games
  • Pokémon
    • General + Video Games
    • TCG
  • Other Groundz
    • Crazy Spam Kingdom
    • Politigroundz
    • Permanent Threads
    • SMASH'D

Calendars

  • Community Calendar

Found 6 results

  1. Earth Attribute Deck

    Monsters [29]: 3x Block Dragon 3x Dinowrestler Pankratops 1x Gem-Knight Garnet 1x Giant Rex 3x Gigantes 2x Gokibore 2x Gokipole 3x Kumongous, the Sticky String Kaiju 2x Madolche Petingcessoeur 3x Mathematician 1x Resonance Insect 3x SPYRAL Super Agent 1x Shaddoll Dragon 1x The Rock Spirit Spells [11]: 1x Brilliant Fusion 1x Foolish Burial 1x Gold Sarcophagus 2x Instant Fusion 1x One-Time Passcode 3x Shaddoll Fusion 2x Unexpected Dai Extra: 1x Abyss Dweller 1x Borreload Dragon 1x Borrelsword Dragon 1x Curious, the Lightsworn Dominion 1x El Shaddoll Shekhinaga 1x Gem-Knight Zirconia 1x Karbonala Warrior [IF target] 1x Knightmare Cerberus 1x Knightmare Phoenix 1x Link Spider 1x Missus Radiant 1x Number 101: Silent Honor ARK 1x Number 41: Bagooska the Terribly Tired Tapir 1x Saryuja Skull Dread 1x Tornado Dragon Side: 1x Barrier Statue of the Drought 3x Hey, Trunade! 1x Instant Fusion 1x Madolche Petingcessoeur 1x Monster Reborn 3x Performage Hat Tricker 1x Tackle Crusader 1x The Rock Spirit 3x Twin Twisters Main Deck: The principle of the deck is to go second, ideally OTK, if not then break their board and finish next turn. The deck is equipped with many main deck removal options that simultaneously swarm the field. Let me introduce you to some cards that you may not be familiar with. Resonance Insect EARTH Insect Lvl 4, 1000 / 700 (A/D) If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect". Gokipole EARTH Insect Lvl 3 1000 / 1200 If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand. If you added a Normal Monster by this effect, you can Special Summon it, then you can destroy 1 monster on the field whose ATK is higher than or equal to the ATK of the Special Summoned monster. You can only use this effect of “Gokipole” once per turn. These cards are quite potent. Gokipole gives the deck access to off-field, non-targeting destruction. It’ll out all your favorite big boys like Hot Red Dragon Archfiend Abyss, Darkest Diabolos, Lord of the Lair, etc while putting a monster on your field. Resonance can send this card to the GY when banished, working in tandem with your rock monsters. Resonance is a crazy card. Use it for a link summon, or just crash it, and you can search a Kaiju. Then banish it and you can summon and destroy a monster. It can very easily dismantle boards that don’t have Colossus up. Note, Resonance is not once per turn so you can trigger the field effect again via Skull Dread and the banish effect dumps more fodder for the rock monsters. Also, it is a natural predator to Dark Matter. If they don’t have Colossus up then you’ll get free stuff and a pop. I was originally running 3 of each and no Math, but this can lead to bricking since the rock monsters need an earth in grave and the side decked Hat Trickers need two monsters on the field. The cards are great for protecting your link monsters effects via the Chain Link and vice versa. With a lot of effect negation running around I didn’t deem this as valuable and for these reasons opted for Math. Also, Math can send Dragon to pop floodgates. Block Dragon EARTH Rock Lvl 8 2500 / 3000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn. This is the backbone of the deck. The other cards pick apart boards and this guy gives the push and grind. It is generally the priority to get out, but sometimes you can OTK without it. The summoning condition is not once per turn and will give you a recurring beat stick that also generates advantage thanks to the second effect. Gigantes EARTH Rock Lvl 4 1900 / 1300 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your Graveyard. If this card is destroyed by battle and sent to the Graveyard: Destroy all Spell and Trap Cards on the field. Like its cousin The Rock Spirit it is a lvl 4 inherent summon that adds to the swarming ability and searchable off block dragon. Unlike its cousin, it has a great effect. Not sure how heavy storm got printed onto the effect of a rock monster in IOC, but I’ll take it. Perfect out to copious backrow and floodgates since it activates during the damage step and off field. Throw down a Kaiju to disable stuff like Widow Anchor or Salamangreat Roar. The rest of the main deck monster contribute to either removal or getting three different earth types for Curious. SPYRAL Super Agent is good because most decks are skewed towards one type. You’ll likely guess right vs the combo decks, which would be the most critical matchups to hit. Vs. backrow decks you can afford to whiff, but it also increases your odds of winning if you hit. I’m main deck the Shaddoll engine to increase the number of main deck ways to reach block dragon and it’s just good vs most decks right now. Pop a backrow, pop a monster via Gokipole, and get a free card when you use it for a link summon. Your odds of winning will go up quite a bit if you resolve this card. Gold Sarcophagus, Instant Fusion, One-Time Passcode, and Unexpected Dai are just proxy for more earths. Cards are ran at 2 so once per turn effects aren’t dead. Consider them as a conglomerate rather than individual cards. Extra Deck: Pretty self-explanatory. I was running Azathot but in absent of things like Nekroz or Witchcrafter Golem I decided to drop it. Perhaps against Kunquery, but I found myself going into tornado dragon more. Honor Ark is my last choice, simply a removal option that won’t trigger Raye. Would consider replacing with exciton if I thought I’d encounter more rouge decks. Side Deck: I’m on the fence about Hey! Trunade and would consider swapping it for Typhoon. I don’t have much to side against Rum decks and having 3 Typhoons would give me 6 cards to try to stop the opening play. Useful in other match-ups like Sky Striker too as a handtrap and to kill summon limit. Also considering impermanence for extra outs to Vanity’s and perhaps preventing Azathot set-up. Not sure how successful that would be. Tackle Crusader is used to out Vanity’s Fiend while also being good vs Thunder Dragons. It can be sent via brilliant fusion too. Barrier Statue is your go to T1 play vs combo decks. Most are pretty mono and will have few outs to it. I run it over dyna as the decks you’d want to side this kind of card against aren’t earth and it allows you to still summon monsters so you can push for game next turn. Ideally, you want to make #41 + statue, but if not then go for Skull dread -> Barrier -> Missus. This way barrier will be in def pos with 1800. That won’t be run over. Also, it is a relatively simple side in if you suspect your opponent may make you go first. If not, you always have dweller. The other cards are for going first since you play with your going second cards in the main deck. Future: I’m excited for Tianwei Dragon – Vishudda, an honorary earth thanks to the Link 1. With it, even more of the deck will contribute to removing opponent’s cards. Also, it’ll increase your odds of milling something extra from Curious. Salamangreat Almiraj is card that I think would justify cutting math and running three Gokipole and Resonance Insect. You could trigger their effects to get an earth in grave, enabling the rock monsters, and get a second monster on the field, enabling Hat Tricker. Also, it would allow you to search a Kaiju much more often. You could search Scary Moth which restricts both players to one ss a turn. You can also search Contact “C”, which can be good against decks that want to resolve place dependent effects like Summon Sorc or Gaurdragons. In addition, they provide Curious with natural protection against things like Ash or Salamangreat Roar thanks to chain links. I’ve recorded some duels with the deck: Keep in mind I’m far more out of this game than in and only come back now and again when things pique my interest. All in all I think the earth stuff is sleeper that will someday break.
  2. Line Monster K Horse

    41493640 VF13-JP001 Line Monster K Horse Level 3 EARTH Beast-Warrior-Type Effect Monster ATK 800 DEF 400 When this card is Normal Summoned: You can target 1 Set card in your opponent's Spell & Trap Card Zone; look at that Set card, and if it is a Trap Card, destroy it, otherwise return it to its original position. When that effect destroys a Trap Card: You can activate the following effect; ● Special Summon 1 Level 3 EARTH monster from your hand in face-up Defense Position.
  3. Grandsoil Psychics w/Redox

    MONSTERS 29 3 Grandsoil the Elemental Lord 3 Redox, Dragon Ruler of Boulders 2 Reactan, Dragon Ruler of Pebbles 1 Silent Psychic Wizard 3 Serene Psychic Witch 2 Psychic Commander 2 Psychic Jumper 2 Card Trooper 1 Exploder Dragon 1 Neo-Spacian Grand Mole 3 Maxx "C" 3 Effect Veiler 3 Swift Scarecrow SPELLS 10 1 Gold Sarcophagus 3 Emergency Teleport 1 Mind Control 1 Pot of Avarice 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 1 Book of Moon TRAPS 2 2 Breakthrough Skill Extra Deck 15 1 Armory Arm 1 Ally of Justice Catastor 1 Naturia Beast 1 Naturia Barkion 1 Gaia Knight, the Force of Earth 1 Black Rose Dragon 1 Psychic Lifetrancer 1 Scrap Dragon 1 Crimson Blader 1 XX-Saber Gottoms 1 Wind-Up Zenmaines 1 Leviair the Sea Dragon 1 Number 11: Big Eye 1 Gaia Dragon, the Thunder Charger 1 Mecha Phantom Beast Dracossack Side Deck 15 3 Droll & Lock Bird 2 Electric Virus 1 Infestation Terminus 3 Morphing Jar #2 2 Mystical Space Typhoon 2 Gozen Match 2 Royal Decree It has a great chance against Prophecy and Dragon Rulers, especially with the help of Redox, Dragon Ruler of Boulders. I just have a hard time agianst Evilswarms since Evilswarm Ophion stops a lot of my plays; any suggestions will help! I can barely find any Grandsoil Psychic players.. grr! I am taking this to Chicago Nats
  4. Hi, my name is Nick and this is my report for the Seattle regional I played in on June 1, 2013. I didn't do as well I would have liked, but am posting anyway to get the deck list out there. I have played Yu-Gi-Oh since the release of LOB, but have played competitively for just the last year and a half. I used Wind-Up with an Earth engine. The list is as follows:   Monsters (20)   x3 Wind-Up Rabbit x3 Wind-Up Rat x3 Wind-Up Shark x2 Wind-Up Warrior x2 Tour Guide From The Underworld x2 Maxx "C" x2 Redox, Dragon Ruler Of Boulders x1 Cardcar D x1 Swift Scarecrow x1 Grandsoil The Elemental Lord   Spells (11)   x3 Wind-Up Factory x2 Fire Formation-Tenki x3 Mystical Space Typhoon x1 Monster Reborn x1 Dark Hole x1 Heavy Storm   Traps (10) x2 Torrential Tribute x2 Dimensional Prison x2 Bottomless Trap Hole x1 Solemn Judgment x1 Solemn Warning x1 Trap Stun x1 Memory Loss   Extra Deck x1 M-X-Saber Invoker x1 Soul Of SIlvermountain x1 Leviair The Sea Dragon x1 Wind-Up Zenmaines x1 Number 17: Leviathan Dragon x1 Temtempo The Percussion Djinn x1 Diamond Dire Wolf x1 Number 16: Shock Master x1 Maestroke The Symphony Djinn x1 Photon Butterfly Assassin x1 Abyss Dweller x1 Number 61: Volcasaurus x1 Tiras, Keeper of Genesis x1 Shark Fortress x1 Gaia Dragon, The Thunder Charger   Side Deck   x2 Fossil Dyna Pachycephalo x2 Snowman Eater x1 Puppet Plant x1 Electric Virus x2 Messenger of Peace x2 Dimensional Prison x2 System Down x1 Enemy Controller x1 Mind Crush x1 Trap Stun   The Report   I start the day by paying $25 for parking. Excellent. My cousin Chris, my friend Sam and I walk to the short line and fill out our registration forms and get our packs. Chris is using Dino Rabbit today, and Sam is using Nurse Burn. LOL. On the way to a table, a friend of mine from locals points down at the table and says, "First pack." I look down and see a Dragossack. We sit near him and open our packs. I open my first pack, then turn to him and say, "Look, first pack," showing him my own Dragossack. I wanted to build this deck at first, but I would later sell the card for $100, which pretty much paid for the whole trip, which included the entry fee, parking, and the Dicks. I get a set of foreign secret Wind-Up Rabbits from a buddy, and pick up the second Redox. I fill out my list and then help a friend fill his out, and once this is done the judges collect the lists and the tournament begins, and at this point I have not slept for around 18 hours.   Round 1: vs. Guy from Locals He didn't show, so I get a freebie. Yay. I instead watch the duel next to me between Battlin' Boxers and Constellar. Every time the Battlin' Boxer duelist does damage to his opponent, he stares right at me with a very serious look on his face for a few seconds, then continues dueling. This, along with his nasally voice, provides for some good entertainment. 1-0   Round 2: vs. Luke (Elemental Dragons) This is my first time playing against this deck. Game 1: I remember him having a Dragossack with one token on board. I make Butterfly Tiras to attack token and pop Dragossack at the end of battle phase. This leaves him at 200. I am unable to put 200 damage on board for the rest of the game. I really wish I had played Cowboy. Game 2: Memory Loss, Scarecrow, and Redox let me hold on a little longer, but I make no headway and am just avoiding the inevitable. 1-1   Round 3: vs. Robert (Malefic Skill Drain Gravekeeper) Game 1: This is Rabbit Beatdown. He has very little monsters and I have traps for the few he does get. Game 2: Royal Tribute Game 3: I beat him down with Rabbit for a couple turns. He eventually Skill Drain Barbaroses me, and I take 1600 when he attacks Rabbit. I have Trap Stun down, but wait until next turn to use it so I can Rat Shark into Invoker Volcasaurus for the GG. 2-1   Lunch Round: I eat a bunch of Dicks. Nick 1 Dicks 0   Round 4: vs. Jacob (Chain Beat) Game 1: He opens Thunderbird set 2 and I assume this is Evilswarm. I Tenki, he banishes, I Rabbit Factory and he takes the 1500. I search in end phase. He draws and Tenki for Wind-Up Rabbit. He swings with Thunderbird, sets a 3rd backrow and ends without summoning. I hit him with Rabbit a couple of times, and use a Memory Loss Torrential play to get rid of the Thunderbird. I finish shortly thereafter with a Trap Stun followed by Rat Shark Grandsoil. Game 2: I open subpar, and he hits me with Thunderbird several times early on. I Memory Loss Torrential again, but I have no follow up. I activate Messenger with only 700 LP, attempting to hold on, but it gets me nowhere. Game 3: I Judgment for 4k early on and hit him with a couple Rabbit attacks. Again I Trap Stun and finish him with Redox plays that result in a Shark Fortress and Invoker, among other monsters. 3-1   Round 5: vs. Big Tony (Evilswarm) This is someone I know from locals, and I know he is very good. I was expecting E Dragons here because a mutual friend had said Tony needed Dragossacks for regionals at locals a few days ago. Game 1: I open Factory Rabbit Dimensional Prison. He Rescue Rabbits, and the surprise is evident on my face. He makes the mistake of attacking with Heliotrope. I banish one, and take the other directly. It dies at the end of the turn after he sets a couple. Two turns later I Trap Stun and OTK with Shark Fortress. Game 2: Here I make the mistake of going off under Maxx "C". He draws the Veiler for Invoker and it leaves me in a terrible position, allowing him to capitalize. Game 3: At this point an army of his friends are around the table watching. I make a couple small pushes, and reduce him to 5450 before the game slows down and I am forced to activate Messenger of Peace. He resolves Cornship twice, and sets up with an Evilswarm Nightmare. I Trap Stun after several turns of nothing, and he Maxx "C" the Tour Guide. I make Zenmaines and end up running over Nightmare, refusing to make the same mistake as last game. A couple turns later he summons Kerykeion. I allow this, and Judgment the Ophion. On my turn, I go off, and finish him with a Shark Fortress and Zenmaines swinging directly. I honestly love playing Evilswarm with this deck, grinding out a victory is such a thrill. 4-1   Round 6: vs. Armando (Dark World) Another player I thought was using Dragons. Game 1: He begins by Alluring and banishing Dark Creator. What? After a Card Destruction for no DW effects and some other draw cards, he ends with Grapha and two sets, and Gates. I draw and he Eradicators spells. I chain my only spell, MST, to destroy Gates, and reveal the rest of my hand. He Eradicators traps next turn. I make an attempt at a comeback, and after Scarecrowing to save my LP I drop Grandsoil. This almost turns it around, but he drops a 3k Trag to seal the GG. Game 2: I remain calm siding, telling myself this is what Dark World does, it's a game one deck. I get deck Dev'd this game, and am left with a Rabbit and Factory. I hit him with Rabbit, and then take a Grapha directly. On my turn he attempts to Eradicator, and I Trap Stun. This leaves him open for a gameshot with Shark Fortress Invoker Rabbit, which goes through. Game 3: He opens badly, and after taking a few direct hits he is at 3600. He makes a Zenmaines, and I Bottomless. My Rabbit is banished, so he is forced to Zenmaines himself and detach a second material. On my turn I go off, ending with Tiras, Invoker, Shark Fortress, and Redox. I activate Fortress' effect targeting Tiras, and he sees this is more than enough to run over Zenmaines and hit for game, even through a Trag. 5-1   Round 7: vs. Chancy (Spellbook) I am on table 3 at this point, and have the honor of listening to Alexander Thomas, who is on table 1 with Madolche, yell at his opponent for saying he doesn't think Jennifer Aniston is hot. I played my opponent round 1 of my last regional, so I know he means serious business. Game 1: I open Rabbit Factory, and win the die roll. Doesn't matter. I also reduce him to 200 LP on turn 3. Doesn't matter. Judgment Days every turn, along with Tower, allow him to recycle his Fates very efficiently, and putting Jowgen on board when possible forces me to waste my battle phase to kill it with Rabbits. The scary part is he didn't even sack me, its just that once you Judgment day once, you will constantly have a way to get another one back.  Had I ran Cowboy in my extra deck, I was in a position to bait the Fate and then finish him. Sigh, I need Cowboy. Game 2: See game 1. Fate and Jowgen ruin my day. This guy was very fun to play against, and he is a very good and respectful player. He seemed interested in my deck idea, and liked that I had taken it up this far. He is a large part of the reason I am posting it here, as he suggested it. I hope to see/play him again in the future. 5-2   Round 8: vs. Chris (Constellar) sigh Game 1: I misplay super hard here. My field is Rabbit Rat Factory, with Torrential and Prison set. He has Tenki, a dead Fiendish, a set, and Sheratan on board with two in hand. He normals Sombre and I allow it, he grabs Kaus and normals it. Now, I have no idea why I didn't Torrential and chain Rabbit here to banish Rat and search, but I didn't. Of course, he makes Omega and this ends up winning him the game. Game 2: I take a couple early hits, pound him with Rabbit, then finish with a bunch of XYZ summons.  Game 3: Pleaides This is that one that got away. I feel like I should have won game 1. Oh well. I resolve that come hell or high water I will win my final round. 5-3   Round 9: vs. Andrew (Hunder) And I do. Game 1: He opens Stardust equipped with Vylon Prism. I set TT and Prison. He summons Giraffe, attacks. I take it, then attempt to Prison the dragon. He is very quick to point out Giraffe's effect, which I should have read. Next turn, I make Tiras and kill Giraffe. I target Stardust with it's ability, and he attempts to sacrifice Stardust to negate. I point out it will not destroy Tiras, and he calls a judge. She agrees with me. I take the game from here. Game 2: It's T-King beatdown. I have a couple search cards that I can't use. I finally bait the negation by making Zenmaines. I revive Thunderking with Reborn, as I feel it is fairly useful against his deck. Next turn, I normal Warrior and make Wolf. I employ Rabbit shenanigans with my on field bunny against his backrow. With T-King under Wolf, I Tenki and attack, then end. He kills my Wolf on his next turn. On my turn I normal my second Rabbit and start applying pressure. He is low on life and begins to use traps to stall for time. Next turn he Cylinders my Rabbit, and I chain effect. He calls a judge, insisting that I still take the damage. The judge explains that I don't, and when I Warning the monster he draws on his next turn he scoops it up. 6-3   After tournament: I eat a bunch of Dicks. Nick 2 Dicks 0   So after all is said and done I place 35th out of what I believe was 280. I am pleased, considering my deck choice, but I missed my invite by 3 spots. Eh, whatever. After the tourney, I would definitely remove Abyss Dweller or Butterfly and replace it with a Cowboy. Shark Fortress was definitely the best card all day. I still can't believe its a common for how little restrictions it has. I may consider a 3rd Redox and second Cardcar. A second Memory Loss is definitely happening, that card worked well. Bottomless has to go, it did nothing for me. I never sided Dyna once, as it clashes with my deck. I will definitely be adding Droll and Lock Bird.   Props Pulling Dragossack Sam winning one round with Nurse Burn Jake for the foreign Rabbits Shark Fortress and Trap Stun Having a really good match with Big Tony Getting to table 3 with this deck Doing better than expected Chancy Dicks   Slops 6-3 This shitty format $25 parking Misplaying terribly against Constellar 29 hours of no sleep Buying 6 packs of LTGY and getting nothing but Gauntlet Launcher Missing invite by 3 spots
  5. Machine Mash

    3 Redox, Elemental Dragon of Crags 3 Gallis the Star Beast 2 Tragoedia 1 Gorz the Emissary of Darkness 3 Genex Ally Birdman 3 Geargiarsenal 3 Geargiarmor 3 Geargiaccelerator 3 Machina Fortress 3 Machina Force 3 Tin Goldfish 3 Karakuri Watchdog MDL 313 "Saizan" 3 Karakuri Strategist MDL 248 "Nishipachi" 2 Karakuri Barrel MDL 96 "Shinkuro" 1 Monster Reborn 1 Heavy Storm   3 Karakuri Steel Shogun 00X "Bureido" 2 Karakuri Shogun MDL 00 "Burei" 1 Crimson Blader 1 Stardust Dragon 1 Naturia Beast 1 Naturia Barkion 1 Leviair the Sea Dragon 1 Temtempo the Percussion Djinn 1 Mecha Phantom Beast Dragossack 3 Number 11: Big Eye   So, I was kicking around this idea for High Monster Beat with an Earth/Machine synergy. My goal is to match other decks' ability to setup some broken first-turn setup, but also play out of said setups. Naurias, Gallis Burn, and threatening Karakuris can obviously put someone on a short clock, but I figure Fortress/Temtempo can break a few solid locks too.   Effect + Fortress can crack a first turn LADD Temtempo can neuter Ophion Crimson Blader/Barkion/Beast can hold back a lot of decks   What I'm looking to do is clean up the ratios in the main/extra. There's about 20+ cards I'd like to have in the Extra, and it's hard to pare that down to a reasonable amount.
  6. Innovation

    [size=3]2 Card Trooper[/size] [size=3]2 Cardcar D[/size] [size=3]3 Gigantes[/size] [size=3]3 Grandsoil The Elemental Lord[/size] [size=3]3 Nimble Momonga[/size] [size=3]2 Ryko, Lightsworn Hunter[/size] [size=3]1 Super-Nimble Mega Hamster[/size] [size=3]2 Tour Guide From The Underworld[/size] [size=3]1 Sangan[/size] [size=3]3 Maxx C[/size] [size=3]2 Effect Veiler[/size] [size=3]1 Morphing jar[/size] [size=3]1 Night Assailant[/size] [size=3]1 Tsukuyomi[/size] [size=3]2 Pot of Duality[/size] [size=3]1 Pot of Avarice[/size] [size=3]1 Heavy Storm[/size] [size=3]1 Dark Hole[/size] [size=3]1 Book of Moon[/size] [size=3]1 Monster Reborn[/size] [size=3]1 Nobleman of Crossout[/size] [size=3]1 Creature Swap[/size] [size=3]2 Solemn Warning[/size] [size=3]3 Dimensional Prison[/size] [size=3]1 The Transmigration Prophecy[/size] [size=3]CURRENT SIDE[/size] [size=3]1 Neo Spacian Grande Mole[/size] [size=3]2 Shadow-Imprisoning Mirror[/size] [size=3]2 Light-Imprisoning Mirror[/size] [size=3]1 Gorz, The Emissary of Darkness[/size] [size=3]2 Fossil Dyna Pachycepalo[/size] [size=3]2 Royal Decree[/size] [size=3]3 Mystical Space Typhoon[/size] 2 Needle Ceiling [size=3]Current Extra[/size] [size=3]Unfinalized[/size]
×