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Found 6 results

  1. happy dolls

    [spoiler] [/spoiler]   1 - Armageddon Knight 1 - Elemental Hero Blazeman 1 - Photon Thrasher 1 - Shaddoll Hedgehod 1 - Shaddoll Falco 1 - Shaddoll Dragon 2 - Shaddoll Squamata 2 - Shaddoll Beast 3 - Star Seraph Scepter 3 - star seraph sovereignty 1 - Performage Trick Clown 1 - Performage Hat Tricker 1 - Performage Damage Juggler 1 - Jigobyte 1 - Gem-knight Garnet 21-   1 - Polymerization 2 - Shaddoll Fusion 3 - El Shaddoll Fusion 3 - Brilliant Fusion 1 - Raigeki 2 - Reinforcement of the Army 3 - Instant Fusion 3 - Upstart Goblin 18-   1 - Shaddoll Core 1-   2 - Elder Entity Norden 1 - Gem-knight Seraphinite 1 - El Shaddoll Winda 1 - El Shaddoll shekhinaga 1 - El Shaddoll anoyatyllis 3 - El Shaddoll Construct 1 - Abyss Dweller 1 - Daigusto Emeral 1 - Castel, the skyblaster Musqueteer 1 - King of the Feral Imps 1 - Stellarknight Delteros 1 - Number 104: Masquerade 15-   3 - Denko Sekka 2 - Ghost Ogre & Snow Rabbit 1 - Elemental Hero Prisma 1 - Cyber Dragon 1 - Chimeratech Fortress Dragon 1 - Mystical Space Typhoon 1 - Galaxy Cyclone 2 - Dark Hole 1 - Stellarknight Constellar Diamond 1 - Steelswarm Roach 1 - Evilswarm Exciton Knight 15-   The side deck is just tentative, because i live in south america and crab king isnt legal, and didnt think about all the matchups yet.   With the release of Norden i really wanted to play a deck that can get the most value of it and brilliant fusion, because brilliant can tutor whatever you need at the cost of drawing the fucking garnet. At first i think that Nekroz was the deck that can do the trick, since using double ju AND having a way to put a masquerade in the field to OTK in the same turn with just playing 4 cards is huge.   But after goldfishing it, drawing double ju and a live brilliant only happened at 11% and the mathematician fiasco, so i was dissapointed about it until remebered that brilliant also gives all that dolls wanted all this time, a searcheable light without wasting the normal summon AND a way to unbrick the multiple normal summon hands, I think that hobban explains better this in his article in ARG, since it gives me the RotA engine to fix the nospellhand problem without clogging my hands with normal summons.   So now, i have a way to search a light, to search a spell/doll/light,what is missing? Something to abuse the double normal thing, here is where star seraph comes in. In the past, when you open scepter, you can only get value of it when you hit a second one after searchigng sovereignity, but with brillian, you can do the XYZ of 3 materials to draw more cards whenever you start with another level 4 ( pretty much the whole deck ). You brilliant for Juggler/Tricker, Normal the Scepter, Normal the other level 4, make delteros/X and draw another card after digging for 3-4 cards.   Right now, my only problem is how i deal with unicore, with engine cards since i really dont want to mainboard shitty cards like dark hole, and how this deck interacts with anothers Nordens decks of the format.        
  2. Absorb Fusion

      Absorb Fusion Normal Spell   Add 1 "Gem-Knight" card from your Deck to your hand, then you can Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, banishing monsters from your hand or your side of the field as Fusion Materials. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon any monsters the turn you activate this card, except "Gem-Knight" monsters.   Pretty dope card if you ask me. I mean, is it enough to make Gem Knights good? Probably not, but it adds some nice toolboxing to them since having this card + any Gem-Knight monster in the game allows for you to summon any of the Gem-Knight fusions, except for Master Diamond technically, as you need three Gem-Knights for him. The other use of it is that it gives us another method of getting off Amber's eff, as previously the banishing methods the deck had were limited.   It'd be nicer if it banished from the grave as well, but that's wishful thinking. Pretty neato card, it could allow some Regs tops from Gem-Knights, but I don't see an overpowered play that would allow them to go much farther.
  3. Gem-Knight Rabbit

    [center]http://www.youtube.com/watch?v=HAfFfqiYLp0[/center] [center][img]http://i.imgur.com/nPGay.png[/img][/center] 3x Gem-Knight Garnet 3x Gem-Knight Tourmaline 3x Gem-Armadillo 3x Gem-Knight Alexandrite 3x Gem-Knight Obsidian 2x Gem-Knight Sapphire 2x Rescue Rabbit 1x Gem-Merchant 1x Gem-Turtle 1x Granisoil the Elemental Lord 3x Gem-Knight Fusion 2x Mystical Space Typhoon 2x Pot of Duality 1x Heavy Storm 1x Dark Hole 1x Monster Reborn 1x Book of Moon 2x Solemn Warning 2x Torrential Tribute 2x Dimensional Prison 2x Torrential Tribute 1x Solemn Judgement This should hold me over until the next HA, when the Gemini Build is more viable. Rabbit plays can go into Merrowgeist or Utopia, which can later become food for Gem-Knight fusions. Merchant is pretty silly because he's kind of an Honest for Gem-Knights, but he could easily be removed for a third Sapphire if I keep drawing him. Testing Granisoil for the moment, but he may wind up ditched out for a Maxx C. Alexandrite is more or less in here for the sole purpose of removing himself from the grave to loop Gem-Knight Fusion to my hand again.
  4. Glittering Gem-Knights

    With the release of Hidden Arsenal 6 this deck got several new toys to play with. The biggest one is now Citrine and Prismaura are now legal which greatly expands the potential fusions this deck can hit. Monsters 3 Gem-Knight Garnet 3 Gem-Knight Ruby 3 Gem-Armadillo 3 Gem-Knight Obsidian 3 Thunder Dragon 3 Volcanic Shell 2 Effect Veiler 2 Rescue Rabbit 2 Tour Guide from the Underworld 1 Sangan 1 Gorz the Emissary of Darkness Spells 3 Gem-Knight Fusion 3 Mystical Space Typhoon 2 Hidden Armory 1 Book of Moon 1 Dark Hole 1 Heavy Storm 1 Monster Reborn 1 Pot of Avarice Traps 1 Return from the Different Dimension Extra 3 Gem-Knight Citrine 3 Gem-Knight Prismaura 1 Gem-Knight Amethyst 1 Gem-Knight Ruby 1 Gem-Knight Topaz 1 Gem-Knight Pearl 1 Maestroke the Symphony Djinn 1 Photon Papilloperative 1 Number 39: Utopia 1 Steelswarm Roach 1 Ally of Justice Catastor Rabbit Knight build. Loss of Future Fusion stings, but I remember playing this deck without it for a while (I have no reason WHY, I just remember that I did) so I'm not too worried. The 3rd TGU I will miss. I suppose I could run Night Assailant but I honestly think Tour Bus MAY be a better pick to recycle Volcanic Shells. Maybe.
  5. [center][size=5]Gem-Knight – Discussion[/size][/center] [center][size=5]Overview[/size][/center] Gem-Knights are another archetype introduced in the Duel Terminal set Vylon Descends. The archetype consists of EARTH attribute many of whom are vanilla monsters with high stats and a bunch of Fusion monsters. The Gem-Knight theme is also supported with the sub archetype Gem monsters. The archetype’s play style revolves around gaining card advantage through its floaters and beat sticks and creating low cost fusion monsters and looping the fusion card which results in a stream of special summons[center][size=5]Main Deck[/size][/center] [center][b][color=#8B4513]Monsters[/color][/b][/center][left][quote][/left][center][img]http://images1.wikia.nocookie.net/__cb20110427010653/yugioh/images/thumb/0/08/GemKnightObsidian-DT12-JP-DRPR-DT.jpg/300px-GemKnightObsidian-DT12-JP-DRPR-DT.jpg[/img][/center][left][b]Gem-Knight Obsidian[/b] Rock/Effect [color=#000000]If this card is [/color][color=#000000]sent[/color][color=#000000] from your [/color][color=#000000]hand[/color][color=#000000] to the Graveyard: Target 1 Level 4 or lower Normal Monster in your [/color][color=#000000]Graveyard[/color][color=#000000]; [/color][color=#000000]Special Summon[/color][color=#000000] it.[/color] [/quote] At first glance this card may not seem great but in the grand scheme of things it vital to the deck's core strategy. This card allows you to create one card fusion monsters (If Gem-Knight Fusion is used) and it creates some powerful combos. Needless to say it can be fodder for anything like Raigeki Break and so on. This card is vital at [b]3 copies[/b] [quote][/left][center][img]http://images4.wikia.nocookie.net/__cb20110624172927/yugioh/images/thumb/9/97/GemArmadilloDT05-EN-DRPR-DT.jpg/300px-GemArmadilloDT05-EN-DRPR-DT.jpg[/img][/center] [left][/quote] This card is essentially the decks own Stratos except you're allowed to run [b]3 copies.[/b] [quote][/left][center][img]http://images3.wikia.nocookie.net/__cb20111004204605/yugioh/images/thumb/2/23/GemKnightSanyx-DT13-JP-DNPR-DT.jpg/300px-GemKnightSanyx-DT13-JP-DNPR-DT.jpg[/img][/center][left] [b]Gem-Knight Sanyx[/b] Pyro/Gemini [color=#000000]This card is treated as a [/color][color=#000000]Normal Monster[/color][color=#000000] while [/color][color=#000000]face-up[/color][color=#000000] on the field or in the [/color][color=#000000]Graveyard[/color][color=#000000]. While this card is [/color][color=#000000]face-up[/color][color=#000000] on the [/color][color=#000000]field[/color][color=#000000], you can [/color][color=#000000]Normal Summon[/color][color=#000000] it to have it be treated as an [/color][color=#000000]Effect Monster[/color][color=#000000] with this [/color][color=#000000]effect[/color][color=#000000]: ● When this card [/color][color=#000000]destroys[/color][color=#000000] an opponent's [/color][color=#000000]monster[/color][color=#000000] [/color][color=#000000]by battle[/color][color=#000000] and [/color][color=#000000]sends[/color][color=#000000] it to the [/color][color=#000000]Graveyard[/color][color=#000000]: You can add 1 "[/color][color=#000000]Gem-Knight[/color][color=#000000]" card from your [/color][color=#000000]Deck[/color][color=#000000] to your [/color][color=#000000]hand[/color][color=#000000].[/color] [/quote] A recent card and exactly one of the tools they needed. First off it's a 1800 attack Gemini which makes it the best target for Gemini Spark. It's also a a viable on themed Pyro monster which gives you more Fusion options and its effect once double summoned is very rewarding. [b]3 copies[/b] is a must [quote][/left][center][img]http://images1.wikia.nocookie.net/__cb20110427010951/yugioh/images/thumb/c/c0/GemKnightAmber-DT12-JP-DNPR-DT.jpg/300px-GemKnightAmber-DT12-JP-DNPR-DT.jpg[/img][/center][left][b]Gem-Knight Amber[/b] Thunder/Gemini [color=#000000]This card is treated as a [/color][color=#000000]Normal Monster[/color][color=#000000] while [/color][color=#000000]face-up[/color][color=#000000] on the [/color][color=#000000]field [/color][color=#000000]or in the [/color][color=#000000]Graveyard[/color][color=#000000]. While this card is face-up on the field, you can Normal Summon it to have it be treated as an [/color][color=#000000]Effect Monster[/color][color=#000000] with this [/color][color=#000000]effect[/color][color=#000000]:[/color] ● Once per turn, you can [color=#000000]discard[/color][color=#000000] 1 "[/color][color=#000000]Gem-Knight[/color][color=#000000]" card to add 1 of your removed from play monsters to your [/color][color=#000000]hand[/color][color=#000000].[/color] [/quote] Another decent gemini monster which grants you access to the vital thunder fusion it's effect also helps when you're going for you combos. It's stats aren't very good however compared to Sanyx [b]1 is all you need[/b]. [quote][/left][center][img]http://images4.wikia.nocookie.net/__cb20110427010820/yugioh/images/thumb/8/80/GemKnightIolite-DT12-JP-DNPR-DT.jpg/300px-GemKnightIolite-DT12-JP-DNPR-DT.jpg[/img][/center][left][b]Gem-Knight Iolite[/b] Aqua/Gemini [color=#000000]This card is treated as a [/color][color=#000000]Normal Monster[/color][color=#000000] while [/color][color=#000000]face-up[/color][color=#000000] on the [/color][color=#000000]field [/color][color=#000000]or in the [/color][color=#000000]Graveyard[/color][color=#000000]. While this card is [/color][color=#000000]face-up[/color][color=#000000] on the field, you can [/color][color=#000000]Normal Summon[/color][color=#000000] it to have it be treated as an [/color][color=#000000]Effect Monster[/color][color=#000000] with this [/color][color=#000000]effect[/color][color=#000000]:[/color] ● Once per turn, you can [color=#000000]remove from play[/color][color=#000000] 1 "[/color][color=#000000]Gem[/color][color=#000000]" monster from your [/color][color=#000000]Graveyard[/color][color=#000000] to add 1 "[/color][color=#000000]Gem-Knight[/color][color=#000000]" card from your [/color][color=#000000]Graveyard[/color][color=#000000] to your [/color][color=#000000]hand[/color][color=#000000].[/color] [/quote] This card's purpose is similar to Amber's; it grants you access to a useful Fusion, Gemini spark synergy and its effect allows for combos although it's a lot more stricter since you have to remove a Gem monster. However its stats make up for it providing a defensive wall. Anywhere between [b]1 - 2 copies[/b] will do you just fine. [quote][/left][center][img]http://images3.wikia.nocookie.net/__cb20110603161659/yugioh/images/thumb/0/0b/GemMerchantDT05-EN-DNPR-DT.jpg/300px-GemMerchantDT05-EN-DNPR-DT.jpg[/img][/center] [/quote] This card will definitely get more popular now thanks too Saynx. Its sort of a themed Honest and it gives your guys a 1000 attack (and defense) boost in battle. It works with all the Gemini Gem-Knights but the most viable target is Sanyx. Run any where between 1 - 3 copies. [quote][center][img]http://images3.wikia.nocookie.net/__cb20111104152441/yugioh/images/thumb/e/e8/GemTurtlePHSW-EN-SR-1E.jpg/300px-GemTurtlePHSW-EN-SR-1E.jpg[/img][/center] [b][color=#000000]Gem-Turtle[/color][/b] [color=#000000]Rock/Effect[/color] [color=#000000][u]FL[/u]IP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand[/color][color=#000000].[/color] [/quote] Almost as good as opening with Armadillo instead you net Gem-Knight Fusion. while being a sturdy body to convert into Xyz after it already floated. [quote][center][img]http://images4.wikia.nocookie.net/__cb20111108030134/yugioh/images/thumb/1/18/RescueRabbit-PHSW-EN-ScR-1E.jpg/300px-RescueRabbit-PHSW-EN-ScR-1E.jpg[/img][/center] [/quote] Many of the other Gem-Knight monsters happens to be Normal monster so a build that wants to capitalize on Rescue Rabbit would have to run those monsters. The rewards of Rescue Rabbit are obvious, it tutors 2 Gem-Knight monsters to the field allowing you to then either make one card Xyz monsters or go for fusion combos made a lot easier by the fact that you have 2 Gem-Knights to work with now. [size=5][color=#8b4513]Other Monster Options[/color][/size] [b]Thunder King Rai-Oh[/b] A good meta game call at the moment; high attacking stat and 2 very good effects make it a solid option in anything. The card also assists in creating the Thunder Fusion. [b]Koaki Meru Guardian[/b] Another meta game call; high attacking stats and the ability to negate pesky monster effects Gem-Knights also play a decent amount of Rock monsters to keep him on the field. Also assists in creating the new Rock Fusion Gem-Knight [b]Volcanic Shell[/b] The existence of Sanyx weaken its playability here but its still useful because of its effect. With this and Gem-Knight Fusion you can loop the card to continuously special summon the Pyro Fusion so as long as you have the Gem-Knights and the free fodder Volcanic Shell creates. [b]Thunder Dragon[/b] Serves a similar purpose as Volcanic shell. [b][color=#0000FF]Spells[/color][/b] [quote][center][img]http://images1.wikia.nocookie.net/__cb20110605165328/yugioh/images/thumb/9/95/GemKnightFusionDT05-EN-DNPR-DT.jpg/300px-GemKnightFusionDT05-EN-DNPR-DT.jpg[/img][/center] [/quote] The primary fusion card you will be using. It effect replenishes itself after usage so combined with Gem-Knight Obsidian you can create fusions for free. It's effect also allows you to loop itself for additional special summons. [b]Run 2 - 3 copies.[/b] [quote][center][img]http://images1.wikia.nocookie.net/__cb20110904222535/yugioh/images/thumb/3/3d/GeminiSparkTU06-EN-C-UE.jpg/300px-GeminiSparkTU06-EN-C-UE.jpg[/img][/center] [/quote] Card is real good in here give that the useful Gem-Knight monsters are are Geminis. [b]Run 2 - 3 Copies.[/b] [b][color=#FF0000]Traps[/color][/b] [quote][center][img]http://images4.wikia.nocookie.net/__cb20111005023407/yugioh/images/thumb/4/41/DoubletFusion-DT13-JP-DNPR-DT.jpg/300px-DoubletFusion-DT13-JP-DNPR-DT.jpg[/img][/center] [b]Tablet Fusion[/b] [color=#000000]Banish [/color][color=#000000]Fusion Material Monsters[/color][color=#000000] from your [/color][color=#000000]Graveyard[/color][color=#000000] that are listed on a [/color][color=#000000]Gem-Knight[/color][color=#000000] [/color][color=#000000]Fusion Monster Card[/color][color=#000000], then [/color][color=#000000]Special Summon[/color][color=#000000] that monster from your [/color][color=#000000]Extra Deck[/color][color=#000000]. (This Special Summon is treated as a [/color][color=#000000]Fusion Summon[/color][color=#000000].) During the [/color][color=#000000]End Phase[/color][color=#000000], destroy that monster.[/color] [/quote] Finally this deck gets its very own Miracle Fusion of sorts except this time it's a spell speed 2 which means you can use it in the battle phase and during your opponents turn. However the monster gets destroyed in the end phase but this isn't a big deal if you want to make that push for game, save yourself from losing, eliminate a threat, or use it with a monster that benefits from being destroyed. Run [b]1 - 2 copies.[/b] [size=5][b][color=#ff0000]Other Trap Options[/color][/b][/size] [b]Raigeki Break/Phoenix Wing Wind Blast[/b] There's a few useful discard outlets here in Gem-Knight Fusion and Gem-Knight Obsidian both of which pay for themselves while in the graveyard. [size=5][b][color=#800080]Extra Deck[/color][/b][/size] [quote] [center][img]http://images1.wikia.nocookie.net/__cb20101203101220/yugioh/images/thumb/7/73/GemKnightCitrine-DT11-JP-DSPR-DT.jpg/300px-GemKnightCitrine-DT11-JP-DSPR-DT.jpg[/img][/center] [b]Gem-Knight Citrine[/b] Pyro/Effect [color=#000000]1 "[/color][color=#000000]Gem-Knight[/color][color=#000000]" Monster + 1 [/color][color=#000000]Pyro[/color][color=#000000]-[/color][color=#000000]Type[/color][color=#000000] [/color][color=#000000]Monster[/color] [color=#000000]This monster can only be [/color][color=#000000]Special Summoned[/color][color=#000000] by [/color][color=#000000]Fusion Summon [/color][color=#000000](from the [/color][color=#000000]Extra Deck[/color][color=#000000]). If this card battles, your opponent cannot [/color][color=#000000]activate[/color][color=#000000] any [/color][color=#000000]Spell[/color][color=#000000]/[/color][color=#000000]Trap[/color][color=#000000]/[/color][color=#000000]Effect Monster[/color][color=#000000]'s effects until the end of the [/color][color=#000000]Damage Step[/color][color=#000000].[/color] [/quote] The go to fusion under normal circumstances and a respectable ability which allows it to avoid mirror force, Dimensional Prison and others like it. [quote] [center][img]http://images1.wikia.nocookie.net/__cb20111004203060/yugioh/images/thumb/a/ab/GemKnightZirconia-DT13-JP-DSPR-DT.jpg/300px-GemKnightZirconia-DT13-JP-DSPR-DT.jpg[/img][/center] [b]Gem-Knight Zirconia[/b] Rock 1 Gem-Knight monster + 1 Rock monster [/quote] Another go to guy with gifted stats. The fact that it only takes a rock monster to make it and Gem-Knight decks are loaded with those make it very good. [quote] [center][img]http://images2.wikia.nocookie.net/__cb20101203101515/yugioh/images/thumb/9/90/GemKnightPrismAura-DT11-JP-DSPR-DT.jpg/300px-GemKnightPrismAura-DT11-JP-DSPR-DT.jpg[/img][/center] [b]Gem-Knight Prism Aura[/b] Thunder/Effect [color=#000000]1 "[/color][color=#000000]Gem-Knight[/color][color=#000000]" monster + 1 [/color][color=#000000]Thunder[/color][color=#000000]-[/color][color=#000000]Type[/color][color=#000000] monster[/color] This monster can only be [color=#000000]Special Summoned[/color][color=#000000] by [/color][color=#000000]Fusion Summon [/color][color=#000000](from the [/color][color=#000000]Extra Deck[/color][color=#000000]). Once per turn: You can [/color][color=#000000]send[/color][color=#000000] 1 "[/color][color=#000000]Gem-Knight[/color][color=#000000]" card from your [/color][color=#000000]hand[/color][color=#000000] to the [/color][color=#000000]Graveyard[/color][color=#000000] to [/color][color=#000000]target[/color][color=#000000] 1 [/color][color=#000000]face-up[/color][color=#000000] card on the [/color][color=#000000]field[/color][color=#000000]; [/color][color=#000000]destroy[/color][color=#000000] it.[/color] [/quote] Highly useful effect allowing you to destroy a problem card whether it be a monster of face up Spell or Trap. [quote] [center][img]http://images4.wikia.nocookie.net/__cb20110427063529/yugioh/images/thumb/1/1a/GemKnightAmethys-DT12-JP-DSPR-DT.jpg/300px-GemKnightAmethys-DT12-JP-DSPR-DT.jpg[/img][/center] [b]Gem-Knight Amethys[/b] Aqua/Effect [color=#000000]1 "[/color][color=#000000]Gem-Knight[/color][color=#000000]" [/color][color=#000000]monster[/color][color=#000000] + 1 [/color][color=#000000]Aqua[/color][color=#000000]-[/color][color=#000000]Type[/color][color=#000000] [/color][color=#000000]monster[/color] [color=#000000]This card can only be [/color][color=#000000]Special Summoned[/color][color=#000000] by [/color][color=#000000]Fusion Summon[/color][color=#000000], from the [/color][color=#000000]Extra Deck[/color][color=#000000]. When this card is sent from the [/color][color=#000000]field[/color][color=#000000] to the [/color][color=#000000]Graveyard[/color][color=#000000], [/color][color=#000000]return[/color][color=#000000] all [/color][color=#000000]Set[/color][color=#000000] [/color][color=#000000]Spell[/color][color=#000000]/[/color][color=#000000]Trap Cards[/color][color=#000000] on the [/color][color=#000000]field[/color][color=#000000] to the [/color][color=#000000]hand[/color][color=#000000].[/color] [/quote] A decent card not as immediately rewarding as the other Fusions but it's effect allow it to combo with Tablet Fusion for shenanigans. [quote][center][img]http://images2.wikia.nocookie.net/__cb20111005105502/yugioh/images/thumb/b/bb/DaigustoEmeral-DT13-JP-DScPR-DT.jpg/300px-DaigustoEmeral-DT13-JP-DScPR-DT.jpg[/img][/center][left][b]Daigusto Emeral[/b][/left][left]Rock/Effect[/left][left][color=#000000]2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of the following effects: ●Target 3 monsters in your Graveyard and shuffle them into your Deck; draw 1 card. ●Target 1 Non-Effect Monster in your Graveyard; Special Summon it.[/color][/quote][/left] This card is a real gem here. Not only is its first effect universally good but its second effect has its place in gem-knights cause it allows you to bring back any of the gemini gem-knights as well as Zicronia and Pearl. It also assisting you in your Gem-Knight Fusion loops. [quote][center][img]http://images4.wikia.nocookie.net/__cb20111005105807/yugioh/images/thumb/f/f8/LavalvalChain-DT13-JP-DScPR-DT.jpg/300px-LavalvalChain-DT13-JP-DScPR-DT.jpg[/img][/center] [b]Lavalval Chain[/b] [color=#000000]Sea Serpent/Effect[/color] [color=#000000]2 Level 4 Monsters Once per turn: you can activate one of these effects. ● Detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. ● Detach 1 Xyz Material from this card; place 1 monster from your Deck on top of your Deck.[/color][/quote] This card essentially allows you to tutor Gem-Knight Fusion by using its effect to dump Gem-Knight Fusion to the grave then using Gem-Knight Fusion own effect to add it from the grave to your hand. [b]Builds[/b] [quote]Monsters 3 Sanyx 1 Amber 2 Iolite 3 Obsidian 3 Gem-Armadillo 3 Gem-Merchant 1 Gorz 2 Koiaki Meru Guardian 2 Maxx "C" 1 Grand Mole Spells 2 Gemini Spark 2 Gem-Knight Fusion 1 Dark Hole 1 Monster Reborn 1 Heavy Storm 2 Pot of Duality 2 MST Traps 1 Mirror Force 1 Torrential Tribute 1 Trap Dushoot 1 Solemn Judgement 2 Tablet Fusion 2 Solemn Warning[/quote] A Gemini build the takes advantage of the Koaki Meru Guardian and contains a couple of metagame choices like the pair of Maxx "C" and the Guardian himself. This build is a basic skeleton of what the deck may look like so take some liberties when constructing your own. For example the Koaki Meru Guardians can be replace with Thunder King Rai-Oh, a Gem-Turtle or 2 can be added etc.
  6. Gem-Sworn (HA06)

    Updated for TCG: Gem-Sworn: a deck that relies on the speed of Lightsworn drawing and milling to get to cards such as Gem-Knight Fusion and Volcanic Shell. Without access to Lavalval Chain, I believe this is currently the most consistent way to play the deck as Gem-Knight Fusion is the most key card in the deck, and getting it as soon as possible is extremely vital. Everything here will be legal once Hidden Arsenal 6 hits the shelves. Links provided to the Gem-Knight cards. Without further ado, the deck: [center][color=#ff8c00]Monsters -29-[/color][/center][center][color=#ff8c00]x3 [/color][url="http://yugioh.wikia.com/wiki/Gem-Knight_Amber"][color=#ff8c00]Gem-Knight Amber[/color][/url][/center][center][color=#ff8c00]x2 [/color][url="http://yugioh.wikia.com/wiki/Gem-Knight_Sanyx"][color=#ff8c00]Gem-Knight Garnet[/color][/url][/center][center][color=#ff8c00]x3 [/color][url="http://yugioh.wikia.com/wiki/Gem-Knight_Obsidian"][color=#ff8c00]Gem-Knight Obsidian[/color][/url][/center][center][color=#ff8c00]x2 [/color][url="http://yugioh.wikia.com/wiki/Gem-Turtle"][color=#ff8c00]Gem-Turtle[/color][/url][/center][center][color=#ff8c00]x3 [/color][url="http://yugioh.wikia.com/wiki/Gem-Armadillo"][color=#ff8c00]Gem-Armadillo[/color][/url][/center][center][color=#ff8c00]x2 Lumina, Lightsworn Summoner[/color][/center][center][color=#ff8c00]x3 Lyla, Lightsworn Sorceress[/color][/center][center][color=#ff8c00]x2 Ryko, Lightsworn Hunter[/color][/center][center][color=#ff8c00]x1 Gorz the Emissary of Darkness[/color][/center][center][color=#ff8c00]x2 Effect Veiler[/color][/center][center][color=#ff8c00]x3 Volcanic Shell[/color][/center][center][color=#ff8c00]x3 Thunder Dragon[/color][/center] [center][color=#008000]Spells -11-[/color][/center][center][color=#008000]x3 [/color][url="http://yugioh.wikia.com/wiki/Gem-Knight_Fusion"][color=#008000]Gem-Knight Fusion[/color][/url][/center][center][color=#008000]x1 Monster Reborn[/color][/center][center][color=#008000]x1 Dark Hole[/color][/center][center][color=#008000]x1 Heavy Storm[/color][/center][center][color=#008000]x1 Future Fusion[/color][/center][center][color=#008000]x1 Charge of the Light Brigade[/color][/center][center][color=#008000]x3 Solar Recharge[/color][/center] [center]Extra -15-[/center][center][color=#4b0082]x3 [/color][url="http://yugioh.wikia.com/wiki/Gem-Knight_Citrine"][color=#4b0082]Gem-Knight Citrine[/color][/url][/center][center][color=#4b0082]x3 [/color][url="http://yugioh.wikia.com/wiki/Gem-Knight_Prismaura"][color=#4b0082]Gem-Knight Prismaura[/color][/url][/center][center][color=#4b0082]x1 [/color][url="http://yugioh.wikia.com/wiki/Gem-Knight_Ruby"][color=#4b0082]Gem-Knight Ruby[/color][/url][/center][center][color=#000000]x1 [/color][url="http://yugioh.wikia.com/wiki/Gem-Knight_Pearl"][color=#000000]Gem-Knight Pearl[/color][/url][/center][center][color=#000000]x1 Number 39: Utopia[/color][/center][center][color=#000000]x1 Maestroke The Symphony Djinn[/color][/center][center][color=#000000]x1 [/color][url="http://yugioh.wikia.com/wiki/Number_11:_Big_Eye"][color=#000000]Number 16: Shock Master"]Number 16: Shock Master[/color][/url][/center][center][color=#000000]x1 Leviair the Sea Dragon[/color][/center][center][color=#000000]x1 [/color][url="http://yugioh.wikia.com/wiki/Number_11:_Big_Eye"][color=#000000]Number 11: Big Eye[/color][/url][/center][center][color=#ffffff]x1 Ally of Justice Catastor[/color][/center][center][color=#ffffff]x1 Scrap Dragon[/color][/center] [center]Side Deck -15-[/center][center][color=#ffa500]x2 Electric Virus[/color][/center][center][color=#ffa500]x2 Snowman Eater[/color][/center][center][color=#ffa500]x2 Thunder King Rai-Oh[/color][/center][center][color=#008000]x3 Mystical Space Typhoon[/color][/center][center][color=#008000]x2 Soul Taker[/color][/center][center][color=#800080]x2 Royal Decree[/color][/center][center][color=#800080]x2 Shadow-Imprisoning Mirror[/color][/center] To conclude, I'll explain a few choices I've made - [url="http://yugioh.wikia.com/wiki/Gem-Knight_Amber"]Gem-Knight Amber[/url] - Thunder monster that is a lot more useful than it looks. You actually do get to Gemini summon these monsters, and they have quite useful effects. By pitching the abusable Gem-Knight Fusion, you're allowed to reuse banished Obsidians. - [url="http://yugioh.wikia.com/wiki/Gem-Knight_Garnet"]Gem-Knight Garnet[/url] - I required more normal monsters in the build other than 3 Amber, and I think 2 Garnet is the perfect number. 1900 is no joke. - [url="http://yugioh.wikia.com/wiki/Gem-Turtle"]Gem-Turtle[/url] - With the lack of Lavalval Chain, this card is absolutely necessary. Not going to explain Obsidian or Armadillo. Absolute staples at 3. Anything less and you're crazy. - Lumina, Lightsworn Summoner - While I see Chaos Dragon builds only running 1, I think this card is absolutely fantastic at 2. Makes for some interesting Leviair plays. Not explaining Ryko or Lyla; should be self-explanatory. - Volcanic Shell - Searchable Pyro type once he gets into the grave, allows for multiple Citrines. Great card. - Thunder Dragon - Normally an instant plus one. Thunder fodder for Prismaura. - [url="http://yugioh.wikia.com/wiki/Gem-Knight_Citrine"]Gem-Knight Citrine[/url] - Probably the best fusion of the deck; stops Sangan, Ryko, Gorz, almost anything. The go to card for the OTK. - [url="http://yugioh.wikia.com/wiki/Gem-Knight_Prismaura"]Gem-Knight Prismaura[/url] - Kills big stuff. Destroys field spells. Does almost anything. - [url="http://yugioh.wikia.com/wiki/Gem-Knight_Ruby"]Gem-Knight Ruby[/url] - A card that can get you out of sticky situations; I'm running 2 Garnets, so I don't see a problem in running him. - [url="http://yugioh.wikia.com/wiki/Number_11:_Big_Eye"]Number 11: Big Eye[/url] - MVP of the deck; amazing card. Could not play without him. Citrine, Prismaura and Gorz are all level 7. And that's the deck; any feedback is appreciated.
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