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Found 13 results

  1. MODS: If this thread breaks the rules in any way, please lock and/or delete it. I don't wish to cause trouble here, I'm just wondering if this deck can be saved at all since it's been gutted so badly in the past year. So, back in 2015, I posted a thread where I showcased my own take on the old Evigishki Mind Augus deckout loop, and I asked for critiques and advice. Here is the thread. I'd like to start a new discussion about it instead of bumping the old thread, but more focused on whether or not the deck can be revived at all. I'll post a screenshot of the old deck list (along with what the Extra might look like today), along with my reasoning for many of the card choices, albeit summarized. DISCLAIMER: Please note that this deck is from 2015. As you can see below, it is IN NO WAY legal for the current format. I am seeking advice as to how to revive it and modernize it, or if it's even possible. If you don't believe it can be resurrected, go ahead and say so. I'm beginning to think so too. Monsters: 9 1x Lich Lord, King of the Underworld 1x Shaddoll Beast 2x Summoner Monk 3x Royal Magical Library 1x Gishki Vanity 1x Evigishki Mind Augus Spells: 31 1x Allure of Darkness 1x One Day of Peace 3x Upstart Goblin (CURRENTLY LIMITED) 3x Terraforming 3x Golden Bamboo Sword 3x Into the Void 1x Magical Stone Excavation 1x Gishki Aquamirror 1x Magical Dimension 3x Hand Destruction 1x Broken Bamboo Sword 3x Cursed Bamboo Sword 1x Magical Citadel of Endymion 3x Chicken Game (CURRENTLY BANNED) 3x Pseudo-Space So, let's dive into this nonsense, shall we? The primary goal of the deck was to 1) Empty your own deck to control the loop more easily; 2) Make sure Gishki Vanity's effect is active and applied; 3) Wind Condition: Augus Loop decks out opponent. Most of the methodology is very obvious at first glance: Use Library and Spells as the draw engine, use Summoner Monk for a Library from deck if you get one, use Allure one one of the Monks (or both, if you think it's justified, doesn't matter much), combine Chicken Game and Pseudo Space for six draws, yada yada yada. You guys know all these combos, and more. The original engine was stripped out entirely and replaced with almost pure draw power and a smaller, self-recycling engine for Augus. There are some unusual card choices when compared to the original version, but before I get into that, here's another DISCLAIMER: Yes, I played with the original version. Extensively. Its win rate was anything but spectacular, at about 50-60%, and it bricked quite often. It also ended up leading me down dead ends, even when playing with the primary rule of deck thinning: Search first, draw later. It looked great on paper, but in practice, it just didn't work out that well. The above version, however, actually ended up being far more streamlined, had a much higher win rate, and bricked way less than the original. Okay, let's get to it. First: No Tetrogre, Gustkraken, or Soul Ogre. Simple: Gustkraken does more harm than good in this deck because it can actually make Hand Destruction dead. Tetrogre was run as primarily as a Tribute for Mind Augus, but its effect could sometimes be used to thin my opponent's deck, if I got lucky on the call, or they just wanted to get it over with (or didn't know better). Soul Ogre was ONLY present because of Trade-In. No Gishki Shadow/Vision or Salvage: Don't need 'em anymore. They wound up being dead weight in a LOT of situations. I know, I could use them as full Tributes for Mind Augus, but that also required running Salvage, which would also become dead weight a lot. That engine was just plain clunky. Lich Lord: Mandatory self-recycling effect when Tributed by an effect (perfect for Ritual Summons). It has exactly ONE use in this deck, but it's only one card, which makes it superior to Shadow/Vision/Salvage. How? It's one card instead of 9, which leaves me 8 slots for draw power. Shaddoll Beast: Secondary effect use is pretty obvious: Graved by effect, draw 1 card (only once that turn, though). But it has another use: It's a Spellcaster-Type monster. Which brings me to the next weird card in the deck... Magical Dimension: Use it to replace an Effect Veiler'd Library in early game. Has essential function once the loop is begun: Tribute Mind Augus, Special Shaddoll Beast (or Library or Monk). After a while, you're gonna want to destroy Shaddoll Beast with Dimension's last effect so you can put it back in the Grave, then use Mind Augus to get it and Dimension back. In short, it's how you recycle Augus. No clunky search engine required. Magical Citadel of Endymion: Once per turn Spell Counter substitution effect works great with the Libraries. NEVER EVER EVER banish this for Pseudo-Space. EVER! However, you can continuously reuse the effect by replacing it with a Pseudo-Space or Chicken Game, then recycling it with Augus. Recycle another Field Spell on the next go, rinse and repeat. Bamboo engine: Believe it or not, I have way more success with this than with any other engine this deck has run. +1 with Golden, -2 to my own deck as well, Cursed is a searcher for Broken and Golden that can trigger off of Hand Destruction, Magical Dimension (equipped monster is Tributed/destroyed) or Ritual Summon (equipped monster is Tributed). Extra Deck: I almost never needed it unless I screwed up somewhere, but it helps when I do. Side Deck: Non-existent, hoping for advice...? In order to legalize the deck, the following cards must first be removed. -2 Upstart Goblin -3 Chicken Game -2 or -3 Terraforming (becomes unnecessary) -3 Pseudo-Space (only useful with Chicken Game) That's 10 or 11 cards removed. IF this deck can be given new life (and I admit, that's a BIG "if"), what cards should replace these? Would like to steer clear the original engine, if at all possible, but it may be unavoidable. EDIT: Have replaced the above cards (and all 3 Terras) with the following. Initially tried maxed out Broww and a single copy of Arcane Barrier in hopes of combining it with M-Dimension once the loop got started... yeah, it was basically just one Spell Counter. Also tried Instant Fusion+Norden, but it didn't really amount to much. +2x Broww, Huntsman of Dark World +2x Allure of Darkness (now maxed) +1x Broken Bamboo Sword +3x Dark World Dealings +2x Spell Power Grasp +1x Magical Citadel of Endymion For OCG, or the Raging Tempest release next February, perhaps replace the second Broken Bamboo with Foolish Burial with Belongings. I seem to be having significant success with these changes, but it appears to be mostly luck, as I end up top-decking at least half the time.
  2. Fixer Upper

    http://www.youtube.com/watch?v=06ocF-opjiA     3 Evigishki Zielgigas 3 Fincess 3 Gishki Abyss 3 Gishki Beast 3 Gishki Shadow 2 Effect Veiler 2 Gishki Vision 3 Gishki Aquamirror 3 Mystical Space Typhoon 3 Salvage 3 Upstart Goblin 3 Dust Tornado 3 Call of the Haunted 1 Bottomless Trap Hole 1 Solemn Warning 1 Torrential Tribute 1 Daigusto Phoenix 1 Gachi-Gachi Gantetsu 1 Herald of Pure Light 2 Abyss Dweller 1 Diamond Dire Wolf 1 Evilswarm Exciton Knight 1 Gagaga Cowboy 1 Lavalval Chain 1 Maestroke the Symphony Djinn 1 Number 50: Blackship of Corn 1 Number 101: Silent Honor Ark 1 Superdimensional Robot Galaxy Destroyer 1 Superdreadnaught Rail Cannon Gustav MAX 1 Skypalace Gangaridai
  3. Fishki

    I have been toying around with Gishki ever since Bundle of Sticks posted the Theory thread. I always wanted to play "real" Gishki, and Mound + Tuna and the new field spell rules make it a real possibility. But, I've hit a wall. So maybe some people can see some things I may have not been aware of or missed.   [spoiler] [/spoiler]   18   3 Beautunaful Princess 3 Gishki Zielgigas 3 Gishki Abyss 3 Gishki Vision 3 Gishki Shadow 2 Gishki Ariel 1 Gishki Beast   10   3 Gishki Aquamirror 3 Salvage 2 Mound of the Bound Creator 2 Terraforming   12   3 Fiendish Chain - Breakthrough Skill 3 Fish Depth Charge 2 Aquamirror Meditation 1 Solemn Warning 1 Bottomless Trap Hole 1 Compulsory Evacuation Device 1 Torrential Tribute   1 Super Dreadnaught Rail Cannon Gustav Max 1 Skypalace Gangaridai 1 Armored Kappa 1 Herald of Pure Light 1 Number 101: Silent Honor ARK 1 Number 80: Rhapsody in Berserk 1 Number 103: Ragnazero 1 Number 50: Blackship of Corn 1 Abyss Dweller 1 Exciton Knight 1 Gagaga Cowboy 1 Diamond Dire Wolf 1 Cairngorgon, Antiluminescent Knight 1 Bahamut Shark 1 Shark Caesar      Some of the traps and the extra deck are a little wonky. 3 Fish Depth Charge is probably too much, but the trap line-up, as I said, is wonky at the moment.  I stole Pat's 2/2 Field Spell-Terraforming thing. So far it's worked out pretty nicely. Salvage is the best card in the deck, so I play 2 Meditation so 1/8 of my deck is Salvage. Beast isn't a good opening draw, but it's hard to say no to a searchable (Ariel) 1-card Exciton. Extra deck space is infinite, so I just threw stuff in there. Bahamut->Shark Caesar gives me a Depth Charge target?   I wanted to play Upstart in this, but I worry about hurting the OTK. I haven't tested enough to see if the OTK really comes up often enough to warrant the concern.  I don't even know what traps are good right now. Not sure which is nicer to have ATM, fiendish or breakthrough.  Could probably use some Wiretaps somewhere to push through Depth Charges and Meditations. 
  4. The ritual

    https://www.youtube.com/watch?v=I_gGZRS_Jsc   [spoiler] [/spoiler]   2x Beautunaful Princess 3x Gishki Abyss 2x Gishki Beast 3x Gishki Shadow 3x Gishki Vision 3x Moulinglacia 1x Evigishki Levianima 3x Gishki Zielgigas   3x Gishki Aquamirror 2x Mound of the Bound Creator 3x MST 3x Salvage 3x Trade-In 3x Upstart Goblin   3x Trap Stun   1x Abyss Dweller 1x Daigusto Emeral 1x Divine Dragon Knight Felgrand 1x Evigishki Merrowgeist 1x Evilswarm Exciton Knight 1x Gagaga Cowboy 1x Herald of Pure Light 1x Hieratic Sun Dragon Overlord of Heliopolis 2x Number 101 : Silent Honor Ark 1x Number 103 : Ragnazero 2x Skypalace Gangaridai 2x Gustav Max   2x Maxx "C" 2x Metaion, The Timelord 2x Debunk 2x Grizaille Prison 2x Light-Imprisoning Mirror 2x Shadow-Imprisoning Mirror (might cut for XYZ Encore?) 1x Soul Drain 2x Vanity's Emptiness   Mound is pretty good, thinking of adding a 3rd or running 2 + 1 terra for faster access. Unsure about 3 Mirror, 2 could be fine, I guess? Also thinking of adding an Obelisk in there. Makes the field spell become a floater in case of destruction and can cover for Gigas summon if needed, but idk seems like it could be dead often. Aoi also is an option, chainable trap and make use of a resolved Abyss, could go well with a sided Mind Crush (theoritically).
  5. Sea Salt-Rainbow Sorbet

        Okay, okay, Herald of Rainbow Light is ridiculous, and for a second, it was hard for me to figure out what to play it in. I played Herald of Glorious light with agents for a bit, and even there, our Herald friend didn't shine. Much like the Dragon Egg from Harry Plebeian and the Goblet of Fire, I had to take it underwater in order to get it's full effect. Here's the list:   Monsters (19): 3x Gishki Vision 3x Gishki Shadow 3x Gishki Abyss 3x Gishki Beast 3x Beautunaful Princess 3x TG Striker 1x Deep-Sea Diva   Ritual Monsters (4): 3x Gishki Zielgigas 1x Gishki What'skraken   Spells (16): 3x Moray of Greed 3x Salvage 3x Upstart Goblin 3x Gishki Aquamirror 3x Soul Charge 1x Mystical Space Typhoon   Trap: Torrential Tribute   Extra Deck: 3x Herald of Rainbow Light 1x Scrap Dragon 1x Stardust Spark Dragon   2x Abyss Dweller 1x Skypalace Gangaridai 1x Birthday Candle (gustav Max) 1x No. 101 SHARK 1x Evilswarm Exciton Knight 1x Daigusto Emeral 1x Ghostrick Socuteboss 1x Herald of Pure Light 1x Gachi2 Gantetsu   Here's how the deck works:  Put a level 2 tuner on the board Summon Beatunaful/Abyss Synchro Summon Herald Soul Charge Repeat step 3 It's pretty simple, and the soul charge plays become more powerful as the game moves forward. Be careful not to use Shadow/Vision's effects while a herald is up, else you lose them forever. The deck is nowhere near it's most potent, but is still very powerful at the moment. Zielgigas, Herald, and then Abyss Dweller is a pretty good board right now, although the format may shift away from what it is (HATE/Madolche/Dragons?/Geargia) by the time NECH hits american shores. Gustkraken doesn't really need to be in here, but she's a great turn zero play that gives you valuable information. Moray is another questionable card choice, but it does allow access to your deck to make rainbow more easily. 
  6.   Monsters - 24 3x Hieratic Dragon of Tefnuit 3x Hieratic Dragon of Su 2x Labradorite Dragon   1x Evigishki Mind Augus 1x Evigishki Gustkraken 3x Gishki Shadow 3x Gishki Vision 1x Gishki Beast 3x Gishki Abyss   2x Effect Veiler 2x Maxx "C"   Spells - 16 3x Hieratic Seal of Convocation 3x Gishki Aquamirror 3x Mystical Space Typhoon 3x Upstart Goblin 3x Salvage 1x One Day of Peace   Traps - 0   Extra 3x Constellar Ptolemy M7 2x Gaia Dragon, the Thunder Charger 1x Hieratic Dragon King of Atum 1x Photon Strike Bounzer 1x Gauntlet Launcher 1x Queen Dragun Djinn 1x Gagaga Cowboy   1x Void Ogre Dragon 1x Stardust Dragon 1x Scrap Dragon 1x Black Rose Dragon 1x Armades, Keeper of Boundaries   Card Reasons: Only running 1 Gishki Beast; it isn't all that helpful in your first few turns, and if anything is there to help you in the grind game i.e. going into Queen Dragun, reborning a Hieratic and tributing for a ritual/Hieratic and going off from there. Also, can be used to go into Cowboy to get rid of Ophion and do that cheeky 800 that sometimes wins games =3   Maxx "C"; I don't know about Maxx in the upcoming format if I'm honest, I've got a feeling it is gonna be a little lackluster tbh, it's been holding up ok currently but I guess we will have to wait and see. I may just Side Deck those two copies and put in a 3rd Veiler and BoM/Dark Hole.   One Day of Peace; Can help you get any combo pieces you are missing while protecting you on your next turn if you didn't quite get what you needed. I mean, who cares if you didn't attack for one turn? If you end that turn with M7, Bounzer and a Gustkraken after looping their hand -3, there isn't much they will realistically be able to do...   Black Rose Dragon; field nuke, I will take this out when Leoh, Guardbeast of the Great Tree (I think it's something like that) gets released.   I'm also considering putting Tidal in, even at one he could be useful. He alone can be the tribute for either ritual and can add an nice 2600 to an OTK effort. Idk though, for once being level 7 is annoying >_< Level Eater anyone?   I'm open to any changes ^_^
  7. Fuck Me Pumps

    http://www.youtube.com/watch?v=iVaqQe3V498 Today is Amy Winehouse's birthday, and I kinda just really wanted to post this song.       3 Evigishki Zielgigas 3 Gishki Abyss 3 Gishki Beast 3 Gishki Shadow 2 Card Trooper 2 Gishki Vision 2 Maxx "C" 2 Tragoedia   3 Gishki Aquamirror 3 Mystical Space Typhoon 3 Salvage 2 Forbidden Lance 1 Dark Hole   3 Fiendish Chain 2 Call of the Haunted 1 Bottomless Trap Hole 1 Solemn Warning 1 Torrential Tribute   2 D.D. Crow 2 Effect Veiler 2 Snowman Eater 3 Imperial Iron Wall 3 Needle Ceiling 2 Mind Crush 1 Soul Drain   1 Daigusto Phoenix 1 Gachi Gachi Gantetsu 1 Herald of Pure Light 1 Wind-Up Zenmaines 2 Abyss Dweller 1 Daigusto Phoenix 1 Diamond Dire Wolf 1 Gagaga Cowboy 1 Lavalval Chain 1 Maestroke the Symphony Djinn 1 Number 50: Blackship of Corn 1 Skypalace Gangaridai 1 Superdimensional Robot Galaxy Destroyer 1 Superdreadnought Rail Cannon Gustav Max   Deck is fairly straightforward but it's really fun.
  8. Zeal Gigas Turbo

    [img]http://i.imgur.com/Ewyum.png[/img] [size=3][u]Ritual Monsters (4)[/u][/size] [size=3]3x Evigishki Zeal Gigas[/size] [size=3]1x Evigishki Soul Ogre[/size] [size=3][u]Monsters (17)[/u][/size] [size=3]3x Gishki Shadow[/size] [size=3]3x Gishki Vision[/size] [size=3]3x Gishki Beast[/size] [size=3]3x Gishki Abyss[/size] [size=3]1x Gishki Avance[/size] [size=3]2x Manju[/size] [size=3]2x Tragoedia[/size] [size=3][u]Spells (11)[/u][/size] [size=3]2x Gishki Aquamirror[/size] [size=3]3x Salvage[/size] [size=3]1x Monster Reborn[/size] [size=3]1x Dark Hole[/size] [size=3]1x Heavy Storm[/size] [size=3]2x Mystical Space Typhoon[/size] [size=3]1x Moray of Greed[/size] [size=3][u]Traps (8)[/u][/size] [size=3]2x Torrential Tribute[/size] [size=3]1x Solemn Judgment[/size] [size=3]2x Solemn Warning[/size] [size=3]2x Trap Stun[/size] [size=3]1x Dimensional Prison[/size] [size=3][u]Extra Deck[/u][/size] [size=3]Utopia[/size] [size=3]Utopia Ray[/size] [size=3]Blackship of Corn[/size] [size=3]Lavalval Chain[/size] [size=3]Photon Papilloperative[/size] [size=3]Maestroke[/size] [size=3]Steelswarm Roach[/size] [size=3]2x Gustav[/size] [size=3]Daigusto Emeral[/size] [size=3]Gem-Knight Pearl[/size] [size=3]Shock Master[/size] [size=3]Snowdust Giant[/size] [size=3]Gachi Gachi Gantetsu[/size] [size=3]Evigishki Merrowgeist[/size] [size=3]Alright, so the basic idea behind the deck is using Gishki's ridiculous toolboxxing and recycling to get out 1-2 copies of Evigishki Zeal Gigas during one turn, and attempt the OTK with 2 Zeal Gigas on the board + 1 Gustav for game after XYZ summoning with Zeal Gigas. The best part of the deck is how great it can be at changing the pace of the game; To be able to hold back at any given moment and then explode with Zeal Gigas is abusurdly easy in this deck, and also a nuisance since a majority of the boss monsters can't beat over 3200 ATK, let alone 3000 ATK. Salvage as well is AMAZING with this deck since drawing it is usually throwing out the GG to your opponent barring that you have eliminated their backrow, or flipped Trap Stun (of course, not everything is perfect and not every game is as easy to win). Being able to re-use Abyss, Shadow, and Vision is too good in a deck that can dish out a 3200 ATK boss almost immediately. The other cards in this build also hold their weight extremely well, and fuel the OTK to the face. In any case Zeal has to deal with a Catastor or any pesky monster in general, you have Soul Ogre to fall back on as your universal out to pretty much all threatening monsters. Trap line-up is meh, didn't really try too hard on that part, but I'm in the process of editing it. The Extra Deck in itself is just a simple freestyle, nothing in particular, pretty much is as versatile as can be, though you're either getting Gustav, Lavalval Chain, or Photon Papilloperative. But each monster in the Extra can fulfill a pretty important position and is good in different scenarios.[/size] [size=3]As I have been testing the deck, I've made a couple of changes, as well as current changes in the making right now as I speak, to better the chances of OTKing and draw the right cards, as well as keeping the Gishki monster count high in order for Zeal Gigas' effect to shuffle cards as efficient as possible, though drawing a card is never bad. Manju was pretty much mandatory lol, I cut Aquamirror to two because I didn't like dead drawing it alot of the times and I tested out two and the deck has not lost speed since I have 3 Manju and 3 Shadow to search for it, and if you want to count Abyss and Avance due to their effects, that's 8. I have 8 cards that can either search for Aquamirror directly, or ensure that I have it during my turn or next turn, and if you utilize Gishki Beast in here to re-use dead Abyss, you pretty much get the point that I always have it. Furthermore, usually when I Ritual Zeal Gigas, I sack a Zeal Gigas in hand to summon another one via Aquamirror, then use Aquamirror's effect to add itself back into the deck, and Zeal Gigas back to my hand, essentially giving myself another Ritual monster setup and Aquamirror is tucked safely back into my deck. Adding two Tragoedia is very efficient in this deck being food for Zeal Gigas, and easy overlapping for Gustav, and even then, with Zeal out on the field, and a potential Salvage, I can just sit on Trag and accumulate a pretty fat hand.[/size] [size=3]I'm currently playing with some of the card line-up, especially the Traps and Spells, as a means to explore potential cards that can prove to be more beneficial than the current line-up. So let me know what you guys think of the deck, and if anyone has questions regarding the deck, I'll try and clarify as much for those confuzzled with my card choices or reasoning for certain things. I'm open to any suggestions to the deck that I haven't tried out yet and any potential cards I should look into.[/size]
  9. Gishki decklist

    Since the release of Hidden Arsenal 6 in the US I decided to put together a deck list for this since all the cards are now TCG legal. I decided on this build over the Hieratic build since this allows for more consistency and stability, along with providing options when you can't loop the ritual monster. Also, until Constellar M7 is released, the Hieratic build won't be at it's full potential. This build allows me to toolbox rank 3, 4, and 6's, along with looping every turn and keeping control of the duel with a steady monster line up and hand advantage. [img]http://i.imgur.com/dCrXj.jpg[/img] Monsters 22 3x Gishki Shadow 2x Gishki Vision 2x Gishki Beast 2x Gishki Abyss 3x Evigishki Gustkraken 1x Evigishki Mindaugus 2x Manju of the Ten Thousand Hands 3x Tour Guide from the Underworld 1x Sangan 2x Effect Veiler 1x Black Luster Soldier- Envoy of the Beginning Spells 13 2x Gishki Aquamirror 2x Salvage 2x Forbidden Lance 3x Mystical Space Typhoon 1x Book of Moon 1x Dark Hole 1x Monster Reborn 1x Heavy Storm Traps 6 2x Solemn Warning 1x Solemn Judgment 2x Bottomless Trap Hole 1x Torrential Tribute Extra Deck: Rank 2 Gachi Gachi Gantetsu Rank 3 Wind-Up Zenmaines Temtempo the Percussion Djinn Leviair the Sea Dragon Leviathan Dragon Acid Golem Rank 4 Maestroke the Symphony Djinn Evigishki Merrowgeist Utopia Utopia Ray Gem-Knight Pearl Rank 6 Inzektor Exa-Beetle Photon Strike Bounzer Force Focus Rank 7 Gaia Dragon the Thunder Charger Some explanations of things: Tour Guide From the Underworld: Adds consistency to the deck and allows the ability to toolbox rank 3 XYZ's. Also, pulling Sangan out of the deck allows the ability to search for missing combo pieces. As an added plus, Tour Guide + whatever she pulls out (preferably Sangan) make 6 levels to tribute for the ritual summon (an a Sangan search) Black Luster Soldier: With 4 lights (Manjus, Veilers) and 4 darks (TGU, Sangan), he's fairly easy to bring out. With my opponent using their resources to deal with my ritual monster (which I should be able to summon at least once per turn) and my constant pecking at their hand, I can usually bring him out un-interupted for game. Forbidden Lance: I'm currently testing this card. I chose to include it because of the deck's problem with big monsters and also to protect my Gustkrakens from things like Bottomless, since a well placed Bottomless can slow the deck down. Evigishki Mindaugus: 1 of these has tested well as the best option to summon later game. He allows me to put key cards (Shadow, Vision, Salvage, etc.) back into my deck, along with taking care of pesky cards in my opponent's graveyard like Inzektor Hornet. If I draw him before I want to use him, I can simply use him as the tribute for summoning Gustkraken. Also, 4 ritual monsters over 3 is helpful because the ideal tribute for Mirror is another ritual monster in hand. I chose to only run 2 mirrors because of how easily the deck recycles them from grave. I originally tested 3 but I soon realized that 95% of the time I was searching out mirror from my deck, along with putting it back into my deck. The majority of the time I will have all of my Mirrors in my deck anyway. Also with the recycling aspect of the deck is why I am only running 2 Abyss. Despite him being one of the most crucial cards in the deck for searching out pieces like Vision and Shadow, because Manju will also search the pieces I need, and because Beast allows me to reuse Abyss from grave, I elected to run him at 2. This deck has tested really well so far. Ideally, I can get the loop set up by turn 2 and take control of the board by then. Even when I don't open up with the pieces I need, both Tour Guide and Beast allow me to make explosive +1 plays to get either a rank 3 or rank 4 out. Any suggestions/criticisms would be great!
  10. Turbo Gishki: [img]http://i.imgur.com/RqczB.jpg[/img] (slower?) Gishki: Monsters: 16 3 Veiler 3 Gishki Abyss 3 Gishki Beast 3 Gishki Vision 3 Gishki Shadow 1 Gorz 3 Evigishki Gustkraken 1 Evigishki Mind Augus Spells: 15 1 Book 1 Hole 2 Lance 3 Gishki Aquamirror 1 Heavy 1 Reborn 3 Typhoon 3 Salvage Traps: 5 1 Judgment 2 Warning 2 Torrential
  11. [img]http://i43.tinypic.com/16k49wm.jpg[/img] While it does get some bad hands, it can work its way out of them pretty easily. The deck has a "Gadget Stun" feel to it, except for the times when it pulls out gungnir or triarm. Any suggestions are welcome; I'm looking to get this good enough to take to a regional instead of a more standard deck. (I'll edit in a text list later)
  12. Zeal Gigas is a good card

    21 3 Gishki Abyss 3 Gishki Beast 3 Gishki Shadow 3 Vision Gishki 3 Evigishki Zeal Gigas 3 Maxx "C" 2 Tragoedia 1 Evigishki Soul Ogre 12 3 Gishki Aquamirror 3 Salvage 2 Mystical Space Typhoon 1 Dark Hole 1 Heavy Storm 1 Monster Reborn 1 Book of Moon 7 2 Solemn Warning 2 Dimensional Prison 1 Aquamirror Meditation 1 Solemn Judgment 1 Torrential Tribute 1 Trap Dustshoot
  13. Convulsion of Nature.dek

    So I have been working on this deck for quite some time. Now that i finally got all the random commons for the deck I'm going to play this at lolcats tomorrow i'll edit how I do later. For now I would like to make some small changes to make the deck the most optimal build i can, so feel free to suggest some quick changes. Monsters: 17 3 Diva 2 Gishki Diviner 3 TGU 1 Sangan 3 Tengu 2 Trags 2 or 3 Maxx C 0 or 1 Veiler Spells: 16 3 Convulsion of Nature 2 Archfiend's Oath 2 Surface 3 POD 1 POA 2 ECON 1 Reborn 1 Heavy 1 Dark Hole Traps:7 2 Mind Crush 2 Warning 1 Solemn 1 Dustshoot 1 TT Side: 3 TKR 2 Cyber 2 Reaper 1 Gorz 3 MST 2 Smashing 2 Prison I transition side into a beatdown deck, alot like how plants side.
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