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Showing results for tags 'gladiator'.
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Back, 2018 Update. Deck is serious, will be able to go indepth on deck, and looking for side suggestions I'm terrible at sides rn hardly know wtf is going on with my opps most of the time because i either lock them down, or lose too fast. Im not necessarily good at yugiohmon, but Ive played GBs for years, and i have never stopped trying to make a good gladiator beast deck, these are my updated results. This deck runs way smoother. Three Andal; If I have two rescue rabbits in hand, I can use one to create Essedari, which returns food back into deck, use the second to summon Dragacius using essedari and an andal. 2k/1.9k beaters, after attacking this can be converted into Dragacius, Tamer, Heraklinos lock. Additionally, if I use the first rescue rabbit to summon dragacius, Darius, or Gladiator's Return makes my rabbit useable again, and in the case I draw an andal in hand, without Respite, I'm not trapped. Three Samnite; similar reasoning, it actually has an equeste like effect, and can be recycled with Ayers Rock. Three Rescue Cat, Rescue Rabbit, Test Tiger; These are the main engines of the deck. The fastest ways to get out the Dragacius, Tamer, Heraklinos lock onto the field. Samnite and Samnite/Andal and Andal combined to create Dragacius, after attacking, return to special summon. > 1; With Darius in hand, summoning Augustus, and Noxius. Augustus 1st, Noxius chain, send Bestiari/Laquari/Gladiator to the grave, special summon Darius, trigger its effect to special summon a gladiator from the grave. Send Link Summon Dragacius with Darius and monster summoned via it's effect. Contact Fuse Augustal and Noxius to special summon Tamer in defense, and use it's effect to special summon Heraklinos/Gyazarus/Nerokius > 2; With Gladiator in hand, summoning Augustus, and Laquari. Contact fuse to create Heraklinos. > 3; No Gladiator in hand, or grave, summoning Bestiari, and Gladiator. Contact fuse to create Gyazarus. Test Tiger is self-explanatory, and works with pretty much all of these combos to recycle lost cards, or to recover from opponent responses. Two Noxius, Augustal, and Darius; Darius can either recover lost fusions, or set up plays into fusions. If one is banished, another needs to be avail. Augustal into Augustal is Galaxy Eyes, also Augustal allows Gladiator Beasts effects to be usable from the hand. Noxius is a hand trap, and when used on an attack isnt destroyed by one battle, this can become a forced tag-out which allows you to send bestiari to the graveyard, and special summon darius from the deck to bring it back to the field, then on your following turn you can contact fuse to create Gyazarus, or Link for Dragacius. One Laquari, Bestiari; These cards are always staples in Gladiator Beast decks, however they arent entirely needed to special summon their respective Fusions any longer. Any more is cloggy, and too much. Additionally, along with Equeste which is also run at one; these effects are mandatory and will cancel Augustal's effect to grant the special summoned gladiator from the hand it's ability, and it will not be triggered with it's summon. Lastly, the Hero Still Lives in this engine. I've been considering siding masked hero's, but am not sure if it's worth it. Looking for side help also please!!!
So it is the beginning of the gladiator beast format so I thought I would post a list for fun. I tried to fit in as much nekroz hate as possible. Anyone else have any thoughts about how to run the GBs? [spoiler] [/spoiler] Monsters: 11 2 Gladiator Beast Bestiari 2 Gladiator Beast Laquari 2 Gladiator Beast Equeste 2 Gladiator Beast Darius 1 Gladiator Beast Murmillo 1 Gladiator Beast Retiari 1 Brother of the Fire Fist - Bear Spells: 9 3 Gladiator's Proving Ground 3 Fire Formation - Tenki 1 Book of Moon 1 Dimensional Fissure 1 Raigeki Traps: 20 3 Gladiator Beast War Chariot 3 Fiendish Chain 3 Mirror Force 1 Macro Cosmos 3 Mind Crush 1 Vanity's Emptiness 3 Mistake 1 Solemn Warning 1 Bottomless Trap Hole 1 Ring of Destruction Total = 40
Chief Keefe posted a topic in TCG Deck GarageWhats up DGZ? For the last few days I've been working on a new Gladiator Beast deck. When I scrolled through my DN looking for a base, I found my old Fire Gladiator deck. It has considerably changed since March 2013 Format or how ever long ago it was. I initially wanted to build GladTrix but they aren't aggressive enough for my taste, as opposed to this; extremely control and advantaged based, but it absolutely steamrolls everything else in raw advantage. Want to add 1-2 Fire Formation - Tensen to the main, if anyone can help me fit I'd appreciate it. Main Deck: 40 Monsters: 15 3 Coach Soldier Wolfbark 3 Brotherhood of the Fire Fist - Bear 1 Brotherhood of the Fire Fist - Gorilla 2 Gladiator Beast Laquari 2 Gladiator Beast Darius 2 Gladiator Beast Equeste 1 Gladiator Beast Murmillo 1 Gladiator Beast Bestiari Spells: 12 3 Mystical Space Typhoon 3 Forbidden Lance 3 Fire Formation - Tenki 2 Fire Formation - Gyokkou 1 Fire Formation - Tensu Traps: 13 3 Gladiator Beast War Chariot 3 Black Horn of Heaven 2 Dust Tornado 2 Seven Tools of the Bandit 1 Compulsory Evacuation Device 1 Solemn Warning 1 Bottomless Trap Hole Side Deck: 15 3 Rainbow Kuriboh 1 Cyber Dragon 1 Chimeratech Fortress Dragon 2 Light-Imprisoning Mirror 2 Shadow-Imprisoning Mirror 2 Dna Surgery 2 Mistake 1 Soul Drain 1 The Transmigration Prophecy Extra Deck: 15 3 Brotherhood of the Fire Fist - Tiger King 1 Brotherhood of the Fire Fist - Cardinal 1 Number 101: Silent Honor ARK 1 Evilswarm Exciton Knight 1 Number 50: Blackship of Corn 1 Maestroke the Symphony Djinn 1 Gagaga Cowboy 1 Lightning Chidori 1 Ice Beast Zerofyne 2 Gladiator Beast Gyzarus 1 Gladiator Beast Heraklinos 1 Gladiator Beast Essedarii Both the Fire Fist and the GB engines have amazing main and Extra deck support all around and both have so much synergy together. The way they fit together is obvious, so I'll explain the things that aren't as obvious. -3 Black Horn of Heaven Stops all those Synchro and Xyz plays. Picks up the workload before War Chariot has to. -2 Dust Tornado Fire Fist and Spellbooks. The two most important matchups right now. Hits them both. Very good main deck choice. Hits pesky generic backrows and floodgates like Skill Drain and Mistake. -2 Seven Tools of the Bandit Stops my opponents stuff chain-ables, mostly floodgates and stuff like Geargiagear & Abyss-sphere. Good cards are good and put in a ton of work.