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Found 43 results

  1. Goat Format Exclusive Discord Channels

    I'm proud 2 announce we've diversified our ygo channels on our discord so ur Goat format discussions will no longer get clogged with current meta discussions and vice versa. https://discord.gg/YYTzE29
  2. Goat Format War League

    CONGRATULATIONS TO MOSTLY HARMLESS FOR DEFEATING THE ACADEMY IN THE FINALS!!! OD Superman wins the Golden Goat by Executive Fiat (easily had the best record at 21-1; and I'm too lazy to play it out) The Final War: Mostly Harmless ♥♥♥♥ > The Academy ♥♥♥♥ ♥ Gojira | godzillafan ♥ OD Superman | kperovic.com ♥ Zappdos | rtothezappicky ♥ overdose07_anthony | overdose_anthony ♥ Jazz | JazzDgz ♥ Alius | nzdueler ♥ LFN! | LFN ♥ sunnyd2293 | Controller of Goats [history] OD Superman > sunnyd2293 [3-1] OD Superman > LFN [3-2] Jazz > overdose07_anthony [3-1] OD Superman > nzdueler [3-0] OD Superman > Jazz [3-2] The first ever Goat Format War League begins now. Be sure to read the rules before you start warring. Use this thread for everything related to the Summer 2014 League. Post here if you are on to play some war games. We have 10 teams of 4, with a handful of reserves. Other reserves are welcome to sign up, as people inevitably go inactive and replacements are needed, but there is no guarantee you will get to play. All 45 wars will start now. Remember, this league is supposed to be both fun and competitive. Excessive levels of salt or poor sportsmanship will not be tolerated. Good luck and happy goat controlling. Dankgator Slambo Bambo | 3 - 5 - 1 Faint | DGzFaint POLLUTEDxDELTA | CEILINGxCAT poor homie juan | hwan Papsmurfkof | papasmurfkof Dankgator Slambo Bambo's Wars: Diggernicks | 0 - 6 - 3 Digbick | asuka soryu tolarian academy | uc_frog Hououinkyouma | hkyouma Doodlebug | Operation doodlebug Diggernicks's Wars: Mostly Harmless | 8 - 0 - 1 Gojira | godzillafan OD Superman | kperovic.com Zappdos | rtothezappicky overdose07_anthony | overdose_anthony Mostly Harmless's Wars: Yugi and the Duelers | 2 - 5 - 2 Ryuuzaki | DGz-Ryuuzaki L2theZ | L2theZ Arnold Schwazzenegger | DGz - Tempest Rabbid. | Rabbid. Yugi and the Duelers's Wars: Handsome Boy Modeling School | 5 - 4 - 1 Wumbologist | Wumbologist pyr0 | iAMpyr0 vice captain sanada | arroganceclause themadgician | themadgician47 Handsome Boy Modeling School's Wars: No Combo, Goats Only, Final Destination | 5 - 2 - 2 white-bordered swamp | immaduelist Bazaar of Baghdad | trynet Mason Oliver | Rekka Tatsunagi Spaceman | Spaceman No Combo, Goats Only, Final Destination's Wars: Ignition | 1 - 5 - 3 Matt bishop | dgz - doctor doom Mascis | Mascis wonderPreaux | wonderPreaux Sykotic | LILB"THEBASEDGOD" Ignition's Wars: The Academy | 8 - 1 - 0 Jazz | JazzDgz Alius | nzdueler LFN! | LFN sunnyd2293 | Controller of Goats The Academy's Wars: Str8 Rippin' | 3 - 3 - 3 nippie | nippie River of Tears | joqur yoyoba | rigby the hipster ta_mere | MrDutchy Str8 Rippin's Wars: Token Black Guys | 2 - 6 - 1 Exiled | Exiled rei | dg rei confuse rei | !...Christina...! itswhatever | itswhatever0 Token Black Guys’s Wars: Active Reserves: Inactive Reserves: The Golden Goat: Rules:
  3. How to Side in Goat Format ~from the Perspective of a Goat Player~ As the most popular retro format and still growing, Goat Format has been explored to an extent that few formats ever have. While the community is smaller than the Advanced TCG, being an ‘eternal’ format has one serious advantage: time. Over the past few years we’ve witnessed the perfection of the Standard Goat list by Kris Perovic, the establishment of credible Tier 1 challengers, improvements to various rogue decks, and advances in tactical theory. Gone are the days when Goat claimed the top spots in virtually every tournament with little resistance. But does that mean the Goat archetype has been displaced from its Tier 0 pedestal? Is it time to rename the format to reflect this new reality? As an avid Goat player, I believed the answer to these questions was an emphatic “no,” and thus I set out to learn the lost art of ‘How to Side in Goat Format.’ During the final few months of Dueling Network’s glorious existence, I worked tirelessly with a testing group of Quantumman, TheAntiMetaAzn, and Tin_Glissando to perfect the side deck for the Standard Goat list. We had two big goals in mind. First and foremost, we wanted to win the post-side matchups against Goat’s two most consistent challengers: Chaos and Zoo variants. Second, yet equally crucial, we wanted the side deck to handle a vast array of rogue decks, including Dimension Fusion Turbo (DFT), Monarchs, Burn, and all the Alt-Win decks of the format. To cover these bases, we sought versatility above all else. Cards that specifically countered a single matchup, even if more effective than another option, had no business in our side deck. As Tin_Glissando likes to say, the Goat Deck should be like Water: fluid, elusive, and relentless in its pursuit of eroding the opponent’s resources. Without further ado, here is the list: The most striking aspect of this side deck is how it fits alongside Kris Perovic’s Standard Goat list: all the ratios are perfectly balanced. Every card in the side is either present in 2 copies, is the 3rd missing copy from Perovic’s list, or is limited to 1 in the format. Aside from the aesthetic value, none of these cards would necessarily be terrible choices in the main deck. These are some of the best cards in the format that didn’t make the cut in Perovic’s list because they were subpar in the mirror match. But damn are they versatile. That’s great for us, because our side is meant to improve the dozen or so non-mirror matchups we might encounter, and to hard-counter Chaos and Zoo variants. The other theme to note is how this side deck is suited to work cohesively within the game plan of the Standard Goat list: to grind out advantage while being able to play conservatively or aggressively at any moment. This side deck fine tunes the Standard Goat list, but it does not stray from its higher level concepts. In the next section of this article, I will discuss each card individually and note the decks it is particularly suited to counter. Then, I will briefly review cards that were considered but ultimately did not make the cut. To conclude, I will delve deeper into the Chaos and the Zoo matchups, noting which cards I might replace from the main deck, along with my thoughts on how to combat those decks. D.D. Assailant (Zoo, DFT, Zombie, Gate, Ben-Kei, Rescue Cat)D.D. Assailant is our answer to aggressive decks against which Exarion Universe and Airknight Parshath are ineffective. In the Goat Mirror, it fails to punish Sheep Tokens, but versus decks that lack Scapegoat and Chaos Sorcerer, D.D. Assailant is an excellent lead attacker. Notably, it allows the Goat player to play aggressively against the Zoo player--to strike for damage and establish field presence without the fear of being overpowered by a Berserk Gorilla. It also clears the field of pesky monsters such as Abyss Soldier or Mystic Swordsman LV2. Finally, against Dimension Fusion variants, D.D. Assailant fuels your own banished pile with a big booty. It is truly amazing how strong D.D. Assailant is in these matchups. After years of naively thinking it was a useless relic from 2005 lists, I have come full circle to believing D.D. Assailant is one of the most valuable cards in my side deck. D.D. Warrior Lady (Zoo, DFT, Zombie, Gate, Ben-Kei, Rescue Cat, Empty Jar) As I alluded to above, D.D. Warrior Lady is the one card that stands alone in the side deck because it is limited to a single copy in the format. However, it is effectively the same as D.D. Assailant in its use as a lead attacker, and it can be searched out via Sangan, which mitigates the inconsistency factor. In a pinch, it has the added ability to banish smaller monsters in battle--one example might be if it manages to attack a Morphing Jar in the Empty Jar matchup. Most importantly, D.D. Warrior Lady is an excellent replacement LIGHT monster when 2 Airknights or 2 Magical Merchants come out of the main deck. Dekoichi the Battlechanted Locomotive (Goat, Chaos, Monarchs, DFT, Burn, all OTKs, possibly Zoo) I have an unnaturally deep affection for this card. Dekoichi is the only card I consistently side for the Goat Mirror. I want it in my deck any game that I am going first, because I will generally be ‘up on the summon’ and won’t have to use normal summons to clear set monsters. Dekoichi is a card I also want against any alternative win-condition deck, because I want to dig to my outs such as Dust Tornado, Delinquent Duo, and Trap Dustshoot as quickly as possible. Where this little train truly shines is against Chaos variants--because while those decks deal well with face-up attackers, they struggle against face-down flip floppers such as Dekoichi, who become imposing floaters. Against decks that do not use Thousand-Eyes Restrict or Mystic Swordsman LV2 to clear set monsters, I will take my Dekoichis to war every time. Mystic Swordsman LV2 (Burn, Seal Lock, Gravekeeper, Last Turn, Empty Jar) Perhaps better than any card in the format, Mystic Swordsman LV2 can handle passive decks that rely on floodgates and face-down monsters to extend the game. Being Level 2 is a huge asset, and having 900 ATK is nothing to scoff at when attacking directly. Mystic Swordsman puts pressure on those decks like nothing else, and the only option they likely have to stop it are your typical battle traps. It’s debatable whether it would be an effective card to use against Chaos variants, but I would argue it’s not, because I would prefer to side Creature Swap instead. Creature Swap (Chaos, Seal Lock, Gate, possibly Zoo) Creature Swap is my favorite card to side as a Goat player, because it builds on what makes the Goat deck unique--its use of multiple Scapegoat. One advantage I have as a Goat player going against rogue decks is that I am the only player using Scapegoat, which means I can use 2 copies of Creature Swap quite easily. When I have Sheep Tokens, Tsukuyomi, Sangan, or Sinister Serpent, Creature Swap becomes a potent weapon that non-Goat decks will struggle to guard against. It’s particularly effective against Chaos variants, as they are somewhat passive, they are prone to telegraph plays, and they have the juiciest monsters to steal. Against Zoo, I might not use it for fear of Solemn Judgment, because stealing their generic beaters isn’t that great, or because they might have floaters such as Mystic Swordsman or Sangan to contend with. However, I would strongly consider using Creature Swap against Skill Drain builds. Scapegoat (DFT, Gate, Ben-Kei, Rescue Cat, possibly Zoo) Having a 3rd copy of Scapegoat in the side feels like a very safe choice. Despite the fact that OTK decks are typically prepared to counter it with cards such as Lightning Vortex, Tribe, and tramplers, it is still fairly effective. The 3rd Scapegoat makes your Metamorphosis plays more reliable and consequently allows you to remove Magical Merchants from your main deck for Dekoichis, which can inflict damage more quickly. Against Zoo variants, I am a little more hesitant to include the 3rd copy of Scapegoat, although I am much more likely to do so if I suspect Skill Drain. If I want to use Creature Swap against Zoo, I would certainly include the 3rd copy of Scapegoat. Dust Tornado (Zoo, Burn, Seal Lock, Gravekeepers, Last Turn, Empty Jar)I have been siding the 3rd copy of Dust Tornado for as long as I can remember, and it never seems to let me down. In a slow format with a single copy of Mystical Space Typhoon, the 3rd copy of Dust Tornado is an absolute must to handle floodgates. It’s surprisingly useful in rogue matchups, especially in contrast to other Traps which are much less effective. I would strongly consider using it against Zoo as well, if anything to hedge against the possibility of Skill Drain. The fact that Standard Goat already mains 2 copies of Dust Tornado means we are somewhat committed to the ‘Dust Tornado Strategy’ to deal with traps, which not only makes it easier to side the 3rd copy, but also makes it easier to exclude Jinzo, Mobius, and Royal Decree, saving valuable space in the side. Seven Tools of the Bandit (Zoo, Seal Lock, Last Turn, possibly Burn) Seven Tools of the Bandit was one of the final additions to the side, and I have to give credit to Kris Perovic for being the first person I saw using this card in Goat Format. What Seven Tools does better than any card is negate Solemn Judgment, which is otherwise one of the most difficult cards to answer in the format. Solemn Judgment is what arguably makes Zoo a consistent Tier 1 deck. It took me a while to appreciate this, but Seven Tools fills a very different role than Dust Tornado. Instead of trying to guess which S/T you need to destroy, you can make aggressive plays backed by Seven Tools without incurring much risk. Crucially, this allows you to take monsters with your Thousand-Eyes and follow up by pressing with an attack. Seven Tools also allows you to get more use out of your Dust Tornados by holding them for cards like Premature, Call, or Snatch, as you would in the Goat Mirror. As a final bonus not to be overlooked, Seven Tools almost always wins the 1-for-1 trade with Solemn when you consider Life Points. A timely Seven Tools on a Solemn can flat out win the game. We can also expect to get decent use out of Seven Tools against decks like Seal Lock, Last Turn, and possibly Burn, because like Zoo those decks rely on Solemn Judgment to counter your best counters. The greatest drawback to siding Seven Tools is that the Life Point payments could begin to add up, considering Premature Burial and Delinquent Duo are usually staying in every game. Trap Dustshoot (Chaos, Monarchs, DFT, Seal Lock, all OTKs) Just as D.D. Assailant best plays the role of lead attacker in some matchups, Trap Dustshoot best plays the role of trap-based monster removal in other matchups. I often use Trap Dustshoot to replace my Sakuretsu Armors in matches I don’t expect to get much use out of them. For example, against Chaos I am far more concerned about removing monsters before they hit the field, because what they do in the Main Phase is more threatening than what they do in Battle. Another advantage of Trap Dustshoot is the fact that it is chainable. If a Monarch player uses Brain Control, we can disrupt a tribute summon with Trap Dustshoot. If a DFT player uses Giant Trunade, we can prevent a Chaos Sorcerer or Bazoo from loading the banished pile. The major drawback of Trap Dustshoot is, of course, the 4 card in-hand requirement to activate it. This is somewhat easier to accomplish against decks that use Thunder Dragon, and luckily those are also the decks that Trap Dustshoot tends to excel against. Finally, we have the option to use Trap Dustshoot when going first against any type of opponent, but I would advise against it in most cases, as drawing into Trap Dustshoot late game is unbelievably frustrating and very difficult to manage. Other cards that were considered: Jinzo - For Burn and possibly Zoo. Not worth the investment considering the existence of Spell floodgates, Solemn Judgment, D.D. Assailant, and Exiled Force. Replacing Airknight Parshath with a non-LIGHT is not ideal. Conflicted with Dust Tornado. Turns off your own battle traps. Ultimately we decided not to play any tribute monsters against Zoo because of the pressure the deck exerts and the ever present threat of Solemn Judgment. Mobius the Frost Monarch - For Burn and possibly Zoo. Similar problems to Jinzo. Like all Monarchs it is weak to Tsukuyomi and not good with Premature Burial and Call of the Haunted. Very redundant with Dust Tornado. Zaborg the Thunder Monarch - For Chaos, Burn, and being a LIGHT. Like all Monarchs it is weak to Tsukuyomi and not particularly good when targeted with Premature Burial and Call of the Haunted. Certainly a more viable choice to replace Airknight being LIGHT, and having a more relevant effect against your more typical decks in the format. However, Airknight is either strictly better or we are better off with no tributes + DDWL as the 5th LIGHT. Asura Priest - For Chaos, possibly Goat, and being a LIGHT. Strong synergy with Creature Swap, but it was too difficult to find space for 2 copies in the side and dropping to 1 copy seemed superfluous. If we want to improve the usefulness of Creature Swap, we are better off bringing in the 3rd copy of Scapegoat, as it covers more matchups. Asura is a fun card, but a bit redundant with Exarion. In testing, it was surprisingly fun to use as the attacker against Chaos because the deck has few outs to it, but ultimately it was not worth the space. Blade Knight - For Chaos, Zoo, Alt Win, and being a LIGHT. One of the first components of our Toolbox, I think even before we understood how important D.D. Assailant was. It seemed to be good in every matchup, but like Exiled Force, it wasn’t great either. It could take out facedowns against Chaos or Alt Win, but quite unreliably because you could easily have other monsters on your side of the field when you need to use it. It could take out Exarions and Abyss Soldiers against Zoo, but that’s all it could do, and only late game when you had a small hand. We gave a little extra credence to Blade Knight because of ‘Smokescreen Zoo’, a deck that converts from Zoo to Chaos. Des Koala - For Chaos, Alt Win decks, or being in a spicy mood. I always liked the idea of having a little burn in the side deck as a surprise. Ultimately it was too similar to Dekoichi but not as good. Don Zaloog - For Alt Win. I believe hand disruption is the best strategy to take down alt win decks, and this card would have worked well with either a Warrior Toolbox or Tomato-box engine. Conflicts somewhat with Trap Dustshoot. Ultimately we didn’t have room for it. Exiled Force - For almost any matchup, or almost no matchup. A largely neutral play, yet always solid, its greatest strength is to repurpose Call of the Haunted and Premature Burial when we take out the Airknights. This was the final card cut from the side deck along with Reinforcement of the Army, and the two of them were replaced with the 3rd copy of Scapegoat and the 2nd copy of Mystic Swordsman LV2. This eliminated the mini Warrior Toolbox we originally had, yet allowed us to see Mystic Swordsman LV2 at the same frequency against Burn decks. Most importantly, this final change created an extra slot to insert the 3rd copy of Scapegoat. Mystic Tomato - For Zoo and to establish a Tomato-box. Strong synergy with Creature Swap, but conflicts with Scapegoat. Ultimately not as strong as the D.D. monsters and useful in fewer matchups. Its strongest advantage over the D.D. monsters is against Skill Drain builds. Newdoria - For Zoo and to establish a Tomato-box. Has similar strengths and weaknesses to Mystic Tomato. Night Assailant - For Zoo and possibly Chaos. While the ability to soft-counter Delinquent Duo is a nice luxury, this card is simply inferior to Dekoichi the Battlechanted Locomotive. It is also somewhat redundant with D.D. Assailant as monster removal against Zoo, or with Creature Swap as monster removal against Chaos. Spirit Reaper - For Alt Win. Similar to Don Zaloog, but Reaper sneaks under battle floodgates to boot. Ultimately we didn’t have room for it. Brain Control - For Zoo and possibly Chaos. This card would have worked especially well with 2 copies of Mobius the Frost Monarch, replacing either 2 Airknights or Call of the Haunted and Premature Burial. Ultimately, it is too similar to Creature Swap and requires 2 additional slots devoted to Monarchs to get the most out of it. Mind Control - For Chaos Turbo. This card seems great in theory, being able to banish Sorcerers or disrupt flip-effect monsters. In practice it has two fatal flaws. First, it always returns flip effects to the opponent, meaning they can still hurt you with Book of Moon or Tsukuyomi. Second, it is not a versatile card in this format, only being useful in the Chaos matchup. Reinforcement of the Army - For almost any matchup, or almost no matchup. Establishes a mini-Warrior Toolbox any time at least 3 warriors are sided in. I realized it was effectively not worth the space because it required us to use Exiled Force as the bridge warrior in every matchup. Rarely did we want to use the D.D. monsters and Mystic Swordsman together, so despite having so many Warriors, we were not using the Toolbox to its full potential. Smashing Ground - For Zoo. A solid removal card that could clear out Abyss Soldiers and Exarion Universes reliably. It also sets up Magician of Faith for some early game usage in a pinch. Ultimately it is good but not great, and only works well in one matchup. Bottomless Trap Hole - For Zoo, DFT, Zombies. Another solid removal card that has the ability to functionally replace Book of Moon in its use against Breaker the Magical Warrior. Ultimately the card is a horrible top deck and plays awkwardly in a format with Priority and little emphasis on Special Summons. Ceasefire - For Chaos, Burn, Alt-Win. One of my favorite cards from back in the day, but difficult to justify without time being an issue. As a one-of, it’s difficult to rely on this card. It seems fun, but not necessarily appropriate for the goal of this side deck. Raigeki Break - For Burn and all OTK decks. A solid, chainable removal card that has added synergy with Thousand-Eyes Restrict, and has the extra ability to clear your own field clogged with Ojama or Sheep Tokens. Works much better when combined with Night Assailant in the side. I might have included it had I been more concerned about Alt-Win than Chaos and Zoo. The fact that this card fails to double as a card I would side for Chaos or Zoo really hurts. Royal Decree - For Burn, Last Turn, and possibly Zoo. This card conflicts with and is redundant with Dust Tornado, which we have already devoted 2 copies to in the main deck. Unlike Dust Tornado, it does not deal with Spell floodgates. Against Zoo, it could potentially turn off many of their bets cards, but it could just as easily grant you an unplayable hand. Ultimately too much of a double-edged sword and not enough synergy to make the cut. Sakuretsu Armor - For Zoo. A solid removal card that also protects your Life Points, unlike Smashing Ground. The reason I exclude it is because we already run 3 very similar cards in 2 mained Sakuretsu Armors and Mirror Force, so adding a 4th such card might be ‘too many cards that do the same thing.’ Zoo decks are also known to side Mobius the Frost monarch these days. It could possibly make the cut in a future version of the side deck. Solemn Judgment - For almost any difficult matchup. This card could be an answer to anything your side deck doesn’t already cover, but paying half of your Life Points is generally a very steep cost. Of course this cost is minimized against Alt-Win decks, as your life point totals are typically less important to them. The fact that we are not playing a particularly aggressive deck makes me skeptical of using Solemn. I didn’t test this card very much, but it could be worth revisiting. I think I would want to side 3 copies to get the most out of it, so I don’t know how to fit them without drastically altering the entire side. How to approach the Chaos matchup: The typical Chaos deck wins by maximizing the effects of Graceful Charity, Card Destruction, and Chaos Sorcerer before the Goat player can establish control. The deck leverages mathematical probability to get to these cards as quickly as possible by deck-thinning. Thunder Dragon is an integral component of this strategy, but so too are 3 copies of Dekoichi the Battlechanted Locomotive and Magician of Faith. Chaos consistently pushes the envelope, putting pressure on the Goat player to respond to its actions early and often. This can either be incredibly successful or it can backfire badly. If either flip-effect monster is purged by Nobleman of Crossout, the deck gets closer to its power cards. There is little downside to this strategy because Chaos does not depend on Magician of Faith to be a LIGHT for its summoning requirements. In my opinion, the biggest weakness of the Chaos deck is its linearity. With so many cards run in 3 copies, the deck lacks versatility. Every game follows a similar pattern, culminating in the reliance on Chaos Sorcerer to establish field presence. Usually this practice works well for the Chaos player, as Sorcerer is easy to summon, has excellent stats, and has one of the best effects in the format. Not surprisingly, some players attempt to prevent Sorcerer from dropping in the first place, using cards like Kycoo the Ghost Destroyer or Soul Release to banish LIGHTs and DARKs from the Graveyard. I find this strategy to be completely underwhelming. I approach the Chaos matchup from a different perspective, asking the question: ‘How can I exploit the deck’s dependence on Chaos Sorcerer?’ The answer I came up with has three components. First, I want to adjust my monster lineup to be less vulnerable to Sorcerer. This is actually fairly easy. Since Sorcerer only banishes face-up monsters, cards like Dekoichi the Battlechanted Locomotive are effectively immune to its ability. Second, I want to adjust my trap lineup to be more appropriate for the monsters in the Chaos deck, including Sorcerer, which typically become floaters before they attack. This means I will get more mileage out of a card like Trap Dustshoot than Sakuretsu Armor. Dustshoot provides tremendous leverage over the deck’s linearity, often leaving the Chaos player with an extremely predictable or very poor line of play. As a bonus, Dustshoot is easier to activate because Thunder Dragon inflates the size of the Chaos player’s hand. The third and final component of my side strategy is to capitalize on the Chaos deck’s lack of field presence outside of Chaos Sorcerer. The best card for the job is undoubtedly Creature Swap, which allows the Goat player to convert floaters, Spirits, and tokens into permanently stolen monsters. Not only does the Chaos player lack Scapegoat to thwart Creature Swap in a chain, but the deck is often behind on pace before Sorcerer drops. The fact that the Chaos player does not press with monsters such as Exarion Universe or Airknight Parshath can be exploited by Creature Swap. For example, this lack of pace can allow weak monsters such as Sangan or Sinister Serpent to survive for a turn while face-down. Then on the following turn, the Goat player can summon Tsukuyomi and activate Creature Swap. This line of play highlights how the Goat player can ensure a successful Creature Swap, playing around outs such as Phoenix Wing Wind Blast or Ring of Destruction. To make room for all of these cards I would consider removing the following cards from the main deck: Airknight Parshath, Exarion Universe, Tribe-Infecting Virus, Book of Moon, Delinquent Duo, Premature Burial, Call of the Haunted, Dust Tornado, Mirror Force, and Sakuretsu Armor. I certainly wouldn’t side all these cards out, but I can see an argument for each of those cards being less effective against Chaos than they are in the Goat Mirror, especially when we consider what our deck might look like in Game 2. My best advice is to focus on the functional replacement of subpar cards with like cards that perform a similar role, and to keep in mind how the cards you bring in might work together as a cohesive unit. How to approach the Zoo matchup: The typical Zoo deck wins by being hyper aggressive early and often with cards such as Abyss Soldier, Berserk Gorilla, Exarion Universe, Mystic Swordsman LV2, Solemn Judgment, and Trap Dustshoot. Some Zoo players prefer to use Skill Drain instead of Solemn Judgment, or prefer not to use Trap Dustshoot at all, which can make their Trap-lineup difficult to predict. The central goal of the Zoo deck is to create an awkward, tense game-state for the Goat player. One method to achieve this goal is to create dead cards for the Goat player, since the Zoo deck does not run commonly played cards such as Scapegoat, Thousand-Eyes Restrict, or Flip-Effect Monsters (at least in Game 1). This turns cards such as Airknight Parshath, Book of Moon, and Nobleman of Crossout, which are assets in the Goat mirror, into major liabilities in the Zoo match-up. In a sense, Zoo makes Goat feel like a combo deck that struggles to get going, and by the time Goat mounts a push, there is a strong chance Zoo will have either Solemn Judgment or Skill Drain to counter. Zoo is a highly efficient aggro deck that creates beautifully simplified game-states, in which the odds are stacked in its favor to emerge victorious. It’s a great anti-meta strategy that is highly challenging for the Goat player to overcome. In my opinion the biggest weakness of the Zoo deck is its inability to increase its own card count. Zoo is designed to force the Goat player into making poor trades that cause him to lose cards. If the Goat player can resolve his bread-and-butter plays, the small but important combos like Sinister Serpent+Metamorphosis, he can begin to make inroads into the Zoo player’s resources. You could say that the best weapon the Goat player has to combat Zoo is time: if we can fend off Zoo’s initial onslaught, we can reach the better plays in our deck. Getting the most out of cards like Magician of Faith, Thousand-Eyes Restrict, and Black Luster Soldier is how the Goat player will likely win, if he is going to win. Some players might think the best strategy to extend the game against an aggro deck is to bring in battle floodgates, like Swords of Revealing Light or Messenger of Peace, but the Zoo deck is well-equipped to handle these cards with answers like Abyss Soldier, Mobius the Frost Monarch, and Mystic Swordsman LV2. Further problematic, these battle floodgates don’t fully support the game plan of the Goat deck. They force the Goat player to become one dimensional, but a major strength of Goat is its ability to play passively or aggressively at the opportune moment. Arguably, the Goat deck already runs a far more versatile and natural battle floodgate, Thousand-Eyes Restrict, and we should focus instead on bolstering the reliability of that built-in answer. The primary goal I have when siding against Zoo is to make the cards in my deck more useful early and mid-game. Instead of adding battle floodgates, I prefer to beef up my field presence in the form of monsters that don’t roll over in battle. That’s why D.D. Assailant and D.D. Warrior Lady are such excellent counters--they hold the field more effectively than the battle floodgates, and they can be used both offensively and defensively. Siding the 3rd copy of Scapegoat is as passive as I want to get in this match-up, but unlike Swords of Revealing Light or Messenger of Peace, Scapegoat supports our game plan by being chainable and setting up reliable Metamorphosis plays. I would also consider siding Dekoichi the Battlechanted Locomotive, simply for being a decent use of a normal summon that can turn into a strong floater. Finally, I want counters for the Zoo deck’s counters, because when I’m ready to make a push, I want to ensure that it goes through. I like Dust Tornado and Seven Tools of the Bandit for this job, because they let us respond with our power plays that are fundamentally more advantageous than Zoo’s. To make room for all of these cards I would consider removing the following cards from the main deck: Airknight Parshath, Exarion Universe, Tribe-Infecting Virus, Tsukuyomi, Morphing Jar, Magical Merchant, Book of Moon, Nobleman of Crossout, Premature Burial, and Call of the Haunted. Again, I wouldn’t side all these cards out, but I can see a case for each. All of these cards can be dead at times against Zoo, and as I’ve discussed, creating dead cards is a critical component of Zoo’s anti-meta strategy. One thing to note: we probably can’t remove both Airknights and Magical Merchants, even though we might want to. That would leave our LIGHT count dangerously low, and Black Luster Soldier is one of the key advantages we want to maintain over Zoo. How to approach Alt-Win matchups: Since there are so many Alt-Win matchups in Goat Format, and each one is unique, I want to discuss my general approach to Alt-Win matchups instead of talking about each of them individually. When I am facing an Alt-Win deck, I consider taking out nearly every card in my main deck. Some cards that we consider staples, such as Snatch Steal, are surprisingly useless and even counter-productive in an Alt-Win matchup. Conversely, some cards that we think are totally useless actually have a hidden purpose--for example, Airknight Parshath, which through Metamorphosis is a gateway to Dark Balter the Terrible, one of the best answers to Alt-Win. I try to use as much of my side deck as possible against Alt-Win. This means I consider cards like Trap Dustshoot and Dekoichi near staple additions, because while they are not always great, they are much better than some of the cards I might have kept in my main deck. It’s a bit harder to ‘own’ the Alt-Win matchups with a side deck that is designed to aggressively fight off Chaos and Zoo. Unfortunately, we have no room in our side deck for specialists like Neko Mane King or Royal Decree, but I think we have enough options to hold our own in every matchup. If we play well against the Alt-Win decks, we should be able to beat them without tailor-made counters. I recommend practicing against lots of Alt-Win decks, being creative with how you use your side, and being willing to make unconventional plays. You can think of each Alt-Win deck as a unique puzzle to solve. Final Thoughts I want to end on a cautious note, a disclaimer, and then an optimistic note. First, the caution. As I said earlier, every card in this side deck could also be used in the main deck. The 15 cards in this side deck are versatile and generic, like a Swiss Army knife. It is very tempting to over-side, especially against Chaos and Zoo variants. Every change we make has a rippling effect on the deck’s performance as a whole. If we remove too many cogs, that well-oiled machine might fall apart. Now, the disclaimer: this side deck is quite possibly imperfect. While we put a lot of work into it, and I enjoyed writing this article, I want to say that this is only the beginning of a broader discussion. It is still a work in progress. It’s very possible there are flaws. It’s very possible that different side decks will work better for different people. And it’s overwhelmingly likely that different side decks will work better in different metagames. Finally, I want to thank every Chaos player, every Zoo player, and every Alt-Win player for expanding what was already an immensely deep format. I may have complained about these decks in the past, and I can’t always say that I enjoy playing them, but they certainly pose a new and interesting challenge for us all. Without pushing the limits of what we can do, we will never truly know all that there is to know about Goat Format. I hope that ‘How to Side in Goat Format’ is merely the beginning of another chapter that we can write as a community. Thanks for reading.
  4. Please answer the above poll. I plan on bringing back DuelistGroundz Yugioh warring in the near future (maybe in 2 weeks if I get everything figured out). "Warring" for those who don't know, is the act of forming online teams of Yugioh players and battling each other for pride and for prizes. It's obvious that our two most popular formats here are the normal, Konami-approved, advanced format and the 2005 Goat format. What I am trying to figure out is what extent there is overlap in the interest of these formats. That is, do most current format players like goat format as well? Do most goat format players like the current format, or are they playing goats specifically to avoid the current format? The way that people answer this poll may affect how I decide to combine or separate current format/goat format warring, so please be honest (no one is going to judge you if you admit to liking or not liking a format). For the purposes of this question, assume that goat format would be without Exarion Universe. In the poll, "strong interest" indicates a format that you know you would be excited to play. "Mild interest" describes a format that you ordinarily don't play too much, but you think that there is a pretty good chance that could learn and enjoy. "No interest" indicates a format that you know that you would not enjoy (ie you probably have tried it and hated it). For example, I have answered "mild interest in current format, strong interest in goat format" because I enjoy goat format very much, but I also would be down to learn a bit about the current format and play some matches from time to time, even though I wouldn't consider it to be as good as goat format.
  5. Goat format war!   Tough Titties ♡♡♡   Jazz  | JazzDgz ♡♡ InfusionsCap | InfusionsCap ♡ nippie | nippie ♡     vs.     No Combo, Goats Only, Final Destination ♡♡♡♡♡   DGZ - DN - skype crazymeatmountain - crazymeatmountain - mattossi00 ♡♡ MavsBoy - MavsBoy - MavsBoy ♡♡ Soul - A$AP Yugi - ??? ♡♡   War History: crazymeatmountain > nippie 2-1 crazymeatmountain > InfusionsCap 2-1
  6. No Combo, Goats Only, Final Destination DG - DN - Skyep <3 crazymeatmountain - Crazymeatmountain - mattossi00 MavsBoy - MavsBoy - MavsBoy Soul - A$AP Yugi - ??? [vs] team name <3<3<3 Lucas. - CuStOm Kewl`Kat - Kewl`Kat dicepod - dicepod Games: 0 Lucas < crazymeatmountain 2 (-1 <3 team name) 2 Kewl`Kat > crazymeatmountain 1 (-1 <3 NCGOFD) 2 Kewl`Kat > Soul 0 (-1 <3 NCGOFD) 2 Kewl`Kat > MavsBoy 1 (-1 <3 NCGOFD) 0 Randy_Carter < MavsBoy 2 (-1 <3 team name) 2 Kewl`Kat > crazymeatmountain 1 (-1 <3 NCGOFD)
  7. 5 hearts double elim?   Scum Super Bros - 1   DGz - Nick - DN ========= Audioslayne - "Town Certifier" - Audioslayne (1) Gemstone Mine - "Floatstone" - BetterOnPaper (1) Logic - "The Ten Dollar Man" - RToTheZappicky   Figuratively Nuts - 2   Name - DN - skype white-bordered swamp - acpennington - Allen Pennington !_Chandelier - ! Chandelier - Garret Hayslip (1)   War History: logic > white-bordered swamp (2-1) white-bordered swamp > gemstone mine (2-0) white-bordered swamp > audioslayne (2-0) white-bordered swamp > logic (2-1) white-bordered swamp > logic (2-0) gemstone mine > !_Chandelier (2-1) audioslayne > white-bordered swamp (2-1)
  8. Super Scum Bros.   Audioslayne ~ Audioslayne  Gemstone Mine ~ BetterOnPaper   Logic ~ RToTheZappicky     We're Gay for Sangan ♥ ♥ ♥ ♥  >>) Metal Gear Salad - Metal Gear Salad ♥  >>) Tygo - DGZ - Tygo ♥ ♥ >>) Dapper Dan Man - gangstarr1 ♥ ♥   History: Tygo > Audioslayne 2-0 Logic > Metal Gear Salad 2-1 Dapper Dan Man > Logic 2-0 Dapper Dan Man > Logic 2-1 Dapper Dan Man > Audioslayne 2-0
  9. Tough Titties (3) Jazz - JazzDgz (1) InfusionsCap - InfusionsCap (1) nippie - nippie (1) versus team name (4) Lucas. - CuStOm (1) Kewl`Kat - Kewl`Kat (1) Randy_Carter - deathknight777265 (2) war history: Kewl`Kat > InfusionsCap 2-0 Kewl`Kat > Jazz 2-1 Lucas. > nippie 2-1 Jazz > Lucas. 2-0 Jazz > Kewl`Kat 2-1
  10. We're Gay For Sangan vs. Prosecution

    <3 <3 <3    We're gay for Sangan     >>) Metal Gear Salad - Metal Gear Salad (2) >>) Tygo - DGZ - Tygo (2) >>) Dapper Dan Man - gangstarr1        <3 <3 <3 <3 <3 Prosecution  [+] Urthor - Urthor (2) [+] MZAAZM - MZAAZM (2) [+] YGA - YGA (2)                                                                                  War History:                                                          MZAAZM 2>1 Dapper Dan Man                                                          MZAAZM 2>1 Dapper Dan Man    
  11. PKA vs tn

    Arabs N Scarabs - Arabs N Scarabs Sunnyd2293 - sunnyd2293 SqirmyWurmy - Jabronii <3<3<3<3<3 vs <3<3<3<3<3 kewl`kat - kewl`kat Lucas. - CuStOm Randy_Carter - deathknight777265 Matches:
  12. 5 hearts double elim   We're Gay for Sangan (1) Metal Gear Salad - Metal Gear Salad Tygo - DGZ - Tygo Dapper Dan Man - gangstarr1   Figuratively Nuts (5) white-bordered swamp - acpennington - Allen Pennington !_Chandelier - ! Chandelier - Garret Hayslip Doom Engine - Doom Engine - kagan.bragg   War History: white-bordered swamp > Tygo (2-0) white-bordered swamp > dapper dan man (2-1) white-bordered swamp > dapper dan man (2-0) white-bordered swamp > Metal Gear Salad (2-0) white-bordered swamp > Metal Gear Salad (2-1)
  13. Prosecution   [+] Urthor - Urthor (2) [+] MZAAZM - MZAAZM (2) [+] YGA - YGA  (2)       Previously Known As   <3<3 Arabs N Scarabs - Arabs N Scarabs  Sunnyd2293 - sunnyd2293  SqirmyWurmy - giraffe99     History    1 MZAAZM 0 Sqirmy Wurmy   1 YGA 0 Sunnyd2293   1 YGA 0 Sunnyd2293   1 MZAAZM 0 Sqirmywurmy   1 Arabs N Scarabs  0 MZAAZM   1 Arabs N Scarabs  0 Urthor   GLHF
  14. you have got to be kitten me:   <3 <3 <3   captainameowica - keeperofthestars   <3 <3 white-bordered swamp - acpennington    rap-tan - rapture   <3 <3           Super Scum Bros:   <3 <3 <3    Audioslayne - Audioslayne   <3 <3 Gemstone Mine - BetterOnPaper   <3 Logic - RToTheZappicky   <3        War History:   white-bordered swamp > logic 2-1 gemstone mine > white-bordered swamp 2-1 captainameowica > gemstone mine 2-1 gemstone mine > white-bordered swamp 2-1
  15. Tough Titties <3 <3 <3 <3 <3 Jazz - JazzDgz <3 <3 InfusionsCap - InfusionsCap <3 <3 nippie - nippie <3 <3 Previously Known As... <3 <3 Arabs N Scarabs- Arabs N Scarabs <3 <3 Sunnyd2293 - sunnyd2293 <3 SqirmyWurmy - giraffe99 :( War history: InfusionsCap > SquirmyWurmy 2-0 InfusionsCap > SquirmyWurmy 2-0 InfusionsCap > sunnyd2293 2-1   --formatting will happen when I'm on a non mobile platform, brah
  16. Tough Titties ♡♡♡♡  Jazz  | JazzDgz ♡♡ InfusionsCap | InfusionsCap ♡♡ nippie | nippie ♡   vs.   Improvise ♡♡♡♡♡  tsgreen - tsgreen ♡♡  Nelrick - Nelrick ♡♡ (GON) Blitzkrieg - (GON) Blitzkrieg ♡♡ War History: Nelrick > nippie 2-0
  17. NaCl vs Previously Known As...

    NaCl <3 HououinKyouma - hkyouma Mazen2892 - Mazen2892<3<3 Tom Brady - Tom "GOAT" Brady<3   Previously Known As... <3<3<3<3 Arabs N Scarabs- Arabs N Scarabs<3<3 Sunnyd2293 - sunnyd2293<3<3 SqirmyWurmy - giraffe99<3<3   War History Tom Brady 1 < Sqirmywurmy 2 HououinKyouma 0 < sunnyd2293 2 HououinKyouma 0 < SqirmyWurmy 2
  18. Previously known as... <3<3<3<3<3   Arabs N Scarabs / Arabs N Scarabs <3<3 Sunnyd2293 / sunnyd2293 <3<3 SqirmyWurmy / giraffe99  <3<3   vs.   Handsome Boy Modeling School <3<3<3<3   Itswhatever / itswhatever0 <3 Andrew81090 / Andrew81090 <3<3 Yung Monet / iGay <3<3   Round 1: Sunnyd2293 vs Itswhatever0 = Sunnyd2293 2-1
  19. Improvise vs. NaCl

    Improvise ♥ 1. tsgreen - DN: tsgreen ♥♥ 2. Nelrick - DN: Nelrick  ♥ 3. (GON) Blitzkrieg - DN: (GON) Blitzkrieg ♥   NaCl ♥ HououinKyouma - hkyouma ♥ Mazen2892 - Mazen2892 ♥ Tom Brady - Tom "GOAT" Brady ♥   War Story tsgreen 2-1 HououinKyouma HououinKyouma 2-0 Nelrick HououinKyouma 2-1 (GON) Blitzkrieg tsgreen 2-0 Mazen2892 tsgreen 2-1 Tom Brady HououinKyouma 2-0 Nelrick
  20. Improvise ♥ 1. tsgreen - DN: tsgreen ♥ 2. Nelrick - DN: Nelrick  ♥ 3. (GON) Blitzkrieg - DN: (GON) Blitzkrieg ♥♥     We're gay for Sangan <3 <3 <3 <3 >>) Metal Gear Salad - Metal Gear Salad <3 <3 >>) Tygo - DGZ - Tygo <3 <3 >>) Dapper Dan Man - gangstarr1 <3 <3       War Story Dapper Dan Man 2>1 tsgreen Dapper Dan Man 2>0 nelrick Dapper Dan Man 2>1 nelrick
  21. WeRQtpies vs Improvise

    5 Hearts/Double Elim   WeRQtpies ♥♥ Zeh - Zeh  Down in Flames - Down in Flames ♥♥ Zakrok - ! Emma Watson<3 ♥   Improvise ♥♥♥ tsgreen - tsgreen ♥♥ Nelrick - Nelrick ♥ (GON) Blitzkrieg - (GON) Blitzkrieg ♥     War History: Down in Flames 2 - 1 (GON) Blitzkrieg Zeh 2 - 0 Nelrick Nelrick 2 - 1 Zeh tsgreen 2 - 0 zakrok tsgreen 2 - 0 zeh
  22. Improvise vs. Prosecution

    Improvise <3 <3 <3 <3  1. tsgreen - DN: tsgreen <3  2. Nelrick - DN: Nelrick <3 <3 3. (GON) Blitzkrieg - DN: (GON) Blitzkrieg <3 <3             Prosection (5) [+] Urthor - Urthor (2) [+] MZAAZM - MZAAZM (2) [+] YGA - YGA (2)   War Story MZAAZM 2>0 tsgreen MZAAZM 2>0 tsgreen
  23. 笑あほ vs NaCl

    笑あほ    wυмвologιѕт « WUMBOLOGIST <3 <3  gojιra « GODZILLAFAN <3 <3  grιмey « XENA! <3 <3   <3 <3 <3 <3 <3   NaCl     HououinKyouma - hkyouma <3 Mazen2892 - Mazen2892 <3 <3 Tom Brady - Tom "GOAT" Brady <3 <3     War History Gojira > HououinKyouma 2-0 Gojira > Tom Brady 2-0 Gojira > Tom Brady 2-0
  24. you have got to be kitten me:   <3 <3 <3    captainameowica - keeperofthestars   <3  white-bordered swamp - acpennington   <3 <3 rap-tan - rapture   <3         Handsome Boy Modeling School:   <3 <3     №1| Itswhatever »itswhatever0   <3  №2| Andrew81090 »Andrew81090     №3| Yung Monet » iGay   <3 <3           War History:   white-bordered swamp > itswhatever 2-1 andrew81090 > captainameowica 2-0 white-bordered swamp > andrew81090 2-1 captainameowica > andrew81090 2-0 yung monet > rap-tan 2-0
  25. Retro Format Player List

    https://docs.google.com/spreadsheets/d/1DJ2Z_Skz3rBzzihsiFj1Oxg-dpwQFkGJqKqvA0YYE1o/edit#gid=0   Hey guys, I made this spreadsheet to help us all find other players on duelingnetwork who play the retro formats we care about. I've got a few names already but decided to make this public and post it on a bunch of different sites.   The reason I made it public is so everyone can add their own username and check off the formats that they play. I figured this is the fastest and easiest way to get the contact book as full as possible.   Hopefully people don't screw it up too bad--I've got a duplicate copy that I can back up occasionally. Needless to say I don't want people changing the column headings or other people's grids. If you have a suggestion though, please post it here.   One cool feature in the spreadsheet is that you can use the filters at the top row to see only the names that go with a particular format. For those unfamiliar with google docs, I also made a video explaining how to use it. Hope it makes sense.    https://www.youtube.com/watch?v=qGFvGHIpo3o&feature=youtu.be   Happy retro dueling!