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http://www.youtube.com/watch?v=QUQsqBqxoR4 [quote] 1 Black Luster Soldier - Envoy of the Beginning 2 Effect Veiler 1 Gemini Summoner 3 Goblindbergh 3 Masked Chameleon 2 Photon Thrasher 1 Thunder King Rai-Oh 3 Tinplate Goldfish 3 Traptrix Myrmeleo 1 Book of Moon 1 Dark Hole 1 Foolish Burial 2 Forbidden Lance 1 Mind Control 3 Mystical Space Typhoon 1 Reinforcement of the Army 1 Bottomless Trap Hole 1 Compulsory Evacuation Device 3 Fiendish Chain 2 Mirror Force 1 Solemn Warning 1 Torrential Tribute 1 Trap Hole 1 Void Trap Hole Side Deck Not Set In Stone 1 Crimson Blader 1 Scrap Dragon 1 Stardust Dragon 2 Abyss Dweller 1 Diamond Dire Wolf 1 Evilswarm Exciton Knight 1 Gagaga Cowboy 1 Gemknight Pearl 2 King of the Feral Imp 1 Maestroke the Symphony Djinn 2 Number 101: Silent Honors ARK 1 Steelswarm Roach [/quote] So I had to make a deck cause I've qualified for WCQ but not all my friends have and I've got just about every meta/semi-meta deck lent out and this is what I pulled up. It basically spams the wide range of rank 4's we have. Tests pretty decently. My main losses are probably because I fall behind in advantage or because I don't have a Chameleon target early-mid game. This deck also has no late game. Monsters. BLS is there for the win-more, and lack of cards Veiler is great and is a light target. Whats cool is that I can Mind Con a Druler/leed, chameleon back veiler and synchro for 8. Gemini Summoner is actually only here cause it has 0 defense and is water (for dweller purposes). As an added bonus it doesn't die to Gorilla and Bear (without effect) Airplane guy is maxed cause he has 0 defense and can make a turn 1 play Chameleon makes the deck Thrasher also allows for turn 1 plays and he has 0 defense. I dislike him because I cannot normal summon him if I need. Tin Goldfish is like Airplane but has 0 defense and makes 2200 dwellers which is super relevant in the mermail meta we will inevitably have in Sydney TKRO is just a good 1 off card that stops a lot of deck and is annoying. I have taken a liking to Myrmeleo because it both searches when I summon so I can make them fear a BTH/VTH OR I could remove backrow when used with airplane/goldfish. Spells. 3 MST is standard and 2 Lance ensures I don't get wrecked hard by fiendish chain Foolish was a throw in to get a 0 defense in grave as I have problems with that at times Mind Control works great against the abundant amount of level 4 monster decks we have atm RotA searches Thrasher and Airplane guy. Traps Just a standard lineup of defensive traps really. Didn't find space for Dprison. TH, BTH, VTH gives me targets for Myr and have their niche uses. Side Its just whatever I feel to be a threat on the day Extra Standard really. Notes. I have tested Kagetokage and I actually dislike that card for the same reason as Thrasher in that I can't normal summon him so he's dead a lot of the time. I feel 3 chameleons are sufficient Feral Imp targets (as I usually only resolve it once anyway) I hate Summoner Monk although I am short on ways to tutor Gemini / Myrm With that said I think I want to fit in Lavalval Chain as a way to tutor Gemini to the grave but don't know what to take out.
Hello everyone, I made a fun deck that has been doing ok but I don't think it's going to be a serious deck to go to events. GoGoGo Ghost came out in Cosmo Blazer and is really interesting. It is so easy in a Zombie deck to bring it out and get instant Xyz action going. So here is the list: Monsters: (22) 3 GoGoGo Ghost 2 GoGoGo Golem 2 GoGoGo Giant 2 Zombie Master 2 Pyramid Turtle 2 Spirit Reaper 2 Goblin Zombie 1 Mezuki 2 Card Trooper 2 Tour Guide from the Underworld 1 Dark Armed Dragon 1 Caius the Shadow Monarch Spells: (13) 3 Book of Life 3 Mystical Space Typhoon 2 Forbidden Lance 1 Creature Swap 1 Pot of Avarice 1 Heavy Storm 1 Dark Hole 1 Monster Reborn Traps: (6) 3 Call of the Haunted 2 Torrential Tribute 1 Solemn Warning Extra Deck: (15) 1 Abyss Dweller 1 GaGaGa Cowboy 1 Diamond Dire Wolf 2 Number 50: Blackship of Corn (one will be Evilswarm Ouroboros) 1 Photon Papilloperative 1 Temtempo 1 Wind-Up Zenmaines 1 Number 30: Acid Golem 1 Vylon Disigma 1 Maestroke 1 Number 39: Utopia 1 Leviair the Sea Dragon 1 Gem-Knight Pearl (Will be Daigusto Emeral when legal) 1 Number 16: Shock Master Rank 4 Xyz Monsters come out all of the time in this deck. GoGoGo Ghost get's its effect when special summoned from anywhere. That means Leviair and Pyramid Turtle both give it the ability to summon Golem from the graveyard. A lot of people might be wondering why there is a lack of hand traps and mill power. Overall, there isn't room to put in cards like Gorz/Veiler/Maxx C. I tried to fit Gorz in but it adds inconsistency with triple Call of the Haunted, and Tragoedia isn't that good in this deck since it normally came out with 1200-1800 and served little to no purpose. The Lightsworn engine was originally in here and Dark Armed Dragon was a BLS. Sadly it didn't do much for the deck and room had to be made for other stuff. It is easy to get GoGoGo Golem/Mezuki into the graveyard with cards like Card Trooper and Zombie Master, and GoGoGo can serve as a stand-alone card sometime. Mezuki can also slam against a boosted Bear or Kabazauls, so even if they waste a Lance or something, it still served as a strong 1-for-1. So let me know how you feel about the deck, still playing around with it in my spare time. If you ever want to play me on DN, hmu (FrenziedPanda).
[img]http://25.media.tumblr.com/tumblr_maklwi4D6P1qhop1zo1_1280.jpg[/img] [img]http://25.media.tumblr.com/tumblr_maklwi4D6P1qhop1zo2_1280.jpg[/img] [img]http://25.media.tumblr.com/tumblr_maklwi4D6P1qhop1zo3_1280.jpg[/img] [img]http://24.media.tumblr.com/tumblr_maklwi4D6P1qhop1zo4_1280.jpg[/img] [img]http://25.media.tumblr.com/tumblr_maklwi4D6P1qhop1zo5_1280.jpg[/img]
[center][media]http://www.youtube.com/watch?v=XXC_uTp0iyY[/media][/center][center][color=#00ffff]~20[/color][/center][center][color=#00ffff]3~ Mystic Piper[/color][/center][center][color=#00ffff]3~ Kinka - Byo [/color][/center][center][color=#00ffff]3~ Battle Fader[/color][/center][center][color=#00ffff]3~ Swift Scarecrow [/color][/center][center][color=#00ffff]3~ Maxx "C"[/color][/center][center][color=#00ffff]1~ Exodia the Forbidden One[/color][/center][center][color=#00ffff]1~ Right Arm of the Forbidden One[/color][/center][center][color=#00ffff]1~ Left Arm of the Forbidden One[/color][/center][center][color=#00ffff]1~ Right Leg of the Forbidden One[/color][/center][center][color=#00ffff]1~ Left Leg of the Forbidden One[/color][/center][center][color=#00ffff]~8[/color][/center][center][color=#00ffff]3~ Upstart Goblin[/color][/center][center][color=#00ffff]3~ One Day of Peace[/color][/center][center][color=#00ffff]2~ Pot of Duality[/color][/center][center][color=#00ffff]~12[/color][/center][center][color=#00ffff]3~ Reckless Greed[/color][/center][center][color=#00ffff]3~ Jar of Greed[/color][/center][center][color=#00ffff]3~ Legacy of Yata - Garasu[/color][/center][center][color=#00ffff]3~ Hope for Escape[/color][/center] Hope for escape is very good, while Piper is a consistent draw engine with Kinka, and the Exodia pieces being level 1 is nice.