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Found 1 result

  1. Burning Abyss now with Links!

    With the advent of a BA link monster and the ever increasing pool of link monsters I wanted to bring the archetype up for discussion. They’ve got a few new plays. Did you know from three BAs or one tour guide you can put over 8k right through two attack position monsters or just clear their board and go for the kill? First let’s talk about the two powerhouse link monsters. This card is very good as it allows you to tutor your whole engine and toolbox while giving access to other level 3’s like Blackwing - steam the cloak (which will become relevant later in the discussion). It also allows you to have monsters other than ba’s and shields your plays from ghost ogre and board from wipes. When you use the effect make sure you have another card on the field so you don’t lose it to ogre. Also keep in mind you can summon it off Beatrice or Cir. The most important part of the card is that it sends as a cost which means you can send steam without worry and often makes itself not a great target for negation. Going first you can pull ghost ogre right out of the deck and itself provide set-up/disruption through shooting riser dragon or t.g. wonder magician. Going second is where it really shines in this deck though and it will become clearer why. Now, why BA? BA has the ability to force responses and play through fields, the latter part is more so due to the ever increasing number of generic extra deck monsters. The monsters have either advantage or tool box effects which make them ideal for baiting responses. They aren’t ns reliant and can make the same plays without using it. They can play around negation like ash thanks to chain links. I didn’t realize how nuanced playing with the deck could be until I stopped using it as a splashed engine and instead played it as its own deck. That is the most important part when playing the deck imo as sometimes it can be easy to overlook something and realize after the fact you could’ve just played differently and had a much better outcome. For example, when I first started playing around with the deck I never would have thought to go into a Dante and use it with steam to make needle fiber and make ash unusable due to the chain order. I’ll demonstrate this in a short video after describing the otk. The otk starts in the same way but can take multiple different directions. It all revolves around a little card called Tin Musical Battlemech. First you go into Needlefiber with Steam the cloak and summon Mecha Phantom Beast O-lion. Steam will summon a lvl 1 token which you will use to synchro into Battlemech since O-lion is lvl 2. O-lion will summon a lvl 3 token and Battlemech will summon steam back. Then you can either go into Crystron Quardriongandrax and stuff or Borrelsword and Armory Arm. If you’re going the armory arm route you may want to run Link spider so you can turn the token that O-lion summoned and steam into Borrelsword. Then you’d use the newly spawned lvl 1 token and Battlemech to make Armory Arm. Here’s video of how to do various forms of the otk. I also included two set-ups in the video. The first otk doesn't use Borrelsword and so uses more of the extra deck. The effect of the card is: Borrelsword is a pretty crazy card for being generic – it can generally do 7000 by itself and means you need less stuff to put up damage. With Armory Arm it does 8000 on an empty field and more if they have atk position monsters. Generally though you go for Quardriongandrax because it is slightly safer. You’r opponent could safe ogre for the armory arm equip or for the Borrelsword honest effect. However, Quardriongandrax floats and could be protected by Cherubini and they can’t use it on the effect that spawns the double attack. Most of the time people use it well before then though. They’d have to know what you were trying to do. In general I think that if you have a trigger material like alich, farfa, or Cir into them and run fairy tail then that is enough to stop most plays. Needlefiber and ogre help to have coverage against face up s/t. Most decks Konami makes have the same flaw in that if their ns gets stopped then so do most of their options, which isn’t true for this deck. I still favor going second though unless I know my opponent is playing like a grass deck (snow) or extra link spam. I won’t talk too much about card choices but you should run 2 Needlefiber and Cherubini in case you use them T1 or they get negated/disrupted. The rest of the extra deck stuff can be ran at 1. With the way the deck is 1 dante is all you need, which is good for ocg players. Trapless is definitely the way to go since you want to have the greatest chance of making plays. Pure ba is best as you have a plethora of good ns and want to maximize playable and good hands – traps and phantom knights would just reduce that. Not to mention extra deck space is quite limited. You could side a single boots and fog blade for when going first against high ceiling decks, but I don’t think it is necessary. This means Light of Sekka is a card you should highly consider running – you don’t need spell/trap cards. Now for some miscellaneous card tips. I think lava golem is a great side card due to better economy than a kaiju and being able to do 7k from just borrelsword and most of your ns cards can get the same effect if you just discard them with a troymare. Gallis the star beast is like another BA that can get a lucky mill and gives purpose to Draghig. You have a small chance of hitting something you don’t want like O-lion or sekka but odds are you’ll mill something useful and you can always just fix it with Draghig. You could run mx-invoker, new six sams (Kizaru and Fuma), and bulb and make nat beast off of nearly any hand – a lot of hands you can make Beatrice too. Cherubini protects beast form ogre. It could be sided if Brandish really takes off. Math man can send steam to tribute a face-down monster (if you’re opponent had snow) and from those two cards you can otk. I encourage you to try out the deck and hopefully we’ll see the cards in the tcg soon.
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