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Found 4 results

  1. Cyber Dragon Core

      We're about to go into a format where Machines are generally being considered one of the best decks, but this has seen no discussion at all.   Chimeratech Fortress is commonly seen as an out to Machine fields such as of multiple Gigant, via a sided Cyber Dragon. This card is a better Cyber Dragon for that purpose.   Core is treated as Cyber Dragon on the field, so you play it as you would Cyber Dragon at the cost of a normal summon when you draw it. However, in future turns you can banish each copy of Core to summon another from the deck to keep playing Chimeratechs for no additional cost. You can pitch Core as a discard cost if needed.   Really the only problem is finding extra deck space to play multiple Chimeratech.   In the OCG, they can play Repair Plant, searched off the normal summon, to search Nebra Disk, Golden Jet or additional copies of Core to hand. While this isn't likely to be important in the TCG soon, it's well worth keeping in mind should some other playable targets come along or we see Chronomaly released.
  2. Mothers of Men

    [media]http://www.youtube.com/watch?v=yg1UdbKJwMw[/media] I like this deck's ability to recover and it reminds me of Chaos Dragons in the way it plays. The only thing it really lacks of course is draw power, and I'm not sure on the side at all. Help is welcome. 3 Mechanicalchaser 3 X-Head Cannon 3 Machina Fortress 3 Machina Gearframe 3 Cyber Dragon 2 Tour Guide from the Underworld 2 Rescue Rabbit 2 Cyber Valley 2 Spirit Reaper 2 Effect Veiler 2 Tragoedia 1 Maxx "C" 1 Black Luster Soldier - Envoy of the Beginning 1 Chaos Sorcerer 1 Gorz the Emissary of Darkness 1 Sangan 3 Mystical Space Typhoon 2 Forbidden Lance 1 Monster Reborn 1 Dark Hole 1 Heavy Storm 1 Limiter Removal 1 Gear Gigant X 1 Wind-Up Zenmaines 1 Number 39: Utopia 1 Maestroke the Symphony Djinn 1 Photon Papilloperivative 1 Temtempo the Percussion Djinn 1 Number 16: Shock Master 1 Gagaga Cowboy 1 Abyss Dweller 1 Number 17: Leviathan Dragon 1 Steelswarm Roach 1 Number 50: Blackship of Corn 1 Tiras, Keeper of Genesis 1 Number 11: Big Eye 2 Maxx "C" 2 Kinetic Soldier 2 Soul Taker 2 Safe Zone 2 Solemn Warning 2 Bottomless Trap Hole 2 Dust Tornado 1 Solemn Judgment
  3. Don't Move

    [center]<iframe width="560" height="315" src="http://www.youtube.com/embed/5BeSLMCUa9Q" frameborder="0" allowfullscreen></iframe>[/center] [center][img]http://i.imgur.com/obYgz.png[/img][/center] Monsters: 11 3 Ancient Gear Gadjiltron Dragon 3 Ancient Gear Golem 3 Cardcar D 2 Swift Scarecrow Spells: 23 3 Upstart Goblin 3 Trade-In 3 Megamorph 3 Terraforming 3 Geartown 2 Mausoleum of the Emperor 2 My Body As A Shield 1 Limiter Removal 1 Card Destruction 1 Heavy Storm 1 Dark Hole Traps: 6 3 Reckless Greed 3 Hope for Escape Extra: 3 Hieratic Sun Dragon Overlord of Heliopolis 3 Neo-Galaxy Eyes Photon Dragon 9 whatever you want Had a lot of fun messing around with this deck on DN. Surprisingly enough, it actually does win games.
  4. Neat.

    Props to Josh Graham and his Machine OTK build. I took it in a slightly different direction and it handles extremely well so far. Monsters - 24 3 Cyber Dragon 3 Cyber Valley 3 Effect Veiler 3 Swift Scarecrow 3 Tour Guide of the Underworld 2 Card Trooper 2 Machina Fortress 1 Machina Force 1 Machina Gearframe 1 Black Luster Soldier - Envoy of the Beginning 1 Gorz, the Emissary of Darkness 1 Sangan Spells - 16 3 Gold Sarcophagus 3 Mystical Space Typhoon 3 Overload Fusion 2 Machine Duplication 1 Dark Hole 1 Future Fusion 1 Heavy Storm 1 Limiter Removal 1 Monster Reborn