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Found 1 result

  1. ABC - Discussion

    fuck the formatting indeed: A - Assault Core LV 4 / Light / Machine / Union / Effect 1900/200 Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster is unaffected by your opponent's monster effects. (If the equipped monster would be destroyed by battle or card effect, destroy this card instead.) If this card is sent from the field to the Graveyard: You can add 1 other Union monster from your Graveyard to your hand. B - Buster Drake LV 4 / Light / Machine / Union / Effect 1500/1800 Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster is unaffected by your opponent's Spell effects. (If the equipped monster would be destroyed by battle or card effect, destroy this card instead.) If this card is sent from the field to the Graveyard: You can add 1 Union monster from your Deck to your hand. C - Crush Wyvern LV 4 / Light / Machine / Union / Effect 1200/2000 Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster is unaffected by your opponent's Trap effects. (If the equipped monster would be destroyed by battle or card effect, destroy this card instead.) If this card is sent from the field to the Graveyard: You can Special Summon 1 Union monster from your hand. Union Hangar Field Spell When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip from your Deck to that monster 1 appropriate LIGHT Machine-Type Union monster with a different name from that monster, but that Union monster cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn. ABC-Dragon Buster LV8 / Light / Machine / Fusion / Effect 3000/2800 "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control or in your Graveyard. (You do not use "Polymerization".) Once per turn, during either player's turn: You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn: You can Tribute this card, then target 3 of your banished LIGHT Machine-Type Union monsters with different names; Special Summon them (this is a Quick Effect). So, what we have here are unions being made playable again in 2016. I think what I like most about the ABC monsters is that they have so many routes and other deck they can support (Cyber Dragon, Karakuri, LS variants,etc) and each one of them seem viable. Not really sure what Konami was thinking when they made a Dragon Ruler for Unions that set up piss-easy OTKs and spot removal at the same time. Has anyone started messing with these guys? I saw it got 2nd place at the Hong Kong championships I believe? --- 2017 edit: So this deck is alive again post-link: The Draco engine serves multiple purposes: you can end of Master Peace as well as ABC, disrupt opposing plays with the Draco traps, but Diagram also has synergy with the Gadgets (can pop them from hand, doesn't cost your normal summon), Set Rotation (essentially playing 9x Diagram 9x Union Hangar), and you can make Ancient Fairy Dragon with an Ash/Ogre + LV4.
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