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Found 11 results

  1. Monarch Turbo x 2

    Thanks for the help in advance- I will try my best to explain why I play the following cards, but I'm not perfect. I will add more explanations as I playtest.     Please give suggestions about main deck only. obviously there is no extra deck because, well, this is monarchs and half the cards require there to be NO cards in the extra deck to activate. name 1, domain.   D 42   M 22 3 Erebus => running 3 helps me get it out ASAP and loads up grave with monarch s/t for prime + activate own s/t effects to banish to further plays 3 Ehther => running 3 to also get it out ASAP to get back banished monarch s/t erebus sent to grave 1 Mega Caius => you only need 1, not running mega testes because BA is a thing and will plus BA and HERO. banishing effect is handy because it gets rid of unwanted threats like BA monsters... as said previously banishing the BA is good b/c ur opponent cant plus from them 3 Edea - => running 3 to draw 1st turn, can instant summon eidos and further plays easily. 3 Eidos - => running 3 for all 3 edea, also gives additional TS when tributed, good for consistency. 2 Mithra - => increases consistency within deck, can ss from hand + NOT use up only normal summon   2 Maxx “C” - like to plus off of HERO, BA, PEPE, etc. thinking of playing 2 because pepe only ss's once or twice. 3 Effect Veiler - standard in this format. able to control field, good against mirror 2 Majesty’s Fiend - i've found this to be much MORE helpful than playing vanity's fiend. with this on the field, I can control more of my opponent's moves in combination with my s/t lineup.   S 17 3 Pantheism - if you are playing monarchs without 3 of this, you are not playing a monarch deck. 3 Tenacity - if you are playing monarchs without 3 of this, you are not playing a monarch deck. 3 Stormforth - if you are playing monarchs without 3 of this, you are not playing a monarch deck. 3 Domain - if you are playing monarchs without 3 of this, you are not playing a monarch deck. 2 Return - idk why people only run 1. it gives you free pluses, and usually when you toss it to grave you wont want to get it back, you'll want to get domain/panthe/etc back. 3 gets cloggy. 1 One For One - instant edea and helps me pitch monarch s/t to grave to activate effects. 1 Chain Summoning - this card is so frickin helpful. i've played about 80 duels with this deck, and about 30% of the time my opponent manages to effect veiler my edea and i'm stuck with a useless piece of **** and next turn they OTK me. helps to further combos. 1 ROTA   [2 Upstart will go in here if I can get this deck down to 38 cards] {i only own 2 upstart and giving opponent 3k LP is not something I can fix with 1 attack. 2000 LP is nothing though.}   T 3 2 The Prime Monarch - recovery of monarch s/t and good tribute fodder to further combos. 2 is all you really need. i've found that running 3 makes the deck VERY CLOGGY and I've drawn 2 copies in my first hand about 10 or 11 times in all 80 duels. 1 Escalation - pretty self explanatory.
  2. ore wa kingu

    Not sure if we should start posting "adjusted list" decklists yet but I really wanted a headstart on addressing this deck, especially its consistency. As far as I'm concerned, it is very much so being overlooked in the Monarch thread, as people are writing off bricking as "a thing that just happens" in the Monarch archetype. I can't agree with something like that, and therefore want to make a Monarch deck that is not only able to play 90%+ of its hands but also is powerful and plays well going both first and second.   At a San Jose regionals, a friend of mine was playing the Kaiju engine in Kozmo in order to go second and outright kill your opponent. I thought it was a great idea, that is, until Monarchs were released.   People say Monarch is just a terrible deck and that Kozmo has a very easy time with it. Quite frankly, beating any deck would be easy if the one piloting the opposing deck was a 100-year old blind dog (or human equivalent of such). But in actually playing someone competent, any Kozmo duelist could quickly realize that the only way of defeating Monarch would be to main HEAVILY for it or pray for bricks. I generally try to leave as much luck out of my strategy as possible, so I scrapped the Kozmo deck. However, I was still enamored with the idea of playing the Kaiju boardwipe spell and searched for a deck that could really take advantage of it.   It was a precise week prior to day 1 of ARG Phoenix, and I was on the toilet. I was listing cards I wanted to put in a Monarch deck and realized that if my opponent didn't have a creature in his control, I'd either have to pray for a squire (playing 5 at the time), or draw a strong enough hand to use Prime Monarch. But in 5 cards, somehow both were unlikely. I needed more cards to tribute summon creatures with if I was missing a combo piece (squire, domain, prime, etc). And that's when I realized that maybe the Kaiju cards could be played as a flex card in the deck.   It allows Monarchs to go second without fear of cards like Abyss Dweller or Cyber Dragon Infinity. It also gives you, at worst, a big body on your side of the field. Lastly, it can even be played turn 1 to set-up tribute plays. Post game 1, it plays through Fog King (huge threat) and also plays around Mask of Restrict. I was sold. But that being said, Pendulum was still stronger. You needed multiple boardwipes in order to clear their board, unless you had a hand trap on their turn. But I couldn't fit hand traps. The deck just wasn't good enough to keep up unless you drew the most ideal hands - which was its problem from the start.   However, now that the Pendulum deck was "adjusted" (which I still think is bullshit but I don't like the mechanic as a whole so no real complaints), I think this strategy is much better. While the spell card may not be great against Kozmo, the Kaijus are certainly threatening to their strategy as a whole. In the mirror match, you can clean boards to push your plays through an Ehther play. And against the weaker Pendulum deck, it still has the same intended usage without the fear of Cyber Dragon Infinity.   Anyway, onto the deck. I don't generally post on DG's deck garage because I used to believe this fallacy that if I exposed a powerful deck, it'd be used against me. But who honestly gives a shit lol like everyone busts their ass to get better at YGO and the good players hide behind "secrets" and "cliques" to cause a constant divide and that concept is so stupid. Information isn't as valuable as people think, especially in YGO. Plus this deck is like a fun deck/pet project for me anyway so feel free to try it, let me know if you think things should be changed, like it/hate it, etc:   3 Erebus, the Underworld Monarch 3 Ehther, the Heavenly Monarch 3 Edea, the Heavenly Squire 2 Eidos, the Underworld Squire 2 Vanity's Fiend 2 Majesty's Fiend 1 Kuraz, the Light Monarch 1 Gameciel, the Sea Turtle Kaiju 1 Jizukuru, the Star Destroying Kaiju 1 Kumongous, the Sticky String Kaiju   3 Interrupted Kaiju Slumber 3 Domain of the True Monarchs 3 Pantheism of the Monarchs 3 Tenacity of the Monarchs 3 The Monarchs Stormforth 1 Return of the Monarchs 1 March of the Monarchs 1 One for One   3 The Prime Monarch       No ROTA: I think the reason why a lot of people lose with this deck isn't because it bricks but moreso because they play into Veiler and lose. Then, they say "well they had the answers" and ignore what just happened/write it off as "unreal". That philosophy is wrong. If the deck is so reliant on Edea not getting veilered then maybe the better idea is to focus on Veiler not mattering. I think One-for-One is much better because it does not use your normal summon, so even if Edea does get veilered you can continue playing.   No Raigeki: I feel like this should be mentioned because I am playing 3 boardwipe spells and not a Raigeki. Slumber is both proactive and reactive, and the deck already has enough reactive cards.   No Escalation: Literally the worst card of the deck. Think about any other card in YGO and it'll be better than Escalation of the Monarch. It'd be one thing if Ehther's second effect didn't exist, but it does. The card is an actual brick and is another reactive card I don't want to see or search ever. Many duelists are also still playing this card and yet they complain about bricks, which is funny to me.   3 Prime rather than 2: I find myself using a Prime on my turn and then using one on my opponent's. If both my Primes are graved, I have no way to recycle my resources. While 3 Prime runs into a similar problem as playing a copy of Escalation, I personally have yielded good results with 3 simply to aggressively use 2 Primes and leaving the third to recycle my deck. While that may not be a good enough reason for that ratio to be actually viable, I prefer it.   Only 3 Kaijus for 3 Slumbers: In the Kozmo deck, I played 4 Kaijus. I think that was a good number, as all you needed was to see a Slumber and even if you draw 2 Kaijus you'd be able to activate it. However, in order to play Kuraz, I needed to cut a Kaiju down to 3.   Kuraz the Light Monarch: I think this card is very underrated and I think it shines even more in a deck playing Interrupted Slumbers. In some scenarios, you can set the spell, use Kuraz on your opponent's turn to pop your Prime Monarch and Kaiju spell, and not only be able to search for a Kaiju to deal with any creature in YGO (most specifically, a Kozmo creature as the spell itself sucks vs those) but Kuraz returns to your hand and becomes usable with Tenacity etc. You also get to draw 2 cards.   While I have played games with this deck, considering the fact that it is based around a format that has yet to actually exist - a lot of it is indeed theory. So some of the ratios could plainly be wrong. Feel free to try this deck, make changes, etc as anyone actually posting in the deck garage seriously should be open to advice, criticism, or even just comments tbh.
  3. Frog Monarchs Oct 2014

        Main Deck: 40   Monsters: 30   3 Mobius the Mega Monarch 3 Caius the Shadow Monarch 3 Raiza the Storm Monarch 3 Vanity's Fiend 3 Swap Frog 3 Treeborn Frog 1 Ronintoadin 3 Effect Veiler 2 Tragoedia 2 Gorz the Emissary of Darkness 1 Glow-Up Bulb 1 Tidal, Dragon Ruler of Waterfalls 2 Mathematician   Spells: 10   3 The Monarchs Stormforth 3 Enemy Controller 2 Mystical Space Typhoon 1 Foolish Burial 1 One for One   Side Deck: 15   3 Maxx "C" 2 Puppet Plant 2 D.D. Crow 2 Majesty's Fiend 2 Jinzo 1 Mystical Space Typhoon 1 Twister 1 Burial from a Different Dimension   Extra Deck: 15   2 Slacker Magician 1 Daigusto Phoenix 1 Downerd Magician 1 Gachi Gachi Gantetsu 1 Herald of Pure Light 1 Ghostrick Dullahan 1 Ghostrick Scouteboss 1 Gaia Dragon, the Thunder Charger 1 Gauntlet Launcher 1 Constellar Ptolemy M7 1 Photon Strike Bounzer 1 Black Rose Dragon 1 Scrap Dragon 1 Formula Synchron         Monarchs still have potential and as the format progressed, that potential only has risen. With your bad matchup, Satellarknight, having taken a back seat and your good matchup, Shaddoll, being the most popular strategy, this deck can be a strong anti-meta choice in this current format. The archetype also gained support due to the release of Stormforth in Duelist Alliance and the semi-limiting of Gorz on the October 2014 Ban List.     Raiza and Caius are obviously run in triplicates because they are the go to Monarchs to use when you want to get rid of floaters, namely Dante and the Shaddoll fusion monsters, without triggering their effects. Mega Mobius can be really devastating: blowing up 3 back rows, then running over a monster is no joke, especially against decks like Satellarknight. While I don't run any Water Monarchs, you can just use the frogs as tribute fodder to use it's additional effect, so it doesn't really matter. I decided to run Vanity's Fiend over Jinzo, because I expect to run more Shaddolls and Burning Abyss than Satellarknight combined. Jinzo, while solid, still let's the opponent use his engine, they can still fusion or Xyz over it. Vanity's Fiend on the other hand, is Vanity's Emptiness on legs and if they can't find an answer soon enough, they can't play YGO and just outright lose the game. Plus, Mega Mobius takes good care of their back row already. One might disagree with me, but if I desperately had to run Jinzo, I wouldn't run more than 1 copy. While Breakthrough Skill saw decrease in play in some deck lists and Light and Darkness Dragon could be teched, because he's very powerful in simplified gamestates, I think better cards exist.   As for the frog line up, I think running a full playset of Treeborn Frog is mandatory, because Rhapsody is real. The rest is pretty self-explanatory. Additional Ronins could be run, but clog up your hand, so I refrained from using them. I also have taken the advice on playing three Effect Veiler from a previous Monarch thread. (I was using 2 Veiler/2 Maxx "C" before) While it slightly conflicts with Tragoedia sometimes, it only makes sense, because your Shaddoll matchup is good enough already and it helps you to deal with your bad and mediocre matchup in Satellarknight and Burning Abyss respectively. Gorz and Tragoedia, while not as powerful as in the past, are still the best non-frog tribute fodder available. Turning the game around, stealing guys and copying levels for Xyz plays is still good. Battle Fader is just underwhelming compared to that, as it doesn't affect their board position in the slightest and thus hasn't made it into my Monarch list.   Stormforth is crazy good and is basically a better version of Soul Exchange, because you still get to use your battle phase. It also doesn't target, meaning it's an easy out to Leo. Speaking of Soul Exchange, the reason why you don't see it in my deck list is because I think that that card is just too slow for today's game and my testing showed me the same thing. Throwing a battle phase away and giving your opponent an extra turn is bad, the possible gain in card advantage is severely outweighed by the loss in tempo. Enemy Controller , with it's Brain Control-esque effect, is too good to pass up and Foolish Burial puts Treeborn Frog into the graveyard. Vanity's Emptiness, shutting off the frog engine and most of your tribute fodder, is really dangerous and since I had limited answers to it in my main deck, I included 2 copies of Mystical Space Typhoon to deal with it.   I had the deck built until this stage, had spots for 5-6 cards left and was really struggling to find suitable cards. I definitely wanted to see the frog faster and checked out other Monarch lists. Cards like Dupe Frog and Pot of Duality made me cringe, because again, the deck is slow enough already, I don't want to set stuff and throw turns away. Often times one turn is more than enough for Shaddolls and Burning Abyss to end you; I want to see the frog as fast as possible to get started. Upstart Goblin is the only card that was worth using and while it's good because your deck virtually runs less cards, it only let's you see your next card, not Treeborn Frog specifically.   That led me to running Mathematician. He sets up your graveyard by dumping Treeborn and also can be used as tribute fodder himself. He usually has the ability to survive a few turns, him getting run over in battle is undesirable for the opponent. The problem was, that if you had Swap Frog or Treeborn was in grave already, Mathematician was basically a blank card. I needed other cards to make him worth playing, cards that weren't compatible with Swap Frog, so Glow-Up Bulb came to mind. Newly limited to 1 , serving both as tribute fodder and allowing access to Synchros, namely Black Rose Dragon, the card was a decent fit. One for One can also be used to summon Treeborn Frog instead of Bulb, so that seemed perfect. The final card I added was Tidal, because he's a beatstick, can be tributed and be used to get dead frogs out of my hand. The main deck was done.   As for the side deck, I decided to use a plethora of hand traps, because they fit in with this deck's gameplan. Triple Maxx "C" was an auto-inclusion against Burning Abyss and since the most played decks are graveyard oriented, D.D. Crow can stop them in their tracks. I think Puppet Plant is definitely busted, but contrary to popular belief, they don't actually leave out a Warrior or Spellcaster as often as you might think, so I think 2 copies is fine. Depending on whether I face a backrow heavy deck (Satellarknight, rogue decks) or an effect based strategy (Burning Abyss, Shaddoll), I have Jinzo and Majesty's Fiend helping me out. The rest of the side deck space was dedicated to combat the hate they are siding in against me, namely Soul Drain, Dimensional Fissure or Macro Cosmos. Raigeki had the last spot, against aggressive rogue decks like Mermail or Batteryman or even when I go second against an Abyss Dweller. I run so many LV1 monsters, that's why you see 2 Slacker Magicians in the Extra Deck. It is very basic and I don't think it needs any further explanation. Formula Synchron is a card I'm testing and if it doesn't make the cut, I will probably put in a second copy of Downerd Magician or Daigusto Phoenix.     All in all, I think this is a very solid deck to use right now and hopefully you guys can give me suggestions or make counter-arguments against my card choices to make it even better. It's time to wreck Shaddolls.
  4. Message In Blood

    https://www.youtube.com/watch?v=XMWLS-D97I0   30 Monsters 1 Dark Armed Dragon 1 Jinzo 3 Caius The Shadow Monarch 3 Raiza The Storm Monarch 2 Tour GUide From the Underworld 3 Ghostrick Jiangshi 2 Ghostrick Jackfrost 3 Ghostrick Lanter 3 Ghostrick Specter 2 Ghostrick Mary 2 Kinka-Byo 2 Mystic Piper 3 Effect Veiler 6 Spells 2 Pot of Duality 2 Mystical Space Typhoon 2 Unearthing the Monarchs 4 Traps: 1 Bottomless 1 Torrential 1 Call of the Haunted 1 Solemn Warning Extra: Scrap Dragon Colossal Fighter Black Rose Dragon 1 Formula Synchron 1 M7 1 Photon Strike Bounzer 1 Inzektor Exa-Beetle 1 Downerd Magician 1 Ghostrick Alucard 1 Mechaquipped Angineer 1 Leviair the Sea Dragon 1 Ghostrick Dullahan 2 Slacker Magician Side: 3 Maxx "C" 2 Mind-Crush 1 Mystical Space Typhoon 1 Dust Tornado 2 Mirror Force 1 Mobius, The Frost Monarch 3 D.D. Crow 1 Transmigration Prophecy This is something I've been playing online for the past few weeks.It is still very much a work in progress, so I'm open to suggestions. The Side deck changes pretty frequently, however given the popularity of bujin and water, Transmigration and Crow are probably the best cards in the side, Mirror Forces were Debunks at one point, however I wanted something I could bring in vs fire, as that deck can cause some real problems. The deck to me feels like a better Frog Monarchs. Unearthing letting you search all of your boss monsters for pushes and the ability to play actual traps(even if it's not many) is a huge plus in my mind. Card Choices: 7 Tribute Monsters/2 Unearthing the Monarchs: Unearthing is hands down the best card in the deck. Being able to ensure a monarch hits board every turn is ridiculous, and any card that says "put Dark Armed into your hand the same turn you make him live" is absurd. Most of my wins have simply come from him + a monarch hitting board to simplify the game to the point my opponent can't catch back up. I wish I could play 3, however the limitation it places on itself makes running 3 hard to justify. I started with just the 3 of Caius/Raiza each and 3 Unearthing and found myself struggling with hands where I'd draw multiple unearthing and no tribute monsters, which was just frustrating. I brought in Mobius for the third spell and eventually swapped him with Jinzo. Mobius eventually came into the side as an extra way to deal with cards like Shadow Mirror and Decree. Honestly this is one of the things I'm still figuring out.   2 Ghostrick Mary: For most people, Mary is a staple 3 of, however I only have one monster I really want to set with her effect. If I open Jianshi or draw into one at any time while playing 3 mary, I'm automatically playing with one more dead card. I wanted to eliminate little inconsistencies like this wherever possible, and I could be wrong with this line of thinking but I haven't missed the third copy yet.   2 Tour Guide: Basically there for Alucard and Leviair access. I decided to leave it at 2 since I don't like the idea of running less optimal cards like Night Assailant just to play the third Guide. Kinka-Byo/Mystic Piper: I got this idea from a friend shortly after I build the deck. The idea is that over half the monsters I'm playing are level 1, and most of those aren't cards you want to normal summon. The odds of Piper trading himself for a hand trap plus another card are actually pretty good, and when you are in the early game he gives you a reliable normal summon to help find your engine. Nothing is less fun than looking at a hand of Monarchs that you can't summon because none of your tribute fodder is available. Byo is also nice because its ability to recur veiler makes formula an option, and formula + a monarch tends to lead to good things.   Call of the Haunted: I originally played 2 of this, as it turns anything that's dead into easy tribute fodder. No BLS/Chaos Sorc: Looking online I found a lot of builds similar to this running the chaos bosses. While I would like some kind of blowout boss monster to drop, I don't really think the deck can support them reliably.     So yeah. This is where the deck is at currently. Looking to improve on it as much as possible going forward, at least until PRIO Let me have it.
  5. The First Monarch

            Besides it being played in Monarchs ( I doubt cause Treeborn/Ronin are free anyway on top of being water for Mega Mobius), I think this cards prettty cool at 2400 defense.   I notice Hieratic builds these days use Magic Planter, so thats an interaction, along with discarding dead vanillas, calling Light and then making Atum etc.   Can use in Zombies for synchros, use in Psychics/TG Stun etc.
  6. ZMP (Zombie Monarch Plant)

    I've been testing the other promising decks of the format and this one i find to have the right edge of fun/competitive nature that I've been looking for. Skeleton from Nareg Torossian's YCS Providence 3rd Place finish.  ZMP Monsters (27): 3x Caius, the Shadow Monarch 3x Spirit Reaper 1x Goblin Zombie 2x Plaguespreader Zombie 2x Mezuki 2x Debris Dragon 1x Dandylion 1x Spore 1x Lonefire Blossom 2x Mystic Tomato 3x Ryko, Lightsworn Hunter 2x Card Trooper 2x Effect Veiler 1x Black Luster Soldier-EOTB   Spells (7): 3x Mystical Space Typhoon 1x Allure of Darkness 1x Dark Hole 1x Book of Moon 1x Charge of the Light Brigade   Traps (6): 3x Call of the Haunted 2x Mirror Force 1x Solemn Warning   I really like the deck and is very skill intensive, but I feel that there may be better card choices ti be made, especially in the trap selection. Constructive criticism and advice is appreciated        
  7. Rap Game James Franco

    http://www.youtube.com/watch?v=NlydTf5bJdo   http://i.imgur.com/sBrJup8.png   37cards.dek idea off of Victor and Big Gosu's idea.  Credit to them. Extra is under construction.  Still debating on maxing LADD and MST but room is a problem when running the upstarts.   Monsters.24 3 Swap Frog 3 Treeborn Frog 1 Ronintoad 3 Battle Fader 2 Maxx C 2 Effect Veiler 2 Light and Darkness Dragon 3 Caius the Shadow Monarch 3 Raiza the Storm Monarch 1 Dark Dust Spirit 1 Gorz the Emissary of Darkness   Spells.16 3 Upstart Goblin 3 Soul Exchange 3 Enemy Controller 2 Mystical Space Typhoon 2 Pot of Duality 1 Dark Hole 1 Monster Reborn 1 Heavy Storm   Side.15 2 Ryko  2 Evilswarm Thunderbird 2 Vanity's Fiend 1 Jinzo 1 Maxx C 2 Messenger of Peace 1 Mystical Space Typhoon 2 Electric Virus 2 Dust Tornado
  8. Dark Monarchs

      3 Treeborn Frog 3 Swap Frog 1 Ronintoadin 3 Caius the Shadow Monarch 3 Battle Fader 2 Tragoedia 1 Gorz the Emissary of Darkness 3 Illusory Snatcher 1 Dark Armed Dragon 1 Effect Veiler 1 Black Luster Soldier, Envoy of the Beginning 2 Evilswarm Coppelia 3 Raiza the Storm Monarch 1 Yamata Dragon   1 Heavy Storm 1 Allure of Darkness 3 Soul Exchange 3 Enemy Controller 3 Mystical Space Typhoon 1 Monster Reborn   3 Vanity's Fiend 3 Jinzo 3 Maxx "C" 2 Effect Veiler 1 Evilswarm Coppelia 1 Dark Hole 2 Twister   3 Costellar Ptolemy Messier 7 1 Photon Strike Bounzer 1 Inzektor Exa-Beetle 1 Number 25: Force Focus 1 Gaia Dragon, the Thunder Charger 1 Slacker Magician 1 Gachi Gachi Gantetsu 1 Daigusto Phoenix 1 Superdreadnaught Cannon Gustav Max 1 Formula Synchron 1 Stardust Dragon 1 Crimson Blader 1 Scrap Dragon   This deck is obviously post-HA07, but that's in a week. I really feel this deck has promise, because Ptolemy is ridiculous and allows you to soft loop your opponent with Raiza or consecutively use the same Caius 3 turns in a row. This deck is the epitome of getting value out of your cards basically. Dark Armed isn't inconsistent, Soldier is, but Ptolemy and Bounzer being Lights, as well as Veiler kinda make it okay. I just like boss monsters, and realistically you can ward off your opponent long enough to get a Light usually. Or just win before you drop it. Coppelia is something I haven't seen...anyone using, but it's an incredible tool at this deck's disposal and I feel like it should be staple status in here. It's bigger than your Monarchs, and essentially acts as a Soul Exchange when it dies. Yamata Dragon is another odd choice in here, I guess, but it's got great synergy with the deck since you're dropping cards constantly for XYZ plays, Swap Frogs, taking opponent's guys etc. It's also great with Tragoedia. And, if you Coppelia your opponent's Monster and then bring back Treeborn, you have an open field and tribute fodder for Yamata to do work. Pretty cool.   My side is kinda straightforward I guess. I opted to side Vanity's because the maindeck takes advantage of Special Summoning, but Vanity's Fiend is one of the most broken tribute monsters in the game and hard counters Prophecy, Frognarchs, Mermail and Elemental Dragons. Jinzo is a great card to side against Chain Burn, Fire Fist and any grind-esque deck, obviously. It can cause pretty large momentum swings. Maxx "C" is pretty solid against Mermail, Elemental Dragons, Wind-Up and other random shit like Quickdraw, Infernity and Karakuri that you might see occasionally. If this deck is allowed to draw a lot of cards, it literally cannot lose, so Maxx "C" essentially becomes a win condition against bad players, which is great. I opted to side Veiler for the Fire Fist matchup, mostly to protect Jinzo. It's also good against Karakuri to an extent, Elemental Dragons and again, random shit. Coppelia is a solid card against Evilswarm, Fire Fist and shit like Machina and Karakuris because it takes huge monsters and lets me get in there life-point wise, where otherwise I'd have to grind with Monarchs. It sort of takes advantage of decks that summon bosses, which I really like. Dark Hole goes in game 2 against pretty much anything to prevent setups and to stop Banisher from shutting me down. And Twister is obviously for Macro and Dimensional Fissure. It also doesn't suck against Fire Fist, but meh.   My extra is pretty standard. 3 Ptolemy because it's broken as fuck. Bounzer and Exa-Beetle because they're generic 6's with great effects. Bounzer is even a win condition sometimes. Force Focus is literally here simply to deal with Mermails, and it does it well. Gustav can be made with Trags and Illusory, and sometimes doing 5000 damage with one card is good. Formula cus Veiler, and the 8-star Synchros cus Formula. I don't summon much besides Slacker and my Rank 6's though.   Thanks for looking guys. I'm really looking to develop this into a solid deck, so any good advice is welcome.
  9. Hieratic Frogs

    Inspired in part by IP Monsters 29 Swap Frog x3 Ronintoadin x1 Treeborn Frog x2 Snowman Eater x2 Spirit Reaper x1 Raiza the Storm Monarch x2 Caius the Shadow Monarch x3 Tragoedia x1 Vanity's Fiend x1 Gorz the Emissary of Darkness x1 Hieratic Dragon of Tefnuit x3 Wattaildragon x1 Effect Veiler x2 Maxx C x1 Black Luster Soldier x1 Battle Fader x1 Obelisk the Tormentor x1 Spells 11 Monster Reborn x1 Dark Hole x1 Mystical Space Typhoon x2 Heavy Storm x1 Hieratic Seal of Convocation x1 Allure of Darkness x1 Enemy Controller x3 Soul Exchange x1 Extra 15 Formula Synchron Armory Arm T.G. Hyper Librarian AOJ Catastor Black Rose Dragon Ancient Sacred Wyvern Scrap Dragon Stardust Dragon Zenmaines Leviair the Sea Dragon Gachi Gachi Gentetsu Photon Strike Bounzer Sword Breaker Gaia the Dragon Charger Chimeratech Fortress Dragon Has been testing well, any feedback? Still unsure if I want to keep 2 snowman and 1 reaper in. I don't like tour guide in this build really. Surprisingly, Obelisk comes out fairly often, decided to keep him in.
  10. FrogNarchs with a Twist!

    I had previously tried to make a frog synchro deck; it didn't work out and so I went with a somewhat traditional monarch build Monsters 28 Genex Ally Birdman x1 D.D. Sprite x1 Plaguespreader Zombie x1 Spirit Reaper x1 Swap Frog x3 Dupe Frog x1 Treeborn Frog x2 Ronintoadin x1 Illusory Snatcher x1 Caius the Shadow Monarch x3 Raiza the Storm Monarch x1 Dark Dust Spirit x1 BLS x1 Tragoedia x1 Gorz x1 Effect Veiler x2 Maxx C x1 Light and Darkness Dragon x2 Hino-Kagu-Tsuchi x1 Battle Fader x2 Spells 12 Monster Reborn x1 Foolish Burial x1 Dark Hole x1 Creature Swap x1 Mind Control x1 MST x2 Heavy Storm x1 Enemy Controller x3 Soul Exchange x1 Extra Formula Synchron x1 Armory Arm x1 TG Hyper Librarian x1 Catastor x1 Orient Dragon x1 Black Rose Dragon x1 Ancient Sacred Wyvern x1 Scrap Dragon x1 Stardust Dragon x1 Locomotion R-Genex x1 Shooting Star Dragon x1 Gachi Gachi x1 Daigusto Phoenix x1 Phoenix Bounzer x1 Gaia Dragon, The Thunder Charger x1 Choices: Birdman: Great for bouncing, R-Genex is easy to control and is trollz D.D. Sprite: Works great with ECon and Creature Swap, makes it easy to go into formula Plaguespreader: used more for XYZ than synchro, is quick Phoenix/Gachi HKT: Easy to bring out with so much material to tribute with, creates huge disadvantage when it goes off, and works great with Creature Swap Spirit Reaper: I like it better than Fader but it's slower, and makes material for BLS Thoughts?
  11. Frog Monarchs Frogs: – Treeborn – The core The very center of the deck. Get this to the grave, and you are suddenly aware of your standby phase and how awesome it can be. This little dead guy can keep coming back for a new monarch every turn, making it endless turns of big monster drops and backrow baiting. It’s effect keeps activating so long as it’s your standby phase and you have no spells or traps, so any quickplays can be used to abuse this. The biggest advantage of this is Enemy controller. Treeborn makes this slightly above average spell into a fucking costless Brain Control. This card has been around forever and short of a spike in consistent macro decks, banning, or an outright better card, it will stay the main source of monarch fodder for the remainder of this game. – Swap – The Big Dumper Opening with this pretty much sets the gears in motion. A foolish burial with legs (albeit small ones) that can also be used as extra trib fodder when coupled with another water. Thanks to its “POKEMON! RETURN!” effect, you can use its to not only dump out your treeborn, but ronin, too, along with tons of frogs to fuel it. Bouncing it back will more times than not will leave you with an empty field which sounds terrible but easily deter attacks for a turn for the simple fact that Gorz or Tragodeia. It can also be used for Gachi Gachi which can push your Monarchs up over Shi En, Utopia, Barkion, etc. – Ronintoadin – The Back-up A 2000 def monster that can be summoned multiple times a turn so long as it has the fuel... what’s not to love? The damn thing pretty much BANNED Substitoad with it’s ability to be OTK-abused. Now it’s a second form of tribute fodder than can be used (realistically) 7 or 8 times... more than any game should really need. It makes for easy LADD, Krystia, Obelisk, or any other multple tribute monster drops. Even in a worst case scenario, it’s a wall to stall out with or fodder for Aoi. – Dupe – The “Recruiter” Every deck loves recruiters. Not every deck has one with 2000 def. With this, frognarchs have the ability to run up to 4 sangans. It’s a wall that searches, can pull attacks away from things you want to protect, be used to make Gachi, and after it’s been used and abused, it can fuel Ronin. WARNING: THIS EFFECT IS OPTIONAL AND WILL MISS TIMING IF USED FOR TRIBUTE IN ANYWAY, SHAPE, OR FORM, SUCH AS ENEMY CONTROLLER OR TRIBUTE SUMMON. Monarchs: Caius the Shadow Monarch Caius’s ability to remove has be a play disrupter for many formats. Now with Levier, it might not be as effective but rest assure, this guy will still be played in trips just because there are so many cards whose effects activate by being sent to the grave. Not to mention the fact that he can target all rows, front, back, field, you name it. The added burn is always nice cuz… well just count how many times you’ve needed the extra <1000 and dropped this guy just to end it. Happens more than you realize doesn’t it. Caius is possible the best monarch to be released and the only one that even makes this debatable is Raiza… a Monarch that’s been on the banlist (which is saying something). Raiza the Storm Monarch Raiza has been on the goddamn BANLIST because of the effectiveness of spinning cards to the top. A Raiza lock is still the best lock in this game atm and this deck can pull it off with ease. Traps, flip eff monsters, NOMI/semi-NOMI’s, etc... all of the best targets for this are so popular in this upcoming format as well as this game as a whole, that Raiza will be a big help no matter what point of the game you can drop it. Mobius the Frost Monarch Mobius is always a solid choice in a format where people are just setting 4 or 5 a turn. Soul into Mobius is such a devastating play. In a format where heavy storm exists, starlight road will get more play so Mobi might not see as much play, but most game 2s and 3s, it may gain some advantage since SLR has little use in game 1. It being a possible Aoi target is an added bonus as well. Thestalos the Firestorm Monarch Thestalos hasn’t been used popularly in a long time, but maybe it’s about time he gained a bit more usage. 2 Mind, 3 Aoi, 1 Trapdust, and X Thest... the pure hand advantage this can gain per turn is incredible. The advantage from field to hand with Soul Exchange can make it a devastating combo as well. Only thing holding it back is its random choice and so many monsters being played that can function better in the grave. Even then, I can still see Thest getting more play in the near future. Accessory monsters: Gorz, Emissary of Darkness The attack deterers. Gorz is Gorz... I don’t need to say more really. It’s a 2700 stick that special summons another stick that can beat back just as hard as you just got hit. It also has another effect that can burn and in the rare situation that it works (Caius burns and what not), it’s a hilarious play, but the drop after battle is far more devastating. Tragodeia This guy is just plain awesome. In a deck as conservative as Frognarchs, your hand tends to get pretty big. Because anything you pitch to steal a monster of the same level is now in your grave, you can pretty much Xyz with every drop. Stealing a level 2 for Gachi, 3 for Levier, or even just steal the big sticks with great effects i.e. level 6 and 8’s. The ability to PERMENENTLY steal is a big shift in this game and comes at very little cost. Preferably, stealing a monster, dropping LADD on top, and as LADD negates and your hand builds, when he goes, you now have a big Trag ready to steal after they just burnt resources. Too much advantage can be gained with this card and at 2, it’s a force to be reckoned with. Battle Fader Fader came late to the party but was welcomed with open arms since it was unique compared to all the other monsters that drop from the hand via attacks: No battle damage. Nothing feels greater than dropping this after an opponent burns through countless resources, floods a field, and just assumes they win. Then next turn, you have free fodder for whatever you want to drop on top. It adds in the 2nd trib for Krystia, LADD, and possibly a 3rd if you run Obelisk. A full blockade/phase ending effect is easily thrown into a deck that runs 0 defensive backrow and often leaves fields wide open. Effect Veiler A skill drain that can drop from the hand unexpectedly and majorly disrupt plays... No deck atm DOESN’T want to run it.......... and this is before we lose priority. The ability to disrupt and stall out counter strategies is exactly what this deck wants and Effect Veiler can only get better as TCG and OCG start to merge better. Sangan Sangan is TEH SEARCHER. The card will literally search any stall card or any engine card in this deck. It’s uses only get better so long as we have the TCG Xyz rulings since this deck is prone to just steal opponents monsters. If they leave a level 3 on the field, Econ and sangan become Levier/Levia + search, which can easily sway the direction of a game 180º. So long as the card is legal, it’s mandatory effect will continue to be abused and this deck can do it just as well as any other. Tour Guide from the Underworld If we learned anything from GK Recruiter, a searcher for a searcher can completely boost a deck into a different tear and this is the alpha and omega of searcher searching monsters. As previously stated, Sangan can search just about every key card in this deck. Searching it out, and Xyz’ing into a bigger monster is great on it’s own. In a game all about advantage, the faster the search, the faster the tempo is shifted into your favor and you can just slowly push the opponent into a helpless position. If you can afford it, Tour Guide is a must for the sole reason that you just have to keep pace with other decks that run it. Boss Monsters: This deck has a huge array of Boss monsters that can be switched out according to what works best in that current meta. This is a HUGE key to this decks success. It’s ability to morph from big pushes, to tight control, to a mix of both makes not only predicting plays in game one a challenge, but can be a bigger hassle post-side decking. Light and Darkness Dragon – LADD forces a number of things on your opponent: burn through cards just to weaken it low enough to beat over, negate the summon, or activate a 2nd effect in response to LADDs effect. Either way, it’s a 1 card advantage building machine. Archlord Kristya and Vanity's Fiend – Archlord Krystia and Vanity’s Fiend: In a world where speed is king, Special Summoning is a HUGE component. Take it away and the one with the biggest monsters rules all. Vanity’s Fiend is the easy drop while Krystia can be reused and recycled. It’s all about the surrounding meta but either way, the SSstopper twins are a big plus for this deck. Obelisk the Tormentor – Probably the hardest drop for this deck and it can STILL be pulled off without a hitch. Many decks have few outs to this godly beast and if it’s not handled quick enough, 4000 ATK can only smack someone around for so long. Black Luster Soldier - Envoy of the Beginning – No need to explain. This deck can run multiple lights and darks and this thing has been on the banlist for years for a reason. Spells: Staples aside, the spells in this deck are all about using your opponents monsters against themselves. From paying tribute costs to a free brain control in the standby phase, the bigger the monster they have, the better you’ll feel about stealing it and ramming it into their grave when you’re done with it. Enemy Controller LITERALLY a free brain control in the standby phase when combined with Treeborn and one of most game changing cards this deck can run. There is no reason this deck SHOULDN’T run 3. Even in the worst case when you have no monsters to use to steal, it can deter 1 attack. Card is great and this deck can abuse it better than any other. Soul Exchange The 1 card in this deck that doesn’t require a special summon to drop a monarch. It can be an out to a number of threats this deck faces like Krystia, Vanity’s Fiend, Dyna, Banisher, or just any monster that might be big enough to threaten if you read a veiler coming. It’s also a big help for dropping your double (or triple) tribute monsters when the other means aren’t available. It’s 1 more precaution to make sure you can survive in the times where frog just isn’t happening. Traps: TO COME SOON
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