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Found 1 result

  1. Nostalgia Syndrome

    Hello there again, another gaming topic here. However, this topic isn't about a particular game but rather games in general, and how nostalgia can affect one's judgment of a game. Now when it comes to the gaming experience, nostalgia is definitely a key part of it. It helps establish the tone of the world you're playing, along with leaving you awe inspired. However, in many cases, this quality tends to cloud a player's judgment of a game. I have dubbed this the "Nostalgia Syndrome". ---- A great example of this would be Skyrim. Now don't get me wrong, Skyrim is a fantastic game and is one of my favourites. During my first ten hours of gameplay, I thought it was the best video game I ever had the pleasure of being immersed in. However, there were several key flaws I began to notice after the "Nostalgia Syndrome" wore off. The first major thing I noticed was the overall story. You have to battle dragons, resolve a long-lasting conflict between the Stormcloaks and Imperials, save Tamriel from the World Eater, Alduin!!! There are also several interesting side quests like becoming a werewolf, an immortal vampire lord, an assassin lurking in the shadows, a powerful mage, and a clever thief. The side quests previously mentioned are well-done for the most part. What gets me is what is supposed to sell you, the main story. WARNING: Spoilers ahead!!!!!! You're a prisoner waiting his execution when suddenly a dragon lands on a tower and calls forth balls of flame from the sky! You must escape, either with your fellow prisoners or your captors. Once you do, you go to Riverwood to recoup and then set off to Whiterun to deal with the dragon threat. You eventually discover that you are dragon born, and thus sent on a quest to exterminate these beasts by devouring their souls and unlocking new powers of your own! And that's where the excitement ends, really. The main questline is extremely short without any major events. Even finally facing Alduin in a final confrontation was honestly... a bit of a bore. The battle was easily won (Difficulty: Master) and Alduin didn't really present anything knew from the previous dragons you faced... other thank calling a storm of fireballs, of course. All of which one could easily dodge without having to even pay attention. Or hell, retrieving the Elder Scroll, the most important artifact in the game as it gives you one of the most useful shouts, was honestly not that enjoyable to do. It felt like a chore... sure, you got to explore a dwemer ruin, but it was like every single one before... just with a very easy puzzle at the end with some confrontation with a dumbass elf that decided to get in your way. What also really disappointed me was the discussion period between the Stormcloaks and Imperials regarding their ceasefire... there was no challenge to it, it wasn't interesting, or really like a political confrontation of any sort. It was easy to establish agreeable compensation for both sides so they would have a ceasefire until the threat was neutralized. I think this should have been explored more, because I really LOVED Dwarvan politics in DA:O. ---- Another issue I had with it is that most of the sidequests, other than the "mini-main quests", were not really memorable. I can only name two quests that really stuck with me: Blood on the Ice and The Forsworn Conspiracy, of which I enjoyed the latter more than I did the former. [Note: Loved every Daedric Prince quest, fun as hell] Besides that, every other quest was just... meh. Really bland and boring. Retrieval of a specific item that looks exactly like an item you found the last time, slaying an enemy, clearing a den of bandits, or missions that are very similar to these. ---- Now for the most part I did enjoy the combat. It was dynamic for its time and very fluid. However, magic wasn't really all that great. Now don't get me wrong, I did enjoy playing as a powerful mage, but compared to its previous edition (Oblivion) the magic skills were heavily downgraded. Now I can understand the reasoning behind this, they had to build a MASSIVE WORLD from the ground up and make it look good (which they did). However, the magic tree was severely lacking. Oblivion's magic tree(s) was so diverse and unique respectively with each magic skill. There was a spell that would make you FLY goddamnit! Imagine flying in the skies battling a dragon, that would have been severely badass! ---- These were the main flaws I had with the game revealed after the nostalgia wore off. There are some minor gripes like with unique weapons/armour/staffs/etc not actually being unique or not being able to marry Serrana and Frea. However, that doesn't really affect the quality of the game IMO. Don't get me wrong, the major flaws I listed (that I found anyway) does not mean this game is by any means bad! However, it isn't a 10/10 game like a lot of people rated due to nostalgia. If I were to actually rate it, I would give it a solid 8/10.It is a superb game with good gameplay, crafting system is excellent, compelling stories for the most part (other than the main questline), and intriguing lore. ---- Anyway, back to the main point of what I was saying earlier. Many people, including myself initially, rated this game a high 10/10. It was new, fresh, and was just overall badass. But that was because of the nostalgia; our judgment was clouded with all the good looking graphics and the dynamic combat. We couldn't see the "chore quests", the main questline, or the downgraded magic systems. Or hell, all of the graphical glitches or a few game-breaking ones (which is to be expected with a game on this scale). I even had some qualms with the leveling system as I preferred the old one in Oblivion. Only when the nostalgia wears off, if you allow it to, can you see all the flaws that don't make it a 10/10 game. Fallout 4 is another great example of what nostalgia can do to cloud the judgment of players (although the nostalgia wore off faster with this game because the plot is just overall terrible). However, I wont get into it because then I would be writing an entire novel on "Nostalgia Syndrome". Screw what I think, tho! I want to know what your opinions are. Do you agree with my opinions? Do you disagree with them? What other games do you think caused some "Nostalgia Syndrome"? Discuss below! BTW, I focused on a singular game as an example mainly because it would have been easier to explain with just one example, and also since it was (is) glorified by most players/critics, Just thought I'd let you know. Anyway, cheers!
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