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Found 11 results

  1. http://staugustine.com/news/local-news/2017-08-12/underage-sex-sting-arrests-17-men http://jacksonville.com/news/public-safety/2017-08-11/undercover-child-exploitation-operation-leads-17-arrests-st-johns (News articles from Florida outlets detailing his arrest and the operation in general) Storm Lathrop, formerly known as "The Ignoble Knight of YouTube" was arrested in August, as part of an underage sex sting operation. His charges include: 1. Using a computer to solicit sex from a minor 2. Traveling to meet a minor for sex 3. Unlawful use of a 2-way communications device He was mostly a small, unknown channel, famous for (obviously) his loyalty to Noble Knights, and his shtick was him growling his name for his intros. The largest outings he's had have been on Cimo's channel as part of a Yugituber championship tournament, and on The Team Avalanche's channel, guest uploading a Noble Knight profile. There are very few videos left on youtube of his face, but here are a couple.
  2. Carnivore

    https://www.youtube.com/watch?v=7TkokQjF71Q   http://i.imgur.com/47RolsG.png   3 Noble Knight Gawayn 3 Noble Knight Borz 3 Noble Knight Medraut 2 Noble Knight Artorigus 1 Noble Knight Peredur 1 Noble Knight Gwalchavad 3 Lady of the Lake 1 Gwenhwyfar, Queen of the Noble Arms   3 Noble Arms of Destiny 3 Noble Arms - Excaliburn 2 Noble Arms - Gallatin 1 Noble Arms - Afreudutyr 1 Noble Arms - Caliburn 3 Reinforcement of the Army 3 Pot of Duality 3 Kaiser Colosseum 1 Soul Charge   3 Solemn Scolding   17-20-3   3 Shadow-Imprisoning Mirror 3 Full House 3 Non-Fusion Area 3 Pulling the Rug 2 Mystical Space Typhoon 1 Dimensional Fissure   The deck revolves around summoning a LV4, RK4, RK5 or LV6 Synchro Noble Knight monster, and equip him with Noble Arms to stun your opponent as much as possible while all you have to do is clear backrow when necessary and attack when you feel it's ok. Kaiser Colosseum and Solemn Scolding serve as additionnal hate.   Ideas ?
  3. Merlin

    Based on this (higher quality) image by Hazam Games:          Merlin Level 3 Dark Spellcaster/Effect 1400/500   You can only use each effect of "Merlin" once per turn. You can tribute this card; Special Summon 1 "Noble Knight" monster from your deck. You cannot Special Summon monsters the turn you activate this effect, except "Noble Knight" monsters. During either player's turn: you can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 "Noble Knight" Synchro Monster using monsters you control. During either player's turn: you can banish this card from your Graveyard; immediately after this effect resolves, XYZ Summon one "Noble Knight" XYZ Monster using monsters you control.   Link to post: https://www.facebook.com/hazamgames/photos/a.210663292345702.52994.210477859030912/713031845442175/?type=1&theater
  4. The Noblest Knight

    More fun decks because I still like playing, but I'm falling out of love with the competitive stuff. There are only so many Dragon, HAT, and Shadoll mirrors I can take. Plus I'm kind of jazzed for the box set.     14   3 Noble Knight Medraut 3 Noble Knight Borz 3 Noble Knight Brothers 2 Noble Knight Drystan 2 Reinforcement of the Army 1 Noble Knight Gawayn   20   3 Pot of Duality 3 Upstart Goblin 2 Forbidden Lance 2 Soul Charge 2 Noble Arms of Destiny 2 Noble Arms - Arfeudutyr 2 Noble Arms - Excaliburn 2 Gwenhwyfar, Queen of Noble Arms 1 Noble Arms - Caliburn 1 Noble Arms - Gallitan   6   3 Breakthrough Skill 1 Compulsory Evacuation Device 1 Bottomless Trap Hole 1 Solemn Warning     2 Sacred Noble Knight of King Artorigus 2 Artorigus, King of the Noble Knights 1 Abyss Dweller 1 Evilswarm Exciton 1 Number 101: Silent Honor ARK 1 Starliege Paladynamo 1 Number 103: Ragnazero 1 Number 80: Rhapsody in Berserk 1 Numer 85: Crazy Box 1 Bujintei Tsukyomi 1 Number 61: Volcasaurus  1 Tiras, Keeper of Genesis  1 Gaia Dragon, the Thunder Charger       - I think this deck is fun because it is one of the few non-OTK decks that can reasonably play Upstart and Duality together.  - I'm only playing Gawayn because I get OCD about even numbers. He is a psuedo 3rd Brothers which is ok - Speaking of, I'm not sure why more people aren't in love with Marauding Captain-Pot of Avarice-Brothers.  - 2400 DEF is so relevant right now.  - Forbidden Lance is a lot of different things. MST, Kaiser, Book, Mind Control. It's sort of a free space.  - Being able to beat Shadoll with a normal summon is fun.  - It has a relatively simple auto-win - Soul Charge is kind of a Last Chapter test. And frankly, you sometimes just need monsters. Last Chapter is awesome.   
  5. If I have a medraut on field with a non excaliburn equip spell and activate his effect, then my opponent chains veiler, then I chain MST on my own equip spell, would medraut's effect resolve properly?   I know that this article exists, http://www.ygorganization.com/chooseyourtarget/, but I am wondering if it still valid.   That article also does not mention anything about the last line in medraut's effect where he destroys an equip spell.
  6. Angus McFife

    <object width="560" height="315"><param name="movie" value="//www.youtube.com/v/VTW30Q4B3Go?hl=nl_NL&amp;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/VTW30Q4B3Go?hl=nl_NL&amp;version=3" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>     Note: some changes were made to the deck. The side deck is slightly different from the pictures below. [spoiler] Last update: 20-01-2014 [/spoiler] 3. Lady of the Lake 3. Noble Knight Borz 3. Noble Knight Gawayn 3. Noble Knight Medraut 2. Gwenwhyfar, Queen of Noble Arms 2. Noble Knight Artorigus 1. Noble Knight Gwalchavad 1. Noble Knight Drystan 3. Mystical Space Typhoon 3. Noble Arms - Excalibur 2. Kaiser Colosseum 2. Noble Arms - Gallatin 2. Noble Arms of Destiny 1. Book of Moon 1. Dark Hole 1. Noble Arms - Arfeudutyr 1. Reinforcement of the Army 3. Trap Stun 2. Skill Prisoner --- 2. Artorigus, King of the Noble Knights 2. Ignoble Knight of High Laundsallyn 2. Sacred Noble Knight of King Artorigus 1. Abyss Dweller 1. Blade Armor Ninja 1. Bujintei Tsukuyomi 1. Evilswarm Exciton Knight 1. Gaia Dragon, the Thunder Charger 1. Heroic Champion - Excalibur 1. Number 61: Volcasaurus 1. Numner 101: Silent Honors ARK Knight 1. Starleige Paladynamo --- 3. Cursed Seal of the Forbidden Spell 3. Imperial Iron Wall 3. Twister 1. Dimensional Fissure 1. Kaiser Colosseum 1. Neo-Spacian Grand Mole 1. Noble Knight Drystan 1. Noble Knight Gwalchavad 1. Soul Drain --- The main build is a Lady/King build, maining Colosseum, because that card is the absolute nuts. Having a Sacred King backed with 3 equips and a Kaiser Colosseum is a very hard board to break. Lady is there for making Laundsallyn to get things rolling. Gwalchavad is just a lot better with Gwen. Going Gwal -> Gwen -> Gawayn -> SS Gawayn -> SS King -> kill 3 backrow -> SS Sacred King via Excaliburn -> kill monster is just amazing. Gwalchavad just pulls a +7 out of his ass with the right setup. As for the side, I tried a take on a more grindy Noble Knight side. Since I expect people to side NK-hate cards, I think having a grindy engine in the side might work out well. The side isn't really final yet, as testing is crucial to the side. Some cards I really consider staple in the NK side, like trip Twister. Noble Knights are probably the only deck, aside from maybe Prophecy, that can effectively play Cursed Seal. Negating MST or a crucial Spell card can be gamebreaking. Not only do you negate said Spell, you also prevent your opponent from activating the other copies that they might have, not only giving you advantage by negating their stuff, but also giving them more dead cards. As for the build, it's not final yet, as said before, and yeah, I appreciate feedback. Give me your worst.
  7. The Noble Knights are a TCG World Premier archetype based around the legend of King Arthur and the Knights of the Round Table that debuted in Galactic Overlord. They are all Level 4 LIGHT Warriors, and a few (the bad Knights) can be turned into Level 5 DARK Warriors. Since they are knights, their weapons and armor, in the form of Noble Arms Equip Spells, are central to the archetype.   Monsters:     [spoiler] LIGHT, Warrior, Level 4, ATK: 1700, DEF: 1000 This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects. ● This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in face-up Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell Card you control.   LIGHT, Warrior, Level 4, ATK: 1700, DEF: 900 This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. ● This card becomes DARK and its Level is increased by 1. During your Main Phase: You can reveal 3 "Noble Arms" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the Graveyard. You can only use this effect of "Noble Knight Borz" once per turn.[/spoiler]   These monsters comprise the core of the deck's monster engine. Medraut allows you to recruit any other Noble Knight from the deck and make Rank 4 plays. Borz plays a bit like Noble Knight Stratos, tutoring Noble Arms from the deck, and sending 2 more to the graveyard to be equipped to the Noble Knight Xyz monsters. More importantly, they let you summon a first turn, very hard to defeat boss monster. [spoiler] - Summon Medraut, equip him with a Non-Excaliburn Noble Arms. - Use Medraut's effect to Special Summon Borz. Re-equip the Noble Arm to Borz. - Use Borz's effect to add a non-Excaliburn Noble Arms to your hand. - Equip the New Arms to Medraut. - Overlay for Sacred Artorigus. - Re-equip the Noble Arm equipped to Medraut to Sacred Artorigus. - Use Artorigus's effect to equip the other 3 Noble Arms.[/spoiler]   Borz beatdown is also a completely acceptable option if you opened poorly or your plays were stymied. You keep generating Noble Arms each turn, and then use those Arms to further protect Borz and inflict damage.      [spoiler]You can target 1 "Noble Knight" monster you control; equip this card from your hand or Graveyard to that target. You can only use this effect of "Gwenhwyfar, Queen of Noble Arms" once per turn. The equipped monster gains 300 ATK. Apply the appropriate effect, depending on the Attribute of the equipped monster.   ● LIGHT: If the equipped monster would be destroyed by a card effect, you can destroy this card instead.   ● DARK: If the equipped monster battles an opponent's monster, at the start of the Damage Step: You can destroy that monster, then destroy this card.[/spoiler] This card in itself solves one of the major issues the deck had: The need for an equip in hand to do any kind of play. Did you read the name of the card correctly? Yes, queen is a noble arm and that means that it can easily be dumped by Borz or Foolish Burial (that is one of the most versatile cards in the deck now), effectively transforming all of your 2 card combos into powerful 1 card plays: Drsytan? +1 Gwalchavad? +1 Borz? +1 Medraut? +1   Not ony that, but it comes with 2 powerful effects (along with a 300 ATK boost that puts most of your normal summons at 2000 or above):   ● LIGHT: If the equipped monster would be destroyed by a card effect, you can destroy this card instead.   This is the weakest effect that the queen grants, but making ANY light knight (Drystan, Artorigus, Gawayn and Galchavad) resilient to removal for absolutely no reason is pretty good as it makes it pretty hard for the opponent to keep this deck on check in the late game. 1800 vanilla? meh. 2100 vanilla that can't be destroyed by card effects? still meh, but much more passable as that vanilla alone forces your opponent  to deal with him  by battle using something at 2200 or above if they do not want to lose any kind of resource. Consider this further when you equip that vanilla with the Shield, and you've got some staying power.   I am not saying that vanilla/lone gawayn is great or anything (because it is not) but making him above 2000 with a protection effect makes him a little bit more bearable to draw and play as the dude can actually apply some pressure to some decks in that way now.   Also note that Drystan becomes a monster with Queen by his side: Queen protects Drystan and Drystan protects the rest of the knights while gaining a free pop.   ● DARK: If the equipped monster battles an opponent's monster, at the start of the Damage Step: You can destroy that monster, then destroy this card.   This is the most powerful effect that the queen grants and works on dark knights (Borz, Medraut, and High Laundsallyn). This is the most powerful of the queen effects for a variety of reasons:   - Non-targeting removal that does not use the damage calculation: allowing you to play around things like Obelisk, Bujin Turtle, Tensen, Honest, Bujin Crane, Forbidden Lance, etc.    - Borz becomes a real threat and a completely legit Turn 1 play if you open with him and Excalibur/Destiny (grabbing 2 copies of the one that is not currently on Borz and a lone Queen), this effectively gives you another decent opener that is not named medraut and that set-up is hard to deal with for some decks (can't be trageted, has 2000 and can't be destroyed by battle 3 times or by effects twice) and that gives you a good chance to resolve Borz again next turn for another +1.   - I do not think that this is mentioned enough, but this effect actually blows down face down stuff without flipping it up. Goodbye geargiarmor and GK spy that are the only relevant things that get set nowadays (other than Abysslinde that does not care about this effect).    The last thing that must be said about this card is that it gives you outs to stuff like Dna Surgery, Zombie World or Necrovalley as long as you have Drystan, Medraut, RotA or can assemble a lv4 King.       [spoiler] Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type monster. If this card is used for a Synchro Summon, banish it. When this card is Normal Summoned: You can target 1 "Noble Knight" Normal Monster in your Graveyard; Special Summon that target. If this card is in your Graveyard: You can target 1 Level 5 "Noble Knight" monster you control; reduce its Level by 1, and if you do, Special Summon this card from the Graveyard.[/spoiler]   Ewww. A normal monster! I'll merely quote Jeff Jones as to why you incorporate this secondary engine into Noble Knights.   "[Lady of the Lake] made all the really inconsistent things about Noble Knights better. Having to have a Noble Arms + a Noble Knight wasn't always THAT hard but when it didnt happen, things werent that great. She made it so now, you can now have her and a Noble Knight or an Artorigus in grave to make things happen and get the ball rolling.   High Laundsallyn with a bunch of equips after all, is just as good as an Artorigus Xyz with a bunch of equips. You still have a pseudo-diety, but now you just get extra searches for cards to play in the future rather than destroying monsters or destroying spells and traps.   Lady of the Lake just opens so many other possibilities and combos when you dont have Medraut + Noble Arms. Even if it means running an 1800 Normal Monster, she is well worth it. Also, I actually kind of love running Artorigus (the Normal Monster). I always wanted to run more monsters that were Normal, that were not Gwalchavad. I've always wished that Drystan counted as a Normal when he wasnt equipped with a Noble Arms, as I would certainly play 2, maybe even 3. But Artorigus is the next best thing. 1800 Attack AND Defense are actually fairly relevant, more than I actually believed anyway. It's something you'll come to realize as you play the deck more and more."     [spoiler] LIGHT, Warrior, Level 4, ATK: 1800, DEF: 800 While you control another Noble Knight monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. When a Noble Arms Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of Noble Knight Drystan once per turn.   LIGHT, Warrior, Level 4, ATK: 1500, DEF: 1800 This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. ● You can target 1 "Noble Knight" monster in your Graveyard; add it to your hand, and if you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Gwalchavad" once per turn [/spoiler]   Both cards can serve myriad purposes in the deck. Drystan can be used to stabilize a board or clear it for OTKs. Chavad provides you with some graveyard management (and possible looping) as well as generating OTKs.   Drystan Soft Lock [spoiler] Summon Noble Knight Medraut and equip it with Noble Arms of Destiny. Special Summon Noble Knight Drystan with Medrauts effect. Medraut destroys Destiny, and Drystan picks it up to destroy an opposing face-up card.At this point your opponent has to make a decision: they can use removal effects to try to get through Drystan, which can range from costly to impossible, or they can commit two attackers to the field.  If they go with the second option, the first monster attacks to break Noble Arms of Destinys effect, and the second one takes Drystan out.  (Since Medraut has less than 1800 ATK, your opponent cant attack it.)  When Destiny hits the yard, Medraut snatches it up. Repeat sequence.[/spoiler]   Chavad OTK [spoiler] Summon Noble Knight Medraut and use the effect Special Summon Noble Knight Gwalchavad from your Deck and re-equip the Noble Arms to it. Special Summon Noble Knight Gawayn from your hand and use it and Noble Knight Medraut as Xyz Material for Blade Armor Ninja. Activate the effect of Blade Armor Ninja by detaching Noble Knight Gawayn. Next use the effect of Noble Knight Gwalchavad to return Noble Knight Gawayn to your hand. Special Summon Noble Knight Gawayn from your hand and overlay both remaining Noble Knights for another Blade Armor Ninja. Activate the effect of Blade Armor Ninja and attack your opponent for 8800 damage. [/spoiler]   While these are the most "combo-tastic" uses of the cards, bear in mind they can be used (and often are) more simply. For example, equipping Chavad with a Noble Arms and being able to protect him for 1 turn can give you "free" The Warrior Returning Alive plays. If you are without access to Excaliburn, Drystan can prevent smaller Noble Knights from being targeted by things like Veiler or Dimensional Prison.      [spoiler] LIGHT, Warrior, Level 4, ATK: 1900, DEF: 500 If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in face-up Defense Position.[/spoiler]   This is the most simple monster in the deck. Since every Noble Knight except Drystan can be a LIGHT Normal Monster, Special Summon Gawayn is easy. Going Gawayn into King Artorigus and then using Excaliburn to "rank up" King into Sacred Artorigus is this deck's most standard follow up play to a broken board. But on his own, Gawayn is no slouch. 1900 backed by a few equips can start to rack up damage if you opened poorly.        Normally, a card like Veiler or Maxx "C" wouldn't deserve any sort of write up, but they play a role in this deck that is worth a brief discussion. One of the Noble Knight boss monsters is a Level 5 Synchro, so Veiler can act as another Level 1 Tuner in the deck.   But more importantly, you aren't running Traps in this deck because your backrow will often be filled with Noble Arms spells. Which hand trap you play will likely depend on how this new metagame shapes up, but both are worth consideration.      Boss Monsters:     [spoiler] LIGHT, Warrior, Rank 5, ATK: 2200, DEF: 2200 2 Noble Knight Level 5 monsters When this card is Xyz Summoned: You can target up to 3 Noble Arms Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card on the field is sent to the Graveyard: You can target 1 Level 4 or higher Noble Knight monster in your Graveyard; Special Summon that target.   LIGHT, Warrior, Rank 4, ATK: 2000, DEF: 2000 2 Level 4 "Noble Knight" monsters When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.[/spoiler]   These two were already discussed above, and besides putting them on the field with tons of Noble Arms support, little else needs to be said, as their effects are relatively simple. If your opponent can't remove him from the field, Sacred Artorigus puts your opponent in the position of losing a monster each turn, or not summoning. Likewise, King Artorigus makes them re-think setting spells or traps. As fewer and fewer traps are chainable, King actually destroys a lot more than you'd think.   Remember, the Noble Arms equipped to Sacred Artorigus won't re-equip to the Noble Knight he Special Summons because of the way the chain resolves. So, if you want to keep his equips alive, have another warrior on the field when Arty is destroyed.      [spoiler] 1 Tuner + 1 or more non-Tuner "Noble Knight" monsters When this card is Synchro Summoned: You can equip 1 "Noble Arms" Equip Spell Card from your Deck to this card. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard: You can add 1 "Noble Knight" or "Noble Arms" card from your Deck to your hand. You can only control 1 "Ignoble Knight of High Laundsallyn".[/spoiler]   High Laundsallyn is a really great monster that can electrify a deck that occasionally starts slowly. The problem, however, is that he simply isn't easy to summon. While Lady of the Lake makes him an easier summon, as of now, she requires set-up as well.     Again, this deck can be prone to slow beginnings. So if you have to resort to taking a turn to set upo a High Laundsallyn summon, it is a legitimate option.    Other Options: - Rescue Rabbit & Artorigus - Ignoble Knight of Black Laundsallyn - Unknown Synchron  - Cyber Dragon and/or Photon Thrasher  - Summoner Monk - Honest Other Extra Deck Options: - Blade Armor Ninja - Heroic Champion - Excalliber - Volcasaurus and Gaia Dragon - Starliege Paladynamo - Constellar Omega - Gagaga Cowboy - Lavalval Chain - Other obviously good Rank 4's   Quick notes.   RE: Black Laundsallyn is completely unnecessary since Borz has been released. Borz fits the Level 5 requirement, can be Normal Summoned, and searches Noble Arms more effectively.    RE: Summoner Monk seems awesome, right? Unfortunately, Medraut's restriction [Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster] makes Monk pretty useless. You can go into Borz and then Special Summon a Rank 4, but that's a pretty weak play. I'll note that you can use Monk in a combo with Lavaval Chain to set up your deck and graveyard for Lady of the Lake plays, but that's also a weak play since it is fragile to the entire game of YGO.    RE: Peredur. He doesn't really do anything for the deck right now. The Kings recycle your equips well enough. While he's decent with Queen, it's mostly a dead draw.    Spells:     [spoiler] You can only control 1 face-up "Noble Arms of Destiny". Equip only to a Warrior-Type monster. Once per turn, the equipped monster cannot be destroyed by battle or by card effects. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Destiny" once per turn.[/spoiler]   Destiny is likely the best of the Noble Arms. It combines excellent protection with the re-equip effect of the Noble Arms. Of the Noble Arms, this is the one you want access to first.      [spoiler] Equip only to a "Noble Knight" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Noble Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of "Noble Arms - Excaliburn" once per turn.[/spoiler]   Excaliburn also provides an amazing protection effect. Sadly, however, it does not carry the re-equip effect of the other Noble Arms.   What isn't sad it is that Excaliburn is the primary vehicle for summoning your second (and third?) Sacred Artorigus by Special Summoning King Artorigus and using Excaliburn to "rank up." Thanks to Borz being amazing, it is very simple to get Excaliburn to the graveyard for these follow-up summons.    Remember, you can also "rank down" Sacred for King if, for example, Sacred is Veilered and you need the equips to continue controlling the board.    I will mention this again later, but also remember that Excaliburn is unique in that it doesn't have to be equipped to a WARRIOR. So, you can still use it while under the effects of Zombie World and DNA Surgery.      [spoiler] You can only control 1 face-up "Noble Arms - Caliburn". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 Life Points. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Caliburn" once per turn.   You can only control 1 face-up "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. This effect of "Noble Arms - Gallatin" can only be used once per turn.[/spoiler]   These Noble Arms are simple: make things bigger. This is good because your boss monsters fail to meet any number of important ATK thresholds. There is little else to say except the following.   Caliburn, while providing only a small boost, is fairly necessary to get around the "You can only control 1 face-up" restriction of the Noble Arms Spells. Also, Gallatin can occasionally start to be detrimental to your monster in drawn out games. In this case, remember that Chavad can pop the equip of ANY Noble Knight on the field.     [spoiler] You can only control 1 face-up "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (The ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.[/spoiler]   This is the only proactive Noble Arms, which makes it unique. It can be used in conjunction with Medraut to destroy two set cards. Or, more importantly, if you equip it to a first turn Sacred Artorigus, it immediately applies strong pressure by forcing your opponent to set multiple cards, knowing that at least one will be lost to Arf.     [spoiler] If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.[/spoiler]   What's better than summoning a nigh-indestructible monster? Preventing your opponent from summoning monsters to get around it.   Again, quoting Jeff Jones: "Hands down my favorite card right now is Kaiser Colosseum. After throwing down an untargetable monster that cant be destroyed once per turn, it's near impossible to win without multiple Space Typhoons. You can only ever play 1 Monster, and 1 Monster is never enough to deal with a 3000+ monster who just cannot die. Even without summoning a big bad monster, just keeping your opponent at bay with like, lets say a Borz and Destiny, them not being able to play more than one monster a turn and attack over your Borz twice is quite annoying, and will allow you to live long enough to see the cards you need.   My favorite part about Colosseum is that its a Spell. Trap Stun is one of the most important/played Trap cards right now (as you can see I'm playing 3 myself), so things like Vanity Emptiness, Gozen Match, and other problem Trap cards can be dealt with so Dragons can do their stuff. Colosseum obviously cannot be stopped by Trap Stun, meaning that in order to deal with Artorigus + Equips + Colosseum, you will need a 2 forms of Spell/Trap removal; 1 to deal with the Colosseum, and 1 to deal with Excaliburn. Then you need to follow up with something like Big Eye or some other play that doesnt involve destroying. It's all very, very difficult."   Other Options:   - Reinforcement of the Army - Pot of Duality and/or Upstart Goblin  - Mystical Space Typhoon  - Forbidden Lance - Foolish Burial   Quick Note.   9 Equip spells seems to be the accepted number.    Traps:     [spoiler] Negate all other Trap Card effects on the field this turn.[/spoiler]   You don't have a lot of room for traps with the Equip Spells and Kaiser Colosseum clogging your back row. But you do want to make sure your plays go through. Here's Jeff again.    "And finally of course, I use 3 Trap Stun myself as my only Traps. It allows you to freeze backrows so your Medraut plays or Laundsallyn plays go through, as well as halting things like Sixth Sense, Return from the Different Dimension, and Phoenix Wing Wind Blast  on your important equip cards after Sacred Artorigus hits the field."   Can it really be that simple? Yes.   Side Deck:   A few words on side decking.    DNA Surgery, Zombie World, and Skill Drain are very real options to side against this deck. DNA and Zombie World keep you from using all Noble Arms except Excaliburn. Even worse, if DNA Surgery or Zombie World resolve while you have a face-up equipped monster, the Noble Arms that were equipped to your Knight will be destroyed because of the type change. It should go without saying, but if you aren't maining MST, side it.    Book of Eclipse and Swords of Concealing Light are also awesome outs to a first turn Sacred Artorigus play because they don't target and will remove all the equip spells.   Also, Fate gets around everything in this deck and is the biggest asshole card ever. It doesn't target or destroy, so Excaliburn and Destiny are rendered useless. You should probably take this into consideration when building a side deck.    Standard stuff like Dimensional Fissure, Imperial Iron Wall, Soul Drain, and Mistake are also worthy of consideration.    Decklists:   Jeff Jones: ACS Saint Louis   [spoiler] 2xNoble Knight Artorigus 3xLady of the Lake 3xMaxx C 3xNoble Knight Borz 1xNoble Knight Drystan 3xNoble Knight Gawayn 1xNoble Knight Gwalchavad 3xNoble Knight Medraut   1xFoolish Burial 3xKaiser Colosseum 3xMystical Space Typhoon 1xNoble Arms - Arfeudutyr 1xNoble Arms - Caliburn 3xNoble Arms - Excaliburn 2xNoble Arms - Gallatin 3xNoble Arms of Destiny 1xReinforcement of the Army   3xTrap Stun   2xIgnoble Knight of High Laundsallyn 1xAbyss Dweller 2xArtorigus, King of the Noble Knights 1xBlade Armor Ninja 1xGagaga Cowboy 1xGaia Dragon, the Thunder Charger 1xHeroic Champion Excalibur 1xLavalval Chain 1xMaestroke the Symphony Djinn 1xNumber 61: Volcasaurus 2xSacred Noble Knight of King Artorigus 1xStarliege Paladynamo [/spoiler][/spoiler]
  8. The Noble Knights are a TCG World Premier archetype based around the legend of King Arthur and the Knights of the Round Table that debuted in Galactic Overlord. They are all Level 4 LIGHT Warriors, and a few (the bad Knights) can be turned into Level 5 DARK Warriors. Since they are knights, their weapons and armor, in the form of Noble Arms Equip Spells, are central to the archetype.   MONSTERS:     [spoiler] LIGHT, Warrior, Level 4, ATK: 1700, DEF: 1000 This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects. ● This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in face-up Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell Card you control.   LIGHT, Warrior, Level 4, ATK: 1700, DEF: 900 This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. ● This card becomes DARK and its Level is increased by 1. During your Main Phase: You can reveal 3 "Noble Arms" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the Graveyard. You can only use this effect of "Noble Knight Borz" once per turn.[/spoiler]   These monsters comprise the core of the deck's monster engine. Medraut allows you to recruit any other Noble Knight from the deck and make Rank 4 plays. Borz plays a bit like Noble Knight Stratos, tutoring Noble Arms from the deck, and sending 2 more to the graveyard to be equipped to the Noble Knight Xyz monsters. More importantly, they let you summon a first turn, very hard to defeat boss monster. [spoiler] - Summon Medraut, equip him with a Non-Excaliburn Noble Arms. - Use Medraut's effect to Special Summon Borz. Re-equip the Noble Arm to Borz. - Use Borz's effect to add a non-Excaliburn Noble Arms to your hand. - Equip the New Arms to Medraut. - Overlay for Sacred Artorigus. - Re-equip the Noble Arm equipped to Medraut to Sacred Artorigus. - Use Artorigus's effect to equip the other 3 Noble Arms.[/spoiler]   Borz beatdown is also a completely acceptable option if you opened poorly or your plays were stymied. You keep generating Noble Arms each turn, and then use those Arms to further protect Borz and inflict damage.      [spoiler] LIGHT, Warrior, Level 4, ATK: 1800, DEF: 800 While you control another Noble Knight monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. When a Noble Arms Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of Noble Knight Drystan once per turn.   LIGHT, Warrior, Level 4, ATK: 1500, DEF: 1800 This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. ● You can target 1 "Noble Knight" monster in your Graveyard; add it to your hand, and if you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Gwalchavad" once per turn [/spoiler]   Both cards can serve myriad purposes in the deck. Drystan can be used to stabilize a board or clear it for OTKs. Chavad provides you with some graveyard management (and possible looping) as well as generating OTKs.   Drystan Soft Lock [spoiler] Summon Noble Knight Medraut and equip it with Noble Arms of Destiny. Special Summon Noble Knight Drystan with Medrauts effect. Medraut destroys Destiny, and Drystan picks it up to destroy an opposing face-up card.At this point your opponent has to make a decision: they can use removal effects to try to get through Drystan, which can range from costly to impossible, or they can commit two attackers to the field.  If they go with the second option, the first monster attacks to break Noble Arms of Destinys effect, and the second one takes Drystan out.  (Since Medraut has less than 1800 ATK, your opponent cant attack it.)  When Destiny hits the yard, Medraut snatches it up. Repeat sequence.[/spoiler]   Chavad OTK [spoiler] Summon Noble Knight Medraut and use the effect Special Summon Noble Knight Gwalchavad from your Deck and re-equip the Noble Arms to it. Special Summon Noble Knight Gawayn from your hand and use it and Noble Knight Medraut as Xyz Material for Blade Armor Ninja. Activate the effect of Blade Armor Ninja by detaching Noble Knight Gawayn. Next use the effect of Noble Knight Gwalchavad to return Noble Knight Gawayn to your hand. Special Summon Noble Knight Gawayn from your hand and overlay both remaining Noble Knights for another Blade Armor Ninja. Activate the effect of Blade Armor Ninja and attack your opponent for 8800 damage. [/spoiler]   While these are the most "combo-tastic" uses of the cards, bear in mind they can be used (and often are) more simply. For example, equipping Chavad with a Noble Arms and being able to protect him for 1 turn can give you "free" The Warrior Returning Alive plays. If you are without access to Excaliburn, Drystan can prevent smaller Noble Knights from being targeted by things like Veiler or Dimensional Prison.      [spoiler] LIGHT, Warrior, Level 4, ATK: 1900, DEF: 500 If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in face-up Defense Position.[/spoiler]   This is the most simple monster in the deck. Since every Noble Knight except Drystan can be a LIGHT Normal Monster, Special Summon Gawayn is easy. Going Gawayn into King Artorigus and then using Excaliburn to "rank up" King into Sacred Artorigus is this deck's most standard follow up play to a broken board. But on his own, Gawayn is no slouch. 1900 backed by a few equips can start to rack up damage if you opened poorly.      [spoiler] During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase.[/spoiler]   Normally, a card like Veiler wouldn't deserve any sort of write up, but it plays a role in this deck that is worth a brief discussion. One of the new Noble Knight boss monsters is a Level 5 Synchro, so obviously having at least some level 1 tuners in the deck is helpful.   But more importantly, Veiler protects Sacred and King Artorigus from the stuff that would otherwise demolish your set up. If they MST Excaliburn, Artorigus is now vulnerable to monsters like Big Eye, because Excaliburn doesn't re-equip. If they Black Rose your field, Artorigus will survive because of Destiny, but he's now a vulnerable 2200 weenie monster. And in Spellbooks, which is the bane of this deck's existence (thanks Merlin and Morgana), Veiler is an effective way slowing Blue Boy loops.      Boss Monsters:     [spoiler] LIGHT, Warrior, Rank 5, ATK: 2200, DEF: 2200 2 Noble Knight Level 5 monsters When this card is Xyz Summoned: You can target up to 3 Noble Arms Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card on the field is sent to the Graveyard: You can target 1 Level 4 or higher Noble Knight monster in your Graveyard; Special Summon that target.   LIGHT, Warrior, Rank 4, ATK: 2000, DEF: 2000 2 Level 4 "Noble Knight" monsters When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.[/spoiler]   These two were already discussed above, and besides putting them on the field with tons of Noble Arms support, little else needs to be said, as their effects are relatively simple. If your opponent can't remove him from the field, Sacred Artorigus puts your opponent in the position of losing a monster each turn, or not summoning. Likewise, King Artorigus makes them re-think setting spells or traps. As fewer and fewer traps are chainable, King actually destroys a lot more than you'd think.   Remember, the Noble Arms equipped to Sacred Artorigus won't re-equip to the Noble Knight he Special Summons because of the way the chain resolves. So, if you want to keep his equips alive, have another warrior on the field when Arty is destroyed.      [spoiler] 1 Tuner + 1 or more non-Tuner "Noble Knight" monsters When this card is Synchro Summoned: You can equip 1 "Noble Arms" Equip Spell Card from your Deck to this card. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard: You can add 1 "Noble Knight" or "Noble Arms" card from your Deck to your hand. You can only control 1 "Ignoble Knight of High Laundsallyn".[/spoiler]   High Laundsallyn is actually a really great monster that can electrify a deck that occasionally starts slowly. The problem, however, is that he simply isn't easy to summon. As discussed below, Lady of the Lake carries with her a number of difficulties, which means you will normally be summoning High Laundsallyn by summoning a Knight and then a Tuner the following turn.    Again, this deck can be prone to slow beginnings. So if you have to resort to "borz beatdown" summoning High Laundsallyn on your second turn is a legitimate option.    Other Options: - Lady of the Lake & Artorigus - Maxx "C" - Rescue Rabbit & Artorigus - Ignoble Knight of Black Laundsallyn - Unknown Synchron  - Cyber Dragon and/or Photon Thrasher  - Summoner Monk - Honest Other Extra Deck Options: - Blade Armor Ninja - Heroic Champion - Excalliber - Volcasaurus and Gaia Dragon - Starliege Paladynamo - Constellar Omega   Quick notes. RE: Lady of the Lake: At this time, she doesn't appear to be very useful. While she's not a bad card, she is situational and requires you to run, at the very least, 1 Vanilla monster and probably some way of putting her in the graveyard. Perhaps, something new will be released to make this a more appealing, but for the time being, I think she is better left out of most decklists.    RE: Black Laundsallyn seems completely unnecessary since Borz has been released. Borz fits the Level 5 requirement, can be Normal Summoned, and searches Noble Arms more effectively.    RE: Summoner Monk seems awesome, right? Unfortunately, Medraut's restriction [Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster] makes Monk pretty useless. You can go into Borz and then Special Summon a Rank 4, but that's a pretty weak play. I'll note that you can use Monk in a combo with Lavaval Chain to set up your deck and graveyard for Lady of the Lake plays, but that's also a weak play since it is fragile to the entire game of YGO.    Spells:     [spoiler] You can only control 1 face-up "Noble Arms of Destiny". Equip only to a Warrior-Type monster. Once per turn, the equipped monster cannot be destroyed by battle or by card effects. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Destiny" once per turn.[/spoiler]   Destiny is likely the best of the Noble Arms. It combines excellent protection with the re-equip effect of the Noble Arms. Of the Noble Arms, this is the one you want access to first.      [spoiler] Equip only to a "Noble Knight" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Noble Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of "Noble Arms - Excaliburn" once per turn.[/spoiler]   Excaliburn also provides an amazing protection effect. Sadly, however, it does not carry the re-equip effect of the other Noble Arms.   What isn't sad it is that Excaliburn is the primary vehicle for summoning your second (and third?) Sacred Artorigus by Special Summoning King Artorigus and using Excaliburn to "rank up." Thanks to Borz being amazing, it is very simple to get Excaliburn to the graveyard for these follow-up summons.    Remember, you can also "rank down" Sacred for King if, for example, Sacred is Veilered and you need the equips to continue controlling the board.    I will mention this again later, but also remember that Excaliburn is unique in that it doesn't have to be equipped to a WARRIOR. So, you can still use it while under the effects of Zombie World and DNA Surgery.      [spoiler] You can only control 1 face-up "Noble Arms - Caliburn". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 Life Points. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Caliburn" once per turn.   You can only control 1 face-up "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. This effect of "Noble Arms - Gallatin" can only be used once per turn.[/spoiler]   These Noble Arms are simple: make things bigger. This is good because your boss monsters fail to meet any number of important ATK thresholds. There is little else to say except the following.   Caliburn, while providing only a small boost, is fairly necessary to get around the "You can only control 1 face-up" restriction of the Noble Arms Spells. Also, Gallatin can occasionally start to be detrimental to your monster in drawn out games. In this case, remember that Chavad can pop the equip of ANY Noble Knight on the field.     [spoiler] You can only control 1 face-up "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (The ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.[/spoiler]   This is the only proactive Noble Arms, which makes it unique. It can be used in conjunction with Medraut to destroy two set cards. Or, more importantly, if you equip it to a first turn Sacred Artorigus, it immediately applies strong pressure by forcing your opponent to set multiple cards, knowing that at least one will be lost to Arf.     Just run these. In this deck, Lance is largely a superior option to MST because it protects your Knights from specific threats, instead of hoping to blindly MST whichever threat you hope is there. Also, Spellbook of Fate is this deck's worst enemy. But be warned, a Knight will not gain the attack boosts of Gallatin or Caliburn, cannot be saved from Destiny, and cannot pop cards with Arfeudutyr after he has been lanced.   Other Options: - Swords at Dawn - Pot of Duality and/or Upstart Goblin  - Mystical Space Typhoon  - Forbidden Dress and Forbidden Chalice    Traps:   I'll be honest, I really don't know what to say here. Over time and with more testing, this will be an easier section to write. In general, there is little room for traps, since your main combos put 3 or 4 equips on the field. It is nice if the traps you do run are chainable (i.e. Roar and CED), since your opponent will ALWAYS MST the set card since the Noble Arms will only re-equip themselves. It also might be advisable to run maindeck Dragon-hate for the time being, since, ya know, Dragons. There's a lot here that is undetermined.    Side Deck:   A few words on side decking.    DNA Surgery, Zombie World, and Skill Drain are very real options to side against this deck. DNA and Zombie World keep you from using all Noble Arms except Excaliburn. Even worse, if DNA Surgery or Zombie World resolve while you have a face-up equipped monster, the Noble Arms that were equipped to your Knight will be destroyed because of the type change. It should go without saying, but if you aren't maining MST, side it.    Book of Eclipse and Swords of Concealing Light are also awesome outs to a first turn Sacred Artorigus play because they don't target and will remove all the equip spells.   Also, Fate gets around everything in this deck and is the biggest asshole card ever. It doesn't target or destroy, so Excaliburn and Destiny are rendered useless. You should probably take this into consideration when building a side deck.    Standard stuff like Dimensional Fissure, Imperial Iron Wall, Soul Drain, and Mistake are also worthy of consideration. 
  9. A Knight's Tale

      3 Noble Knight Medraut 3 Noble Knight Borz 3 Noble Knight Gawayn 2 Noble Knight Drystan 1 Noble Knight Gwalchavad 3 Maxx "C" 3 Effect Veiler   3 Noble Arms of Destiny 2 Noble Arms - Gallatin 2 Noble Arms - Excaliburn 1 Noble Arms - Caliburn 1 Noble Arms - Arfeudutyr 3 Mystical Space Typhoon 2 Forbidden Lance 2 Pot of Duality 1 Book of Moon 1 Reinforcement of the Army   1 Compulsory Evacuation Device 1 Bottomless Trap Hole 1 Torrential Tribute 1 Solemn Warning   1 Ignoble Knight of High Laundsallyn 2 Sacred Noble Knight of King Artorigus 2 Artorigus, King of the Noble Knights 1 Blade Armor Ninja 1 Starliege Paladynamo 1 Abyss Dweller 1 Gagaga Cowboy 1 Heroic Champion - Excalibur 1 Constellar Omega 1 Number 50: Blackship of Corn 1 Diamond Dire Wolf 1 Gaia Dragon, The Thunder Charger 1 Number 61: Volcasaurus   I really like the way it's been running so far,  as long as I can get to a knight or two and an Arms, I usually win. Veiler and Maxx "C" at three I see as damn near essential, giving me that chance to slow their momentum so I can come back, as this deck lacks defense. Veiler in addition, gives me the option for the Synchro in options that Veiler isn't very good.Pot of Duality, I almost want to move to three as it's that good in not only searching for Medraut, but Borz to get the engine going, often times I can sit on a Borz the entire game.   Recently I've been considering dropping the Lances for Phoenix Wing Wind Blasts, but I still find Lance fantastic against Torrential and Bottomless.   The side is bare bones, so any criticism would be appreciated.                
  10. Medraut.dek

    http://www.youtube.com/watch?v=2jJnyyta07k   UPDATE: The newest version of the deck will be posted first, followed by the older version.       Monsters: 14 3x Noble Knight Borz 3x Noble Knight Gawayn 3x Noble Knight Medraut 1x Noble Knight Drystan 2x Field Commander Rahz 2x Summoner Monk   Spells: 25 1x Monster Gate 1x Book of Moon 1x ROTA 1x Dark Hole 2x Noble Arms of Destiny 2x Noble Arms - Gallatin 1x Noble Arms - Caliburn 2x Noble Arms - Arfeudutyr 2x Noble Arms - Excaliburn 3x MST 3x Forbidden Lance 3x Upstart Goblin 3x Pot of Daulity   Traps: 1 1x Treacherous Trap Hole   Extra Deck: 2x Artorigus, King of Noble Knights 2x Sacred Noble Knight of King Artorigus 1x Heroic Champion - Excalibur 1x Blackship of Corn 1x Abyss Dweller 1x Gagaga Cowboy 1x Silent Honors Ark Knight (OCG) / Constellar Omega (TCG) 1x Photon Papilloperative 1x Diamond Dire Wolf 1x Noblswarm Beezlebub (OCG) / Blade Armor Ninja (TCG) 1x Maestroke 1x Starliege Paladynamo 1x Blade Armor Ninja   Some notes:   Pot of Duality - I was skeptical at first, but it really synergizes well with Rahz since you can just add medraut straight to your hand and open up your next draw. It also helps get equips, Medraut, or Borz into hand to jump start the deck's plays. Monster Gate - Rahz into Monstergate makes an instant Medraut. There are other combos as well that I'll go into shortly. Dropping Tour Guide - This was a really hard choice between Tour Guide and Monk. I liked the versatility and lack of commitment needed from a tour guide play. However, Monk had one major advantage that Tour Guide does not have. You can go monk -> summon Rahz -> Stack Medraut, Summon Beezlebub and blow up the field, then monster gate into Medraut. Furthermore, I wanted to fit in Omega, Blade Armor, and Paladynamo. Removing tour guide freed up the extra deck space necessary. Dropping 1 Rahz and 1 Drystan - It's less cloggy. Not much else to say. 9 equips - I know I said it wasn't enough before, but three duality and three upstart makes drawing into them much less of an issue.   Let me know what you think.   ------------------------------------------------------------------------------------------------------------ Original Post Starts Here:     Monsters: 18 3x Noble Knight Borz 3x Noble Knight Gawayn 3x Noble Knight Medraut 2x Noble Knight Drystan 3x Field Commander Rahz 2x Summoner Monk 2x Tour Guide to the Underworld   Spells: 21 1x Book of Moon 1x ROTA 1x Dark Hole 3x Noble Arms of Destiny 2x Noble Arms - Gallatin 1x Noble Arms - Caliburn 1x Noble Arms - Arfeudutyr 2x Noble Arms - Excaliburn 3x MST 3x Forbidden Lance 3x Upstart Goblin   Traps: 1 1x Treacherous Trap Hole   Extra Deck: 2x Artorigus, King of Noble Knights 2x Sacred Noble Knight of King Artorigus 1x Heroic Champion - Excalibur 1x Blackship of Corn 1x Abyss Dweller 1x Gagaga Cowboy 1x Silent Honors Ark Knight (OCG) / Constellar Omega (TCG) 1x Photon Papilloperative 1x Diamond Dire Wolf 1x Noblswarm Beezlebub (OCG) / Blade Armor Ninja (TCG) 1x Maestroke 1x Wind Up Zenmaines 1x M-X Saber Invoker   Deck Purpose: Do what Noble Knights do best: The Medraut -> Borz combo into Rank 5 Artorigus.   Quick Card Choice Explanations:   - Tour Guide of the Underworld - Can XYZ into Invoker, which summons Rahz from the deck and places Medraut on top of the deck. Also Zenmaines is good for stall. - Summoner Monk - Lots of cool combos. Can summon Rahz out of the deck, place Medraut on top, and make a quick XYZ summon. Further, you can do a Medraut play if you have Gawayn. Simply summon Medraut from the deck, Special Summon Gawayn, XYZ into Diamond Dire Wolf with monk/gawayn to pop a card. Medraut is now on the field by himself and you can proceed to use his effect to summon Borz. - Field Commander Rahz: The closest thing we have to a searcher for Noble Knights at the moment besides ROTA. Can place whatever Noble Knight (Medraut) you need on top of the deck. Can be summoned off of Invoker or Summoner Monk and will still get its effect. - Upstart Goblin: Thins the deck, and after Rahz puts Medraut on top you can draw into him that same turn.   I'm open to any questions or feedback. I'm pretty new to noble knights, but I've been testing all day and the deck has been doing pretty well.
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