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Found 1 result

  1. Raikou/Magnezone

    ##Pokémon - 16 * 1 Jolteon-EX GEN 28 * 3 Magnemite BKT 51 * 1 Magneton BKT 53 * 3 Magnezone BKT 54 * 4 Raikou BKT 55 * 2 Remoraid BKT 32 * 2 Octillery BKT 33 ##Trainer Cards - 34 * 2 Rough Seas PRC 137 * 3 Trainers' Mail ROS 92 * 1 Lysandre AOR 78 * 4 N PR-BLW BW100 * 1 Professor's Letter XY 123 * 2 Ultra Ball DEX 102 * 1 Pokémon Ranger STS 113 * 1 Super Rod BKT 149 * 4 Professor Sycamore BKP 107 * 1 Fisherman BKT 136 * 1 Escape Rope PRC 127 * 1 Fighting Fury Belt BKP 99 * 2 Level Ball AOR 76 * 1 Switch ROS 91 * 2 Float Stone BKT 137 * 3 Rare Candy PRC 135 * 4 VS Seeker PHF 109 ##Energy - 10 * 10 Lightning Energy XYEnergy 6 Total Cards - 60 Originally took this deck idea from a post-rotation video I watched but I tweaked it to try and adjust to current meta. Obviously, the deck does extremely well vs Yveltal and does fairly well vs Mega Ray, just because of the SE advantage it has. It's definitely a struggle playing against Garbodor (practically an auto-loss if you don't set-up quick enough), and even more difficult to play against Mega Mewtwo with or without Garbodor. Volcanion is extremely hard to play against as well, they just set-up too fast & can dish out 140 damage really easily. I only play 1 copy of Jolteon-EX because his damage output is really low, combined with the fact that he uses 3/10 of the Lightning Energy that I play when he is on the field. Considering that he has free retreat & I play Rough Seas, sometimes he sticks around for too long whereas 2 Jolteon would be way too much to commit to. His use is fairly limited too, only really helping with the Volcanion match-up & Glaceon/Regice sorta. No Shaymins just because I don't have them. I've been back and forth on how many Float Stone/Fury Belts I want to play. 2 Float Stones seems pretty good but I always feel like I need more Fury Belts because Raikou's 120HP (psuedo 140) is extremely low and easy to 1HKO in most scenarios. I was originally considering playing 2 Fisherman but if I manage my VS Seekers right, it seems unnecessary at times. Often, the game doesn't go on long enough to resolve more than 2 Fisherman anyways. I started playing this because a lot of the ladder was playing Yveltal and this is somewhat of a hard counter. Otherwise, the deck feels like it loses to every other top tier deck besides Mega Ray. It's a fun deck when it works, but a lot of the games I play with this feel entirely uphill. Has anybody tried anything similar to this? Anything I can do better in this deck build to try and combat the top tier decks?
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