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  1. STARCITYGAMES.COM® RICHMOND OPEN WEEKEND JANUARY 28–29 SCG TOUR® EVENTS STANDARDSaturday 10am — Day One — 9 rounds 21+ Points or tied for 64th advanceSunday 10am — Day Two — 6 rounds Cut to single-elimination Top 8Entry: $50 Register Today 1 FINISH PRIZES SCG POINTS INVITATIONAL QUALIFICATION Winner $5,000 30 Finalist $2,000 25 Top 4 $1,000 20 Top 8 $500 15 Top 16 $325 10 — Top 32 $200 6 — Top 64 $100 4 — Day 2 — 3 — Participation — 1 — Note: Maximum Main Event Seating Capacity for this event is 900. EXCLUSIVE PLAYMAT! All Season One Standard Open participants will receive the latest StarCityGames.com®exclusive playmat—Smuggler's Copter! MODERNSunday 9am Entry: $40 Register Today 1 STANDARDSunday 9:30am Entry: $40 Register Today 1 FINISH PRIZE WALL TICKETS SCG POINTS INVITATIONAL QUALIFICATION Winner 3,600 tix 15 Finalist 2,400 tix 10 Top 4 1,800 tix 8 Top 8 1,200 tix 6 — Top 16 600 tix 4 — Top 32 300 tix 2 — Participation — 1 — EXCLUSIVE PLAYMATS! All Season One Modern Classic participants will receive the latest StarCityGames.com®exclusive playmat—Aether Vial! All Season One Standard Classic participants will receive the latest StarCityGames.com®exclusive playmat—Smuggler's Copter! EXCLUSIVE INVITATIONAL TOKEN! All Open and Classic participants will receive a limited edition Invitational Champion token, featuring the likeness of the most recent Invitational Champion, while supplies last.
  2. Hey DGz, my name is Vincent Bellafiore and I just placed 1st at ARG Richmond 2016. If you haven't heard of me before, I don't blame you at all; I haven't accomplished anything in this game before this moment. Even though I've been playing this game casually on and off since Magic Ruler format and entered my first tournament in Crimson Crisis format, I haven't played in many premier events at all so I haven't really had the opportunity to prove myself yet, and the few that I did enter, I didn't do well and grew discouraged. Despite relatively poor tournament performance, I genuinely had and still have a love of this game, either driven by pure nostalgia or I am still one of the few people that have fun in it. Because of this, I registered to become a Konami judge as soon as I turned 16 in 2011, judging my first regional tournament about two years later. After getting my feet wet in the judging experience, I decided to apply for YCS Charleston 2015 and gradually became a more relevant member of the judge community, with the most recent event being NA WCQ 2016 (I was also accepted to judge at WC 2016, but unfortunately was not able to make the travel at the last minute). In addition to all of these events, I was contacted by Jim McMahan who asked me if I could judge this ARG Richmond, as I have judged for ARG events in the past as well. I told him that I would likely have to work that weekend and that unfortunately he shouldn't expect me to be available. Little did I expect that about a week before the event my manager would surprise me with a weekend off, as he knew that I wanted to go to an event and decided that the shifts could be covered. Because it was such late notice, however, I decided not to tell Jim that I would be able to judge so that I didn't mess up any hotel or event budget and decided to just have a relaxing weekend by playing the event and seeing friends to get my mind off of regular responsibilities. In the days building up to the tournament, I had decided to play a Burning Abyss deck that I have been regularly updating and testing with that I also felt very confident in. However, I had noticed that there weren’t any Burning Abyss decks that have topped the past two or three major tournaments and I grew concerned about my deck choice. After consulting with numerous friends, I received the same answer from the majority of them: Burning Abyss sucks against the current meta. Feeling discouraged as I grew to agree with that answer as I continued testing online, I decided that my next best option was ABC so I looked up the YCS Anaheim lists to get a good start on a basic build for the tournament. After finding Elvis Vu’s list, and seeing that his friends/teammates used essentially the same deck, I figured I’d start out with a list that has proven itself in such high numbers for a YCS. To be completely honest, as soon as I first saw Elvis’ list, I hated it. 44 cards couldn’t possibly be correct, I thought to myself as I wondered how a deck with 44 cards could’ve performed so well over such a long tournament. As someone who cares considerably about deck building theory, I tried my hardest to bring it down to 40 cards, but after a day or two of testing different versions of the deck I concluded that I wanted every card in the list and honestly did not know how I could reduce it to 40 and still have access to the cards I wanted. After reaching this realization, I simply gave up; I couldn’t figure out which cards to take out so I decided to simply hope that 44 was somehow a good number to work with in the deck. The main deck was the same apart from cutting one Instant Fusion for a third Twin Twisters. The extra deck was the same and the side deck was fairly different, but as far as my thought process went I just figured that I would copy Elvis and hope for the best. I tested the new version I decided on for a very short amount of time, and decided that I would just “wing the event,” not stress myself out about it, not test too much, and just have fun. Funnily enough, my friend that I traveled with, Nic Colella (congratulations on your 3rd place finish in the same tournament!) nearly convinced me to not go the day before because he’d rather go to the gym and not spend money for the weekend. If he decided to stay home, I wasn’t going to go because I didn’t want to drive two and a half hours on my own. Luckily, I managed to convince him to go at the last minute, mostly because our friend Nishaad Lorengo offered his VCU apartment/dorm for us to stay in. Fast-forward to the morning of the event, and I’m signing up and give Jim my debit card to pay for entry with. All was good until he said “Yeah I don’t know, you’re card isn’t working.” Strange, but it’s fine; I’ll just go withdraw from an ATM. After going through the regular withdrawal process I see a screen that nearly gave me a heart attack: Insufficient Funds. I call PNC thinking that someone might have used my debit card without my permission, only to have the last five transactions being four $0.50 fees and the fifth being the coffee and sandwich I bought that same morning. Here I am freaking out and calling my dad immediately for help, as I had no idea why my balance on that card was about $150 only days before. With no PNC ATM anywhere nearby me to use to withdraw from my savings, I ask the first friend I see for help, Brandon Rainey. After explaining my situation to him, he extremely generously let me borrow the entry fee for the event. Still very concerned about how I’d handle the rest of the weekend with about $30 to my name, I grab my entry sleeves and prepare for the start of the event. Now after that long wall of text, it’s time for the tournament part of the report. Unfortunately, most of the actual games were a blur so I am not able to offer as much info as you all may expect from these but I will do my best. Round 1: Yang Zing Metalfoes Game 1: This was a pretty straightforward game. I go first and open as well as ABCs can, and set up my board with considerable disruption in the form of ABC-Buster Dragon and Dimensional Barrier. He cannot make a board while facing this and I continue to banish his cards and attack for game. Game 2: I go second but he either bricked or just misplayed and made a suboptimal play that was an easy board to break the following turn, letting me win. 1-0 Round 2: Paleozoics Game 1: I sit down and realize that I’m playing against Jose, a guy from one of the locals I attend. I definitely needed this friendly atmosphere to calm my nerves. I wish I could remember this game, but all I know is that I won after he reduced my life points considerably, so it was a strong back and forth of resources. Game 2: I go second but if I recall correctly, he bricked and I take the game there. 2-0 Round 3: Metalfoes Game 1: Right after playing a friend, I get to play another one. Except this time, it’s Brandon Rainey, the same guy from locals that paid for my entry. I don’t recall if I went first and bricked or if he went first this game, but I definitely lost. Game 2: I open well after going first and he cannot break the board I make. Game 3: He goes first as I look at my opening hand. Gameciel, 3 Typhoon, and A-Assault Core. Nice. I Typhoon his plays, leaving him with almost nothing as he passes. I draw Maxx “C” for turn. SICK. Summon A and attack for 1900, setting my last Typhoon and hoping for the best. He draws the missing piece required for a play, I activate Maxx “C”, but it wasn’t enough as he kills me that turn. I’m not gonna lie, this loss really tilted me for a while but I’d rather lose to a friend that someone I don’t know. 2-1 Round 4: Yang Zing Game 1: I go first and open an unbreakable board and swiftly win after seeing some Yang Zing cards. Game 2: Assuming that this was Yang Zing Metalfoes, I side for them but quickly realized that it was pure Yang Zings. He makes a suboptimal board and I push through it next turn. 3-1 Round 5: Metalfoes Game 1: Easily one of the nicest people I had the pleasure of playing against throughout the weekend. I think I went first on this one, but it was solid back and forth of resources resulting in my win. Game 2: Despite my game with Brandon earlier, this was actually the closest game of the weekend. With him going first and setting up well, I worry that I cannot break the board but I just keep using more resources and eventually whittle him down. This was a very long back and forth of resources that lasted for many turns, and honestly either one of us could win at any point. In the end, he misplays in my eyes as he fuses with three of his monsters for the 3000 ATK Metalfoe, which I saw no point in doing. This allowed me to gain more resources than him as he didn’t use that extra Metalfoe monster that he fused with to give him another card like a Fullmetalfoes Fusion. I end up taking the game from there. He goes on to say it was the best game he’s had in a long time and cannot be mad about losing to me, leaving me feeling very happy and relaxed after such a nice opponent. 4-1 Round 6: HEROes Game 1: I go first and open very well; he tries to compete but ultimately cannot beat my board. Game 2: He goes first but I break his board and we end up in another classic back and forth resulting in me leaving him at 200 LP but he comes back and beats me. Game 3: Another straightforward game with me opening up well with ABC and Dimensional Barrier. He summons Goblindbergh, summoning Summoner Monk. He asks repeatedly if I have a response, which was odd, and I say no. He then activates Twin Twisters discarding Shadow Mist and destroying my Union Hangar and Dimensional Barrier, which I chain and call Xyz. He didn’t take kindly to this and got angry with me saying that it didn’t make sense that I held the Barrier for so long, but realistically there was no reason to preemptively activate it at all so his anger was unfounded. He scoops at that point. 5-1 Round 7: Paleozoics Game 1: I sit down and recognize his face, so I ask, “I’ve played against you before haven’t I?” He says no, but that I’ve played everyone on his team before at regionals and he’s always watching the games nearby. He’s a friendly guy that I’m sure to see again, but I go first and open better than he can. Game 2: I don’t recall if he said he bricked or if I just powered through everything, but I win this game. 6-1 Round 8: Frog Metalfoes Game 1: Right before the pairings go up, I use the bathroom where I see a guy from a VA local that I sometimes visit who goes by the interesting nickname of Froggy. He asked if I won and I said yes, to which he responded “nice, we are probably playing next.” Once I leave the bathroom, Nic who was with me at the time asked if I knew what he was playing and to my surprise he says it was Frog Metalfoes. Froggy seems to be known lately for his melding of two seemingly unrelated decks, with the previous one being Burning Abyss Trains, so although I’m surprised he did this well with the deck, it didn’t shock me much that he tried it. As I check the pairings, it turns out that I do play him. Game 1 begins with him bricking very badly, where I swiftly win. Game 2: He surprises me by opening with an amazing board of what I think may have been Toadally Awesome, Kirin and a potential Alkahest. There is no way for me to break that board so I lose. Game 3: I open well and he cannot break my board. 7-1 At this point I am extremely proud of myself for having topped my first relevant tournament, finishing in 5th place after swiss. At this point I remember that I still have no money and ask my friend to drive me to a PNC ATM to withdraw from my savings, but it was a 20 minute drive. Learning of my problem, my friend Robbie Stargel does an extremely generous deed and lends me $100 for the weekend, telling me to pay him back on Monday. Very grateful and relieved, I am excited for day 2 to begin. Top 16: Patrick James, Blue-Eyes Game 1: I’ve played against Patrick once before at YCS Origins, defeating his Burning Abyss deck with my Pendulums after a very close game. He mentions how he’s looking forward to a rematch with me and after some friendly chatter we begin. I go first and immediately feel like my top cut experience is at an end as I open a hand that I didn’t think could compete with Blue-Eyes. I manage to end with a Union Hangar, Abyss Dweller with Norden as a material, ABC-Buster Dragon with no cards in hand, and a Solemn Strike. Patrick activates Cards of Consonance discarding White Stone of Legend, and I chain Dweller. He comments that all he needed was a Blue-Eyes but he bricks and scoops. Game 2: Instead of going first like I thought he would, he tells me to go second, saying that I have too much Blue-Eyes hate going second in my side deck. Again, I feel that it is over for me. I activate Hangar, summon C, equip B, and pass with just that. I activate Maxx “C” at the draw phase. He makes a board of Dragon Spirit of White and Blue-Eyes Spirit Dragon after clearing my board and giving me a good amount of cards, and during my standby phase he activates Spirit Dragon and summons Azure Eyes. I summon ABC and a Gear Gigant with Rhapsody of Berserk equipped to it, attack, set a backrow, and pass. He scoops and says that he unfortunately drew too many of the stones this match. Top 8: Matthew Zegilla, Metalfoes Game 1, 2 and 3: Matt is a nice guy and we have a relaxed top cut game. I wish I could remember this match better but I unfortunately didn’t take any notes on it and it’s kind of a blur so I don’t remember how it went. He does go first, and we go to game 3, but it ends with my win. Top 4: Dan Cunningham, Metalfoes Game 1, 2, and 3: I’m happy to see that a good friend of mine made it to top 4 as well and we agree that we will both play our best and have no hard feelings against each other. It was definitely a blessing to have my first streamed game ever being one with a relaxing atmosphere and casual chatter. I don’t have anything to add to this match, but everything can be seen on the stream or videos that were taken of the stream on YouTube. Finals: Joel Brito, Metalfoes Games 1-5: Disappointed that the one to get up from the feature match table was my friend Nic, who a lot of people were hoping would play me in the finals, I sat down to play against a player I had a friendly conversation with earlier to pass the time. Everything in this match could be seen on stream or on YouTube. The only things that I would like to mention are the misplays conducted by me and the rule issues. At one point I accidently use Diamond Dire Wolf on itself instead of my already used Castel, but I quickly comment that I already committed to it and I win anyway. Another time I activate Brilliant Fusion and he chains Dimensional Barrier calling Fusions. I take that moment to look at my hand and I see a convoluted play that allows me to win that turn. Unfortunately, once I already committed to it, I stupidly realized that I forgot that he called Fusions and that I needed my Instant Fusion to win. If I didn’t win both of those games I’d be very frustrated with myself. I don’t remember any other misplays but there were some that I was accused of making that I still do not believe were misplays. The primary example of this was in Game 5 when I preemptively activated ABC to summon and also activated Dimensional Barrier calling Pendulums. Joel played 2 Kaijus, 1 Lava Golem, and a Winged Dragon of Ra – Sphere Mode, along with 3 System Downs and a Dark Hole. I didn’t want to risk either of those against me in the final game so I take the necessary precautions. Now, in hindsight, the Dimensional Barrier was incorrect. However, a previous Metalfoes opponent had Denko Sekka written in the side deck and I erroneously thought that it was Joel’s list that I looked at so I activated it so that I didn’t get locked down and just auto lose to a tribute monster and Denko. Now for the rules issues. The first one that was caught was that my opponent summoned a Metalfoes off of Rescue Rabbit but forgot to destroy it, and then he activated a Metalfoes effect twice in the same turn. I honestly didn't notice. With the room absolutely FREEZING and getting colder as the match went on, and feeling nervous as well despite looking (supposedly) composed, I just wanted to speed the game along as quickly as possible and just assumed my opponent would know his deck. On a similar note, at one point I was approached by Trevor, who was in charge of the stream, who asked me if I had banished 10 off of desires after a portion of the turn had passed. I nearly had a heart attack as I said I was pretty sure I did. "Can you prove it to me?" I counted off the banished cards one by one, with my heart rate increasing as each card passes. Thank god, there were 10. If I had lost out on like $800 because I just forgot to move one extra card to the side I'd have been pissed. Of course, this still results in my win. Conclusion If you made it this far, I’m genuinely impressed. This is my first tournament report so I apologize if it was a little long, but I wanted to include as much info as I could while still making it a relatively interesting read. I am extremely happy to have not only won the ARG, but also having won the first relevant event that I have ever topped, an accomplishment not many in this game can say. I won a great trophy, a fantastic gold champion ring, the play mat, an invitation to the event in Orlando with a 2 round bye, and of course the $1500. It was an extremely surreal ending to a fantastic weekend. I have to shoutout Tournament City Games in Frederick, MD as well. Without their support, I wouldn't have won. Pros: Winning! Great friends who lent me both money and cards A good number of my friends performing well Cons: My debit card problem Not being able to have the fabled Frederick, MD final match
  3. Sept 2-4. Anyone going? Registered yesterday, was curious about who all was going to try and make it.
  4. Hey guys, this is Collin Reardon. Some of you know me, some of you don’t. Regardless, I am considered to be one of the best deck builders in the Northern Virginia area by many of the good players. Now, I don’t mean this to come off as cocky, as I am not nearly as good as others in terms of skill during physical gameplay. However, in terms of deck construction, I feel like I have strong theory and have really improved on my deck building skill in the past couple years. Anyways, I won’t spend too much more time on that. This article is about the deck my team had prepared for ARG Richmond, the reasons we chose every single card, and the journey surrounding it. One team member got 3rd with the deck (Nic Colella, aka Ginger), and another almost topped as well (Nishaad Lorengo, aka “SQUIDS~” on DN).   The story of Team Islands (sponsored by The Island Games, theislandg.com) begins when me and my friend Nishaad started working on the Shaddoll deck. We both liked the deck a lot, and knew it would be the best or second best deck. What I really liked about it was it’s flexibility in match-ups, while also being able to play hate for Nekroz. Nekroz isn’t the best deck by a big enough margin right now like best decks have been in the past. If you build your deck to beat Nekroz, you can beat Nekroz. However, Shaddolls are also really good against everything else, while also being able to make plays that are also good against Nekroz. In other words, you can primarily focus on beating the Nekroz match-up while also being able to beat the rest of the field.   Anyways, there were several people asking me for a Shaddoll build and a Nekroz build. People in my local area are always asking me for builds as I am one of the most respected deck builders in the area. So one night, I made a Facebook group called “Collin’s Deck Building”. I only added 6 of my closest friends to the group, who respected me as a deck builder and who also I could trust for help. These 6 people are: -Nicky Reardon (My brother, and probably one of the best players I know) -Nishaad Lorengo (My newest friend out of the members, but became one of my closest. He’s very new to competitive play, but is probably the second best player on the team behind Nicky. Both he and Nicky just have a natural gift for strategic thinking that not many people have. He also made the biggest contributions to the deck compared to any other members by far. His ideas also surprised me, and I learned to respect his ideas very quickly.) -Dilan Solanki (Again, another great player who I respect as a player and he respects me as a deck builder, and keeps improving so much every week) -Ryan Levine (Another friend who came up with good ideas and also has an interesting view on things that not many people have) -Ginger (Also someone who I was also discussing the deck with, and who respects me greatly as both a deck builder and player. He top 4’d the ARG with the deck, and helped build it a little, but only a little. Also the best person I know at Goat format, and PS - I know people who topped SJC’s during the actual Goat format and have won Goat 1ks) -Tristan (Probably my oldest friend in the Yugioh community. He doesn’t play anymore, but frequently comes back randomly every couple formats, so definitely someone who I was going to include in this Facebook group.)   This group, originally just for deck lists, eventually formed into a team. We quickly realized that we have one of the strongest group of people and different skills in our area, and everyone was putting a lot of effort and an equal amount of good ideas, so the formation of a team almost sort of naturally occurred. So, originally in “Collin’s Deck Building”, I posted decklists of Shaddolls and Nekroz. This early version of Nekroz is VERY similar to the final decklist Ryan Levine and Nicky ended up playing at the ARG, Ryan also topping with the deck. However, the Shaddoll deck needed a lot of work. After a LOT (and I mean a LOT) of discussion within our team, we came to this list: Monsters: 21 3 Star Seraph Scepter 3 Star Seraph Sovereignty 3 Effect Veiler 3 Shaddoll Beast 3 Shaddoll Falco 2 Shaddoll Squamata 2 Shaddoll Hedgehog 1 Shaddoll Dragon 1 Black Luster Soldier - Envoy of the Beginning   Spells: 14 3 Upstart Goblin 3 El Shaddoll Fusion 3 Shaddoll Fusion 2 Dark Hole 1 Raigeki 1 Foolish Burial 1 Soul Charge   Traps: 5 2 Call of the Haunted 2 Solemn Scolding 1 Vanity’s Emptiness   Extra Deck: 15 3 El Shaddoll Construct 2 El Shaddoll Winda 1 El Shaddoll Shekhinaga 1 Castel, the Skyblaster Musketeer 1 Number 10: Illumiknight 1 Evilswarm Ouroboros 1 Stellarknight Delteros 1 Stellarknight Constellar Diamond 1 Goyo Guardian 1 Arcanite Magician 1 Black Rose Dragon 1 Leo, the Keeper of the Sacred Tree   Sideboard: 15 3 Artifact Lancea 1 Thunder King Rai-Oh 1 Vanity’s Fiend 3 Mystical Space Typhoon 1 Mind Control 3 Mistake 3 Royal Decree   We knew immediately that we were going to play the Star Seraphs, as we felt it was the best light engine the deck could play. It is very crucial that this deck has a good light engine as making Construct is essentially the entire deck. I know the Star Seraphs are inherently inconsistent as their OWN engine, but fusing for Construct is their primary goal in the deck. It’s just the fact that if you DO open one of each Seraph, Scepter + Call, or Scepter + Soul Charge, you have a near auto-win. If you think about it, that’s actually insane. Just for having lights in the deck (which is necessary for the deck to be functional), you are given a near auto win against ANY match-up, if you draw just any of many two card combos. That itself just concludes why Seraphs are the best light engine for the deck to run.   After we decided we would be running Shaddolls with Star Seraphs, I knew I had to find a good turn 1 play. If you open the Star Seraphs, you want to be able to do something broken on your first turn. I looked at OCG lists, and they ran Summoner Monk and Shock Master. Now, Shock Master is exactly what the deck needed, a busted turn 1 play to go into with the Star Seraphs. So since Shock Master is banned in the TCG, I went on DN and searched rank 4 XYZ monsters, to find a good turn 1 play for the deck. If I didn’t find a good one, our dream of Shaddoll Star Seraphs was dead. However, I came across this card called Number 10: Illumiknight. This was exactly the card we needed. Turn 1, if you open Sovereignty and Summoner Monk, you can do the Star Seraph combo, draw 2 cards, then summon Illumiknight. Scepter’s effect allows you to pop the random summoner monk on your field, and then draw a third card. Then, you can use it’s effect to discard a Shaddoll and draw a card, then use the Shaddoll monster’s effect. Even if you don’t discard a Shaddoll, this combo seemed insane. You draw 4 cards and use Falco or Hedgehog, or you can draw 4 cards while fixing your awkward hand, or just draw 5 cards. All these options seemed insane, and I knew I had found exactly what I needed.   Now, Summoner Monk ended up being cut for Call of the Haunted, as Summoner Monk was a huge liability with everyone starting to main 3-5 hand traps in literally every deck. Monk was good, as it let you open the nut draw more often, or you could just go Monk into Scepter, add Sovereignty, then overlay for Lavalval Chain to stack another Scepter; however, Call just ended up being better, as it didn’t fall to hand traps, and it allowed you to get back Construct and then use it’s effect, which is just amazing against Nekroz.   The early copies of the deck had 2 Mathematician in it. It seems like a great card, making your engine more consistent, being able to use any Shaddoll effect, a floater, making Shekhinaga, etc. However, the more and more I played the deck, the more and more I noticed how terrible the card actually was. The best turn one play in the deck that CONSISTENTLY happens (and by consistently, I mean the majority of games you play) is going into Construct with either a Squamata, Hedgehog, or Falco, then setting Falco and adding Beast, then tributing the Construct for the Beast. This allowed you to be able to have a set Beast and Falco (which are great against literally any match-up you face) while also being able to bring back Construct with Falco. Construct from grave is one of the best cards in the mirror and against Nekroz, because as many of you know, it doesn’t count as being from the extra deck. A Construct they can’t use Shaddoll Fusion from deck, Unicore, or Brionac is hard for either deck to deal with. Along with this play, it was ideal to also have the option to set your hand so they can’t Trishula you. With Mathematician in your deck, it was very hard to accomplish this play, especially the part where you set your hand. The deck itself is already pumping out Constructs and using Shaddoll effects. While your doing this, you have plenty of normal summons in the deck. The deck is constantly going into Construct, then using Hedgehog to search Squamata, do damage, then El Shaddoll into another Construct and get two more effects. Scepter, tribute set Beast, Falco, Hedgehog, are all great normal summons in the deck. Now, I understand Mathematician can sometimes be a better normal summon than those cards, but it’s better to normal summon the slightly less optimal one and have you be able to use all the cards in your hand than having to choose between two normal summons.   Also, the main reason we didn’t include Mathematician is just that it was overall underwhelming. We quickly realized that you are losing against Nekroz if you aren’t fusing, and Mathematician doesn’t help with that side of the deck. If you were going to play all mirrors and Satellars all day, Mathematician would be great in helping with the overall consistency of the deck. However, against Nekroz, Mathematician did absolutely nothing unless you were already fusing, and once you get to the point where you’re fusing, you never are going to not normal summon. The normal summon is just overall too important part of the deck when you’re fusing, and Mathematician just becomes cloggy and underwhelming. I hope that clears it up for all those that were doubting that specific choice.   Now, time to get into the deck. First, we’ll start off with the Shaddoll line-up. I think 3 Beast is necessary. Drawing a card is the only effect that is good in all stages of the game. You use Beast almost every turn, and go through them pretty quickly. In the mirror, tribute setting Beast is very important, and having others to use is extremely vital.   The next Shaddoll monster is Falco. Falco is great against all the top decks, and is good in majority of scenarios. It’s one you want early game (unless you brick of course), mid game, and late game. Because of that, we chose to run 3. This was sort of a last minute change (the Thursday before), because we just wanted to be able to access it as much as possible against Nekroz. I’m not sure if 3 is correct, but it wasn’t necessarily bad (by the way, this is really the only not completely thought out choice, the rest of the deck was really calculated).   Squamata is an automatic two of in this deck. Squamata isn’t actually a great Shaddoll, as it doesn’t do anything itself. It’s always just another Shaddoll. There’s no reason to run three Squamata and aggressively send it to grave. Most of the time, you just don’t send Squamata to grave unless you absolutely need it there. It’s only in the deck so you can search it for it’s 1800 body, it’s flip effect, or to use with El Shaddoll on your opponent’s turn, so you have the option of sending any Shaddoll monster. Other than that, it’s not very useful as it doesn’t actually do anything itself.   Hedgehog is very underrated. I want to stress how important two Hedgehog is. In this deck, Hedgehog is utilized to it’s full potential as we don’t run Mathematician. A lot of times you use Hedgehog to get Squamata or Dragon to fuse with. Since we use six fusions, it’s also important to have a Shaddoll that adds another Shaddoll, so you can fuse again on the same turn. Hedgehog is also the best Shaddoll monster to open with, as it unbricks your hand, allows you to search and tribute set Beast when you open a fusion, and then for the other reasons I listed above. I almost wanted to run three Hedgehog, but decided two was just the correct number as like Squamata, it adds another Shaddoll and doesn’t have it’s own effect like Beast, Falco, and Dragon do.   Dragon is by far the worst Shaddoll. It doesn’t accomplish anything on it’s own. Let me explain it this way, Shaddolls, by Yugioh deck building definition, is a combo deck. Now, it actually isn’t a combo deck, but by deck building parameters it is. What I mean by this, is that Shaddolls thrive when it has access to multiple cards. It doesn’t want to simplify the gamestate, as Shaddolls want to constantly fuse and gain advantage through their own cards. If you gain advantage just by minusing the opponent, you aren’t going to be able to accomplish much as your plays require you to have multiple cards. This is why Dragon is by far the worst Shaddoll. During the early turns, it doesn’t accomplish anything. Even if they have backrow, you would rather save Dragon for when they have a problem card or only have one backrow. You almost never want to fuse using Dragon. The only reason it’s there is to pop problem cards, as another Shaddoll effect, out problem monsters (which Squamata can also do), and for it’s 1900 body. It’s definitely necessary to the deck, but you never want to draw it. It’s n the deck strictly for utility. All these reasons are why Shaddoll Dragon is definitely a one of.   Next, for Effect Veiler. Veiler is just by far the best hand trap for this deck. Like the Star Seraphs, it’s used a lot of the time for a light monster. Construct is literally the deck, so being a light alone is a reason to max out on this card. In addition, it’s also single handedly one of the best protection cards against Nekroz, Satellarknights, and Star Seraphs. Being able to stop Beast and Falco in the miror is also extremely relevant. Stopping Trish and Brionac is a priority for this deck, and also stopping a Manju or Senju can be detrimental. This card does all of that. I see absolutely no reason why this card shouldn’t be a three of.   BLS should be obvious, every time you draw that card you win. The fact it’s a light is also just nuts.   Upstart is also not a card that I should need to explain. It literally is the same thing as having a 37 card deck, if you don’t take into account life points It’s simple, having the minimum amount of cards in your deck is more important than life points. It’s just that simple. Anyone who doesn’t understand this just doesn’t understand other basic principles of Yugioh or card game theory, I can promise you that.   Now, at first we weren’t maxing out on the fusion cards. We started with 3 El and 2 regular, the we went to 2 and 2, then back to 3 and 2, but eventually came to the conclusion that 3 and 3 is correct. After playing the other options, I would never play any less than six fusions. Like I said before, if you’re not fusing by turn two against Nekroz, you’re usually just dead. You need to get to one ASAP. I know drawing two or more fusions sucks, but it’s better to draw multiple than zero. There’s more monsters in the deck than fusions, so it’s more likely that you brick with too many monsters and not too many fusions. It’s just too important that you are able to play Yugioh against Nekroz to not max out on these cards.   The three board wipes, two Dark Hole and one Raigeki, was a concession to many things. First off, they’re our only answers to the Djinn lock if they are smart and search Trish. They are also outs to the detrimental monster floodgates Diamond, Dark Law, Majesty’s Fiend, and Vanity’s Fiend. In addition to that, they are some of the best cards in the deck against both Nekroz and the mirror match. Against Nekroz, once they find out you’re not playing Nekroz, they have absolutely no reason not to leave monsters on the field. Unicore is great against us, and being able to wipe the board against Nekroz can be great. A good strategy against Nekroz is outgrind them with Constructs and Falcos. Normally they will either be able to have a bunch of ritual spells but no monsters in hand, or they will run out of all their ritual spells. Dark Hole and Raigeki help accomplish both strategies extremely well. Against the mirror match, the board wipes are the best cards. Normally, the best field in the mirror will be a set Falco, a set Beast, and a Construct (usually from grave). Now, I understand if you were to Dark Hole them here, they would get to draw a card, get a fusion spell, and reset the Falco. However, none of these are really relevant. The last turn, they set it up to tribute set Beast. Drawing two cards and discarding one is so different from just drawing one card that I can’t even explain it. Also, they won’t have a 2200 body. Even just Dark Holing just a set Beast can be really detrimental to the opponent. In addition, getting back a fusion spell is completely irrelevant. In the mirror, you never want to leave an extra deck monster on the board. Constantly making fusions and having to tribute them off leads to a build up in fusion spells and not enough monsters to use them. The loser of the Shaddoll mirror usually ends up having 3-5 ritual spells that are just useless. This is another reason why the draw two discard one from Beast is extremely important, because you can turn a dead fusion spell into a real card. Lastly, a set Falco that has already used it’s effect is completely useless, as when you use a board wipe in the mirror, you always follow it up with killing their Falco they brought back. Any board wipe in the Shaddoll mirror is game breaking and usually game winning as well.   Foolish Burial is a card a lot of people are iffy about in their Shaddoll decks. However, I think the card is absolutely insane. Most of the time, it’s our fourth Upstart Goblin that doesn’t have the opponent gain 1000 life. Other times, it can be a ROTA, Falco, or MST. The card just has too much utility and is one of my favorite cards to see early or mid game.   Soul Charge is just an insane card. Have you read the card? I don’t think I’ve ever resolves a Soul Charge in this deck and not won the game. In addition to just bringing back Construct(s) (which is usually just game winning on its own) and other random guys, making Arcanite Magician, or making Castel, it also has great utility with the Star Seraphs (obviously lol). If you ever don’t play this card in Shaddolls you’re just insane.   Call of the Haunted is great. It has great synergy with the Star Seraph engine, and getting back Construct against Nekroz or the mirror can be really problematic for the opponent. It’s one of the best cards in the deck once you start making Constructs (which you want to do ASAP every game). It also has great utility with the three Artifact Lancea and one Thunder King Rai-Oh in the sideboard, but that’s just bonus upside the card offers. I have to give Nishaad credit for coming up with this (he also came up with the idea before it started becoming an actually thing some Shaddoll decks started running).   Solemn Scolding is something I was really against at the beginning. Nishaad is also the one to credit for this idea. Most of the time, it’s used as a Diving Wrath against the top three decks. However, it also stops Dark Hole and Raigeki, fusion spells, etc. Every time I drew it where I didn’t brick, I straight up won the game. The card is literally insane. It goes extremely well with the rest of the deck, as Call of the Haunted and Vanity’s Emptienss are continuous, so it doesn’t conflict. If you need to use El Shaddoll Fusion, you can set both and then activate it during the opponent’s draw phase, immediately turning on Scolding. If you don’t want to use it then you can just set both cards and wait until you use El Shaddoll, then you have Scolding live. Also, after you sideboard, a floodgate plus Scolding is the most insane thing ever. The card is so good I can’t even put it into words. It’s also not expected, which actually makes it near impossible to lose when you draw it.   Vanity’s Emptiness is obvious. The card should get banned. You just have to use it more conservatively now. All you do is wait until you have board control, then you set it. Once you start doing this, you won’t lose a game you draw this card (assuming you didn’t completely brick).   I want to bring up why we didn’t run the card Shaddoll Core. We went back and forth on this card for quite some time, but ended up opting not to run it. Against Satellar, it’s great obviously being able to add Shaddoll Fusion back and keeping pressure. Against the mirror it can be good by allowing you to not run out of fusion materials. However, the one problem is drawing it. I know that sounds like a bad reason, but literally every single time you draw it against Nekroz, you lose. The deck already has problems about drawing a fusion but not enough monsters or monsters without a fusion. The -1 this card brings to your hand when you draw it is almost ALWAYS enough to lose you the game on the spot to Nekroz. We decided that the very slight upside it gave you against the other match-ups was just not worth it compared to the downside of what happens when it’s bad.   The last thing I want to talk about the main deck is opting to not main deck Mistake. Now, I understand Nekroz is the best deck and we would play a lot of it. However, the deck needs to be as streamline as possible. I felt the deck is overall good enough to win game one against Nekroz without main decking Mistake. The inconsistencies the cards brought to the other match-ups was just too high of a cost to main deck this card. I wanted to make the deck as streamlined and consistent game one as possible against all the decks of the field, rather than the deck just be Mistake or bust against Nekroz and praying you don’t draw Mistake against the other match-ups. Now, I know some people will say that it’s not terrible because it’s good against Satellars too. Now, first off I expected to play a lot more mirrors than Satellars, and about equal amount of rogue as Satellars, which was all true. The way this deck loses to Satellars is just drawing an awkward hand and losing to their beaters. Mistake doesn’t help with that problem at all. Cutting a Deneb search or two won’t make or break the game. It is far more important to be able to use Hedgehog to search another Shaddoll against them, so when you have a Winda, if they do something to it you can chain El Shaddoll and make another Winda. That play is extremely vital to beating Satellars and even with Mistake on the board, sometimes they can just cut your resources if you aren’t able to make that specific play.   I won’t dive too much into the extra deck, just a couple things. I’m going to bullet it so it’s faster:   -Three Constructs is necessary, you make three almost every game. -You can run two or three Windas. You only make three when you don’t have access to a light, but I found by the time you would make a third, most of the time you’ve found a light. -The only earths for Shekhinaga in the deck are Leo and Goyo, but I found you make it a lot when you make Leo and then add back El Shaddoll to do a lot of damage or go for game. -Castel is mainly for Soul Charge, but sometimes comes up with flip summon + normal summon or call + normal summon. -Illuminknight I already explained. -Ouroboros is great when they have a fusion you want to return to the extra, only one mirror in grave, or are low on hand resources, but isn’t made much outside of that. -Delteros is obvious, shouldn’t have to say much about that. -I feel Diamond is essential. The extra deck isn’t tight enough to not warrant one spot for an auto-win in the mirror match. It’s literally a free win just by sacrificing one extra deck spot. -Goyo is just there for a level 6 (obviously lol). It doesn’t come up much, but when it does it’s crucial to have one. -Arcanite is obvious. It’s made very often after you do the turn one set Beast and Falco play and when you Soul Charge. -Black Rose isn’t actually that obvious. You barely make it against any of the match-ups, it just doesn’t come up as often as you would think. I was running Daigusto Emeral over it for quite some time for the long mirror match games or games where it was good to put back Seraphs so you can Seraph combo again, but in the end just decided I’d rather put in Black Rose so I don’t lose one random game to rogue or Satellar just because I don’t have it. I would get so mad at myself if that happened. -Leo is made very often as a 3100 beater that allows you to get back El Shaddoll Fusion to usually push for game, and if not, definitely a lot of damage. It can also just randomly win the game sometimes in certain match-ups, but that doesn’t happen very often.   I hope that explains everything I need to for the extra deck. Anyways, now on to the sideboard. I’m going to start off each section by explaining how I sideboard for each match-up, then explain why we sideboard that way and why the cards I chose are there.   Against the mirror: -1 Effect Veiler -1 Shaddoll Fusion +1 Vanity’s Fiend +1 Mind Control   We only sided two card in for the mirror. I know it doesn’t seem like many, but we actually don’t have that many bad cards against the mirror. Effect Veiler is pretty bad, but I feel like it’s necessary to keep in at least two just as a concession to the Star Seraphs. It also can sometimes come in clutch against an important Falco or a Beast, but it’s generally a very situational card in the match-up you never really want to see more than one of.   In regards to Shadoll Fusion, like I said before, the mirror often ends up going kind of late, and the way you lose is having too many fusions. You have a lot more turns to find a fusion card, so it’s better to sacrifice the small percentage early game of opening a fusion to get the late game advantage of not getting too fusion flooded. It’s a lot better to draw two El Shaddolls than it is to draw two regular Shaddolls, so this is why I side out the regular one.   Mind Control has always been known to be one of the best cards in the Shaddoll mirror. Often times if you steal a Falco, Beast, or even a Hedgehog (in certain scenarios), which denies the opponent the effect they thought they were going to get and give you for free, usually wins the game on the spot.   For the second card in the mirror, I wanted to side a card that would be a free win if it stuck on the board. The only two cards I could think of are Vanity’s Fiend or Majesty’s Fiend. To solve this, I posted a debate in the Facebook group of Vanity’s Fiend vs. Majesty’s Fiend. In the end, we decided that Vanity’s Fiend was overall better as BLS, Soul Charge, three level fours, and the fusions all out Majesty’s Fiend. Also, Mind Controlling Majesty’s Fiend and fusing just seemed like an auto-lose we didn’t need, even if it’s not very likely. The only downside to Vanity’s Fiend was if people ran Mathematician into Peropero. However, it’s very likely that Mathematician would be summoned before Vanity’s Fiend came down, so it was unlikely they had one once it did. Also, people think Majesty’s is better because Squamata and Dragon are searchable. The thing is, they are very rarely going to be able to be searched out if the opponent can’t fusion summon, and also they would’ve probably also been used for other purposes before Vanity’s Fiend came down, so it’s unlikely they saved one in hand.   Against Satellars: -1 Shaddoll Beast -1 El Shaddoll Fusion -2 Call of the Haunted -2 Solemn Scolding -1 Vanity’s Emptiness +1 Thunder King Rai-Oh +3 Mystical Space Typhoon +3 Royal Decree   You don’t really need three Beast against Satellars, as you almost never tribute set it. You only use it to make Winda most of the time, and sending it off Construct doesn’t happen as often because it’s often better to send Falco, and even then Construct doesn’t come up as much since Winda is so good in this match-up. The traps obviously come out because we transitional side into Decree, and we don’t want any card conflictions. MST is to out floodgates, which is the most common way they beat us, and Thunder King is just another light that can occasionally give us a free win. El Shaddoll comes out because like the mirror, we aren’t as stressed to fuse early, we can give ourselves a little more leeway. I’m siding out a Shaddoll so I want to keep the count somewhat even. However, unlike the mirror, regular Shaddoll Fusion is a lot better than El in this match-up since Satellars use the extra deck a lot more.   The main plan against Satellars is to set-up Winda + Decree as fast as possible, and Veiler their power play if they get over it. If you draw Decree in this match-up or can spam Windas, it’s pretty hard to lose this match-up.   Against Nekroz: -3 Star Seraph Scepter -3 Star Seraph Sovereignty -1 Shaddoll Beast -1 Shaddoll Dragon +3 Artifact Lancea +1 Thunder King Rai-Oh +1 Vanity’s Fiend +3 Mistake   Now, this is where the sideboard plan starts getting weird. Against Nekroz, the easiest way to beat them is with cards that shut them down. This means that post-board, we get to side into an anti-Nekroz deck. Now, the Star Seraphs are still great in this match-up, don’t get me wrong, but what’s even better than the Star Seraphs are just a bunch of cards that say Nekroz can’t play. The only way we can side in all these cards that beat Nekroz is if we side out the Star Seraphs. If you were to not side out the Star Seraphs, you would either have to side out a lot of consistency cards, or side a lot less for Nekroz. Both of these options just seem a lot worse than boarding out a good light engine for an even better one, then siding into all anti-Nekroz cards. This way, you don’t lose the consistency of the deck while also being able to sideboard into literally an entire anti-Nekroz deck. Now, some might think that it could be bad since we are siding out six light monsters for four light monsters, but the deck already had more light monsters than it needed to begin with. Also, if you don’t open a light but open a card like Mistake, it kind of makes up for it. But mainly the light count isn’t a factor since we already get to run so many.   Now, I know a lot of you guys are going to respond asking why I didn't just main the cards I'm siding in instead of the Seraphs. Again, it's not the the Seraphs are bad against Nekroz, it's just that I'd rather have an anti-Nekroz deck than a Star Seraph deck with couple floodgates post-board. I wanted to keep the deck as streamlined and consistent as possible against any deck game 1. The Star Seraphs are still the best light engine, allowing you to get free wins against any deck if you happen to open one of a couple two card combos. It's just that since I'm siding into literally an anti-Nekroz deck, I have to side out my light engine into another light engine that's slightly better so I don't ruin the consistency of the deck.   That’s it for the deck explanation. I hope you guys found it helpful. Now, Ginger got 3rd at ARG Richmond with the deck, but his was three cards different in the main, and one in the sideboard. These were his changes: -1 Shaddoll Beast +1 Allure of Darkness -2 Solemn Scolding +2 Fiendish Chain Sideboard: -1 Mind Control +1 Secret Village   Now, I can explain why he did these things, but I’m not going to say I 100% agree with them.   He wanted to run Allure of Darkness because he wanted to maximize the chances of drawing a fusion card. I can agree with this logic, I’m just not sure if a Beast is the card I would cut for it.   He ran Fiendish over Scolding for two simple reasons. First, if you draw if with the most common turn one play of setting Beast and Falco, you can set your whole hand and still activate Fiendish. I can get behind this reasoning, it makes sense. I’m actually just not sure yet if it’s worth all the upside that Scolding gives you. Also, it’s a good draw against an established field. If they have a monster, sometimes Fiendishing it later can come in clutch (thus why it’s better than Breakthrough Skill). Again, I think it’s a great card, I’m not not quite sure yet if these reasons outweigh the upside and versatility Scolding gives you.   For the sideboard, he cut Mind Control for Secret Village. Now, Secret Village is an unreal card, and probably one I should’ve included 1-2 copies of in my deck myself, but I definitely don’t think Mind Control is the card I would cut for it. I would probably cut a Lancea for one, then play Majesty’s over Vanity’s Fiend to keep the light count the same. Thanks for reading everyone, hope you liked it! Please comment any questions or constructive criticism you have. Thanks again!
  5. I'll Never Grow Up...

    I am just going to combine my report from Richmond Regionals last weekend with the report I am now doing from the Rockville Regionals this past Sunday. So coming hot off the heels of the massive Charlotte Regional 2 weeks prior, I felt that the regionals in Richmond was going to be significantly larger, and tougher, due to the influx that the more northern areas, such as MD, PA, NY etc have on the NorVa crowd and some of the aforementioned crowd that decides to show up often. I realize I am going to have to step my game up, so I change up the deck and extra a bit, the side a lot. When I first started playing WU this format, I was not sold on maining TKing, but I decided to give it a shot again, and the next 2 tournaments I played in, I played a total of 5 Geargia, and they pretty much put the match on their back, so I've been using them with no regrets. I also noticed a trend of more and more Chaos Dragons, so I decided to cut Snowman Eater for Bottomless Trap Holes in the main, and I used those side spaces now for Shadow Mirrors, for any randy Inzektor matchups, and to aid in DW matchups. So, my list is all set except for one thing, I'm flip flopping on Soul of Silver Mountain and Steelswarm Roach, Richmond is finally upon us, I couldn't get a Roach, so I settled on Soul, I was selected to be a bounty duelist for the event, yay for not having to sift through the crowd for pairings! And now, on to the tournament itself, I stop for breakfast prior to, get the obligatory Chicken Biscuit and OJ. Please bare with me on details, this was well over a week ago, and I'm recalling the games from pure memory. Round 1 Me v. Brian Playing someone I know straight out the gate, fun, he was using Plants. Game 1: I'm not sure how this went down, I'm positive I Magician+Shark'd him though, for the sake of saving time, let's say I did. Game 2: He opens very strong with TKing and backrows, I take a beating to TKing for a couple of turns, until I can get Snowman Eater, I eventually just start to simplify the game until I can make steady XYZ pushes, his Card Trooper ends up losing him the game, because after he Pot of Avarices, he mills off things like Gorz, BLS and Dark Hole which just gives me the green light. 1-0 Round 2 Me v. a guy with 6 Sams. He remembers me from when I went to his lolcals during the summer which is about 20-30 minutes away. Game 1: We both start it out slow, he can't make a Shi-En, so he starts poking at me with his Kagemushas? I Prison 2 of them and he now cannot make a Shi-En, so he loses. Game 2: He starts out with a Shi-En+back row, I double MST his Warning, then summon TGU for Acid Golem, he Catastors over it. On my following turn I Reborn his Shi-En and beat him with his own pimp. 2-0 Round 3 Me v. Justin Someone else I knew from the NC area, while he was shuffling, he revealed one of his cards, which was a Beige (Why are DW players notorious for this?) Game 1: I win the roll, start out with Rabbit and 2 set, and he off the bat Storms, and can only follow up with a Dealings and a Beige push. I knew I had it bagged from here, he just can't get any solid combos going while I am able to. Game 2: Sorry again, don't remember any details, if I do however, I will edit it in, but I just remember that I won. 3-0 Round 4 Me v. Chris Wells Lol, yet another person who I am familiar with, he is playing WUps. Game 1: I win the roll and get the Shock Lock. Game 2: We have a real good back and forth, we're both playing the war of attrition with Factories and Traps, the momentum of the game totally shifts in my favor however when I get a huge Maxx "C" off that gives me 2 Veilers, I push him with the Dynamic Duo of Maestroke (Batman) and Temtempo (Robin) so when he pushes back, his only option is Adreus to which I Veiler and as a fall back plan he attempts to use a WU Rat, that I Veiler as well, my next turn, I make an Adreus to blow away his Utopia, and Giga Brilliant to swing over his Adreus and my remaining monsters attack for game, this was a very good game and he made all the right calls. 4-0 Round 5 Me v. Kristin Soler She is running Karakuri, she is also very chatty, TOO chatty. Game 1: Thunder King pretty much does what Thunder King does and holds down the fort for a while, then she fucks everything up, she flip summons Nishishishishiw/e uses the extra normal summon for that 2100 atk thing with Goblin Attack Force effect, I say to myself uh-oh, then normal summons the Strategist, to flip my f/d Magician into attack position, the 2100 guy smashes Tking, then she realizes, she must attack with Nishishishishishi and Strategist itno a higher attack Magician, she pretty much cannot recover from that. Game 2: I got slowed down by Maxx "C" a bit in the early on, no big deal, but I eventually get hit by Gozen Match and I can only Rat and Rabbit wall, to which she eventually starts dropping Synchros and I drew no out to Gozen, tears. Game 3: Maxx "C" does work here pretty much I just bank off of it, until I can dissect her M/T row and start making Xyz pushes. 5-0 Round 6 Me v. Amin Game 1: I open Shock Lock, and that was pretty much it, I only saw Thunder King and a whole lotta backrow though, so not sure on what he is playing. I just decide to side in Snowman, Messengers and Tornados to be on the safe side. Game 2: Come to find out, he is running TG Stun, we have a good back and forth, the endgame was me sitting on a Leviathan Dragon, and I know he just searched a Striker, so I set Warning, and pass, feeling pretty good, despite no cards in hand. He draws, summons Striker, then summons Rhino, synchs for Gaia, I Warning it, then he drops BLS, I scoop it for game 3. Game 3: The game is in my favor start to finish, I massacre him when I play Storm, Hole and normal TKing , he can't make any recovery after that. I play around his Fossil Dynas pretty effectively, and end the game when he tries to turtle, I make Papillo, Boat and Leviair to sweep away his remaining Lps. 6-0 Round 7 Me v. Calvin Tahan He is playing Dark World, despite the fact that I hate this matchup, I knew I was in for some good games. Game 1: He connects with all his draw power, can't really keep up, so to save time, I cut my losses and just begin siding. Game 2: I open busted as fuck, I have Mirror, Solemn, Fissure, set-up etc etc, but he is able to stall me with Zenmaines and and Reaper, I have to Solemn the Leviair that would steal my rfg'd Rat, because I hardly have any monsters to work with, but he just buys enough time to hit 2x Reckless Greed, pick away my Fissure and Shadow Mirror and plays Card Destruction. I'm able to make a good effort to stall with Zenmaines, but then he gets a Dark Smog that goes unanswered and my situation goes from bad to worse. I just scoop it up. 6-1 Round 8 Me v. Justin Keatts Game 1: I just kinda dominate him with Rabbit, he doesn't see any monsters outside of TKRO, and I handle it pretty quickly, I'm not sure exactly on what he is running, I only saw generic cards outside of Forbidden Lance, so I assume Dino Rabbit. Game 2: I was spot on, he was running Dino Rabbit, I sit on MoP for a bit until I can clear his Evolzar. I start to get really monster clogged, so I start doing Rabbit and Magician tricks to store things into the rfg pile so I can build up into 1 final blow. He ends up using a Prohibition that locks out his Gorz and I am able to just beat him down. 7-1. Round 9 Me v. Eric Huynh I saw him play Calvin earlier, so I know he is running Rabbit. Game 1: I edge out the game with Rabbit and Magician tricks, didn't have access to immediate Shark shenanigans so I just walled up until I could just make 2 and 3 xyz every turn and win. Game 2: I get rolled pretty hard, saw no side whatsoever, I am forced to make a play into Maxx "C" which gives him like a Laggia with 4 traps, so game 3 it is. Game 3: I am able to stall a bit under MoP, but I'm left monsterless for a while, I finally get a Rabbit that he Warnings then Reborns. I decide to make a play, and that's where things get odd, I play Dark Hole, he then HANDS ME THE RABBIT BACK AND I PUT IT IN MY GRAVE, I summon TGU, and he Maxx "C"s, I get Sangan, and attack for 1000, to which he drops Gorz. During his standby phase, he asks for the Rabbit, I'm like uhhhhhhh, you didn't declare you were using the effect, he says he did, I don't buy it, because if he did, why would he give it back to me? So I say to myself hey, I'm gonna let this ride, I don't want to win by lawyering, so I give him the Rabbit, big mistake, I pretty much lose the game because of it, but something I did notice is that I Prisoned his Gorz and Bottomless'd his TKing, he placed those rfg monsters at the bottom of his mat. So after the game was over, I asked him, if you did blink the Rabbit then why didn't you place the Rabbit at the bottom of the mat like your other ones? He replies "Well it's your card so I wouldn't want it to get mixed up" despite me using purple sleeves and he is using white and then he comes up with this one "Because on DN, when you do that, the Rabbit goes to your opps rfg pile" Like wtf does that have to do with anything? But I let it go, still a bit frustrated that I scrubbed after I started out 6-0. I should've not let him taken the Rabbit after he saw me put it in grave, or had I known he did blink it, I would've given him a +2 with Maxx "C" by using my Leviair to pull it back to me, but it's whatev, live and learn. List: [font=tahoma, helvetica, arial, sans-serif][size=3]3 Wind-Up Shark[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]3 Wind-Up Rabbit[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]3 Wind-Up Magician[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]3 Wind-Up Rat[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Thunder King Rai-Oh[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Tour Guide from the Underworld[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Effect Veiler[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Sangan[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]3 Wind-Up Factory[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]3 Mystical Space Typhoon[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Dark Hole[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Monster Reborn[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Pot of Avarice[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Heavy Strom[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]3 Dimensional Prison[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Solemn Warning[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Torrential Tribute[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Compulsory Evacuation Device[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Bottomless Trap Hole[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Solemn Judgment[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Wind-Up Carrier Zenmaity[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Wind-Up Zenmaines[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Temtempo the Precussion Djinn[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Leviair the Sea Dragon[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Number 20: Giga-Brilliant[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Soul of Silver Mountain[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Number 17: Leviathan Dragon[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Number 30: Acid Golem of Destruction[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Maestroke the Symphony Djinn[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Wind-Up Zenmaister[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Photon Papilloperative[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Number 16: Shock Master[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Adreus, Keeper of Armageddon[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Tiras, Keeper of Genesis[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Wind-Up Arsenal Zenmaioh[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Maxx "C"[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Spirit Reaper[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Snowman Eater[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Messenger of Peace[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Dimensional Fissure[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]3 Dust Tornado[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Shadow-Imprisoning Mirror[/size][/font] I get my packs from the bounty, pull crap, and I'm about to leave and get food, then someone tells me I got 7th, so I get my mat, let the guy have the box, leave to go get Cook Out. That place is hands down the best fast food restaurant ever, and I am jelly the only one we have where I am from is like 30 mins away. So I'm not happy with X-2 and make some mods to the deck, and the side, I win 4 tournaments between 2 locals throughout the course of the week and now we fast forward to Sunday, Rockville Regionals Steven and I wake up later than scheduled and we have to leave immediately to make good time so we aren't able to pick up Courtney and Raheem (sorry guys =[), we book it to Maryland and get there, and have no time for a breakfast stop, no Chicken Biscuit and OJ for me, tears. I get there, and the line is massive, I have a policy about lines, I don't stand in them, catch up with Tyree, Marcus, and Kyle at the front, and register, and now we're under way! Round 1 Me v. Kid with LS Game 1: I open the Shock Lock. Game 2: Dimensional Fissure and Spirit Reaper kinda just eat him alive, not much to talk about here guys, sorry. 1-0 Round 2 Me v. Guy with Frogs Game 1: We go at it back and forth and I am using my Rabbits to whittle away at him, until I can make a huge push with Rabbit and Mages for Shock Master and Acid Golem, call monster and finish his remaining LPs. Game 2: Same back and forth as game 1, he answers my DFissure really quickly, and he is able to drop a L&DD, I suppress it with a Rabbit and Fiendish Chain combo, then when he finally tops the MST to clear the Chain, I chain Compulse on the L&DD, I never see it again, and take the game from there. 2-0 Round 3 Me v. John Knox Wouldn't be right without playing someone ya' know. He is playing Machina Geargia. Game 1: He wins the roll, opens a Gearframe, with set Warning and Prison, I draw TKRO, MST, Torrential, Warning, Reborn and Magician. I hate doing this, but I play the MST hoping to NOT hit Solemn Warning, it worked out for me, as I hit his Dimensional Prison, now I hope his f/d card isn't BTH, he Warnings the TKing, I Reborn it, swing over G-Frame, set Torrent and Warning and pass. He draws, plays Soul Taker on TKing, then Dualitys for a Judgment and sets it, then passes, I top Sangan, summon it and swing, he takes it, I pass. He tops another Gearframe to which I Warning, then he drops Fortress, and I Torrential, he Solemns it, and attacks the Sangan, I get Shark, next turn I wrap it up. Game 2: I stall him out with Reaper, then I eventually get Shark and I go for it, I Storm him, he chains Road, I chain MST on his other backrow, then I summon Rabbit and special Shark (I fucked up here), make Boat, then Tiras, Tiras run over Stardust, then blow up his f/d Geargiarmor, (the correct play which I realized moments after I dropped Shark was to summon Rabbit, make Boat, get Magi, special Shark, then get another Magi, make Shark 5, get another Shark for Maestroke and Zenmaioh). So I set Torrent and passed, he Storms, summons CyDra, special Machina Fortress makes Chimeratech and swings over Tiras =(, I was in trouble, as I had no cards left, well I top Prison, and he swings next turn and I Prison it. We play a draw>pass game for a while. I draw Mage + Shark, but he has Rai-Oh with a decent amount of s/t. I bait out a Warning with Rabbit, next turn I summon Rai-Oh and pass, he just passes, I draw another Rai-Oh, I swing my Rai-Oh into his, it bites it to D-Prison, I summon the other Rai-Oh and pass. He passes again. I successfully crash our Rai-Ohs, set Tornado and pass. He summons CyDra on my Zenmaines, but doesn't have another Fortress, I Tornado on his Warning, then go off with Mage+Shark the following turn. 3-0 Round 4 Me vs. Guy with Chaos Dragons Game 1: Don't remember how I won this one actually. I just remember a pretty slow and drawn out game. Game 2: Same thing pretty much, I noticed I fell behind a lot in card advantage on him, but he milled like every good YGO card in his deck, I'm talking BLS, Sorc, Hole, Storm, PoA, I stalled him out under different methods, including Maestroke, Zenmaines, Reaper and Messenger, and got off a Warning on his DAD attempt, he eventually milled out. 4-0 Round 5 Me vs. Guy with Piper Game 1: Pretty slow game, I use the Rabbit slowroll to draw out Gorz/Trags and make pushes against them and I get the W. Game 2: I have a good lead, but eventually lose momentum from his Royal Decree that I cannot draw an out to, I knew better than to side out all my s/t removal, when I finally use Tiras to clear his Caius and Sorc, I get wrecked by Creature Swap. Game 3: I open Shock Lock. 5-0 Round 6 Me vs. Guy with Dino Rabbit We get deckchecked, I get gamelossed because I had Torrential written on my decklist 4 times instead of 2 Warnings, they still allowed me to play with the Warnings thankfully, I'll be more careful next time. Game 1: I get demolished by myself. Game 2: I win with Rabbit and Magician tricks, he can't keep up with the board presence. Game 3: Messenger of Peace does what it does, and allows me to get Rabbit and Magician gears churning, I get the Rabbit and Rat every turn XYZ thing going, and have a huge lead with Leviathan Dragon, he makes a push back with Rabbit and makes the 2600 thing, the Dynamic Duo (Maestroke and Temtempo) handily thwart it over the next 2 turns however and then I am able to make them even larger with the Ant, so his Gorz cannot even combat them. 6-0 Round 7 Me vs. Calvin Tahan So I get to have a nice rematch from last weekend, I've been catching a lot shit for losing to him, but DW is DW, and he played great imo, so I don't understand what all the fuss is about. Game 1: I win the roll, open Boat, Rabbit, Factory and traps, I stop him from sinking the Boat, and he concedes the following turn, because he knows where this is going. Game 2: We're both stalling, I decide to make the first move and attempt to Storm, he chains double Reckless, and because of his Zenmaines, I can't OTK but can only make a push, I don't bullshit and I just go to game 3. Game 3: I open pretty shitty, well it's good, it's just shitty vs DW, because it's one of those "I don't need my set-up tossed around" openers like DW can. I get Rabbit and Magician going, but he nails me with a Torrential, no big deal, because he hasn't pushed me at all. He attempts to make Leviair and force my Rabbit, I have to Prison the Leviair and eat the Grapha, I then top PoA, get reloaded I make a play that involves Tiras Boat and Maestroke that leaves him at 800, and forces out his Reckless Greed, I set Tornado and pass, he summons TGU, gets broww, bounces Broww for Graph then plays Gates, he attempts to use Gates, I Tornado it, he plays another, but has nothing to banish, he swings over Tiras, and tries to suicide his 1300 TGU into Maestroke, I remind him that Maestroke is a fiend as well, he concedes. GGz man. 7-0 Round 8 Me vs. Tyree Tinsley, as usual We always play each other r8 undefeated, this like the 3rd or 4th time now, and he is up 2-1 on me, so I'm looking to tie up the series with my good friend. Game 1: I win the roll, and sit with TKing for a bit we both are playing with a lot of f/d's until he decides to make a play with Zenmaines and I am able to force out his Judgment, then next turn I Storm and end the game. Game 2: I open god, just have to work around his traps, I give off that I have a Monster Reborn which was a huuuuge mistake and I am never able to capitalize on his Rabbit, I make a push on him with Shock Master, then he sets 1 and passes, I realize I don't have enough for game, so I call Trap, summon TKing, and swing with my monsters to drop him low, he flips Dark Hole and has toy plays with my traps being locked out, game 3 it is. Game 3: It finally happened to meh, 2 Rats and Mage opening hand, I set the Mage and 2 traps and pass, he Storms,I'm about ready to pack it in, then he summons Rabbit and sets 2 of his own and passes, his hand must be as bad as mine, I eventually am able to make something out of nothing with those 2 Rats and Mages, and I am just able to outcard him at every play, he eventually tries to stall out with MoP and Shark, I have Snowman to off the Shark, he has Torrential to kill my field, then I summon a TGU for Sangan and poke him to death under his MoP. GGz man 8-0, Garontee'd top8. Round 9 Me vs. Darra Chea, I think his name was? He is X-0-1, under normal circumstances, I'd give him the win, but with 2 friends of mine riding on my TB's, I decided to play it out. Game 1: I win the roll and Magician+Shark him, he kicks and screams hollers over the next few turns, but he can't put anything on the board to fight back. Game 2: I open like double Rat, Magician, Rabbit, MoP, and Solemn, it was a really solid back and forth, at 1 point I felt I was about to lose even, but Snowman Eater held it down for me, by saving my life for a turn when he had Shi-En, I am staring down a board of Shi-En, the Shadow and a Grandmaster, with a f/d card, and a Gateway, I make Boat, Maestroke, and Zenmaioh to blow away his Shi-En and f/d trap thingy that brings back 2 Sams. I attack over his Shadow and pass. On his turn, he pumps his Grandmaster up with his Gateway to swing over my Maioh, sets 2 and passes, I'm a bit wary to go with anything huge, but I say eff it, go off with the Boat again, and the game ends the next turn. 9-0, for the second time in a about month! I let the guy have the box in t8, go to BDubs across the street, I'm very pissed at how badly the 9ers were beaten, and on the way home we stop in Newport News for Cook Out, because I am a fiend. List: [font=tahoma, helvetica, arial, sans-serif][size=3]3 Wind-Up Shark[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]3 Wind-Up Rabbit[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]3 Wind-Up Magician[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]3 Wind-Up Rat[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Thunder King Rai-Oh[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Tour Guide from the Underworld[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Snowman Eater[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Sangan[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]3 Wind-Up Factory[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]3 Mystical Space Typhoon[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Dark Hole[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Monster Reborn[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Pot of Avarice[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Heavy Strom[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]3 Dimensional Prison[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Solemn Warning[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Torrential Tribute[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Compulsory Evacuation Device[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Bottomless Trap Hole[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Solemn Judgment[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Wind-Up Carrier Zenmaity[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Wind-Up Zenmaines[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Temtempo the Precussion Djinn[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Leviair the Sea Dragon[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Number 20: Giga-Brilliant[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Number 17: Leviathan Dragon[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Number 30: Acid Golem of Destruction[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Maestroke the Symphony Djinn[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Steelswarm Roach[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Wind-Up Zenmaister[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Photon Papilloperative[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Number 16: Shock Master[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Adreus, Keeper of Armageddon[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Tiras, Keeper of Genesis[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]Wind-Up Arsenal Zenmaioh[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Maxx "C"[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Spirit Reaper[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Effect Veiler[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Messenger of Peace[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Dimensional Fissure[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]3 Dust Tornado[/size][/font] [font=tahoma, helvetica, arial, sans-serif][size=3]2 Fiendish Chain [/size][/font] Pr0ps: TOYS!!!!!! 2 top8s in consecutive weekends 3 consecutive top8s 26-2 record over the course of 3 tournaments, isn't too shabby AJ topped back to back in Charlotte and Richmond Calvin topped back to back in Richmond and Rockville Tyree topped Seeing people I haven't seen since like Long Beach/Nats, like Jerry, Alistar, Silverman, even Vo, and Joe, etc etc BDubs Cook Out!!!!!! THS provided me with water, I salute them. Dallas lost, lol. Sl0ps- Going X-2 at Richmond. Not being able to find any colored lettered Shadow Mirrors Dream WIzards having a cut off. Smelly ass YGO players, seriously the venue at Rockville smelled horrifying. People who think it's cool to walk around in pajamas in public all day. The fucking 9ers lost to a buncha dirty niggas and Eli Manning again! FUCK! Seattle beat NE, wtf is that? CN is shelving Young Justice, I'm more mad about that anything. Overall, I hope to see most of you all at Providence, these Regional tops don't mean a thing to me honestly, I want the big one.
  6. The following is a report of my regionals last week in Richmond, Va. and this past Saturday in Charlotte, NC. I decide to use Wind-Ups for both events and I am coming off of 3 tops in a row for my last regional runs, so I'm feeling fairly confident. Here we go! Richmond 03/10/2012 Russ and I get to Richmond really late, and we register, I pull a Rat and TBU (already starting off somewhat good, lol.) and catch-up with people I haven't seen in ages, looks like a really diverse room, but I feel ready for whatever, so we get to the player meeting, about ~250 ppl in the room, pretty big turnout for our area, but I expected more due to past Richmond Regs, I turn in my decklist, and now it's on to round 1, bare with me on details, this stuff all happened a week from now, so if you see something wrong, feel free to correct. Round 1 Me vs. Zombies This guy didn't own Maxx "C"s, so it's not much to talk about here, standard early round win, not trying to insult him in anyway, he was a very cool guy. 1-0 Round 2 Me vs. Gladiator Beasts Game 1: He wins the roll, but I make some plays to force out his Murm, so I can Mind Control it for a needed level 3 and go off. Game 2: I transform side, as expected, he sided into Fissure, it's a solid back and forth, but I break his balls when he feels I am bluffing a SLR with my Zenmaines on board, so he only targets the Zenmaines, and goes to attack it, I flip Mirror Force. That's pretty much all she wrote. 2-0 In between rounds I am playing Goat Control matches with Tyrome, and I am getting rolled because the people's decks we were using were pretty awful, but it's still a lot more fun than playing the game now. Round 3 Me vs. Jeffrey Daniels, Dino Rabbit 3 rounds into it, and I am playing my teammate, this is some shit, but I know I'm in for a good one. I was in a hurry to get back to playing Goat Control tbh. Game 1: I won the roll, I opened the loop, he C's, I was able to hold a steady board position, and attempt to loop again. Game 2: I transform side, but don't open a C to fight off his turn 1 Evolzar, I get hammered. Game 3: I transform back into Wind-Ups, and loop him with PoA. *Kanye Shrug* 3-0 Round 4 Me vs. Corey Strickland, Wind-Ups He goes to my lolcals, I just traded/sold him all of his Wind-Up stuff, I know he doesn't have TGUs though. Game 1: He wins the roll and opens double E-Tele, he makes Zenmaity, then activates the eff, forgets he has Factory, then searches Rabbit, bounces Rabbit to search Shark. I open MST, Mind Control, Magician, so yeah, that was that. Game 2: I don't bother siding, and I am able to loop him on my first turn, he is pretty upset, I really don't see how, when he would have done the same to me. 4-0 Round 5 Me vs. Michael Allen, Rabbit Game 1: He won the roll, we have a nice little back and forth, but I am able to dance around his Evolzars and XYZ spam for game. Game 2: We go back and forth, I whittle away at his life, and snatch the game from him after he Warning's my Thunder King, that clears his back row, and makes him open to a BLS shot. 5-0 Round 6 Me vs. Joseph Dean, Sams. Game 1: He won the roll, opens up slow, as do I, he eventually explodes with Shi-En, I am able to XYZ spam back in response. Game 2: I transform side, he starts off with an early huge game push, I drop Gorz to stymie it, he has to use his Shi-En+tuner for a BRD, to wipe his field and my field of Gorz+Chain, because he cannot otherwise clear it. This gives me a huge lead in card advantage, I keep his monsters off the field and tag him with Thunder Kings while he has a Rivalry face-up, he tops Dark Hole, and has about 1300 life left, I summon Maxx "C" and swing, he draws, sets the card to his m/t row, I draw, summon my 2nd Maxx "C" in hand and swing, it's over, I turn around, and Courtney who is the HJ, sees that I just summoned 2 Maxx "C"s for game, I just said hey, all rules go out the window when you're going for game. 6-0, simple, win 1 more, 19th reg top, too easy right? Round 7 Me vs. Joseph Motton, Sams. Game 1: He won the roll, opens up slow, as did I, I go with Rabbit+protection, he eventually hits Dojo+United, summons, Elder+Asceticism I Torrential, he obv has Reborn, and ends with Shi-En+Enishi, I can make an attempt to push back and would have won if I maindecked Kitten, but if I try to double Mage into Utopia, Enishi would push it back, I scoop it up and go to game 2. Game 2: I can't put a Hunter out, but I do make some XYZ plays since he has used Dark Hole, I set Warning and Fiendish Chain, he uses Dojo+United (lol) then summons Kizan, I Warning it, then next turn, I swing with my 3 XYZ and leave him with 200. Next turn he summons Kageki, activates the effect I chain it, he then specials Kizan from his hand, (and then I hear someone give a golf clap, because it takes a shit ton of skill to drop a Kizan right?) so he goes into Brionac, pops United, uses his 2 cards to bounce Zenmaines and my acid Golem, and swings over my Leviair, next turn, I summon Kitten bounce his Brio, and swing over his Kageki for game. Game 3: I transform, He opens Dojo, United, ends with Gmaster, Beast, Barkion, and 1 trap, lol. I have a hand of 5 monsters and a torrential I set Snowman and Torrential and pass, he rips HotSS, blows away my Snowman and attacks, I rip CyDra, summon Cydra, he allows it, then I attempt to summon TGU, he Chains it, I scoop. 6-1 So just win the next one then, and I get the mat. Round 8 Me vs. Joe Soto, Rabbit (play all the Joes!) Game 1: So I get to play a bounty for some packs and my 19th top, no pressure, I lose the roll and he opens Laggia and I have no "C", can't fight off the hate so I just scoop it up and go to game 2. Game 2: I loop him, he has no Maxx "C". Game 3: He opens Laggia with 1 in the row, I set Sangan, Torrent and MST, and pass. He opens up his turn, by using MST, he targets my MST, I chain it, he uses Laggia to negate it, he summons Saber, I Torrential it, get a TGU, and he passes, I have no traps, so I set Snowman and end he normals a Dino, Reborns another makes Dolkka and and rips my Snowman Eater a new ass, I have nothing in hand but like a TGU, Gorz, TKing, BLS, so I just pass ( in hindsight, I could've baited 1 more negate with his Dolkka) he summons Guiaba and attacks me for 4000, I summon Thunder King to try to get over the Guiaba, and his death to Dolkka would give me my light, or if he Warning'd it, that would make BLS live, he Chains the TKing, -_- then summons Sabersaurus, and swings for exact game. 6-2, don't know what I finished, don't frankly care either. Here is my list: 3 Wind-Up Shark 3 Wind-Up Rabbit 3 Tour Guide from the Underworld 3 Wind-Up Rat 3 Maxx "C" 2 Wind-Up Magician Wind-Up Hunter Sangan Effect Veiler 3 Wind-Up Factory 3 Mystical Space Typhoon Pot of Avarice Dark Hole Monster Reborn Heavy Storm Mind Control Book of Moon 3 Fiendish Chain 2 Solemn Warning 2 Torrential Tribute Solemn Judgment Chimeratech Fortress Dragon 3 Wind-Up Carrier Zenmaity Wind-Up Zenmaines Leviair the Sea Dragon Number 20: Giga Brilliant Number 17: Leviathan Dragon Number 30: Acid Golem of Destruction Steelswarm Roach Wind-Up Zenmaister Number 39: Utopia Adreus, Keeper of Armageddon Tiras, Keeper of Genesis Wind-Up Zenmaioh 3 Snowman Eater 2 Cyber Dragon 2 Thunder King Rai-Oh Black Luster Soldier - Envoy of the Beginning Gorz, the Emissary of Darkness Wind-Up Kitten 2 Smashing Ground 2 Dimensional Prison Mirror Force I'm pretty pissed off with myself, I feel that I wasted my day to do that good and then burn out, so I go back and figure out what I did wrong, and I just noticed, a few major things, the first one being, I wouldn't have taken that game 1 loss to Samurais if I had maindecked Kitten, I didn't use my 1 mained Effect Veiler all damn day, and Thunder King Rai-Oh didn't do shit, so throughout the week I alter my side, I remove Thunder Kings, and with that I have to remove BLS as well, I take Veiler out of the main for Kitten, I then side Reapers, but then a friend suggests Arcana Force 0 - The Fool, so I try those out and they work amazing, and then on like Thursday, I'm watching the ARG live feed and I hear one of them mention Gellenduo, and just think to myself wowzers, it's Light, it doesn't die to Lance, it can crash with Kabazauls and Guiaba and live, if they Lance it on the attack, then anything with less than 2600 attack would die anyway, and due to it's own effect, it will not allow them to special another Guiaba, and most of all, it's Secret Rare! Lol. So now I have to find these damn things, and find them 1/e. I test with the card a bit and it is working wonders. So Friday, Jon, Demontae and I leave out for Charlotte and on the way there I find a gas station with 5 brand Elixir Gum, I buy them all, a big ass bottle of water, and a Cherry Limeade Icee, that shit was delicious. We arrive in Charlotte, get breakfast at Hardees, I get the standard Chicken Biscuit+OJ, and we get to the convention center. I look around for Gellenduos and no one has them, not even the vendors, I kick it with Faulkenberry and Newberry, who decides to wear overalls a camo hat and no shirt, I lol'd pretty hard. Then everyone starts to come in, in my search for Gellenduos, I realize my phone has gone missing, I haven't a clue of where I left it, and I'm pretty pissed not only because I have to pay a deductible for something that's already mine, that doesn't bother me but so much, it's only like a 100 bucks, but the fact that I have to go 3 days with no damn phone is a total blowout, I feel cut off from the world /1stWorldProblems. I get my Gellenduos from a friend of mine but they're German -_- (btw if you have English 1/e ones, I want to swap =D). I register and do my now completed decklist, I have to do better than the letdown that was last week, I haven't been to Charlotte in about 3 1/2 years, I got my only VS PCQ win here, and Charlotte was the first large event I played in after I was unbanned back in 2008, and I topped, so the Queen City has always been good to me, and I couldn't wait to go Jack in the Box afterwards. But enough of that cool story bros, on to the tournament. Round 1 Me vs. Matthew Everett, GBs Game 1: I win the roll, and I open Shark+Hunter for a 3 card loop, go into Zenmaines+defense and he can't bounce back. Game 2: I transform side, I doubt he sided, but I just did it for the simple fact he is playing GB, I take it down pretty fast. 1-0 Round 2 Me vs. David Sublett, Wind-Ups Game 1: I win the roll, no loop, but I get a huge push when I am able to make a funk play by Mind Controlling his f/d Magician, I XYZ with my Magician for Zenmaister, attack for 2500, activate Factory, I detach a material to turn my Zenmaister f/d and search a Shark and pass. He doesn't make a play, and he already knows what time it is. Game 2: I get looped, drew no C or my sided Veilers, I scoop and opt to go 1st. Game 3: It's slow between the two of us, I have everything between, C, Judgment and Torrent to stop him from looping me, I torrent him to clear his board, then I go off, I make a Maister, 2 Zenmaity and Number 30, he attempts to Prison 30, I Judgment it for game. 2-0 Round 3 Me vs. I am not sure of his name, he ran Rabbit Game 1: He wins the roll, I still loop him though. Game 2: I transform side, he opens with Guiaba and 2 set, I set Gellen with Warning and Prison, he Storms (lol) and summons Saber makes Dolkka to attack my f/d, he sets 1 and passes, I smash the Dolkka and I use Rabbit to tag him until he gets a Guiaba he swings into Rabbit, I dodge, he passes, I turn Gellen to attack, crash with Guiaba and continue to beat down with Rabbit. 3-0 Round 4 Me vs. Thomas Volpi, Rabbit So I'm playing a sketch ball, every time we've played he has tried to do something shady, so I just watch him carefully. Game 1: I win the roll, get off a loop that takes 3, he gets a good swing with Guiaba in and makes Dolkka, I try to burn the Dolkka out, so I summon Rat and turn it to def, he allows it to go through (lol), I make Acid Golem and smash. Game 2: I keep his Evolzars off the board, I have a Rabbit on the field, and when he swings with Saber, I bounce and he doesn't know it causes a reply, this happened for 9 turns (lol), he eventually tops Guiaba, I bounce with Rabbit, then he uses Guiaba to attack my f/d Snowman, I flip it and declare that I will activate it's effect to destroy Saber, he declares he has a response, he then tries to Lance my Snowman, I'm like lolrly? The last time we played he tried to Tking my 1 for 1, now this, needless to say he lost. 4-0 Round 5 Me vs. Edward Lynch, Rabbit Game 1: He wins the roll, and opens Laggia with back-up, I have "C" to gain a card, early on while he is shuffling his hand I noticed he has a Lance, that comes into play later on. I open 2 Rats, Factory, Kitten, Judgment, Chain, BoM, I activate Factory, hoping to get a negate, but he doesn't bite, so I summon Kitten, to which he negates the summon, and I set Solemn, Chain, BoM and pass, he summons Sangan and whacks me around and passes, I draw, summon Rat, activate the effect, he chains C, I use it to bring Kitten back and nab myself a Shark via Factory, activate Kitten and he Veilers me, I think to myself wow, if he has "C" and Veiler to use in 1 turn, he just must have that shit for me. So I pass, he summons Guiaba, now that I know he has Lance, I know it's about to get ugly, but I don't panic, I take all of his attacks, and he summons a 2nd Laggia, now it's time to kick my plan into action, he sets a card and passes, I have a feeling this card might be the Lance, I saw from earlier on, so on his end phase, I BoM the Laggia, he flips the other set card he had, that was the Lance, no biggie. I draw, and summon Rat, he attempts to negate with Lag, then I Chain it down, he chains his other f/d which was MST, I chain Judgment, I bring back Kitten special Shark, search a Shark, bounce his Laggia, then I XYZ for for Zenmaity, drop another Shark go into a Hunter, strip him of 1 card, XYZ for another Zenmaity, knock out the other, XYZ for 3rd Maity search Rabbit and pass. He has no hand, a Chained Laggia and a Sangan, he draws and passes, I rip PoA, reveal it and scoop. Game 2: I transform and he can't get an Evolzar up and going so I just relax on Zenmaines for a few turns. He burns his Mind Control and Dark Hole to destroy my Zenmaines, and then gets greedy by summoning Kabazauls and attacks into my only f/d which was Prison, on the end phase, he has to destroy his own Zenmaines, I Reborn Sangan and swing, he sets a monster and passes, I summon BLS, to rfg his Snowman Eater and swing with Sangan, set Warning and pass. He sets a backrow, I swing with Sangan again, I'm holding Storm, just waiting until I can get him low enough with Sangan, he draws, sets another s/t, I swing with Sangan and pass. He draws sets a 4th s/t and pass, I Storm, I have Warning anticipating SLR, he flips 2 Lances on my Sangan and BLS, but I just topped Gellenduo to make up for the loss of attack. 5-0 Round 6: Me vs. Saul Galan, Rabbit Game 1: I win the roll, loop him, he thought his Crow would save him, Leviar says otherwise. Game 2: I transform, but don't see traps, so it's kinda over for me. Game 3: I loop, he tries to Crow, but Leviair don't care. 6-0 Round 7: Me vs. Richard Burgess, Lancer Frogs Game 1: He has all advantage here, I have no idea what this deck does, he wins the roll, and I open Judgment, 2 Chains(lol), Torrential, MST, and C, yup, I draw no monsters for like 4-5 turns, I eventually hit Magician+Shark, and he Cs, I opt to get Rabbit and give him another card, and attack him for like 3500, I stop him from a large play with Maxx "C" and on my following turn he Cs me and I just weenie beat, he then makes a huge press with Enemy Controller, he attempts to steal Shark, I chain Rabbit's eff, and he uses a 2nd Econ to take Magician, so he makes 2 Gachi Gachi and attempts to bump my Rabbit with my Mage, I chain 1 of the Gachi and shave some of his lps off, he then passes, I draw, make a Zenmaity with Rabbit and my returning Shark, and he Cs for the 3rd time -_-, he has like 1900 lps left, I just topped Mind Control, so I say fuck it, get Kitten, bounce his Chained Gachi, Mind Control his live Gachi, swing with Kitten on his Treeborn, and hoping he doesn't run Fader, I swing with Zenmaity for exact game. Game 2: I drop my MSTs, 1 Maxx C, Heavy, for 2 Veilers, Gellens, and BLS, he opens up with Swap Frog, and I Veiler, I haven't had any interaction with this card in a year and a half, so I totally forgot it bouncing was a cost, I got owned, I opened weak again, so I just use Hunter to attack directly, he makes a Gachi and a swings with my Hunter for 2k after an E-Con play, then tributes for the dreaded Light and Darkness Dragon, I set Sangan and pass, L&DD swings and goes down to 2300, I activate Factory to take him down to 1800, set Mage and pass. Mage blocks, then I summon Rabbit, use it's effect to bounce itself, L&DD negates, then Mage's effect kicks and he negated that, I swung over L&DD and then I was able to combo out a turn later. 7-0, win 1 more, for 19th, no repeat of last week. Round 8: Me vs. Tyree Tinsley, Wind-Ups Tyree and I both went undefeated until the last 2 rounds of Richmond, so we were hoping to not have to play each other, but appears we are the only undefeated players remaining, silly that we have to play a 9th round for nothing. Game 1: He wins the roll, I get smashed by his Rabbits early on, I get back in the game with a TGU, then I Mind Control 1 of his Rabbits, then when he bounces, I Chain it, take his Rabbit and loop him. I lose the game because I use Acid Golem to swing into his ripped Gorz and next turn he XYZs for Giga Brilliant and I have no defense. Game 2: I open double Factory+Rabbit, it's only a matter of time. Game 3: I stop the initial loop with Veiler, but have no way to mount anything on the board as I drew no traps, my next card was Maxx "C" -_-. 7-1, just win 1 more Round 9: Me vs. Devin Sink, Bubble Beat Game 1: I lose the roll, *sigh*, he opens Photon Thrasher +3 Backrow, I MST his f/d BoM, hoping to hit Road/Judgment, then I play Heavy, he flips Road, I start to loop out into his 1 backrow, but it's Torrential, after that I get beatdown by blade Armor Ninja. Game 2: I side, keeping Wind-Ups in, just taking out Cs and whatnot, siding into defense, I set Snowman, Prison and pass, he summons TKRO and swings, sets 3 backrow and passes. I summon Rat, and special Shark, he Mind Crushes Shark, I turn Rat to def he flips Drain, I XYZ for Acid Golem and attack for 3k, he Dark Holes, I summon Rabbit and swing, he tops a s/t and sets it, I top a TGU and swing with them and pass, he tops another s/t. I draw and swing for game. Game 3: He opens Alius 3 backrow, I summon TGU and he has drain, I pass he summons Stratos, beats me up a bit, I top Snowman, set it, he XYZs for Utopia, and runs down Snowman. I Smash Utopia and I attempt to Mind Control Neos Alius, and Reborn Stratos, to get something going, he Compluses Neos Alius, then he hits a Miracle Fusion and Shining kicks my ass. 7-2, I'm pretty pissed at myself again. I guess I could've been more prepared for Skill Drain match ups with decree, but the reason I choose not to side decree, because if I can't get aggressive, my monsters are far too small and I would need my own trap line-up to defend them, but it still sucks that I go that far and only lose because I didn't go first, for the second week in a row, but eh, that's the format, I knew this going into these tournaments, and I don't have a right to complain when I plan on stripping them of their hand turn 1. But still pissed off at myself. I ended up getting 7th, so I did get a mat, I won't count a regional X-2 as a top, because imo, no one who goes X-2 deserves to top, a YCS is a different story, due to the caliber of players. I did end up finding my phone, so I guess the day turned up for me. Here is the modified list: 3 Wind-Up Shark 3 Wind-Up Rabbit 3 Tour Guide from the Underworld 3 Wind-Up Rat 3 Maxx "C" 2 Wind-Up Magician Wind-Up Hunter Sangan Wind-Up Kitten 3 Wind-Up Factory 3 Mystical Space Typhoon Pot of Avarice Dark Hole Monster Reborn Heavy Storm Mind Control Book of Moon 3 Fiendish Chain 2 Solemn Warning 2 Torrential Tribute Solemn Judgment Chimeratech Fortress Dragon 3 Wind-Up Carrier Zenmaity Wind-Up Zenmaines Leviair the Sea Dragon Number 20: Giga Brilliant Number 17: Leviathan Dragon Number 30: Acid Golem of Destruction Steelswarm Roach Wind-Up Zenmaister Number 39: Utopia Adreus, Keeper of Armageddon Tiras, Keeper of Genesis Wind-Up Zenmaioh 3 Snowman Eater 2 Cyber Dragon 2 Gellenduo 2 Effect Veiler Black Luster Soldier - Envoy of the Beginning Gorz, the Emissary of Darkness 2 Smashing Ground 2 Dimensional Prison Nothing too extreme was changed, I never did really use Veiler, so I think they might get cut for Decrees. After the tournament, we had to Jack in the Box, I absolutely love this place and it really sucks that we don't have one from where I am from. Hope you enjoyed the report!