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Found 2 results

  1. Whats up DGZ? For the last few days I've been working on a new Gladiator Beast deck. When I scrolled through my DN looking for a base, I found my old Fire Gladiator deck. It has considerably changed since March 2013 Format or how ever long ago it was. I initially wanted to build GladTrix but they aren't aggressive enough for my taste, as opposed to this; extremely control and advantaged based, but it absolutely steamrolls everything else in raw advantage. Want to add 1-2 Fire Formation - Tensen to the main, if anyone can help me fit I'd appreciate it.     Main Deck: 40 Monsters: 15 3 Coach Soldier Wolfbark 3 Brotherhood of the Fire Fist - Bear 1 Brotherhood of the Fire Fist - Gorilla  2 Gladiator Beast Laquari 2 Gladiator Beast Darius 2 Gladiator Beast Equeste 1 Gladiator Beast Murmillo 1 Gladiator Beast Bestiari   Spells: 12 3 Mystical Space Typhoon 3 Forbidden Lance 3 Fire Formation - Tenki 2 Fire Formation - Gyokkou 1 Fire Formation - Tensu   Traps: 13 3 Gladiator Beast War Chariot 3 Black Horn of Heaven 2 Dust Tornado 2 Seven Tools of the Bandit 1 Compulsory Evacuation Device 1 Solemn Warning 1 Bottomless Trap Hole   Side Deck: 15 3 Rainbow Kuriboh 1 Cyber Dragon 1 Chimeratech Fortress Dragon 2 Light-Imprisoning Mirror 2 Shadow-Imprisoning Mirror 2 Dna Surgery 2 Mistake 1 Soul Drain 1 The Transmigration Prophecy   Extra Deck: 15 3 Brotherhood of the Fire Fist - Tiger King 1 Brotherhood of the Fire Fist - Cardinal 1 Number 101: Silent Honor ARK 1 Evilswarm Exciton Knight 1 Number 50: Blackship of Corn 1 Maestroke the Symphony Djinn 1 Gagaga Cowboy 1 Lightning Chidori 1 Ice Beast Zerofyne 2 Gladiator Beast Gyzarus 1 Gladiator Beast Heraklinos 1 Gladiator Beast Essedarii   Both the Fire Fist and the GB engines have amazing main and Extra deck support all around and both have so much synergy together. The way they fit together is obvious, so I'll explain the things that aren't as obvious. -3 Black Horn of Heaven Stops all those Synchro and Xyz plays. Picks up the workload before War Chariot has to.   -2 Dust Tornado Fire Fist and Spellbooks. The two most important matchups right now. Hits them both. Very good main deck choice. Hits pesky generic backrows and floodgates like Skill Drain and Mistake.   -2 Seven Tools of the Bandit Stops my opponents stuff chain-ables, mostly floodgates and stuff like Geargiagear & Abyss-sphere. Good cards are good and put in a ton of work.  
  2. March 2013 Wind-Ups

      Although some of the decks power plays are somewhat limited, the deck can still function very well. The deck can still toolbox off of Factory, and make some solid plays off of Rabbit, Rat and Shark.   Why Summoner Monk? Well Monk + Shark + Magician in deck is the equivalent of the Maestroke Tiras play that Magician Shark can do in this format, there is another combo: Hand: Summoner Monk, Spell card, Wind-Up Shark Deck: Wind-Up Magician, Wind-Up Rat, Wind-Up Shark, Wind-Up Solcier/Wind-Up Warrior Summon Summoner Monk Discard a Spell, Grab wind up magician Summon shark Use magician for wind up rat Turn monk and magician into a papilloperative Use operative on rat by detaching magician Use rat for magician Use shark's effect for lv 3 Magician activates, grab a lv 5 wind up or a shark and turn it 5 Make invoker with rat and the lv 3 shark Use invoker for a wind up warrior, turn it lv 5 Xyz warrior and the lv 5 wind up you got with magician for shark fortress Detach for fortress and target fortress 4800 fortress + 1600 invoker + 2100 papillo = 8500 Alternatively, you can grab a lv 4 wind up instead of lv 5 in step 9 with the magician and leave the wind up warrior lv 4 in 11 and xyz magician + warrior/soldier + shark for shock master.    Wind-Up Soldier is there for M-X-Saber Invoker, which is like a weaker version of Zenmaighty in the deck. It's also a decent beater that can get over Thunder King and it can trigger Factory. Suggestions?
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