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<iframe width="420" height="315" src="//www.youtube.com/embed/xVjITlgqlHo" frameborder="0" allowfullscreen></iframe> Monsters - 16 2X Card Car D 1X Crane Crane 1X Genex Ally Birdman 1X Neo Spacian Grand Mole 2X Reborn Tengu 3X T.G. Rush Rhino 2X T.G. Striker 3X T.G. Warwolf 1X Thunder King Spells - 10 1X Dark Hole 1X Fire Formation - Tenki 2X Forbidden Lance 1X Instant Fusion 2X Mystical Space Typhoon 3X Pot of Duality Traps - 14 1X Bottomless Trap Hole 2X Call of the Haunted 2X Dark Bribe 3X Horn of the Phantom Beast 2X Mirror Force 1X Solemn Warning 1X TG1-EM1 1X TGX3-DX2 1X Torrential Tribute Extra Deck 1X Fusionist 1X Karbonala Warrior 1X Ally of Justice Catastor 1X Naturia Beast 1X T.G. Wonder Magician 1X Gaia Knight, the Force of Earth 1X Naturia Barkion 1X Orient Dragon 1X Black Rose Dragon 1X Crimson Blader 1X Scrap Dragon 1X Gagaga Cowboy 1X Number 49: Fortune Tune 1X Wind-Up Zenmaines
<iframe width="640" height="360" src="http://www.youtube.com/embed/N1uvmh75xxs?feature=player_detailpage" frameborder="0" allowfullscreen></iframe> Heavy Storm newly forbidden? T.G. Striker now Semi-Limited? Christmas came early! Monsters - 15 3x T.G. Rush Rhino 3x T.G. Warwolf 2x T.G. Striker 2x Beast King Barbaros 2x Reborn Tengu 2x Cardcar D 1x Thunder King Rai-Oh Spells - 7 3x Pot of Duality 2x Mystical Space Typhoon 1x Dark Hole 1x Book of Moon Traps - 18 2x TG1-EM1 2x Horn of the Phantom Beast 2x Skill Drain 2x Dark Bribe 2x Mirror Force 2x Dimensional Prison 2x Fiendish Chain 1x Bottomless Trap Hole 1x Solemn Warning 1x Torrential Tribute 1x Compulsory Evacuation Device Extra and Side are still in testing and all over the place. Reasoning Behind Certain Card Choices. Tengu - Still an awesome floater with a lot of people choosing to main two Mirror Force. Cardcar D - My experiences thus far have shown that this deck falls into somewhat of a Mexican Stand-off; neither player wanting to attack for fear of backrow. This allows me to continue gaining advantage in those game states. Mystical Space Typhoon - I originally was only playing one Forbidden Lance in the deck, which soon became two, and then became two Mystical Space Typhoons that I almost always save for: Black Whirlwind, Infernity Launcher or final game pushes once I've exhausted most of their backrow. Dark Bribe - I originally had left out bribe because of dislike towards in last time this deck was viable. But after getting my backrow dismantled by Icarus Attack, I opted to try it out and it has been working wonders. Especially in the few mirror matches I've played. Extremely welcome to constructive criticism.
<object width="640" height="360"><param name="movie" value="http://www.youtube.com/v/8m5CIcbytfM?rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/8m5CIcbytfM?rel=0" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object> Deck i've ran for a few locals now..havent lost yet. Monsters:13 3 T.G. Warwolf 3 T.G. Rush Rhyno 2 T.G. Striker 3 Reborn Tengu 2 Maxx "C" Magics: 12 3 Pot of Duality 3 Shard of Greed 1 Dark Hole 1 Monster Reborn 1 Pot of Avarice 1 Book of Moon 1 Heavy Storm 1 Mystical Space Typhoon Traps: 17 3 Dimensional Prison 3 Horn of the Phantom Beast 2 Solemn Warning 2 TG1-EM1 2 Starlight Road 1 Solemn Judgment 1 Skill Drain 1 Trap Dustshoot 1 Torrential Tribute 1 Mirror force 3 shards are ridiculous. opening 1 dprison 1 shard a road and ANY other trap. any monster..and the games usually over. people need to try this.