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Found 5 results

  1. Ritual Beasts

    [spoiler][/spoiler]   Monsters: 20 2 Ritual Beast Tamer Lara 1 Ritual Beast Tamer Wen 1 Ritual Beast Tamer Zeframpilica 3 Ritual Beast Tamer Elder 2 Spiritual Beast Apelio 3 Spiritual Beast Cannahawk 1 Spiritual Beast Pettlephin 3 Spiritual Beast Rampengu 1 Ghost Ogre and Snow Rabbit 2 Effect Veiler 1 Thunder King Rai-Oh   Spells: 8 3 Emergency Teleport 1 Raigeki 1 Soul Charge 1 Foolish Burial 1 Book of Moon 1 Ritual Beast's Bond   Traps: 12 3 Ritual Beast Steeds 3 Ritual Beast Ambush 3 Fiendish Chain 1 Vanity's Emptiness 1 Torrential Tribute 1 Solemn Warning   Total = 40     Extra Deck 15 2 Ritual Beast Ulti-Gaiapelio 3 Ritual Beast Ulti-Apelio 3 Ritual Beast Ulti-Cannahawk 2 Ritual Beast Ulti-Pettlephin 1 Lightning Chidori 1 Evilswarm Exciton Knight 1 Castel, the Skyblaster Musketeer 1 Metaphys Horus 1 Black Rose Dragon     Side Deck: 15 2 Artifact Lanceae 2 Flying "C" 2 Maxx "C" 1 Dimensional Fissure 3 Mystical Space Typhoon 1 Soul Drain 1 And the Band Played On 1 Macro Cosmos 2 Chaos Trap Hole
  2. Cranesoil-Psychics

    Monsters: 25 3 Grandsoil the Elemental Lord 3 Redox, Dragon Ruler of Boulders 1 Destructotron 3 Serene Psychic Witch 2 Crane Crane 2 Psychic Commander 2 Card Trooper 1 Neo-Spacian Grand Mole 3 Maxx "C" 2 Psychic Jumper 1 Esper Girl 2 Swift Scarecrow   Spells: 10 3 Emergency Teleport 1 Gold Sarcophagus 1 Creature Swap 2 Mystical Space Typhoon 1 Dark Hole 1 Mind Control 1 Book of Moon   Traps: 6 1 Torrential Tribute 1 Bottomless Trap Hole 2 Call of the Haunted 2 Vanity's Emptiness   Total = 41   Extra Deck: 15 1 XX-Saber Gottoms 1 Stardust Dragon 1 Scrap Dragon 1 Crimson Blader 1 Black Rose Dragon 1 Naturia Barkion 1 HTS Psyhemuth 1 Naturia Beast 1 Ally of Justice Catastor 1 Armades, Keeper of Boundaries 1 Number 11: Big Eye 1 Wind-Up Zenmaines 1 Leviair the Sea Dragon 1 Number 30: Acid Golem of Destruction 1 Soul of Silvermountain     Crane Crane has a lot of synergy with the psychic engine, especially if they destroy witch as you can grab a tuner and revive witch to make a synchro or xyz play and possibly leave yourself with a witch. There are just quite a few options as you can also grab esper girl and make a levle 8 such as crimson blader. Crane also gives you easy rank 3 access or Naturia Barkion with Commander. Duality helps with the consistency as this deck can suffer from some mediocre hands at times.   Also not sure if I want to use Stardust or a second rank 7 which would probably be Master of Blades.
  3. sept2012.dek

    Gets torn a new asshole by Thunder King but it's a fun deck nonetheless Special shout out to Venus into Plasma 3 The Agent of Creation Venus 2 The Agent of Mystery Earth 3 Mystical Shine Ball 1 Elemental Hero Stratos 2 Destiny Hero Malicious 1 Destiny Hero Doom Lord 1 Destiny Hero Diamond Dude 1 Destiny Hero Plasma 2 Tour Guide from the Underworld 1 Sangan 2 Krebons 1 Psychic Commander 2 Master Hyperion 1 Dark Armed Dragon 1 Black Luster Soldier 1 Chaos Sorceror 1 Gorz the Emmisary of Darkness 3 Destiny Draw 3 Emergency Teleport 2 Pot of Duality 1 Reinforcement of the Army 1 Allure of Darkness 1 Trade - In 1 Monster Reborn 1 Dark Hole 1 Heavy Storm 1 Gachi Gachi Gantetsu 1 Dark Mist 1 Leviathan Dragon 1 Leviair the Sea Dragon 1 Wind-Up Zenmaines 1 Temtempo the Percussion Djinn 1 Utopia 1 Armory Arm 1 T.G. Hyper Librarian 1 Ally of Justice Catastor 1 Gaia Knight, The Force of Earth 1 Iron Chain Dragon / Orient Dragon / Flamvel Uruquizas 1 Black Rose Dragon 1 Stardust Dragon 1 Scrap Dragon
  4. Tele Gadget Stun

    Let me know your thoughts!!! This is my take on a deck idea created several formats ago by Justin Delhon/Robbie Kohl. I haven't seen a legit deck profile since then so I decided to take on the deck for this format and see what I could come up with. Here is where i'm at currently and for the weaknesses gadgets have with the current meta it's doing pretty well. If you have not heard of the deck, basically it revoles around a stun aspect with the ability to use Emergency Teleport to explode and control the board, contanstly pushing and putting pressure on the opponent. Main Deck (40): Monsters(17): 2x Green Gadget 2x Red Gadget 2x Yellow Gadget 2x Thunder King Rai-Oh 2x Effect Veiler 1x Gorz, the Emissary of Darkness 1x Interplanetarypurplythorny Dragon 1x Spirit Reaper 1x Blackwing - Gale the Whirlwind 1x Krebons 1x Psychic Commander 1x Black Luster Soldier Spells(13): 1x Monster Reborn 1x Dark Hole 1x Book of Moon 1x Heavy Storm 2x Mystical Space Typhoon 2x Smashing Ground 2x Emergency Teleport 3x Pot of Duality Traps(10): 2x Torrential Tribute 2x Dimensional Prison 2x Solemn Warning 1x Solemn Judgment 1x Mirror Force 1x Compulsory Evacuation Device 1x Bottomless Trap Hole Extra Deck: 1x Ally of Justice Catastor 1x Magical Anroid 1x T.G. Hyper Librarian 1x Brionac, Dragon of the Ice Barrier 1x Gaia Knight, The Force of Earth 1x Black Rose Dragon 1x Karakuri Shogun mdl 00 "Burei" 1x Blackwing Armor Master 1x Thought Ruler Archfiend 1x Scrap Draon 1x Stardust Dragon 1x Mist Wurm 2x Number 39: Utopia 1x Number C39: Utopia Ray The extra deck has a lot of freedom to make whatever synchro choics you prefer. I found Tragoedia was not as consistent as Interplanetarypurplythorny Dragon in the deck. It can help getting over heros and other 1900 beaters. Let me know what you think of the deck thanks!
  5. TG Psychics

    [img]http://i.imgur.com/LJ3EX.jpg[/img] Monsters: 21 2 Silent Psychic Wizard 3 Serene Psychic Witch 1 Psychic Commander 1 Hushed Psychic Cleric 1 Esper Girl 1 Psychic Jumper 1 T.G. Rush Rhino 1 T.G. Striker 2 T.G. Warwolf 3 Tour Guide From The Underworld 1 Sangan 2 Effect Veiler 2 Maxx "C" Spells: 10 2 Emergency Teleport 2 Mystical Space Typhoon 1 Monster Reborn 1 Dark Hole 1 Mind Control 1 Heavy Storm 1 Book of Moon 1 Pot of Avarice Traps: 10 1 Starlight Road 1 Solemn Judgment 2 Fiendish Chain 2 Call of The Haunted 2 Solemn Warning 2 Torrential Tribute Total = 41 Basically you run a deck full of floaters, COTH also works great here for this reason. One neat play is tour guide get sangan and SS warwolf. Then teleport for esper and synchro for wonder magician, destroy backrow and then make scrap dragon with magician and tour guide and destroy sangan and another card. Even if they torrential its not too bad as sangan and warwolf replace themselves. Edit: Forgot leviathan in the extra in the pic so I added him. Extra deck is so tight, I want to run utopia, mist wurm, landoise and other things too but there is no room.
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