Jump to content

Search the Community

Showing results for tags 'town wins'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Announcements/Important News
    • DuelistGroundz Announcements
    • Welcome/Farewell
    • Help Desk
  • Heart of the Cards
    • Yu-Gi-Oh! Rulings and Organized Play
    • Yu-Gi-Oh! Theory and Philosophy
    • Yu-Gi-Oh! General Groundz
    • Yu-Gi-Oh! Duel Links
    • Other TCGs/Tabletop Games
  • War League & Tournaments
    • Team Wars & Ranked Games
    • Teams and Private Forums
    • Official Duelistgroundz Tournaments
    • LackeyDGZ Official Discussion
    • The Archive
  • General
    • General Groundz
    • Tech Support
    • Travellers Groundz
    • Health, fitness, exercise, and nutrition
    • Social interaction
    • Mafia
  • Entertainment
    • Sports
    • Anime
    • TV, Films, and Books
    • Music
    • Video Games
  • Pok√©mon
    • General + Video Games
    • TCG
  • Other Groundz
    • Crazy Spam Kingdom
    • Politigroundz
    • Permanent Threads
    • SMASH'D


  • Community Calendar

Found 4 results

  1. New Years Mafia Aftergame

    Well, y'all were some of the dumbest nigga last year, and that has not changed this year. God DAMN this was embarrassing. /sarcasm It was a decent game to say the least. Town was a bit too wrapped up on Faint, although their play less than decent. Unfrotunately the Cop scanned Faint n1 and didn't attempt to save them in order to move the lynch elsewhere. The reasons scum were caught were correct, though. Scum did not coordinate any attempt to move agenda, whether it was because of not being online, or inability to do so. Scum shot themselves in the foot. The one thing i noticed were the WiFoM assumptions and the "i wouldn't do this as scum" sort of things said that should be avoided as indicative of a certain alignment. i think some players did not think as critical of the phase as they could have, but we'll work on it. Another thing we should all realize that this is a game where ANYTHING is suspicious. Don't get mad that you're being called out. Scum QT: https://www.quicktopic.com/52/H/bUfyEZYps4CVk Host QT: https://www.quicktopic.com/52/H/jxD7NWPmR2A The players who so rightfully went through the trials and tribulations necessary to finish this game. My thoughts as a whole... TheGoldenTyranno: One downfall was too much credit to Solstice for the "i'm TOWN! YAY" post in the beginning. Good catch on Solstice for them discussing a potential jailkeep as the doctor. Nothing else of note other than trying to act like scum was already caught in the beginning which I don't perceive as helpful. Rather cocky. Jazz: I thought you played well. I think you should have reconsidered other poor play over Faint when it occurred. BuildTheWalia: Your cop play was less than to be desired. You kept silent on Faint and could have pushed an endgame where scum would have to NK you and Faint. The lynch very well could have went to Solstice in the case you were more vocal on the lynch rather than passive. Jazz scan I thought was a tad peculiar and would have been better on someone else. Be more aggressive and not a sheep. Sophocles: You were an immense asset to town. Your reads are unrivaled in the community and your positivity is an example to us all. The way you outsmarted the scumteam by getting Night killed N1, right after nailing the crucial evidence on the wall against them, was marvelous to watch. Your posting style is gracious and your mechanical mafia skill impeccable. Most of all, despite all this, you remains a humble part of the community. Better than Tyranno's cocky attitude. Solstice: I think you need to panic less and plan more. Spread an agenda, don't watch town roll you over the game, even though you have rolled scum many times in a row. I also think you need to be less critical on others, as well as less defensive and push instead. The low post thing you defended was not a good look. Faint: When you keep getting lynched, it may not be idiot town all the time. You need to make more clear what you're trying to say as some stuff may be simple to you, but not so much to others. Less partner connections, more people on their own. Certain scenarios that "had to have happened" are not always what have happened, either. Jap Nick: Your notes are cluttered and lists do not project towniness on their own. This section also does not have maturity issues when one person says fuck you to you, although I agree what Solstice said was poor. Don't call the site a bunch of idiots when your play meets those idiot standards. The players have to know you are not afk but busy instead, right? They might as well have read your mind and knew you should have been the lynch of the day anyway. The pace of MafiaUniverse is much faster than here, and believe me, you'd be chewed up and spit right out the way you played here. If you want to encourage activity, then push it regardless of alignment. Push your own agenda, especially as scum. The pace of this game would be comparable to that of DNF back in the day. If you're going to leave, leave quietly. You have nothing to defend if we are all idiots. Wunterslaus: I didn't see much of note from you this game. I think you need to more aggressive and less a sheep. Mascis: I would peg you to be the player who was the most correct, but the least into the game. Less lists, less dumb floaty nigga, more pushy pushy and communicate. Thanks for playing, everyone!
  2. Matrix 6 After-Game - Town wins!

    Captain's Log, star date 17317: The away team has dismantled the machine on the planet surface and eliminated the Romulan saboteurs with minimal redshirt losses. The USS DGZ is off to its next adventure! The Scum team was Jazz and Tyranno. We were in column B. Faint was Doctor, Wunterslaus tracker. (And he s p a n k e d Jazz. Good work, Ensign) Game was pretty straightforward after D2, idk?
  3. Multi Mafia Aftergame - Town wins!

    DGZ is now a barren wasteland of a forum; filled with shitposters, holocaust-deniers, and soulmates. >Moderation in 2017 LUL Scum team was: ACP Antag Faint Jace Beleren Nick and Harima the mod multi (Usable by all scum but operated exclusively by ACP iirc) Mascis and Jazz were lovers SOULREADS. The multis were Harima (scum) and YuseiFud0 (Nelrick, neutral survivor). Alisae was not a multi. Neutrals were: Nelrick: Had a multi in YuseiFud0 and had to have either account survive the game Gemstone: Had to lynch Heatnation. (or survive if killed otherwise) Role Sheet Scum QT (Mostly inactive due to paranoid scum, see below) Soulmates QT (Tl;Dr: "Beast sucks at mafia") Dead QT Loyalist Forum QT Game Set-up / Balance thoughts: Game thoughts: This is heavily condensed and more a description of what happened day to day from my perspective. I don't really have the time to go in-depth on things, you guys can do that if you want to. Tl;Dr: Scum got smashed early on in the game and had to play catch-up, unfortunately they played like ass collectively and the only reason they held out as long as they did was town imploding. Awards Scum MVP: @ACP He played D1 really well by putting pressure on Jazz and nearly getting him killed by the DOB and Vig. He had pocketed most of town until day 3. His only mistakes were outplaying himself with his own power and trying to create misdirection about the Loyalist Forum QT and Nelrick. (Admittedly, that was partially my bad because I moderated it poorly, but I still think it made ACP suspicious regardless, and it was unnecessary) His handling of Harima was also pretty funny to watch. All around he just tryharded the fuck out of this game. Town MVP: @PSK Basically solved the game by himself. Even as a backup (parity) cop, he stayed low well enough (while picking off an inexperienced scum) until he could use his power for the first time, linking ACP and Antag as the same alignment and doubling down on them being scum. Pretty ballsy. LVP: Everyone who got modkilled MemeVP: @JC. No explanation needed. Also HM to JC, he played really well in the later stages of the game and was a major contributing factor for town winning the game. The decision to give PSK MvP over him is a bit arbitrary, but he just nailed more scum. DGZ Santa: Also @JC. for posing every post in the thread Retiring as Champion: @rei Paranoid Peter Award: @ACP After DOB hit scum and Beast (Jailor) successfully blocked a kill, ACP got so paranoid about people who somehow found out the QT he held the rest of the scum chat in private PM. Inaccurate Ian Award: @Mascis and @Jazz for coming up with the wildest theories about the game set-up, 95% of which was wrong. (Might be off 2% depending on whether or not you consider "beast sucks" to be an accurate statement) Mafia Host with the Most 2016: @Sophocles t_t So Bad It's Good Award: Jap Nick did pretty much nothing early on other than complain in the scum QT he didn't know what to do and didn't have time to play. Scum was on the verge of conceding after the Antag lynch because he was going to be modkilled / next to be lynched but he managed to squirm out of it by self-voting. This was considered to be such a stupid thing to do by scum he was townread by a few. Salty Slowpoke Award: @Jazz DGZ Oscar: @Nelrick for his portrayal of @YuseiFud0
  4. Roles   Mafia quicktopic   Well, the streak ended. Every single of my games up to this point has been won by the mafia faction. Until today! Go town!   Abilities-wise, my biggest regret was not including a "your extra vote will be hidden from public view" clause on Zach's ability. By the time I realized how easy it was for him to confirm its validity, it was effectively too late imo, though I still liked that the role was ambiguous enough to where it wouldn't necessarily be automatically thought of as being a town ability.   My favorite roles were the ones Canasian and Aurirevoir held.   There's some complaints in the QT that town had absurdly strong powers or w/e but Papa was the only scummer that actually died as a direct result of an ability   I think overall this game didn't quite match up to its predecessor, but its uncommon for sequels to end up being better than the original so I guess this fits the trend. I reworked some of the issues with the first game (some people didn't like there being too many vanillas on town's side / both town and scum having a role block aka what if they targeted each other, who would get what flavor result / maybe 1-2 more I can't think of off the top of my head)   Feel free to C & C below; I am aware that the game had its flaws (eg Zach's ability), but I hope you guys had fun nonetheless.