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Found 14 results

  1. Let's make Spam Kingdom Great Again with a forum game! All you have to do is to make an insane lie about the person above you. The game will continue based on that insane lie was in fact the truth . Example: Me: *makes thread* User 1: pees his pants all the time User 2: failed his last test User 3: married a donkey and so on...
  2. Trickstars Deck Discussion

    I. Monsters Trickstar Candina Light Fairy / Effect Lv4 1800/400 (1) When this card is Normal Summoned: You can add 1 “Trickstar” card from your Deck to your hand. (2) Each time your opponent activates a Spell/Trap Card, inflict 200 damage to your opponent immediately after it resolves. This is your Stratos. An obvious and simple combo is to either add Lilybell or Lycoris and use their respective special summoning effects Trickstar Lilybell Light Fairy / Effect LV2 800/2000 You can only use this card name’s (1) effect once per turn. (1) If this card is added to your hand, except by drawing it: You can Special Summon this card from your hand. (2) This card can attack directly. (3) When this card inflicts battle damage to your opponent: You can target 1 “Trickstar” monster in your Graveyard; add it to your hand. This card combos with both your Candina and Lightstage either of which will trigger the special summoning effect. Part of the reason some lists run 2 of this card is that the 3rd effect of Monster Reborning a Trickstar can come in handy to reextend your combos after you've burned a lot of resources. Ironically since there is no restriction on Lilybell triggering it's own effect if you had a normal summoned Lilybell on field or had it from a previous turn and both a Lilybell and Lycoris in grave you could attack add and trigger Lilybell attack with 2nd Lilybell add Lycoris send back one of the Lilybells ending the combo as the 1st effect is once per turn. Trickstar Lycoris Light Fairy / Effect LV3 1600/1200 (1) During either player’s turn: You can reveal this card in your hand to your opponent, then target 1 face-up “Trickstar” monster you control, except “Trickstar Lycoris”; Special Summon this card, and if you do, Return that target to the hand. (2) Each time your opponent adds a card(s) from their Deck to their hand, inflict 200 damage to them for each card. Trickstar Narkissus Level 4 LIGHT Fairy-Type Effect Monster ATK 1000 DEF 1800 You can only use this card name’s (1) effect once per turn. (1) If your opponent takes effect damage: You can Special Summon this card from your hand. (2) Each time your opponent activates a monster effect from the hand or in the GY, inflict 200 damage to your opponent. Trickstar Carobein(OCG) LIGHT / Level 5 / Fairy / Effect 2000 ATK / 1000 DEF You can only use either this card name’s (1) or (2) effect per turn, and only once that turn. (1) If you control no monsters, or all monsters you control are “Trickstar” monsters: You can Special Summon this card from your hand. (2) From the start of the Damage Step, to before damage calculation, if a “Trickstar” monster you control battles an opponent’s monster: You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK, until the end of this turn. Trickstar Mandrake(Unreleased/OCG) Level 2 LIGHT Fairy Effect Monster ATK 0 DEF 1000 You can only use this card name’s (1) and (2) effects once per turn each. (1): If this card is sent from the hand to the GY: You can Special Summon this card in face-up Defense Position, but banish it when it leaves the field. (2): If this card is sent to the GY as Material for the Link Summon of a “Trickstar” Monster: You can target 1 monster a Link Monster your opponent controls points to; destroy it. Trickstar Nightshade(Unreleased/OCG) Level 1 LIGHT Fairy Effect Monster ATK 100 DEF 0 You can only use this card name’s effect once per turn. (1): If this card is sent to the GY as Material for the Link Summon of a “Trickstar” Monster: You can Special Summon this card from your GY, but banish it when it leaves the field. II. Link Monsters Trickstar Holly Angel Light Fairy / Link / Effect Link 2 2000 / BL BR 2 “Trickstar” monsters (1) Each time a “Trickstar” monster(s) is Normal or Special Summoned to this card’s linked Zone(s), inflict 200 damage to your opponent. (2) A “Trickstar” monster linked by this card cannot be destroyed by battle or card effect. (3) When your opponent takes damage from a “Trickstar” monster’s effect: This card gains ATK equal to that amount of damage, until the end of this turn. Trickstar Black Catbat LIGHT Fairy / Link / Effect Link 2 ATK 2000 / L R Materials: 2 “Trickstar” monsters (1) Each time a monster(s) at this card’s Link Point is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. (2) Each time a “Trickstar” monster effect inflicts damage to your opponent: Each face-up monster your opponent currently controls loses 200 ATK for each monster at this card’s Link Points until the end of this turn. Trickstar Red Mary(OCG) Light Fairy / Link / Effect Link 2 2000 / R BL 2 “Trickstar” monsters You can only use this card name’s (2) effect once per turn. (1) Each time a “Trickstar” monster(s) is Normal or Special Summoned to a zone this card points to, you gain 200 LP. (2) You can discard 1 “Trickstar” card; each player draws 1 card. If your LP is 2000 or more higher than your opponent’s LP, you draw 2 cards instead. : Trickstar Bella Madonna(Unreleased/OCG) Link 4 LIGHT Fairy Link Effect Monster ATK 2800 Links: Top, Right, Bottom Left, Bottom Materials: 2+ “Trickstar” monsters You can only use this card name’s (2) effect once per turn. (1) While this Link Summoned card does not point to any monsters, it is unaffected by activated effects from other cards. (2) If this card does not point to any monsters: You can inflict 200 damage to your opponent for each “Trickstar” monster in your GY with a different name. III. Spells Trickstar Lightstage Field Spell (1) When this card is activated: You can add 1 “Trickstar” monster from your Deck to your hand. (2) Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zones; while this card is in the Field Zone, that card cannot be activated until the End Phase, and during the End Phase, your opponent chooses to either activate it, or send it to the Graveyard. (3) Each time a “Trickstar” monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to your opponent. IV. Traps Trickstar Reincarnation Trap Normal (1) Banish as many cards from your opponent’s hand as possible, and if they do, they draw the same amount of cards from their Deck. (2) You can banish this card from your Graveyard, then target 1 “Trickstar” monster in your Graveyard; Special Summon it. This card + Droll & Lock is literally a win condition on its own leaving your opponent with no hand if you time it correctly. You search this off of Candina which is searchable off the Lightstage which is itself searchable off of Terraforming. Meaning odds are if you draw Droll & Lock you can search Reincarnation if it's not already in hand. V. Techs and Staples A. Monsters Ash Blossom & Joyous Spring Effect Monster(Handtrap) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. Blackwing - Gofu the Vague Shadow Effect Monster Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field, Special Summon it, and if you do, it is treated as a Tuner. Droll & Lock Bird Effect Monster(Handtrap) If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawing cards is also considered as "adding a card to the hand".) Eater of Millions Effect Monster Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. Ghost Ogre & Snow Rabbit Effect Monster(Handtrap) During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or your side of the field to the Graveyard, destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn. Ghost Reaper & Winter Cherries Effect Monster(Hand Trap) During either player's turn, if your opponent controls more monsters than you do: You can discard this card, reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn. Honest Effect Monster(Handtrap) During your Main Phase, you can return this card from the field to it's owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. Maxx "C" Effect Monster( Handtrap) During either player's turn: You can send this card from your hand to the Graveyard, this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn. Thunder King Rai-Oh Effect Monster Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard, negate the Special Summon and destroy it. Sample Deck Lists: Yaowei Zhang's Thunder King Stun variant http://yugioh.tcgplayer.com/db/deck.asp?deck_id=108080 https://www.duelingbook.com/deck?id=1176898 Yaowei Zhang's Standard Trickstar variant http://yugioh.tcgplayer.com/db/deck.asp?deck_id=108125 https://www.duelingbook.com/deck?id=1176939 Luke Coogan's Eater of Millions Main Deck with Yaowei Zhang's Stun variant Extra Deck(Coogan was siding Winter Cherries and had a bunch of targets in his Extra) http://yugioh.tcgplayer.com/db/deck.asp?deck_id=108134 https://www.duelingbook.com/deck?id=1176983 Jose Osores Standardish Trickstar Main Deck(Noteworthy for inclusion of Soul Charge and Imperial Order) with fusion of his and Yaowei Zhang's Extra to remove the Winter Cherry aspect http://yugioh.tcgplayer.com/db/deck.asp?deck_id=108122 https://www.duelingbook.com/deck?id=1177040 Aaron Arturo's 45 Card Windwitch Trickstar(Noteworthy for the inclusion of Evenly Match in the maindeck) http://yugioh.tcgplayer.com/db/deck.asp?deck_id=108121 https://www.duelingbook.com/deck?id=1177097 OTKs which can come up: 1 Lightstage + 3 Lycoris + 2 Reincarnation 1 Lightstage + 2 Lycoris + 3 Reincarnation 1 Candina + 1 Gofu Basically Gofu Tokens into Beatdown-Links, Candina into Fieldspell into Lilybell. Gofu + Lily into AFD, search another Fieldspell, search Lycoris. Attack with all. - Chrona Under construction
  3. Ed Edd and Eddy Matrix6 Mafia Aftergame

    Scum MVP: Solstice for portraying a consistent townie perspective as scum, bussing Broken Brillance to perfection, and nking the right people including picking off the Tracker Confuse rei on N1. Scum LVP: Broken Brillance you bumbled your way right into getting lynched. Town MVP: Sophocles for straight up saying that between Walia and Solstice that Sol was scum and then dying in the night for it Town HM: Confuse rei for being on top of things and scanning Wunter to clear him which would have been a big deal if you hadn't been nk'd Town LVP: rei and Silver for not making Quota Scum chat: https://discord.gg/r3FhXPG
  4. Ed Edd and Eddy Matrix6 Mafia[Day 3 Scum Wins]

    @Let's get this party started. The setup is the fairly straightforward and well-known Matrix6: https://wiki.mafiascum.net/index.php?title=Matrix6 Ties at EoD will end a rng result between the tied votes. Just to be clear we are on 48/24 I was just a lazy ass and used the saved topic info from the signup thread Standard rules, as well as sitewide, apply. Please remember those ever important role PMs rules like actually read them and don't screenshot your role pm Players: 1. @Death Sentence 2. @Wunterslaus(Lynched, Vanilla Town D2) 3. @Silver(Modkilled, Vanilla Town) 4. @Sophocles(NK'd, Vanilla Town N2) 5. @confuse ray(Nk'd Town Tracker(1)) 6. @Broken Brilliance(Lynched, Mafia Goon D1) 7. @Solstice 8. @rei(Modkilled, Vanilla Town) 9. @BuildTheWalia(Lynched Vanilla Town D3) The game starts now and the day ends in slightly 48 hrs to accommodate for whenever I leave for work on that day. The flavor will be added when I get home this evening. Oh I almost forgot Quota is 4 posts
  5. Let's get this party started. The setup is the fairly straightforward and well-known Matrix6: https://wiki.mafiascum.net/index.php?title=Matrix6 Ties at EoD will end a rng result between the tied votes. It looks like 48/24 phases are what we're going with(edited) Standard rules, as well as sitewide, apply. Please remember those ever important role PMs rules like actually read them and don't screenshot your role pm Players: 1. Death Sentence 2. Wunterslaus 3. Silver 4. Sophocles 5. Confuse Ray 6. BuildTheWalia 7. Solstice 8. rei 9. Broken Brillance Subs: 1. As always subs are welcome and desireable.
  6. Congratulations @T.C. you followed my path better than I did and surpassed me to win it all. You're scum MVP for perfectly preying on the collective stupidity of the remaining town. Scum HM: Nobody deserves it Scum LVP: Cunning Mastermind for getting trapped in and not renouncing her predecessor's boneheaded claim with Markus. Town MVP: rei/JC. are tied respectively for picking out who the scum team was and pushing for their lynch and not just using Innocent Child as a crutch to not play like some people would and in JC.'s case being the most competent player at projecting and leading town after rei was nk'd as well as that stellar doc claim that drew the nk. Town HM: Wunter for comboing off of JC's claim to protect him from the nk and for completely avoiding being detected as the Doc by scum for most of the game. Town LVP: We had a lot of subs this game but the biggest liability that was still in the final lineup was Black Angus who was easily mislynched without scum even having to place a vote. Something to note as far as host errors go I did fuck up a night action with Confuse Ray because I initially believed Malcolm was roleblocking him. Subbing Bass.EXE in was probably a bad decision in the end as well but I was desperate to avoid nk's. The popup ad fiasco most certainly disrupted the game as well and I'm as disappointed as all of you likely are because it put a damper on the final phases. Setup: 1-shot strongman roleblocker godfather lucky day N0 cop(So how this works is first gets the N0 check on a townie aka Bass and then on N3 he can see through Miller or Godfather if that is his check) doctor miller innocent child 6 vanilla Thanks to all the subs. Hope each and every one of you had a great time! We would love it if you would come back and play again with us sometime. Scum QT: https://discord.gg/sv7pabs
  7. It all started that fateful day when I got 2nd place to rep DGz in the MafiaU Champ: http://duelistgroundz.com/index.php?/topic/170189-mafia-universe-voting/ http://duelistgroundz.com/index.php?/topic/170184-mafia-universe-candidates/ Thus I became the sub to our Grand Admiral Malcolm. Even so, I saw no likelihood of my name being invoked. When our Grand Admiral was eliminated very early that seemly put the nail in the coffin. I was wrong: http://www.mafiauniverse.com/forums/threads/11739-Backup-Game-1-The-Ministry-of-Torture/page3?p=1575846#post1575846 Through a strange twist of fate, I put my stamp on that game and repped DGz for all the communities to see. Rules and setup info: All sitewide and mafia rules apply no copy+pasting of PMs no editing of posts A tied vote count will result in a random lynch among the choices. NK must be assigned to a player Majority will be suspended on Day1 There will be a 4 post quota that will be waived if the day ends early This game will be a non-Public setup. Full Role Claiming will be allowed however you cant claim flavor This is NOT a bastard setup and was given Jazz's seal of approval as balanced after we tweaked somethings. There are 13 players this is all the initial info you will have besides your own role when you receive it. Role flips will be full including flavor. Initial day phases will be 48 hrs with 24 hr night phases. The day phases may be adjusted downward as players are eliminated. This isn't set in stone. Now it's your turn welcome mafia subs! It's time for you to trod my path. Players: 1. @Sophocles (Mafia Strongman, Lynched Day 3) 2. @BuildTheWalia (Vanilla Town, Lynched Day 1) 3. @Wunterslaus 4. @confuse ray 5. @Broken Brilliance SUBBED OUT for Black Angus (Lynched, Vanilla Town) 6. @Nelrick SUBBED OUT for T.C. 7. @Bass.EXE (Vanilla Town, NK Day 1) 8. @little bug SUBBED OUT FOR Dukestar 9. @Mickey SUBBED OUT for Death Sentence SUBBED OUT for Bass.EXE (Lynched, Miller) 10./11 @Faint 11. @rei (Innocent Child, NK Day 2) 12./13. @Malcolm @Malcolm's Multi (Mafia Roleblocker, Lynched Day 2) 13a. @JC. (Vanilla Town, NK) Assume Nothing Consider Everything. Also, please PM the mods any questions you have, rather than posting in the thread. Day 2 Start: Game Starts Now and Ends in about 48 hrs AT 6 AM Central Standard Time Oct. 14th. Majority Has Been Suspended. Post Quota is 4. You Will Either Be Forcibly Subbed Or Modkilled If You Don't Reach Quota
  8. It all started that fateful day when I got 2nd place to rep DGz in the MafiaU Champ: http://duelistgroundz.com/index.php?/topic/170189-mafia-universe-voting/ http://duelistgroundz.com/index.php?/topic/170184-mafia-universe-candidates/ Thus I became the sub to our Grand Admiral Malcolm. Even so, I saw no likelihood of my name being invoked. When our Grand Admiral was eliminated very early that seemly put the nail in the coffin. I was wrong: http://www.mafiauniverse.com/forums/threads/11739-Backup-Game-1-The-Ministry-of-Torture/page3?p=1575846#post1575846 Through a strange twist of fate, I put my stamp on that game and repped DGz for all the communities to see. Rules and setup info: All sitewide and mafia rules apply no copy+pasting of PMs no editing of posts A tied vote count will result in a random lynch among the choices. NK must be assigned to a player Majority will be suspended on Day1 There will be a 4 post quota that will be waived if the day ends early This game will be a non-Public setup. Full Role Claiming will be allowed however you cant claim flavor This is NOT a bastard setup and was given Jazz's seal of approval as balanced after we tweaked somethings. There are 13 players this is all the initial info you will have besides your own role when you receive it. Role flips will be full including flavor. Initial day phases will be 48 hrs with 24 hr night phases. The day phases may be adjusted downward as players are eliminated. This isn't set in stone. Now it's your turn welcome mafia subs! You just received a PM from Thingyman to play in the Mafia Champ Backup Game. Will you accept? It's time for you to trod my path. Players: 1. Sophocles 2. BuildTheWalia 3. Wunterslaus 4. confuse ray 5. broken brilliance 6. Nelrick 7. Bass.EXE 8. little bug 9. mickey 10./11. Faint 11. rei 13. malcolm 13a. JC. Subs: 1. etc. The game will get started as soon as we can get enough players. Per my understanding, Faint's game is going on the backburner for the moment
  9. TGT Pick Your Poison Mafia Aftergame - Town Wins

    Setup: https://wiki.mafiascum.net/index.php?title=Pick_Your_Poison Town MVP: Zappdos Scum MVP: Nobody Scum LVP: Broken B Town LVP: Mascis HM: ZeroPassion Scum Chat: https://discord.gg/pBZjdYm Scum team was: iSlickz, Solstice, and Broken B Power Roles: Malcolm(Vig), 2k17/OD Supe(Tracker), and ZeroPassion(Inno Child)
  10. Tyranno set at his desk working late preparing the mafia game. He left his latest cup of coffee sitting on his desk cooling while he ran off to take a bathroom break. When he got back he didn't notice the white powder on the side of the cup. He was: 0. Mafia Host Abilities: You along with your assistant Jazz are capable of hosting a great game the players should enjoy Win condition: Getting to the end of this game without utter chaos breaking out Tyranno's ghost reappeared to state the rules are as follows: - Open set-up - claiming is allowed - no copy+pasting of PMs - no editing of posts -site rules apply - NK must be assigned to a player -13 Players -Phase length starting out 48/24 when plans to switch to 24/24 or 36/12 by Day 3 -4 post quota -A tied vote count will result in a random lynch among the choices. -A No Lynch requires 50% of players to Vote No Lynch -majority lynch is not in effect on day 1 -Full Setup here: https://wiki.mafiascum.net/index.php?title=Pick_Your_Poison Potential Role PMs are as follows: 1. Vanilla Townie Welcome, [Player Name], you are a Vanilla Townie. Abilities: Your weapon is your vote, you have no night actions. Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive. 2. Town Innocent Child Welcome, [Player Name], you are a Town Innocent Child. Abilities: At any time during the game, you may PM the moderator and he or she will announce you as an Innocent Child in their next post, confirming you as town. Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive. 3.Town Tracker Welcome, [Player Name], you are a Town Tracker. Abilities: Each night, you may investigate one player in the game and you will discover which player they targeted (if any). Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive. 4. Town 1-Shot Cop Welcome, [Player Name], you are a Town 1-Shot Cop. Abilities: Once at night, you may investigate a player in the game by PM'ing the mod. You will get results back in the form of Town, Mafia or No Result. Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive. 5. Town Jailkeeper Welcome, [Player Name], you are a Town Jailkeeper. Abilities: Each night, you may jailkeep a player in the game by PM'ing the mod. You will simultaneously roleblock and protect that player from one nightkill. Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive. 6. Town 2-Shot Vigilante Welcome, [Player Name], you are a Town 2-Shot Vigilante. Abilities: Twice at night, you may select a player in the game to target for a nightkill. Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive. 7. Mafia Goon Welcome, [Player Name]. You are a Mafia Goon, along with your partner(s), [Player Name] (and [Player Name]). Abilities - Factional communication: You may talk with your partner(s) here [QuickTopic or Discord link]. - Factional kill: Each night phase, one of you or your partner(s) may perform the factional kill. Win Condition - You win when the Mafia obtain a majority or nothing can prevent this from occurring. Scum picked which powers the 3 town power roles would receive during the Pregame Also please note if you need to know anything game related such as a vote count Jazz my co-host is the one to tag or PM in my stead if I'm not around. Players: 1. ZeroPassion 2. Broken Brilliance 3. Silver 4. Malcolm (Died N1 - Town 2x Vigilante) 5. mark - replaced Winter Multi on N2 6. Mascis (Lynched D1 - Vanilla Town) 7. Nelrick (Died N1 - Vanilla Town) 8. iSlickz (Lynched D3 - Mafia Goon) 9. OD Superman - replaced 2k17 on D2 10. Zappdos - replaced Mustang on D2 11. little bug (Died N1 - Vanilla Town) 12. Solstice (Lynched D2 - Mafia Goon) 13. Gemstone Mine
  11. TGT Presents DGz Pick Your Poison Mafia!

    Format: - Open set-up - claiming is allowed - no copy+pasting of PMs - no editing of posts -site rules apply - NK must be assigned to a player -13 Players -Phase length up for discussion although I'm leaning towards 48/24 -4 post quota -A tied vote count will result in a random lynch among the choices. -A No Lynch requires 50% of players to Vote No Lynch -majority lynch is not in effect on day 1 -Full Setup here: https://wiki.mafiascum.net/index.php?title=Pick_Your_Poison Players: 1. ZeroPassion 2. Broken Brilliance 3. Silver 4. Malcolm 5. Winter Multi 6. Mascis 7. Nelrick 8. iSlickz 9. 2k17 10. Mustang 11. little bug 12. Solstice (?) 13. Gemstone Mine Subs: 1. etc. Game will get started as soon as we can get enough players
  12. Matrix6 Mafia Aftergame - Scum Wins

    Scum chat: https://discord.gg/UPsMHf6 Role Blocker was Nate. Sol was goon Nelrick was Jailer(He jailed Wunter lol), Wunter was BP Scum MVP Nate Town LVP: Winter Multi for getting MK'd Also a big thanks to Soph for his Boat Count!
  13. Matrix6 Mafia[Day1]

    https://wiki.mafiascum.net/index.php?title=Matrix6 Standard rules. (Full claiming. Flip upon death. 1 player carries out NK's. Roles can target the same player every night if they want to.). 1 vote quota per day phase required and 2 post quota.There won’t be modkills for activity for days that end early around 24h dayphases. nightphase 24h "or when all night actions are received". All questions for the host are to be made via PM Scum can’t communicate in the QT or equivalent chat posthumously. Ties will end in No Lynch. And of course site rules apply 1) @Winter Multi(Modkilled Town) 2) @Silver 3) @Zappdos 4) @iSlickz 5) @Solstice 6) @Nelrick 7) @Markus 8) @Wunterslaus 9) @Nate1080 @TheGoldenTyranno got shot by an assassin after he made discoveries about the Mafia underbelly of DGZ. He survived but was sent to a safe house where he currently resides hosting the game. Day starts now and ends at 1 PM Central Standard Time slightly over 24 hrs from now or when Majority is reached Host Note: If you did not receive a role pm you are vanilla town.
  14. Matrix6 Mafia[Sign-up/Discussion]

    https://wiki.mafiascum.net/index.php?title=Matrix6 Standard rules. (Full claiming. Flip upon death. 1 player carries out NK's. Roles can target the same player every night if they want to.). 1 vote quota per day phase required and 2 post quota.There won’t be modkills for activity for days that end early around 24h dayphases. nightphase 24h "or when all night actions are received". All questions for the host are to be made via PM Scum can’t communicate in the QT posthumously. Ties will end in No Lynch. And of course site rules apply 1) Winter Multi 2) Silver 3) Zappdos 4) iSlickz 5) Solstice 6) Nelrick 7) Markus 8) 9)
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