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  1. If there's anything missing, please post it and I'll add it into the OP. Also screw pictures, might add them later but I figured I've waited long enough to put this thread up. The idea of the Paleozoic deck is pretty simple: You play some frogs to make Toadally Awesome, which is the boss monster of the deck, and then you play a bunch of traps to protect it. What makes the deck is the fact that every Paleozoic trap has a 2nd effect where it can special summon itself from the graveyard as a lv2 water monster, so you can make even more Toadally Awesome's, besides making other rank 2's. This solves 2 big problems that 'summon floodgate, set 5 traps end' decks used to have in the past: Not being able to break fields, and running out of gas. Because of the rank 2-toolbox the deck essentially is, your extra deck can get rid of any on-field threat, and because the traps are all floaters and Ronintoadin keeps summoning itself: you get free summons each turn as well, which you can then turn into either defensive or offensive XYZ's depending on the situation. The traps There are 8 different Paleozoic traps, and their effects reminds us of cards we already know - because why think of new cards when people prefer the old ones anyway, right? Each Paleozoic trap card has the following effect: "Once per Chain, when a Trap Card is activated while this card is in your graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field." In addition to their own unique effects: Paleozoic "Karma Cut" Dinomischus Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Paleozoic "Book of Moon" Canadia Target 1 face-up monster your opponent controls; change it to face-down defense position. Paleozoic "Rush Recklessly" Eldonia Target 1 face-up monster on the field; it gains 500 ATK and DEF until the end of this turn. Paleozoic "Shrink" Hallucigenia Target 1 face-up monster on the field; its ATK and DEF become half its current ATK and DEF until the end of this turn. Paleozoic "Burial from a a Different Dimension but not quite" Leanchoilia Target 1 banished card; return it to the graveyard. Paleozoic "Foolish Burial for traps" Marrela Send 1 Trap Card from your Deck to the Graveyard. Paleozoic "MST" Olenoides Target 1 Spell/Trap Card on the field; destroy it. Paleozoic "Destiny Draw" Pikaia Discard 1 "Paleozoic" card, then draw 2 cards. The Frogs Now all these traps have one other thing in common as well: they're all still traps. They won't do shit during the turn you set them, so to make the deck do anything worthwhile during the first turn, we play a little Frog engine along them: Swap Frog Ronintoadin Dupe Frog The plan here is to always open Swap Frog, because it sucks dick if you don't, but hey, that's just yugioh I guess. Alternatively you can set Dupe Frog and just pray it goes through, so you'll be able to search the Swap for next turn anyway. You use Swap Frog's normal and special summon effect to get a bunch of water's in the grave, which then allows for Ronintoadin to keep summoning itself while making a bunch of rank 2's. They're aqua, so they can make Toadally Awesome as well. More traps Waboku Compulsory Evacuation Device Dimension Barrier These traps provide some defense so you won't die soon, and they can be activated at any time meaning they can trigger each Palezoic's graveyard effect to special summon itself. Waboku is mostly just there to protect your Toadally Awesome and your other Paleozoic XYZ's, so you can use their effects multiple times and proceed to destroy your opponent. Breakthrough Skill Playing the lone copy of Breakthrough Skill means that you can send it to the graveyard with Paleozoic Marrela when necessary, which is relevant because Paleozoic Marrela can be added to your hand with Paleozoic Opabinia, which can be made at any point. Reckless Greed Since this is a trap deck anyway, you can get away with playing cards like this, it can also be used at any time to trigger the Palezoic's graveyards effects. The deck is then added with staples, often consisting of: Pot of Desires Maxx "C" Solemn Strike & Solemn Warning Any Mirror Forces Possible sub-engines Fiend Griefing + Absolute King Black Jack: Use Fiend Griefing to disrupt your opponent's play while sending Absolute King Black Jack to the graveyard, which basically turning itself into a set trap card. Genex Undine package: Genex Undine Genex Controller Allure of Darkness Common Charity This is a little engine I thought of: it basically gets you Ronintoadin in the grave, while providing draw power with the Allures/Common Charity's. It probably sucks because it doesn't have enough synergy with the rest of the deck but I felt like it's worth mentioning at least: you could play 1 Deep Sea Diva 1 Atlantean Pikeman alongside it as well, Diva doesn't make Toadally Awesome but it does make the Palezoic xyz's which is still pretty powerful. I'd play Atlantean Heavy Infantry but unfortunately it doesn't get triggered by Swap Frog. Upstart Golden Ninja package Here's another solid option for a normal summon. Summon it, discard a trap, summon another copy of itself, make Bujintei Tsukuyomi, discard another trap and draw 2 cards, the 2 traps discarded are alread fuel for a rank 2. This engine also provides the option to play another rank 4, to out situations that your rank 2's can't handle. You could play 1 Ninja Grandmaster Hanzo alonside 3 Upstart Golden Ninja to turn a single Upstart Golden Ninja into 2 rank 4's, 1 rank 2, over the course of 2 turns. You do so by searching Hanzo with Upstart, then searching a 2nd Upstart with it, make rank 4, and next turn you summon the 2nd Upstart to search the 3rd and make the 2nd rank 4. The traps that have hit the graveyard will allow for a rank 2 as well. Extra deck: Now here's what it's all about. Toadally Awesome The boss monster of this deck. It negates stuff, do I need to say more? Paleozoic Anomalocaris Costs 3 monsters to make, but that's toadally made up for by it's effect: it can destroy a card once during each player's turn, and it also gives you the chance of setting a free trap from the top of your deck if you're lucky. This is exactly the kind of card I like: it's very flexible and can put it a bunch of work. Paleozoic Opabinia Adds any Paleozoic trap card from your deck to your hand once per turn while also giving you the ability to play Paleozoic traps from your hand. Nice way to play around Denko Sekka/Jinzo/Twin Twister, which are real concerns for this deck. I'll expand further on the Extra Deck and some other stuff but I'm getting tired, I figured I'll just throw this up right away so we can at least get this discussion going - because this deck is very real, and it's already topping events. Sample Decklists: Questions to get this discussion going: - What to side? - How to play going 2nd? - How to play each matchup, and how to build to beat matchups? - What techs to play?