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Found 2 results

  1. Glad Beasts are good?

    Decklist: Monsters: (13) 1x BFF - Bear 1x Wolfbark 1x Bestiari 2x Darius 2x Equeste 3x Laquari 1x Murmillo 1x Retiari 1x Thunder King Spells: (14) 1x BoM 1x Dark Hole 3x Tenki 3x Lance 2x Proving Ground 2x MST 2x Duality Traps:(13) 1x Black Horn of Heaven 1x Bottomless Trap Hole 2x Dimensional Prison 2x Fiendish 3x War Chariot 2x Mirror Force 1x Warning 1x Torrential   Extra: (15) 1x Essedarii 2x Gyzarus 1x Heraklinos 1x Dweller 1x Tiger King 1x Dire Wolf 1x Exciton 1x Cowboy 1x Pearl 1x Leviar 1x Maestroke 1x Angineer 1x ARK ------------------------------------------ Choices: Bear: Bear is very easily searched with this deck and is a great stand alone monster, the removal is very relevant and so is the plus on damage.  3x Tenki, 3 x Laquari and 1 wolfbark. : Basically Laquari at 18 beats over all the fire fist monsters even when they have 1 FF. This enables you to easily tag into other glad beasts. The fact he is a level 4 fire beast warrior means wolfbark is easy to make live, which is a very good power play. 2100+Lance also runs over just about everything meta relevant. 2x Darius: The card is good, but not a 3 of good. Again the 1700 attack beast warrior is very relevant, beating over FF monsters quite easily, however it can take a while for many glad beasts to hit the game, so you really don't want to be seeing multiples in hand, but having the second in deck is useful. 1 Murmillo/1 Retiari: Murmillo kills problem monsters, or something you can't run over. Is worth being a 1 of.  retiari is very nice for banishing monsters against Mermail and Fire fist. Preventing wolfbark and gunde plays is good ygos. 2 Proving ground: The Glad beasts you normally want in hand are all beast warriors, and the rest you just summon from the deck. so I feel like 3 really isn't needed. However you don't want to be stuck without a decent glad beast to normal summon to get the deck going, so I still think 2 are needed. 2 MST: The deck runs triple lance and can play through backrow fairly well. I'd side the 3rd if I needed against some decks.    2 Duality helps get the deck going, you don't need to be special summoning every turn, but 3 would definitely clog. This is one of the cards however I am less sure about.    3 War Chariot: This card is the reason why I think the deck should be relevant. As far as I can see the card is good against all the meta decks and is recyclable. War Chariot on a wolfbark/teus/bear/pike ect can really put you ahead.    ------------------------------------------------------------------- Cards I want to fit in: Waboku: There are a lot of plays surrounding this card, although I feel like using it on your turn isn't really worth it, although using on an opponents turn could be very nice. I just feel like lance already does a lot of what this card does and it has extra use. I'm open to suggestions on what to cut for this card however.   Gyokko/Tensu: There are a fair few situations where I am able to search another fire formation, but don't really need a tenki. Gyokko is obviously a very good card for these situations, however I'm not sure it is worth the maindeck space. Tensu I have considered to help go into Gyzarus/ Heraklinos, however I'm just not convinced it is worth negging myself to do so. I feel I am much better of playing conservatively.  ------------------------------------------------------------------------------- This is actually my first glad beast build so if I am missing anything obvious please do tell me, however I was thinking about a cheaper deck that was meta relevant and realized that War Chariot and Laquari are very good in todays meta as far as I can see.   
  2. Whats up DGZ? For the last few days I've been working on a new Gladiator Beast deck. When I scrolled through my DN looking for a base, I found my old Fire Gladiator deck. It has considerably changed since March 2013 Format or how ever long ago it was. I initially wanted to build GladTrix but they aren't aggressive enough for my taste, as opposed to this; extremely control and advantaged based, but it absolutely steamrolls everything else in raw advantage. Want to add 1-2 Fire Formation - Tensen to the main, if anyone can help me fit I'd appreciate it.     Main Deck: 40 Monsters: 15 3 Coach Soldier Wolfbark 3 Brotherhood of the Fire Fist - Bear 1 Brotherhood of the Fire Fist - Gorilla  2 Gladiator Beast Laquari 2 Gladiator Beast Darius 2 Gladiator Beast Equeste 1 Gladiator Beast Murmillo 1 Gladiator Beast Bestiari   Spells: 12 3 Mystical Space Typhoon 3 Forbidden Lance 3 Fire Formation - Tenki 2 Fire Formation - Gyokkou 1 Fire Formation - Tensu   Traps: 13 3 Gladiator Beast War Chariot 3 Black Horn of Heaven 2 Dust Tornado 2 Seven Tools of the Bandit 1 Compulsory Evacuation Device 1 Solemn Warning 1 Bottomless Trap Hole   Side Deck: 15 3 Rainbow Kuriboh 1 Cyber Dragon 1 Chimeratech Fortress Dragon 2 Light-Imprisoning Mirror 2 Shadow-Imprisoning Mirror 2 Dna Surgery 2 Mistake 1 Soul Drain 1 The Transmigration Prophecy   Extra Deck: 15 3 Brotherhood of the Fire Fist - Tiger King 1 Brotherhood of the Fire Fist - Cardinal 1 Number 101: Silent Honor ARK 1 Evilswarm Exciton Knight 1 Number 50: Blackship of Corn 1 Maestroke the Symphony Djinn 1 Gagaga Cowboy 1 Lightning Chidori 1 Ice Beast Zerofyne 2 Gladiator Beast Gyzarus 1 Gladiator Beast Heraklinos 1 Gladiator Beast Essedarii   Both the Fire Fist and the GB engines have amazing main and Extra deck support all around and both have so much synergy together. The way they fit together is obvious, so I'll explain the things that aren't as obvious. -3 Black Horn of Heaven Stops all those Synchro and Xyz plays. Picks up the workload before War Chariot has to.   -2 Dust Tornado Fire Fist and Spellbooks. The two most important matchups right now. Hits them both. Very good main deck choice. Hits pesky generic backrows and floodgates like Skill Drain and Mistake.   -2 Seven Tools of the Bandit Stops my opponents stuff chain-ables, mostly floodgates and stuff like Geargiagear & Abyss-sphere. Good cards are good and put in a ton of work.