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Found 20 results

  1. (Monsters : 13) 3x Uni-Zombie 3x Goblin Zombie 3x Mezuki 2x Ghost Ogre & Snow Rabbit 1x Zombie Master 1x Blackwing - Zephyros The Elite   (Spells : 19) 3x Upstart Goblin 3x Terraforming 3x Chicken Game 3x Instant Fusion 3x Emergency Teleport 2x Mystical Space Typhoon 1x Foolish Burial 1x Zombie World   (Traps : 8) 3x Grand Horn of Heaven 2x Storming Mirror Force 1x Solemn Warning 1x Vanity’s Emptiness 1x Bottomless Trap Hole   Extra Deck 2x PSY-Framelord Omega 2x Elder Entity Norden 1x Beelze of the Diabolic Dragons 1x Void Ogre Dragon 1x Hot Red Dragon Archfiend Scattering 1x Stardust Spark Dragon 1x Ancient Fairy Dragon 1x Clear Wing Synchro Dragon 1x Yazi, Evil of the Yang Zing 1x Black Rose Dragon 1x Moonlight Rose Dragon 1x Castel, the Avian Skyblaster 1x Abyss Dweller   Side 3x Debunk => Kozmo, Psy-Frame, Maxx "C", Yang Zing 3x Fairy Wind => Pendulum decks, IIW 3x Artifact Lancea => Kozmo, Infernoid 3x Deck Devastation Virus => PEpe, Majespecter 2x Zombie World => Majespecter 1x EEV => Decks with large s/t lineup     The 2 cards combos   Uni-Zombie + Instant Fusion (+ Chicken Game) => Ancient Fairy Dragon +  PSY-Framelord Omega + Mezuki in grave (+ Zombie World + 1 draw)   Normal summon Uni-Zombie Activate Uni-Zombie’s effect to send Mezuki from your deck to the graveyard Activate Instant Fusion to special summon Norden from your extra deck Activate Norden’s effect to special summon Mezuki from the graveyard Synchro summon Omega with Uni-Zombie and Mezuki Activate Mezuki’s effect to special summon Uni-Zombie from your graveyard   IF YOU HAVE CHICKEN GAME Synchro summon Ancient Fairy Dragon with Uni-Zombie and Norden Activate Ancient Fairy Dragon’s effect to gain 1000 LP and search Zombie World Activate Zombie World   IF YOU DON’T HAVE CHICKEN GAME Synchro summon a level 7 monster or activate second Uni-Zombie’s effect and synchro summon a level 8 monster.   Then, during your opponent’s standby phase, activate Omega’s effect to bring back Mezuki in your graveyard.   Goblin Zombie + Emergency Teleport (+Chicken Game) => Ancient Fairy Dragon + PSY-Framelord Omega + 1 zombie + Mezuki in grave (+ Zombie World + 1 draw)   Normal summon Goblin Zombie Activate Emergency Teleport to summon Ghost Ogre & Snow Rabbit from your deck Synchro summon Ancient Fairy Dragon Add Uni-Zombie from your deck to your hand with Goblin Zombie’s effect Activate Ancient Fairy Dragon’s effect to special summon Uni-Zombie from your hand Activate Uni-Zombie’s effect to send Mezuki from your deck to the graveyard Activate Mezuki’s effect to special summon Goblin Zombie from your graveyard Synchro summon Omega with Uni-Zombie and Goblin Zombie Add a zombie monster from your deck to your hand with Goblin Zombie’s effect   IF YOU HAVE CHICKEN GAME Synchro summon Ancient Fairy Dragon with Uni-Zombie and Norden Activate Ancient Fairy Dragon’s effect to gain 1000 LP and search Zombie World Activate Zombie World   Then, during your opponent’s standby phase, activate Omega’s effect to bring back Mezuki in your graveyard.   Tech choices :   Chicken Game & Zombie World : Terra/Chicken Game helps the deck a lot. You can gather your combo pieces faster and thanks to Ancient Fairy Dragon, you can replace it quickly by Zombie World before your opponent can use it. Zombie World helps a lot against Majespecters since it blocks all their spell and trap cards. Also, it can combo nicely with Norden. You can revive Norden with Mezuki and bring back uni-Zombie or Ghost Ogre for a free synchro. Also, you can revive monsters in your opponent’s graveyard with Zombie Master.   Ghost Ogre & Snow Rabbit : I started by using 3 Ghost Ogre, but it was not as good as expected. Since you can only activate her once per turn, having 2 copies in hand was really cloggy. After a lot of testing, this ratio (3 etele / 2 gosr) seems far better.   Grand Horn of Heaven : This card is really good against Pendulum, Xyz and Synchro decks in general. Sadly, it’s completely useless against Kozmo.   Storming Mirror Force : Great card against Kozmo, Majespecter   Bottomless Trap Hole : I play it for Kozmo and PEpe. Against Majespecter, the card can help when the opponent summons Ignister if he can’t destroy Zombie World.   PSY-Framelord Omega : Definitely our new boss monster. He can bring back Mezuki to the grave and allows us to reuse it next turn. He can recycle Ghost Ogre or Norden for more E-tele/Instant Fusion shenanigans when he is in the graveyard. Also, his quick effect is really annoying for your opponent, especially Kozmo when they want to summon a ship.   Stardust Spark Dragon : I use him to lock Kozmo or Majespecter, combined with Vanity’s Emptiness or Zombie World.   Yazi, Evil of the Yang Zing : Really good against Majespecter since he is untargetable. His other diamond-dire-wolfesque effect combined with Zombie World is really cool. You can revive him each turn to pop something on your opponent’s board.
  2. Zombie Otk

    The new synchron deck benefits synchro decks in unconventional ways. After watching TaintedWisdom’s youtube video on quasar, sifr, herald using zombies I wanted to make a deck out of it. He used powertool, karakuris, and t.g. extra deck monsters to achieve his field but I didn’t want to run any of those cards nor the maindecked speedroid cards necessary for his method. I played around and discovered this way of making quasar and even quasar, sifr, herald with extra mezukis.         Main (40):   Monsters (10): 2x Jet Synchron 2x Level Eater 3x Mezuki 3x Uni-Zombie   Spells (30): 1x Broken Bamboo Sword 1x Burial From A Different Dimension 3x Chicken Race 3x Cursed Bamboo Sword 1x Foolish Burial 3x Golden Bamboo Sword 3x Hidden Armory 3x Magical Stone Excavation 1x One for One 1x Pseudo Space 3x Reasoning 3x Terraforming 3x Upstart Goblin 1x Zombie world   Side (15):   1x Farfa, Malebranche of the Burning Abyss 2x Mystical Space Typhoon 3x Forbidden Chalice 3x De-Fusion 3x Anti-Magic Arrows 3x Prohibition   Extra (15):   2x Shooting Quasar Dragon 1x Trishula, Dragon of the Ice Barrier 3x Baxia, Brightness of the Yang Zing 1x Ancient Fairy Dragon 1x Metaphys Horus 1x T.G. Hyper Librarian 1x Accel Synchron 1x Phonon Pulse Dragon 1x Herald of the Arc Light 1x Tatsunoko 2x Formula Synchron     First, before I discuss the deck itself read how to perform the combos here: http://pastebin.com/WNPmUNkf.     The monster line-up is straight forward – everything you need nothing you don’t.   For the spells I chose to run the bamboo engine so that the deck could consistently draw through its deck and see the necessary pieces. You also may hit cursed swords off reasoning for extra advantage. I did not want to run hidden armory at first because I was afraid I wouldn’t be able to combo off. This turned out to rarely be the case with mezuki and reasoning. I use to run hand destruction and sometimes I want an extra discard outlet but I opted to exclude it. Excavation is so good. You can grab back a foolish or burial to combo off. Post side you can grab any side cards you milled with reasoning so that you can combo off. Normally you’d just pitch cursed swords to grab hidden armory. Zombie world is necessary to otk due to uni-zombies restriction. It is also why I run pseudo space and ancient fairy dragon. Pseudo space also comes up when you need to revive synchros with zombie world due to playing through backrow and then need to get rid of it to baxia loop. The only thing you really don’t want to happen is for horus to get warning’d or bottomless’d. You can still make quasar but you won’t be looping unless you have burial for the bottomless scenario.   For the side I chose farfa so if I get it off reasoning it can remove a winda/unicore (assuming they call 3). Anti-Magic arrows is so you can loop away backrow and make quasar. Next turn you can probably make your second one or just trish them and game them. De-Fusion is de-fusion. Good out to winda and serves as disruption after I combo off. Same with chalice for fiends/unicore. Mst is only necessary vs. rouge imo as horus can negate a face-up iron wall and the odds of them opening multiple running 3 upstarts is 4%. This can be done by getting a mezuki off reasoning and summoning jet synchron. Prohibition is for the “c”s, effect veiler, etc. If they maxx “c” you at the start of your combo and they went first then they didn’t pay attention because you will probably deck them out. Many people side maxx “c” with no additional hand traps so take advantage of that if you can. When I was running 3 hand destructions you could deck them out going first but you’ll be short without them.   For the extra you can chose to run miscellaneous monsters like felgrand, stardust warrior, etc over the stuff for the second quasar. Felgrand should be considered as he is good vs. certain decks and using him to make quasar immune should things go south is really good.
  3. Artifact Vampires

    Just a deck I've been playing around with. Artifacts and Vampires best cards are level 5 so you just make a lot of rank 5s. Artifacts are also light so you can use the ridiculously unfair black luster soldier. The zombie engine can also make quite a few rank 4s with zombie master and lavalval chain can be pretty useful. Goblin zombie also searches your level 5 vampires duke and shadow. Vampire vamp is also really good when you use vampire sorcerer to summon it, if you equip a monster it will be over 4000 attack and will revive if it gets destroyed. Vamp just has a lot of value as it takes a monster, can attack over something else, and they may have to use a lot of resources to deal with it though it is weak to the new ragnazero xyz. I've tested the field spell as well and it usually was just triggered by goblin zombie or used for its attack boost so I cut it. I'm still not completely sure about the artifacts I should be using, but scythe seems good as it could maybe shut down a deck like madolches or something if they try to go for a combo thought I'm not sure if I will cut it as I have a lot of monsters already and moraltech accomplishes that a lot of the time anyway. I want to try to trim the monster line-up and fit in a few maxx &quot;c&quot; if possible. Other cards I want to try include creature swap.</p> [spoiler] [/spoiler] Monsters: 22 1 Dark Armed Dragon 1 Black Luster Soldier - Envoy of the Beginning 3 Artifact Moralltach 1 Artifact Beagalltach 1 Vampire Vamp 2 Vampire Duke 2 Vampire Shadow 3 Vampire Sorcerer 1 Zombie Master 2 Mezuki 3 Goblin Zombie 2 Maxx "C" Spells: 9 3 Artifact Ignition 2 Soul Charge 1 Foolish Burial 1 Burial from the Different Dimension 1 Dragon's Mirror 1 Soul Exchange Traps: 9 1 Torrential Tribute 2 Phoenix Wing Wind Blast 1 Breakthrough Skill 3 Artifact Sanctum 2 Call of the Haunted Total = 40 Extra Deck: 15 1 Gaia Dragon the Thunder Charger 1 Artifact Durendal 2 Crimson Knight Vampire Bram 2 Adreus, Keeper of Armageddon 1 Number 61: Volcasaurus 1 Lavalval Chain 1 Number 101: Silent Honor ARK 1 Evilswarm Exciton Knight 1 Abyss Dweller 1 Number 103: Ragnazero 1 Gagaga Cowboy 1 Number 80: Rhapsody in Berserk 1 Dragonnecro Nethersoul Dragon
  4. It was a Dark and Stormy Wight.

    Hello,    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------   Monster Cards (26 Cards)   - Skull Servant x 3  - King of the Skull Servants x 3  - The Lady in Wight x 3  - Wightmare x 3  - Wightprince x 3  - Card Trooper x 2  - Lyla, Lightsworn Sorceress x 2  - Ryko, Lightsworn Hunter x 2 - Mezuki x 3  - Zombie Master x 2   Spell Cards (12 Cards)    - Dark World Dealings x 2  - Lightning Vortex x 2  - Burial from a Different Dimension - Foolish Burial - Charge of the Light Brigade - One for One - Mystical Space Typhoon x 2 - Book of Life x 2   Trap Cards (2 Cards)   -  Graceful Revival x 2    Total: 40 Cards.    Extra Deck (15 Cards)   - Utopia  - Lavalval Chain  - Maestroke the Symphony Djinn  - Wind-Up Zenmaines  - Diamond Crab King  - Constellar Omega  - Diamond Dire Wolf  - Gagaga Cowboy  - Blackship of Corn  - Exciton Knight  - Silent Honors Ark  - Photon Papilloperative  - Starliege Paladynamo  - Dark-Line Warrior Caingorgorm  - Crazy Box   --------------------------------------------------------------------------------------------------------------------------------------------------------------------    Wights have always been my favorite family of cards and I find Wight decks to be very fun. However, I do have trouble building Wight decks for as much as I love them. The goal of this deck, obvs, is to dump as many Wights into the grave in as short a time as possible so that I can swing for massive amounts of damage with King of the Skull Servants. It's a kind-of turbo/OTK-type deck.   However, it does have consistency issues.   When it works, it really works. The problem though is that it doesn't work often enough. Also, as you may have guessed, I am terrible at constructing a good extra deck, so the extra deck will probably be in need of an overhaul. I had considered Raiden, Lightsworn Assailant, but then I'd have to make room for synchro monsters and I thought Card Trooper would be the better choice if only because of its ability to let me draw a card when it's destroyed, adding a little more draw power and letting me get to my King of the Skull Servants all the more quicker.    Also, yeah, I'm aware that Graceful Revival will probably need to be replaced with Royal Decree, since King of the Skull Servants is so painfully easy to get around on account of his effect not activating when destroyed by card effects. I thought it was a good idea for a while because I had hoped that having so many ways to bring back King of the Skull Servants could act as a sort-of "work-around" to my opponent's outs. I guess not.    I am open to any and all suggestions.
  5. The Cranberries

    <object width="420" height="315"><param name="movie" value="//www.youtube-nocookie.com/v/6Ejga4kJUts?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube-nocookie.com/v/6Ejga4kJUts?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>   16 3 Mezuki 3 Goblin Zombie 3 Destiny Hero - Malicious 2 Plaguespreder Zombie 2 Zombie Master 1 Dark Armed Dragon 1 Armageddon Knight 1 Summoner Monk   13 3 Upstart Goblin 3 Mystical Space Typhoon 2 Book of Life 1 Burial from a Different Dimension 1 Allure of Darkness 1 Book of Moon 1 Foolish Burial 1 Dark Hole 11 3 Skill Drain 2 Mirror Force 1 Traptrix Trap Hole Nightmare 1 Compulsory Evacuation Device 1 Bottomless Trap Hole 1 Torrential Tribute 1 Solemn Warning 1 Raigeki Break   Side 3 Zombie World 3 Light-Imprisoning Mirror 3 Vanity's Emptiness 2 Black Horn of Heaven 2 Dust Tornado 2 Debunk   Extra 1 Stardust Dragon 1 Scrap Dragon 1 Crimson Blader 1 Colossal Fighter 1 Dark End Dragon 1 Void Ogre Dragon 1 Beelze of the Diabolic Dragons 1 Revived King Ha Des 1 Number 101: Silent Honors Ark 1 Number 66: Master Key Beetle 1 Evilswarm Exciton Knight 1 Number 85: Crazy Box 1 Diamond Dire Wolf 1 Lavalval Chain 1 Abyss Dweller
  6. Arha Sensei

    Just something fun. Slow, Maxx "C" weak, Veiler weak. But really fun when it goes off. :)     40   20   3 Mezuki 3 Goblin Zombie 3 Destiny Hero - Malicious 2 Plaguespreader Zombie 2 Lonefire Blossom 1 Dandylion 1 Spore 1 Zombie Master 1 Dark Armed Dragon 1 Dark Grepher 1 Armageddon Knight 1 Debris Dragon   10   3 Mystical Space Typhoon 3 Upstart Goblin 1 Allure of Darkness 1 Burial from a Different Dimension 1 Book of Moon 1 Reinforcement of the Army   10   3 Raigeki Break 2 Divine Wrath 2 Mirror Force 1 Torrential Tribute 1 Bottomless Trap Hole 1 Solemn Warning
  7. Zombie Slightly different

    Monsters- 23 3- Mezuki 3- Plaguespreader Zombie 2- Zombie Master 3- Destiny Hero Malicious 3- Goblin Zombie 2- Armageddon Knight 2- Effect Veiler 2- Masked Chameleon 2- Photon Thrasher 1- BLS Spells- 12 2- MST 2- Upstart Goblin 2- Book of Life 1- Dark Hole 1- Foolish Burial 1- Book of Moon 1- Reinforcement of the Army 1- Allure of Darkness 1- Burial from a different dimension Traps- 5 1- Solemn Warning 1- Bottomless trap hole 1- Compulsory evacuation device 1- Mirror force 1- Torrential tribute Side Deck 2- Lavalval Chain 1- Maestroke the Symphony Djinn 1- Constellar Ptolemy M7 1- Dark End Dragon 1- Colossal Fighter 1- Stardust Spark Dragon 1- Stardust Dragon 1- Crimson Blader 1- Scrap Dragon 1- Black Rose Dragon 1- Revived King Ha Des 1- Gaia Knight 1- HTS Psyhemuth 1- Armades Extra Deck 3- Zombie World 2- Maxx C 3- Overworked 1- MST 1- The Transmigration Prophecy 2- Debunk 2- Light-Imprisoining Mirror 1- Doomkaiser Dragon The deck is play testing pretty good so far. Need some help with extra deck and any suggestions on the new cards coming up in the next set. I know I want that level 8 dragon Beelize ? Photon Thrasher has been amazing and works perfect with Chameleon. I had DAD in main but replaced with BLS and can get out every game. I just protect with Stardust Spark. I do need help in side for Mermail and Blackwing. I have been siding Debunks and Transmigration, but it's not working to well.
  8. Pilgrim Reaper

    Pilgrim Reaper Rank 6 DARK Zombie-Type Xyz Effect Monster ATK ? DEF ? Xyz Material: 2 Level 6 monsters This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards of their Deck to the Graveyard. You can only use the effect of "Pilgrim Reaper" once per turn. So thoughts: - Seems like an endgame card similar to Chaos Necromancer. - Might be neat with Vampire Kingdom but everyone hates Vampire Kingdom. - Tefnuit + Shadow Vampire -> Vampire Grace and Labradorite Dragon - Alternatively, use it with Hazy Flames to dump Hazy Flames into the Graveyard for Rekindling Douche-ness. Not much coming to mind at the moment. There's probably a ton of fun engines including Malicious and Tefnuit that can bring out this guy. (Gal?)
  9. Apocalypse no Toride

    So, mangaupdates has a really terrible description of the manga so I thought I could do it better.   For those of  you who haven't read this:   This manga is about a kid named Yoshiaki Maeda who was sent to prison on false charges. Though for him this was pretty lucky because his other three cellmates are cutthroats. Why is this a good thing? Well, this is a zombie apocalypse manga. Yeah, nothing like High School of the Dead - the art is great, the characters are great and its just a fun read.        You see that? Very spooky indeed, it's probably one of my favorite manga that I've caught up with recently. The chapters are all on mangafox for some reason; but if you dig zombies, teenage delinquents and all that good stuff - I'd recommend it.     http://mangafox.me/manga/apocalypse_no_toride/v01/c001/1.html
  10. The banlist helped this deck some by unlimiting Mezuki. Since this variant is focused around rank 4's I run 3 of all the main level fours of the deck. Mezuki is easily dumped with Lavalval Chain and Foolish Burial. You can also then re-use them by using BFADD ( Burial From A Different Dimension ). Kage is basic rank 4. So is summoner monk. Masked Chameleon is also helpful to either make rank 4's or level 8 Synchros. I also am running Upstart Goblin to try and get the pieces quicker, since I don't like PoD in here. I also think BoL is really good at three to up consistency. Along with allure. Burial is also to get some good combos and to re-use Mezuki. I'm also so sorry I have 4 spots of the extra deck with OCG only cards. Please don't mind that. But if it becomes a problem I'll change them out. Feel free to make suggestions.   17 Monsters: 3x Mezuki 3x Zombie Master 3x Kagetokage 2x Goblin Zombie 2x Armageddon Knight 2x Summoner Monk 1x Masked Chameleon 1x Dark Armed Dragon    15 Spells: 3x Upstart Goblin 3x Mystical Space Typhoon 3x Pot Of Duality 1x Book Of Life 1x Allure of Darkness 1x Book of Moon 1x Foolish Burial 1x Burial from a Different Dimension 1x Dark Hole    8 Traps 2x Mirror Force 2x Dimensional Prison 1x Torrential Tribute 1x Compulsory Evacuation Device 1x Bottomless Trap Hole 1x Solemn Warning       15 Extra Deck: 2x Number 101: Silent Honors Ark Knight 2x Evilswarm Exciton Knight 2x Lavalval Chain 1x Evilswarm Ouroboros 1x Number 50: Blackship of Corn 1x Gagaga Cowboy 1x Daigusto Emeral 1x Abyss Dweller 1x Number 66: Master Key Beetle 1x King Of Feral Imps 1x Gem-Knight Pearl 1x Crimson Blader   15 Side: 3x Effect Veiler 2x Maxx "C" 1x Eradicator Epidemic Virus 2x Deck Devastation Virus 3x Mistake 2x Mind Crush 2x Imperial Iron Wall   Some things to Note:   1) This has four OCG cards, if I need to take them out tell me. I'll list something else, and remind you that it's the certain card.
  11. Let's Talk Vampires In a continuing series of "Ark talks about stuff he thinks is cool (mostly Horror themed Decks)", let's talk about the Vampire Empire whose are going to show up in Shadow Specters (Released next month in Japan). Okay, the main thing to note is they're mostly Level 4 to 6 monsters, all DARK and all Zombie-Type. They don't rank exactly huge in terms of ATK (most ending at 2000 ATK!), but they're based around a few rather cool abilities ● Reviving from the Graveyard (either by paying a cost or in response to enemy card destruction) ● Selectively destroying your opponent's Deck by forcing key cards from their Deck to the Graveyard. ● Reviving your opponent's monsters as your own. FROM THE OLDEN DAYS [spoiler]http://yugioh.wikia.com/wiki/Red-Moon_Baby Red-Moon Baby Level 3/DARK/Zombie-Type - Effect/700 ATK/1000 DEF You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase.[/spoiler] The black sheep of the Vampires. (Yes he's a Vampire. He was a Vampire in Japan, and that's what matters.). He's basically useless due to his godawful ATK stat, and his level isn't compatiable with any other Vampires. As a note, Shadow Vampire, Vampire Sorcerer, Pyramid Turtle, and Goblin Zombie can find him. And I'm pretty sure not even Vampire Empire can save him. [spoiler]http://yugioh.wikia.com/wiki/Vampire_Dragon Vampire Dragon Level 5/DARK/Zombie-Type - Effec/2400 ATK/0 DEF When this Tribute Summoned card is sent from the field to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand.[/spoiler] Just what we need, a one-eyed purple people eater. I kid, he's actually pretty good. If you Tribute Summon him, if he's removed from the field (and I believe the last thing to occur), he gets to search out all of your Deck's low level monsters. Ignoring the ability, he's searchable by Goblin Zombie, Pyramid Turtle, Shadow Vampire and Vampire Sorcrer, he's also recoverable with Dark's new favorite toy: Recurring Nightmare. Outside of Vampire Genesis (why.) and Bram, he's your Deck's highest hitter, outside of a revived Vampire's Curse. His Level also fluidly lets him work with Vampire Lord and Shadow Vampire to Xyz Summon a Rank 5 monster. Also a fun fact, this was the winning card from the "Rule to Duel" contest held in 2010. [spoiler]http://yugioh.wikia.com/wiki/Vampire_Genesis Vampire Genesis Level 8/DARK/Zombie-Type - Effect/3000 ATK/2100 DEF This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Vampire Lord" you control. Once per turn, you can discard 1 Zombie-Type monster to the Graveyard to select 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's, and Special Summon it.[/spoiler] The Big Kahuna, he's the biggest muscle the Vampires can muster! ... Except he's a Nomi and he requires you to banish Vampire Lord, one of the Deck's best monsters, and he lacks the Immortal Resurrection of his previous form, trading it in for sheer raw power, and an awkward resurrection effect. For those wondering how it works: If Vampire Grace/Vampire's Curse/Ryu Kokki, then Shadow Vampire, Vampire Lord and Vampire Dragon as your cap. If Shadow Vampire, Vampire Lord and Vampire Dragon, then Vampire Sorcerer/Vampire Lady/Zombie Master/Blood Sucker/Goblin Zombie as your cap. If a Level 4 Zombie, then Red Moon Baby, Pain Painter, Plaguespreader Zombie as your choices. He can be searched by Vampire Sorcerer, but sadly, he really isn't going to do it in this modern era, he's just not quick enough and he doesn't provide enough protection, but he's fun if you want to fuck around with a friend. If you can protect him, he'll probably help decide the Duel, but otherwise, he's a bit of a glass cannon, especially in a destruction heavy world. [spoiler]http://yugioh.wikia.com/wiki/Vampire_Lady Vampire Lady Level 4/DARK/Zombie-Type - Effect/1550 ATK/1550 DEF When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.[/spoiler] Her stats are a bit unweildy, not helping her with Goblin Zombie or Recurring Nightmare, but she's basically a weaker version of Vampire Lord without his resurrection abilty. Under Empire, she's effectively a 2050 beater, swinging over monsters like Gene-Warped Warwolf and Alexandrite Dragon. I believe the general use for her effect is to clear away troublesome Traps and force your opponent to make hard choices regarding their Spell Cards. Monsters are generally a bad idea. And have been since strong Graveyard Revival became a thing. So don't do it. [spoiler]http://yugioh.wikia.com/wiki/Vampire_Lord Vampire Lord Level 5/DARK/Zombie-Type - Effect/2000 ATK/1500 DEF When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. During your next Standby Phase after this monster was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard.[/spoiler] The classic vampire in YGO, and one of the best cards in the game before Cyber Dragon had to show up and ruin everyone's fucking party. The Goblin can't search him, but don't worry, Sorcerer, Shadow Vampire and Pyramid Turtle are willing to call him from his keep. His skill is shared by himself, Lady and Grace in that they can all help demolish the opponent's Deck, and by choice. Using this choice, as mentioned with her ladyship, you should be clearing out Spells and Traps, though this might be risky in the face of Dragons drawing more monsters and the existence of Spellbook Tower/High Priestess, but those are/were the classic choices for using Lord. He also has a fairly reliable ability that makes him bounce back from the likes of Priestess, Dracossack, Blaster, et al. But the main problem there is not having all your Life Points sucked out, and we all know how that's going to go. Great in a destruction heavy format, but not when that format is backed by a bajillion damage. [spoiler]http://yugioh.wikia.com/wiki/Vampire's_Curse Vampire's Curse Level 6/DARK/Zombie-Type - Effect/2000 ATK/800 DEF When this card is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points. If you do, Special Summon it during the next turn's Standby Phase. When this card is Special Summoned this way, it gains 500 ATK.[/spoiler] Searchable by the big 4, he's sadly not that great in a world WITH all the effect destruction going on and a marginalized tendency towards low battle interaction. His main utility in the Deck is giving Grace summon to form Rank 6s with, or you could use him with Level Eater, but Grace in many ways seems like the better choice as she can set up for her own Special Summon and has a useful Deck Destruction Ability. Really, he's nice as an idea (since most decks don't do well above 2500~3000 ATK for the most part), but he's lacking due to a glut of Monster Destruction. THE EMPIRE COMES FORTH [spoiler]http://yugioh.wikia.com/wiki/Vampire_Sorcerer Vampire Sorcerer Level 4/DARK/Zombie-Type - Effect/1500 ATK/1500 DEF If this card is sent to the Graveyard by an opponent's card (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 DARK "Vampire" monster this turn without Tributing.[/spoiler] One of the new crux cards that helps unify the Vampires together, searches any Vampire Monster that's DARK (All the Vampires that are real Vampires are DARK), or Vampire Empire or Shift. (And with all due respect to Shift, most times you're going to be grabbing Empire unless you really need to revive that Vampire.). Its other ability is basically very similar in purpose to Amarylease, in that it makes dropping Shadow Vampire, Vampire Lord, Vampire Dragon, Vampire's Curse and Vampire Grace a lot less painless, and gives it an additional job once it's been destroyed (or dumped into the Graveyard). [spoiler]http://yugioh.wikia.com/wiki/Shadow_Vampire Shadow Vampire Level 5/DARK/Zombie-Type - Effect/2000 ATK/0 DEF When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire". If you do, monsters you control other than that monster cannot declare an attack this turn. This card cannot be used as an Xyz Material, except for the Xyz Summon of a DARK monster.[/spoiler] This is the guy that gets you rolling into Vampire Bram, or setting up an upcoming big play. Alongside Sorcrer, they form the Deck's "Workhorses". Where as Sorcerer is the guy prefered for a defensive start (do those even exist anymore?), Shadow directly brings out monsters for an Xyz Summon (the main intent), or Grace to get Empire rolling or maybe Sorcerer so you can use Level Eater to make a Rank 4. Also it's recoverable by Recurring Nightmare. As to what it can Xyz Summon: [spoiler]- Ardeus, Keeper of Armageddon (Rank 5) - CXyz: Dark Fairy Cheer Girl (Rank 5) - Evilswarm Nightswarm (Rank 4) - Evilswarm Ouroboros (Rank 4) - Evilswarm Thanatos (Rank 4) - Inzektor Exa-Beetle (Rank 6) - King of the Feral Imps (Rank 4) - Maestroke the Symphony Djinn (Rank 4) - Number 11: Big Eye (Rank 7) - Number 15: Gimmick Puppet Giant Grinder (Rank 8) - Number 22: Zombiestein (Rank 8) - Number 34: Terror-Bye (Rank 3) - Number 40: Gimmick Puppet of Strings (Rank 8) - Number 50: Blackship of Corn (Rank 4) - Number 53: Heart-eartH (Rank 5) - Number 66: Master Key Beetle (Rank 4) - Number 83: Galaxy Queen (Rank 1) - Number 88: Gimmick Puppet of Leo (Rank 8) - Number 92: Heart-eartH Dragon (Rank 9) - Number 96: Dark Mist (Rank 2) - Number C104: Masquerade Magician Umbral (Rank 5) - Queen Dragun Djinn (Rank 4) - Shark Fortress (Rank 5) - Steelswarm Roach (Rank 4) - Vampire Bram the Edelritter (Rank 5)[/spoiler] Obviously, the Rank 4 to 6 monsters are the realistic choices. [spoiler]http://yugioh.wikia.com/wiki/Vampire_Grace Vampire Grace Rank 6/DARK/Zombie-Type - Effect/2000 ATK/1200 DEF While this card is in your Graveyard, when a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster: You can pay 2000 Life Points; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.[/spoiler] First off, let's review who makes her Grace awaken from her slumber. [spoiler]- Doomkaiser Dragon - Doomkaiser Dragon/Assault Mode - Fushioh Richie - Il Blud - Mezuki - Pyramid Turtle (unsure if she works during the Damage Step, ask later) - Red-Eyes Zombie Dragon (unsure if she works during the Damage Step, ask later) - Red-Moon Baby - Shadow Vampire - Skull Conductor - Vampire Bram the Edelritter - Vampire Genesis - Vampire Lord - Vampire's Curse[/spoiler] Now reminder, Pyramid Turtle, Goblin Zombie, Vampire Sorcerer and Shadow Vampire can serch her out. Now the real potent ability allows her to combo with Vampire Empire to get rid of an important card from your opponent's Deck, and clear away a layer of their Defenses, all without having to first attack, so when you do attack, you'll be free and clear. (Does anyone use Prison or Force still?) [spoiler]http://yugioh.wikia.com/wiki/Vampire_Bram_the_Edelritter Vampire Bram the Edelritter Rank 5/DARK/Zombie-Type - Effect/2500 ATK/0 DEF 2 Level 5 Zombie-Type monsters You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field. You can only use this effect of "Vampire Bram the Edelritter" once per turn. If you do, monsters you control other than that monster cannot attack the turn. If this card on the field is destroyed by an opponent's card (either by battle or card effect) and sent to the Graveyard: Special Summon this card from your Graveyard in face-up Defense Position during next turn's Standby Phase.[/spoiler] The Xyz Boss of the Vampires, named after the father of the modern Vampire story, Bram Stoker himself, he tosses the Deck Destruction ability of the Vampire Nobles (Lady, Lord and Grace), in favor of a mean of reviving your opponent's strongest monsters as your own servants. Arguably you can set this up with Empire or just call out monster, but make sure to grab a big monster or else you won't be able to attack. On an upside, unlike Vampire Lord, seemingly based on the Vampire's Japanese Text, he should be able to revive himself out of battle and keeps coming back again and again. As a note, Edel Ritter is German for "Noble Knight", but he has no affiliation with Artorigus and his posse. [spoiler]http://yugioh.wikia.com/wiki/Vampire_Empire Vampire Empire Field Spell Card Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: You can send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, then target 1 card on the field; destroy it.[/spoiler] One of the cornerstone cards in the new Vampire Strategy, it makes nearly all the Vampires in Level 5 or higher in 2500 ATK beatsticks, and when a card is sent from the opponent's Deck to the Graveyard (hi Tidal and Foolish Burial), you can dump any of your Vampires in the Graveyard, to set them up, while also picking away at your opponent's remaining defenses. Besides Lord, Lady and Grace, Goblin Zombie and Blood Sucker provide the much desired Deck Destruction effects, though the former seems the better choice to use in the Deck. [spoiler]http://yugioh.wikia.com/wiki/Vampire_Shift Vampire Shift Normal Trap Card If your Field Spell Card Zone is unused and the only face-up monsters you control are Zombie-Type: Activate 1 "Vampire Empire" from your Deck, then you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Shift" per turn.[/spoiler] Basically this is the back up plan if you can't draw or search into Empire: You bring out the Empire straight from the Deck. Most of the Deck should be Zombie-Type, so activating it shouldn't be difficult. The secondary effect, Special Summoning a Vampire should be used during the opponent's turn to either protect yourself or set up for a big play (Attacking, Xyz Summon, Synchro Summon, et al). BUT WAIT "Okay Mr. Smarty Pants, but what about Vampire Orchis and Vampire Koala?". Those monsters are Harpie's Brother Syndrome at its finest. From eras of the game before Vampires were even considered. Ignore them. Cards to Consider Okay, so we have a bunch of Vampires. What do we do with them when so many are so high Level? Making Tribute Summons Less Painful [spoiler] - Mausoleum of the Emperor Pay 1000 Life Points, get a monster on the field. Then pull at your hair when you realize 2000 ATK doesn't cut it anymore, and you just dumped 1000 Life Points. Or drop Shadow Vampire into Ardeus or Vampire Bram, and curse as you can't attack. - Level Eater Probably the Deck's best friend, as it lets you adjust Levels on the fly, and at least you can toolbox into Rank 5 or 4 stuff. Foolish Burial, Lavalval Chain, Armageddon Knight, - Amarylease Very similar in purpose to Vampire Sorcerer, it has a nearly identical "Banish to Normal Summon freely" effect. - Treeborn Frog But you want Vampire Empire on the field. Difficult.[/spoiler] Zombie-Type Support [spoiler] - Book of Life This actually makes calling a monster potentially less ass with Lord, Lady and Grace (if you don't just steal their monster with Bram): You can banish the monster you're concerned about, and revive a Vampire. Does require set-up on both ends, so it isn't exactly an early game move, so some might frown at it. - Call of the Mummy This might actually be useful with the heavy number of Tributes. But does anyone actually run this kind of card outside of Valhalla. And when was the last time someone saw Valhalla Fairy be a thing? - Goblin Zombie It triggers Vampire Empire (but you need a clear field or Overpowering Eye). On the other hand, it triggers even when used with Plaguespreader Zombie, you can Trigger its effect. Who can Synchro Summon into Vulcan the Divine who resets Vampire Empire. Also Goblin Zombie has a mandatory search, so it can't miss the timing. Also it searches out Vampire Grace, Shadow Vampire, Vampire Dragon, Vampire's Curse, Red-Moon Baby, Goblin Zombie, Mezuki, and Zombie Master. Among other things. Those Other Things are: [spoiler]- Armored Zombie - Bacon Saver - Beast of the Pharaoh - Berserk Dragon - Blue-Eyed Silver Zombie - Bone Crusher - Bone Mouse - Burning Skull Head - Chewbone - Chopman the Desperate Outlaw - Clown Zombie - Corroding Shark - Dark Assailant - Des Lacooda - Dokuroizo the Grim Reaper - Dragon Zombie - Endless Decay - Fiend's Hand - Fire Reaper - Gernia - Ghoul with an Appetite - Goblin Zombie - Gogogo Ghost - Graveyard and the Hand of Invitation - Il Blud - Immortal Ruler - Kasha - King of the Skull Servants - Lich Lord, King of the Underworld - Malice Ascendant - Master Kyonshee - Mech Mole Zombie - Mezuki - Nightmare Horse - Pain Painter - Paladin of the Cursed Dragon - Phantom Ghost - Pharaoh's Servant - Pharaonic Protector - Plague Wolf - Plaguespreader Zombie - Pumprincess the Princess of Ghosts - Red-Headed Oni - Red-Moon Baby - Sacred Spirit of the Ice Barrier - Shadow Specter - Shadow Vampire - Shutendoji - Skull Conductor - Skull Servant - Spirit Reaper - The 13th Grave - The Kick Man - The Snake Hair - The Wandering Doomed - Three-Legged Zombies - Vampire Dragon - Vampire Grace - Vampire's Curse - Wightmare - Wood Remains - Yellow-Bellied Oni - Zombie Mammoth - Zombie Master[/spoiler] - Mezuki A no-brainer, and gets your Tribute heavy Vampires out of the Graveyard. - Pain Painter & Plaguespreader Zombie Both Tuners for the Deck, they give you access to Level 6 to 8 Synchros essentially with the Deck. Work with most Zombie Support, work with Allure, and Pain Painter allows you access to Rank 2 Xyz Monsters. - Pyramid Turtle A good card but then you remember Battle Floaters aren't really a thing anymore, feel sad, and think about the good old days when Vampire Lord-Nephthys Deck was a thing. - Zombie Master Brings back Lady, Goblin Zombie and Sorcerer, allows for an easy means of making Rank 4s and puts Vampires stuck in your hand that you want in the Graveyard, however it requires a TEENY TINY bit of support. - Overpowering Eye Allows Lady, Lord, Grace, Shadow, and basically any Zombe in your Deck outside of Bram and Dragon attack directly. Very useful if you're trying to sneak in that last bit of damage and cause Deck Destruction, but it isn't searchable, has no secondary effects, and is - Pumprincess the Princess of Ghosts A card that will basically end up requiring your opponent waste removal twice on. Works very similar in principle to the Crystal Beasts, but she has the added benefit of turning into an ever growing Burden of the Mighty with each turn, sucking down opponent stats. She also provides deflection from Spells and Traps you don't want to get nailed (so long as you don't get Storm'd). - Zombie World Okay, nowhere near as good as its heyday, but it cuts Prophecy out of using Spellbook of Life and gives Monarchs hell, but Tribute Summoning and Type really ain't doin' it much more, so this is probably a micro format choice (basically you have a very clear idea of what your opponents are playing and you know this'll screw them. [/spoiler] DARK Support [spoiler]- Allure of Darkness Draw support, but make sure you have some means of recovering it (Burial from a Different Dimension comes to mind). - Armageddon Knight and Dark Grepher These two guys. They get the Vampires into the Graveyard, along with stuff like Level Eater (or if you like it, Bacon Saver.) - Dark Illusion Nearly all your monsters are DARK. High Prietess targets. Blaster Targets. Dracossack Targets. - Fires of Doomsday Provides a back-up to prevent getting entirely overrun, and if you luck out, you get a summon. - Garbage Lord Need a monster to Tribute or an extra partner for an Xyz Summon (Provided it's Dark?), this guy can help. - Recurring Nightmare Grabs back Zombie Master, Shadow Vampire and Vampire Dragon, but that might not be enough to warrent it. - Veil of Darkness Gets monsters into the Graveyard you want there (Zombies besides Mezuki), but the problem remains S/T Destruction.[/spoiler] Deck Styles So, we have a few ways for this Deck to go. Three or Four Ways I'm really seeing this. A) Zombie Deck Destrucion: Basically you focus on Lord, Lady, Grace, and Goblin Zombie, maybe Soul-Absorbing Bone Tower. Main Problem is monsters entering the Graveyard (if Dragon Rulers) and Spellbooks in the Graveyard (if Prophecy). Vampire Empire provides removal, as you slowly churn through your opponent's Deck, depriving them of key cards. Overpowering Eye might have a place in here to take control of cards. B) Dark Xyz Shadow Vampire into Rank 4 and 5 Xyz. Use of Level Eater. C) Monster Theft Remember Zombie World Control? Now use Shadow Vampire and Bram. Sample Deck Recipes None of these are mine, just faffing about stuff, to get people's brain juices rolling. I'll probably swap stuff out when I find more interesting Theory-Oh! [spoiler]3 Pyramid Turtle 3 Vampire Lord 3 Shadow Vampire 3 Vampire Sorcerer 1 Vampire Grace 1 Mezuki 3 Effect Veiler 3 Vampire Empire 3 Book of Life 2 Instant Fusion 2 Forbidden Lance 1 Foolish Burial 1 Dark Hole 1 Book of Moon 1 Heavy Storm 2 Pot of Duality 1 Vampire Shift 2 Deck Devestation Virus 2 Bottomless Trap Hole 1 Solemn Warning 1 Solemn Judgment[/spoiler] [spoiler]3 Shadow Vampire 3 Vampire Sorcerer 2 Vampire Lord 2 Vampire Grace 3 Pyramid Turtle 1 Goblin Zombie 1 Dark Dust Spirit 3 Effect Veiler 1 Mezuki 1 Vampire Dragon 3 Vampire Empire 3 Book of Life 2 Instant Fusion 3 Mystical Space Typhoon 1 Heavy Storm 1 Monster Reborn 1 Dark Hole 2 Vampire Shift 2 Bottomless Trap Hole 1 Solemn Warning 1 Solemn Judgment[/spoiler] [spoiler]3 Goblin Zombie 3 Vampire Sorcerer 3 Shadow Vampire 2 Vampire Grace 2 Vampire Dragon 1 Shutendoji 1 Mezuki 1 Plaguespreader Zombie 1 Pyramid Turtle 1 Dark Armed Dragon 3 Instant Fusion 3 Vampire Empire 2 Book of Life 2 Recurring Nightmare 1 Dark Hole 1 Foolish Burial 1 Monster Reborn 1 Heavy Storm 1 Burial from a Different Dimension 2 Compulsory Evacuation Device 2 Bottomless Trap Hole 1 Solemn Judgment 2 Vampire Shift[/spoiler]
  12. [spoiler] [/spoiler]   Honestly, I can never get this deck work. So I tried to make it as simple as possible: Turtle behind the best traps while keeping up in terms of advantage with Goblin Zombie and Vampire Sorcerer. Eventually, you stick a Bram and ride it. When they eventually destroy Bram, it comes back, and you swap your defense position Bram for whatever bigger monster they used to destroy it.      Monsters: 18   3 Goblin Zombie 3 Mezuki 3 Vampire Sorcerer 3 Vampire Duke 2 Shadow Vampire 2 Caius the Shadow Monarch 1 Vampire Grace 1 Plaguespreader Zombie   Spells: 12   3 Upstart Goblin / Pot of Duality 3 Creature Swap 2 Transmodify / Vampire Kingdom 2 Book of Life 1 Burial from a Different Dimension  1 Allure of Darkness   Traps: 10   3 Raigeki Break / Fiendish Chain / Mirror Force 3 Phoenix Wing Wind Blast / Fiendish Chain / Mirror Force 1 Torrential Tribute 1 Solemn Warning 1 Bottomless Trap Hole 1 Compulsory Evacuation Device     The extra deck is whatever but should probably contain a collection of the following: - Bram - Adreus - M7 - Generic synchros - Maybe a Rank 4 or two.    Some notes:   - I feel the field spell is too gimmicky to really make use of, so I cut all that jazz.  - A tech copy seems completely reasonable.  - Grace and Caius are peas and carrots. Mezuki->Level 5->Grace->Caius->Rank 6 - Pyramid Turtle / Mystic Tomato may warrant consideration, since Goblin Zombie is so important. - If I cut Transmodify, Duality is probably better than Upstart. 
  13. Zombie XYZ/Synchro September 2013   Here is my current build:   Monsters (22)   2x Armageddon Knight 2x Summoner Monk 2x Zombie Master 3x Goblin Zombie 1x Dark Armed Dragon 3x Malicious 2x Plaguespreader 2x Mezuki 1x Shutendoji 2x Effect Veiler 2x Maxx C   Spells (9)   2x Book of Life 1x Book of Moon 1x Dark Hole 2x Forbidden Lance 3x Mystical Space Typhoon   Traps (9)   1x Bottomless Trap Hole 1x Compulsory Evacuation Device 2x Mirror Force 1x Sixth Sense 1x Solemn Warning 1x Torrential Tribute 2x Fiendish Chain   Some reasons for my choices:   Armageddon Knight - Sends Mali/Plague/Mezuki to the grave, summoned through Summoner Monk   Summoner Monk - Grab Arma Knight, Zombie Master, Goblin Zombie, etc. Can xyz.   DaD - because dad   Sixth Sense - Allows to massive plus OR sends zombies to the graveyard   Malicious/Plaguespreader - Fast level 8 synchros   Shutendoji - Draw power, +recycles Mezuki/Plague/Mali   I'm open to any suggestions, especially concerning side deck. Should I replace one of the Book of Lifes with something?
  14. Hi this is my 1st deck post on duelist groundz  (I'm new).  I have read the stickies and pinned thread on rules for this thread and hopefully everything from here out complies.   I made this deck a number of weeks ago and have been tinkering with it ever since.  It revolves around recycling Il blud and plaguespreader zombie with support cards like supervise as well as the other cards, mainly zombie, that aid in summoning il blud to repeat the combo for many lvl 8 syncrhos.  With the recent addition of destiny hero - malicious to this deck less resources are needed to syncrho summon, and since il blud is highly searchable bringing him down to x2 might free up space for other cards.   There are monsters in this deck that are probably not needed as they were used prior to the addition of malicious.  Saving the normal summon for il bluds gemini effect was key at that time. Cards in deck: 40 Monsters: 20 x3 Il Blud x2 Plaguespreader Zombie x2 Mezuki x3 Dark Grepher x3 Destiny Hero - Malicious  x1 Goblin Zombie x1 Zombie Master x1 Summoner Monk x1 Pyramid Turtle x1 Evilswarm Mandragora x1 Dark Armed Dragon x1 Endless Decay Spells: 15 x3 Supervise x3 Book of Life x2 Mystical Space Typhoon x1 Foolish Burial x1 Reinforcement of the Army x1 Burial from a Different Dimension x2 Instant Fusion x1 Allure of Darkness x2 Upstart Goblin Traps: 5 x1 Sixth sense x1 Bottomless Trap Hole x1 Solemn Warning x1 Phoenix Wing Wind Blast ​x1 Compulsory Evacuation Device  Extra Deck: 15 x2 Lavalval Chain x1 Daigusto Emeral x1 Gauntlet Launcher x1 Photon Strike Bounzer x2 Black Brutdrago x2 Stardust Dragon x1 Crimson Blader x1 Scrap Dragon x1 Void Ogre Dragon x1 Revived King Ha Des x2 Darkfire Dragon   Dark Grepher plays an important role in this deck.  He can get both Plague and Il blud / destiny hero in the graveyard in one turn and with his ss eff (which is why I like having many lvl 5 or higher dark in this deck) I can then get an xyz out the 1st turn and if the other monster was a fusion monster I haven't wasted my normal summon and can use for il blud.  This is especially useful if I have a supervise in hand as I can ss Il blud equip to get plague out syncrho summon and get Il blud back on field from supervise and normal summon for a 2nd syncrho.   Here's one of my best 1st turns with this deck: http://i.imgur.com/3soeekV.png     This wasn't a 1st turn but I started with an Il blud ss last turn from loosing Black Brutdrago and then got 3 syncrhos out. I believe I had 2 supervise in hand, then the last syncrho was the normal summon on il blud. http://i.imgur.com/fKlhIAy.png     There are 3-4 monsters I'm questioning to some degree about keeping in this deck.  In order 1) = least likely to keep. 1) Evilswarm Mandragora ... This was sorta useful when I had to worry more about saving my normal summon.   2) Endless Decay ... this deck use to be alot more zombie centered and I had used transmodify with my lvl 4 dark zombies to get him out or even on decay to get Il blud out.  Worked with black brutdrago's situational eff as I could transmodify a zombie goblin to search out il blud.  He was more of a side note back, that could stall the op for a turn but really just got destroyed by an effect.  Besides being useful for Dark grephers ss I suppose if there is a monster I cant destroy by atk or card eff and its earily in the game I can get him out easily.   2) Dark Armed Dragon ... I can swarm the graveyard so much now that unless I get him 1st or 2nd turn I cant use him, and one 1st turn I even sent him to graveyard for dark grephers eff to get plague in graveyard.  Being a lvl 5 or higher dark is useful for 1st turn power with grepher, but I'm assuming that there is probably a more useful monster that satisfies that need.   3) Summoner Monk.  This card can be useful but I don't like it :-) the reason is that it uses a normal summon, and the cost, for this deck, hits harder as the spells in this deck sept for MST start or further combos that can syncrho summon.  But on the other hand I can bring out a dark grepher, use his eff to get the needed monsters for the combo in graveyard then xyz to ss them.       Thanks for reading and any input given.  :-)
  15. Blud on the Leaves

    <iframe width="560" height="315" src="//www.youtube.com/embed/D0QcxWPB59o" frameborder="0" allowfullscreen></iframe>             2 Dark Grepher 3 Destiny Hero - Malicious 2 Effect Veiler 2 Gobin Zombie 2 Il Blud 2 Maxx "C" 2 Mezuki 3 Necro Gardna 2 Plaguespreader Zombie 1 Pyramid Turtle 2 Zombie Master 23   1 Allure of Darkness 1 Book of Life 1 Burial from a Different Dimension 3 D.D.R. - Different Dimension Reincarnation 1 Demise of Land 1 Foolish Burial 2 Hidden Armory 1 Reinforcement of the Army 3 Supervise 3 Zombie World 17  
  16. ZMP (Zombie Monarch Plant)

    I've been testing the other promising decks of the format and this one i find to have the right edge of fun/competitive nature that I've been looking for. Skeleton from Nareg Torossian's YCS Providence 3rd Place finish.  ZMP Monsters (27): 3x Caius, the Shadow Monarch 3x Spirit Reaper 1x Goblin Zombie 2x Plaguespreader Zombie 2x Mezuki 2x Debris Dragon 1x Dandylion 1x Spore 1x Lonefire Blossom 2x Mystic Tomato 3x Ryko, Lightsworn Hunter 2x Card Trooper 2x Effect Veiler 1x Black Luster Soldier-EOTB   Spells (7): 3x Mystical Space Typhoon 1x Allure of Darkness 1x Dark Hole 1x Book of Moon 1x Charge of the Light Brigade   Traps (6): 3x Call of the Haunted 2x Mirror Force 1x Solemn Warning   I really like the deck and is very skill intensive, but I feel that there may be better card choices ti be made, especially in the trap selection. Constructive criticism and advice is appreciated        
  17. Hello everyone, I made a fun deck that has been doing ok but I don't think it's going to be a serious deck to go to events. GoGoGo Ghost came out in Cosmo Blazer and is really interesting. It is so easy in a Zombie deck to bring it out and get instant Xyz action going. So here is the list:   Monsters: (22) 3 GoGoGo Ghost 2 GoGoGo Golem 2 GoGoGo Giant 2 Zombie Master 2 Pyramid Turtle 2 Spirit Reaper 2 Goblin Zombie 1 Mezuki 2 Card Trooper 2 Tour Guide from the Underworld 1 Dark Armed Dragon 1 Caius the Shadow Monarch   Spells: (13) 3 Book of Life 3 Mystical Space Typhoon 2 Forbidden Lance 1 Creature Swap 1 Pot of Avarice 1 Heavy Storm 1 Dark Hole 1 Monster Reborn   Traps: (6) 3 Call of the Haunted 2 Torrential Tribute 1 Solemn Warning   Extra Deck: (15) 1 Abyss Dweller 1 GaGaGa Cowboy 1 Diamond Dire Wolf 2 Number 50: Blackship of Corn (one will be Evilswarm Ouroboros) 1 Photon Papilloperative 1 Temtempo 1 Wind-Up Zenmaines 1 Number 30: Acid Golem 1 Vylon Disigma 1 Maestroke 1 Number 39: Utopia 1 Leviair the Sea Dragon 1 Gem-Knight Pearl (Will be Daigusto Emeral when legal) 1 Number 16: Shock Master   Rank 4 Xyz Monsters come out all of the time in this deck. GoGoGo Ghost get's its effect when special summoned from anywhere. That means Leviair and Pyramid Turtle both give it the ability to summon Golem from the graveyard.    A lot of people might be wondering why there is a lack of hand traps and mill power. Overall, there isn't room to put in cards like Gorz/Veiler/Maxx C. I tried to fit Gorz in but it adds inconsistency with triple Call of the Haunted, and Tragoedia isn't that good in this deck since it normally came out with 1200-1800 and served little to no purpose. The Lightsworn engine was originally in here and Dark Armed Dragon was a BLS. Sadly it didn't do much for the deck and room had to be made for other stuff. It is easy to get GoGoGo Golem/Mezuki into the graveyard with cards like Card Trooper and Zombie Master, and GoGoGo can serve as a stand-alone card sometime. Mezuki can also slam against a boosted Bear or Kabazauls, so even if they waste a Lance or something, it still served as a strong 1-for-1.    So let me know how you feel about the deck, still playing around with it in my spare time. If you ever want to play me on DN, hmu (FrenziedPanda). 
  18. Zombie - Discussion Zombies are a deck that revolves around the core of Goblin Zombie, Mezuki, and Plaguespreader Zombie. Zombie Master is also generally used alongside. The idea is to to tune Plaguespreader with Goblin Zombie for easy Synchro plays, normally synching for Brionac while searching out Mezuki with Goblin's effect. Zombies are very good at maintaining presence and advantage with their searchers, recruiters, and recursion plays and are a potential threat in the new format. Monsters commonly used: Goblin Zombie is the heart and soul of the deck' date=' searching out all your key Zombies. Basically a themed Sangan, 3 copies are probably staple but one could maybe only need 2 due to how searchable it is currently. The deck normally does need to see 1 copy to get rolling however so this is up for debate. One of the best tuners in the game, if not the best, Plaguespreader Zombie gives you double Synchros when Normal Summoned and access to 2 very good Synchros, Revived King Ha Des and Doomkaiser Dragon. You should probably only run 1 copy of this card' date=' but the 1 copy is very nice to search off Goblin Zombie/Pyramid Turtle when your Plaguespreader is banished. It also allows for access to Gachi Gachi Gantetsu and Archfiend Zombie-Skull if you choose to go that route, but the main reason to play this card is simply because it is your secondary searchable tuner. The 1 copy is a staple, simply because it is a great search if you can drop Brionac or Zombie Master. It allows you to continue your Synchro plays, and it has very solid stats to boot. I'm not quite sure I can call this a staple but I see no legitimate reason not to run 1 copy' date=' running more seems kind of iffy though. It's a nice card to search when you need it and sometimes you will need it to get your plays started. One of the older Zombies, Reaper can potentially return this format due to the lack of commitment to the field. Always a nice option to search off Goblin/Turtle, it may end up squeezed out of the Main Deck due to room but still a viable option. Some people love Pyramid Turtle' date=' some people don't bother running it all. Only time will tell which way is right, but personally I run 2 copies. It gives you more options on turn 1, and is a nice set if they open Leviathan Dragon search Veiler off of Sangan. Running multiples helps create the guessing games on what your set monster is as well. I personally do not believe this card is worth running, but I felt the need to mention it because it's not terrible and there is a lot of potential with it if someone finds a build to abuse it. Other Monsters worth consideration: Black Luster Soldier - Envoy of the Beginning Caius the Shadow Monarch D.D. Crow Dark Armed Dragon Effect Veiler Gorz the Emissary of Darkness Maxx "C" Mystic Tomato Reborn Tengu The Elite 4 (Dandylion, Glow-Up Bulb, Lonefire Blossom, Spore) Tour Guide From the Underworld + Sangan Tragoedia Spells & Traps Themed Monster Reborn that also helps control their Graveyard as well. Can potentially be dead early but overall a very good card. Ruling Note: If an effect is chained to the activation of "Book of Life" and removes the targeted Zombie-type monster in your Graveyard' date=' the other targeted monster in your opponent's graveyard is still removed from play and you can't choose another target. If an effect is chained to the activation of "Book of Life" and removes your opponent's targeted monster in their Graveyard, you will still Special Summon the targeted Zombie-type monster in your Graveyard, but you cannot remove from play a different monster. Even better with Tour Guide, useful for continuing your plays and can be chained for extra Goblin Zombie/Sangan searches. Other Spells & Traps worth consideration: Allure of Darkness Book of Moon Burial From a Different Dimension Creature Swap Dark Hole Enemy Controller Foolish Burial Gold Sarcophagus Heavy Storm Mind Control Mind Crush Mirror Force Monster Reborn Pot of Avarice Pot of Duality Solemn Judgment Solemn Warning Trap Dustshoot Zombie World Extra Deck Monsters This Synchro is in my opinion' date=' one of the main things that makes this deck worth playing. The effect is very, very good especially in a format where players will generally not be setting multiple backrow. Running over Monstes like Reborn Tengu, Sangan, themed searchers and recruiters, and so forth can just cripple your opponent. This card's main purpose is for Mirror Matches. If your opponent leaves a Level 2 Zombie Tuner in the Graveyard, you can Summon this to grab it and go into a Level 8 Synchro. Brionac is your best Synchro if you play Zombies. Searching Mezuki off of Goblin Zombie Synchro and discarding it for Brionac's effect is incredible. Not much else can be said. The main reason to play Tour Guide in the deck' date=' it allows you to get more usage out of Plaguespreader and Mezuki. They even go back to the Graveyard after being brought back for more combos! If you have any suggestions on things that can be added to the original post feel free to post them.
  19. Zombie Autopilot

    1 Black Luster Soldier - Envoy of the Beginning 1 Dark Armed Dragon 2 Effect Veiler 2 Goblin Zombie 1 Gorz the Emissary of Darkness 1 Il Blud 1 Mezuki 1 Pain Painter 1 Plaguespreader Zombie 3 Pyramid Turtle 2 Ryko, Lightsworn Hunter 1 Sangan 1 Spirit Reaper 3 Zombie Master 0021 1 Allure of Darkness 2 Book of Life 1 Dark Hole 1 Foolish Burial 1 Heavy Storm 1 Mind Controll 1 Monster Reborn 2 Mystical Space Typhoon 2 Pot of Duality 0012 2 Dimensional Prison 1 Solemn Judgment 2 Solemn Warning 1 Starlight Road 1 Torrential Tribute 0007 1 Ally of Justice Catastor 1 Archfiend Zombie-Skull 1 Black Rose Dragon 1 Brionac, Dragon of the Ice Barrier 1 Doomkaiser Dragon 1 Gachi Gachi Gantetsu 1 Leviair the Sea Dragon 1 Number 20: Giga-Brilliant 1 Number 39: Utopia 2 Revived King Ha Des 1 Scrap Dragon 1 Stardust Dragon 1 T.G. Hyper Librarian 1 Trishula, Dragon of the Ice Barrier 0015 2 Bottomless Trap Hole 1 Chimeratech Fortress Dragon 2 Cyber Dragon 1 Doomkaiser Dragon 2 Gemini Imps 2 Leeching the Light 1 Mystical Space Typhoon 1 Spirit Reaper 3 Zombie World 0015 Just trying out something else for a change. I've been Wanting to build something with zombies. I started off with a Abz0 build and ended up with this. Got any tips or ideas? Please share them. But don't recommend TGU, this is meant for casual play. I live in Europe, so I can't play Endless Decay. [center]<object width="420" height="315"><param name="movie" value="http://www.youtube.com/v/hYnz0U2RCDs?version=3&amp;hl=nl_NL"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hYnz0U2RCDs?version=3&amp;hl=nl_NL" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>[/center]
  20. It Ain't Over Till It's Over

    1 Dark Armed Dragon 3 Deep Sea Diva 2 Destiny HERO - Diamond Dude 1 Destiny HERO - Fear Monger 2 Destiny HERO - Malicious 1 Elemental HERO Stratos 2 Goblin Zombie 1 Gorz the Emissary of Darkness 1 Mezuki 1 Mystic Tomato 1 Plaguespreader Zombie 1 Reese the Ice Mistress 1 Sangan 1 Spirit Reaper 2 Zombie Master .:21 1 Allure of Darkness 1 Dark Hole 2 Destiny Draw 1 Future Fusion 1 Heavy Storm 3 Miracle Fusion 1 Monster Reborn 2 Mystical Space Typhoon 2 Pot of Duality 1 Reinforcement of the Army .:15 1 Solemn Judgment 2 Solemn Warning 1 Starlight Road 1 Torrential Tribute .:05 3 Elemental HERO Absolute Zero 1 Elemental HERO Gaia 1 Elemental HERO Great Tornado 1 Ally of Justice Catator 1 Black Rose Dragon 1 Brionac, Dragon of the Ice Barrier 1 Dark End Dragon 2 Revived King Ha Des 1 Scrap Dragon 1 Stardust Dragon 1 Trishula, Dragon of the Ice Barrier 1 Number 39: Utopia .:15 [center]<object width="420" height="315"><param name="movie" value="http://www.youtube.com/v/T4v3KVK-skg?version=3&amp;hl=nl_NL"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/T4v3KVK-skg?version=3&amp;hl=nl_NL" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>[/center]
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