Pengwan

Dark World - Discussion

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Dark World

Monsters

The Dark World core consists of a few old favorites combined with cards from the new Dark World Structure Deck. The noteworthy ones are as follows:

300px-Grapha%2CDragonLordofDarkWorldSDGU-EN-UR-1E.jpg

Grapha' date=' Dragon Lord of Dark World

You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card isdiscarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.

Grapha is the boss of the deck. 2700 Special from the GY, destroys opponents cards when pitched for any of the DW cards. This card is incredible and should be maxed.

Atem Notes:

Returning a Dark World monster to the hand to Special Summon Grapha is not an effect's activation cost, but a Summoning Procedure.

This card has 1 Summoning Procedure and 1 Trigger Effect. Yes, the entire second part is one long Trigger Effect. It's the same for nearly all of the other DW monsters as well.

300px-Snoww%2CUnlightofDarkWorldSDGU-EN-SR-1E.jpg

Snoww' date=' Unlight of Dark World

If this card is discarded to the Graveyard by a card effect: If it wasdiscarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.

It searches every 'Dark World' card, including Gate, Dealings, and Lightning. Not much else to say other than this card increases the consistency of Dark World by leaps and bounds. Run 3.

288px-Broww%2CHuntsmanofDarkWorldEEN-EN-R-1E.jpg

Great discard to help draw into more pieces' date=' also searchable with Tour Guide. Once brought to the field with Tour Guide, you can return it to Special Grapha then pitch it for a Dark World Effect, or use it for a Rank 3 XYZ Summon. 3 copies should be the standard.

Atem Notes:

This is not a card where being discarded by an opponent's card effect draws you 1 card in 2 separate Chain Links. Being discarded by an opponent's card effect makes 1 Chain Link, and you draw 2 cards.

300px-Ceruli%2CGuruofDarkWorldSDGU-EN-SR-1E.jpg

Ceruli, Guru of Dark World

If this card is discarded by a card effect, Special Summon this card to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card, your opponent selects 1 card in their hand and discards it.

There is still plenty of debate over the effectiveness of Ceruli, but it can be a powerful game changer if its effect goes off successfully.

Atem Notes:

I'm going to explain the full rationale behind how Ceruli works.

When Ceruli is Special Summoned to your opponent's side of the field by its first Trigger Effect, that in turn triggers its second Trigger Effect. That's easy enough to understand.

The important point is that when the second Trigger Effect is triggered this way, it is the effect of a card your opponent controls: this means that when Cerulee's second Trigger Effect says "your", the "you" it is talking to is the effect's current controller.

Now, look at Ceruli's effect - "your opponent selects and discards 1 card."

If the "you" in that sentence is your opponent, then we can replace the word "your" with "your opponent's".

Now, if we replace it: "your opponent's opponent selects and discards 1 card."

And who is your opponent's opponent?

You.

This means that when Ceruli's effect is an effect your opponent controls, YOU are the player that discards - meaning your monsters just got much more potent.

Other Monsters worth using in Dark World:

Tour Guide From the Underworld: Searches Sangan who can get Raven or Jar, or can bring Broww to the field to set up plays. Also gives Rank 3 access, notably to Leviair the Sea Dragon who can return Dark World Monsters that have been banished by Gate.

Sangan: See Tour Guide.

Fabled Raven: Probably not good enough to run multiple copies, but 1 can be incredible for getting Dark Worlds out of your hand. It is also a great Tuner for the deck, giving you access to the Standard Generic Synchros + unique ones such as Fabled Ragin, Dark Highlander, & Chaos King Archfiend.

Effect Veiler + Maxx "C": Depends on the metagame, but Veiler can be used as another Tuner and Maxx "C" can let you draw into combos.

Gorz the Emissary of Darkness: Probably not worth playing due to Gate, but it can be removed for Gate's effect and help you survive when your hands are not ready to go off.

Dark Armed Dragon: The entire deck is Dark outside of Raven and tech monsters, Gate can manage the graveyard, have you read Dark Armed Dragon?, etc

Morphing Jar: Amazing card in here, although it will probably be read instantly as Dark World sets basically no other Monsters.

The Fabled Cerburrel: Triggers from the discards and gives you another Tuner.

Doomcaliber Knight: 2200 under Gates of Dark World, Dark Fiend. Maybe only worthy of Side Deck consideration if at all but still useful.

Other Dark World Monsters of note:

Beige, Vanguard of Dark World: 1600 Beatstick when Special Summoned, can replace Goldd/Sillva since it can be Normal Summoned for Grapha.

Bronn, Mad King of Dark World: 1800 Normal Summon that can get your hand going - cards discarded by its effect are discarded during the Damage Step, before the point in time where FLIP Effects activate.

Gren, Tactician of Dark World & Kahki, Guerilla of Dark World: Destroy S/T and Monsters respectively, but very small Monsters. Probably better in Game 2 & 3 when Side Deck hate comes in but generally squeezed out due to room in most Main Decks.

Reign-Beaux, Overlord of Dark World: A destructive force when combined with Cerulee, but essentially a Goldd/Sillva that is more difficult to Summon.

Scarr, Scout of Dark World: Better with Skill Drain, but some players are currently testing 2-3 copies for added consistency.

Sillva and Goldd: 2300 versions of Beige with extra effects that either remove 2 cards from your opponent's hand or field when discarded by an opponent's card effect. Extremely useful in builds that utilize Fabled Raven for Synchro Summoning or Ceruli.

Latinum, Exarch of Dark World: 1500/2400. A TCG exclusive in PHSW that acts just like Goldd, Sillva and Beige, but when discarded by an opponent's card effect allows you to target a Fiend-Type Monster on the field and have it gain 500 ATK.

Spells & Traps

The Spells and Traps receive an amazing addition to the new Structure Deck, combined with a few old Dark World Spells.

288px-TheGatesofDarkWorldSDGU-EN-C-1E.jpg

The Gates of Dark World

Field Spell Card

Face-up Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster' date=' then draw 1 card.[/quote']

The scariest part of this card is that it is searchable by Snoww. It makes the deck flow, lets you discard Grapha to destroy a card then draw, or discard Broww to draw 2. Note that you can also remove cards like Tour Guide and Sangan to trigger the effect. There is no reason not to run 3 copies of this card.

300px-DarkWorldLightningDR04-EN-R-UE.png

An excellent card in the deck' date=' but after some speculation, many players have dropped multiple copies of it from their builds. Play at least 1.

Atem Notes:

I wouldn't be surprised to see this card's text get a revamp when the structure is released. It should read as follows:

Target 1 Set card on the field; destroy that target, then discard 1 card.

300px-DarkWorldDealingsCP07-EN-R-UE.png

While this is an excellent card, there is a tremendous concern in playing it due to mirror matches. If you activate it in the mirror, they discard a Dark World monster and then get the second effect of it, which means you are probably screwed. Only time will tell if this concern is legitimate enough to run the card, but it is still an excellent draw card. As an alternative option, check out Dragged Down into the Grave.

Other Spell & Traps worth consideration:

Dragged Down into the Grave

Allure of Darkness

Card Destruction

Foolish Burial

Pot of Duality

Terraforming

Upstart Goblin

Eradicator and Deck Devastation Virus

+ Generic "Staples" such as Storm, Reborn, Dark Hole, Book of Moon, Solemns, etc

Other Dark World Spell & Traps:

Dark Deal: The discard being Random may turn people off from using it, but the card can still be nifty for shutting down game breaking Spell Cards.

Dark World Grimoire: The only reason I included this card is so you would know it exists. It is pretty much garbage unless I am missing something. (Atem Notes: No, Pengwan, you're not missing anything.)

Gateway to the Dark World: Quick-Play Call of the Haunted, although you cannot Summon other monsters the turn it is used. Could be nice for using it in the End Phase, then setting up Grapha or XYZ plays. (Atem Notes: It can even be used to make Cerulee discard a card from your opponent's hand, for whatever that's worth, as setup for a Grapha rez.)

Dark Scheme: A card similar to Infernity Inferno, except you have to discard 2 to draw 2. Unfortunately they can just pitch to negate this card, and if it happens to be a Mirror Match you are in even more trouble. (Atem Notes: Keep this card in mind for formats where opposing decks are less eager to pitch cards as part of a setup, DW or otherwise.)

The Forces of Darkness: Can be decent to replenish your hand with Dark Worlds, allowing you to discard Snoww/Broww multiple times.

Dark Smog: Another TCG exclusive coming out in PHSW. It is a continuous trap card that allows you to discard a Fiend-Type card from your hand to banish a card in your opponent's graveyard.

Atem Notes:

Consider Skill Drain!

Don't forget - because the effects of Goldd, Sillva, and Reign-Beaux first Special Summon the monster and then do something else when triggered by an opponent's card effect, they are not negatable with Skill Drain. (At the point in time where the effect starts resolving, the monster is not on the field, ergo Skill Drain will not negate the effect.)

The only monsters listed in this post that're incompatible with Skill Drain would be Morphing Jar, Ceruli, Tour Guide, and various Extra Deck monsters. Consider your options!

Extra Deck Options

The obvious cards such as Catastor/Librarian, Brionac, Black Rose, Scrap/Stardust, and Trishula should certainly be included. Outside of those, there are a few unique options this deck has like Fabled Ragin, Dark Highlander and Chaos King Archfiend. Along with the Synchros many staple extra deck Xyzs will include No. 17 Leviathan Dragon and Leviair the Sea Dragon.

Running Fabled Raven gives you option to all three of these Synchros. Highlander and Chaos King Archfiend are both excellent Level 7 Synchros, while Ragin is obviously very nice for replenishing a hand and furthering your combos.

Fabled Valkyrus is also an additional option (although please note Valkyrus' discard is an activation cost for its effect, rather than an effect itself.)

Conclusion

Dark World is definitely a deck to consider formidable this format. Along with other exclusives it has coming soon, the deck can only get better.

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If you see typos/errors lmk, I've checked but I could be missing them. Figured it was about time to get this up since we get the deck in October and it is my understanding that the Structure will be legal for YCS Columbus.

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I feel that The Forces of Darkness is at least decent enough to be mentioned, perhaps under "other Dark World cards". It lets you at the very least reuse your snow if all you could search is Gate and not Grapha, or viceversa. I also feel that Foolish is worthy of consideration just for the sheer fact that it puts Grapha in your grave in a pitch, and in all honesty Grapha is the main focus of the deck. Then again, the deck for the most part has enough draw power to quickly get to him, so I can't see it being THAT useful.

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What about Fabled Valkyrus for the synchros?

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Just overlooked them both, will add when I get a chance.

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Protector of the Founders, Tyrus

LIGHT/Angel - Exceeds/Rank 5/2600/1700

2x Level 5 Monster

The following effect is not applied, if this card is without Exceeds Material Monster. This card is not destroyed by card effects. At the end of the Battle Phase this card battled, select 1 card your opponent controls and destroy it. During your End Phase, remove 1 of this card's Exceeds Material Monster.

044.jpg

xyz for siliva and goldd.

mabye put it in the OP ?

and nice written :)

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Not bad but wouldn't Adreus work a bit better since it can be removed for Gate's effect?

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Aye, but this thread exists only on an OCG level for practical purposes right now

Adreus is superior for all theory

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I'm gonna clean up the OP soon, by altering a few things

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Not bad but wouldn't Adreus work a bit better since it can be removed for Gate's effect?

lol did not see that one xD

can´t keep up with all the xyz there is.

think aderus is better... so just delet my post.

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21

3 Grapha

3 Snoww

3 Broww

2 Goldd

2 Sillva

2 Ceruli

2 Tour Guide from the Underworld

2 Effect Veiler

1 Sangan

1 Morphing Jar

16

3 Upstart Goblin

3 Dark World Dealings

3 Dark World Lightning

2 Mystical Space Typhoon

2 Gate of Dark World

1 Dark Hole

1 Card Destruction

1 Monster Reborn

3

3 Royal Decree

Kinda want to throw in Raven so I can go into Dark Highlander; don't know if it's worth the space though.

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All done with my edits. Party hardy boys

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I just wanted to point out that Gren and Kahkki are pretty much obsolete considering that we have:

300px-TheFabledCatsithHA04-EN-SR-1E.jpg

Handles M/S/T all at once, is a Tuner, is LIGHT for Ancient Sacred Wyvern, etc.

-----------------------------------

I'm surprised more people aren't catching onto this:

300px-DarkDealDR04-EN-R.png

+Dark Hole, Trunade, Monster Reborn, etc.

+I can guarantee that people will play Mind Control, Wiseman's Chalice, etc.

And perhaps more devastatingly,

300px-FabledDianairaHA04-EN-ScR-1E.jpg

Things to Note:

+LV 8 for Trade In

+ No LP cost

+You pick the card, not random like Dark Deal B}

Easily summonable as well, with Lurrie,Ganashia, Cerburrel, and Krus all providing more than enough tribute fodder.

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gren/kahkii > catsith cause its a fiend for gate which is very important. but i don't think gren or kahkii should be played. sided maybe

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gren/kahkii > catsith cause its a fiend for gate which is very important. but i don't think gren or kahkii should be played. sided maybe

Of course, we are talking about the side.

I'd rather have the far greater utility that Catsith provides. Remember, it's the faceup cards that are the threats.

Though we are pretty much immune to nearly everything (Gozen/Rivalry/Drain/Necrovalley/etc), we still have to deal with Macro Cosmos, DImensional Fissure, Vanity Fiend, Kristya, etc.

Yes, Grapha can also destroy them but I like having another card that takes care of both (unlike Gren/Khaki who can only do one or the other).

You can't rely on Gate to justify Gren/Kahki, same reason Dragunities can't rely on Canyon. Especially in the side, whereafter they will try to ensure that Gate isn't on the field for long. Just as Dragunities side Icarus Attack to metagame against greater removal on their field spell, we too have to be less reliant/dependant on it G2 and G3.

------------------------------------

But perhaps more importantly, Catsith is a LV 1 Tuner. Which gets us Brionac for game :D

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Also don't forget this, it's pretty much staple:

300px-DarkIllusionPTDN-EN-R.png

I'm not sure about it being a staple in the main, but it definitely deserves consideration in the side.

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How is that a staple

I'm kind of wondering the same myself. That card is so situational, it's terrible.

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ZNnHi.jpg

This was something I've been using on DN anticipating the mirror 9/10 times.

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How is that a staple

In retrospect, considering I have done little testing, it was very premature of me to label it that.

Looking back, there are many situations where I would rather Tribute for a Virus.

I meant that it's near staple in the sense that DW have MBAAS/SLR to take care of anti-swarm, and Viruses + Dark Illusion to handle targeting. It's very significant that DW have that capability.

Considering that what I say is mostly theory-oh at this point in time, I expect Dark Illusion to see play.

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HELL FUCKING YEAH , this was the first competitive deck I ever ran at a regional during Chaos Return format (went 6-2) . I cant wait for these !!

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How is that a staple

In retrospect, considering I have done little testing, it was very premature of me to label it that.

Looking back, there are many situations where I would rather Tribute for a Virus.

I meant that it's near staple in the sense that DW have MBAAS/SLR to take care of anti-swarm, and Viruses + Dark Illusion to handle targeting. It's very significant that DW have that capability.

Considering that what I say is mostly theory-oh at this point in time, I expect Dark Illusion to see play.

What are a list of common Dark World threats that are handled well by Dark Illusion?

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What are a list of common Dark World threats that are handled well by Dark Illusion?

Caius, Raiza, DAD, Brionac, Scrap Dragon, DPrison, Effect Veiler, Chaos Sorceror, Shrink, BoM, Enemy Controller, Ryko, Hand of the Six Samurai, Gyzarus/Murmillo (Glads will make a comeback post Rescue Rabbit), Mind Control, Gladiator Taming, etc.

In a nutshell, Gladiator Beasts (very solid IMO), Water Synchro, and Monarchs play a lot of targeting cards. Plus, if Evolkaiser Ragia decks hit the big time, expect to see Jurrac Guiaba + Hydroggedon + Shrink/Econ/BoM, Forbidden Lance etc.

Not saying that card is better than the Viruses, but I can see this card being played.

Also, considering that you already run 3 Solemns, and potentially 7 Tools (+ teched Black Horn of Heaven),and sided Debunk, you might as well toss in Van'Dalgyon the Dark Dragon Lord.

Vandy's SS effect is game-winning plus it's LV 8 for Trade In and works with Allure.

Again, this is theory-oh, but I do see Counter-Trap heavy DW decks being viable.

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Dragged down into the grave can be so broke!!

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