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yung Monet

TGU, Karakuri Stuff -- Need Insight

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yung Monet    2452
Hey, so me and a friend were talking earlier today and I got super excited and built this deck on DN. The idea seemed really good at the time and I still think the deck holds some merit, but it's a little slow and commits to the field more than I would like, but I'm just beginning to adjust my play and what not around that. Anything is welcome, if you think anything is really contradictory, or if I should just stop playing YGO because I'm complete shit go for it. I've won against some of my toughest match-ups with Karakuris and so it's really nice beating them with this, granted it's DN, I'm still a happy camper.

[b][u][color=#ffa500]Monsters(20):[/color][/u][/b]
[color=#ffa500]3x Karakuri Komachi MDL 224 "Ninishi"[/color]
[color=#ffa500]3x Karakuri Ninja MDL 339 "Sazank"[/color]
[color=#ffa500]3x Reborn Tengu[/color]
[color=#ffa500]3x Tour Guide from the Underworld[/color]
[color=#ffa500]3x Thunder King Rai-Oh[/color]
[color=#ffa500]2x Karakuri Merchant MDL 177 "Inashichi"[/color]
[color=#ffa500]2x Karakuri Strategist MDL 248 "Nishipachi"[/color]
[color=#ffa500]1x Sangan[/color]

[b][u][color=#00ff00]Spells(13):[/color][/u][/b]
[color=#00ff00]3x Dimensional Fissure[/color]
[color=#00ff00]2x Gold Sarcophagus[/color]
[color=#00ff00]2x Smashing Ground[/color]
[color=#00ff00]2x Mystical Space Typhoon[/color]
[color=#00ff00]1x Book of Moon[/color]
[color=#00ff00]1x Dark Hole[/color]
[color=#00ff00]1x Monster Reborn[/color]

[b][u][color=#800080]Traps(7):[/color][/u][/b]
[color=#800080]2x Solemn Warning[/color]
[color=#800080]2x Bottomless Trap Hole[/color]
[color=#800080]1x Solemn Judgment[/color]
[color=#800080]1x Starlight Road[/color]
[color=#800080]1x Mirror Force[/color]

[color=#fff0f5][b][u]Extra(15):[/u][/b][/color]
[color=#fff0f5]3x Wind-Up Zenmaines[/color]
[color=#fff0f5]2x Leviair the Sea Dragon[/color]
[color=#fff0f5]2x Number 17: Leviathan Dragon[/color]
[color=#fff0f5]1x Number 39: Utopia[/color]
[color=#fff0f5]1x Steelswarm Roach[/color]
[color=#fff0f5]1x Stardust Dragon[/color]
[color=#fff0f5]1x Black Rose Dragon[/color]
[color=#fff0f5]1x Naturia Barkion[/color]
[color=#fff0f5]1x Brionac, Dragon of the Ice Barrier[/color]
[color=#fff0f5]1x Naturia Beast[/color]
[color=#fff0f5]1x Ally of Justice Catastor[/color]


[color=#ffffff]I really don't have any idea what I want to do about the side, like obvi staples, i.e. Dprison, Leeching and idk maybe Maxx "C"s and a Veiler. Also, the Extra is obviously kinda jank and could use some cleaning up. Thanks for reading. I suggest testing it, though, before making snap judgments, thank you.[/color]

[color=#ffffff]Edit: I completely forgot to include the way the deck has been working thus far. It keep heavy field presence with back row support and really capitalizes on Zenmaines and Leviair, to grab things with with either Gold Sarc and Levi, or something that's gotten removed with D Fissure like Ninishi to then special and continue gaining presence with a multitude of choices.[/color]

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Fuh Kit    174
I'm not sure I understand, do you just use the komachi with sazank or nishipachi to make zenmaines? What does tengu do for you?

Also, zenmaines isnt good enough to build a deck around.

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