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X-Saber - Discussion

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+Gemstone Mine    2614
[b][size=7]Introduction[/size][/b]

X-Sabers are a rather well known deck from the Synchro Era, as they were one of the Big Three decks that made the Post-Shining Darkness format so miserable. It’s a heavy-combo oriented deck focusing on massive swarms from both the hand and the grave backed by one of the best recruiter engines in the game, complete with arguably the best recruiter in the game, XX-Saber Darksoul.

The deck, oddly enough, was never ban-hammered out of the top tier like most other decks. It did lose a lot of speed when 2 of its best cards, Rescue Cat and Cold Wave, met their maker, but the power creep caught up to it around the time of 3 Gateway Samurai, and it kind of fell off the map. As a result, the deck is just as good as it’s always been, and still very competitive in the right hands.

X-Sabers are divided into X-Sabers, XX-Sabers, and one M-X-Saber monster. It is important to note that for any effect that deals with an X-Saber monster, XX-Saber and M-X-Saber monsters can also be targets (ex: XX-Saber Darksoul searches 1 X-Saber monster, so it can search a XX-Saber Faultroll).

So why on Earth would you want to play this old relic from the Synchro era?

-One of the best search engines in the game. If you want it, you got it.
-Control. Gottoms controls the hand, Hyunlei controls the backrow, and the deck puts out the Naturia twins, Stardust and Scrap extremely consistently.
-Extremely aggressive, and forgiving. Faultroll, Gottom’s Emergency Call, and Boggart Knight put huge amounts of monsters on the field in a hurry, and because of the nature of Darksoul, you can often make swarms and search enough to still be in a good position even if they manage to break your field. This was severely weakened by the ruling on Darksoul, but the deck can still maintain a solid hand even after swarming.
-You aren’t running some netdecked tier one piece of crap that you just ripped all of the parts off of that kid who doesn’t know values and everyone thinks you’re a jerk for running. You are running a skillful deck that requires thinking. +1 to you.



[b][size=7]The cards:[/size][/b]



[size=5]The monsters:[/size]

[img]http://2.bp.blogspot.com/_fQ6bnxtpyTg/TBS4735AY6I/AAAAAAAAAB4/3JwKh9mhj0M/s1600/XX-SaberDarksoulTSHD-EN-UR-1E.png[/img]
The card that sent X-Sabers into the broken zone back in the Shining Darkness. This is the key card of the deck. Games will be won and lost based on if you can resolve this card’s effect, as it is the reason why you can search all of your combo pieces and go off. The effect does activate if you use this card for a Synchro Summon, and it is level 3, so it is perfect for that massive, game-winning swarm, as you can use it to make Hyunlei, Naturia Beast, and Naturia Barkion, then add another X-Saber to hand to make the game almost impossible to win for the opponent. This will be what you want to synchro with if at all possible, this will help negate the inherent -1 you get from synchro summoning and put you in a much better position next turn. This card will also distinguish the good players from the bad. Here’s a hint. The effect is option. DON’T FORGET TO SEARCH! If you don’t think that you need 3 of these, I think you need to find another deck.

*NOTE: Since Darksoul was released in the Collector Tins last year, the effect was re-ruled that it can only activate if the card exists in the graveyard at the end of the turn, and was sent during that turn. Meaning that no matter how many times you send the same Darksoul to grave, you still only get 1 search during the end phase. Also, if you send it to the grave, and it gets D.D. Crow’d, you’re just SOL.

[img]http://4.bp.blogspot.com/_r6xuiRhZnSs/TFhV5hWDezI/AAAAAAAAAC4/tymXB-0-_rw/s1600/XX-SaberEmmersbladeABPF-EN-ScR-1E.png[/img]
Another great recruiter for X-Sabers, as it grabs almost anything that you want. Pashuul, Darksouls, Boggart Knights if you want to try to crash into a Rai-oh, Fulhelmknights, etc. However, what will make or break a Saber player is the kamikazi. Oftentimes the best move is not just sitting on the Emmersblade and waiting for them to attack. Ramming Emmersblade into something will get you out of a lot of situations, like getting that crucial Darksoul, or giving you an automatic out to a Rai-Oh via Boggart Knight. Run 3. No question. This is one of your most versatile cards.

[img]http://www.cardshark.com/Images/Yugioh/Ancient%20Prophecy/ANPR-EN081.jpg[/img]
This is another one of your staple monsters. It’s very good for stalling out the game, as well as your best level 3 tuner. The second effect is also very important, it will win more games than you can imagine being able to revive another X-Saber and synchroing with it. You may look at 1300 ATK and think, what on Earth am I going to be hitting with this thing to get that search. You should be running Book of Moon and an Enemy Controller, so getting this effect off happens more often than you might think. Some people like to play 2 since they don’t feel like it’s second effect is useful enough to run 3, but honestly, you really don’t have a choice. You need to be making those Barkions and Hyunleis, and this card is the best path to it. Run 3.

[img]http://images2.wikia.nocookie.net/__cb20120104023227/yugioh/images/a/a1/XSaberPashuul-TU07-EN-SR-UE.jpg[/img]
Your path to a free Naturia Beast. This gives the deck a lot of versatility, and rescues Boggart Knight from being mostly useless. This card acts like Spirit Reaper, but much harder to kill, but you really don’t want to be hiding behind this thing for that long. 1000 per opponents turn adds up fast. This card is best used in making Faultroll into Stardust or Scrap Dragon, Darksoul into Naturia Beast, and Boggart Knight into Hyunlei. However, since this card doesn’t really do that much outside of stalling and synchros, and you are already running 3 Fulhelmknights, 2 is all that is needed.
[img]http://www.cardshark.com/Images/Yugioh/Turbo%20Pack%20Booster%20Three/TU03-EN007.jpg[/img]
Mr. Faceroll himself. This card wins games. The two monsters requirement is a bit tough, but considering X-Saber’s recruiters, Boggart Knight, and Gottom’s Emergency Call, is completely doable, and can be done very consistently. However, you probably don’t want this guy to be hanging around at the end of the turn. If at all possible, trade him in for a Stardust or a Photon Strike Bounzer before you end your turn. The standard play with this guy is Boggart Knight -> X-Saber -> Faultroll, but don’t just rely on this play. Fulhelmknight, Emmersblade, and Pashuul all do a very good job of putting itself and another monster on the field to drop this guy, and you really need to have a tuner in grave or on the field to get the most out of this bad boy. How much you run depends. If you’re running a control variant or are using a bunch of cards not named X-Saber, only run 1-2 (2 is optimal). Pure Saber Aggro definitely needs 3.
[img]http://images2.wikia.nocookie.net/__cb20100514095207/yugioh/images/e/e7/XX-SaberBoggartKnightTSHD-EN-SR-1E.png[/img]
Your key to successful Faultroll plays. This guy is able to go toe-to-toe with Rai-oh, one of his most important attributes, and summons another Saber from your hand. However, he is crippled by that clause stating that he can only be used for the summon of an X-Saber. Meaning only Hyunlei, Gottoms, and Souza for you. In any control builds, only 1 or 2, in aggro, 3 is needed.

The optional Sabers:
[img]http://images1.wikia.nocookie.net/__cb20091108002831/yugioh/images/e/e7/XSaberAirbellumHA01-EN-ScR-LE.jpg[/img]
Meh. A decent level 3 tuner that can take cards out of your opponents hand. He’s decent enough, but Fulhelmknight is just better, and his effect is fairly situation with that attack anyways. 0-1 is all that you ever need.
[img]http://images3.wikia.nocookie.net/__cb20100726190728/yugioh/images/2/21/XXSaberRagigura-TU03-EN-R-UE.png[/img]

Yet another card that phased out over time. You can hand loop with Gottoms, double Faultroll, and this guy, but honestly, he rarely pulls his weight, his effect is terrible early on, and he has a pretty bad level. I wouldn’t run him at all, but people do at 1.

[b][size=5]Synchros:[/size][/b]
[img]http://images.wikia.com/yugioh/images/6/6c/XX-SaberHyunleiABPF-EN-UR-1E.png[/img]
Rapes backrow. One of 2 things you make consistenly out of Boggart Knight. Not much else needed to say. Run 2, you almost never need more than that.
[img]http://images2.wikia.nocookie.net/__cb20120201022723/yugioh/images/5/5f/XSaberSouza-JUMP-EN-UR-LE.jpg[/img]
This is the Jump-Only alternative to Urbellum, and honestly, only run him because he’s level 7, so you can make him out of Boggart and Fulhelmknight, and because he’s fairly big.Can also beat over some stuff and pop Darksoul to search, but overall a meh card.

[img]http://i49.tinypic.com/2h2e0sx.png[/img]

Think Wind-Up Hunter on steroids. You notice that he only requires 1 non-tuner, so Fulhelmknight + Faultroll/Hyunlei is one of your best ways to put him on the field. This guy is a game sealer, make massive swarm, put big beaters on field, discard hand, win game.

Naturia Beast: Not an X-Saber, but honorable mention. This guy is one of your best cards, usually made out of Pashuul+ Darksoul/Emmersbade. Make him whenever possible, protect him, and he will protect you.

Naturia Barkion: See above. He’s a bit less useful, but a great alternative to Hyunlei if you are going Fulhelm + Darksoul/Emmers.

Stardust Dragon

Scrap Dragon

Ally of Justice Catastor

Gaia Knight, Force of Earth (optional)

[b][size=5]XYZ’s[/size][/b]

A word of warning: Xyz’s are of limited use in Sabers. Synchroing or using the recruiters for recruiting is almost always a better play, but there are still situations were having an xyz is nice.

Utopia: Some people run this so that if they draw 2 Boggart Knight, they can make this guy. I wouldn’t recommend it, just hold the Boggart Knights. The odds aren’t good on it anyways, since you only have 3 Level 4’s

Photon Strike Bounzer

Useful if you have a Hyunlei+Faultroll or double Faultroll sitting around. Use 1. Card is just way too good not to run.

Leviathan Dragon(optional)

Fairy King Albverdich: A decent alternitive to Utopia in case you want a monster that can make it a bit easier to punch over a non-Earth monster with less than 2800, however, in general, Utopia is a better card, and it's more situational, as you have to mind control a Earth monster or drop double boggart knight.

Leviair(optional)

Acid Golem of Destruction (optional)

[size=5][b]Spells:[/b][/size]

Staples:

Monster Reborn

Dark Hole

Mystical Space Typhoon: Some people prefer to run 2 because of Hyunlei, I would still recommend 3 so that Hyunlei gets on the field.

Heavy Storm

Book of Moon

2x Pot of Duality

[img]http://i383.photobucket.com/albums/oo272/CrisKichigai/cards/EnemyControllerSDDE-EN-C-1E.png[/img]

This card is great for use with Darksoul to steal a monster, or even to get a monster off of Fulhelmknight. You should be running one, the card is too useful for the deck to not run. Wouldn’t run more than that, you don’t have that many cards to abuse this with.

Mind Control. You run 5 tuners minimal. This is a no-brainer.

Reinforcements of the Army: A decent card to search Fulhelmknight and Pashuul, but Reinforce Truth grabs Pashuul better, and often gets cut for room.




[size=5][b]Traps:[/b][/size]

Solemns

Torrential Tribute

Mirror Force

Dimensional Prison

A great card for making synchro plays and a defense in a pinch. You always want to use this during your opponents turn, so you don’t skip your battle phase. Great card for getting the ball rolling on a Faultroll play. Run 1 less than Pashuuls. If you have 2 Pashuuls, use 1. 3,2.

[img]http://images1.wikia.nocookie.net/__cb20110610232258/yugioh/images/e/ea/GottomsEmergencyCall-TU04-EN-UR-UE.jpg[/img]

My god. This card is one of your best cards. The requirement is fairly low, but the reward is tremendous. This card is very scary if it can resolve, and can swing games by itself. In non-pure builds or control, run 1-2. In Aggro, go all in with 3.

Techs:
Thunder King Rai-oh
Elder of the Six Samurai: A gimmicky card to get Shi En out. It’s decent enough, however, it’s bad in the Aggro build. You definitely need to be playing Reinforcement of the Army if you use this.
Grandsoil the Elemental Lord: A card that I have heard both ends of the spectrum on. People claim its God’s gift to Sabers, others claim Faultroll is better. I am inclined to agree with the second. But it’s honestly your choice on this one
Effect Veiler
Gorz
Maxx “C”



[size=6][b]The side deck[/b][/size]


Because of the fact that Sabers share an element, and have similar levels and effects that don't really have major costs, the Saber side deck has many options available to you.


Gozen Match: Probably one of the best cards you can side as a Saber player, most of your monsters are EARTH, and the ones you are synchroing for are also EARTH. Also, you have Naturia Beast to protect the Gozen Match. Long Story short, against Wind-Ups and plants, summon Naturia Beast, flip Gozen Match, offer the handshake. Side 2.

Shadow-Imprisoning Mirror: This is on here soley because Inzektors may be on the rise again with BillyBrake.dek. One of the reason Sabers were not played last format is because having a bunch of floaters and recruiters is a bad thing against Inzektors. If your local meta is infested with bugs, side plenty of Mirrors. 0-3

Maxx "C": always a viable choice for the sideboard, however, I would not run it right now. The reasoning is simple. You don't main enough power cards or hand traps to really make your opponent afraid of you being able to shut down their play or OTK back if you survive. And since people finally figured out that Wind-Ups can often push through Maxx "C" and OTK you, this card isn't that great in the deck. 2 at the most.

Effect Veiler: Duh. 2-3 between main and side.

Traps Stun: I've seen a lot of people siding this for matches that would side a crapton of traps, like Countdown or Chain Burn, and it definately has it's merits, as you can just trap stun and nuke their backrow with Hyunlei. Decent card in this deck, never go more than 2.

D.D. Crow: It's probably your best out to Dark World Game 2 and 3. However, you have walking game for Dark World, Naturia Beast. Run it if you feel like you need to have more outs to Dark World, otherwise, don't bother.

Cyber Dragon: Always a solid card for the side-deck, helps to beat Geargia, Gadgets, and Heros. 0-2 is fine, however, you need to side a Chimeratech Fortress if you side this.

Thunder King Rai-Oh: Probably the best splashable card in the game right now. There aren't many decks that Rai-Oh isn't good against, so run 0-2

Snowman Eater: Great for dealing with enemy Thunder King Rai-Oh, and Dolkka. Run 2 if you're going to run any.

Soul Taker/Smashing Ground: Both are good choices for dealing with Rai-Oh, Dolkka, and other nuisances. Soul Taker has the edge in being able to take out Shining and Lightpuslar without tripping their effects. However, Sabers aren't necessarily a deck that can consistently knock that 1000 life back off. Run either or, it doesn't really matter.


[b][size=5]Various notes:[/size][/b]


Combos of note:
Pashuul + Emmersblade/Darksoul + Faultroll: Get both on the field, summon Troll, synchro for Naturia Beast, revive Pashuul, synchro for Stardust with Faultroll. This will win more game than you can count, especially against DW. This is very easy to use, Reinforce Truth, Emmersblade, Pashuul surviving their turn, and plain old normal summons. It does take 2 turns set-up, but it is worth it.
Boggart Knight + Anything + Faultroll: Duh. This puts large beaters on the field in a hurry, and leaves you in a fairly stable position.

[b][size=5]The Enemy[/size][/b]

Thunder King Rai-Oh: He shuts down Darksoul searches, blocks Faultroll Plays, and takes a Boggart to the face to kill. Public Enemy #1. You definately need some outs to this guy main or sided.

Macro Cosmos/Dimensional Fissure: Shuts down Darksoul, Gottom's Emergency Call, and Faultroll to an extent. Make sure you have 3 MST between main and side, and consider some other outs like Dust Tornado and Trap Stun. Decree really isn't an option for Sabers.

Dolkka: Dolkka's Dolkka. Side some monster hate, before he shuts out your Darksouls.

D.D Crow: Yes, they can in fact crow your Darksouls in order to prevent searchs. Nothing you can really do here, just move on with life.

Deck Builds

[spoiler]

Honestly, the full Aggro build is probably the best one right now:
3 Boggart Knight
3 Faultroll
3 Fulthelmknight
3 Darksoul
3 Emmersblade
2 Pashuul

2-3 MST
1 Storm
1 Reborn
1 Dark Hole
2 Pot of Duality
1 Mind Control
1 Book of Moon
1 Enemy Controller
1 Judgment
2 Warning
2 Torrential
2-3 Gottom’s Emergency Call
+tech, Maxx C, Veiler, and Gorz are all good choices.

Builds that Top Regionals: Unfortunately, there aren't many right now, and some of them I have some questions about the.......integrity of the player and/or competitiveness of the regional, because the deck looks like shit.

The Builds that actually looked good:

David Flores: 1st place at a San Antionio Regionals

3 Faultroll
3 Boggart Knight
3 Emmersblade
3 Fulhelmknight
2 Pashuul
1 Airbellum
3 Darksoul

2 Pot of Duality
2 Mystical Space Typhoon
1 Dark Hole
1 Monster Reborn
1 Heavy Storm
1 Book of Moon
1 Mind Control
1 Enemy Controller

1 Solemn Judgment
2 Solemn Warning
3 Gottom's Emergency Call
2 Bottomless
1 Torrential
1 Reinforce Truth
2 Dimensional Prison

1 Catastor
1 Naturia Beast
1 Naturia Barkion
1 Gaia Knight, the Force of the Earth
2 XX-Saber Hyunlei
1 Stardust Dragon
1 Scrap Dragon
1 X-Saber Gottoms
1 X-Saber Souza

1 Zenmaines
1 Leviathan Dragon
1 Acid Golem
1 Sword Break
1 Photon Strike Bounzer

3 Maxx C
2 Snowman Eater
2 D.D. Crow
1 Nobleman of Crossout
1 Mystical Space Typhoon
2 Trap Stun
2 Gozen Match
2 Shadow Imprisoning Mirror

[/spoiler]
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fractal    2488
[quote name='CzarTaylor' timestamp='1349285872' post='3294942']
So why on Earth would you want to play this old relic from the Synchro era?

-You aren’t running some netdecked tier one piece of crap that you just ripped all of the parts off of that kid who doesn’t know values and everyone thinks you’re a jerk for running. You are running a skillful deck that requires thinking. +1 to you.

[/quote]

[url="http://www.youtube.com/watch?v=6vxiQ9JCKvE"]http://www.youtube.com/watch?v=6vxiQ9JCKvE[/url]
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Strife    613
I'll be honest here and say that I think you should change the layout of the first post. Having everything behind spoiler tags just seems awkward and wrong. Sure sample decklists are definetely one to be considered for having the spoiler, but at the end of the day its not like anyone's going to care about how large the OP for these threads are. The current OP just makes it immeadiately feel empty.

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+Gemstone Mine    2614
It really does. It was just something I was messing around with to make it a bit more organized, but it does look a bit better when it's all out there.

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iDisputez    175
Debris Dragon has been testing really well for me. I would occasionally clear out Wind-Up boards and follow up with push plays afterward.

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+Gemstone Mine    2614
[quote name='Donnie' timestamp='1349294468' post='3295117']
Should mention Soul of the Silver Mountain and Alverd in XYZ.
[/quote]

Personally, I don't think Soul should be used in X-Sabers, and Fairy King is even more situation that Utopia, which is already situational enough as it is. They're just too meh cards, and probably never going to come out in a game consistently enough to make me want to put one in. The problem with Soul of the Silver Mountain is that its rank 3, so the only thing that you can use to play it is some combination of Darksoul, Emmersblade, and Fulhelmknight. I think you need to re-assess your priorities if you xyz with a Darksoul or Emmersblade, and you aren't in desperate need of that xyz monster. It's also just a +500 ATK version of Fulhelmknight, so I honestly can't think of a time where I would want to play him.

Debris has always been a nice card in X-Sabers. I really need to try him again as a 1 of in Aggro sabers just to see how it works.
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bapesta94    577
[quote name='Purple Haze' timestamp='1349368397' post='3295645']
No love for Rabbit in this deck? ��
[/quote]

When someone suggests this to any other deck that isn't Dino Rabbit...

You know the deck is dead and gone.

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Quantumage    6
[quote name='CzarTaylor' timestamp='1349296316' post='3295150']
[quote name='Donnie' timestamp='1349294468' post='3295117']
Should mention Soul of the Silver Mountain and Alverd in XYZ.
[/quote]

Personally, I don't think Soul should be used in X-Sabers, and Fairy King is even more situation that Utopia, which is already situational enough as it is. They're just too meh cards, and probably never going to come out in a game consistently enough to make me want to put one in. The problem with Soul of the Silver Mountain is that its rank 3, so the only thing that you can use to play it is some combination of Darksoul, Emmersblade, and Fulhelmknight. I think you need to re-assess your priorities if you xyz with a Darksoul or Emmersblade, and you aren't in desperate need of that xyz monster. It's also just a +500 ATK version of Fulhelmknight, so I honestly can't think of a time where I would want to play him.

Debris has always been a nice card in X-Sabers. I really need to try him again as a 1 of in Aggro sabers just to see how it works.
[/quote]

Why is this post downvoted? Soul of silvermountain is an extra deck tech, and nothing more; zenmaines is often the better play. Fairy king is neat, but Xsabers can only make it via double boggart or reborn. Both cards are nice in certain rare situations, but xsabers are tight on extra deck space (nat synchs, xsaber synchs, generic synchros).
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RedSceptile    179
Grandsoil is neat here as you can almost drop him without trying. You've got perfect fodder and the fact that he's a monster reborn with a body definitely helps. That and the fact that double Grandsoil drops (I would say only 2 for the sake of consistency) is pretty fucking hard to come back from.

Creature Swap is also an extremely underrated card especially when you run Emmersblade or can shit like put a Pashuul in attack mode and just run over it for an OTK ignoring Gorz (if you can't make Strike Bounzer for example). It's such a utility card you can turn a dead Acid Golem into something useful and all manners of plays of that nature. It's almost an MVP I'd say in a control build.

I'd also say consider Giant Rat in the deck as it's a level 4 Earth that can make Barkion with Pashuul or just used to go into your Emmersblade/Darksoul etc.

Reinforce Truth is also a great card as you can get that timely Pashuul save yourself from an OTK same for Scapegoats not to mention the Tokens are all Earth so you can go into Beast or Barking with them or Enemy Controller/Creature Swap for more shenanigans.

I think with X-Sabers you have to realize it's not faster than a lot of decks out there and can't do the same kind of strong power plays as well as it used too. What should be the focus is a slow down grind out game with the potential to explode at any minute (double Faultroll s nutty). If you try to go full aggro you will get your shit pushed in like no tomorrow. Sit on your power cards and let them waste their resources.
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Suuwo    647
I definitely don't agree with playing creature swap in here. The deck has LOADS of themed power cards, what you want to do is make the deck more consistent so you can use those cards much more easily.
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ryanjavery    53
[quote name='RedSceptile' timestamp='1349405680' post='3296211']
Grandsoil is neat here as you can almost drop him without trying. You've got perfect fodder and the fact that he's a monster reborn with a body definitely helps. That and the fact that double Grandsoil drops (I would say only 2 for the sake of consistency) is pretty fucking hard to come back from.

Creature Swap is also an extremely underrated card especially when you run Emmersblade or can shit like put a Pashuul in attack mode and just run over it for an OTK ignoring Gorz (if you can't make Strike Bounzer for example). It's such a utility card you can turn a dead Acid Golem into something useful and all manners of plays of that nature. It's almost an MVP I'd say in a control build.

I'd also say consider Giant Rat in the deck as it's a level 4 Earth that can make Barkion with Pashuul or just used to go into your Emmersblade/Darksoul etc.

Reinforce Truth is also a great card as you can get that timely Pashuul save yourself from an OTK same for Scapegoats not to mention the Tokens are all Earth so you can go into Beast or Barking with them or Enemy Controller/Creature Swap for more shenanigans.

I think with X-Sabers you have to realize it's not faster than a lot of decks out there and can't do the same kind of strong power plays as well as it used too. What should be the focus is a slow down grind out game with the potential to explode at any minute (double Faultroll s nutty). If you try to go full aggro you will get your shit pushed in like no tomorrow. Sit on your power cards and let them waste their resources.
[/quote]

Agreed for sure. Do you think that control build is even worth running though?

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Paradiso    344
Really want to build this for fun again. How competitive would you say it is? Obviously nowhere close to tier 1, but I would love to take it to a local sometime for the nostalgia factor.

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RedSceptile    179
This is the build I currently play around with. So many cards you end up wanting to use but this is what I kinda settled on.

Creature Swapping dead Acid Golem or after it's been live on your field for one turn is the fucking nuts.

[img]http://i.imgur.com/WdExQ.png[/img]

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Enigma_m7    99
Here the last sabers i play:
[url="http://i.imgur.com/bSUyz.png"]http://i.imgur.com/bSUyz.png[/url]

Thoughts about tech an elder in it?
Extra deck is pain in the ass.

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Chrizzle    286
[quote name='Breakdown' timestamp='1349495350' post='3297123']
Really want to build this for fun again. How competitive would you say it is? Obviously nowhere close to tier 1, but I would love to take it to a local sometime for the nostalgia factor.
[/quote]

Went 4-0 at my local with this thing. Beat out Dino Rabbit, Hero Drain, Chaos Dragon and Darkworld. Deck is still fine but if you make 1 misplay you'll straight out lose.

I'd say the deck would be solid in the tier 3, floaters are semi good again, also airbellum attacking into wind-up rabbit makes them cry a little :P
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nathanial swank    7456
19
3 Darksoul
3 Fulhelmknight
3 Emmersblade
3 Fautroll
2 Boggart Knight
2 Pashuul
2 Effect Veiler
1 Gorz

11
3 MST
2 Duality
1 Heavy
1 Reborn
1 Mind Control
1 Dark Hole
1 E-Con
1 Book of Moon

10
2 Solemn Warning
2 Torrential Tribute
2 Bottomless
2 Gottoms Emergency Call
1 Reinforced Truth
1 Solemn Judgment

Has been testing well for me
  • Upvote 1

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SpiceyYanni1    333
Took this build to 2 different locals this past weekend. Overall record was 9-2. The build changed a bit from Saturday to Sunday but this is my build as of right now. I played vs Wind-ups, Chaos Dragons, Trooper Agents, Dark World etc.

3x Faultroll
3x Boggart Knight
3x Airbellum
3x Emmerblade
3x Darksoul
1x Pashuul

3x Grandsoil
2x Card Trooper
1x Giant Rat
2x Maxx C
2x Effect Veiler
1x Gorz



1x Heavy
1x Dark Hole
1x Reborn
1x Avarice
2x Duality
2x Lance
3x MST

3x Emergency Call



It's actually really consistent and I like it a lot.

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atem16    283
[quote name='nafetheninja' timestamp='1350247974' post='3303022']
19
3 Darksoul
3 Fulhelmknight
3 Emmersblade
3 Fautroll
2 Boggart Knight
2 Pashuul
2 Effect Veiler
1 Gorz

11
3 MST
2 Duality
1 Heavy
1 Reborn
1 Mind Control
1 Dark Hole
1 E-Con
1 Book of Moon

10
2 Solemn Warning
2 Torrential Tribute
2 Bottomless
2 Gottoms Emergency Call
1 Reinforced Truth
1 Solemn Judgment

Has been testing well for me
[/quote] how has the 3 faultroll test?

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CHROLOS    45
Hey guys, My name is David Flores. i won san antonio regionals with x-sabers and this is my deck. i would like feedback on this deck or ideas to make this better.

18
3 Darksoul
3 Fulhelmknight
3 Emmersblade
3 Fautroll
3 Boggart Knight
2 Pashuul
1 Airbellum

10
2 MST
2 Duality
1 Heavy
1 Reborn
1 Mind Control
1 Dark Hole
1 E-Con
1 Book of Moon

13
2 Solemn Warning
1 Torrential Tribute
2 Bottomless
3 Gottoms Emergency Call
1 Reinforced Truth
1 Solemn Judgment
1 Trap Stun
1 Compulsory Evacuation Device
1 Dimensional Prison

also do not tell me to run hand traps. i will not main hand traps(unless inzektors are seen in more play).

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SpiceyYanni1    333
[quote name='CHROLOS' timestamp='1350323734' post='3303631']
Hey guys, My name is David Flores. i won san antonio regionals with x-sabers and this is my deck. i would like feedback on this deck or ideas to make this better.

18
3 Darksoul
3 Fulhelmknight
3 Emmersblade
3 Fautroll
3 Boggart Knight
2 Pashuul
1 Airbellum

10
2 MST
2 Duality
1 Heavy
1 Reborn
1 Mind Control
1 Dark Hole
1 E-Con
1 Book of Moon

13
2 Solemn Warning
1 Torrential Tribute
2 Bottomless
3 Gottoms Emergency Call
1 Reinforced Truth
1 Solemn Judgment
1 Trap Stun
1 Compulsory Evacuation Device
1 Dimensional Prison

also do not tell me to run hand traps. i will not main hand traps(unless inzektors are seen in more play).
[/quote]


Congrats on your win with saber at a regional lol. My opinion is that sabers need an extra boost to really be competitive in this format and Grandsoil does just that. That being said, you need more viable ways to get earths in the grave and card trooper as well as giant rats do just that.

I also really really like airbellum over fulhelmknight. Fulhelm just doesn't run over anything anymore and the protection from 1 attack seems really underwhelming when up against really big beaters.

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